消除所有填满行的函数整理为玩家类的clearFilledLines方法
添加消7~20和20+的消除文本与消除音效 播放消n音效打包为函数移至gameFuncs文件
This commit is contained in:
@@ -2,16 +2,10 @@ return{
|
||||
fillClear=false,
|
||||
dropPiece=function(P)
|
||||
if #P.field>P.gameEnv.fieldH then
|
||||
local cc=P:checkClear(P.field,P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
if cc>0 then
|
||||
SFX.play('clear_'..math.min(cc,6))
|
||||
P:showText(text.clear[cc]or cc.."-crash",0,0,60,'beat',.4)
|
||||
P:removeClearedLines()
|
||||
P.falling=P.gameEnv.fall
|
||||
P.stat.row=P.stat.row+cc
|
||||
end
|
||||
if P.gameEnv.fieldH-cc-P.garbageBeneath>0 then
|
||||
P:garbageRise(21,P.gameEnv.fieldH-cc-P.garbageBeneath,2e10-1)
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
local h=P.gameEnv.fieldH-cc-P.garbageBeneath
|
||||
if h>0 then
|
||||
P:garbageRise(21,h,2e10-1)
|
||||
if P.garbageBeneath>=P.gameEnv.fieldH then
|
||||
P:lose()
|
||||
end
|
||||
|
||||
@@ -2,14 +2,7 @@ return{
|
||||
fillClear=false,
|
||||
dropPiece=function(P)
|
||||
if #P.field>P.gameEnv.fieldH then
|
||||
local cc=P:checkClear(P.field,P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
if cc>0 then
|
||||
SFX.play('clear_'..math.min(cc,6))
|
||||
P:showText(text.clear[cc]or cc.."-crash",0,0,60,'beat',.4)
|
||||
P:removeClearedLines()
|
||||
P.falling=P.gameEnv.fall
|
||||
P.stat.row=P.stat.row+cc
|
||||
end
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
local h=math.ceil((P.gameEnv.fieldH-cc-P.garbageBeneath)/2)
|
||||
if h>0 then
|
||||
P:garbageRise(21,h,2e10-1)
|
||||
|
||||
@@ -10,6 +10,7 @@ local int,rnd=math.floor,math.random
|
||||
|
||||
local SETTING,GAME,SCR=SETTING,GAME,SCR
|
||||
local PLAYERS=PLAYERS
|
||||
local playSFX=SFX.play
|
||||
|
||||
|
||||
|
||||
@@ -173,6 +174,28 @@ function royaleLevelup()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Sound shortcuts
|
||||
function playClearSFX(cc)
|
||||
if cc<=0 or cc%1~=0 then return end
|
||||
if cc<=4 then
|
||||
playSFX('clear_'..cc)
|
||||
elseif cc<=6 then
|
||||
playSFX('clear_5')
|
||||
else
|
||||
playSFX('clear_6',.4)
|
||||
if cc<=9 then Snd('bass','A3','E4')
|
||||
elseif cc<=12 then Snd('bass','A3','E4','A4')
|
||||
elseif cc<=14 then Snd('bass',.8,'A3','E4')Snd('lead','A4','E5')
|
||||
elseif cc<=16 then Snd('bass',.8,'A3','G4')Snd('lead','B4','G5')
|
||||
elseif cc==17 then Snd('bass',.8,'A3','A4')Snd('lead','E5','G5')
|
||||
elseif cc==18 then Snd('bass',.7,'A4')Snd('lead',.8,'C4','G5')Snd('bell','D5')
|
||||
elseif cc==19 then Snd('bass',.7,'A4')Snd('lead',.8,'A4','E5')Snd('bell','B5')
|
||||
elseif cc==20 then Snd('bass',.7,'A4')Snd('lead',.8,'A4','E4')Snd('bell','D5','B5','G6')
|
||||
else Snd('bass',.7,'A4')Snd('lead',.8,'A4','E4')Snd('bell','B5','E6','A6')
|
||||
end
|
||||
end
|
||||
end
|
||||
function playReadySFX(i)
|
||||
if i==3 then
|
||||
Snd('bass','A3')
|
||||
@@ -364,7 +387,7 @@ function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
|
||||
local modeText=text.modes[mode]or{"["..MODES[mode].name.."]",""}
|
||||
TEXTOBJ.modeName:set(modeText[1].." "..modeText[2])
