Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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830f0ffbed | ||
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849e5b586e | ||
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f82e979f9c | ||
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c9a3e3ce1b |
BIN
SFX/button.ogg
BIN
SFX/button.ogg
Binary file not shown.
BIN
SFX/swipe.ogg
Normal file
BIN
SFX/swipe.ogg
Normal file
Binary file not shown.
16
ai.lua
16
ai.lua
@@ -51,7 +51,7 @@ function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return end
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for i=1,#bk do for j=1,#bk[1]do
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,f,start)
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@@ -60,7 +60,7 @@ function resetField(f0,f,start)
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goto L
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end
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for i=start,#f0 do
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f[i]=getNewRow()
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f[i]=getNewRow(0)
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for j=1,10 do
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f[i][j]=f0[i][j]
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end
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@@ -69,7 +69,7 @@ end
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow(0)
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local clear=0
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local hole=0
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@@ -117,21 +117,21 @@ function getScore(field,bn,cb,cx,cy)
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+clearScore[clear]*(8+#field)
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-hole*50
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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if mh1>3 then score=score-40-mh1*30 end
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return score
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end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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Tfield[i]=getNewRow(0)
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.curID or P.holdID>0 and P.holdID or P.nextID[1]
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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@@ -142,9 +142,9 @@ function AI_getControls(ctrl)
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow()end
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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end
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end
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528
call&sys.lua
528
call&sys.lua
@@ -1,5 +1,106 @@
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local gc,tm=love.graphics,love.timer
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local ms,kb,tc=love.mouse,love.keyboard,love.touch
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local wd=love.window
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local setFont=setFont
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local Timer=tm.getTime
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local scr=scr
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local xOy=love.math.newTransform()
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local focus=true
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--1st touching ID
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local sceneInit={
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load=function()
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curBG="none"
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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loadTip=text.tips[rnd(#text.tips)]
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end,
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intro=function()
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curBG="none"
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count=0
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BGM("blank")
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end,
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main=function()
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curBG="none"
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collectgarbage()
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end,
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mode=function()
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saveData()
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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curBG="none"
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BGM("blank")
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end,
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custom=function()
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optSel=optSel or 1
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curBG="matrix"
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BGM("blank")
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end,
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draw=function()
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kb.setKeyRepeat(true)
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clearSureTime=0
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pen=1
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sx,sy=1,1
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curBG="none"
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end,
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play=function()
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if needResetGameData then
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resetGameData()
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needResetGameData=nil
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end
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sysSFX("ready")
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end,
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pause=function()
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pauseTime=0
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end,
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setting=function()
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curBG="none"
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end,
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setting2=function()
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curBG="none"
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curBoard=1
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keyboardSet=1
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joystickSet=1
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keyboardSetting=false
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joystickSetting=false
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end,--Control settings
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setting3=function()
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curBG="game1"
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defaultSel=1
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sel=nil
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snapLevel=1
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end,--Touch setting
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help=function()
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curBG="none"
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end,
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stat=function()
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curBG="none"
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end,
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quit=function()
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love.event.quit()
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end,
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}
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BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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local BGblock={tm=150,next=7,ct=0}
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local function getNewBlock()
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BGblock.ct=BGblock.ct+1
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if BGblock.ct==17 then BGblock.ct=1 end
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local t=BGblockList[BGblock.ct]
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t.bn,t.size=BGblock.next,2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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BGblock.next=BGblock.next%7+1
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return t
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end
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local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
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function onVirtualkey(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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local d2,nearest,distance
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for K=1,#virtualkey do
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local b=virtualkey[K]
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@@ -54,6 +155,125 @@ function mouseDown.intro(x,y,k)
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gotoScene("main")
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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end
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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mouseMove={}
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function mouseMove.draw(x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy and ms.isDown(1,2)then
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preField[sy][sx]=ms.isDown(1)and pen or 0
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end
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end
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function mouseMove.setting3(x,y,dx,dy)
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if sel and ms.isDown(1)then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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mouseUp={}
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function mouseUp.setting3(x,y,k)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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wheelmoved={}
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function wheelmoved.draw(x,y)
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if y<0 then
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pen=pen+1
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if pen==8 then pen=9 elseif pen==14 then pen=0 end
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else
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pen=pen-1
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if pen==8 then pen=7 elseif pen==-1 then pen=13 end
