Compare commits

...

2 Commits

Author SHA1 Message Date
MrZ_26
830f0ffbed Alpha V0.7.16 2020-02-04 19:33:52 +08:00
MrZ_26
849e5b586e Alpha V0.7.15 2020-02-04 19:33:41 +08:00
16 changed files with 457 additions and 481 deletions

Binary file not shown.

BIN
SFX/swipe.ogg Normal file

Binary file not shown.

View File

@@ -13,19 +13,18 @@ local touching=nil--1st touching ID
local sceneInit={
load=function()
curBG="none"
keeprun=true
loading=1--Loading mode
loadnum=1--Loading counter
loadprogress=0--Loading bar(0~1)
loadTip=text.tips[rnd(#text.tips)]
end,
intro=function()
curBG="none"
count=0
keeprun=true
BGM("blank")
end,
main=function()
curBG="none"
keeprun=true
collectgarbage()
end,
mode=function()
@@ -33,12 +32,12 @@ local sceneInit={
modeSel=modeSel or 1
levelSel=levelSel or 3
curBG="none"
keeprun=true
BGM("blank")
end,
custom=function()
optSel=optSel or 1
curBG="matrix"
keeprun=true
BGM("blank")
end,
draw=function()
kb.setKeyRepeat(true)
@@ -46,40 +45,39 @@ local sceneInit={
pen=1
sx,sy=1,1
curBG="none"
keeprun=true
end,
play=function()
keeprun=false
resetGameData()
if needResetGameData then
resetGameData()
needResetGameData=nil
end
sysSFX("ready")
end,
pause=function()
pauseTime=0
end,
setting=function()
curBG="none"
keeprun=true
end,
setting2=function()
curBG="none"
keeprun=true
curBoard=1
keyboardSet=1
joystickSet=1
keyboardSetting=false
joystickSetting=false
curBoard=1
keyboardSet=1
joystickSet=1
keyboardSetting=false
joystickSetting=false
end,--Control settings
setting3=function()
curBG="game1"
keeprun=true
defaultSel=1
sel=nil
snapLevel=1
end,--Touch setting
help=function()
curBG="none"
keeprun=true
end,
stat=function()
curBG="none"
keeprun=true
end,
quit=function()
love.event.quit()
@@ -159,11 +157,9 @@ function mouseDown.intro(x,y,k)
end
function mouseDown.draw(x,y,k)
mouseMove.draw(x,y)
return sx and sy
end
function mouseDown.setting3(x,y,k)
if k==2 then back()end
x,y=xOy:inverseTransformPoint(x,y)
for K=1,#virtualkey do
local b=virtualkey[K]
if (x-b[1])^2+(y-b[2])^2<b[3]then
@@ -181,8 +177,6 @@ function mouseMove.draw(x,y,dx,dy)
end
end
function mouseMove.setting3(x,y,dx,dy)
x,y=xOy:inverseTransformPoint(x,y)
dx,dy=dx*scr.k,dy*scr.k
if sel and ms.isDown(1)then
local b=virtualkey[sel]
b[1],b[2]=b[1]+dx,b[2]+dy
@@ -252,14 +246,21 @@ function touchUp.play(id,x,y)
end
end
touchMove={}
function touchMove.setting3(id,x,y)
dx,dy=dx*scr.k,dy*scr.k
function touchMove.setting3(id,x,y,dx,dy)
if sel then
local b=virtualkey[sel]
b[1],b[2]=b[1]+dx,b[2]+dy
end
end
function touchMove.play(id,x,y)
function touchMove.draw(id,x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
if sx and sy then
preField[sy][sx]=pen
end
end
function touchMove.play(id,x,y,dx,dy)
if setting.virtualkeySwitch then
local l=tc.getTouches()
for n=1,#virtualkey do
@@ -323,6 +324,8 @@ function keyDown.custom(key)
gotoScene("draw")
elseif key=="return"then
loadGame(0,1)
elseif key=="space"then
loadGame(0,2)
elseif key=="escape"then
back()
end
@@ -383,7 +386,7 @@ function keyDown.setting2(key)
end
end
function keyDown.play(key)
if key=="escape"then back()end
if key=="escape"then pauseGame()end
local m=setting.keyMap
for p=1,human do
local lib=setting.keyLib[p]
@@ -397,6 +400,13 @@ function keyDown.play(key)
end
end
end
function keyDown.pause(key)
if key=="escape"then
back()
elseif key=="return"or key=="space"then
resumeGame()
end
end
keyUp={}
function keyUp.play(key)
local m=setting.keyMap
@@ -518,9 +528,9 @@ function love.mousemoved(x,y,dx,dy,t)
mx,my=xOy:inverseTransformPoint(x,y)
Buttons.sel=nil
if mouseMove[scene]then
mouseMove[scene](mx,my,dx,dy)
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
end
for N,B in next,Buttons[scene]do
for _,B in next,Buttons[scene]do
if not(B.hide and B.hide())then
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
Buttons.sel=B
@@ -543,7 +553,7 @@ end
function love.touchpressed(id,x,y)
if not touching then
touching=id
love.mousemoved(x,y)
love.mousemoved(x,y,0,0)
mouseShow=false
end
if touchDown[scene]then
@@ -564,18 +574,24 @@ function love.touchreleased(id,x,y)
mouseShow=false
end
if touchUp[scene]then
x,y=
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
end
end
function love.touchmoved(id,x,y,dx,dy)
love.mousemoved(x,y)
mouseShow=false
if not Buttons.sel then
touching=nil
end
x,y=xOy:inverseTransformPoint(x,y)
if touchMove[scene]then
touchMove[scene](id,xOy:inverseTransformPoint(x,y))
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
end
for _,B in next,Buttons[scene]do
if not(B.hide and B.hide())then
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
Buttons.sel=B
return
end
end
end
end
@@ -629,24 +645,12 @@ function love.gamepadreleased(joystick,i)
end
end
--[[
function love.joystickpressed(js,k)
end
function love.joystickaxis(js,axis,val)
end
function love.joystickhat(js,hat,dir)
end
function love.sendData(data)
return
end
function love.receiveData(id,data)
return
end
function love.joystickpressed(js,k)end
function love.joystickaxis(js,axis,valend
function love.joystickhat(js,hat,dirend
function love.sendData(data)end
function love.receiveData(id,data)end
]]
function love.lowmemory()
collectgarbage()
end
@@ -666,6 +670,9 @@ function love.resize(w,h)
gc.replaceTransform(xOy)
collectgarbage()
end
function love.focus(f)
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
end
function love.update(dt)
--[[
if players then
@@ -692,7 +699,6 @@ function love.update(dt)
B.alpha=0
end--Reset buttons' alpha
scene=sceneSwaping.tar
BGM("blank")
sceneInit[scene]()
Buttons.sel=nil
elseif sceneSwaping.time==0 then
@@ -708,9 +714,9 @@ function love.update(dt)
updateButton()
end
function love.draw()
gc.discard()
Pnt.BG[curBG]()
gc.setColor(1,1,1,.22)
gc.discard()--SPEED UPUPUP!
Pnt.BG[setting.bg and curBG or"grey"]()
gc.setColor(1,1,1,.2)
for n=1,#BGblock do
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
local size=BGblock[n].size
@@ -757,49 +763,23 @@ function love.run()
local readyDrawFrame=0
love.resize(gc.getWidth(),gc.getHeight())
scene="load"sceneInit.load()--System Launch
math.randomseed(os.time()*626)
return function()
love.event.pump()
for name,a,b,c,d,e,f in love.event.poll()do
if name=="quit"then return 0 end
love.handlers[name](a,b,c,d,e,f)
if love[name]then love[name](a,b,c,d,e,f)end
end
if focus then
tm.step()
-- love.receiveData(id,data)
love.update(tm.getDelta())
readyDrawFrame=readyDrawFrame+setting.frameMul
if readyDrawFrame>=100 then
readyDrawFrame=readyDrawFrame-100
gc.clear()
love.draw()
gc.present()
end
if not(wd.hasFocus()or keeprun)then
focus=false
ms.setVisible(true)
if bgmPlaying then bgm[bgmPlaying]:pause()end
if scene=="play"then
for i=1,#players.alive do
local l=players.alive[i].keyPressing
for j=1,#l do
if l[j]then
releaseKey(j,players.alive[i])
end
end
end
end
end
else
tm.sleep(.5)
if wd.hasFocus()then
tm.step()
focus=true
ms.setVisible(false)
if bgmPlaying then bgm[bgmPlaying]:play()end
end
tm.step()
-- love.receiveData(id,data)
love.update(tm.getDelta())
readyDrawFrame=readyDrawFrame+setting.frameMul
if readyDrawFrame>=100 then
readyDrawFrame=readyDrawFrame-100
love.draw()
gc.present()
end
::L::if Timer()-frameT<1/60 then goto L end
frameT=Timer()
tm.sleep(.001)
end
end

