Compare commits
12 Commits
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830f0ffbed | ||
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849e5b586e | ||
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f82e979f9c | ||
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c9a3e3ce1b | ||
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72dcb84662 | ||
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4af2126254 | ||
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42d7b1be94 | ||
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a31474c43a | ||
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75c7955bb5 | ||
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c35152cf6e | ||
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1b0ad009b0 | ||
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e7c797bf14 |
BIN
BGM/blank.ogg
BIN
BGM/cruelty.ogg
Normal file
BIN
BGM/end.ogg
Normal file
BIN
BGM/final.ogg
Normal file
BIN
BGM/infinite.ogg
BIN
BGM/newera.ogg
Normal file
BIN
BGM/push.ogg
BIN
BGM/race.ogg
BIN
BGM/reason.ogg
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
BIN
BGM/way.ogg
BIN
SFX/blip_1.ogg
Normal file
BIN
SFX/blip_2.ogg
Normal file
BIN
SFX/button.ogg
BIN
SFX/collect.ogg
Normal file
BIN
SFX/drop.ogg
BIN
SFX/emit.ogg
Normal file
BIN
SFX/lock.ogg
Normal file
BIN
SFX/spin.ogg
BIN
SFX/swipe.ogg
Normal file
46
ai.lua
@@ -49,17 +49,18 @@ FCL[5]=FCL[3]
|
||||
clearScore={[0]=0,0,2,4,12}
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||||
function ifoverlapAI(f,bk,x,y)
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||||
if y<1 then return true end
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||||
if y>#f then return nil end
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||||
if y>#f then return end
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||||
for i=1,#bk do for j=1,#bk[1]do
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||||
if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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||||
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
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||||
end end
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||||
end
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||||
function resetField(f0,f,start)
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||||
while f[start]do
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||||
::L::if f[start]then
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||||
removeRow(f,start)
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||||
goto L
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||||
end
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||||
for i=start,#f0 do
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||||
f[i]=getNewRow()
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||||
f[i]=getNewRow(0)
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||||
for j=1,10 do
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f[i][j]=f0[i][j]
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end
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||||
@@ -68,25 +69,24 @@ end
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||||
function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow(0)
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||||
local clear=0
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||||
local hole=0
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||||
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for i=cy+#cb-1,cy,-1 do
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local f=true
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for j=1,10 do
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if field[i][j]==0 then f=false;break end
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end
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if f then
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removeRow(field,i)
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clear=clear+1
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if field[i][j]==0 then goto L end
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||||
end
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removeRow(field,i)
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clear=clear+1
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::L::
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end
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if #field==0 then return 9e99 end--PC best
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||||
for x=1,10 do
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local h=#field
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||||
while field[h][x]==0 and h>1 do
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::L::if field[h][x]==0 and h>1 then
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h=h-1
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goto L
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||||
end
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||||
height[x]=h
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if x>3 and x<8 and h>highest then highest=h end
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||||
@@ -112,38 +112,39 @@ function getScore(field,bn,cb,cx,cy)
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ins(freeRow,height)
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score=
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#field*20
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-cy*40
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-cy*35
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-#cb*25
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||||
+clearScore[clear]*(8+#field)
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-hole*50
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if #field>6 then score=score-highest*5 end
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||||
if mh1>3 then score=score-50-mh1*40 end
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||||
if mh1>3 then score=score-40-mh1*30 end
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||||
return score
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||||
end
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||||
function AI_getControls(ctrl)
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||||
local Tfield={}--test field
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||||
local field_org=P.field
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for i=1,#field_org do
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||||
Tfield[i]=getNewRow()
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||||
for i=1,#field_org do
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||||
Tfield[i]=getNewRow(0)
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||||
for j=1,10 do
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||||
Tfield[i][j]=field_org[i][j]
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||||
end
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||||
end
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||||
local best={x=1,dir=0,hold=false,score=-9e99}
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||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
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||||
local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
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||||
local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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||||
for dir=0,dirCount[bn] do--each dir
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||||
local cb=blocks[bn][dir]
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||||
for cx=1,11-#cb[1]do--each pos
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||||
local cy=#Tfield+1
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||||
while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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||||
::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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||||
cy=cy-1
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||||
goto L
|
||||
end--move to bottom
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||||
for i=1,#cb do
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||||
local y=cy+i-1
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||||
if not Tfield[y]then Tfield[y]=getNewRow()end
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||||
if not Tfield[y]then Tfield[y]=getNewRow(0)end
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||||
for j=1,#cb[1]do
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||||
if cb[i][j]~=0 then
|
||||
if cb[i][j]then
|
||||
Tfield[y][cx+j-1]=1
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||||
end
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||||
end
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||||
@@ -156,8 +157,11 @@ function AI_getControls(ctrl)
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||||
end
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||||
end
|
||||
end
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||||
while #Tfield>0 do
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||||
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||||
::L::
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||||
if #Tfield>0 then
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||||
removeRow(Tfield,1)
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||||
goto L
|
||||
end--Release cache
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||||
if best.hold then
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||||
ins(ctrl,8)
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||||
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||||
669
call&sys.lua
@@ -1,5 +1,106 @@
|
||||
local gc,tm=love.graphics,love.timer
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||||
local ms,kb,tc=love.mouse,love.keyboard,love.touch
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||||
local wd=love.window
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||||
local setFont=setFont
|
||||
local Timer=tm.getTime
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||||
|
||||
local scr=scr
|
||||
local xOy=love.math.newTransform()
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||||
local focus=true
|
||||
local mx,my,mouseShow=-20,-20,false
|
||||
local touching=nil--1st touching ID
|
||||
|
||||
local sceneInit={
|
||||
load=function()
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||||
curBG="none"
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
loadTip=text.tips[rnd(#text.tips)]
|
||||
end,
|
||||
intro=function()
