整理代码,修正一处多余代码忘了删
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@@ -387,16 +387,8 @@ function Player:garbageRise(color,amount,line)--Release n-lines garbage to field
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#self.field>self.gameEnv.heightLimit
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#self.field>self.gameEnv.heightLimit
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)
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)
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then
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then
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self:lock()
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self:lose()
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self:lose()
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end
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end
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if #self.field>self.gameEnv.heightLimit then
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self:_triggerEvent('hook_die')
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if #self.field>self.gameEnv.heightLimit then
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self:lose()
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end
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end
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end
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end
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local invList={2,1,4,3,5,6,7}
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local invList={2,1,4,3,5,6,7}
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@@ -1645,7 +1637,7 @@ do
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end
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end
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end
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end
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--Prevent sudden death if hang>0
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--Prevent sudden death if hang>0
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if ENV.hang>ENV.wait and self.nextQueue[1]then
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if ENV.hang>ENV.wait and self.nextQueue[1]then
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local B=self.nextQueue[1]
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local B=self.nextQueue[1]
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if self:ifoverlap(B.bk,int(6-#B.bk[1]*.5),int(ENV.fieldH+1-modf(B.RS.centerPos[B.id][B.dir][1]))+ceil(self.fieldBeneath/30))then
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if self:ifoverlap(B.bk,int(6-#B.bk[1]*.5),int(ENV.fieldH+1-modf(B.RS.centerPos[B.id][B.dir][1]))+ceil(self.fieldBeneath/30))then
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