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end
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end
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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touchDown={}
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function touchDown.intro(id,x,y)
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gotoScene("main")
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end
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function touchDown.draw(id,x,y)
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end
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function touchDown.setting3(id,x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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function touchDown.play(id,x,y)
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t,players[1])
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end
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end
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end
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touchUp={}
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function touchUp.setting3(id,x,y)
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if sel then
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x,y=xOy:inverseTransformPoint(x,y)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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end
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function touchUp.play(id,x,y)
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t,players[1])
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||||
end
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end
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||||
end
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touchMove={}
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function touchMove.setting3(id,x,y,dx,dy)
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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function touchMove.draw(id,x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy then
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||||
preField[sy][sx]=pen
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||||
end
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||||
end
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function touchMove.play(id,x,y,dx,dy)
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if setting.virtualkeySwitch then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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||||
for i=1,#l do
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||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
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||||
end
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||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
end
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||||
end
|
||||
keyDown={}
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||||
function keyDown.intro(key)
|
||||
if key=="escape"then
|
||||
@@ -100,12 +320,42 @@ function keyDown.custom(key)
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||||
optSel=optSel%#customID+1
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||||
elseif key=="up"then
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||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="d"then
|
||||
gotoScene("draw")
|
||||
elseif key=="return"then
|
||||
loadGame(0,1)
|
||||
elseif key=="space"then
|
||||
loadGame(0,2)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.draw(key)
|
||||
if key=="delete"then
|
||||
Buttons.draw.clear.code()
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
if not sx then sx=1 end
|
||||
if not sy then sy=1 end
|
||||
if key=="up"and sy<20 then sy=sy+1
|
||||
elseif key=="down"and sy>1 then sy=sy-1
|
||||
elseif key=="left"and sx>1 then sx=sx-1
|
||||
elseif key=="right"and sx<10 then sx=sx+1
|
||||
end
|
||||
if kb.isDown("space")then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="space"then
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="backspace"then
|
||||
pen=0
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
else
|
||||
pen=find("123qwea#sdzxc",key)or pen
|
||||
end
|
||||
end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
if keyboardSetting then
|
||||
@@ -136,7 +386,7 @@ function keyDown.setting2(key)
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"then back()return end
|
||||
if key=="escape"then pauseGame()end
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
@@ -150,6 +400,13 @@ function keyDown.play(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
function keyDown.pause(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
elseif key=="return"or key=="space"then
|
||||
resumeGame()
|
||||
end
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
@@ -243,20 +500,37 @@ function gamepadUp.play(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
|
||||
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y,0,0)
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
for N,B in next,Buttons[scene]do
|
||||
if mouseMove[scene]then
|
||||
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
@@ -265,28 +539,12 @@ function love.mousemoved(x,y,dx,dy,t)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
else
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
if t then return end
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseUp[scene]then
|
||||
mouseUp[scene](mx,my,k)
|
||||
end
|
||||
end
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
@@ -295,33 +553,18 @@ end
|
||||
function love.touchpressed(id,x,y)
|
||||
if not touching then
|
||||
touching=id
|
||||
love.mousemoved(x,y)
|
||||
love.mousemoved(x,y,0,0)
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"then
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
elseif scene=="intro"then
|
||||
gotoScene("main")
|
||||
if touchDown[scene]then
|
||||
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
@@ -330,59 +573,41 @@ function love.touchreleased(id,x,y)
|
||||
Buttons.sel=nil
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
elseif scene=="setting3"and sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
if touchUp[scene]then
|
||||
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if touchMove[scene]then
|
||||
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
if i=="f8"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
Event_gameover.lose()
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
for k,B in next,Buttons[scene]do
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
end
|
||||
elseif i=="s"then
|
||||
print(scr.x,scr.y,scr.w,scr.h,scr.k)
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
if i=="left"then B.x=B.x-10
|
||||
@@ -420,17 +645,34 @@ function love.gamepadreleased(joystick,i)
|
||||
end
|
||||
end
|
||||
--[[
|
||||
function love.joystickpressed(js,k)
|
||||
|
||||
end
|
||||
function love.joystickaxis(js,axis,val)
|
||||
|
||||
end
|
||||
function love.joystickhat(js,hat,dir)
|
||||
|
||||
end
|
||||
function love.joystickpressed(js,k)end
|
||||
function love.joystickaxis(js,axis,valend
|
||||
function love.joystickhat(js,hat,dirend
|
||||
function love.sendData(data)end
|
||||
function love.receiveData(id,data)end
|
||||
]]
|
||||
|
||||
function love.lowmemory()
|
||||
collectgarbage()
|
||||
end
|
||||
function love.resize(w,h)
|
||||
if w>=h then scr.w,scr.h=w,h
|
||||
else scr.w,scr.h=h,w
|
||||
end
|
||||
scr.r=h/w
|
||||
if h/w>=.5625 then
|
||||
scr.k=w/1280
|
||||
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||
else
|
||||
scr.k=h/720
|
||||
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||
end
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.focus(f)
|
||||
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||
end
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
@@ -444,10 +686,10 @@ function love.update(dt)
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
if setting.bgblock then
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
BGblock.tm=BGblock.tm-1
|
||||
if BGblock.tm==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
BGblock.tm=rnd(20,30)
|
||||
end
|
||||
end
|
||||
if sceneSwaping then
|
||||
@@ -457,7 +699,6 @@ function love.update(dt)
|
||||
B.alpha=0
|
||||
end--Reset buttons' alpha
|
||||
scene=sceneSwaping.tar
|
||||
BGM("blank")
|
||||
sceneInit[scene]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
@@ -472,21 +713,15 @@ function love.update(dt)
|
||||
end
|
||||
updateButton()
|
||||
end
|
||||
function love.sendData(data)
|
||||
return
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return
|
||||
end
|
||||
function love.draw()
|
||||
gc.clear()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
if b[i][j]then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end
|
||||
@@ -497,7 +732,7 @@ function love.draw()
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)
|
||||
@@ -505,79 +740,46 @@ function love.draw()
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
if wh/ww>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
||||
elseif wh/ww<.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
||||
end
|
||||
if scr.r==.5625 then goto L end
|
||||
if scr.r>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,scr.w*9/16-scr.h)
|
||||
gc.rectangle("fill",0,720,1280,scr.h-scr.w*9/16)
|
||||
else
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,scr.h*16/9-scr.w,720)
|
||||
gc.rectangle("fill",1280,0,scr.w-scr.h*16/9,720)
|
||||
end
|
||||
::L::
|
||||
setFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode then
|
||||
gc.print(gcinfo(),5,680)
|
||||
gc.print(freeRow and #freeRow or 0,5,660)
|
||||
gc.print(#freeRow or 0,5,660)
|
||||
end
|
||||
end
|
||||
function love.resize(w,h)
|
||||
if w>=h then ww,wh=w,h
|
||||
else ww,wh=h,w
|
||||
end
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
math.randomseed(os.time()*626)
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
if love[name]then love[name](a,b,c,d,e,f)end
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
if not(wd.hasFocus()or keeprun)then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.5)
|
||||
if wd.hasFocus()then
|
||||
tm.step()
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
::L::if Timer()-frameT<1/60 then goto L end
|
||||
frameT=Timer()
|
||||
tm.sleep(.001)
|
||||
end
|
||||
end
|
||||
@@ -9,7 +9,6 @@ function newTask(code,P,data)
|
||||
setmetatable(obj,metatable_task)
|
||||
ins(Task,obj)
|
||||
end
|
||||
|
||||
function clearTask(opt)
|
||||
if opt=="all"then
|
||||
while Task[1]do
|
||||
|
||||
4
conf.lua
4
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.12"
|
||||
W.title="Techmino V0.7.16"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
@@ -17,7 +17,7 @@ function love.conf(t)
|
||||
W.resizable=true
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.fullscreen=X
|
||||
W.vsync=0--0 to set ∞fps
|
||||
W.vsync=0--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
|
||||
761
dataList.lua
761
dataList.lua
File diff suppressed because it is too large
Load Diff
514
gamefunc.lua
514
gamefunc.lua
@@ -1,13 +1,177 @@
|
||||
local blockPos={4,4,4,4,4,5,4}
|
||||
local renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