|
||||
curBG="none"
|
||||
count=0
|
||||
BGM("blank")
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
collectgarbage()
|
||||
end,
|
||||
mode=function()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
end,
|
||||
custom=function()
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||||
optSel=optSel or 1
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||||
curBG="matrix"
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||||
BGM("blank")
|
||||
end,
|
||||
draw=function()
|
||||
kb.setKeyRepeat(true)
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||||
clearSureTime=0
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||||
pen=1
|
||||
sx,sy=1,1
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||||
curBG="none"
|
||||
end,
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||||
play=function()
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||||
if needResetGameData then
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||||
resetGameData()
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||||
needResetGameData=nil
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||||
end
|
||||
sysSFX("ready")
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||||
end,
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||||
pause=function()
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||||
pauseTime=0
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||||
end,
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||||
setting=function()
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||||
curBG="none"
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||||
end,
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||||
setting2=function()
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||||
curBG="none"
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||||
curBoard=1
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||||
keyboardSet=1
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||||
joystickSet=1
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||||
keyboardSetting=false
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||||
joystickSetting=false
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||||
end,--Control settings
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||||
setting3=function()
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||||
curBG="game1"
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||||
defaultSel=1
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||||
sel=nil
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||||
snapLevel=1
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||||
end,--Touch setting
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||||
help=function()
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||||
curBG="none"
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||||
end,
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||||
stat=function()
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||||
curBG="none"
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||||
end,
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||||
quit=function()
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||||
love.event.quit()
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||||
end,
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||||
}
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||||
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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||||
local BGblock={tm=150,next=7,ct=0}
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local function getNewBlock()
|
||||
BGblock.ct=BGblock.ct+1
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||||
if BGblock.ct==17 then BGblock.ct=1 end
|
||||
local t=BGblockList[BGblock.ct]
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||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
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||||
BGblock.next=BGblock.next%7+1
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||||
return t
|
||||
end
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||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
|
||||
function onVirtualkey(x,y)
|
||||
local x,y=xOy:inverseTransformPoint(x,y)
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||||
local d2,nearest,distance
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
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||||
@@ -12,36 +113,34 @@ function onVirtualkey(x,y)
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||||
end
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||||
return nearest
|
||||
end
|
||||
|
||||
function buttonControl_key(i)
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
mouseShow=false
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel.alpha=1
|
||||
Buttons.sel.code()
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
mouseShow=false
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel.alpha=1
|
||||
Buttons.sel.code()
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
@@ -56,6 +155,125 @@ function mouseDown.intro(x,y,k)
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function mouseDown.draw(x,y,k)
|
||||
mouseMove.draw(x,y)
|
||||
end
|
||||
function mouseDown.setting3(x,y,k)
|
||||
if k==2 then back()end
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
mouseMove={}
|
||||
function mouseMove.draw(x,y,dx,dy)
|
||||
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||
if sx<1 or sx>10 then sx=nil end
|
||||
if sy<1 or sy>20 then sy=nil end
|
||||
if sx and sy and ms.isDown(1,2)then
|
||||
preField[sy][sx]=ms.isDown(1)and pen or 0
|
||||
end
|
||||
end
|
||||
function mouseMove.setting3(x,y,dx,dy)
|
||||
if sel and ms.isDown(1)then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
mouseUp={}
|
||||
function mouseUp.setting3(x,y,k)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.draw(x,y)
|
||||
if y<0 then
|
||||
pen=pen+1
|
||||
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||
else
|
||||
pen=pen-1
|
||||
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||
end
|
||||
end
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
touchDown={}
|
||||
function touchDown.intro(id,x,y)
|
||||
gotoScene("main")
|
||||
end
|
||||
function touchDown.draw(id,x,y)
|
||||
end
|
||||
function touchDown.setting3(id,x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchDown.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
touchUp={}
|
||||
function touchUp.setting3(id,x,y)
|
||||
if sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchUp.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
touchMove={}
|
||||
function touchMove.setting3(id,x,y,dx,dy)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
function touchMove.draw(id,x,y,dx,dy)
|
||||
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||
if sx<1 or sx>10 then sx=nil end
|
||||
if sy<1 or sy>20 then sy=nil end
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
end
|
||||
function touchMove.play(id,x,y,dx,dy)
|
||||
if setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
end
|
||||
end
|
||||
keyDown={}
|
||||
function keyDown.intro(key)
|
||||
if key=="escape"then
|
||||
@@ -66,11 +284,25 @@ function keyDown.intro(key)
|
||||
end
|
||||
function keyDown.mode(key)
|
||||
if key=="down"then
|
||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||
if modeSel<#modeID then
|
||||
modeSel=modeSel+1
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
elseif key=="up"then
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
if modeSel>1 then
|
||||
modeSel=modeSel-1
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
elseif key=="left"then
|
||||
if levelSel>1 then
|
||||
levelSel=levelSel-1
|
||||
end
|
||||
elseif key=="right"then
|
||||
if levelSel<#modeLevel[modeID[modeSel]]then
|
||||
levelSel=levelSel+1
|
||||
end
|
||||
elseif key=="return"then
|
||||
startGame(modeID[modeSel])
|
||||
loadGame(modeSel,levelSel)
|
||||
elseif key=="c"then
|
||||
gotoScene("custom")
|
||||
elseif key=="escape"then
|
||||
@@ -88,12 +320,42 @@ function keyDown.custom(key)
|
||||
optSel=optSel%#customID+1
|
||||
elseif key=="up"then
|
||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="d"then
|
||||
gotoScene("draw")
|
||||
elseif key=="return"then
|
||||
startGame("custom")
|
||||
loadGame(0,1)
|
||||
elseif key=="space"then
|
||||
loadGame(0,2)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.draw(key)
|
||||
if key=="delete"then
|
||||
Buttons.draw.clear.code()
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
if not sx then sx=1 end
|
||||
if not sy then sy=1 end
|
||||
if key=="up"and sy<20 then sy=sy+1
|
||||
elseif key=="down"and sy>1 then sy=sy-1
|
||||
elseif key=="left"and sx>1 then sx=sx-1
|
||||
elseif key=="right"and sx<10 then sx=sx+1
|
||||
end
|
||||
if kb.isDown("space")then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="space"then
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="backspace"then
|
||||
pen=0
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
else
|
||||
pen=find("123qwea#sdzxc",key)or pen
|
||||
end
|
||||
end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
if keyboardSetting then
|
||||
@@ -124,30 +386,37 @@ function keyDown.setting2(key)
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"then back()return nil end
|
||||
if key=="escape"then pauseGame()end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
|
||||
pressKey(k,players[p])
|
||||
return nil
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function keyDown.pause(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
elseif key=="return"or key=="space"then
|
||||
resumeGame()
|
||||
end
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
|
||||
releaseKey(k,players[p])
|
||||
return nil
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -167,7 +436,7 @@ function gamepadDown.mode(key)
|
||||
elseif key=="dpup"then
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
elseif key=="start"then
|
||||
startGame(modeID[modeSel])
|
||||
loadGame(modeSel,levelSel)
|
||||
elseif key=="back"then
|
||||
back()
|
||||
end
|
||||
@@ -202,7 +471,7 @@ function gamepadDown.setting2(key)
|
||||
end
|
||||
end
|
||||
function gamepadDown.play(key)
|
||||
if key=="back"then back()return nil end
|
||||
if key=="back"then back()return end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
@@ -210,7 +479,7 @@ function gamepadDown.play(key)
|
||||
for k=1,12 do
|
||||
if key==m[8+lib[s]][k]then
|
||||
pressKey(k,players[p])
|
||||
return nil
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -225,147 +494,137 @@ function gamepadUp.play(key)
|
||||
for k=1,12 do
|
||||
if key==m[8+lib[s]][k]then
|
||||
releaseKey(k,players[p])
|
||||
return nil
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||
end
|
||||
--Warning,these are not system callbacks!