View File

@@ -9,7 +9,7 @@ function love.conf(t)
t.audio.mixwithsystem=true--Switch on to keep sysBGM
local W=t.window
W.title="Techmino V0.7.14"
W.title="Techmino V0.7.16"
W.icon="/image/icon.png"
W.width,W.height=1280,720
W.minwidth,W.minheight=640,360

View File

@@ -149,26 +149,29 @@ loadmode={
modeEnv[k]=customRange[k][customSel[k]]
end
modeEnv._20G=modeEnv.drop==-1
modeEnv.oncehold=customSel.hold==1
createPlayer(1,340,15)
if modeEnv.opponent==0 then
else
modeEnv.target=nil
createPlayer(2,965,360,.5,modeEnv.opponent)
end
local h=20
::R::
for i=1,10 do
if preField[h][i]>0 then modeEnv.Fkey=true goto L end
end
h=h-1
if h>0 then goto R end
::L::
for _,P in next,players.alive do
local t=P.showTime*3
for y=1,h do
P.field[y]=getNewRow(0)
P.visTime[y]=getNewRow(t)
for x=1,10 do P.field[y][x]=preField[y][x]end
if curMode.lv==1 then
local h=20
::R::
for i=1,10 do
if preField[h][i]>0 then goto L end
end
h=h-1
if h>0 then goto R end
::L::
for _,P in next,players.alive do
local t=P.showTime*3
for y=1,h do
P.field[y]=getNewRow(0)
P.visTime[y]=getNewRow(t)
for x=1,10 do P.field[y][x]=preField[y][x]end
end
end
end
end,
@@ -236,7 +239,7 @@ mesDisp={
end,
dig=function()
setFont(70)
mStr(P.cstat.event,-82,310)
mStr(P.cstat.event-20,-82,310)
setFont(30)
mStr("Wave",-82,375)
end,
@@ -272,7 +275,7 @@ mesDisp={
setFont(30)
gc.print(up0to4[P.strength],-132,290)
for i=1,P.strength do
gc.draw(badgeIcon,16*i-142,260)
gc.draw(badgeIcon,16*i-138,260)
end
end,
techmino99=function()
@@ -287,7 +290,7 @@ mesDisp={
setFont(30)
gc.print(up0to4[P.strength],-132,290)
for i=1,P.strength do
gc.draw(badgeIcon,16*i-142,260)
gc.draw(badgeIcon,16*i-138,260)
end
end,
drought=function()
@@ -299,6 +302,15 @@ mesDisp={
setFont(75)
mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
end
if curMode.lv==2 and(P.keyPressing[9]or frame<180)then
gc.setLineWidth(3)
for y=1,20 do for x=1,10 do
if preField[y][x]>0 then
gc.setColor(blockColor[preField[y][x]])
gc.rectangle("line",30*x-25,605-30*y,20,20)
end
end end
end
end
}
Event={
@@ -381,9 +393,6 @@ Event={
Event_gameover.lose()
elseif #P.clearing>0 then
P.cstat.event=P.cstat.event+1
if #P.field>11 and P.cstat.event%5~=1 then
ins(P.clearing,1)
end
end
end,
tech_reach=function()
@@ -433,7 +442,6 @@ Event_gameover={
if modeEnv.royaleMode then
P.rank=1
P.result="WIN"
showText(P,1,"appear",60,120,nil,true)
changeAtk(P)
BGM("end")
end
@@ -446,9 +454,8 @@ Event_gameover={
P.visTime[i][j]=min(P.visTime[i][j],20)
end
end
showText(P,text.win,"beat",90,nil,nil,true)
if P.id==1 and players[2]and players[2].ai then SFX("win")BGM()end
newTask(Event_task.win,P)
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
SFX("win")
end,
lose=function()
P.alive=false
@@ -520,58 +527,33 @@ Event_gameover={
BGM("end")
end
end
newTask(Event_task.lose,P)
if #players.alive==1 then
local t=P
P=players.alive[1]
Event_gameover.win()
P=t
end
if #players>1 then
newTask(Event_task.lose,P)
end
end,
}
Event_task={
win=function(P)
P.endCounter=P.endCounter+1
if P.endCounter>80 then
if P.gameEnv.visible=="show"then
for i=1,#P.field do
for j=1,10 do
if P.visTime[i][j]>0 then
P.visTime[i][j]=P.visTime[i][j]-1
end
end
end
if P.endCounter==100 then
while P.field[1]do
removeRow(P.field)
removeRow(P.visTime)
end
return true
end
elseif P.endCounter==100 then
return true
end
end
end,
lose=function(P)
P.endCounter=P.endCounter+1
if P.endCounter>80 then
if P.gameEnv.visible=="show"then
for i=1,#P.field do
for j=1,10 do
if P.visTime[i][j]>0 then
P.visTime[i][j]=P.visTime[i][j]-1
end
for i=1,#P.field do
for j=1,10 do
if P.visTime[i][j]>0 then
P.visTime[i][j]=P.visTime[i][j]-1
end
end
if P.endCounter==100 then
while P.field[1]do
removeRow(P.field)
removeRow(P.visTime)
end
return true
end
if P.endCounter==100 then
while P.field[1]do
removeRow(P.field)
removeRow(P.visTime)
end
elseif P.endCounter==100 then
return true
end
end
@@ -589,7 +571,7 @@ Event_task={
dig_normal=function(P)
if not P.control then return end
P.counter=P.counter+1
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
if P.counter>=max(90,180-P.cstat.event)then
garbageRise(10,1,rnd(10))
P.counter=0
P.cstat.event=P.cstat.event+1
@@ -598,7 +580,7 @@ Event_task={
dig_lunatic=function(P)
if not P.control then return end
P.counter=P.counter+1
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
