Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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5eea97dd8b | ||
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f0a118e714 | ||
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3019f83999 | ||
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438046f77f | ||
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830f0ffbed | ||
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849e5b586e | ||
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f82e979f9c | ||
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c9a3e3ce1b | ||
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72dcb84662 | ||
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4af2126254 | ||
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42d7b1be94 | ||
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a31474c43a |
BIN
BGM/8-bit happiness.ogg
Normal file
BIN
BGM/end.ogg
Normal file
BIN
BGM/newera.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
SFX/button.ogg
BIN
SFX/collect.ogg
Normal file
BIN
SFX/drop.ogg
BIN
SFX/lock.ogg
Normal file
BIN
SFX/ren_mega.ogg
Normal file
BIN
SFX/spin.ogg
BIN
SFX/swipe.ogg
Normal file
BIN
VOICE/I_1.ogg
Normal file
BIN
VOICE/I_2.ogg
Normal file
BIN
VOICE/J_1.ogg
Normal file
BIN
VOICE/J_2.ogg
Normal file
BIN
VOICE/L_1.ogg
Normal file
BIN
VOICE/L_2.ogg
Normal file
BIN
VOICE/O_1.ogg
Normal file
BIN
VOICE/O_2.ogg
Normal file
BIN
VOICE/PC_1.ogg
Normal file
BIN
VOICE/S_1.ogg
Normal file
BIN
VOICE/S_2.ogg
Normal file
BIN
VOICE/T_1.ogg
Normal file
BIN
VOICE/T_2.ogg
Normal file
BIN
VOICE/Z_1.ogg
Normal file
BIN
VOICE/Z_2.ogg
Normal file
BIN
VOICE/b2b_1.ogg
Normal file
BIN
VOICE/b2b_2.ogg
Normal file
BIN
VOICE/b2b_3.ogg
Normal file
BIN
VOICE/b3b_1.ogg
Normal file
BIN
VOICE/double_1.ogg
Normal file
BIN
VOICE/double_2.ogg
Normal file
BIN
VOICE/double_3.ogg
Normal file
BIN
VOICE/lose_1.ogg
Normal file
BIN
VOICE/lose_2.ogg
Normal file
BIN
VOICE/lose_3.ogg
Normal file
BIN
VOICE/mini_1.ogg
Normal file
BIN
VOICE/nya_1.ogg
Normal file
BIN
VOICE/nya_11.ogg
Normal file
BIN
VOICE/nya_12.ogg
Normal file
BIN
VOICE/nya_13.ogg
Normal file
BIN
VOICE/nya_2.ogg
Normal file
BIN
VOICE/nya_21.ogg
Normal file
BIN
VOICE/nya_22.ogg
Normal file
BIN
VOICE/nya_3.ogg
Normal file
BIN
VOICE/nya_31.ogg
Normal file
BIN
VOICE/nya_4.ogg
Normal file
BIN
VOICE/nya_o0.ogg
Normal file
BIN
VOICE/nya_o1.ogg
Normal file
BIN
VOICE/nya_o2.ogg
Normal file
BIN
VOICE/nya_o3.ogg
Normal file
BIN
VOICE/nya_o4.ogg
Normal file
BIN
VOICE/nya_o5.ogg
Normal file
BIN
VOICE/single_1.ogg
Normal file
BIN
VOICE/single_2.ogg
Normal file
BIN
VOICE/single_3.ogg
Normal file
BIN
VOICE/spin-_1.ogg
Normal file
BIN
VOICE/spin-_2.ogg
Normal file
BIN
VOICE/spin_1.ogg
Normal file
BIN
VOICE/spin_2.ogg
Normal file
BIN
VOICE/spin_3.ogg
Normal file
BIN
VOICE/spin_4.ogg
Normal file
BIN
VOICE/spin_5.ogg
Normal file
BIN
VOICE/triple_1.ogg
Normal file
BIN
VOICE/triple_2.ogg
Normal file
BIN
VOICE/tts_1.ogg
Normal file
BIN
VOICE/win_1.ogg
Normal file
BIN
VOICE/win_2.ogg
Normal file
BIN
VOICE/这游戏有问题.ogg
Normal file
35
ai.lua
@@ -51,7 +51,7 @@ function ifoverlapAI(f,bk,x,y)
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|||||||
if y<1 then return true end
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if y<1 then return true end
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||||||
if y>#f then return end
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if y>#f then return end
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||||||
for i=1,#bk do for j=1,#bk[1]do
|
for i=1,#bk do for j=1,#bk[1]do
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||||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
|
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
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||||||
end end
|
end end
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||||||
end
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end
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||||||
function resetField(f0,f,start)
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function resetField(f0,f,start)
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||||||
@@ -60,7 +60,7 @@ function resetField(f0,f,start)
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goto L
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goto L
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||||||
end
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end
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||||||
for i=start,#f0 do
|
for i=start,#f0 do
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||||||
f[i]=getNewRow()
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f[i]=getNewRow(0)
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||||||
for j=1,10 do
|
for j=1,10 do
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||||||
f[i][j]=f0[i][j]
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f[i][j]=f0[i][j]
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||||||
end
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end
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||||||
@@ -69,19 +69,17 @@ end
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|||||||
function getScore(field,bn,cb,cx,cy)
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local score=0
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||||||
local highest=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow(0)
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local clear=0
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local clear=0
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||||||
local hole=0
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local hole=0
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||||||
|
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||||||
for i=cy+#cb-1,cy,-1 do
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for i=cy+#cb-1,cy,-1 do
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||||||
local f=true
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||||||
for j=1,10 do
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for j=1,10 do
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if field[i][j]==0 then f=false;break end
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if field[i][j]==0 then goto L end
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||||||
end
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||||||
if f then
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||||||
removeRow(field,i)
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||||||
clear=clear+1
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||||||
end
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end
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removeRow(field,i)
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clear=clear+1
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||||||
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::L::
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||||||
end
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end
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if #field==0 then return 9e99 end--PC best
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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for x=1,10 do
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||||||
@@ -119,21 +117,21 @@ function getScore(field,bn,cb,cx,cy)
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+clearScore[clear]*(8+#field)
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+clearScore[clear]*(8+#field)
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-hole*50
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-hole*50
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if #field>6 then score=score-highest*5 end
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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if mh1>3 then score=score-40-mh1*30 end
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return score
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return score
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end
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end
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function AI_getControls(ctrl)
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local Tfield={}--test field
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||||||
local field_org=P.field
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local field_org=P.field
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||||||
for i=1,#field_org do
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for i=1,#field_org do
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||||||
Tfield[i]=getNewRow()
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Tfield[i]=getNewRow(0)
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||||||
for j=1,10 do
|
for j=1,10 do
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||||||
Tfield[i][j]=field_org[i][j]
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Tfield[i][j]=field_org[i][j]
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||||||
end
|
end
|
||||||
end
|
end
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||||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
local best={x=1,dir=0,hold=false,score=-9e99}
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||||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
for ifhold=0,P.gameEnv.hold and 1 or 0 do
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||||||
local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
|
local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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||||||
for dir=0,dirCount[bn] do--each dir
|
for dir=0,dirCount[bn] do--each dir
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||||||
local cb=blocks[bn][dir]
|
local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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for cx=1,11-#cb[1]do--each pos
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||||||
@@ -144,9 +142,9 @@ function AI_getControls(ctrl)
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|||||||
end--move to bottom
|
end--move to bottom
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||||||
for i=1,#cb do
|
for i=1,#cb do
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||||||
local y=cy+i-1
|
local y=cy+i-1
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||||||
if not Tfield[y]then Tfield[y]=getNewRow()end
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
|
for j=1,#cb[1]do
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||||||
if cb[i][j]~=0 then
|
if cb[i][j]then
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Tfield[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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||||||
end
|
end
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||||||
end
|
end
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||||||
@@ -173,11 +171,4 @@ function AI_getControls(ctrl)
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ins(ctrl,l[i])
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ins(ctrl,l[i])
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||||||
end
|
end
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||||||
ins(ctrl,6)
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ins(ctrl,6)
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if rnd()<.1 then
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if P.atkMode~=4 and P==mostDangerous then
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ins(P.ai.controls,9)
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||||||
--Smarter AI???