local b2bPoint={50,100,180}
|
||||
local b2bATK={3,5,8}
|
||||
local testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||
local visible_opt={show=1e99,time=300,fast=20,none=5}
|
||||
local reAtk={0,0,1,1,1,2,2,3,3}
|
||||
local reDef={0,1,1,2,3,3,4,4,5}
|
||||
local spin_n={"spin_1","spin_2","spin_3"}
|
||||
local clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||
local ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
||||
|
||||
local scs={
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
|
||||
{[0]={0.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
|
||||
}
|
||||
local TRS={
|
||||
[1]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,1},{-1,0},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
},--Z/J
|
||||
[2]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,1},{1,0},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
},--S/L
|
||||
[5]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
},
|
||||
[7]={
|
||||
[01]={{0,0},{0,1},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||
[03]={{0,0},{0,1},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{-1,-2},{2,1},{0,2}},
|
||||
[30]={{0,0},{-2,0},{1,0},{1,-2},{-2,1},{0,2}},
|
||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[32]={{0,0},{1,0},{-2,0},{1,-2},{-2,-1}},
|
||||
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
||||
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||
[31]={{0,0},{1,0},{-1,0}},
|
||||
}
|
||||
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||
|
||||
local freshMethod={
|
||||
bag7=function()
|
||||
if #P.next<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
::L::
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
his4=function()
|
||||
if #P.next<6 then
|
||||
local j,i=0
|
||||
::L::
|
||||
i,j=rnd(7),j+1
|
||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
||||
newNext(i)
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end
|
||||
end,
|
||||
rnd=function()
|
||||
local i
|
||||
::L::
|
||||
i=rnd(7)
|
||||
if i==P.next[5]then goto L end
|
||||
newNext(i)
|
||||
end,--random
|
||||
pc=function()
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.event==1
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
newNext(b)
|
||||
end
|
||||
P.cstat.event=(P.cstat.event+1)%2
|
||||
end
|
||||
end,
|
||||
drought1=function()
|
||||
if #P.next<6 then
|
||||
local bag={1,2,3,4,5,6}
|
||||
::L::
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
drought2=function()
|
||||
if #P.next<6 then
|
||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||
::L::
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
}
|
||||
local shadeColor={
|
||||
{1,0,0,.3},
|
||||
{0,1,0,.3},
|
||||
{1,.5,0,.3},
|
||||
{0,0,1,.3},
|
||||
{1,0,1,.3},
|
||||
{1,1,0,.3},
|
||||
{0,1,1,.3},
|
||||
}
|
||||
local function createShade(x1,y1,x2,y2)--x1<x2,y1>y2
|
||||
if not P.small and P.showTime>=20 and setting.fxs and y1>=y2 then
|
||||
ins(P.shade,{5,P.cur.color,x1,y1,x2,y2})
|
||||
end
|
||||
end
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level,modeName=text.modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
||||
gotoScene("play")
|
||||
curMode={id=modeID[mode],lv=level}
|
||||
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
|
||||
drawableText.modeName:set(text.modeName[mode])
|
||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||
needResetGameData=true
|
||||
gotoScene("play","deck")
|
||||
end
|
||||
function resetGameData()
|
||||
frame=0
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
|
||||
if players then
|
||||
for _,P in next,players do if P.id then
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
end end
|
||||
end
|
||||
players={alive={}}human=0
|
||||
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
||||
loadmode[curMode.id]()
|
||||
@@ -37,12 +201,11 @@ function resetGameData()
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
|
||||
freeRow={}
|
||||
collectgarbage()
|
||||
for i=1,30*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
local p=60*#players
|
||||
while freeRow[p]do
|
||||
rem(freeRow)
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function gameStart()
|
||||
sysSFX("start")
|
||||
@@ -68,6 +231,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.size=P.size*5
|
||||
else
|
||||
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
||||
P.absFieldPos={P.x+150*P.size,P.y+60*P.size}
|
||||
end
|
||||
|
||||
if AIspeed then
|
||||
@@ -112,17 +276,18 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.gameEnv[k]=v
|
||||
end
|
||||
end--reset current game settings
|
||||
|
||||
P.curBlock,P.curID,P.curColor,P.curName={{}},1,0,0
|
||||
P.cur={bk={{}},id=0,color=0,name=0}
|
||||
P.sc,P.dir,P.r,P.c={0,0},0,0,0
|
||||
P.curX,P.curY,P.y_img=0,0,0
|
||||
P.holdBlock,P.holdID,P.holdColor,P.holdName={{}},0,0,0
|
||||
P.hold={bk={{}},id=0,color=0,name=0}
|
||||
P.holded=false
|
||||
P.nextID,P.nextBlock,P.nextColor,P.nextName={},{},{},{}
|
||||
P.next={}
|
||||
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
P.spinLast,P.lastClear=false,nil
|
||||
|
||||
P.his={rnd(7),rnd(7),rnd(7),rnd(7)}
|
||||
local s=P.gameEnv.sequence
|
||||
if s=="bag7"or s=="his4"then
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
@@ -148,19 +313,20 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
|
||||
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nextID[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.next.id[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
end
|
||||
|
||||
P.showTime=visible_opt[P.gameEnv.visible]
|
||||
P.keepVisible=P.gameEnv.visible=="show"
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
P.waiting,P.falling=-1,-1
|
||||
P.clearing={}
|
||||
P.fieldBeneath=0
|
||||
|
||||
P.combo=0
|
||||
P.b2b=0
|
||||
P.combo,P.b2b=0,0
|
||||
P.shade,P.b2b1={},0
|
||||
|
||||
P.endCounter=0
|
||||
P.counter=0
|
||||
@@ -173,35 +339,48 @@ function showText(P,text,type,font,dy,spd,inf)
|
||||
end
|
||||
end
|
||||
function garbageSend(S,R,send,time)
|
||||
local pos=rnd(10)
|
||||
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
||||
R.lastRecv=S
|
||||
if R.atkBuffer.sum<20 then
|
||||
send=min(send,20-R.atkBuffer.sum)
|
||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=min(int(send^.69),5)})
|
||||
ins(R.atkBuffer,{
|
||||
pos=rnd(10),
|
||||
amount=send,
|
||||
countdown=time,
|
||||
cd0=time,
|
||||
time=0,
|
||||
sent=false,
|
||||
lv=min(int(send^.69),5),
|
||||
})
|
||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||
end
|
||||
end
|
||||
function garbageRelease()
|
||||
local t=P.showTime*2
|
||||
for i=1,#P.atkBuffer do
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown<=0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,getNewRow(8+atk.lv))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
for k=1,#atk do
|
||||
P.field[1][atk[k]]=0
|
||||
end
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
||||
atk.sent=true
|
||||
atk.time=0
|
||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||
local A=P.atkBuffer[i]
|
||||
if not A.sent and A.countdown<=0 then
|
||||
garbageRise(8+A.lv,A.amount,A.pos)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-A.amount
|
||||
A.sent=true
|
||||
A.time=0
|
||||
end
|
||||
end
|
||||
end
|
||||
function garbageRise(color,amount,pos)
|
||||
local t=P.showTime*2
|
||||
for _=1,amount do
|
||||
ins(P.field,1,getNewRow(color))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
P.field[1][pos]=0
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+amount*30
|
||||
P.curY,P.y_img=P.curY+amount,P.y_img+amount
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=P.clearing[i]+amount
|
||||
end
|
||||
if #P.field>40 then Event_gameover.lose()end
|
||||
end
|
||||
function createBeam(S,R,lv)--Player id
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
@@ -352,16 +531,19 @@ function royaleLevelup()
|
||||
end
|
||||
end
|
||||
function freshgho()
|
||||
P.y_img=min(#P.field+1,P.curY)
|
||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||
::L::if not ifoverlap(P.curBlock,P.curX,P.curY-1)then
|
||||
P.curY=P.curY-1
|
||||
::L::if not ifoverlap(P.cur.bk,P.curX,P.y_img-1)then
|
||||
P.y_img=P.y_img-1
|
||||
P.spinLast=false
|
||||
goto L
|
||||
end
|
||||
P.y_img=P.curY
|
||||
if P.curY>P.y_img then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
P.curY=P.y_img
|
||||
end
|
||||
else
|
||||
P.y_img=P.curY>#P.field+1 and #P.field+1 or P.curY
|
||||
::L::if not ifoverlap(P.curBlock,P.curX,P.y_img-1)then
|
||||
::L::if not ifoverlap(P.cur.bk,P.curX,P.y_img-1)then
|
||||
P.y_img=P.y_img-1
|
||||
goto L
|
||||
end
|
||||
@@ -379,7 +561,7 @@ function ifoverlap(bk,x,y)
|
||||
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
||||
if y>#P.field then return end
|
||||
for i=1,#bk do for j=1,#bk[1]do
|
||||
if P.field[y+i-1]and bk[i][j]>0 and P.field[y+i-1][x+j-1]>0 then return true end
|
||||
if P.field[y+i-1]and bk[i][j]and P.field[y+i-1][x+j-1]>0 then return true end
|
||||
end end
|
||||
end
|
||||
function ckfull(i)
|
||||
@@ -410,79 +592,32 @@ function solid(x,y)
|
||||
return P.field[y][x]>0
|
||||
end
|
||||
function newNext(n)
|
||||
ins(P.nextBlock,blocks[n][0])
|
||||
ins(P.nextID,n)
|
||||
ins(P.nextColor,P.gameEnv.bone and 8 or n)
|
||||
ins(P.nextName,n)
|
||||
ins(P.next,{bk=blocks[n][0],id=n,color=P.gameEnv.bone and 8 or n,name=n})
|
||||
end
|
||||
function resetblock()
|
||||
P.spinLast=false
|
||||
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
||||
P.holded,P.spinLast=false,false
|
||||
P.cur=rem(P.next,1)
|
||||
P.freshNext()
|
||||
P.holded=false
|
||||
P.sc,P.dir=scs[P.curID][0],0--spin center/direction
|
||||
P.r,P.c=#P.curBlock,#P.curBlock[1]--row/column
|
||||
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.sc,P.dir=scs[P.cur.id][0],0--spin center/direction
|
||||
P.r,P.c=#P.cur.bk,#P.cur.bk[1]--row/column
|
||||
P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
|
||||
if P.keyPressing[8]then hold(true)end
|
||||
if P.keyPressing[3]then spin(1,true)end
|
||||
if P.keyPressing[4]then spin(-1,true)end
|
||||
if P.keyPressing[5]then spin(2,true)end
|
||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
||||
P.curX=P.curX+sgn(P.moving)
|
||||
end
|
||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.cur.bk,P.curX+(P.moving>0 and 1 or -1),P.curY)then
|
||||
P.curX=P.curX+(P.moving>0 and 1 or -1)
|
||||
end--Initial SYSs
|
||||
|
||||
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||
freshgho()
|
||||
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||
end
|
||||
function pressKey(i,p)
|
||||
P=p
|
||||
P.keyPressing[i]=true
|
||||
if P.id==1 then
|
||||
virtualkeyDown[i]=true
|
||||
virtualkeyPressTime[i]=10
|
||||
end
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif P.alive then
|
||||
if P.control and P.waiting<=0 then
|
||||
act[actName[i]]()
|
||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||
elseif i==9 and not setting.swap then
|
||||
P.atkMode=P.atkMode<3 and P.atkMode+2 or 5-P.atkMode
|
||||
elseif P.keyPressing[9]and setting.swap then
|
||||
if i==1 then
|
||||
P.atkMode=1
|
||||
changeAtk(P,randomTarget(P))
|
||||
elseif i==2 then
|
||||
P.atkMode=2
|
||||
elseif i==6 then
|
||||
P.atkMode=3
|
||||
elseif i==7 then
|
||||
P.atkMode=4
|
||||
end
|
||||
else
|
||||
if i==1 then
|
||||
P.moving=-1
|
||||
elseif i==2 then