|
||||
|
||||
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=i
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
else
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==2 then
|
||||
back()
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y,0,0)
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
if mouseMove[scene]then
|
||||
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
if t then return end
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseUp[scene]then
|
||||
mouseUp[scene](mx,my,k)
|
||||
end
|
||||
end
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
if not touching then
|
||||
touching=id
|
||||
love.mousemoved(x,y)
|
||||
love.mousemoved(x,y,0,0)
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"then
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
elseif scene=="intro"then
|
||||
gotoScene("main")
|
||||
if touchDown[scene]then
|
||||
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
sysSFX("button")
|
||||
end
|
||||
Buttons.sel=nil
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
elseif scene=="setting3"and sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
if touchUp[scene]then
|
||||
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
local p=false
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
||||
p=true
|
||||
break
|
||||
end
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if touchMove[scene]then
|
||||
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
if not p and players[1].keyPressing then
|
||||
releaseKey(n,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=true end
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
if i=="f8"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
Event_gameover.lose()
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
for k,B in next,Buttons[scene]do
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
end
|
||||
elseif i=="s"then
|
||||
print(scr.x,scr.y,scr.w,scr.h,scr.k)
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
if i=="left"then B.x=B.x-10
|
||||
elseif i=="right"then B.x=B.x+10
|
||||
elseif i=="up"then B.y=B.y-10
|
||||
elseif i=="down"then B.y=B.y+10
|
||||
elseif i==","then B.w=B.w-10
|
||||
elseif i=="."then B.w=B.w+10
|
||||
elseif i=="/"then B.h=B.h-10
|
||||
elseif i=="'"then B.h=B.h+10
|
||||
end
|
||||
end
|
||||
else
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
@@ -376,29 +635,44 @@ end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then return back()
|
||||
elseif i=="back"then back()
|
||||
else buttonControl_gamepad(i)
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
--[[
|
||||
function love.joystickpressed(js,k)
|
||||
|
||||
end
|
||||
function love.joystickaxis(js,axis,val)
|
||||
|
||||
end
|
||||
function love.joystickhat(js,hat,dir)
|
||||
|
||||
end
|
||||
function love.joystickpressed(js,k)end
|
||||
function love.joystickaxis(js,axis,valend
|
||||
function love.joystickhat(js,hat,dirend
|
||||
function love.sendData(data)end
|
||||
function love.receiveData(id,data)end
|
||||
]]
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
function love.lowmemory()
|
||||
collectgarbage()
|
||||
end
|
||||
function love.resize(w,h)
|
||||
if w>=h then scr.w,scr.h=w,h
|
||||
else scr.w,scr.h=h,w
|
||||
end
|
||||
scr.r=h/w
|
||||
if h/w>=.5625 then
|
||||
scr.k=w/1280
|
||||
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||
else
|
||||
scr.k=h/720
|
||||
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||
end
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.focus(f)
|
||||
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
@@ -412,48 +686,45 @@ function love.update(dt)
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
if setting.bgblock then
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
BGblock.tm=BGblock.tm-1
|
||||
if BGblock.tm==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
BGblock.tm=rnd(20,30)
|
||||
end
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
for k,B in next,Buttons[scene]do
|
||||
B.alpha=0
|
||||
end--Reset buttons' alpha
|
||||
scene=sceneSwaping.tar
|
||||
sceneInit[scene]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
end
|
||||
if Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.sendData(data)
|
||||
return nil
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return nil
|
||||
for i=#Task,1,-1 do
|
||||
Task[i]:update()
|
||||
end
|
||||
updateButton()
|
||||
end
|
||||
function love.draw()
|
||||
gc.clear()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
if b[i][j]then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end end
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
drawButton()
|
||||
@@ -461,7 +732,7 @@ function love.draw()
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)
|
||||
@@ -469,76 +740,46 @@ function love.draw()
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
if wh/ww>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
||||
elseif wh/ww<.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
||||
end
|
||||
if scr.r==.5625 then goto L end
|
||||
if scr.r>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,scr.w*9/16-scr.h)
|
||||
gc.rectangle("fill",0,720,1280,scr.h-scr.w*9/16)
|
||||
else
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,scr.h*16/9-scr.w,720)
|
||||
gc.rectangle("fill",1280,0,scr.w-scr.h*16/9,720)
|
||||
end
|
||||
::L::
|
||||
setFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode then
|
||||
gc.print(gcinfo(),5,680)
|
||||
gc.print(freeRow and #freeRow or 0,5,660)
|
||||
gc.print(#freeRow or 0,5,660)
|
||||
end
|
||||
end
|
||||
function love.resize(w,h)
|
||||
ww,wh=w,h
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
if love[name]then love[name](a,b,c,d,e,f)end
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
if not(wd.hasFocus()or keeprun)then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.2)
|
||||
if wd.hasFocus()then
|
||||
tm.step()
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
::L::if Timer()-frameT<1/60 then goto L end
|
||||
frameT=Timer()
|
||||
tm.sleep(.001)
|
||||
end
|
||||
end
|
||||
44
class.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
Task={}
|
||||
metatable_task={__index=Task}
|
||||
function newTask(code,P,data)
|
||||
local obj={
|
||||
code=code,
|
||||
P=P,
|
||||
data=data,
|
||||
}
|
||||
setmetatable(obj,metatable_task)
|
||||
ins(Task,obj)
|
||||
end
|
||||
function clearTask(opt)
|
||||
if opt=="all"then
|
||||
while Task[1]do
|
||||
rem(Task,i)
|
||||
end
|
||||
elseif opt=="play"then
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
else--Player table
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P==P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function Task:update()
|
||||
if self.code(self.P,self.data)then
|
||||
self:destroy()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
function Task:destroy()
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i]==self then
|
||||
rem(Task,i)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
12
conf.lua
@@ -1,7 +1,7 @@
|
||||
function love.conf(t)
|
||||
local X=nil
|
||||
t.identity="Techmino"--The name of the save directory (string)
|
||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.appendidentity=X--If search files in source before save directory
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||
@@ -9,18 +9,18 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.4"
|
||||
W.title="Techmino V0.7.16"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.borderless=X
|
||||
W.resizable=true
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.fullscreen=X
|
||||
W.vsync=X--0 to set ∞fps
|
||||
W.vsync=0--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=8--The number of bits per sample in the stencil buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
W.display=1--Monitor ID
|
||||
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
W.x,W.y=nil
|
||||
|
||||
1080
dataList.lua
Normal file
1044
gamefunc.lua
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/mess/groupcode.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
|
After Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 638 B |
BIN
image/mess/paycode.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/func.png
Normal file
|
After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 300 B |