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|
||||||
end
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|
||||||
end
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|
||||||
end
|
end
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||||||
BIN
albbph.ttf
877
call&sys.lua
37
class.lua
Normal file
@@ -0,0 +1,37 @@
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|||||||
|
Task={}
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||||||
|
metatable_task={__index=Task}
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|
function newTask(code,P,data)
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|
local obj={
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|
code=code,
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||||||
|
P=P,
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||||||
|
data=data,
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|
}
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setmetatable(obj,metatable_task)
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ins(Task,obj)
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|
end
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||||||
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function clearTask(opt)
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|
if opt=="all"then
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|
while Task[1]do
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|
rem(Task,i)
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||||||
|
end
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||||||
|
elseif opt=="play"then
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for i=#Task,1,-1 do
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||||||
|
if Task[i].P then
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||||||
|
rem(Task,i)
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||||||
|
end
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||||||
|
end
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||||||
|
else--Player table
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||||||
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for i=#Task,1,-1 do
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||||||
|
if Task[i].P==P then
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||||||
|
rem(Task,i)
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||||||
|
end
|
||||||
|
end
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||||||
|
end
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||||||
|
end
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||||||
|
function Task:update()
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||||||
|
if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
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||||||
|
for i=#Task,1,-1 do
|
||||||
|
if Task[i]==self then rem(Task,i)return end
|
||||||
|
end--Destroy
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||||||
|
end
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||||||
|
end
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||||||
4
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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|||||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.8"
|
W.title="Techmino V0.7.20"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
W.minwidth,W.minheight=640,360
|
W.minwidth,W.minheight=640,360
|
||||||
@@ -17,7 +17,7 @@ function love.conf(t)
|
|||||||
W.resizable=true
|
W.resizable=true
|
||||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
W.fullscreen=X
|
W.fullscreen=X
|
||||||
W.vsync=X--0 to set ∞fps
|
W.vsync=0--0→∞fps
|
||||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
W.depth=X--Bits per sample in the depth buffer
|
W.depth=X--Bits per sample in the depth buffer
|
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W.stencil=1--The number of bits per sample in the stencil buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
|
|||||||
1166
dataList.lua
Normal file
1245
gamefunc.lua
BIN
image/block.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 6.2 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 638 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/func.png
Normal file
|
After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 300 B |
260
language/chi.lua
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="Techrash",
|
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|
techrashB2B="B2B Techrash",
|
||||||
|
techrashB3B="B2B2B Techrash",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={" single"," double"," triple"},
|
||||||
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
|
b2b="B2B ",b3b="B2B2B ",
|
||||||
|
mini="Mini",
|
||||||
|
PC="Perfect Clear",
|
||||||
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
|
maxspeed="最高速度",
|
||||||
|
speedup="速度加快",
|
||||||
|
|
||||||
|
win="胜利",
|
||||||
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
finish="结束",
|
||||||
|
pauseTime="暂停时间",
|
||||||
|
|
||||||
|
custom="自定义游戏",
|
||||||
|
customOption={
|
||||||
|
drop="下落延迟:",
|
||||||
|
lock="锁定延迟:",
|
||||||
|
wait="放块延迟:",
|
||||||
|
fall="消行延迟:",
|
||||||
|
next="序列数量:",
|
||||||
|
hold="暂存:",
|
||||||
|
sequence="序列:",
|
||||||
|
visible="可见性:",
|
||||||
|
target="目标行数:",
|
||||||
|
freshLimit="锁延刷新次数:",
|
||||||
|
opponent="对手速度等级:",
|
||||||
|
bg="背景:",
|
||||||
|
bgm="背景音乐:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"开","关","无限"},
|
||||||
|
sequence={"bag7","his4","随机"},
|
||||||
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="软降DAS:",
|
||||||
|
softdroparr="软降ARR:",
|
||||||
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
|
keyboard="键盘",joystick="手柄",
|
||||||
|
space="空格",enter="回车",
|
||||||
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
musicRoom="音乐室",
|
||||||
|
nowPlaying="正在播放:",
|
||||||
|
|
||||||
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
|
modeName={
|
||||||
|
[0]="自定义",
|
||||||
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
|
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="挑战世界纪录",
|
||||||
|
marathon="尝试坚持到最后",
|
||||||
|
master="成为方块大师",
|
||||||
|
classic="高速经典",
|
||||||
|
zen="无重力消除200行",
|
||||||
|
infinite="科研沙盒",
|
||||||
|
solo="打败AI",
|
||||||
|
tsd="尽可能做TSD",
|
||||||
|
blind="最强大脑",
|
||||||
|
dig="核能挖掘机",
|
||||||
|
survivor="防守练习",
|
||||||
|
tech="尽可能不要普通消除",
|
||||||
|
c4wtrain="无 限 连 击",
|
||||||
|
pctrain="熟悉全清定式的组合",
|
||||||
|
pcchallenge="100行内尽可能多PC",
|
||||||
|
techmino49="49人混战",
|
||||||
|
techmino99="99人混战",
|
||||||
|
drought="异常序列",
|
||||||
|
hotseat="友尽模式",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
|
tips={
|
||||||
|
"不是动画,真的在加载!",
|
||||||
|
"整个游戏都是MrZ完成的!",
|
||||||
|
"大满贯10连击消四全清!",
|
||||||
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
|
"B2B2B2B存在吗?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"不要在上课时玩游戏!",
|
||||||
|
"本游戏难度上限很高,做好心理准备",
|
||||||
|
"方块可以不是个休闲游戏",
|
||||||
|
"调到特殊的日期也不会发生什么的",
|
||||||
|
"[随机文本]",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"游戏运行次数:",
|
||||||
|
"游戏局数:",
|
||||||
|
"游戏时间:",
|
||||||
|
"按键数:",
|
||||||
|
"旋转数:",
|
||||||
|
"Hold次数:",
|
||||||
|
"方块使用数:",
|
||||||
|
"消行数:",
|
||||||
|
"攻击数:",
|
||||||
|
"发送数:",
|
||||||
|
"接收数:",
|
||||||
|
"上涨数:",
|
||||||
|
"消除数:",
|
||||||
|
"Spin数:",
|
||||||
|
"B2B数:",
|
||||||
|
"PC数:",
|
||||||
|
"效率:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
|
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||||
|
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||||
|
"游戏还在测试阶段,请 勿 外 传",
|
||||||
|
"",
|
||||||
|
"使用LOVE2D引擎",
|
||||||
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||||
|
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"特别感谢:Farter,196,Teatube,Flyz,T830,[所有测试人员]和 你!",
|
||||||
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="开始",
|
||||||
|
setting="设置",
|
||||||
|
music="音乐室",
|
||||||
|
stat="统计信息",
|
||||||
|
help="帮助",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="开始",
|
||||||
|
custom="自定义(C)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
music={
|
||||||
|
up="↑",
|
||||||
|
play="播放",
|
||||||
|
down="↓",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="↑",
|
||||||
|
down="↓",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
set1="40行",
|
||||||
|
set2="1v1",
|
||||||
|
set3="无尽",
|
||||||
|
set4="隐形",
|
||||||
|
set5="极限",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
any="不定",
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
space="×",
|
||||||
|
clear="清空",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
ctrl="控制设置",
|
||||||
|
touch="触摸设置",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||||
|
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||||
|
vib=function()return "震动:"..setting.vib end,
|
||||||
|
voc=function()return setting.voc and"语音:开"or"语音:关"end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||||
|
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||||
|
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
|
skin="切换方块皮肤",
|
||||||
|
back="保存&返回",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="返回",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
|
default="默认组合",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="图标",
|
||||||
|
size="大小",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="返回",
|
||||||
|
qq="作者QQ",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="返回",
|
||||||
|
path="打开存储目录",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
260
language/chi_full.lua
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="四清",
|
||||||
|
techrashB2B="满贯 四清",
|
||||||
|
techrashB3B="大满贯 四清",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={"单清","双清","三清"},
|
||||||
|
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||||
|
b2b="满贯",b3b="大满贯",
|
||||||
|
mini="迷你",
|
||||||
|
PC="场地全清",
|
||||||
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
|
maxspeed="最高速度",
|
||||||
|
speedup="速度加快",
|
||||||
|
|
||||||
|
win="胜利",
|
||||||
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
finish="结束",
|
||||||
|
pauseTime="暂停时间",
|
||||||
|
|
||||||
|
custom="自定义游戏",
|
||||||
|
customOption={
|
||||||
|
drop="下落延迟:",
|
||||||
|
lock="锁定延迟:",
|
||||||
|
wait="放块延迟:",
|
||||||
|
fall="消行延迟:",
|
||||||
|
next="序列数量:",
|
||||||
|
hold="暂存:",
|
||||||
|
sequence="序列:",
|
||||||
|
visible="可见性:",
|
||||||
|
target="目标行数:",
|
||||||
|
freshLimit="锁延刷新次数:",
|
||||||
|
opponent="对手速度等级:",
|
||||||
|
bg="背景:",
|
||||||
|
bgm="背景音乐:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"开","关","无限"},
|
||||||
|
sequence={"bag7","his4","随机"},
|
||||||
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="软降DAS:",
|
||||||
|
softdroparr="软降ARR:",
|
||||||
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
|
keyboard="键盘",joystick="手柄",
|
||||||
|
space="空格",enter="回车",
|
||||||
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