|
||||
SCN.go('game',ifQuickPlay and'swipeD'or'fade_togame')
|
||||
SFX.play('enter')
|
||||
playSFX('enter')
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -428,7 +451,7 @@ function gameOver()--Save record
|
||||
P:_showText(text.newRecord,0,-100,100,'beat',.5)
|
||||
if SETTING.autoSave and DATA.saveReplay()then
|
||||
GAME.saved=true
|
||||
SFX.play('connected')
|
||||
playSFX('connected')
|
||||
MES.new('check',text.saveDone)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -21,7 +21,7 @@ return{
|
||||
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
|
||||
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
|
||||
spin="-spin",
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Hemi-Perfect Clear",
|
||||
replaying="[Replay]",
|
||||
|
||||
@@ -10,7 +10,7 @@ return{
|
||||
royale_remain="$1 Jugadores Restantes",
|
||||
cmb={nil,"Combo de 1","Combo de 2","Combo de 3","Combo de 4","Combo de 5","Combo de 6","Combo de 7","Combo de 8","Combo de 9","¡Combo de 10!","¡Combo de 11!","¡Combo de 12!","¡Combo de 13!","¡Combo de 14!","¡Combo de 15!","¡Combo de 16!","¡Combo de 17!","¡Combo de 18!","¡Combo de 19!","MEGACOMBO"},
|
||||
spin="-spin",
|
||||
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash"},
|
||||
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Half Clear",
|
||||
replaying="[Repetición]",
|
||||
|
||||
@@ -10,7 +10,7 @@ return{
|
||||
royale_remain="$1 Joueurs restants",
|
||||
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
|
||||
spin="-spin",
|
||||
clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash"},
|
||||
clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Clear",
|
||||
replaying="[Replay]",
|
||||
|
||||
@@ -11,7 +11,7 @@ return{
|
||||
royale_remain="$1 Jogadores restantes",
|
||||
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
|
||||
spin="-spin",
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Clear",
|
||||
replaying="[Replay]",
|
||||
|
||||
@@ -5,7 +5,7 @@ return{
|
||||
royale_remain="$1 ~",
|
||||
cmb={nil,"!","!!","!!!","!!!!","!!!!!","!!!!!!","!!!!!!!","!!!!!!!!","!!!!!!!!!","!!!!!!!!!!","!!!!!!!!!!!","!!!!!!!!!!!!","!!!!!!!!!!!!!","!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!!",},
|
||||
spin=" ~",
|
||||
clear={"1","2","3","4","5","6"},
|
||||
clear={"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","20+"},
|
||||
mini="v",b2b="^ ",b3b="^^ ",
|
||||
PC="#<>#",HPC="<>",
|
||||
replaying="[R]",
|
||||
|
||||
@@ -15,8 +15,7 @@ return{fallback='zh',
|
||||
royale_remain="剩 $1 人",
|
||||
cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","Very 连"},
|
||||
spin="旋",
|
||||
clear={"消一","消二","消三","消四","卧槽","离谱"},
|
||||
mini="矬",b2b="牛逼",b3b="很牛逼",
|
||||
clear={"消一","消二","消三","消四","消五","消六","消七","消八","消九","消十","消十一","消十二","消十三","消十四","消十五","消十六","消十七","消十八","消十九","消二十","消超二十"}, mini="矬",b2b="牛逼",b3b="很牛逼",
|
||||
PC="消干净了",HPC="消了半截",
|
||||
|
||||
great="不错的",
|
||||
|
||||
@@ -21,7 +21,7 @@ return{
|
||||
powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP"},