230
language/chi.lua
Normal file
@@ -0,0 +1,230 @@
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",
|
||||
next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
master="成为方块大师",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋消2",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="ALLSPIN练习",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
techmino41="41人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"请勿在上课时游玩本游戏!",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"总方块使用:",
|
||||
"总消行数:",
|
||||
"总攻击行数:",
|
||||
"总按键数:",
|
||||
"总旋转数:",
|
||||
"暂存次数:",
|
||||
"总旋转消行数:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
vib=function()return "震动强度:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
control="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
back="返回",
|
||||
},
|
||||
setting3={
|
||||
back="返回",
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
back="返回",
|
||||
qq="作者QQ",
|
||||
},
|
||||
stat={
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}--中文
|
||||
230
language/eng.lua
Normal file
@@ -0,0 +1,230 @@
|
||||
return{
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",
|
||||
next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"ON","OFF","FREE"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="Speed run",
|
||||
marathon="Survive and reach target",
|
||||
master="To be Grand Master",
|
||||
classic="Vintage car drag racing",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
tech="Techniques practice",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
},
|
||||
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"Not animation,real loading!",
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple?",
|
||||
"You can play with any input device!",
|
||||
"Miya:Nya!",
|
||||
"225238922,Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G is a brand new game rule",
|
||||
"Do not play this game in class!",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
"THIS IS ONLY A BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
main={
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
stat="Statistics",
|
||||
help="Help",
|
||||
quit="Quit",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="Start",
|
||||
custom="Custom(C)",
|
||||
back="Back",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start1="Clear Start",
|
||||
start2="Puzzle Start",
|
||||
draw="Draw(D)",
|
||||
back="Back",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="Clear",
|
||||
back="Back",
|
||||
},
|
||||
play={
|
||||
pause="Pause",
|
||||
},
|
||||
pause={
|
||||
resume="Resume",
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||
vib=function()return "Vibrate level:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
control="Control settings",
|
||||
touch="Touch settings",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
back="Save&Back",
|
||||
},
|
||||
setting2={
|
||||
back="Back",
|
||||
},
|
||||
setting3={
|
||||
back="Back",
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
},
|
||||
help={
|
||||
back="Back",
|
||||
qq="Author's qq",
|
||||
},
|
||||
stat={
|
||||
back="Back",
|
||||
path="Open Data Folder",
|
||||
},
|
||||
}
|
||||
}
|
||||
647
list.lua
@@ -1,40 +1,13 @@
|
||||
--[["four name"
|
||||
Techrash
|
||||
Techmino
|
||||
Tequéno
|
||||
Zestris
|
||||
Quadruple
|
||||
Tequeno
|
||||
Techzino
|
||||
Tectris
|
||||
]]
|
||||
PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
{3,6,6,0,0,0,0,2,2,5},
|
||||
{4,6,6,0,0,0,1,1,5,5},
|
||||
{4,4,4,0,0,0,0,1,1,5},
|
||||
{1,1,0,0,0,0,0,3,3,3},
|
||||
{5,1,1,0,0,0,0,6,6,3},
|
||||
{5,5,2,2,0,0,0,6,6,4},
|
||||
{5,2,2,0,0,0,0,4,4,4},
|
||||
}
|
||||
PClist={--ZSLJTOI
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||
{7,5,3,2},{7,6,4,5},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},
|
||||
{7,3,7,6},{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},
|
||||
{7,3,6,5},{7,3,2,5},{7,4,6,5},{7,6,4,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},
|
||||
{7,5,2,3},{3,6,2,5},{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},
|
||||
{4,2,6,5},{6,5,3,2},{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},
|
||||
{2,4,5,1},{2,1,4,5},{2,5,4,3},{2,5,6,7},{7,5,4,2},
|
||||
}
|
||||
local gc=love.graphics
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={.2,.2,1},
|
||||
yellow={1,1,0},
|
||||
purple={1,0,1},
|
||||
magenta={1,0,1},
|
||||
cyan={0,1,1},
|
||||
grey={.6,.6,.6},
|
||||
|
||||
@@ -42,7 +15,7 @@ color={
|
||||
lightGreen={.5,1,.5},
|
||||
lightBlue={.6,.6,1},
|
||||
lightYellow={1,1,.5},
|
||||
lightPurple={1,.5,1},
|
||||
lightMagenta={1,.5,1},
|
||||
lightCyan={.5,1,1},
|
||||
lightGrey={.8,.8,.8},
|
||||
|
||||
@@ -50,135 +23,60 @@ color={
|
||||
darkGreen={0,.6,0},
|
||||
darkBlue={0,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkPurple={.6,0,.6},
|
||||
darkMagenta={.6,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
white={1,1,1},
|
||||
orange={1,.6,0},
|
||||
lightOrange={1,.7,.3},
|
||||
purple={.5,0,1},
|
||||
lightPurple={.8,.4,1},
|
||||
darkPurple={.3,0,.6},
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.purple},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,0,t)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
frameColor={
|
||||
[0]=color.white,
|
||||
color.green,
|
||||
color.blue,
|
||||
color.purple,
|
||||
color.orange,
|
||||
}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
blockColor={
|
||||
color.red,
|
||||
color.green,
|
||||
color.orange,
|
||||
color.blue,
|
||||
color.purple,
|
||||
color.magenta,
|
||||
color.yellow,
|
||||
color.cyan,
|
||||
color.darkGreen,
|
||||
color.darkGrey,
|
||||
color.grey,
|
||||
color.darkPurple,
|
||||
color.darkRed,
|
||||
color.darkGreen,
|
||||
}
|
||||
clearName={"Single","Double","Triple"}
|
||||
spinName={[0]={}}
|
||||
for i=1,3 do
|
||||
spinName[i]={}
|
||||
for j=1,7 do
|
||||
spinName[i][j]=blockName[j].." spin "..clearName[i]
|
||||
end
|
||||
end
|
||||
for j=1,7 do
|
||||
spinName[0][j]=blockName[j].." spin"
|
||||
end
|
||||
|
||||
miniTitle_pixel={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
"ready","start","win","fail",
|
||||
"button","swipe",
|
||||
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"drop","fall",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"perfectclear",
|
||||
}
|
||||
bgm={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"newera",
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
}
|
||||
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
ready="mode",
|
||||
play=function()
|
||||
gotoScene(gamemode~="custom"and"mode"or"custom")
|
||||
end,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
}
|
||||
|
||||
modeID={
|
||||
"sprint","marathon","zen","infinite","solo","death","tsd","blind",
|
||||
"pctrain","pcchallenge","techmino41","techmino99","gmroll","p2","p3","p4"
|
||||
}
|
||||
modeName={
|
||||
"Sprint","Marathon","Zen","Infinite","1v1","Death","TSD-only","Blind",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","GM roll","2P","3P","4P"
|
||||
}
|
||||
modeInfo={
|
||||
sprint="Clear 40 Lines",
|
||||
marathon="Clear 200 Lines",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
death="Survive under terrible speed",
|
||||
tsd="T-spin-double Only!",
|
||||
blind="Invisible board!",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
gmroll="Who want to be the grand master?",
|
||||
p2="2 players game",
|
||||
p3="3 players game",
|
||||
p4="4 players game",
|
||||
"cruelty",
|
||||
"final",
|
||||
"secret7th",
|
||||
"secret8th",
|
||||
"rockblock",
|
||||
"end",
|
||||
}
|
||||
|
||||
customID={
|
||||
@@ -193,317 +91,284 @@ customID={
|
||||
"target",
|
||||
"freshLimit",
|
||||
"opponent",
|
||||
}--Order
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
}--Key str
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
sequence={"bag","his4","random"},
|
||||
visible={"normal","time","invisible"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
}--number-Val str
|
||||
}
|
||||
customRange={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
wait={1,3,5,7,10,15,20,30,60},
|
||||
fall={1,3,5,7,10,15,20,30,60},
|
||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false},
|
||||
sequence={1,2,3},
|
||||
visible={1,2,3},
|
||||
hold={true,false,true},
|