musicRoom="音乐室",
|
||||||
|
nowPlaying="正在播放:",
|
||||||
|
|
||||||
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
|
modeName={
|
||||||
|
[0]="自定义",
|
||||||
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
|
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="挑战世界纪录",
|
||||||
|
marathon="尝试坚持到最后",
|
||||||
|
master="成为方块大师",
|
||||||
|
classic="高速经典",
|
||||||
|
zen="无重力消除200行",
|
||||||
|
infinite="科研沙盒",
|
||||||
|
solo="打败AI",
|
||||||
|
tsd="尽可能做T旋双清",
|
||||||
|
blind="最强大脑",
|
||||||
|
dig="核能挖掘机",
|
||||||
|
survivor="防守练习",
|
||||||
|
tech="尽可能不要普通消除!",
|
||||||
|
c4wtrain="无 限 连 击",
|
||||||
|
pctrain="熟悉全清定式的组合",
|
||||||
|
pcchallenge="100行内尽可能多全清",
|
||||||
|
techmino49="49人混战",
|
||||||
|
techmino99="99人混战",
|
||||||
|
drought="异常序列",
|
||||||
|
hotseat="友尽模式",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
|
tips={
|
||||||
|
"不是动画,真的在加载!",
|
||||||
|
"整个游戏都是MrZ完成的!",
|
||||||
|
"大满贯10连击消四全清!",
|
||||||
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
|
"B2B2B2B存在吗?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"不要在上课时玩游戏!",
|
||||||
|
"本游戏难度上限很高,做好心理准备",
|
||||||
|
"方块可以不是个休闲游戏",
|
||||||
|
"调到特殊的日期也不会发生什么的",
|
||||||
|
"[随机文本]",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"游戏运行次数:",
|
||||||
|
"游戏局数:",
|
||||||
|
"游戏时间:",
|
||||||
|
"按键数:",
|
||||||
|
"旋转数:",
|
||||||
|
"暂存次数:",
|
||||||
|
"方块使用:",
|
||||||
|
"消行数:",
|
||||||
|
"攻击行数:",
|
||||||
|
"发送数:",
|
||||||
|
"接收数:",
|
||||||
|
"上涨数:",
|
||||||
|
"消除数:",
|
||||||
|
"旋转消行数:",
|
||||||
|
"满贯数:",
|
||||||
|
"全清数:",
|
||||||
|
"效率:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
|
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||||
|
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||||
|
"游戏还在测试阶段,请 勿 外 传",
|
||||||
|
"",
|
||||||
|
"使用LOVE2D引擎",
|
||||||
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||||
|
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="开始",
|
||||||
|
setting="设置",
|
||||||
|
music="音乐室",
|
||||||
|
stat="统计信息",
|
||||||
|
help="帮助",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="开始",
|
||||||
|
custom="自定义(C)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
music={
|
||||||
|
up="↑",
|
||||||
|
play="播放",
|
||||||
|
down="↓",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="↑",
|
||||||
|
down="↓",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
set1="40行",
|
||||||
|
set2="1v1",
|
||||||
|
set3="无尽",
|
||||||
|
set4="隐形",
|
||||||
|
set5="极限",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
any="不定",
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
space="×",
|
||||||
|
clear="清空",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
ctrl="控制设置",
|
||||||
|
touch="触摸设置",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||||
|
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||||
|
vib=function()return "震动:"..setting.vib end,
|
||||||
|
voc=function()return setting.voc and"语音:开"or"语音:关"end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||||
|
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||||
|
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
|
skin="切换方块皮肤",
|
||||||
|
back="保存&返回",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="返回",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
|
default="默认组合",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="图标",
|
||||||
|
size="大小",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="返回",
|
||||||
|
qq="作者QQ",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="返回",
|
||||||
|
path="打开存储目录",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
260
language/eng.lua
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||||
|
royale_remain=function(n)return n.." Players Remain"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="Techrash",
|
||||||
|
techrashB2B="B2B Techrash",
|
||||||
|
techrashB3B="B2B2B Techrash",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={" single"," double"," triple"},
|
||||||
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
|
b2b="B2B ",b3b="B2B2B ",
|
||||||
|
mini="Mini",
|
||||||
|
PC="Perfect Clear",
|
||||||
|
hold="Hold",next="Next",
|
||||||
|
|
||||||
|
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||||
|
maxspeed="Max speed",
|
||||||
|
speedup="Speed up",
|
||||||
|
|
||||||
|
win="WIN",
|
||||||
|
lose="LOSE",
|
||||||
|
pause="PAUSE",
|
||||||
|
finish="FINISH",
|
||||||
|
pauseTime="Pause time",
|
||||||
|
|
||||||
|
custom="Custom Game",
|
||||||
|
customOption={
|
||||||
|
drop="Drop delay:",
|
||||||
|
lock="Lock delay:",
|
||||||
|
wait="Next piece delay:",
|
||||||
|
fall="Clear row delay:",
|
||||||
|
next="Next count:",
|
||||||
|
hold="Hold:",
|
||||||
|
sequence="Sequence:",
|
||||||
|
visible="Visible:",
|
||||||
|
target="Line limit:",
|
||||||
|
freshLimit="Lock fresh limit:",
|
||||||
|
opponent="Opponent speed:",
|
||||||
|
bg="Background:",
|
||||||
|
bgm="BGM:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"ON","OFF","FREE"},
|
||||||
|
sequence={"bag7","his4","random"},
|
||||||
|
visible={"normal","time","invisible","sudden"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="Down DAS:",
|
||||||
|
softdroparr="Down ARR:",
|
||||||
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||||
|
keyboard="Keyboard",joystick="Joystick",
|
||||||
|
space="Space",enter="Enter",
|
||||||
|
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
musicRoom="Music Room",
|
||||||
|
nowPlaying="Now Playing:",
|
||||||
|
|
||||||
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
|
modeName={
|
||||||
|
[0]="Custom",
|
||||||
|
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||||
|
"C4W Train","PC Train","PC Challenge","Techmino49","Techmino99","Drought","Hotseat",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="Speed run",
|
||||||
|
marathon="Survive and reach target",
|
||||||
|
master="To be Grand Master",
|
||||||
|
classic="Vintage car drag racing",
|
||||||
|
zen="Clear 200 Lines without gravity",
|
||||||
|
infinite="Infinite game,infinite happiness",
|
||||||
|
solo="Beat AI",
|
||||||
|
tsd="Make more T-spin-doubles",
|
||||||
|
blind="Invisible board",
|
||||||
|
dig="Downstack!",
|
||||||
|
survivor="Hand them!",
|
||||||
|
tech="Don't do normal clear",
|
||||||
|
c4wtrain="Infinite combo",
|
||||||
|
pctrain="Let's learn some PCs",
|
||||||
|
pcchallenge="Make PCs in 100 Lines",
|
||||||
|
techmino49="Melee fight with 48 AIs",
|
||||||
|
techmino99="Melee fight with 98 AIs",
|
||||||
|
drought="ERRSEQ flood attack",
|
||||||
|
hotseat="",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"Loading VOICE","Loading BGM","Loading SFX","Finished",},
|
||||||
|
tips={
|
||||||
|
"Not animation,real loading!",
|
||||||
|
"The WHOLE game is made by MrZ!",
|
||||||
|
"Back to Back 10 combo Techrash PC!",
|
||||||
|
"Techmino has a Nspire-CX edition!",
|
||||||
|
"Is B2B2B2B possible?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O spin triple?",
|
||||||
|
"You can play with any input device!",
|
||||||
|
"Miya:Nya!",
|
||||||
|
"225238922,Bilibili cheers!",
|
||||||
|
"Playing too much = taking drugs",
|
||||||
|
"Disappearing doesn't mean useless",
|
||||||
|
"Try to use two rotate button,three better",
|
||||||
|
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||||
|
"Have you noticed what does \"rotating\" do to block?",
|
||||||
|
"20G is a brand new game rule",
|
||||||
|
"Do not play game in class!",
|
||||||
|
"This game can be very hard,be mentally perpared",
|
||||||
|
"This in not a casual game",
|
||||||
|
"Nothing will happen when some special day come",
|
||||||
|
"[random text]",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"Games run:",
|
||||||
|
"Games played:",
|
||||||
|
"Game time:",
|
||||||
|
"Key pressed:",
|
||||||
|
"Rotate:",
|
||||||
|
"Hold:",
|
||||||
|
"Block used:",
|
||||||
|
"Rows cleared:",
|
||||||
|
"Attack:",
|
||||||
|
"Sent:",
|
||||||
|
"Receive:",
|
||||||
|
"Pend:",
|
||||||
|
"Clear:",
|
||||||
|
"Spin:",
|
||||||
|
"B2B:",
|
||||||
|
"PC:",
|
||||||
|
"Efficiency:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"I don't think you need \"help\".",
|
||||||
|
"THIS IS ONLY A BLOCK GAME",
|
||||||
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
|
"",
|
||||||
|
"Powered by LOVE2D",
|
||||||
|
"Author:MrZ E-mail:1046101471@qq.com",
|
||||||
|
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||||
|
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||||
|
"Any bugs/suggestions to my E-mail.",
|
||||||
|
},
|
||||||
|
support="Support Author",
|
||||||
|
group="Official QQ Group",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="Play",
|
||||||
|
setting="Settings",
|
||||||
|
music="Music room",
|
||||||
|
stat="Statistics",
|
||||||
|
help="Help",
|
||||||
|
quit="Quit",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="Start",
|
||||||
|
custom="Custom(C)",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
music={
|
||||||
|
up="↑",
|
||||||
|
play="Play",
|
||||||
|
down="↓",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="↑",
|
||||||
|
down="↓",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="Clear Start",
|
||||||
|
start2="Puzzle Start",
|
||||||
|
draw="Draw(D)",
|
||||||
|
set1="40L",
|
||||||
|
set2="1v1",
|
||||||
|
set3="infinite",
|
||||||
|
set4="blind",
|
||||||
|
set5="classic",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
any="ANY",
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
space="×",
|
||||||
|
clear="CLEAR",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="Pause",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="Resume",
|
||||||
|
quit="Quit",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||||
|
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||||
|
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||||
|
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||||
|
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||||
|
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
ctrl="Control settings",
|
||||||
|
touch="Touch settings",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||||
|
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||||
|
voc=function()return setting.voc and"VOC:ON"or"VOC:OFF"end,
|
||||||
|
vib=function()return "VIB:"..setting.vib end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||||
|
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||||
|
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||||
|
skin="Change Block Skin",
|
||||||
|
back="Save&Back",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="Back",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||||
|
default="Defaults",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="Icon",
|
||||||
|
size="Size",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="Back",
|
||||||
|
qq="Author's qq",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="Back",
|
||||||
|
path="Open Data Folder",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