if P.counter>=max(45,80-.3*P.cstat.event)then
garbageRise(11+P.cstat.event%3,1,rnd(10))
P.counter=0
P.cstat.event=P.cstat.event+1
@@ -607,7 +589,7 @@ Event_task={
survivor_easy=function(P)
if not P.control then return end
P.counter=P.counter+1
if P.counter==max(60,150-2*P.cstat.event)then
if P.counter>=max(60,150-2*P.cstat.event)then
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
P.counter=0
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
@@ -617,7 +599,7 @@ Event_task={
survivor_normal=function(P)
if not P.control then return end
P.counter=P.counter+1
if P.counter==max(90,180-2*P.cstat.event)then
if P.counter>=max(90,180-2*P.cstat.event)then
local d=P.cstat.event+1
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
@@ -634,7 +616,7 @@ Event_task={
survivor_hard=function(P)
if not P.control then return end
P.counter=P.counter+1
if P.counter==max(60,180-2*P.cstat.event)then
if P.counter>=max(60,180-2*P.cstat.event)then
if P.cstat.event%3<2 then
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
else
@@ -650,7 +632,7 @@ Event_task={
survivor_lunatic=function(P)
if not P.control then return end
P.counter=P.counter+1
if P.counter==max(60,150-P.cstat.event)then
if P.counter>=max(60,150-P.cstat.event)then
local t=max(60,90-P.cstat.event)
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBuffer.sum=P.atkBuffer.sum+4
@@ -663,7 +645,7 @@ Event_task={
survivor_ultimate=function(P)
if not P.control then return end
P.counter=P.counter+1
if P.counter==max(300,600-10*P.cstat.event)then
if P.counter>=max(300,600-10*P.cstat.event)then
local t=max(300,480-12*P.cstat.event)
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
@@ -686,11 +668,12 @@ Event_task={
r[j]=PCbase[4*t+i][j]
end
ins(P.field,1,r)
ins(P.visTime,1,getNewRow(P.showTime))
ins(P.visTime,1,getNewRow(20))
end
P.fieldBeneath=P.fieldBeneath+120
-- P.curY=P.curY+4
P.y_img=P.y_img+4
for i=1,#P.clearing do
P.clearing[i]=P.clearing[i]+4
end
freshgho()
return true
end
@@ -714,98 +697,84 @@ defaultModeEnv={
drop=60,
target=10,
reach=Event_gameover.win,
bg="strap",
bgm="race",
bg="strap",bgm="race",
},
{
drop=60,
target=20,
reach=Event_gameover.win,
bg="strap",
bgm="race",
bg="strap",bgm="race",
},
{
drop=60,
target=40,
reach=Event_gameover.win,
bg="strap",
bgm="race",
bg="strap",bgm="race",
},
{
drop=60,
target=100,
reach=Event_gameover.win,
bg="strap",
bgm="race",
bg="strap",bgm="race",
},
{
drop=60,
target=400,
reach=Event_gameover.win,
bg="strap",
bgm="push",
bg="strap",bgm="push",
},
{
drop=60,
target=1000,
reach=Event_gameover.win,
bg="strap",
bgm="push",
bg="strap",bgm="push",
},
},
marathon={
{
drop=60,
lock=60,
drop=60,lock=60,
fall=30,
target=200,
reach=Event.marathon_reach,
bg="strap",
bgm="way",
bg="strap",bgm="way",
},
{
drop=60,
fall=20,
target=10,
reach=Event.marathon_reach,
bg="strap",
bgm="way",
bg="strap",bgm="way",
},
{
_20G=true,
fall=15,
target=200,
reach=Event.marathon_reach,
bg="strap",
bgm="race",
bg="strap",bgm="race",
},
},
master={
{
_20G=true,
drop=0,
lock=rush_lock[1],
drop=0,lock=rush_lock[1],
wait=rush_wait[1],
fall=rush_fall[1],
target=0,
reach=Event.master_reach_lunatic,
das=9,arr=3,
freshLimit=15,
bg="game2",
bgm="secret8th",
bg="game2",bgm="secret8th",
},
{
_20G=true,
drop=0,
lock=death_lock[1],
drop=0,lock=death_lock[1],
wait=death_wait[1],
fall=death_fall[1],
target=0,
reach=Event.master_reach_ultimate,
das=6,arr=1,
freshLimit=15,
bg="game2",
bgm="secret7th",
bg="game2",bgm="secret7th",
},
},
classic={
@@ -820,287 +789,231 @@ defaultModeEnv={
freshLimit=0,
target=10,
reach=Event.classic_reach,
bg="rgb",
bgm="rockblock",
bg="rgb",bgm="rockblock",
},
},
zen={
{
drop=1e99,
lock=1e99,
drop=1e99,lock=1e99,
oncehold=false,
target=200,
reach=Event_gameover.win,
bg="strap",
bgm="infinite",
bg="strap",bgm="infinite",
},
},
infinite={
{
drop=1e99,
lock=1e99,
drop=1e99,lock=1e99,
oncehold=false,
bg="glow",
bgm="infinite",
bg="glow",bgm="infinite",
},
},
solo={
{
freshLimit=15,
bg="game2",
bgm="race",
bg="game2",bgm="race",
},
},
tsd={
{
oncehold=false,
drop=1e99,
lock=1e99,
drop=1e99,lock=1e99,
freshLimit=15,
target=1,
reach=Event.tsd_reach,
ospin=false,
bg="matrix",
bgm="reason",
bg="matrix",bgm="reason",
},
{
drop=60,
lock=60,
drop=60,lock=60,
freshLimit=15,
target=1,
reach=Event.tsd_reach,
ospin=false,
bg="matrix",
bgm="reason",