|
||||
P.moving=1
|
||||
end
|
||||
end
|
||||
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
||||
P.cstat.key=P.cstat.key+1
|
||||
if P.id==1 then stat.key=stat.key+1 end
|
||||
end
|
||||
--ins(rec,{i,frame})
|
||||
end
|
||||
function releaseKey(i,p)
|
||||
p.keyPressing[i]=false
|
||||
if p.id==1 then virtualkeyDown[i]=false end
|
||||
-- if recording then ins(rec,{-i,frame})end
|
||||
end
|
||||
function spin(d,ifpre)
|
||||
local idir=(P.dir+d)%4
|
||||
if P.curID==6 then
|
||||
if P.cur.id==6 then
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or"rotate")
|
||||
if P.gameEnv.ospin and P.freshTime>10 then
|
||||
@@ -510,16 +645,16 @@ function spin(d,ifpre)
|
||||
end
|
||||
goto E
|
||||
::T::
|
||||
P.curID=5
|
||||
P.curBlock=blocks[5][0]
|
||||
P.cur.id=5
|
||||
P.cur.bk=blocks[5][0]
|
||||
P.sc=scs[5][0]
|
||||
P.r,P.c,P.dir=2,3,0
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
goto E
|
||||
::I::
|
||||
P.curID=7
|
||||
P.curBlock=blocks[7][2]
|
||||
P.cur.id=7
|
||||
P.cur.bk=blocks[7][2]
|
||||
P.sc=scs[7][2]
|
||||
P.r,P.c,P.dir=1,4,2
|
||||
P.spinLast=3
|
||||
@@ -527,12 +662,12 @@ function spin(d,ifpre)
|
||||
end
|
||||
::E::return
|
||||
end
|
||||
local icb=blocks[P.curID][idir]
|
||||
local isc=scs[P.curID][idir]
|
||||
local icb=blocks[P.cur.id][idir]
|
||||
local isc=scs[P.cur.id][idir]
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=P.curX+P.sc[2]-isc[2],P.curY+P.sc[1]-isc[1]
|
||||
local t--succssful test id
|
||||
local iki=TRS[P.curID][P.dir*10+idir]
|
||||
local iki=TRS[P.cur.id][P.dir*10+idir]
|
||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
@@ -542,40 +677,39 @@ function spin(d,ifpre)
|
||||
end
|
||||
goto fail
|
||||
::spin::
|
||||
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
P.curX,P.curY,P.dir=ix,iy,idir
|
||||
P.sc,P.curBlock=scs[P.curID][idir],icb
|
||||
P.sc,P.cur.bk=scs[P.cur.id][idir],icb
|
||||
P.r,P.c=ir,ic
|
||||
P.spinLast=t==2 and testScore[-d]or 2
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(P.curBlock,P.curX,P.curY+1)and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||
if id==1 then
|
||||
SFX(ifpre and"prerotate"or ifoverlap(P.cur.bk,P.curX,P.curY+1)and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||
if P.id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
::fail::
|
||||
end
|
||||
function hold(ifpre)
|
||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
||||
if not P.holded and P.waiting==-1 and P.gameEnv.hold then
|
||||
P.holded=P.gameEnv.oncehold
|
||||
P.holdID,P.curID=P.curID,P.holdID
|
||||
P.holdBlock,P.curBlock=blocks[P.holdID][0],P.holdBlock
|
||||
P.holdColor,P.curColor=P.curColor,P.holdColor
|
||||
P.holdName,P.curName=P.curName,P.holdName
|
||||
if P.curID==0 then
|
||||
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
||||
P.cur,P.hold=P.hold,P.cur
|
||||
P.hold.bk=blocks[P.hold.id][0]
|
||||
if P.cur.id==0 then
|
||||
P.cur=rem(P.next,1)
|
||||
P.freshNext()
|
||||
end
|
||||
P.sc,P.dir=scs[P.curID][0],0
|
||||
P.r,P.c=#P.curBlock,#P.curBlock[1]
|
||||
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.sc,P.dir=scs[P.cur.id][0],0
|
||||
P.r,P.c=#P.cur.bk,#P.cur.bk[1]
|
||||
P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
|
||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
||||
P.curX=P.curX+sgn(P.moving)
|
||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.cur.bk,P.curX+(P.moving>0 and 1 or -1),P.curY)then
|
||||
P.curX=P.curX+(P.moving>0 and 1 or -1)
|
||||
end
|
||||
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,max(P.freshTime-5,0)
|
||||
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
if P.id==1 then
|
||||
@@ -589,7 +723,7 @@ function drop()
|
||||
P.waiting=P.gameEnv.wait
|
||||
local dospin=0
|
||||
if P.spinLast then
|
||||
if P.curID<6 then
|
||||
if P.cur.id<6 then
|
||||
local x,y=P.curX+P.sc[2]-1,P.curY+P.sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
@@ -597,12 +731,10 @@ function drop()
|
||||
if c==0 then goto NTC end
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=dospin+1
|
||||
end
|
||||
if c>2 then dospin=dospin+1 end
|
||||
end--Three point
|
||||
::NTC::
|
||||
if P.curID~=6 and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and ifoverlap(P.curBlock,P.curX,P.curY+1)then
|
||||
if P.cur.id~=6 and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and ifoverlap(P.cur.bk,P.curX,P.curY+1)then
|
||||
dospin=dospin+2
|
||||
end--Immobile
|
||||
end
|
||||
@@ -621,7 +753,7 @@ function drop()
|
||||
elseif dospin<2 then
|
||||
dospin=false
|
||||
elseif dospin==2 then
|
||||
mini=P.curID<6 and cc<3 and cc<P.r
|
||||
mini=P.cur.id<6 and cc<3 and cc<P.r
|
||||
end
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
@@ -646,14 +778,14 @@ function drop()
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if P.b2b>1000 then
|
||||
showText(P,text.b3b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
||||
showText(P,text.b3b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=40 then
|
||||
showText(P,text.b2b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
||||
showText(P,text.b2b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||
csend=b2bATK[cc]
|
||||
else
|
||||
showText(P,text.spin[P.curName]..text.clear[cc],"spin",50,-30)
|
||||
showText(P,text.spin[P.cur.name]..text.clear[cc],"spin",50,-30)
|
||||
csend=2*cc
|
||||
end
|
||||
sendTime=20+csend*20
|
||||
@@ -665,7 +797,7 @@ function drop()
|
||||
else
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
P.lastClear=P.curID*10+cc
|
||||
P.lastClear=P.cur.id*10+cc
|
||||
if P.id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
@@ -680,23 +812,22 @@ function drop()
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(P,text.spin[P.curName],"appear",50,-30)
|
||||
showText(P,text.spin[P.cur.name],"appear",50,-30)
|
||||
SFX("spin_0")
|
||||
P.b2b=P.b2b+20
|
||||
end
|
||||
end
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,text.PC,"flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
csend=min(csend,4)+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
sendTime=sendTime+60
|
||||
if P.cstat.row>4 then P.b2b=1200 end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
P.lastClear=P.curID*10+5
|
||||
P.lastClear=P.cur.id*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
if P.combo>2 then
|
||||
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
end
|
||||
@@ -787,15 +918,59 @@ end
|
||||
function lock()
|
||||
for i=1,P.r do
|
||||
local y=P.curY+i-1
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(0),getNewRow(0)end
|
||||
for j=1,P.c do
|
||||
if P.curBlock[i][j]~=0 then
|
||||
P.field[y][P.curX+j-1]=P.curColor
|
||||
if P.cur.bk[i][j]then
|
||||
P.field[y][P.curX+j-1]=P.cur.color
|
||||
P.visTime[y][P.curX+j-1]=P.showTime
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function pressKey(i,p)
|
||||
P=p
|
||||
P.keyPressing[i]=true
|
||||
if P.id==1 then
|
||||
virtualkeyDown[i]=true
|
||||
virtualkeyPressTime[i]=10
|
||||
end
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif P.alive then
|
||||
if P.control and P.waiting==-1 then
|
||||
act[actName[i]]()
|
||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||
elseif i==9 and not setting.swap then
|
||||
P.atkMode=P.atkMode<3 and P.atkMode+2 or 5-P.atkMode
|
||||
elseif P.keyPressing[9]and setting.swap then
|
||||
if i==1 then
|
||||
P.atkMode=1
|
||||
changeAtk(P,randomTarget(P))
|
||||
elseif i==2 then
|
||||
P.atkMode=2
|
||||
elseif i==6 then
|
||||
P.atkMode=3
|
||||
elseif i==7 then
|
||||
P.atkMode=4
|
||||
end
|
||||
else
|
||||
if i==1 then
|
||||
P.moving=-1
|
||||
elseif i==2 then
|
||||
P.moving=1
|
||||
end
|
||||
end
|
||||
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
||||
P.cstat.key=P.cstat.key+1
|
||||
if P.id==1 then stat.key=stat.key+1 end
|
||||
end
|
||||
--ins(rec,{i,frame})
|
||||
end
|
||||
function releaseKey(i,p)
|
||||
p.keyPressing[i]=false
|
||||
if p.id==1 then virtualkeyDown[i]=false end
|
||||
-- if recording then ins(rec,{-i,frame})end
|
||||
end
|
||||
act={
|
||||
moveLeft=function(auto)
|
||||
if P.keyPressing[9]and setting.swap then
|
||||
@@ -804,7 +979,7 @@ act={
|
||||
if not auto then
|
||||
P.moving=-1
|
||||
end
|
||||
if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
||||
if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
@@ -820,7 +995,7 @@ act={
|
||||
if not auto then
|
||||
P.moving=1
|
||||
end
|
||||
if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
||||
if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
P.curX=P.curX+1
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
@@ -830,19 +1005,21 @@ act={
|
||||
end
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
rotLeft=function()spin(3)end,
|
||||
rotLeft=function()spin(-1)end,
|
||||
rotFlip=function()spin(2)end,
|
||||
hardDrop=function()
|
||||
if P.keyPressing[9]and setting.swap then
|
||||
changeAtkMode(3)
|
||||
else
|
||||
if P.waiting<=0 then
|
||||
if P.curY~=P.y_img then
|
||||
if P.waiting==-1 then
|
||||
if P.curY-P.y_img>0 then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
P.curY=P.y_img
|
||||
P.spinLast=false
|
||||
SFX("drop")
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
P.lockDelay=-1
|
||||
drop()
|
||||
end
|
||||
end
|
||||
@@ -859,32 +1036,48 @@ act={
|
||||
end
|
||||
end,
|
||||
hold=function()hold()end,
|
||||
swap=function()
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#P.keyPressing do
|
||||
if P.keyPressing[i]then
|
||||
P.keyPressing[i]=false
|
||||
func=function()
|
||||
if modeEnv.Fkey then
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#P.keyPressing do
|
||||
if P.keyPressing[i]then
|
||||
P.keyPressing[i]=false
|
||||
end
|
||||
end
|
||||
if setting.swap then
|
||||
P.keyPressing[9]=true
|
||||
else
|
||||
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
end
|
||||
if setting.swap then
|
||||
P.keyPressing[9]=true
|
||||
else
|
||||
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
if curMode.id=="custom"and curMode.lv==2 and#P.field>0 then
|
||||
for y=1,#P.field do
|
||||
for x=1,10 do
|
||||
local a,b=preField[y][x],P.field[y][x]
|
||||
if a==0 and b>0 or a<8 and a~=b or a>7 and b==0 then return end
|
||||
end
|
||||
end
|
||||
Event_gameover.win()
|
||||
end
|
||||
else
|
||||
P.keyPressing[9]=false
|
||||
end
|
||||
end,
|
||||
restart=function()
|
||||
clearTask("play")
|
||||
resetGameData()
|
||||
frame=30
|
||||
end,
|
||||
insDown=function()if P.curY~=P.y_img then P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insDown=function()
|
||||
if P.curY~=P.y_img then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false
|
||||
end
|
||||
end,
|
||||
insLeft=function()
|
||||
local x0=cx
|
||||
::L::if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
||||
::L::if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
createShade(P.curX+1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
@@ -892,8 +1085,9 @@ act={
|
||||
end,
|
||||
insRight=function()
|
||||
local x0=cx
|
||||
::L::if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
||||
::L::if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
P.curX=P.curX+1
|
||||
createShade(P.curX-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/virtualkey/func.png
Normal file
BIN
image/virtualkey/func.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 370 B |
Binary file not shown.