733
main.lua
@@ -1,666 +1,79 @@
|
|||||||
lib={
|
local gc,tm=love.graphics,love.timer
|
||||||
gc=love.graphics,
|
local ms,kb=love.mouse,love.keyboard
|
||||||
kb=love.keyboard,
|
local fs,sys=love.filesystem,love.system
|
||||||
ms=love.mouse,
|
int,ceil,abs,rnd,max,min,sin,cos,atan=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan
|
||||||
tc=love.touch,
|
|
||||||
tm=love.timer,
|
|
||||||
fs=love.filesystem,
|
|
||||||
wd=love.window,
|
|
||||||
mt=love.math,
|
|
||||||
sys=love.system,
|
|
||||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
|
||||||
toN,toS=tonumber,tostring
|
|
||||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
|
||||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||||
ins,rem,sort=table.insert,table.remove,table.sort
|
ins,rem,concat=table.insert,table.remove,table.concat
|
||||||
|
-- sort=table.sort
|
||||||
|
math.randomseed(os.time()*626)
|
||||||
null=function()end
|
null=function()end
|
||||||
|
|
||||||
ww,wh=gc.getWidth(),gc.getHeight()
|
|
||||||
Timer=tm.getTime--Easy&Quick to get time!
|
|
||||||
mx,my,mouseShow=-20,-20,false
|
|
||||||
xOy=love.math.newTransform()
|
|
||||||
focus=true
|
|
||||||
|
|
||||||
system=sys.getOS()
|
system=sys.getOS()
|
||||||
touching=nil--1st touching ID
|
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||||
|
|
||||||
scene=""
|
scene=""
|
||||||
bgmPlaying=nil
|
bgmPlaying=nil
|
||||||
curBG="none"
|
curBG="none"
|
||||||
BGblock={ct=150,next=7}
|
voicePlaying={}
|
||||||
|
|
||||||
kb.setKeyRepeat(false)
|
local F=false
|
||||||
kb.setTextInput(false)
|
kb.setKeyRepeat(F)
|
||||||
ms.setVisible(false)
|
kb.setTextInput(F)
|
||||||
|
ms.setVisible(F)
|
||||||
|
|
||||||
Fonts={}
|
local Fonts={}
|
||||||
function setFont(s)
|
function setFont(s)
|
||||||
if s~=currentFont then
|
if s~=currentFont then
|
||||||
if Fonts[s]then
|
if Fonts[s]then
|
||||||
gc.setFont(Fonts[s])
|
gc.setFont(Fonts[s])
|
||||||
else
|
else
|
||||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
local t=gc.setNewFont("font.ttf",s-5)
|
||||||
Fonts[s]=t
|
Fonts[s]=t
|
||||||
gc.setFont(t)
|
gc.setFont(t)
|
||||||
end
|
end
|
||||||
currentFont=s
|
currentFont=s
|
||||||
end
|
end
|
||||||
|
return Fonts[s]
|
||||||
end
|
end
|
||||||
|
|
||||||
gameEnv0={
|
gameEnv0={
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
|
grid=F,swap=true,
|
||||||
|
_20G=F,bone=F,
|
||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=1,fall=1,
|
wait=0,fall=0,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
sequence="bag7",visible=1,
|
sequence="bag7",
|
||||||
_20G=false,target=1e99,
|
|
||||||
freshLimit=15,
|
|
||||||
virtualkey={},
|
|
||||||
reach=null,
|
|
||||||
bgm="race"
|
|
||||||
--not all is actually used,some only provide a key
|
|
||||||
}
|
|
||||||
customSel={
|
|
||||||
drop=20,
|
|
||||||
lock=20,
|
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
next=7,
|
|
||||||
hold=1,
|
|
||||||
sequence=1,
|
|
||||||
visible=1,
|
|
||||||
target=4,
|
|
||||||
freshLimit=3,
|
|
||||||
opponent=1,
|
|
||||||
}
|
|
||||||
loadmode={
|
|
||||||
sprint=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="game1"
|
|
||||||
end,
|
|
||||||
marathon=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="strap"
|
|
||||||
end,
|
|
||||||
zen=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="strap"
|
|
||||||
end,
|
|
||||||
infinite=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="glow"
|
|
||||||
end,
|
|
||||||
solo=function()
|
|
||||||
createPlayer(1,20,15)--Player
|
|
||||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
|
||||||
curBG="game2"
|
|
||||||
end,
|
|
||||||
death=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="game2"
|
|
||||||
BGM("push")
|
|
||||||
end,
|
|
||||||
tsd=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="matrix"
|
|
||||||
end,
|
|
||||||
blind=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="glow"
|
|
||||||
end,
|
|
||||||
dig=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
local P=players[1]
|
|
||||||
if curMode.lv==1 then
|
|
||||||
ins(players[1].task,Event.task.dig_normal)
|
|
||||||
pushSpeed=1
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
ins(players[1].task,Event.task.dig_lunatic)
|
|
||||||
pushSpeed=1
|
|
||||||
end
|
|
||||||
curBG="game2"
|
|
||||||
end,
|
|
||||||
survivor=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
local P=players[1]
|
|
||||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
|
||||||
pushSpeed=curMode.lv>2 and 2 or 1
|
|
||||||
curBG="game2"
|
|
||||||
end,
|
|
||||||
sudden=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="matrix"
|
|
||||||
end,
|
|
||||||
pctrain=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
P=players[1]
|
|
||||||
Event.newPC()
|
|
||||||
P.freshNext()
|
|
||||||
curBG="matrix"
|
|
||||||
end,
|
|
||||||
pcchallenge=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="matrix"
|
|
||||||
end,
|
|
||||||
techmino41=function()
|
|
||||||
createPlayer(1,340,15)--Player
|
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
|
||||||
local n,min,max=2
|
|
||||||
if curMode.lv==1 then min,max=5,30
|
|
||||||
elseif curMode.lv==2 then min,max=3,25
|
|
||||||
elseif curMode.lv==3 then min,max=2,20
|
|
||||||
elseif curMode.lv==4 then min,max=2,10
|
|
||||||
elseif curMode.lv==5 then min,max=1,6
|
|
||||||
end
|
|
||||||
for i=1,4 do for j=1,5 do
|
|
||||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
for i=9,12 do for j=1,5 do
|
|
||||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
--AIs
|
|
||||||
|
|
||||||
curBG="game3"
|
block=true,
|
||||||
end,
|
keepVisible=true,visible="show",
|
||||||
techmino99=function()
|
Fkey=F,puzzle=F,ospin=true,
|
||||||
createPlayer(1,340,15)--Player
|
freshLimit=1e99,target=1e99,reach=null,
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
bg="none",bgm="race"
|
||||||
local n,min,max=2
|
|
||||||
if curMode.lv==1 then min,max=5,32
|
|
||||||
elseif curMode.lv==2 then min,max=3,25
|
|
||||||
elseif curMode.lv==3 then min,max=2,18
|
|
||||||
elseif curMode.lv==4 then min,max=2,12
|
|
||||||
elseif curMode.lv==5 then min,max=1,12
|
|
||||||
end
|
|
||||||
for i=1,7 do for j=1,7 do
|
|
||||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
for i=15,21 do for j=1,7 do
|
|
||||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
--AIs
|
|
||||||
|
|
||||||
curBG="game3"
|
|
||||||
end,
|
|
||||||
drought=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="strap"
|
|
||||||
end,
|
|
||||||
hotseat=function()
|
|
||||||
if curMode.lv==1 then
|
|
||||||
createPlayer(1,20,15)
|
|
||||||
createPlayer(2,650,15)
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
createPlayer(1,20,100,.65)
|
|
||||||
createPlayer(2,435,100,.65)
|
|
||||||
createPlayer(3,850,100,.65)
|
|
||||||
elseif curMode.lv==3 then
|
|
||||||
createPlayer(1,25,160,.5)
|
|
||||||
createPlayer(2,335,160,.5)
|
|
||||||
createPlayer(3,645,160,.5)
|
|
||||||
createPlayer(4,955,160,.5)
|
|
||||||
end
|
|
||||||
curBG="game2"
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
for i=1,#customID do
|
|
||||||
local k=customID[i]
|
|
||||||
modeEnv[k]=customRange[k][customSel[k]]
|
|
||||||
end
|
|
||||||
modeEnv._20G=modeEnv.drop==-1
|
|
||||||
if modeEnv.opponent==0 then
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
else
|
|
||||||
modeEnv.target=nil
|
|
||||||
createPlayer(1,20,15)
|
|
||||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
|
||||||
end
|
|
||||||
curBG="matrix"
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
mesDisp={
|
|
||||||
--Default:font=35,white
|
|
||||||
sprint=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
|
||||||
end,
|
|
||||||
zen=function()
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(200-P.cstat.row,0),-75,280)
|
|
||||||
end,
|
|
||||||
infinite=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.atk,-75,310)
|
|
||||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
|
||||||
setFont(20)
|
|
||||||
gc.print("Attack",-98,363)
|
|
||||||
gc.print("Efficiency",-110,475)
|
|
||||||
end,
|
|
||||||
marathon=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.row,-75,320)
|
|
||||||
mStr(P.gameEnv.target,-75,370)
|
|
||||||
gc.rectangle("fill",-120,376,90,4)
|
|
||||||
end,
|
|
||||||
tsd=function()
|
|
||||||
setFont(35)
|
|
||||||
gc.print("TSD",-102,405)
|
|
||||||
setFont(80)
|
|
||||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
|
||||||
end,
|
|
||||||
blind=function()
|
|
||||||
setFont(25)
|
|
||||||
gc.print("Rows",-102,300)
|
|
||||||
gc.print("Techrash",-123,420)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.row,-75,220)
|
|
||||||
mStr(P.cstat.techrash,-75,340)
|
|
||||||
end,
|
|
||||||
dig=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(P.cstat.event,-75,310)
|
|
||||||
setFont(30)
|
|
||||||
gc.print("Wave",-112,375)
|
|
||||||
end,
|
|
||||||
survivor=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(P.cstat.event,-75,310)
|
|
||||||
setFont(30)
|
|
||||||
gc.print("Wave",-112,375)
|
|
||||||
end,
|
|
||||||
pctrain=function()
|
|
||||||
setFont(25)
|
|
||||||
gc.print("Perfect Clear",-140,410)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.pc,-75,330)
|
|
||||||
end,
|
|
||||||
pcchallenge=function()
|
|
||||||
setFont(25)
|
|
||||||
gc.print("Perfect Clear",-140,430)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.pc,-75,350)
|
|
||||||
setFont(50)
|
|
||||||
mStr(max(100-P.cstat.row,0),-75,250)
|
|
||||||
end,
|
|
||||||
techmino41=function()
|
|
||||||
setFont(40)
|
|
||||||
mStr(#players.alive.."/41",-75,175)
|
|
||||||
mStr(P.ko,-60,215)
|
|
||||||
setFont(25)
|
|
||||||
gc.print("KO",-115,225)
|
|
||||||
gc.setColor(1,.5,0,.6)
|
|
||||||
gc.print(P.badge,-35,227)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
|
||||||
gc.print(up0to4[P.strength],-125,290)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,16*i-130,260)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
techmino99=function()
|
|
||||||
setFont(40)
|
|
||||||
mStr(#players.alive.."/99",-75,175)
|
|
||||||
mStr(P.ko,-60,215)
|
|
||||||
setFont(25)
|
|
||||||
gc.print("KO",-115,225)
|
|
||||||
gc.setColor(1,.5,0,.6)
|
|
||||||
gc.print(P.badge,-35,227)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
|
||||||
gc.print(up0to4[P.strength],-125,290)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,16*i-130,260)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
drought=function()
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(100-P.cstat.row,0),-75,280)
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
if P.gameEnv.target<1e4 then
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
|
||||||
Event={
|
|
||||||
gameover={
|
|
||||||
win=function()
|
|
||||||
local P=players.alive[1]
|
|
||||||
P.alive=false
|
|
||||||
P.control=false
|
|
||||||
P.timing=false
|
|
||||||
P.waiting=1e99
|
|
||||||
P.b2b=0
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
P.rank=1