bg="matrix",bgm="reason",
},
},
blind={
{
drop=30,
lock=60,
drop=30,lock=60,
freshLimit=15,
visible="time",
bg="glow",
bgm="newera",
bg="glow",bgm="newera",
},
{
drop=15,
lock=60,
drop=15,lock=60,
freshLimit=15,
visible="fast",
freshLimit=10,
bg="glow",
bgm="reason",
bg="glow",bgm="reason",
},
{
fall=10,
lock=60,
fall=10,lock=60,
center=false,
ghost=false,
visible="none",
freshLimit=15,
bg="rgb",
bgm="secret7th",
bg="rgb",bgm="secret7th",
},
{
fall=5,
lock=60,
fall=5,lock=60,
center=false,
visible="none",
freshLimit=15,
bg="rgb",
bgm="secret8th",
bg="rgb",bgm="secret8th",
},
{
fall=5,
lock=60,
fall=5,lock=60,
block=false,
center=false,
ghost=false,
visible="none",
freshLimit=15,
bg="rgb",
bgm="secret7th",
bg="rgb",bgm="secret7th",
},
{
_20G=true,
drop=0,
lock=15,
drop=0,lock=15,
wait=10,
fall=15,
visible="fast",
freshLimit=15,
arr=1,
bg="game3",
bgm="secret8th",
bg="game3",bgm="secret8th",
},
},
dig={
{
drop=60,
lock=120,
drop=60,lock=120,
fall=20,
freshLimit=15,
bg="game2",
bgm="push",
bg="game2",bgm="push",
},
{
drop=10,
lock=30,
drop=10,lock=30,
freshLimit=15,
bg="game2",
bgm="secret7th",
bg="game2",bgm="secret7th",
},
},
survivor={
{
drop=60,
lock=120,
drop=60,lock=120,
fall=30,
freshLimit=15,
bg="game2",
bgm="push",
bg="game2",bgm="push",
},
{
drop=30,
lock=60,
drop=30,lock=60,
fall=20,
freshLimit=15,
bg="game2",
bgm="newera",
bg="game2",bgm="newera",
},
{
drop=10,
lock=60,
drop=10,lock=60,
fall=15,
freshLimit=15,
bg="game2",
bgm="secret8th",
bg="game2",bgm="secret8th",
},
{
drop=5,
lock=60,
drop=5,lock=60,
fall=10,
freshLimit=15,
bg="game3",
bgm="secret7th",
bg="game3",bgm="secret7th",
},
{
drop=5,
lock=60,
drop=5,lock=60,
fall=10,
freshLimit=15,
bg="rgb",
bgm="secret7th",
bg="rgb",bgm="secret7th",
},
},
tech={
{
oncehold=false,
drop=1e99,
lock=1e99,
drop=1e99,lock=1e99,
target=0,
reach=Event.tech_reach,
bg="matrix",
bgm="way",
bg="matrix",bgm="way",
},
{
drop=30,
lock=60,
drop=30,lock=60,
target=0,
reach=Event.tech_reach,
bg="matrix",
bgm="way",
bg="matrix",bgm="way",
},
{
drop=15,
lock=60,
drop=15,lock=60,
target=0,
reach=Event.tech_reach_hard,
freshLimit=15,
bg="matrix",
bgm="way",
bg="matrix",bgm="way",
},
{
drop=5,
lock=40,
drop=5,lock=40,
target=0,
freshLimit=15,
reach=Event.tech_reach_hard,
bg="matrix",
bgm="way",
bg="matrix",bgm="way",
},
{
drop=1,
lock=40,
drop=1,lock=40,
target=0,
freshLimit=15,
reach=Event.tech_reach_hard,
bg="matrix",
bgm="secret7th",
bg="matrix",bgm="secret7th",
},
},
pctrain={
{
next=4,
hold=false,
drop=120,
lock=120,
drop=120,lock=120,
fall=20,
sequence="pc",
target=0,
reach=Event.newPC,
ospin=false,
bg="rgb",
bgm="newera",
bg="rgb",bgm="newera",
},
{
next=4,
hold=false,
drop=60,
lock=60,
drop=60,lock=60,
fall=20,
sequence="pc",
target=0,
freshLimit=15,
reach=Event.newPC,
ospin=false,
bg="rgb",
bgm="newera",
bg="rgb",bgm="newera",
},
},
pcchallenge={
{
oncehold=false,
drop=300,
lock=1e99,
drop=300,lock=1e99,
target=100,
reach=Event_gameover.win,
ospin=false,
bg="rgb",
bgm="newera",
bg="rgb",bgm="newera",
},
{
drop=60,
lock=120,
drop=60,lock=120,
fall=10,
target=100,
reach=Event_gameover.win,
freshLimit=15,
ospin=false,
bg="rgb",
bgm="infinite",
bg="rgb",bgm="infinite",
},
{
drop=20,
lock=60,
drop=20,lock=60,
fall=20,
target=100,
reach=Event_gameover.win,
freshLimit=15,
ospin=false,
bg="rgb",
bgm="infinite",
bg="rgb",bgm="infinite",
},
},
techmino41={
@@ -1112,8 +1025,7 @@ defaultModeEnv={
royaleRemain={30,20,15,10,5},
pushSpeed=2,
freshLimit=15,
bg="game3",
bgm="rockblock",
bg="game3",bgm="rockblock",
},
},
techmino99={
@@ -1125,46 +1037,44 @@ defaultModeEnv={
royaleRemain={75,50,35,20,10},
pushSpeed=2,
freshLimit=15,
bg="game3",
bgm="rockblock",
bg="game3",bgm="rockblock",
},
},
drought={
{
drop=20,
lock=60,
drop=20,lock=60,
sequence="drought1",
target=100,
reach=Event_gameover.win,
ospin=false,
freshLimit=15,
bg="glow",
bgm="reason",
bg="glow",bgm="reason",
},
{
drop=20,
lock=60,
drop=20,lock=60,
sequence="drought2",
target=100,
reach=Event_gameover.win,
ospin=false,
freshLimit=15,
bg="glow",
bgm="reason",
bg="glow",bgm="reason",
},
},
hotseat={
{
freshLimit=15,
bg="none",
bgm="way",
bg="none",bgm="way",
},
},
custom={
{
bg="none",
bgm="reason",
reach=Event_gameover.win,
bg="none",bgm="reason",
},
{
Fkey=true,
reach=Event_gameover.win,
bg="none",bgm="reason",
},
},
}