||||
sequence={"bag7","his4","rnd"},
|
||||
visible={"show","time","fast","none"},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,8,15,1e99},
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
}
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
||||
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
||||
b2bPoint={50,90,150}
|
||||
b2bATK={3,5,8}
|
||||
testScore={[0]=0,[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||
|
||||
spin_n={"spin_1","spin_2","spin_3"}
|
||||
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||
ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11"}
|
||||
atkModeName={"Random","Badges","K.O.s","Attackers"}
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={12,11,10,9,8}
|
||||
death_wait={9,8,7,6,5}
|
||||
death_fall={10,9,8,7,6}
|
||||
pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
pc_lock={55,50,45,40,36,32,30}
|
||||
pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
|
||||
modeID={
|
||||
[0]="custom",
|
||||
"sprint","marathon","master","classic","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
||||
"pctrain","pcchallenge","techmino41","techmino99","drought","hotseat",
|
||||
}
|
||||
modeLevel={
|
||||
sprint={"10L","20L","40L","100L","400L","1000L"},
|
||||
marathon={"EASY","NORMAL","HARD"},
|
||||
master={"LUNATIC","ULTIMATE"},
|
||||
classic={"CTWC"},
|
||||
zen={"NORMAL"},
|
||||
infinite={"NORMAL"},
|
||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
techmino41={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
drought={"NORMAL","MESS"},
|
||||
hotseat={"2P","3P","4P",},
|
||||
custom={"Normal","Puzzle"},
|
||||
}
|
||||
local t,f=true,false
|
||||
blocks={
|
||||
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
||||
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
||||
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},
|
||||
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},
|
||||
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},
|
||||
{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},
|
||||
{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},
|
||||
{[0]={{f,t,t},{t,t,f}},{{t,f},{t,t},{f,t}}},
|
||||
{[0]={{t,t,f},{f,t,t}},{{f,t},{t,t},{t,f}}},
|
||||
{[0]={{t,t,t},{f,f,t}},{{t,t},{t,f},{t,f}},{{t,f,f},{t,t,t}},{{f,t},{f,t},{t,t}}},
|
||||
{[0]={{t,t,t},{t,f,f}},{{t,f},{t,f},{t,t}},{{f,f,t},{t,t,t}},{{t,t},{f,t},{f,t}}},
|
||||
{[0]={{t,t,t},{f,t,f}},{{t,f},{t,t},{t,f}},{{f,t,f},{t,t,t}},{{f,t},{t,t},{f,t}}},
|
||||
{[0]={{t,t},{t,t}},{{t,t},{t,t}}},
|
||||
{[0]={{t,t,t,t}},{{t},{t},{t},{t}}},
|
||||
}
|
||||
scs={
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
|
||||
{[0]={0.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
|
||||
}
|
||||
TRS={
|
||||
[1]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
},--Z/J
|
||||
[2]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
},--S/L
|
||||
[5]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
},
|
||||
[7]={
|
||||
[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
||||
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
||||
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
||||
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
|
||||
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||
[31]={{0,0},{0,-1},{1,0},{-1,0},{0,1}},
|
||||
}
|
||||
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
||||
for i=1,7 do blocks[i+7]=blocks[i]end
|
||||
|
||||
local virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
{320,720-200,6400,80},--moveRight
|
||||
{1280-80,720-200,6400,80},--rotRight
|
||||
{1280-200,720-80,6400,80},--rotLeft
|
||||
{1280-200,720-320,6400,80},--rotFlip
|
||||
{200,720-320,6400,80},--hardDrop
|
||||
{200,720-80,6400,80},--softDrop
|
||||
{1280-320,720-200,6400,80},--hold
|
||||
{1280-80,280,6400,80},--func
|
||||
{80,280,6400,80},--restart
|
||||
},--Farter's set 3
|
||||
{
|
||||
{1280-320,720-200,6400,80},--moveLeft
|
||||
{1280-80,720-200,6400,80},--moveRight
|
||||
{200,720-80,6400,80},--rotRight
|
||||
{80,720-200,6400,80},--rotLeft
|
||||
{200,720-320,6400,80},--rotFlip
|
||||
{1280-200,720-320,6400,80},--hardDrop
|
||||
{1280-200,720-80,6400,80},--softDrop
|
||||
{320,720-200,6400,80},--hold
|
||||
{80,280,6400,80},--func
|
||||
{1280-80,280,6400,80},--restart
|
||||
},--Mirrored farter's set 3
|
||||
{
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
},--Author's set
|
||||
{
|
||||
{1280-400,720-80,6400,80},--moveLeft
|
||||
{1280-80,720-80,6400,80},--moveRight
|
||||
{240,720-80,6400,80},--rotRight
|
||||
{80,720-80,6400,80},--rotLeft
|
||||
{240,720-240,6400,80},--rotFlip
|
||||
{1280-240,720-240,6400,80},--hardDrop
|
||||
{1280-240,720-80,6400,80},--softDrop
|
||||
{1280-80,720-240,6400,80},--hold
|
||||
{80,720-240,6400,80},--func
|
||||
{80,320,6400,80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1200-360,40,1600,40},--moveLeft
|
||||
{1200-280,40,1600,40},--moveRight
|
||||
{1200-520,40,1600,40},--rotRight
|
||||
{1200-600,40,1600,40},--rotLeft
|
||||
{1200-440,40,1600,40},--rotFlip
|
||||
{1200-40,40,1600,40},--hardDrop
|
||||
{1200-120,40,1600,40},--softDrop
|
||||
{1200-200,40,1600,40},--hold
|
||||
{1200-680,40,1600,40},--func
|
||||
{1200-760,40,1600,40},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
|
||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
|
||||
play= {x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
||||
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
},
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||
loadGame(modeSel,levelSel)end},
|
||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
|
||||
},
|
||||
draw={
|
||||
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
||||
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
||||
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
||||
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
||||
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
||||
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
||||
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||
clear= {x=1120,y=640,w=120,h=120, rgb=color.white, code=function()
|
||||
if clearSureTime>0 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||
clearSureTime=0
|
||||
else
|
||||
clearSureTime=50
|
||||
end
|
||||
end},
|
||||
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
||||
},
|
||||
play={
|
||||
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
||||
},
|
||||
pause={
|
||||
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
||||
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
||||
},
|
||||
setting={--Normal setting
|
||||
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||
--1,2
|
||||
{x=245,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||
{x=410,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||
{x=460,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||
{x=625,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||
--3~6
|
||||
{x=245,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=17,right=8},
|
||||
{x=410,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=17,left=7,right=9},
|
||||
{x=460,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=5,down=17,left=8,right=10},
|
||||
{x=625,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=17,left=9,right=14},
|
||||
--7~10
|
||||
{x=870-90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.sfx and"SFX:on"or"SFX:off"end,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||
{x=870+90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.bgm and"BGM:on"or"BGM:off"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,down=13,left=11},
|
||||
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,
|
||||
up=11,down=14,left=6
|
||||
},
|
||||
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
end,
|
||||
up=12,down=15,left=10
|
||||
},
|
||||
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
|
||||
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
|
||||
|
||||
--11~14
|
||||
{x=870,y=340,w=340,h=60,rgb=color.white,t=function()return"frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
||||
|
||||
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down="vib",left="sfx"},
|
||||
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.vib=(setting.vib+1)%5
|
||||
VIB(2)
|
||||