|
|
||||||
P.result="WIN"
|
|
||||||
changeAtk(P)
|
|
||||||
end
|
|
||||||
::L::if P.task[1]then
|
|
||||||
rem(P.task)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
P.atkBuffer[i].sent=true
|
|
||||||
P.atkBuffer[i].time=0
|
|
||||||
end
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
showText(P,"WIN","appear",90,nil,nil,true)
|
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
|
||||||
ins(P.task,Event.task.win)
|
|
||||||
end,
|
|
||||||
lose=function()
|
|
||||||
P.alive=false
|
|
||||||
P.control=false
|
|
||||||
P.timing=false
|
|
||||||
P.waiting=1e99
|
|
||||||
P.b2b=0
|
|
||||||
::L::if P.task[1]then
|
|
||||||
rem(P.task)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i]==P then
|
|
||||||
rem(players.alive,i)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
changeAtk(P)
|
|
||||||
P.result="K.O."
|
|
||||||
P.rank=#players.alive+1
|
|
||||||
P.strength=0
|
|
||||||
local A=P
|
|
||||||
::L::
|
|
||||||
A=A.lastRecv
|
|
||||||
if A and not A.alive then goto L end
|
|
||||||
if A and A~=P then
|
|
||||||
if P.id==1 or A.id==1 then
|
|
||||||
throwBadge(P,A,P.badge)
|
|
||||||
P.killMark=A.id==1
|
|
||||||
end
|
|
||||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
|
||||||
for i=A.strength+1,4 do
|
|
||||||
if A.badge>=modeEnv.royalePowerup[i]then
|
|
||||||
A.strength=i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
freshMostBadge()
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i].atking==P then
|
|
||||||
freshTarget(players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
|
||||||
royaleLevelup()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
P.atkBuffer[i].sent=true
|
|
||||||
P.atkBuffer[i].time=0
|
|
||||||
end
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
|
||||||
ins(P.task,Event.task.lose)
|
|
||||||
if #players.alive==1 then
|
|
||||||
local t=P
|
|
||||||
P=players.alive[1]
|
|
||||||
Event.gameover.win()
|
|
||||||
P=t
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
marathon_reach=function()
|
|
||||||
local s=int(P.cstat.row*.1)
|
|
||||||
if s>=20 then
|
|
||||||
P.cstat.row=200
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.drop=marathon_drop[s]
|
|
||||||
if s==18 then P.gameEnv._20G=true end
|
|
||||||
P.gameEnv.target=s*10+10
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon_reach_lunatic=function()
|
|
||||||
if P.gameEnv.target==250 then
|
|
||||||
P.cstat.row=250
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+50
|
|
||||||
local t=P.gameEnv.target/50
|
|
||||||
P.gameEnv.lock=rush_lock[t]
|
|
||||||
P.gameEnv.wait=rush_wait[t]
|
|
||||||
P.gameEnv.fall=rush_fall[t]
|
|
||||||
showText(P,"STAGE "..t,"fly",80,-120)
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon_reach_ultimate=function()
|
|
||||||
if P.gameEnv.target==250 then
|
|
||||||
P.cstat.row=250
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+50
|
|
||||||
local t=P.gameEnv.target/50
|
|
||||||
P.gameEnv.lock=death_lock[t]
|
|
||||||
P.gameEnv.wait=death_wait[t]
|
|
||||||
P.gameEnv.fall=death_fall[t]
|
|
||||||
showText(P,"STAGE "..t,"beat",80,-120)
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
tsd_reach=function()
|
|
||||||
if P.lastClear~=52 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+2
|
|
||||||
if P.cstat.row%10~=0 then
|
|
||||||
ins(P.clearing,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
sudden_reach=function()
|
|
||||||
if #P.clearing>0 and P.lastClear<10 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
sudden_reach_hard=function()
|
|
||||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
newPC=function()
|
|
||||||
local P=players[1]
|
|
||||||
if P.cstat.piece%4==0 then
|
|
||||||
if #P.field==#P.clearing then
|
|
||||||
P.counter=P.cstat.piece==0 and 20 or 0
|
|
||||||
ins(P.task,Event.task.PC)
|
|
||||||
if curMode.lv==2 then
|
|
||||||
local s=P.cstat.pc*.5
|
|
||||||
if int(s)==s and s>0 then
|
|
||||||
P.gameEnv.drop=pc_drop[s]or 10
|
|
||||||
P.gameEnv.lock=pc_lock[s]or 20
|
|
||||||
P.gameEnv.fall=pc_fall[s]or 5
|
|
||||||
if s==10 then
|
|
||||||
showText(P,"Max speed","appear",80,-120)
|
|
||||||
else
|
|
||||||
showText(P,"Speed up","appear",30,-130)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
task={
|
|
||||||
win=function()
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible==1 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
lose=function()
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible==1 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
dig_normal=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
dig_lunatic=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_easy=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_normal=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
local d=P.cstat.event+1
|
|
||||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
|
||||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
|
||||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
|
||||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
|
||||||
end
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_hard=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(80,150-2*P.cstat.event)then
|
|
||||||
if rnd()<.33 then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
|
||||||
else
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=40,cd0=40,time=0,sent=false,lv=2})
|
|
||||||
end
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_lunatic=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(90,150-P.cstat.event)then
|
|
||||||
local t=max(30,90-2*P.cstat.event)
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
PC=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==21 then
|
|
||||||
local t=P.cstat.pc%2
|
|
||||||
for i=1,4 do
|
|
||||||
local r=getNewRow()
|
|
||||||
for j=1,10 do
|
|
||||||
r[j]=PCbase[4*t+i][j]
|
|
||||||
end
|
|
||||||
ins(P.field,1,r)
|
|
||||||
ins(P.visTime,1,getNewRow(P.showTime))
|
|
||||||
end
|
|
||||||
P.fieldBeneath=P.fieldBeneath+120
|
|
||||||
-- P.cy=P.cy+4
|
|
||||||
P.y_img=P.y_img+4
|
|
||||||
freshgho()
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
|
customSel={22,22,1,1,7,3,1,1,8,4,1,1,1}
|
||||||
|
preField={h=20}
|
||||||
|
for i=1,18 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||||
|
for i=19,20 do preField[i]={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}end
|
||||||
|
freeRow={}
|
||||||
|
for i=1,40 do
|
||||||
|
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||||
|
end
|
||||||
--Game system Data
|
--Game system Data
|
||||||
setting={
|
setting={
|
||||||
sfx=true,bgm=true,vib=3,
|
ghost=true,center=true,
|
||||||
fullscreen=false,
|
grid=F,swap=true,
|
||||||
bgblock=true,
|
fxs=true,bg=true,
|
||||||
lang="eng",
|
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
lang=1,
|
||||||
|
|
||||||
|
sfx=true,bgm=true,
|
||||||
|
vib=3,voc=false,
|
||||||
|
fullscreen=F,
|
||||||
|
bgblock=true,
|
||||||
|
skin=1,
|
||||||
keyMap={
|
keyMap={
|
||||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||||
{"","","","","","","","","","","","",""},
|
{"","","","","","","","","","","","",""},
|
||||||
@@ -679,12 +92,6 @@ setting={
|
|||||||
{"","","","","","","","","","","","",""},
|
{"","","","","","","","","","","","",""},
|
||||||
{"","","","","","","","","","","","",""},
|
{"","","","","","","","","","","","",""},
|
||||||
},--keyboard & joystick
|
},--keyboard & joystick
|
||||||
keyLib={
|
|
||||||
{1},
|
|
||||||
{2},
|
|
||||||
{3},
|
|
||||||
{4},
|
|
||||||
},--Players' key setting(s)
|
|
||||||
virtualkey={
|
virtualkey={
|
||||||
{80,720-80,6400,80},--moveLeft
|
{80,720-80,6400,80},--moveLeft
|
||||||
{240,720-80,6400,80},--moveRight
|
{240,720-80,6400,80},--moveRight
|
||||||
@@ -698,34 +105,50 @@ setting={
|
|||||||
},
|
},
|
||||||
virtualkeyAlpha=3,
|
virtualkeyAlpha=3,
|
||||||
virtualkeyIcon=true,
|
virtualkeyIcon=true,
|
||||||
virtualkeySwitch=false,
|
virtualkeySwitch=F,
|
||||||
frameMul=100,
|
frameMul=100,
|
||||||
}
|
}
|
||||||
stat={
|
stat={
|
||||||
run=0,
|
run=0,game=0,time=0,
|
||||||
game=0,
|
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||||
gametime=0,
|
atk=0,send=0,recv=0,pend=0,
|
||||||
piece=0,
|
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||||
row=0,
|
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||||
atk=0,
|
b2b=0,b3b=0,pc=0,
|
||||||
key=0,
|
|
||||||
hold=0,
|
|
||||||
rotate=0,
|
|
||||||
spin=0,
|
|
||||||
}
|
}
|
||||||
|
virtualkey={
|
||||||
|
{80,720-80,6400,80},--moveLeft
|
||||||
|
{240,720-80,6400,80},--moveRight
|
||||||
|
{1280-240,720-80,6400,80},--rotRight
|
||||||
|
{1280-400,720-80,6400,80},--rotLeft
|
||||||
|
{1280-240,720-240,6400,80},--rotFlip
|
||||||
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
|
{1280-80,720-400,6400,80},--hold
|
||||||
|
{80,360,6400,80},--func
|
||||||
|
{80,80,6400,80},--restart
|
||||||
|
--[[
|
||||||
|
{x=0,y=0,r=0},--toLeft
|
||||||
|
{x=0,y=0,r=0},--toRight
|
||||||
|
{x=0,y=0,r=0},--toDown
|
||||||
|
]]
|
||||||
|
|
||||||
|
}
|
||||||
|
virtualkeyDown={F,F,F,F,F,F,F,F,F,F,F,F,F}
|
||||||
|
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||||
--User Data&User Setting
|
--User Data&User Setting
|
||||||
require("toolfunc")
|
require("toolfunc")
|
||||||
require("gamefunc")
|
|
||||||
require("list")
|
require("list")
|
||||||
require("texture")
|
require("class")
|
||||||
|
require("gamefunc")
|
||||||
require("ai")
|
require("ai")
|
||||||
require("timer")
|
require("timer")
|
||||||
require("paint")
|
require("paint")
|
||||||
require("scene")
|
|
||||||
require("call&sys")
|
require("call&sys")
|
||||||
|
require("dataList")
|
||||||
|
require("texture")
|
||||||
|
|
||||||
userData=fs.newFile("userdata")
|
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||||
userSetting=fs.newFile("usersetting")
|
|
||||||
if fs.getInfo("userdata")then
|
if fs.getInfo("userdata")then
|
||||||
loadData()
|
loadData()
|
||||||
end
|
end
|
||||||
@@ -733,4 +156,8 @@ if fs.getInfo("usersetting")then
|
|||||||
loadSetting()
|
loadSetting()
|
||||||
elseif system=="Android" or system=="iOS"then
|
elseif system=="Android" or system=="iOS"then
|
||||||
setting.virtualkeySwitch=true
|
setting.virtualkeySwitch=true
|
||||||
end
|
setting.swap=F
|
||||||
|
end
|
||||||
|
|
||||||
|
swapLanguage(setting.lang)
|
||||||
|
changeBlockSkin(setting.skin)
|
||||||
87
scene.lua
@@ -1,87 +0,0 @@
|
|||||||
game={}
|
|
||||||
function game.load()
|
|
||||||
scene="load"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
loading=1--Loading mode
|
|
||||||
loadnum=1--Loading counter
|
|
||||||
loadprogress=0--Loading bar
|
|
||||||
end
|
|
||||||
function game.intro()
|
|
||||||
scene="intro"
|
|
||||||
curBG="none"
|
|
||||||
count=0
|
|
||||||
keeprun=true
|
|
||||||
end
|
|
||||||
function game.main()
|
|
||||||
scene="main"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
collectgarbage()
|
|
||||||
end
|
|
||||||
function game.mode()
|
|
||||||
saveData()