BIN
font.ttf

Binary file not shown.

View File

@@ -157,6 +157,7 @@ function loadGame(mode,level)
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
drawableText.modeName:set(text.modeName[mode])
drawableText.levelName:set(modeLevel[modeID[mode]][level])
needResetGameData=true
gotoScene("play","deck")
end
function resetGameData()
@@ -375,6 +376,9 @@ function garbageRise(color,amount,pos)
end
P.fieldBeneath=P.fieldBeneath+amount*30
P.curY,P.y_img=P.curY+amount,P.y_img+amount
for i=1,#P.clearing do
P.clearing[i]=P.clearing[i]+amount
end
if #P.field>40 then Event_gameover.lose()end
end
function createBeam(S,R,lv)--Player id
@@ -813,18 +817,17 @@ function drop()
P.b2b=P.b2b+20
end
end
csend=csend+(renATK[P.combo]or 4)
if #P.clearing==#P.field then
showText(P,text.PC,"flicker",70,-80)
csend=csend+min(6+P.cstat.pc,10)
csend=min(csend,4)+min(6+P.cstat.pc,10)
exblock=exblock+2
sendTime=sendTime+30
sendTime=sendTime+60
if P.cstat.row>4 then P.b2b=1200 end
P.cstat.pc=P.cstat.pc+1
P.lastClear=P.cur.id*10+5
SFX("perfectclear")
end
csend=csend+(renATK[P.combo]or 4)
if P.combo>2 then
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
end
@@ -1033,21 +1036,30 @@ act={
end
end,
hold=function()hold()end,
swap=function()
if modeEnv.royaleMode then
for i=1,#P.keyPressing do
if P.keyPressing[i]then
P.keyPressing[i]=false
func=function()
if modeEnv.Fkey then
if modeEnv.royaleMode then
for i=1,#P.keyPressing do
if P.keyPressing[i]then
P.keyPressing[i]=false
end
end
if setting.swap then
P.keyPressing[9]=true
else
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
end
if setting.swap then
P.keyPressing[9]=true
else
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
if curMode.id=="custom"and curMode.lv==2 and#P.field>0 then
for y=1,#P.field do
for x=1,10 do
local a,b=preField[y][x],P.field[y][x]
if a==0 and b>0 or a<8 and a~=b or a>7 and b==0 then return end
end
end
Event_gameover.win()
end
else
P.keyPressing[9]=false
end
end,
restart=function()

BIN
image/virtualkey/func.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 370 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 300 B

View File

@@ -21,6 +21,7 @@ return{
win="胜利",
lose="失败",
pause="暂停",
custom="自定义游戏",
customOption={
@@ -42,7 +43,7 @@ return{
wait=nil,
fall=nil,
next=nil,
hold={"",""},
hold={"","","无限"},
sequence={"bag7","his4","随机"},
visible={"可见","半隐","全隐","瞬隐"},
target={10,20,40,100,200,500,1000,""},
@@ -52,12 +53,12 @@ return{
softdropdas="软降DAS:",
softdroparr="软降ARR:",
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
keyboard="键盘",
joystick="手柄",
keyboard="键盘",joystick="手柄",
space="空格",enter="回车",
setting2Help="方向键选择/翻页,回车修改,esc返回",
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
modeName={
[0]="自定义",
"竞速","马拉松","大师","经典","","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
@@ -84,17 +85,26 @@ return{
hotseat="友尽模式",
},
loadTip="真在加载,不只是动画!",
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
tips={
"The whole game is made by MrZ!",
"Back to Back 10 combo Techrash PC!",
"Techmino has a Nspire-CX edition!",
"Is B2B2B2B possible?",
"MrZ spin Penta!",
"不是动画,真的在加载!",
"整个游戏都是MrZ完成的!",
"大满贯10连击消四全清!",
"<方块研究所>有一个Nspire-CX版本!",
"B2B2B2B存在吗?",
"MEGACMB!",
"ALLSPIN!",
"O spin Techrash?"
"O型回旋三清?",
"只用一个输入设备就可以游玩了",
"Miya:喵!",
"225238922,哔哩哔哩 干杯~",
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
"合群了就会消失,但是消失不代表没有意义",
"学会使用两个旋转键,三个更好",
"更小的DAS和ARR拥有更高的操作上限",
"注意到\"旋转\"到底对方块做了些什么吗?",
"20G是一套全新的游戏规则",
"请勿在上课时游玩本游戏!",
},
stat={
"游戏运行次数:",
@@ -145,7 +155,8 @@ return{
down="v",
left="<",
right=">",
start="开始",
start1="消除开始",
start2="拼图开始",
draw="画图(D)",
back="返回",
},
@@ -167,7 +178,11 @@ return{
back="返回",
},
play={
back="返回",
pause="暂停",
},
pause={
resume="继续",
quit="退出",
},
setting={
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
@@ -175,6 +190,7 @@ return{
grid=function()return setting.grid and"网格:开"or"网格:关"end,
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
bg=function()return setting.bg and"背景:开"or"背景:关"end,
dasD="-",dasU="+",
arrD="-",arrU="+",
sddasD="-",sddasU="+",
@@ -211,4 +227,4 @@ return{
path="打开存储目录",
},
},
}--中文
}--中文