|
Before Width: | Height: | Size: 300 B |
@@ -21,6 +21,7 @@ return{
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
@@ -42,7 +43,7 @@ return{
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关"},
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
@@ -52,12 +53,12 @@ return{
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",
|
||||
joystick="手柄",
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
@@ -84,17 +85,26 @@ return{
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
loadTip="真在加载,不只是动画!",
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"请勿在上课时游玩本游戏!",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -145,17 +155,42 @@ return{
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
play={
|
||||
back="返回",
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
@@ -192,4 +227,4 @@ return{
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}--中文→
|
||||
}--中文
|
||||
@@ -21,6 +21,7 @@ return{
|
||||
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
@@ -42,7 +43,7 @@ return{
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
hold={"ON","OFF","FREE"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
@@ -52,12 +53,12 @@ return{
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",
|
||||
joystick="Joystick",
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
@@ -84,17 +85,26 @@ return{
|
||||
hotseat="",
|
||||
},
|
||||
|
||||
loadTip="not animation,real loading!",
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Not animation,real loading!",
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin Techrash?"
|
||||
"O spin triple?",
|
||||
"You can play with any input device!",
|
||||
"Miya:Nya!",
|
||||
"225238922,Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G is a brand new game rule",
|
||||
"Do not play this game in class!",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
@@ -109,8 +119,8 @@ return{
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"I don't think you need \"help\".",
|
||||
"THIS IS ONLY A BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
@@ -145,30 +155,51 @@ return{
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="Start",
|
||||
start1="Clear Start",
|
||||
start2="Puzzle Start",
|
||||
draw="Draw(D)",
|
||||
back="Back",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="Clear",
|
||||
back="Back",
|
||||
},
|
||||
play={
|
||||
back="Back",
|
||||
pause="Pause",
|
||||
},
|
||||
pause={
|
||||
resume="Resume",
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
dasD="-",
|
||||
dasU="+",
|
||||
arrD="-",
|
||||
arrU="+",
|
||||
sddasD="-",
|
||||
sddasU="+",
|
||||
sdarrD="-",
|
||||
sdarrU="+",
|
||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:off"end,
|
||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:off"end,
|
||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||
vib=function()return "Vibrate level:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:off"end,
|
||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:off"end,
|
||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
control="Control settings",
|
||||
touch="Touch settings",
|
||||
|
||||
485
list.lua
485
list.lua
@@ -1,16 +1,7 @@
|
||||
--[["four name"
|
||||
Techrash
|
||||
x Zestris
|
||||
x Quadruple
|
||||
x Tequeno
|
||||
x Techzino
|
||||
x Tectris
|
||||
Techris
|
||||
|
||||
Techmino
|
||||
Tequéno
|
||||
]]
|
||||
|
||||
local gc=love.graphics
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
@@ -40,21 +31,8 @@ color={
|
||||
orange={1,.6,0},
|
||||
lightOrange={1,.7,.3},
|
||||
purple={.5,0,1},
|
||||
lightPurple={.7,.3,1},
|
||||
}
|
||||
attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
{color.lightPurple,color.white},
|
||||
{color.lightRed,color.white},
|
||||
{color.darkGreen,color.cyan},
|
||||
}
|
||||
frameColor={
|
||||
[0]=color.white,
|
||||
color.lightGreen,
|
||||
color.lightBlue,
|
||||
color.lightPurple,
|
||||
color.lightOrange,
|
||||
lightPurple={.8,.4,1},
|
||||
darkPurple={.3,0,.6},
|
||||
}
|
||||
blockColor={
|
||||
color.red,
|
||||
@@ -64,21 +42,16 @@ blockColor={
|
||||
color.magenta,
|
||||
color.yellow,
|
||||
color.cyan,
|
||||
color.darkGreen,
|
||||
color.darkGrey,
|
||||
color.grey,
|
||||
color.darkPurple,
|
||||
color.darkRed,
|
||||
color.darkGreen,
|
||||
}
|
||||
|
||||
miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
"button","swipe",
|
||||
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
@@ -103,96 +76,7 @@ bgm={
|
||||
"secret7th",
|
||||
"secret8th",
|
||||
"rockblock",
|
||||
"sores",
|
||||
}
|
||||
|
||||
sceneInit={
|
||||
load=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
end,
|
||||
intro=function()
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
collectgarbage()
|
||||
end,
|
||||
mode=function()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
custom=function()
|
||||
optSel=optSel or 1
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
end,
|
||||
play=function()
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end,
|
||||
setting=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
setting2=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
help=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
stat=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
ready="mode",
|
||||
play=function()
|
||||
clearTask()
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom")
|
||||
end,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
"end",
|
||||
}
|
||||
|
||||
customID={
|
||||
@@ -211,10 +95,10 @@ customID={
|
||||
customRange={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
wait={1,3,5,7,10,15,20,30,60},
|
||||
fall={1,3,5,7,10,15,20,30,60},
|
||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false},
|
||||
hold={true,false,true},
|
||||
sequence={"bag7","his4","rnd"},
|
||||
visible={"show","time","fast","none"},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
@@ -222,26 +106,8 @@ customRange={
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
}
|
||||
|
||||
langName={"中文","English"}
|
||||
langID={"chi","eng"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
clearPoint={[0]=1,2,3,5,7}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
b2bPoint={50,120,200}
|
||||
b2bATK={3,5,8}
|
||||
testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||
visible_opt={show=1e99,time=300,fast=20,none=5}
|
||||
reAtk={0,0,1,1,1,2,2,3,3}
|
||||
reDef={0,1,1,2,3,3,4,4,5}
|
||||
|
||||
spin_n={"spin_1","spin_2","spin_3"}
|
||||
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||
ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
||||
vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
|
||||
@@ -259,9 +125,9 @@ modeLevel={
|
||||
infinite={"NORMAL"},
|
||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","LUNATIC","ULTIMATE","GM"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
@@ -269,140 +135,22 @@ modeLevel={
|
||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
drought={"NORMAL","MESS"},
|
||||
hotseat={"2P","3P","4P",},
|
||||
custom={""},
|
||||
custom={"Normal","Puzzle"},
|
||||
}
|
||||
modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
HARD=color.magenta,
|
||||
LUNATIC=color.red,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
|
||||
MESS=color.lightGrey,
|
||||
GM=color.blue,
|
||||
DEATH=color.lightRed,
|
||||
CTWC=color.lightBlue,
|
||||
["10L"]=color.cyan,
|
||||
["20L"]=color.lightBlue,
|
||||
["40L"]=color.green,
|
||||
["100L"]=color.orange,
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
}
|
||||
|
||||
local t,f=true,false
|
||||
blocks={
|
||||
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
||||
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
||||
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},
|
||||
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},
|
||||
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},
|
||||
{[0]={{1,1},{1,1}},{{1,1},{1,1}}},
|
||||
{[0]={{1,1,1,1}},{{1},{1},{1},{1}}},
|
||||
{[0]={{f,t,t},{t,t,f}},{{t,f},{t,t},{f,t}}},
|
||||
{[0]={{t,t,f},{f,t,t}},{{f,t},{t,t},{t,f}}},
|
||||
{[0]={{t,t,t},{f,f,t}},{{t,t},{t,f},{t,f}},{{t,f,f},{t,t,t}},{{f,t},{f,t},{t,t}}},
|
||||
{[0]={{t,t,t},{t,f,f}},{{t,f},{t,f},{t,t}},{{f,f,t},{t,t,t}},{{t,t},{f,t},{f,t}}},
|
||||
{[0]={{t,t,t},{f,t,f}},{{t,f},{t,t},{t,f}},{{f,t,f},{t,t,t}},{{f,t},{t,t},{f,t}}},
|
||||
{[0]={{t,t},{t,t}},{{t,t},{t,t}}},
|
||||
{[0]={{t,t,t,t}},{{t},{t},{t},{t}}},
|
||||
}
|
||||
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
||||
for i=1,7 do blocks[i+7]=blocks[i]end
|
||||
scs={
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
|
||||
{[0]={0.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
|
||||
}
|
||||
TRS={
|
||||
[1]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,1},{-1,0},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
},--Z/J
|
||||
[2]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,1},{1,0},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
},--S/L
|
||||
[5]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
},
|
||||
[7]={
|
||||
[01]={{0,0},{0,1},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||
[03]={{0,0},{0,1},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{-1,-2},{2,1},{0,2}},
|
||||
[30]={{0,0},{-2,0},{1,0},{1,-2},{-2,1},{0,2}},
|
||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[32]={{0,0},{1,0},{-2,0},{1,-2},{-2,-1}},
|
||||
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
||||
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||
[31]={{0,0},{1,0},{-1,0}},
|
||||
}
|
||||
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||
|
||||
dataOpt={
|
||||
"run",
|
||||
"game",
|
||||
"gametime",
|
||||
"piece",
|
||||
"row",
|
||||
"atk",
|
||||
"key",
|
||||
"rotate",
|
||||
"hold",
|
||||
"spin",
|
||||
}
|
||||
saveOpt={
|
||||
"lang",
|
||||
"ghost",
|
||||
"center",
|
||||
"grid",
|
||||
"swap",
|
||||
"sfx",
|
||||
"bgm",
|
||||
"vib",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"das",
|
||||
"arr",
|
||||
"sddas",
|
||||
"sdarr",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
}
|
||||
virtualkeySet={
|
||||
local virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
{320,720-200,6400,80},--moveRight
|
||||
@@ -412,7 +160,7 @@ virtualkeySet={
|
||||
{200,720-320,6400,80},--hardDrop
|
||||
{200,720-80,6400,80},--softDrop
|
||||
{1280-320,720-200,6400,80},--hold
|