|
||||
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
spin="-spin",
|
||||
clear={"single","double","triple","Techrash","Pentacrash","Hexacrash"},
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Half Clear",
|
||||
replaying="[回放]",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
return{
|
||||
cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
|
||||
spin="型回旋",
|
||||
clear={"单清","双清","三清","四清","五清","六清"},
|
||||
clear={"单清","双清","三清","四清","五清","六清","七清","八清","九清","十清","十一清","十二清","十三清","十四清","十五清","十六清","十七清","十八清","十九清","二十清","超二十清"},
|
||||
mini="迷你",b2b="满贯",b3b="大满贯",
|
||||
PC="场地全清",HPC="场地半清",
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ return{
|
||||
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
|
||||
cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨大连击"},
|
||||
spin="-旋转",
|
||||
clear={"单身的","双重的","三倍的","技术崩溃","五角碰撞","六面体碎裂"},
|
||||
clear={"单身的","双重的","三倍的","技术崩溃","五角碰撞","六面体碎裂","七冲击","八度碰撞","非碰撞","十点崩溃","不祥","十二面体碰撞","三十年代的崩溃","十四烷","十五烷碰撞","十六进制","七烷酸","十八进制崩溃","非十进制碰撞","超级崩溃","冒牌货"},
|
||||
mini="迷你",b2b="背靠背",b3b="背靠背靠背",
|
||||
PC="清清楚楚",HPC="半完美清晰",
|
||||
replaying="[重播]",
|
||||
|
||||
@@ -621,7 +621,7 @@ function Player:lock()
|
||||
end
|
||||
end
|
||||
|
||||
function Player:checkClear(field,start,height,CB,CX)
|
||||
function Player:_checkClear(field,start,height,CB,CX)
|
||||
local cc,gbcc=0,0
|
||||
for i=1,height do
|
||||
local h=start+i-2
|
||||
@@ -653,7 +653,7 @@ function Player:checkClear(field,start,height,CB,CX)
|
||||
end
|
||||
return cc,gbcc
|
||||
end
|
||||
function Player:roofCheck()
|
||||
function Player:_roofCheck()
|
||||
local CB=self.cur.bk
|
||||
for x=1,#CB[1]do
|
||||
local y=#CB
|
||||
@@ -672,7 +672,7 @@ function Player:roofCheck()
|
||||
end
|
||||
return false
|
||||
end
|
||||
function Player:removeClearedLines()
|
||||
function Player:_removeClearedLines()
|
||||
for i=#self.clearedRow,1,-1 do
|
||||
local h=self.clearedRow[i]
|
||||
if self.field[h].garbage then
|
||||
@@ -682,6 +682,18 @@ function Player:removeClearedLines()
|
||||
FREEROW.discard(rem(self.visTime,h))
|
||||
end
|
||||
end
|
||||
function Player:clearFilledLines(start,height)
|
||||
local _cc,_gbcc=self:_checkClear(self.field,start,height)
|
||||
if _cc>0 then
|
||||
playClearSFX(_cc)
|
||||
self:showText(text.clear[min(_cc,21)],0,0,60,'beat',.4)
|
||||
self:_removeClearedLines()
|
||||
self.falling=self.gameEnv.fall
|
||||
self.stat.row=self.stat.row+_cc
|
||||
self.stat.dig=self.stat.dig+_gbcc
|
||||
end
|
||||
return _cc,_gbcc
|
||||
end
|
||||
function Player:removeTopClearingFX()
|
||||
for i=#self.clearingRow,1,-1 do
|
||||
if self.clearingRow[i]>#self.field then
|
||||
@@ -710,7 +722,7 @@ function Player:checkMission(piece,mission)
|
||||
return false
|
||||
end
|
||||
|
||||
local spawnSFX_name={}for i=1,7 do spawnSFX_name[i]='spawn_'..i end
|
||||
local spawnSFX_name={'spawn_1','spawn_2','spawn_3','spawn_4','spawn_5','spawn_6','spawn_7'}
|
||||