View File

@@ -21,6 +21,7 @@ return{
win="WIN",
lose="LOSE",
pause="PAUSE",
custom="Custom Game",
customOption={
@@ -42,7 +43,7 @@ return{
wait=nil,
fall=nil,
next=nil,
hold={"ON","OFF"},
hold={"ON","OFF","FREE"},
sequence={"bag7","his4","random"},
visible={"normal","time","invisible","sudden"},
target={10,20,40,100,200,500,1000,""},
@@ -52,12 +53,12 @@ return{
softdropdas="softdropDAS:",
softdroparr="softdropARR:",
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
keyboard="Keyboard",
joystick="Joystick",
keyboard="Keyboard",joystick="Joystick",
space="Space",enter="Enter",
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
modeName={
[0]="Custom",
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
@@ -84,17 +85,26 @@ return{
hotseat="",
},
loadTip="not animation,real loading!",
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
tips={
"The whole game is made by MrZ!",
"Not animation,real loading!",
"The WHOLE game is made by MrZ!",
"Back to Back 10 combo Techrash PC!",
"Techmino has a Nspire-CX edition!",
"Is B2B2B2B possible?",
"MrZ spin Penta!",
"MEGACMB!",
"ALLSPIN!",
"O spin Techrash?"
"O spin triple?",
"You can play with any input device!",
"Miya:Nya!",
"225238922,Bilibili cheers!",
"Playing too much = taking drugs",
"Disappearing doesn't mean useless",
"Try to use two rotate button,three better",
"Small DAS&ARR can make you faster,if you can adapt to it",
"Have you noticed what does \"rotating\" do to block?",
"20G is a brand new game rule",
"Do not play this game in class!",
},
stat={
"Games run:",
@@ -110,7 +120,7 @@ return{
},
help={
"I don't think you need \"help\".",
"THIS IS ONLY A SMALL BLOCK GAME",
"THIS IS ONLY A BLOCK GAME",
"But just play like playing TOP/C2/KOS/TGM3",
"Game is not public now,so DO NOT DISTIRBUTE",
"",
@@ -145,7 +155,8 @@ return{
down="v",
left="<",
right=">",
start="Start",
start1="Clear Start",
start2="Puzzle Start",
draw="Draw(D)",
back="Back",
},
@@ -163,11 +174,15 @@ return{
gb4="",
gb5="",
erase="×",
clear="clear",
back="back",
clear="Clear",
back="Back",
},
play={
back="Back",
pause="Pause",
},
pause={
resume="Resume",
quit="Quit",
},
setting={
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
@@ -175,14 +190,11 @@ return{
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
dasD="-",
dasU="+",
arrD="-",
arrU="+",
sddasD="-",
sddasU="+",
sdarrD="-",
sdarrU="+",
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
dasD="-",dasU="+",
arrD="-",arrU="+",
sddasD="-",sddasU="+",
sdarrD="-",sdarrU="+",
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
vib=function()return "Vibrate level:"..setting.vib end,