||||
{1280-80,280,6400,80},--swap
|
||||
{1280-80,280,6400,80},--func
|
||||
{80,280,6400,80},--restart
|
||||
},--Farter's set 3
|
||||
{
|
||||
@@ -424,7 +172,7 @@ virtualkeySet={
|
||||
{1280-200,720-320,6400,80},--hardDrop
|
||||
{1280-200,720-80,6400,80},--softDrop
|
||||
{320,720-200,6400,80},--hold
|
||||
{80,280,6400,80},--swap
|
||||
{80,280,6400,80},--func
|
||||
{1280-80,280,6400,80},--restart
|
||||
},--Mirrored farter's set 3
|
||||
{
|
||||
@@ -436,7 +184,7 @@ virtualkeySet={
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
},--Author's set
|
||||
{
|
||||
@@ -448,101 +196,136 @@ virtualkeySet={
|
||||
{1280-240,720-240,6400,80},--hardDrop
|
||||
{1280-240,720-80,6400,80},--softDrop
|
||||
{1280-80,720-240,6400,80},--hold
|
||||
{80,720-240,6400,80},--swap
|
||||
{80,720-240,6400,80},--func
|
||||
{80,320,6400,80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1200-360,40,0,40},--moveLeft
|
||||
{1200-280,40,0,40},--moveRight
|
||||
{1200-520,40,0,40},--rotRight
|
||||
{1200-600,40,0,40},--rotLeft
|
||||
{1200-440,40,0,40},--rotFlip
|
||||
{1200-40,40,0,40},--hardDrop
|
||||
{1200-120,40,0,40},--softDrop
|
||||
{1200-200,40,0,40},--hold
|
||||
{1200-680,40,0,40},--swap
|
||||
{1200-760,40,0,40},--restart
|
||||
{1200-360,40,1600,40},--moveLeft
|
||||
{1200-280,40,1600,40},--moveRight
|
||||
{1200-520,40,1600,40},--rotRight
|
||||
{1200-600,40,1600,40},--rotLeft
|
||||
{1200-440,40,1600,40},--rotFlip
|
||||
{1200-40,40,1600,40},--hardDrop
|
||||
{1200-120,40,1600,40},--softDrop
|
||||
{1200-200,40,1600,40},--hold
|
||||
{1200-680,40,1600,40},--func
|
||||
{1200-760,40,1600,40},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
play={x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||
play= {x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
||||
stat={x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help={x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||
quit={x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
},
|
||||
mode={
|
||||
up={x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,f=64,code=function()keyDown.mode("up")end},
|
||||
down={x=1000,y=430,w=200,h=140,rgb=color.white,hide=function()return modeSel==#modeID end,f=80,code=function()keyDown.mode("down")end},
|
||||
left={x=190,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==1 end,code=function()keyDown.mode("left")end},
|
||||
right={x=350,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==#modeLevel[modeID[modeSel]] end,code=function()keyDown.mode("right")end},
|
||||
start={x=1000,y=600,w=250,h=100,rgb=color.green,f=50,code=function()loadGame(modeSel,levelSel)end},
|
||||
custom={x=270,y=540,w=190,h=85,rgb=color.yellow,code=function()gotoScene("custom")end},
|
||||
back={x=640,y=630,w=230,h=90,rgb=color.white,f=45,code=back},
|
||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||
loadGame(modeSel,levelSel)end},
|
||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||
},
|
||||
custom={
|
||||
up={x=1000,y=200,w=100,h=100,rgb=color.white,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down={x=1000,y=440,w=100,h=100,rgb=color.white,f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
left={x=880,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
right={x=1120,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
start={x=1000,y=580,w=180,h=80,rgb=color.green,code=function()loadGame(0,1)end},
|
||||
back={x=640,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
|
||||
},
|
||||
draw={
|
||||
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
||||
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
||||
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
||||
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
||||
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
||||
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
||||
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||
clear= {x=1120,y=640,w=120,h=120, rgb=color.white, code=function()
|
||||
if clearSureTime>0 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||
clearSureTime=0
|
||||
else
|
||||
clearSureTime=50
|
||||
end
|
||||
end},
|
||||
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
||||
},
|
||||
play={
|
||||
back={x=1235,y=45,w=80,h=80,rgb=color.white,code=back,f=35},
|
||||
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
||||
},
|
||||
pause={
|
||||
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
||||
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
||||
},
|
||||
setting={--Normal setting
|
||||
ghost={x=290,y=90,w=210,h=60,rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||
center={x=505,y=90,w=210,h=60,rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||
grid={x=290,y=160,w=210,h=60,rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="dasD",right="swap"},
|
||||
swap={x=505,y=160,w=210,h=60,f=28,rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="arrD",left="grid",right="vib"},
|
||||
dasD={x=210,y=230,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="grid",down="sddasD",right="dasU"},
|
||||
dasU={x=370,y=230,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="grid",down="sddasU",left="dasD",right="arrD"},
|
||||
arrD={x=425,y=230,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="swap",down="sdarrD",left="dasU",right="arrU"},
|
||||
arrU={x=585,y=230,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="swap",down="sdarrU",left="arrD",right="fullscreen"},--3~6
|
||||
sddasD={x=210,y=300,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||
sddasU={x=370,y=300,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||
sdarrD={x=425,y=300,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||
sdarrU={x=585,y=300,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="bgblock"},
|
||||
sfx={x=760,y=90,w=160,h=60,rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||
bgm={x=940,y=90,w=160,h=60,rgb=color.white,code=function()
|
||||
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
|
||||
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
|
||||
|
||||
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
||||
|
||||
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down="vib",left="sfx"},
|
||||
vib={x=850,y=160,w=340,h=60,rgb=color.white,code=function()
|
||||
end,down="vib",left="sfx"},
|
||||
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.vib=(setting.vib+1)%5
|
||||
VIB(2)
|
||||
end,up="sfx",down="fullscreen",left="swap"},
|
||||
fullscreen={x=850,y=230,w=340,h=60,rgb=color.white,code=function()
|
||||
end,up="sfx",down="fullscreen",left="swap"},
|
||||
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,up="vib",down="bgblock",left="arrU"},
|
||||
bgblock={x=850,y=300,w=340,h=60,rgb=color.white,code=function()
|
||||
end,up="vib",down="bgblock",left="bg"},
|
||||
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
end,up="fullscreen",down="frame",left="sdarrU"},
|
||||
frame={x=850,y=370,w=340,h=60,rgb=color.white,code=function()
|
||||
end,up="fullscreen",down="frame",left="arrU"},
|
||||
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up="bgblock",down="control",left="sdarrU"},
|
||||
control={x=850,y=440,w=340,h=60,rgb=color.green,code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||
touch={x=850,y=510,w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||
lang={x=280,y=510,w=200,h=60,rgb=color.red,code=function()
|
||||
end,up="bgblock",down="control",left="sdarrU"},
|
||||
control={x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,up="sddasD",down="back",right="touch"},
|
||||
back={x=640,y=620,w=300,h=70,rgb=color.white,code=back,up="touch"},
|
||||
end,up="sddasD",down="back",right="touch"},
|
||||
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
|
||||
},
|
||||
setting2={--Control setting
|
||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||
@@ -551,25 +334,25 @@ Buttons={
|
||||
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
||||
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
end},
|
||||
default={x=450,y=310,w=170,h=80,code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Default virtualkey
|
||||
defaultSel=defaultSel%5+1
|
||||
end},
|
||||
end},
|
||||
snap={x=640,y=310,w=170,h=80,code=function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
end},
|
||||
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
end},
|
||||
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end},
|
||||
end},
|
||||
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
@@ -577,15 +360,15 @@ Buttons={
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
end
|
||||
end},
|
||||
end},
|
||||
},
|
||||
help={
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
||||
qq={x=980,y=590,w=230,h=60,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
||||
qq={x=980,y=590,w=230,h=60,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
||||
},
|
||||
stat={
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
||||
path={x=980,y=590,w=250,h=60,f=30,rgb=color.white,code=function()sys.openURL("C:/Users/MrZ/AppData/Roaming/LOVE/Techmino")end,left="back"},
|
||||
path={x=980,y=590,w=250,h=60,f=30,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
326
main.lua
326
main.lua
@@ -1,39 +1,23 @@
|
||||
lib={
|
||||
gc=love.graphics,
|
||||
kb=love.keyboard,
|
||||
ms=love.mouse,
|
||||
tc=love.touch,
|
||||
tm=love.timer,
|
||||
fs=love.filesystem,
|
||||
wd=love.window,
|
||||
mt=love.math,
|
||||
sys=love.system,
|
||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||
toN,toS=tonumber,tostring
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb=love.mouse,love.keyboard
|
||||
local fs,sys=love.filesystem,love.system
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
math.randomseed(os.time()*626)
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
xOy=love.math.newTransform()
|
||||
focus=true
|
||||
|
||||
system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||
scene=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=150,next=7}
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
ms.setVisible(false)
|
||||
|
||||
Fonts={}
|
||||
local Fonts={}
|
||||
function setFont(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[s]then
|
||||
@@ -45,6 +29,7 @@ function setFont(s)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
return Fonts[s]
|
||||
end
|
||||
|
||||
gameEnv0={
|