|
|
||||||
modeSel=modeSel or 1
|
|
||||||
levelSel=levelSel or 3
|
|
||||||
scene="mode"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.custom()
|
|
||||||
optSel=optSel or 1
|
|
||||||
scene="custom"
|
|
||||||
curBG="matrix"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.play()
|
|
||||||
scene="play"
|
|
||||||
--curBG="game1"
|
|
||||||
keeprun=false
|
|
||||||
resetGameData()
|
|
||||||
sysSFX("ready")
|
|
||||||
mouseShow=false
|
|
||||||
end
|
|
||||||
function game.setting()
|
|
||||||
scene="setting"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.setting2()
|
|
||||||
scene="setting2"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
curBoard=1
|
|
||||||
keyboardSet=1
|
|
||||||
joystickSet=1
|
|
||||||
keyboardSetting=false
|
|
||||||
joystickSetting=false
|
|
||||||
BGM("blank")
|
|
||||||
end--Control settings
|
|
||||||
function game.setting3()
|
|
||||||
scene="setting3"
|
|
||||||
curBG="game1"
|
|
||||||
keeprun=true
|
|
||||||
defaultSel=1
|
|
||||||
sel=nil
|
|
||||||
snapLevel=1
|
|
||||||
BGM("blank")
|
|
||||||
end--Touch setting
|
|
||||||
function game.help()
|
|
||||||
scene="help"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.stat()
|
|
||||||
scene="stat"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.quit()
|
|
||||||
love.event.quit()
|
|
||||||
end
|
|
||||||
69
texture.lua
@@ -1,35 +1,18 @@
|
|||||||
local N=gc.newImage
|
local gc=love.graphics
|
||||||
function C(x,y)
|
local N,c=gc.newImage
|
||||||
|
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||||
|
local function C(x,y)
|
||||||
c=gc.newCanvas(x,y)
|
c=gc.newCanvas(x,y)
|
||||||
gc.setCanvas(c)
|
gc.setCanvas(c)
|
||||||
return c
|
return c
|
||||||
end
|
end
|
||||||
|
|
||||||
gc.setDefaultFilter("nearest","nearest")
|
gc.setDefaultFilter("nearest","nearest")
|
||||||
|
blockImg=N("/image/block.png")
|
||||||
local blockImg=N("/image/block/1.png")
|
|
||||||
blockSkin,blockSkinmini={},{}
|
blockSkin,blockSkinmini={},{}
|
||||||
for i=1,13 do
|
for i=1,13 do
|
||||||
C(30,30)
|
blockSkin[i]=C(30,30)
|
||||||
gc.draw(blockImg,30-30*i,0)
|
blockSkinmini[i]=C(6,6)
|
||||||
blockSkin[i]=c
|
|
||||||
C(6,6)
|
|
||||||
gc.draw(blockImg,6-6*i,0,nil,.2)
|
|
||||||
blockSkinmini[i]=c
|
|
||||||
end
|
|
||||||
for i=1,13 do
|
|
||||||
end
|
|
||||||
blockImg:release()
|
|
||||||
|
|
||||||
RCPB={10,33,200,33,105,5,105,60}
|
|
||||||
do royaleCtrlPad=C(300,100)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(25)
|
|
||||||
gc.setLineWidth(2)
|
|
||||||
for i=1,4 do
|
|
||||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
|
||||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
virtualkeyIcon={}
|
virtualkeyIcon={}
|
||||||
@@ -43,8 +26,8 @@ for i=1,7 do
|
|||||||
local b=blocks[i][0]
|
local b=blocks[i][0]
|
||||||
mouseBlock[i]=C(#b[1],#b)
|
mouseBlock[i]=C(#b[1],#b)
|
||||||
gc.setColor(blockColor[i])
|
gc.setColor(blockColor[i])
|
||||||
for x=1,#b[1]do for y=1,#b do
|
for y=1,#b do for x=1,#b[1]do
|
||||||
if b[y][x]==1 then
|
if b[y][x]then
|
||||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
@@ -62,19 +45,19 @@ c:release()
|
|||||||
--Dust particles
|
--Dust particles
|
||||||
|
|
||||||
PTC.attack={}
|
PTC.attack={}
|
||||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||||
PTC.attack[1]:setParticleLifetime(.25)
|
PTC.attack[1]:setParticleLifetime(.25)
|
||||||
PTC.attack[1]:setEmissionRate(0)
|
PTC.attack[1]:setEmissionRate(0)
|
||||||
PTC.attack[1]:setSpin(10)
|
PTC.attack[1]:setSpin(10)
|
||||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||||
PTC.attack[2]:setParticleLifetime(.3)
|
PTC.attack[2]:setParticleLifetime(.3)
|
||||||
PTC.attack[2]:setEmissionRate(0)
|
PTC.attack[2]:setEmissionRate(0)
|
||||||
PTC.attack[2]:setSpin(8)
|
PTC.attack[2]:setSpin(8)
|
||||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||||
PTC.attack[3]:setParticleLifetime(.4)
|
PTC.attack[3]:setParticleLifetime(.4)
|
||||||
PTC.attack[3]:setEmissionRate(0)
|
PTC.attack[3]:setEmissionRate(0)
|
||||||
PTC.attack[3]:setSpin(6)
|
PTC.attack[3]:setSpin(6)
|
||||||
@@ -83,14 +66,30 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
|||||||
|
|
||||||
gc.setDefaultFilter("linear","linear")
|
gc.setDefaultFilter("linear","linear")
|
||||||
titleImage=N("/image/mess/title.png")
|
titleImage=N("/image/mess/title.png")
|
||||||
spinCenter=N("/image/mess/spinCenter.png")
|
|
||||||
dialCircle=N("/image/mess/dialCircle.png")
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
lightBulb=N("/image/mess/lightBulb.png")
|
||||||
|
light=N("/image/mess/light.png")
|
||||||
|
|
||||||
background={
|
background1=N("/image/BG/bg1.jpg")
|
||||||
N("/image/BG/bg1.jpg"),
|
background2=N("/image/BG/bg2.png")
|
||||||
N("/image/BG/bg2.png"),
|
groupCode=N("/image/mess/groupcode.png")
|
||||||
|
payCode=N("/image/mess/paycode.png")
|
||||||
|
drawableText={
|
||||||
|
question=T(100,"?"),
|
||||||
|
bpm=T(15,"BPM"),
|
||||||
|
kpm=T(15,"KPM"),
|
||||||
|
|
||||||
|
modeName=T(30),levelName=T(30),
|
||||||
|
next=T(40),hold=T(40),
|
||||||
|
pause=T(120),
|
||||||
|
finish=T(120),
|
||||||
|
custom=T(80),
|
||||||
|
keyboard=T(25),joystick=T(25),
|
||||||
|
setting2Help=T(25),
|
||||||
|
musicRoom=T(80),
|
||||||
|
nowPlaying=T(50),
|
||||||
}
|
}
|
||||||
c=nil
|
c=gc.setCanvas()
|
||||||
gc.setCanvas()
|
|
||||||
234
timer.lua
@@ -1,18 +1,28 @@
|
|||||||
|
local wd=love.window
|
||||||
|
local Timer=love.timer.getTime
|
||||||
|
|
||||||
Tmr={}
|
Tmr={}
|
||||||
function Tmr.load()
|
function Tmr.load()
|
||||||
|
local t=Timer()
|
||||||
|
::R::
|
||||||
if loading==1 then
|
if loading==1 then
|
||||||
loadnum=loadnum+1
|
if loadnum<=#voiceList then
|
||||||
loadprogress=loadnum/10
|
local N=voiceList[loadnum]
|
||||||
if loadnum==5 then
|
for i=1,#voice[N]do
|
||||||
--require("load_texture")
|
voice[N][i]=love.audio.newSource("VOICE/"..voice[N][i]..".ogg","static")
|
||||||
elseif loadnum==10 then
|
end
|
||||||
loadnum=1
|
loadprogress=loadnum/#voiceList
|
||||||
|
loadnum=loadnum+1
|
||||||
|
else
|
||||||
loading=2
|
loading=2
|
||||||
|
loadnum=1
|
||||||
end
|
end
|
||||||
elseif loading==2 then
|
elseif loading==2 then
|
||||||
if loadnum<=#bgm then
|
if loadnum<=#bgm then
|
||||||
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
local N=bgm[loadnum]
|
||||||
bgm[bgm[loadnum]]:setLooping(true)
|
bgm[N]=love.audio.newSource("/BGM/"..N..".ogg","stream")
|
||||||
|
bgm[N]:setLooping(true)
|
||||||
|
bgm[N]:setVolume(0)
|
||||||
loadprogress=loadnum/#bgm
|
loadprogress=loadnum/#bgm
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
else
|
else
|
||||||
@@ -28,7 +38,7 @@ function Tmr.load()
|
|||||||
else
|
else
|
||||||
for i=1,#sfx do sfx[i]=nil end
|
for i=1,#sfx do sfx[i]=nil end
|
||||||
loading=4
|
loading=4
|
||||||
loadnum=0
|
loadnum=1
|
||||||
end
|
end
|
||||||
elseif loading==4 then
|
elseif loading==4 then
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
@@ -42,10 +52,12 @@ function Tmr.intro()
|
|||||||
count=count+1
|
count=count+1
|
||||||
if count==200 then count=80 end
|
if count==200 then count=80 end
|
||||||
end
|
end
|
||||||
|
function Tmr.draw()
|
||||||
|
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||||
|
end
|
||||||
function Tmr.play(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
stat.gametime=stat.gametime+dt
|
stat.time=stat.time+dt
|
||||||
|
|
||||||
for i=#FX.beam,1,-1 do
|
for i=#FX.beam,1,-1 do
|
||||||
local b=FX.beam[i]
|
local b=FX.beam[i]
|
||||||
b.t=b.t+1
|
b.t=b.t+1
|
||||||
@@ -69,38 +81,55 @@ function Tmr.play(dt)
|
|||||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=1,3 do
|
PTC.attack[1]:update(dt)
|
||||||
PTC.attack[i]:update(dt)
|
PTC.attack[2]:update(dt)
|
||||||
end
|
PTC.attack[3]:update(dt)
|
||||||
-- Update attack beam
|
|
||||||
|
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
if frame==179 then
|
if frame==179 then
|
||||||
gameStart()
|
gameStart()
|
||||||
elseif frame%60==0 then
|
elseif frame%60==0 then
|
||||||
sysSFX("ready")
|
SFX("ready")
|
||||||
end
|
end
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=P.moving+sgn(P.moving)
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if restartCount>0 then restartCount=restartCount-1 end
|
||||||
return
|
return
|
||||||
end--Counting,include pre-das
|
elseif players[1].keyPressing[10]then
|
||||||
|
restartCount=restartCount+1
|
||||||
|
if restartCount>17 then
|
||||||
|
clearTask("play")
|
||||||
|
updateStat()
|
||||||
|
resetGameData()
|
||||||
|
end
|
||||||
|
elseif restartCount>0 then
|
||||||
|
restartCount=max(restartCount-2,0)
|
||||||
|
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.timing then P.time=P.time+dt end
|
if P.timing then P.stat.time=P.stat.time+dt end
|
||||||
if P.alive then
|
if P.alive then
|
||||||
local v=0
|
if not P.small then
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
local v=0
|
||||||
v=0
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
v=0
|
||||||
--Update speeds
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||||
|
--Update speeds
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
if P.keyPressing[9]then
|
||||||
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
|
else
|
||||||
|
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if P.ai and P.waiting<=0 then
|
if P.ai and P.waiting==-1 then
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
P.ai.controlDelay=P.ai.controlDelay-1
|
||||||
if P.ai.controlDelay==0 then
|
if P.ai.controlDelay==0 then
|
||||||
if #P.ai.controls>0 then
|
if #P.ai.controls>0 then
|
||||||
@@ -110,17 +139,23 @@ function Tmr.play(dt)
|
|||||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||||
else
|
else
|
||||||
AI_getControls(P.ai.controls)
|
AI_getControls(P.ai.controls)
|
||||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||||
|
if Timer()-P.modeData.point>P.modeData.event then
|
||||||
|
P.modeData.point=Timer()
|
||||||
|
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||||
|
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if not P.keepVisible then
|
||||||
|
for j=1,#P.field do for i=1,10 do
|
||||||
|
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||||
|
end end
|
||||||
|
end--Fresh visible time
|
||||||
|
|
||||||
for j=1,#P.field do for i=1,10 do
|
|
||||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
|
||||||
end end
|
|
||||||
--Fresh visible time
|
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=P.moving+sgn(P.moving)
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
local d=abs(P.moving)-P.gameEnv.das
|
local d=abs(P.moving)-P.gameEnv.das
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if P.gameEnv.arr>0 then
|
if P.gameEnv.arr>0 then
|
||||||
@@ -135,8 +170,8 @@ function Tmr.play(dt)
|
|||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||||
P.downing=P.downing+1
|
|
||||||
local d=abs(P.downing)-P.gameEnv.sddas
|
local d=abs(P.downing)-P.gameEnv.sddas
|
||||||
|
P.downing=P.downing+1