end,up="sfx",down="fullscreen",left="swap"},
|
||||
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,up="vib",down="bgblock",left="bg"},
|
||||
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
end,up="fullscreen",down="frame",left="arrU"},
|
||||
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up=14,down=16},
|
||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
|
||||
--15~18
|
||||
end,up="bgblock",down="control",left="sdarrU"},
|
||||
control={x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,up="sddasD",down="back",right="touch"},
|
||||
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=back},
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
||||
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
{x=450,y=310,w=170,h=80,t="Reset",code=function()
|
||||
end},
|
||||
default={x=450,y=310,w=170,h=80,code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Reset virtualkey
|
||||
end},
|
||||
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
|
||||
end--Default virtualkey
|
||||
defaultSel=defaultSel%5+1
|
||||
end},
|
||||
snap={x=640,y=310,w=170,h=80,code=function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||
end},
|
||||
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
{x=450,y=410,w=170,h=80,t="Icon",code=function()
|
||||
end},
|
||||
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end},
|
||||
{x=830,y=410,w=170,h=80,t="Size",code=function()
|
||||
end},
|
||||
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
end
|
||||
end},
|
||||
end},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
||||
qq={x=980,y=590,w=230,h=60,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
||||
path={x=980,y=590,w=250,h=60,f=30,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
for k,v in pairs(Buttons)do
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
end
|
||||
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
}
|
||||
|
||||
Text={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:farter,teatube,flyz,t830,[all test staff] and YOU!!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
}
|
||||
723
main.lua
@@ -1,77 +1,53 @@
|
||||
lib={
|
||||
gc=love.graphics,
|
||||
kb=love.keyboard,
|
||||
ms=love.mouse,
|
||||
tc=love.touch,
|
||||
tm=love.timer,
|
||||
fs=love.filesystem,
|
||||
wd=love.window,
|
||||
mt=love.math,
|
||||
sys=love.system,
|
||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||
toN,toS=tonumber,tostring
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb=love.mouse,love.keyboard
|
||||
local fs,sys=love.filesystem,love.system
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
math.randomseed(os.time()*626)
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
xOy=love.math.newTransform()
|
||||
focus=true
|
||||
|
||||
system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||
scene=""
|
||||
gamemode=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=150,next=7}
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
ms.setVisible(false)
|
||||
|
||||
Fonts={}
|
||||
local Fonts={}
|
||||
function setFont(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("siyuanhei.otf",s-5)
|
||||
local t=gc.setNewFont("font.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
return Fonts[s]
|
||||
end
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
_20G=false,bone=false,
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
wait=0,fall=0,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=1e99,
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
sequence="bag7",
|
||||
|
||||
block=true,
|
||||
keepVisible=true,visible="show",
|
||||
Fkey=false,puzzle=false,ospin=true,
|
||||
freshLimit=1e99,target=1e99,reach=null,
|
||||
bg="none",bgm="race"
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
@@ -86,610 +62,24 @@ customSel={
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
freshMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
local i,j=nil,0
|
||||
repeat
|
||||
i,j=rnd(7),j+1
|
||||
until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
repeat i=rnd(7)until i~=P.nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,1,2,2,3,3,4,4,5,5,5,6,6,7,7}
|
||||
repeat
|
||||
local i=rem(bag,rnd(#bag))
|
||||
ins(P.nxt,i)
|
||||
ins(P.nb,blocks[i][0])
|
||||
until #bag==0
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
local f=P.cstat.pc%2==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
BGM("race")
|
||||
end,
|
||||
zen=function()
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("infinite")
|
||||
end,
|
||||
infinite=function()
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("infinite")
|
||||
end,
|
||||
gmroll=function()
|
||||
modeEnv={
|
||||
drop=0,
|
||||
lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
_20G=true,
|
||||
visible=0,
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
marathon=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
death=function()
|
||||
modeEnv={
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.death_reach,
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tsd=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
lock=60,
|
||||
sequence=4,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
pctrain=function()
|
||||
modeEnv={
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence=5,
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
Event.newPC()
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
pcchallenge=function()
|
||||
modeEnv={
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
fall=20,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=1e99,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
techmino41=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
royaleMode=true,
|
||||
royale={2,5,10,20},
|
||||
}
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i-48,142*j-130,.19,rnd(15))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i+292,142*j-130,.19,rnd(15))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
techmino99=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
royaleMode=true,
|
||||
royale={2,6,14,30},
|
||||
}
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,7 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=15,21 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,1)--AI
|
||||
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
blind=function()
|
||||
modeEnv={
|
||||
drop=15,
|
||||
lock=30,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
p2=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p3=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p4=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
createPlayer(2,335,150,.5)
|
||||
createPlayer(3,645,150,.5)
|
||||
createPlayer(4,955,150,.5)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={reach=Event.gameover.win}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=40,white
|
||||
sprint=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,320)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Efficiency",-108,472)
|
||||
end,
|
||||
solo=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,320)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(25)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.techrash,-75,350)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(P.gameEnv.target,-75,380)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(P.gameEnv.target,-75,380)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-105,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,400)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.cstat.row,0),-75,250)
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-80,180)
|
||||
mStr(P.ko,-55,220)
|
||||
setFont(25)
|
||||
gc.print("KO",-105,229)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,295)
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-80,180)
|
||||
mStr(P.ko,-55,220)
|
||||
setFont(25)
|
||||
gc.print("KO",-105,229)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,295)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-100,300)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,230)
|
||||
mStr(P.cstat.techrash,-75,350)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.result="WIN"
|
||||
P.b2b=0
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText("WIN","appear",100,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.result=" K.O."