157
list.lua
View File

@@ -1,7 +1,7 @@
local gc=love.graphics
local sys=love.system
local fs=love.filesystem
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
color={
red={1,0,0},
green={0,1,0},
@@ -50,7 +50,8 @@ blockColor={
color.darkGreen,
}
sfx={
"button",
"button","swipe",
"ready","start","win","fail","collect",
"move","rotate","rotatekick","hold",
"prerotate","prehold",
@@ -97,7 +98,7 @@ customRange={
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
next={0,1,2,3,4,5,6},
hold={true,false},
hold={true,false,true},
sequence={"bag7","his4","rnd"},
visible={"show","time","fast","none"},
target={10,20,40,100,200,500,1000,1e99},
@@ -105,9 +106,8 @@ customRange={
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
}
snapLevelValue={1,10,20,40,60,80}
RCPB={10,33,200,33,105,5,105,60}
snapLevelValue={1,10,20,40,60,80}
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
@@ -135,7 +135,7 @@ modeLevel={
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
drought={"NORMAL","MESS"},
hotseat={"2P","3P","4P",},
custom={""},
custom={"Normal","Puzzle"},
}
local t,f=true,false
blocks={
@@ -160,7 +160,7 @@ local virtualkeySet={
{200,720-320,6400,80},--hardDrop
{200,720-80,6400,80},--softDrop
{1280-320,720-200,6400,80},--hold
{1280-80,280,6400,80},--swap
{1280-80,280,6400,80},--func
{80,280,6400,80},--restart
},--Farter's set 3
{
@@ -172,7 +172,7 @@ local virtualkeySet={
{1280-200,720-320,6400,80},--hardDrop
{1280-200,720-80,6400,80},--softDrop
{320,720-200,6400,80},--hold
{80,280,6400,80},--swap
{80,280,6400,80},--func
{1280-80,280,6400,80},--restart
},--Mirrored farter's set 3
{
@@ -184,7 +184,7 @@ local virtualkeySet={
{1280-80,720-80,6400,80},--hardDrop
{1280-80,720-240,6400,80},--softDrop
{1280-80,720-400,6400,80},--hold
{80,360,6400,80},--swap
{80,360,6400,80},--func
{80,80,6400,80},--restart
},--Author's set
{
@@ -196,66 +196,67 @@ local virtualkeySet={
{1280-240,720-240,6400,80},--hardDrop
{1280-240,720-80,6400,80},--softDrop
{1280-80,720-240,6400,80},--hold
{80,720-240,6400,80},--swap
{80,720-240,6400,80},--func
{80,320,6400,80},--restart
},--Keyboard set
{
{1200-360,40,0,40},--moveLeft
{1200-280,40,0,40},--moveRight
{1200-520,40,0,40},--rotRight
{1200-600,40,0,40},--rotLeft
{1200-440,40,0,40},--rotFlip
{1200-40,40,0,40},--hardDrop
{1200-120,40,0,40},--softDrop
{1200-200,40,0,40},--hold
{1200-680,40,0,40},--swap
{1200-760,40,0,40},--restart
{1200-360,40,1600,40},--moveLeft
{1200-280,40,1600,40},--moveRight
{1200-520,40,1600,40},--rotRight
{1200-600,40,1600,40},--rotLeft
{1200-440,40,1600,40},--rotFlip
{1200-40,40,1600,40},--hardDrop
{1200-120,40,1600,40},--softDrop
{1200-200,40,1600,40},--hold
{1200-680,40,1600,40},--func
{1200-760,40,1600,40},--restart
},--PC key feedback
}
Buttons={
load={},
intro={},
main={
play={x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
play= {x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
stat={x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
help={x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
quit={x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
help= {x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
},
mode={
up= {x=1000, y=210,w=200,h=140,rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
down= {x=1000, y=430,w=200,h=140,rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
right={x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
start={x=1000, y=600,w=250,h=100,rgb=color.green, f=50, code=function()
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
loadGame(modeSel,levelSel)end},
custom={x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
},
custom={
up= {x=1000, y=220,w=100,h=100,rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
down= {x=1000, y=460,w=100,h=100,rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
left= {x=880, y=340,w=100,h=100,rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
right={x=1120, y=340,w=100,h=100,rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
start={x=1000, y=580,w=180,h=80, rgb=color.green, code=function()loadGame(0,1)end},
draw= {x=1000, y=90, w=190,h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
back= {x=640, y=630,w=180,h=60, rgb=color.white, code=back},
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
},
draw={
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
block3= {x=1120, y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
block4= {x=840, y=220,w=120,h=120,f=65, rgb=color.blue, code=function()pen=4 end},
block5= {x=980, y=220,w=120,h=120,f=65, rgb=color.magenta, code=function()pen=5 end},
block6= {x=1120, y=220,w=120,h=120,f=65, rgb=color.yellow, code=function()pen=6 end},
block7= {x=840, y=360,w=120,h=120,f=65, rgb=color.cyan, code=function()pen=7 end},
gb1= {x=980, y=360,w=120,h=120,f=65, rgb=color.darkGrey, code=function()pen=9 end},
gb2= {x=1120, y=360,w=120,h=120,f=65, rgb=color.grey, code=function()pen=10 end},
gb3= {x=840, y=500,w=120,h=120,f=65, rgb=color.darkPurple, code=function()pen=11 end},
gb4= {x=980, y=500,w=120,h=120,f=65, rgb=color.darkRed, code=function()pen=12 end},
gb5= {x=1120, y=500,w=120,h=120,f=65, rgb=color.darkGreen, code=function()pen=13 end},
erase= {x=840, y=640,w=120,h=120,f=70, rgb=color.grey, code=function()pen=0 end},
clear= {x=1120, y=640,w=120,h=120, rgb=color.white, code=function()
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
clear= {x=1120,y=640,w=120,h=120, rgb=color.white, code=function()
if clearSureTime>0 then
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
clearSureTime=0
@@ -263,33 +264,39 @@ Buttons={
clearSureTime=50
end
end},
back= {x=1235, y=45, w=80, h=80, f=35, rgb=color.white, code=back},
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
},
play={
back={x=1235,y=45,w=80,h=80,rgb=color.white,code=back,f=35},
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
},
pause={
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
},
setting={--Normal setting
ghost= {x=290, y=90, w=210,h=60, rgb=color.white, code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
center= {x=505, y=90, w=210,h=60, rgb=color.white, code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
grid= {x=290, y=160,w=210,h=60, rgb=color.white, code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
swap= {x=505, y=160,w=210,h=60,f=28, rgb=color.white, code=function()setting.swap=not setting.swap end,up="center",down="arrD",left="grid",right="vib"},
fxs= {x=290, y=230,w=210,h=60, rgb=color.white, code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="fullscreen"},
dasD= {x=210, y=300,w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
dasU= {x=370, y=300,w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
arrD= {x=425, y=300,w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr-1)%16 end,up="swap",down="sdarrD",left="dasU",right="arrU"},
arrU= {x=585, y=300,w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr+1)%16 end,up="swap",down="sdarrU",left="arrD",right="bgblock"},--3~6
sddasD= {x=210, y=370,w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
sddasU= {x=370, y=370,w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
sdarrD= {x=425, y=370,w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
sdarrU= {x=585, y=370,w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
sfx= {x=760,y=90, w=160,h=60,rgb=color.white, code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
bgm= {x=940,y=90, w=160,h=60,rgb=color.white, code=function()
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
BGM()
setting.bgm=not setting.bgm
BGM("blank")
end,down="vib",left="sfx"},
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
setting.vib=(setting.vib+1)%5
VIB(2)
end,up="sfx",down="fullscreen",left="swap"},
@@ -299,26 +306,26 @@ Buttons={
if not setting.fullscreen then
love.resize(gc.getWidth(),gc.getHeight())
end
end,up="vib",down="bgblock",left="arrU"},
bgblock= {x=850,y=300, w=340,h=60,rgb=color.white, code=function()
end,up="vib",down="bgblock",left="bg"},
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
setting.bgblock=not setting.bgblock
if not setting.bgblock then
for i=1,16 do
BGblockList[i].v=3*BGblockList[i].v
end
end
end,up="fullscreen",down="frame",left="sdarrU"},
end,up="fullscreen",down="frame",left="arrU"},
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
if setting.frameMul>100 then setting.frameMul=25 end
end,up="bgblock",down="control",left="sdarrU"},
control= {x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow, code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
control={x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
setting.lang=setting.lang%#langName+1
swapLanguage(setting.lang)
end,up="sddasD",down="back",right="touch"},
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
},
setting2={--Control setting
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},