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if P.gameEnv.sdarr>0 then
|
if P.gameEnv.sdarr>0 then
|
||||||
if d%P.gameEnv.sdarr==0 then
|
if d%P.gameEnv.sdarr==0 then
|
||||||
@@ -149,76 +184,88 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode then
|
if P.falling>=0 then
|
||||||
if P.keyPressing[9]then
|
|
||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
|
||||||
else
|
|
||||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.falling>0 then
|
|
||||||
P.falling=P.falling-1
|
P.falling=P.falling-1
|
||||||
if P.falling<=0 then
|
if P.falling>=0 then goto stop end
|
||||||
if #P.field>P.clearing[1]then SFX("fall")end
|
if P.human and P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
for i=1,#P.clearing do
|
for i=1,#P.clearing do
|
||||||
removeRow(P.field,P.clearing[i])
|
removeRow(P.field,P.clearing[i])
|
||||||
removeRow(P.visTime,P.clearing[i])
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
|
||||||
::L::if P.clearing[1]then
|
|
||||||
rem(P.clearing)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
elseif P.waiting>0 then
|
::L::
|
||||||
|
rem(P.clearing)
|
||||||
|
if P.clearing[1]then goto L end
|
||||||
|
end
|
||||||
|
if P.waiting>=0 then
|
||||||
P.waiting=P.waiting-1
|
P.waiting=P.waiting-1
|
||||||
if P.waiting<=0 then
|
if P.waiting==-1 then resetblock()end
|
||||||
resetblock()
|
goto stop
|
||||||
|
end
|
||||||
|
if P.curY~=P.y_img then
|
||||||
|
if P.dropDelay>=0 then
|
||||||
|
P.dropDelay=P.dropDelay-1
|
||||||
|
if P.dropDelay>=0 then goto stop end
|
||||||
|
end
|
||||||
|
drop()
|
||||||
|
P.dropDelay=P.gameEnv.drop
|
||||||
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
|
P.lockDelay=P.gameEnv.lock
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.cy~=P.y_img then
|
P.lockDelay=P.lockDelay-1
|
||||||
if P.dropDelay>0 then
|
if P.lockDelay>=0 then goto stop end
|
||||||
P.dropDelay=P.dropDelay-1
|
drop()
|
||||||
else
|
end
|
||||||
drop()
|
::stop::
|
||||||
P.dropDelay=P.gameEnv.drop
|
if P.b2b1==P.b2b then
|
||||||
if P.freshTime<=P.gameEnv.freshLimit then
|
elseif P.b2b1<P.b2b then
|
||||||
P.lockDelay=P.gameEnv.lock
|
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||||
end
|
else
|
||||||
end
|
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||||
else
|
|
||||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
|
||||||
else drop()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
|
||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
if not P.small then
|
||||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||||
--Final average speeds
|
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||||
if P.falling>0 then
|
--Final average speeds
|
||||||
P.falling=P.falling-1
|
if modeEnv.royaleMode then
|
||||||
if P.falling<=0 then
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
if #P.field>P.clearing[1]then
|
|
||||||
SFX("fall")
|
|
||||||
if P.id==1 then VIB(1)end
|
|
||||||
end
|
|
||||||
for i=1,#P.clearing do
|
|
||||||
removeRow(P.field,P.clearing[i])
|
|
||||||
removeRow(P.visTime,P.clearing[i])
|
|
||||||
end
|
|
||||||
P.clearing={}
|
|
||||||
end
|
end
|
||||||
end--Rows cleared drop
|
end
|
||||||
|
if P.falling>=0 then
|
||||||
|
P.falling=P.falling-1
|
||||||
|
if P.falling>=0 then goto stop end
|
||||||
|
if P.human and P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
|
for i=1,#P.clearing do
|
||||||
|
removeRow(P.field,P.clearing[i])
|
||||||
|
removeRow(P.visTime,P.clearing[i])
|
||||||
|
end
|
||||||
|
::L::
|
||||||
|
rem(P.clearing)
|
||||||
|
if P.clearing[1]then goto L end
|
||||||
|
end::stop::
|
||||||
if P.endCounter<40 then
|
if P.endCounter<40 then
|
||||||
for j=1,#P.field do for i=1,10 do
|
for j=1,#P.field do for i=1,10 do
|
||||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||||
end end--Make field visible
|
end end--Make field visible
|
||||||
end
|
end
|
||||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||||
--Dead
|
--Dead
|
||||||
end
|
end
|
||||||
|
for i=#P.shade,1,-1 do
|
||||||
|
local S=P.shade[i]
|
||||||
|
S[1]=S[1]-1
|
||||||
|
if S[1]==0 then
|
||||||
|
rem(P.shade,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if P.fieldOffY>0 then
|
||||||
|
P.fieldOffY=P.fieldOffY-(P.fieldOffY>3 and 2 or 1)
|
||||||
|
end
|
||||||
|
if P.fieldOffX~=0 then
|
||||||
|
P.fieldOffX=P.fieldOffX-(P.fieldOffX>0 and 1 or -1)
|
||||||
|
end
|
||||||
for i=#P.bonus,1,-1 do
|
for i=#P.bonus,1,-1 do
|
||||||
local b=P.bonus[i]
|
local b=P.bonus[i]
|
||||||
if b.inf then
|
if b.inf then
|
||||||
@@ -230,9 +277,6 @@ function Tmr.play(dt)
|
|||||||
if b.t>=60 then rem(P.bonus,i)end
|
if b.t>=60 then rem(P.bonus,i)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=#P.task,1,-1 do
|
|
||||||
if P.task[i]()then rem(P.task,i)end
|
|
||||||
end
|
|
||||||
for i=#P.atkBuffer,1,-1 do
|
for i=#P.atkBuffer,1,-1 do
|
||||||
local atk=P.atkBuffer[i]
|
local atk=P.atkBuffer[i]
|
||||||
atk.time=atk.time+1
|
atk.time=atk.time+1
|
||||||
@@ -251,5 +295,13 @@ function Tmr.play(dt)
|
|||||||
PTC.dust[p]:update(dt)
|
PTC.dust[p]:update(dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||||
|
end
|
||||||
|
function Tmr.pause(dt)
|
||||||
|
if not gamefinished then
|
||||||
|
pauseTime=pauseTime+dt
|
||||||
|
end
|
||||||
|
if pauseTimer<50 and not wd.isMinimized()then
|
||||||
|
pauseTimer=pauseTimer+1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
368
toolfunc.lua
@@ -1,4 +1,10 @@
|
|||||||
function string.splitS(s,sep)
|
local tm=love.timer
|
||||||
|
local gc=love.graphics
|
||||||
|
local kb=love.keyboard
|
||||||
|
local setFont=setFont
|
||||||
|
local toN,toS=tonumber,tostring
|
||||||
|
|
||||||
|
local function splitS(s,sep)
|
||||||
local t={}
|
local t={}
|
||||||
::L::
|
::L::
|
||||||
local i=find(s,sep)or #s+1
|
local i=find(s,sep)or #s+1
|
||||||
@@ -7,27 +13,21 @@ function string.splitS(s,sep)
|
|||||||
if #s~=0 then goto L end
|
if #s~=0 then goto L end
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
|
||||||
function stringPack(s,v)return s..toS(v)end
|
|
||||||
function without(t,v)
|
|
||||||
for i=1,#t do
|
|
||||||
if t[i]==v then return end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function mStr(s,x,y)
|
function mStr(s,x,y)
|
||||||
gc.printf(s,x-300,y,600,"center")
|
gc.printf(s,x-320,y,640,"center")
|
||||||
|
end
|
||||||
|
function mDraw(s,x,y)
|
||||||
|
gc.draw(s,x-s:getWidth()*.5,y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
if not val then val=0 end
|
|
||||||
local t=rem(freeRow)
|
local t=rem(freeRow)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
t[i]=val or 0
|
t[i]=val
|
||||||
end
|
end
|
||||||
--clear a row and move to active list
|
--clear a row and move to active list
|
||||||
if #freeRow==0 then
|
if #freeRow==0 then
|
||||||
for i=1,20 do
|
for i=1,10 do
|
||||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -38,44 +38,69 @@ function removeRow(t,k)
|
|||||||
ins(freeRow,rem(t,k))
|
ins(freeRow,rem(t,k))
|
||||||
end
|
end
|
||||||
|
|
||||||
local count=0
|
|
||||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
|
||||||
function getNewBlock()
|
|
||||||
count=count+1
|
|
||||||
if count==17 then count=1 end
|
|
||||||
local t=BGblockList[count]
|
|
||||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
|
||||||
t.b=blocks[t.bn][rnd(0,3)]
|
|
||||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
|
||||||
t.y=-#t.b*30*t.size
|
|
||||||
t.v=t.size*(1+rnd())
|
|
||||||
BGblock.next=BGblock.next%7+1
|
|
||||||
return t
|
|
||||||
end
|
|
||||||
--Background animation
|
|
||||||
|
|
||||||
function timeSort(a,b)
|
|
||||||
return a.time>b.time
|
|
||||||
end
|
|
||||||
function stencil_miniTitle()
|
|
||||||
for i=1,#miniTitle_rect do
|
|
||||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function stencil_field()
|
|
||||||
gc.rectangle("fill",150,60,300,610)
|
|
||||||
end
|
|
||||||
function stencil_field_small()
|
|
||||||
gc.rectangle("fill",0,0,60,120)
|
|
||||||
end
|
|
||||||
--Single-usage funcs
|
--Single-usage funcs
|
||||||
|
langName={"中文","全中文","English"}
|
||||||
|
local langID={"chi","chi_full","eng"}
|
||||||
|
local drawableTextLoad={
|
||||||
|
"next",
|
||||||
|
"hold",
|
||||||
|
"pause",
|
||||||
|
"finish",
|
||||||
|
"custom",
|
||||||
|
"keyboard",
|
||||||
|
"joystick",
|
||||||
|
"setting2Help",
|
||||||
|
"musicRoom",
|
||||||
|
"nowPlaying",
|
||||||
|
}
|
||||||
|
function swapLanguage(l)
|
||||||
|
text=require("language/"..langID[l])
|
||||||
|
Buttons.sel=nil
|
||||||
|
for S,L in next,Buttons do
|
||||||
|
for N,B in next,L do
|
||||||
|
B.alpha=0
|
||||||
|
B.t=text.ButtonText[S][N]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gc.push("transform")
|
||||||
|
gc.origin()
|
||||||
|
royaleCtrlPad=gc.newCanvas(300,100)
|
||||||
|
gc.setCanvas(royaleCtrlPad)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(25)
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
for i=1,4 do
|
||||||
|
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||||
|
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||||
|
end
|
||||||
|
gc.pop()
|
||||||
|
gc.setCanvas()
|
||||||
|
for _,s in next,drawableTextLoad do
|
||||||
|
drawableText[s]:set(text[s])
|
||||||
|
end
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function changeBlockSkin(n)
|
||||||
|
n=n-1
|
||||||
|
gc.push("transform")
|
||||||
|
gc.origin()
|
||||||
|
for i=1,13 do
|
||||||
|
gc.setCanvas(blockSkin[i])
|
||||||
|
gc.draw(blockImg,30-30*i,-30*n)
|
||||||
|
gc.setCanvas(blockSkinmini[i])
|
||||||
|
gc.draw(blockImg,6-6*i,-6*n,nil,.2)
|
||||||
|
end
|
||||||
|
gc.pop()
|
||||||
|
gc.setCanvas()
|
||||||
|
end
|
||||||
|
|
||||||
|
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
||||||
function VIB(t)
|
function VIB(t)
|
||||||
if setting.vib>0 then
|
if setting.vib>0 then
|
||||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function sysSFX(s,v)
|
function SFX(s,v)
|
||||||
if setting.sfx then
|
if setting.sfx then
|
||||||
local n=1
|
local n=1
|
||||||
::L::if sfx[s][n]:isPlaying()then
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
@@ -91,40 +116,116 @@ function sysSFX(s,v)
|
|||||||
sfx[s][n]:play()
|
sfx[s][n]:play()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function SFX(s,v)
|
function VOICE(s,n)
|
||||||
if setting.sfx and not P.ai then
|
if setting.voc then
|
||||||
local n=1
|
ins(voicePlaying,voice[s][n or rnd(#voice[s])])
|
||||||
::L::if sfx[s][n]:isPlaying()then
|
if #voicePlaying==1 then
|
||||||
n=n+1
|
voicePlaying[1]:play()
|
||||||
if not sfx[s][n]then
|
end
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
|
||||||
sfx[s][n]:seek(0)
|
|
||||||
goto quit
|
|
||||||
end
|
|
||||||
goto L
|
|
||||||
end::quit::
|
|
||||||
sfx[s][n]:setVolume(v or 1)
|
|
||||||
sfx[s][n]:play()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function BGM(s)
|
function BGM(s)
|
||||||
if setting.bgm and bgmPlaying~=s then
|
if setting.bgm and bgmPlaying~=s then
|
||||||
for k,v in pairs(bgm)do v:stop()end