function Player:resetBlock()--Reset Block's position and execute I*S
|
||||
local C=self.cur
|
||||
local sc=C.RS.centerPos[C.id][C.dir]
|
||||
@@ -1083,7 +1095,6 @@ do--Player.drop(self)--Place piece
|
||||
local spinVoice={'zspin','sspin','jspin','lspin','tspin','ospin','ispin','zspin','sspin','pspin','qspin','fspin','espin','tspin','uspin','vspin','wspin','xspin','jspin','lspin','rspin','yspin','nspin','hspin','ispin','ispin','cspin','ispin','ospin'}
|
||||
local clearVoice={'single','double','triple','techrash','pentacrash','hexacrash'}
|
||||
local spinSFX={[0]='spin_0','spin_1','spin_2'}
|
||||
local clearSFX={'clear_1','clear_2','clear_3','clear_4','clear_5','clear_6'}
|
||||
local renSFX={}for i=1,11 do renSFX[i]='ren_'..i end
|
||||
local finesseList={
|
||||
{
|
||||
@@ -1241,7 +1252,7 @@ do--Player.drop(self)--Place piece
|
||||
|
||||
--Check line clear
|
||||
if self.gameEnv.fillClear then
|
||||
local _cc,_gbcc=self:checkClear(self.field,CY,#CB,CB,CX)
|
||||
local _cc,_gbcc=self:_checkClear(self.field,CY,#CB,CB,CX)
|
||||
cc,gbcc=cc+_cc,gbcc+_gbcc
|
||||
end
|
||||
|
||||
@@ -1272,10 +1283,10 @@ do--Player.drop(self)--Place piece
|
||||
end
|
||||
|
||||
--Finesse: roof check
|
||||
local finesse=CY>ENV.fieldH-2 or self:roofCheck()
|
||||
local finesse=CY>ENV.fieldH-2 or self:_roofCheck()
|
||||
|
||||
--Remove rows need to be cleared
|
||||
self:removeClearedLines()
|
||||
self:_removeClearedLines()
|
||||
|
||||
--Cancel top clearing FX & get clear flag
|
||||
clear=self:removeTopClearingFX()
|
||||
@@ -1519,7 +1530,7 @@ do--Player.drop(self)--Place piece
|
||||
|
||||
--SFX & Vibrate
|
||||
if self.sound then
|
||||
SFX.play(clearSFX[cc])
|
||||
playClearSFX(cc)
|
||||
SFX.play(renSFX[min(cmb,11)],.75)
|
||||
if cmb>14 then
|
||||
SFX.play('ren_mega',(cmb-10)*.1)
|
||||
@@ -2283,7 +2294,7 @@ function Player:revive()
|
||||
SYSFX.newShade(1.4,self.fieldX,self.fieldY,300*self.size,610*self.size)
|
||||
SYSFX.newRectRipple(2,self.fieldX,self.fieldY,300*self.size,610*self.size)
|
||||
SYSFX.newRipple(2,self.x+(475+25*(self.life<3 and self.life or 0)+12)*self.size,self.y+(595+12)*self.size,20)
|
||||
SFX.play('clear_3')
|
||||
playClearSFX(3)
|
||||
SFX.play('emit')
|
||||
end
|
||||
function Player:win(result)
|
||||
|
||||
@@ -23,9 +23,9 @@ local loadingThread=coroutine.wrap(function()
|
||||
end
|
||||
YIELD()
|
||||
YIELD('loadSFX')SFX.load('media/effect/'..SETTING.sfxPack..'/')
|
||||
YIELD('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}
|
||||
YIELD('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}
|
||||
YIELD('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}
|
||||
YIELD('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}--A2~A4
|
||||
YIELD('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}--A3~A5
|
||||
YIELD('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}--A4~A6
|
||||
YIELD('loadVoice')VOC.load('media/vocal/'..SETTING.vocPack..'/')
|
||||
YIELD('loadFont')for i=1,17 do getFont(15+5*i)end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user