View File

@@ -4,6 +4,7 @@ local fs,sys=love.filesystem,love.system
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
ins,rem,sort=table.insert,table.remove,table.sort
math.randomseed(os.time()*626)
null=function()end
system=sys.getOS()
@@ -40,17 +41,13 @@ gameEnv0={
drop=30,lock=45,
wait=0,fall=0,
next=6,hold=true,oncehold=true,
keepVisible=true,visible="show",
sequence="bag7",
block=true,
Fkey=false,
ospin=true,
freshLimit=1e99,
target=1e99,
reach=null,
bg="none",
bgm="race"
keepVisible=true,visible="show",
Fkey=false,puzzle=false,ospin=true,
freshLimit=1e99,target=1e99,reach=null,
bg="none",bgm="race"
}
customSel={
drop=20,
@@ -74,7 +71,7 @@ end
setting={
ghost=true,center=true,
grid=false,swap=true,
fxs=true,
fxs=true,bg=true,
das=10,arr=2,
sddas=0,sdarr=2,
@@ -144,7 +141,7 @@ virtualkey={
{1280-80,720-80,6400,80},--hardDrop
{1280-80,720-240,6400,80},--softDrop
{1280-80,720-400,6400,80},--hold
{80,360,6400,80},--swap
{80,360,6400,80},--func
{80,80,6400,80},--restart
--[[
{x=0,y=0,r=0},--toLeft

View File

@@ -213,6 +213,9 @@ Pnt={BG={}}
function Pnt.BG.none()
gc.clear(.15,.15,.15)
end
function Pnt.BG.grey()
gc.clear(.3,.3,.3)
end
function Pnt.BG.glow()
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
gc.clear(t,t,t)
@@ -262,8 +265,8 @@ function Pnt.load()
gc.rectangle("line",300,330,680,60,5)
setFont(40)
mStr(text.load[loading],640,335)
setFont(25)
mStr(text.loadTip,640,400)
setFont(30)
mStr(loadTip,640,400)
end
function Pnt.intro()
gc.push()
@@ -285,7 +288,7 @@ function Pnt.main()
gc.setColor(1,1,1)
gc.draw(titleImage,300,30)
setFont(30)
gc.print("Alpha V0.7.14",290,140)
gc.print("Alpha V0.7.16",290,140)
gc.print(system,800,110)
end
function Pnt.mode()
@@ -362,8 +365,8 @@ function Pnt.play()
P=players[p]
if P.small then
gc.push("transform")
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
gc.translate(P.x,P.y)gc.scale(P.size)--Position
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Background
gc.translate(0,P.fieldBeneath*.2)
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
@@ -402,8 +405,8 @@ function Pnt.play()
gc.pop()
else
gc.push("transform")
gc.translate(P.x,P.y)gc.scale(P.size)
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
gc.translate(P.x,P.y)gc.scale(P.size)--Position
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
gc.setLineWidth(7)
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
gc.translate(150,70)
@@ -524,17 +527,17 @@ function Pnt.play()
--B2B indictator
if P.gameEnv.hold then
gc.draw(drawableText.hold,-75-drawableText.hold:getWidth()*.5,-10)
gc.setColor(1,1,1)
gc.draw(drawableText.hold,-124,-10)
for i=1,#P.hold.bk do
for j=1,#P.hold.bk[1] do
if P.hold.bk[i][j]then
drawPixel(i+17.5-#P.hold.bk*.5,j-2.5-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
end
end
end
end--Hold
gc.draw(drawableText.next,382-drawableText.next:getWidth()*.5,-10)
gc.draw(drawableText.next,340,-10)
local N=1
::L::
local b,c=P.next[N].bk,P.next[N].color
@@ -566,7 +569,7 @@ function Pnt.play()
gc.setColor(1,1,1)
setFont(35)
mStr(format("%.2f",P.time),-75,520)--Draw time
mStr(format("%.2f",P.time),-82,520)--Draw time
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
gc.setColor(1,1,1)
@@ -616,6 +619,20 @@ function Pnt.play()
end
end
end
function Pnt.pause()
Pnt.play()
gc.setColor(0,0,0,pauseTime*.015)
gc.rectangle("fill",0,0,1280,720)
if system~="Android"then
setFont(40)
gc.setColor(1,1,1,pauseTime*.02)
mStr(text.space.."/"..text.enter,640,300)
gc.print("ESC",610,598)
end
setFont(120)
gc.setColor(1,1,1)
mStr(text.pause,640,140-12*(5-pauseTime*.1)^2)
end
function Pnt.setting()
gc.setColor(1,1,1)
setFont(35)

View File

@@ -1,3 +1,4 @@
local wd=love.window
local Timer=love.timer.getTime
Tmr={}
@@ -274,4 +275,9 @@ function Tmr.play(dt)
end
end
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
end
function Tmr.pause(dt)
if not wd.isMinimized()and pauseTime<50 then
pauseTime=pauseTime+1
end
end

View File

@@ -1,3 +1,4 @@
local tm=love.timer
local gc=love.graphics
local kb=love.keyboard
local setFont=setFont
@@ -169,6 +170,9 @@ function gotoScene(s,style)
draw=swap[style].d
}
Buttons.sel=nil
if style~="none"then
sysSFX("swipe")
end
end
end
local prevMenu={
@@ -186,6 +190,10 @@ local prevMenu={
clearTask("play")
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
end,
pause=function()
clearTask("play")
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
end,
help="main",
stat="main",
setting=function()
@@ -203,7 +211,22 @@ function back()
t()
end
end
function pauseGame()
if bgmPlaying then bgm[bgmPlaying]:pause()end
for i=1,#players.alive do
local l=players.alive[i].keyPressing
for j=1,#l do
if l[j]then
releaseKey(j,players.alive[i])
end
end
end
gotoScene("pause","none")
end
function resumeGame()
if bgmPlaying then bgm[bgmPlaying]:play()end
gotoScene("play","fade")
end
local dataOpt={
"run",
"game",
@@ -217,21 +240,17 @@ local dataOpt={
"spin",
}
local saveOpt={
"ghost","center",
"grid","swap",
"fxs","bg",
"das","arr",
"sddas","sdarr",
"lang",
"ghost",
"center",
"grid",
"swap",
"sfx",
"bgm",
"sfx","bgm",
"vib",
"fxs",
"das",
"arr",
"sddas",
"sdarr",
"fullscreen",
"bgblock",
"virtualkeyAlpha",
@@ -326,7 +345,7 @@ function loadSetting()
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
v=toN(v)if not v or v<0 then v=0 end
setting[t]=int(v)
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"then
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
setting[t]=v=="true"
elseif t=="lang"then
setting[t]=toN(v:match("[12]"))or 1