||||
@@ -54,16 +39,15 @@ gameEnv0={
|
||||
grid=false,swap=true,
|
||||
_20G=false,bone=false,
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
wait=0,fall=0,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence="bag7",
|
||||
block=true,visible="show",
|
||||
target=1e99,
|
||||
freshLimit=1e99,
|
||||
ospin=true,
|
||||
reach=null,
|
||||
bg="none",
|
||||
bgm="race"
|
||||
|
||||
block=true,
|
||||
keepVisible=true,visible="show",
|
||||
Fkey=false,puzzle=false,ospin=true,
|
||||
freshLimit=1e99,target=1e99,reach=null,
|
||||
bg="none",bgm="race"
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
@@ -78,276 +62,24 @@ customSel={
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
master=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
classic=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,340,15)
|
||||
createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
|
||||
end,
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
newTask(Event_task.dig_normal,P)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
newTask(Event_task.dig_lunatic,P)
|
||||
pushSpeed=1
|
||||
end
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"],P)
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
end,
|
||||
tech=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then min,max=5,30
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,20
|
||||
elseif curMode.lv==4 then min,max=2,10
|
||||
elseif curMode.lv==5 then min,max=1,6
|
||||
end
|
||||
for i=1,4 do for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then min,max=5,32
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,18
|
||||
elseif curMode.lv==4 then min,max=2,12
|
||||
elseif curMode.lv==5 then min,max=1,12
|
||||
end
|
||||
for i=1,7 do for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
createPlayer(1,25,160,.5)
|
||||
createPlayer(2,335,160,.5)
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
end,
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,340,15)
|
||||
createPlayer(2,965,360,.9,modeEnv.opponent)
|
||||
end
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(70)
|
||||
local r=max(P.gameEnv.target-P.cstat.row,0)
|
||||
mStr(r,-75,260)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(color.lightRed)
|
||||
gc.line(0,600-30*r,300,600-30*r)
|
||||
end
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
master=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.point,-75,320)
|
||||
mStr((P.cstat.event+1)*100,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
classic=function()
|
||||
setFont(80)
|
||||
local r=P.gameEnv.target*.1
|
||||
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-75,210)
|
||||
setFont(20)
|
||||
mStr("speed level",-75,290)
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-75,363)
|
||||
mStr("Efficiency",-75,475)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
mStr("TSD",-75,405)
|
||||
setFont(80)
|
||||
mStr(P.cstat.event,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
mStr("Rows",-75,300)
|
||||
mStr("Techrash",-75,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
dig=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
mStr("Perfect Clear",-75,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
mStr("Perfect Clear",-75,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.cstat.row,0),-75,250)
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
preField={}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
freeRow={}
|
||||
for i=1,40 do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
--Game system Data
|
||||
setting={
|
||||
lang=1,
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
fxs=true,bg=true,
|
||||
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
lang=1,
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -409,7 +141,7 @@ virtualkey={
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
@@ -422,6 +154,7 @@ virtualkeyDown={false,false,false,false,false,false,false,false,false,false,fals
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require"toolfunc"
|
||||
require"list"
|
||||
require"class"
|
||||
require"gamefunc"
|
||||
require"ai"
|
||||
@@ -429,7 +162,6 @@ require"timer"
|
||||
require"paint"
|
||||
require"call&sys"
|
||||
require"dataList"
|
||||
require"list"
|
||||
require"texture"
|
||||
|
||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||
|
||||
431
paint.lua
431
paint.lua
@@ -1,40 +1,59 @@
|
||||
swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local setFont=setFont
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
local attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
{color.lightPurple,color.white},
|
||||
{color.lightRed,color.white},
|
||||
{color.darkGreen,color.cyan},
|
||||
}
|
||||
local frameColor={
|
||||
[0]=color.white,
|
||||
color.lightGreen,
|
||||
color.lightBlue,
|
||||
color.lightPurple,
|
||||
color.lightOrange,
|
||||
}
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
HARD=color.magenta,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
LUNATIC=color.red,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
|
||||
MESS=color.lightGrey,
|
||||
GM=color.blue,
|
||||
DEATH=color.lightRed,
|
||||
CTWC=color.lightBlue,
|
||||
["10L"]=color.cyan,
|
||||
["20L"]=color.lightBlue,
|
||||
["40L"]=color.green,
|
||||
["100L"]=color.orange,
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
}
|
||||
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
},
|
||||
}--Scene swapping animations
|
||||
end
|
||||
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
@@ -148,8 +167,7 @@ function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
function drawPixel(y,x,id)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawAtkPointer(x,y)
|
||||
@@ -163,7 +181,8 @@ end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local c=sel==i and .8 or 1
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
@@ -174,65 +193,69 @@ function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.7,.7,.7,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
if i~=9 or modeEnv.Fkey then
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.7,.7,.7,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
gc.clear(.2,.2,.2)
|
||||
end,
|
||||
glow=function()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.15,.15,.15)
|
||||
end
|
||||
function Pnt.BG.grey()
|
||||
gc.clear(.3,.3,.3)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -242,8 +265,8 @@ function Pnt.load()
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(40)
|
||||
mStr(text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr(text.loadTip,640,400)
|
||||
setFont(30)
|
||||
mStr(loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
@@ -265,7 +288,7 @@ function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.12",290,140)
|
||||
gc.print("Alpha V0.7.16",290,140)
|
||||
gc.print(system,800,110)
|
||||
end
|
||||
function Pnt.mode()
|
||||
@@ -288,11 +311,11 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print(text.custom,20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print(text.custom,22,23)
|
||||
gc.setColor(.8,.8,.8)gc.print(text.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.print(text.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
@@ -304,29 +327,62 @@ function Pnt.custom()
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,90+40*optSel)
|
||||
end
|
||||
function Pnt.draw()
|
||||
gc.translate(200,60)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.setLineWidth(1)
|
||||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-2,-2,304,604)
|
||||
for y=1,20 do for x=1,10 do
|
||||
if preField[y][x]>0 then
|
||||
drawPixel(y,x,preField[y][x])
|
||||
end
|
||||
end end
|
||||
if sx and sy then
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||
end
|
||||
gc.translate(-200,-60)
|
||||
if clearSureTime>0 then
|
||||
gc.setColor(1,1,1,clearSureTime*.02)
|
||||
gc.draw(drawableText.question,1100,570)
|
||||
end
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
else
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.x,950,560)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Background
|
||||
gc.translate(0,P.fieldBeneath*.2)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.setStencilTest()--In-playField mask
|
||||
end--Field
|
||||
gc.setScissor()
|
||||
gc.translate(0,-P.fieldBeneath*.2)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||
@@ -349,8 +405,8 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
@@ -359,40 +415,53 @@ function Pnt.play()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
end
|
||||
gc.stencil(stencil_field,"replace", 1)
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setScissor(scr.x+P.absFieldPos[1]*scr.k,scr.y+P.absFieldPos[2]*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
if P.waiting<=0 then
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
for x=S[3],S[5]do
|
||||
for y=S[6],S[4]do
|
||||
drawPixel(y,x,S[2])
|
||||
end
|
||||
end
|
||||
end--shade FX
|
||||
if P.waiting==-1 then
|
||||
if P.gameEnv.ghost then
|
||||
gc.setColor(1,1,1,.3)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.curColor,.3)
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-34,596-30*(i+P.curY-1),38,38)
|
||||
if P.cur.bk[i][j]then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.curBlock[i][j]>0 then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.curColor,1)
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
@@ -405,15 +474,16 @@ function Pnt.play()
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.draw(PTC.dust[p])
|
||||
--Draw game field
|
||||
gc.setScissor()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local a=P.atkBuffer[i]
|
||||
@@ -445,40 +515,44 @@ function Pnt.play()
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-15,599.5,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,599.5,11,-a*.5)
|
||||
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
|
||||
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(lightBulb,-35,573)
|
||||
if P.b2b>0 then
|
||||
gc.setColor(P.b2b<50 and color.white or P.b2b<=1000 and color.lightRed or color.lightBlue)
|
||||
gc.draw(light,-35,573)
|
||||
end
|
||||
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1)
|
||||
|
||||
if P.gameEnv.hold then
|
||||
mStr(text.hold,-75,-10)
|
||||
for i=1,#P.holdBlock do
|
||||
for j=1,#P.holdBlock[1] do
|
||||