|
||||
P.waiting=1e99
|
||||
P.atking=nil
|
||||
P.b2b=0
|
||||
showText("LOSE","appear",100,nil,true)
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
if #players.alive==1 then
|
||||
ins(players.alive[1].task,Event.task.winTrigger)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
if P.lastRecv.id==1 then
|
||||
throwBadge(P,P.lastRecv,P.badge)
|
||||
end
|
||||
local A=P.lastRecv
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royale[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
players.alive[i].atking=nil
|
||||
end
|
||||
end
|
||||
freshRoyaleTarget()
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
if P.gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText("STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if not(#P.clearing==2 and P.bn==5 and P.spinLast)then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText("Max speed","appear",80,-120)
|
||||
else
|
||||
showText("Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
task={
|
||||
winTrigger=function()
|
||||
Event.gameover.win()
|
||||
return true
|
||||
end,
|
||||
win=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>60 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>60 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
garbagepush=function()
|
||||
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
P.gameEnv.target=P.gameEnv.target+4
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
preField={}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
freeRow={}
|
||||
for i=1,40 do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
--Game system Data
|
||||
|
||||
setting={
|
||||
sfx=true,bgm=true,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
fxs=true,bg=true,
|
||||
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang=1,
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -742,20 +132,39 @@ stat={
|
||||
rotate=0,
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require"toolfunc"
|
||||
require"list"
|
||||
require"class"
|
||||
require"gamefunc"
|
||||
require"ai"
|
||||
require"timer"
|
||||
require"paint"
|
||||
require"call&sys"
|
||||
require"dataList"
|
||||
require"texture"
|
||||
|
||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
loadData()
|
||||
end
|
||||
@@ -763,4 +172,6 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
setting.swap=false
|
||||
end
|
||||
swapLanguage(setting.lang)
|
||||
86
scene.lua
@@ -1,86 +0,0 @@
|
||||
game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
BGM("blank")
|
||||
end--Control settings
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
sel=nil
|
||||
keyssetting=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.stat()
|
||||
scene="stat"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.quit()
|
||||
love.event.quit()
|
||||
end
|
||||
BIN
siyuanhei.otf
94
texture.lua
@@ -1,53 +1,24 @@
|
||||
local N=gc.newImage
|
||||
function C(x,y)
|
||||
local gc=love.graphics
|
||||
local N,c=gc.newImage
|
||||
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||
local function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
return c
|
||||
end
|
||||
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
miniTitle=C(26,14)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#miniTitle_pixel do
|
||||
gc.rectangle("fill",unpack(miniTitle_pixel[i]))
|
||||
end
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
do royaleCtrlPad=C(300,100)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+6)
|
||||
end
|
||||
local blockImg=N("/image/block/1.png")
|
||||
blockSkin,blockSkinmini={},{}
|
||||
for i=1,13 do
|
||||
C(30,30)
|
||||
gc.draw(blockImg,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
C(6,6)
|
||||
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||
blockSkinmini[i]=c
|
||||
end
|
||||
|
||||
do local img=N("/image/block/1.png")
|
||||
blockSkin,blockSkinmini={},{}
|
||||
for i=1,13 do
|
||||
C(30,30)
|
||||
gc.draw(img,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
C(12,12)
|
||||
gc.draw(img,12-12*i,0,nil,.4)
|
||||
blockSkinmini[i]=c
|
||||
end
|
||||
img:release()
|
||||
end
|
||||
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
blockImg:release()
|
||||
|
||||
virtualkeyIcon={}
|
||||
for i=1,10 do
|
||||
@@ -60,8 +31,8 @@ for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for x=1,#b[1]do for y=1,#b do
|
||||
if b[y][x]==1 then
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
@@ -79,25 +50,46 @@ c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
lightBulb=N("/image/mess/lightBulb.png")
|
||||
light=N("/image/mess/light.png")
|
||||
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
x=T(110,"×"),
|
||||
bpm=T(15,"BPM"),
|
||||
kpm=T(15,"KPM"),
|
||||
modeName=T(30),
|
||||
levelName=T(30),
|
||||
next=T(40),
|
||||
hold=T(40),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
203
timer.lua
@@ -1,10 +1,13 @@
|
||||
local wd=love.window
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
Tmr={}
|
||||
function Tmr.load()
|
||||
if loading==1 then
|
||||
loadnum=loadnum+1
|
||||
loadprogress=loadnum/10
|
||||
if loadnum==5 then
|
||||
--require("load_texture")
|
||||
--require("texture")
|
||||
elseif loadnum==10 then
|
||||
loadnum=1
|
||||
loading=2
|
||||
@@ -13,6 +16,7 @@ function Tmr.load()
|
||||
if loadnum<=#bgm then
|
||||
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
||||
bgm[bgm[loadnum]]:setLooping(true)
|
||||
bgm[bgm[loadnum]]:setVolume(0)
|
||||
loadprogress=loadnum/#bgm
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
@@ -42,6 +46,9 @@ function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
@@ -64,11 +71,14 @@ function Tmr.play(dt)
|
||||
rem(FX.badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
for i=1,#virtualkey do
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
PTC.attack[1]:update(dt)
|
||||
PTC.attack[2]:update(dt)
|
||||
PTC.attack[3]:update(dt)
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
@@ -78,44 +88,59 @@ function Tmr.play(dt)
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end--Counting,include pre-das
|
||||
return
|
||||
end--Counting,include pre-das,directy RETURN
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting<=0 then
|
||||
if P.ai and P.waiting==-1 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
if Timer()-P.cstat.point>P.cstat.event then
|
||||
P.cstat.point=Timer()
|
||||
P.cstat.event=P.ai.controlDelay0+rnd(2,10)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
local d=abs(P.moving)-P.gameEnv.das
|
||||
if d>1 then
|
||||
if P.gameEnv.arr>0 then
|
||||
@@ -130,8 +155,8 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
P.downing=P.downing+1
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
P.downing=P.downing+1
|
||||
if d>1 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
@@ -144,93 +169,99 @@ function Tmr.play(dt)
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
while #P.clearing>0 do
|
||||
rem(P.clearing)
|
||||
end
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif P.waiting>0 then
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting<=0 then
|
||||
resetblock()
|
||||
if P.waiting==-1 then resetblock()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>=0 then goto stop end
|
||||
