bgm模块添加可调节的最大加载数限制,更不容易达到引擎加载音频数上限 close #447
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@@ -1,4 +1,6 @@
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local Sources={}
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local lastLoaded={}
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local maxLoadedCount=3
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local SourceObjList={}
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local volume=1
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local BGM={
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@@ -37,9 +39,20 @@ end
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local function check_curFadeOut(task,code,src)
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return task.code==code and task.args[1]==src
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end
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local function _tryReleaseSources()
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while #lastLoaded>maxLoadedCount do
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local n=lastLoaded[#lastLoaded]
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SourceObjList[n].source=SourceObjList[n].source:release()and nil
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table.remove(lastLoaded)
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end
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end
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function BGM.setDefault(bgm)
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BGM.default=bgm
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end
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function BGM.setMaxSources(count)
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maxLoadedCount=count
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_tryReleaseSources()
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end
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function BGM.setChange(func)
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BGM.onChange=func
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end
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@@ -53,7 +66,7 @@ function BGM.init(list)
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local simpList={}
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for _,v in next,list do
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table.insert(simpList,v.name)
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Sources[v.name]=v.path
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SourceObjList[v.name]={path=v.path,source=false}
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end
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table.sort(simpList)
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function BGM.getList()return simpList end
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@@ -61,18 +74,20 @@ function BGM.init(list)
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LOG(count.." BGM files added")
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function BGM.getCount()return count end
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local function _load(name)
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if type(Sources[name])=='string'then
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if love.filesystem.getInfo(Sources[name])then
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Sources[name]=love.audio.newSource(Sources[name],'stream')
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Sources[name]:setLooping(true)
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Sources[name]:setVolume(0)
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local function _tryLoad(name)
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if SourceObjList[name]then
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if SourceObjList[name].source then
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return true
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elseif love.filesystem.getInfo(SourceObjList[name].path)then
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SourceObjList[name].source=love.audio.newSource(SourceObjList[name].path,'stream')
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SourceObjList[name].source:setLooping(true)
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SourceObjList[name].source:setVolume(0)
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table.insert(lastLoaded,1,name)
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_tryReleaseSources()
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return true
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else
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LOG("No BGM: "..Sources[name],5)
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LOG("No BGM: "..SourceObjList[name],5)
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end
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elseif Sources[name]then
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return true
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elseif name then
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LOG("No BGM: "..name,5)
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end
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@@ -89,30 +104,25 @@ function BGM.init(list)
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end
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end
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end
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function BGM.loadAll()--Not neccessary, unless you want avoid the lag when playing something for the first time
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for name in next,Sources do
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_load(name)
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end
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end
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function BGM.play(name)
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name=name or BGM.default
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if not _load(name)then return end
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if not _tryLoad(name)then return end
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if volume==0 then
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BGM.nowPlay=name
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BGM.playing=Sources[name]
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BGM.playing=SourceObjList[name].source
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return true
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end
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if name and Sources[name]then
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if name and SourceObjList[name].source then
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if BGM.nowPlay~=name then
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if BGM.nowPlay then
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TASK.new(task_fadeOut,BGM.playing)
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end
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TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,Sources[name])
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TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[name].source)
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TASK.removeTask_code(task_fadeIn)
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TASK.new(task_fadeIn,Sources[name])
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TASK.new(task_fadeIn,SourceObjList[name].source)
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BGM.nowPlay=name
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BGM.playing=Sources[name]
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BGM.playing=SourceObjList[name].source
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BGM.lastPlayed=BGM.nowPlay
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BGM.playing:seek(0)
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BGM.playing:play()
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@@ -128,8 +138,8 @@ function BGM.init(list)
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end
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function BGM.continue()
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if BGM.lastPlayed then
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BGM.nowPlay,BGM.playing=BGM.lastPlayed,Sources[BGM.lastPlayed]
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TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,Sources[BGM.nowPlay])
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BGM.nowPlay,BGM.playing=BGM.lastPlayed,SourceObjList[BGM.lastPlayed].source
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TASK.removeTask_iterate(check_curFadeOut,task_fadeOut,SourceObjList[BGM.nowPlay].source)
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TASK.removeTask_code(task_fadeIn)
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TASK.new(task_fadeIn,BGM.playing)
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BGM.playing:play()
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1
main.lua
1
main.lua
@@ -52,6 +52,7 @@ local _LOADTIME_=TIME()
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Z=require'Zframework'
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FONT.load('parts/fonts/proportional.ttf')
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SCR.setSize(1280,720)--Initialize Screen size
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BGM.setMaxSources(5)
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BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
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table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
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