|
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||||
if s then bgm[s]:play()end
|
for i=1,#Task do
|
||||||
|
if Task[i].code==Event_task.bgmFadeIn then
|
||||||
|
Task[i].code=Event_task.bgmFadeOut
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if s then
|
||||||
|
newTask(Event_task.bgmFadeIn,nil,s)
|
||||||
|
bgm[s]:play()
|
||||||
|
end
|
||||||
bgmPlaying=s
|
bgmPlaying=s
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local swapDeck_data={
|
||||||
|
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||||
|
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||||
|
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||||
|
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||||
|
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||||
|
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||||
|
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||||
|
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||||
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
|
local swap={
|
||||||
|
none={2,1,d=function()end},
|
||||||
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
|
fade={30,15,d=function()
|
||||||
|
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||||
|
gc.setColor(0,0,0,t)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end},
|
||||||
|
deck={50,8,d=function()
|
||||||
|
local t=sceneSwaping.time
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
if t>8 then
|
||||||
|
local t=max(t,15)
|
||||||
|
for i=1,51-t do
|
||||||
|
local bn=swapDeck_data[i][1]
|
||||||
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
|
for y=1,#b do for x=1,#b[1]do
|
||||||
|
if b[y][x]then
|
||||||
|
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if t<17 then
|
||||||
|
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
}--Scene swapping animations
|
||||||
function gotoScene(s,style)
|
function gotoScene(s,style)
|
||||||
if not sceneSwaping and s~=scene then
|
if not sceneSwaping and s~=scene then
|
||||||
style=style or"deck"
|
style=style or"fade"
|
||||||
sceneSwaping={
|
sceneSwaping={
|
||||||
tar=s,style=style,
|
tar=s,style=style,
|
||||||
time=swap[style][1],mid=swap[style][2],
|
time=swap[style][1],mid=swap[style][2],
|
||||||
draw=swap[style].d
|
draw=swap[style].d
|
||||||
}
|
}
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
if style~="none"then
|
||||||
|
SFX("swipe")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function updateStat()
|
||||||
|
for k,v in next,players[1].stat do
|
||||||
|
stat[k]=stat[k]+v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local prevMenu={
|
||||||
|
load=love.event.quit,
|
||||||
|
intro="quit",
|
||||||
|
main="intro",
|
||||||
|
music="main",
|
||||||
|
mode="main",
|
||||||
|
custom="mode",
|
||||||
|
draw=function()
|
||||||
|
kb.setKeyRepeat(false)
|
||||||
|
gotoScene("custom")
|
||||||
|
end,
|
||||||
|
play=function()
|
||||||
|
updateStat()
|
||||||
|
clearTask("play")
|
||||||
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
|
end,
|
||||||
|
pause=nil,
|
||||||
|
setting=function()
|
||||||
|
saveSetting()
|
||||||
|
gotoScene("main")
|
||||||
|
end,
|
||||||
|
setting2="setting",
|
||||||
|
setting3="setting",
|
||||||
|
help="main",
|
||||||
|
stat="main",
|
||||||
|
}prevMenu.pause=prevMenu.play
|
||||||
function back()
|
function back()
|
||||||
local t=prevMenu[scene]
|
local t=prevMenu[scene]
|
||||||
if type(t)=="string"then
|
if type(t)=="string"then
|
||||||
@@ -133,36 +234,62 @@ function back()
|
|||||||
t()
|
t()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pauseGame()
|
||||||
|
pauseTimer=0--Pause timer for animation
|
||||||
|
if not gamefinished then
|
||||||
|
pauseCount=pauseCount+1
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
end
|
||||||
|
for i=1,#players.alive do
|
||||||
|
local l=players.alive[i].keyPressing
|
||||||
|
for j=1,#l do
|
||||||
|
if l[j]then
|
||||||
|
releaseKey(j,players.alive[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gotoScene("pause","none")
|
||||||
|
end
|
||||||
|
function resumeGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
gotoScene("play","fade")
|
||||||
|
end
|
||||||
|
local dataOpt={
|
||||||
|
"run","game","time",
|
||||||
|
"key","rotate","hold","piece","row",
|
||||||
|
"atk","send","recv","pend",
|
||||||
|
"clear_1","clear_2","clear_3","clear_4",
|
||||||
|
"spin_0","spin_1","spin_2","spin_3",
|
||||||
|
"b2b","b3b","pc",
|
||||||
|
}
|
||||||
function loadData()
|
function loadData()
|
||||||
userData:open("r")
|
userData:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userData:read(),"\r\n")
|
local t=splitS(userData:read(),"\r\n")
|
||||||
userData:close()
|
userData:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
local i=t[i]
|
local i=t[i]
|
||||||
if find(i,"=")then
|
if find(i,"=")then
|
||||||
local t=sub(i,1,find(i,"=")-1)
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
local v=sub(i,find(i,"=")+1)
|
local v=sub(i,find(i,"=")+1)
|
||||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
if t=="gametime"then t="time"end
|
||||||
|
for i=1,#dataOpt do
|
||||||
|
if t==dataOpt[i]then goto L end
|
||||||
|
end
|
||||||
|
goto E
|
||||||
|
::L::
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
stat[t]=v
|
stat[t]=v
|
||||||
end
|
::E::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function saveData()
|
function saveData()
|
||||||
local t=table.concat({
|
local t={}
|
||||||
stringPack("run=",stat.run),
|
for i=1,#dataOpt do
|
||||||
stringPack("game=",stat.game),
|
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||||
stringPack("gametime=",stat.gametime),
|
end
|
||||||
stringPack("piece=",stat.piece),
|
t=concat(t,"\r\n")
|
||||||
stringPack("row=",stat.row),
|
|
||||||
stringPack("atk=",stat.atk),
|
|
||||||
stringPack("key=",stat.key),
|
|
||||||
stringPack("rotate=",stat.rotate),
|
|
||||||
stringPack("hold=",stat.hold),
|
|
||||||
stringPack("spin=",stat.spin),
|
|
||||||
},"\r\n")
|
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
userData:open("w")
|
userData:open("w")
|
||||||
userData:write(t)
|
userData:write(t)
|
||||||
@@ -170,49 +297,34 @@ function saveData()
|
|||||||
end
|
end
|
||||||
function loadSetting()
|
function loadSetting()
|
||||||
userSetting:open("r")
|
userSetting:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userSetting:read(),"\r\n")
|
local t=splitS(userSetting:read(),"\r\n")
|
||||||
userSetting:close()
|
userSetting:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
local i=t[i]
|
local i=t[i]
|
||||||
if find(i,"=")then
|
if find(i,"=")then
|
||||||
local t=sub(i,1,find(i,"=")-1)
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
local v=sub(i,find(i,"=")+1)
|
local v=sub(i,find(i,"=")+1)
|
||||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
if t=="sfx"or t=="bgm"or t=="bgblock"or t=="voc"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="vib"then
|
elseif t=="vib"then
|
||||||
setting.vib=toN(v:match("[0123]"))or 0
|
setting.vib=toN(v:match("[012345]"))or 0
|
||||||
elseif t=="fullscreen"then
|
elseif t=="fullscreen"then
|
||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
elseif t=="keymap"then
|
elseif t=="keymap"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
local v1=string.splitS(v[i],",")
|
local v1=splitS(v[i],",")
|
||||||
for j=1,#v1 do
|
for j=1,#v1 do
|
||||||
setting.keyMap[i][j]=v1[j]
|
setting.keyMap[i][j]=v1[j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif t=="keylib"then
|
|
||||||
v=string.splitS(v,"/")
|
|
||||||
for i=1,4 do
|
|
||||||
local v1=string.splitS(v[i],",")
|
|
||||||
for j=1,#v1 do
|
|
||||||
setting.keyLib[i][j]=toN(v1[j])
|
|
||||||
end
|
|
||||||
for j=1,#setting.keyLib[i]do
|
|
||||||
local v=setting.keyLib[i][j]
|
|
||||||
if int(v)~=v or v>=9 or v<=0 then
|
|
||||||
setting.keyLib[i]={i}
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif t=="virtualkey"then
|
elseif t=="virtualkey"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if not v[i]then goto c end
|
if not v[i]then goto c end
|
||||||
virtualkey[i]=string.splitS(v[i],",")
|
virtualkey[i]=splitS(v[i],",")
|
||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
end
|
end
|
||||||
@@ -227,46 +339,54 @@ function loadSetting()
|
|||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
elseif t=="ghost"or t=="center"then
|
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
|
elseif t=="lang"then
|
||||||
|
setting[t]=toN(v:match("[123]"))or 1
|
||||||
|
elseif t=="skin"then
|
||||||
|
setting[t]=toN(v:match("[123456]"))or 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
local saveOpt={
|
||||||
|
"ghost","center",
|
||||||
|
"grid","swap",
|
||||||
|
"fxs","bg",
|
||||||
|
"das","arr",
|
||||||
|
"sddas","sdarr",
|
||||||
|
"lang",
|
||||||
|
|
||||||
|
"sfx","bgm",
|
||||||
|
"vib","voc",
|
||||||
|
"fullscreen",
|
||||||
|
"bgblock",
|
||||||
|
"skin",
|
||||||
|
"virtualkeyAlpha",
|
||||||
|
"virtualkeyIcon",
|
||||||
|
"virtualkeySwitch",
|
||||||
|
"frameMul",
|
||||||
|
}
|
||||||
function saveSetting()
|
function saveSetting()
|
||||||
local vk={}
|
local vk={}
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||||
end--Saving a integer is better?
|
end--Saving a integer is better?
|
||||||
vk[i]=table.concat(virtualkey[i],",")
|
vk[i]=concat(virtualkey[i],",")
|
||||||
end--pre-pack virtualkey setting
|
end--pre-pack virtualkey setting
|
||||||
local map={}
|
local map={}
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
map[i]=table.concat(setting.keyMap[i],",")
|
map[i]=concat(setting.keyMap[i],",")
|
||||||
end
|
end
|
||||||
local lib={}
|
local t={
|
||||||
for i=1,4 do
|
"keymap="..toS(concat(map,"/")),
|
||||||
lib[i]=table.concat(setting.keyLib[i],",")
|
"virtualkey="..toS(concat(vk,"/")),
|
||||||
|
}
|
||||||
|
for i=1,#saveOpt do
|
||||||
|
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||||
end
|
end
|
||||||
local t=table.concat({
|
t=concat(t,"\r\n")
|
||||||
stringPack("sfx=",setting.sfx),
|
|
||||||
stringPack("bgm=",setting.bgm),
|
|
||||||
stringPack("vib=",setting.vib),
|
|
||||||
stringPack("fullscreen=",setting.fullscreen),
|
|
||||||
stringPack("bgblock=",setting.bgblock),
|
|
||||||
stringPack("das=",setting.das),
|
|
||||||
stringPack("arr=",setting.arr),
|
|
||||||
stringPack("sddas=",setting.sddas),
|
|
||||||
stringPack("sdarr=",setting.sdarr),
|
|
||||||
stringPack("keymap=",table.concat(map,"/")),
|
|
||||||
stringPack("keylib=",table.concat(lib,"/")),
|
|
||||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
|
||||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
|
||||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
|
||||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
|
||||||
stringPack("frameMul=",setting.frameMul),
|
|
||||||
},"\r\n")
|
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
userSetting:open("w")
|
userSetting:open("w")
|
||||||
userSetting:write(t)
|
userSetting:write(t)
|
||||||
|
|||||||