end
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
end
|
||||
else
|
||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
elseif P.b2b1<P.b2b then
|
||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||
else
|
||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||
end
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end--Rows cleared drop
|
||||
if P.counter<40 then
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1
|
||||
if S[1]==0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
if b.t<30 then
|
||||
b.t=b.t+1
|
||||
b.t=b.t+.5
|
||||
end
|
||||
else
|
||||
b.t=b.t+1
|
||||
if b.t==60 then rem(P.bonus,i)end
|
||||
b.t=b.t+b.speed
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
for i=#P.task,1,-1 do
|
||||
if P.task[i]()then rem(P.task,i)end
|
||||
end
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local atk=P.atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
atk.countdown=atk.countdown-garbageSpeed
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
@@ -238,13 +269,15 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=P.fieldBeneath-3 end
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||
if not P.small then
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royale and frame%120==0 then
|
||||
freshRoyaleTarget()
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not wd.isMinimized()and pauseTime<50 then
|
||||
pauseTime=pauseTime+1
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
326
toolfunc.lua
@@ -1,33 +1,30 @@
|
||||
function string.splitS(s,sep)
|
||||
local tm=love.timer
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local setFont=setFont
|
||||
local toN,toS=tonumber,tostring
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t={}
|
||||
repeat
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
ins(t,sub(s,1,i-1))
|
||||
s=sub(s,i+#sep)
|
||||
until #s==0
|
||||
if #s~=0 then goto L end
|
||||
return t
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return nil end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-500,y,1000,"center")
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
if not val then val=0 end
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
t[i]=val or 0
|
||||
t[i]=val
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
for i=1,20 do
|
||||
for i=1,10 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
end
|
||||
end
|
||||
@@ -38,48 +35,55 @@ function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
--Single-usage funcs
|
||||
langName={"中文","English"}
|
||||
local langID={"chi","eng"}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for S,L in next,Buttons do
|
||||
for N,B in next,L do
|
||||
B.alpha=0
|
||||
B.t=text.ButtonText[S][N]
|
||||
end
|
||||
end
|
||||
drawableText.next:set(text.next)
|
||||
drawableText.hold:set(text.hold)
|
||||
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
royaleCtrlPad=gc.newCanvas(300,100)
|
||||
gc.setCanvas(royaleCtrlPad)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
gc.setCanvas()
|
||||
gc.pop()
|
||||
collectgarbage()
|
||||
end
|
||||
--Background animation
|
||||
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_pixel do
|
||||
gc.rectangle("fill",unpack(miniTitle_pixel[i]))
|
||||
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
end
|
||||
end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",150,60,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,300,600)
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
goto quit
|
||||
end
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
@@ -87,41 +91,118 @@ end
|
||||
function SFX(s,v)
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
goto quit
|
||||
end
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
for k,v in pairs(bgm)do v:stop()end
|
||||
if s then bgm[s]:play()end
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=1,#Task do
|
||||
if Task[i].code==Event_task.bgmFadeIn then
|
||||
Task[i].code=Event_task.bgmFadeOut
|
||||
end
|
||||
end
|
||||
if s then
|
||||
newTask(Event_task.bgmFadeIn,nil,s)
|
||||
bgm[s]:play()
|
||||
end
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
style=style or"fade"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
if style~="none"then
|
||||
sysSFX("swipe")
|
||||
end
|
||||
end
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
gamemode=mode
|
||||
gotoScene("play")
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
kb.setKeyRepeat(false)
|
||||
gotoScene("custom")
|
||||
end,
|
||||
ready="mode",
|
||||
play=function()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=function()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
}
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -130,10 +211,57 @@ function back()
|
||||
t()
|
||||
end
|
||||
end
|
||||
function pauseGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
gotoScene("pause","none")
|
||||
end
|
||||
function resumeGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
gotoScene("play","fade")
|
||||
end
|
||||
local dataOpt={
|
||||
"run",
|
||||
"game",
|
||||
"gametime",
|
||||
"piece",
|
||||
"row",
|
||||
"atk",
|
||||
"key",
|
||||
"rotate",
|
||||
"hold",
|
||||
"spin",
|
||||
}
|
||||
local saveOpt={
|
||||
"ghost","center",
|
||||
"grid","swap",
|
||||
"fxs","bg",
|
||||
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
|
||||
"lang",
|
||||
|
||||
"sfx","bgm",
|
||||
"vib",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
}
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
@@ -148,18 +276,11 @@ function loadData()
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t=table.concat({
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
},"\r\n")
|
||||
local t={}
|
||||
for i=1,#dataOpt do
|
||||
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||
end
|
||||
t=table.concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
@@ -167,33 +288,33 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="sfx"or t=="bgm"then
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[01234]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="bgblock"then
|
||||
setting.bgblock=v=="true"
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
@@ -206,29 +327,28 @@ function loadSetting()
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto continue end
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
::continue::
|
||||
::c::
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
elseif t=="virtualkeySwitch"then
|
||||
setting.virtualkeySwitch=v=="true"
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
v=min(max(toN(v)or 100,0),100)
|
||||
setting.frameMul=v
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -249,23 +369,15 @@ function saveSetting()
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keymap=",table.concat(map,"/")),
|
||||
stringPack("keylib=",table.concat(lib,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
stringPack("frameMul=",setting.frameMul),
|
||||
},"\r\n")
|
||||
local t={
|
||||
"keymap="..toS(table.concat(map,"/")),
|
||||
"keylib="..toS(table.concat(lib,"/")),
|
||||
"virtualkey="..toS(table.concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||
end
|
||||
t=table.concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
|
||||