if P.holdBlock[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.holdBlock*.5,j-2.5-#P.holdBlock[1]*.5,P.holded and 9 or P.holdColor,1)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.hold,-124,-10)
|
||||
for i=1,#P.hold.bk do
|
||||
for j=1,#P.hold.bk[1] do
|
||||
if P.hold.bk[i][j]then
|
||||
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
mStr(text.next,375,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nextBlock[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,P.nextColor[N],1)
|
||||
end
|
||||
gc.draw(drawableText.next,340,-10)
|
||||
local N=1
|
||||
::L::
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
setFont(30)
|
||||
end end
|
||||
N=N+1
|
||||
if N<=P.gameEnv.next and P.next[N]then goto L end
|
||||
--Next
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.print(curMode.modeName,-135,-65)
|
||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
@@ -495,13 +569,12 @@ function Pnt.play()
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
||||
mStr(format("%.2f",P.time),-82,520)--Draw time
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(15)
|
||||
gc.print("BPM",390,490)
|
||||
gc.print("KPM",350,583)
|
||||
gc.draw(drawableText.bpm,390,490)
|
||||
gc.draw(drawableText.kpm,350,583)
|
||||
setFont(30)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
@@ -518,16 +591,14 @@ function Pnt.play()
|
||||
end
|
||||
end--Draw players
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
gc.draw(PTC.attack[1])
|
||||
gc.draw(PTC.attack[2])
|
||||
gc.draw(PTC.attack[3])
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||
end
|
||||
@@ -548,17 +619,31 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.pause()
|
||||
Pnt.play()
|
||||
gc.setColor(0,0,0,pauseTime*.015)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
if system~="Android"then
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1,pauseTime*.02)
|
||||
mStr(text.space.."/"..text.enter,640,300)
|
||||
gc.print("ESC",610,598)
|
||||
end
|
||||
setFont(120)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(text.pause,640,140-12*(5-pauseTime*.1)^2)
|
||||
end
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,290,208)
|
||||
mStr("ARR:"..setting.arr,506,208)
|
||||
mStr("DAS:"..setting.das,290,278)
|
||||
mStr("ARR:"..setting.arr,506,278)
|
||||
setFont(18)
|
||||
mStr(text.softdropdas..setting.sddas,290,291)
|
||||
mStr(text.softdroparr..setting.sdarr,506,291)
|
||||
mStr(text.softdropdas..setting.sddas,290,361)
|
||||
mStr(text.softdroparr..setting.sdarr,506,361)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
local a=.2+(sin(Timer()*15)+1)*.1
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
@@ -585,8 +670,8 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print(text.keyboard,335,1)
|
||||
gc.print(text.joystick,420,1)
|
||||
mStr(text.keyboard,340,0)
|
||||
mStr(text.joystick,540,0)
|
||||
gc.print(text.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
|
||||
24
texture.lua
24
texture.lua
@@ -1,13 +1,13 @@
|
||||
local c
|
||||
local N=gc.newImage
|
||||
local C=function(x,y)
|
||||
local gc=love.graphics
|
||||
local N,c=gc.newImage
|
||||
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||
local function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
return c
|
||||
end
|
||||
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
|
||||
local blockImg=N("/image/block/1.png")
|
||||
blockSkin,blockSkinmini={},{}
|
||||
for i=1,13 do
|
||||
@@ -32,7 +32,7 @@ for i=1,7 do
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]~=0 then
|
||||
if b[y][x]then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
@@ -82,6 +82,14 @@ background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
x=T(110,"×"),
|
||||
bpm=T(15,"BPM"),
|
||||
kpm=T(15,"KPM"),
|
||||
modeName=T(30),
|
||||
levelName=T(30),
|
||||
next=T(40),
|
||||
hold=T(40),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
129
timer.lua
129
timer.lua
@@ -1,3 +1,6 @@
|
||||
local wd=love.window
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
Tmr={}
|
||||
function Tmr.load()
|
||||
if loading==1 then
|
||||
@@ -43,6 +46,9 @@ function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
@@ -70,10 +76,9 @@ function Tmr.play(dt)
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
|
||||
PTC.attack[1]:update(dt)
|
||||
PTC.attack[2]:update(dt)
|
||||
PTC.attack[3]:update(dt)
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
@@ -83,13 +88,13 @@ function Tmr.play(dt)
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return
|
||||
end--Counting,include pre-das
|
||||
end--Counting,include pre-das,directy RETURN
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
@@ -109,7 +114,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting<=0 then
|
||||
if P.ai and P.waiting==-1 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
@@ -128,13 +133,14 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
local d=abs(P.moving)-P.gameEnv.das
|
||||
if d>1 then
|
||||
if P.gameEnv.arr>0 then
|
||||
@@ -149,8 +155,8 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
P.downing=P.downing+1
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
P.downing=P.downing+1
|
||||
if d>1 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
@@ -163,40 +169,44 @@ function Tmr.play(dt)
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if P.falling>0 then
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::if P.clearing[1]then
|
||||
rem(P.clearing)
|
||||
goto L
|
||||
end
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
elseif P.waiting>0 then
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting<=0 then
|
||||
resetblock()
|
||||
if P.waiting==-1 then resetblock()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>=0 then goto stop end
|
||||
end
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
else
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
end
|
||||
else
|
||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
elseif P.b2b1<P.b2b then
|
||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||
else
|
||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||
end
|
||||
--Alive
|
||||
else
|
||||
@@ -208,27 +218,33 @@ function Tmr.play(dt)
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then
|
||||
SFX("fall")
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
end--Rows cleared drop
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1
|
||||
if S[1]==0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
@@ -259,4 +275,9 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not wd.isMinimized()and pauseTime<50 then
|
||||
pauseTime=pauseTime+1
|
||||
end
|
||||
end
|
||||
226
toolfunc.lua
226
toolfunc.lua
@@ -1,4 +1,10 @@
|
||||
function string.splitS(s,sep)
|
||||
local tm=love.timer
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local setFont=setFont
|
||||
local toN,toS=tonumber,tostring
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t={}
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
@@ -7,26 +13,18 @@ function string.splitS(s,sep)
|
||||
if #s~=0 then goto L end
|
||||
return t
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
if not val then val=0 end
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
t[i]=val or 0
|
||||
t[i]=val
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
for i=1,20 do
|
||||
for i=1,10 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
end
|
||||
end
|
||||
@@ -37,40 +35,9 @@ function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
--Background animation
|
||||
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function badgeSort(a,b)
|
||||
return a.badge>b.badge
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",0,-10,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
langName={"中文","English"}
|
||||
local langID={"chi","eng"}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
@@ -80,19 +47,26 @@ function swapLanguage(l)
|
||||
B.t=text.ButtonText[S][N]
|
||||
end
|
||||
end
|
||||
drawableText.next:set(text.next)
|
||||
drawableText.hold:set(text.hold)
|
||||
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||
royaleCtrlPad=gc.newCanvas(300,100)
|
||||
gc.setCanvas(royaleCtrlPad)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
gc.setCanvas()
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
royaleCtrlPad=gc.newCanvas(300,100)
|
||||
gc.setCanvas(royaleCtrlPad)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
gc.setCanvas()
|
||||
gc.pop()
|
||||
collectgarbage()
|
||||
end
|
||||
|
||||
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
@@ -145,17 +119,90 @@ function BGM(s)
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
style=style or"fade"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
if style~="none"then
|
||||
sysSFX("swipe")
|
||||
end
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
kb.setKeyRepeat(false)
|
||||
gotoScene("custom")
|
||||
end,
|
||||
ready="mode",
|
||||
play=function()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=function()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
}
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -164,10 +211,57 @@ function back()
|
||||
t()
|
||||
end
|
||||
end
|
||||
function pauseGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
gotoScene("pause","none")
|
||||
end
|
||||
function resumeGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
gotoScene("play","fade")
|
||||
end
|
||||
local dataOpt={
|
||||
"run",
|
||||
"game",
|
||||
"gametime",
|
||||
"piece",
|
||||
"row",
|
||||
"atk",
|
||||
"key",
|
||||
"rotate",
|
||||
"hold",
|
||||
"spin",
|
||||
}
|
||||
local saveOpt={
|
||||
"ghost","center",
|
||||
"grid","swap",
|
||||
"fxs","bg",
|
||||
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
|
||||
"lang",
|
||||
|
||||
"sfx","bgm",
|
||||
"vib",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
}
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
@@ -194,8 +288,8 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
@@ -210,17 +304,17 @@ function loadSetting()
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
@@ -233,10 +327,10 @@ function loadSetting()
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
@@ -251,7 +345,7 @@ function loadSetting()
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"then
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
|
||||
Reference in New Issue
Block a user