Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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830f0ffbed | ||
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849e5b586e |
BIN
SFX/button.ogg
BIN
SFX/button.ogg
Binary file not shown.
BIN
SFX/swipe.ogg
Normal file
BIN
SFX/swipe.ogg
Normal file
Binary file not shown.
160
call&sys.lua
160
call&sys.lua
@@ -13,19 +13,18 @@ local touching=nil--1st touching ID
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local sceneInit={
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local sceneInit={
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load=function()
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load=function()
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curBG="none"
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curBG="none"
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keeprun=true
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loading=1--Loading mode
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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loadprogress=0--Loading bar(0~1)
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loadTip=text.tips[rnd(#text.tips)]
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end,
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end,
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intro=function()
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intro=function()
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curBG="none"
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curBG="none"
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count=0
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count=0
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keeprun=true
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BGM("blank")
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end,
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end,
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main=function()
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main=function()
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curBG="none"
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curBG="none"
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keeprun=true
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collectgarbage()
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collectgarbage()
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end,
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end,
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mode=function()
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mode=function()
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@@ -33,12 +32,12 @@ local sceneInit={
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modeSel=modeSel or 1
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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levelSel=levelSel or 3
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curBG="none"
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curBG="none"
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keeprun=true
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BGM("blank")
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end,
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end,
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custom=function()
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custom=function()
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optSel=optSel or 1
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optSel=optSel or 1
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curBG="matrix"
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curBG="matrix"
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keeprun=true
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BGM("blank")
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end,
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end,
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draw=function()
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draw=function()
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kb.setKeyRepeat(true)
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kb.setKeyRepeat(true)
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@@ -46,40 +45,39 @@ local sceneInit={
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pen=1
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pen=1
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sx,sy=1,1
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sx,sy=1,1
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curBG="none"
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curBG="none"
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keeprun=true
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end,
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end,
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play=function()
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play=function()
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keeprun=false
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if needResetGameData then
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resetGameData()
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resetGameData()
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needResetGameData=nil
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end
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sysSFX("ready")
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sysSFX("ready")
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end,
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end,
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pause=function()
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pauseTime=0
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end,
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setting=function()
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setting=function()
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curBG="none"
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curBG="none"
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keeprun=true
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end,
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end,
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setting2=function()
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setting2=function()
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curBG="none"
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curBG="none"
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keeprun=true
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curBoard=1
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curBoard=1
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keyboardSet=1
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keyboardSet=1
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joystickSet=1
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joystickSet=1
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keyboardSetting=false
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keyboardSetting=false
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joystickSetting=false
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joystickSetting=false
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end,--Control settings
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end,--Control settings
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setting3=function()
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setting3=function()
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curBG="game1"
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curBG="game1"
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keeprun=true
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defaultSel=1
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defaultSel=1
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sel=nil
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sel=nil
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snapLevel=1
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snapLevel=1
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end,--Touch setting
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end,--Touch setting
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help=function()
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help=function()
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curBG="none"
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curBG="none"
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keeprun=true
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end,
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end,
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stat=function()
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stat=function()
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curBG="none"
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curBG="none"
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keeprun=true
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end,
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end,
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quit=function()
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quit=function()
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love.event.quit()
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love.event.quit()
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@@ -159,11 +157,9 @@ function mouseDown.intro(x,y,k)
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end
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end
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function mouseDown.draw(x,y,k)
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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mouseMove.draw(x,y)
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return sx and sy
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end
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end
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function mouseDown.setting3(x,y,k)
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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if k==2 then back()end
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x,y=xOy:inverseTransformPoint(x,y)
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for K=1,#virtualkey do
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for K=1,#virtualkey do
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local b=virtualkey[K]
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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@@ -181,8 +177,6 @@ function mouseMove.draw(x,y,dx,dy)
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end
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end
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end
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end
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function mouseMove.setting3(x,y,dx,dy)
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function mouseMove.setting3(x,y,dx,dy)
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x,y=xOy:inverseTransformPoint(x,y)
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dx,dy=dx*scr.k,dy*scr.k
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if sel and ms.isDown(1)then
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if sel and ms.isDown(1)then
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local b=virtualkey[sel]
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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b[1],b[2]=b[1]+dx,b[2]+dy
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@@ -252,14 +246,21 @@ function touchUp.play(id,x,y)
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end
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end
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end
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end
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touchMove={}
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touchMove={}
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function touchMove.setting3(id,x,y)
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function touchMove.setting3(id,x,y,dx,dy)
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dx,dy=dx*scr.k,dy*scr.k
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if sel then
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if sel then
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local b=virtualkey[sel]
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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end
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end
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function touchMove.play(id,x,y)
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function touchMove.draw(id,x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy then
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preField[sy][sx]=pen
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end
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end
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function touchMove.play(id,x,y,dx,dy)
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if setting.virtualkeySwitch then
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if setting.virtualkeySwitch then
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local l=tc.getTouches()
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local l=tc.getTouches()
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for n=1,#virtualkey do
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for n=1,#virtualkey do
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@@ -323,6 +324,8 @@ function keyDown.custom(key)
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gotoScene("draw")
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gotoScene("draw")
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elseif key=="return"then
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elseif key=="return"then
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loadGame(0,1)
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loadGame(0,1)
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elseif key=="space"then
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loadGame(0,2)
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elseif key=="escape"then
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elseif key=="escape"then
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back()
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back()
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end
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end
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@@ -383,7 +386,7 @@ function keyDown.setting2(key)
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end
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end
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end
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end
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function keyDown.play(key)
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function keyDown.play(key)
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if key=="escape"then back()end
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if key=="escape"then pauseGame()end
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local m=setting.keyMap
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local m=setting.keyMap
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for p=1,human do
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for p=1,human do
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local lib=setting.keyLib[p]
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local lib=setting.keyLib[p]
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@@ -397,6 +400,13 @@ function keyDown.play(key)
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end
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end
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end
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end
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end
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end
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function keyDown.pause(key)
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if key=="escape"then
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back()
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elseif key=="return"or key=="space"then
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resumeGame()
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end
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end
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keyUp={}
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keyUp={}
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function keyUp.play(key)
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function keyUp.play(key)
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local m=setting.keyMap
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local m=setting.keyMap
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@@ -518,9 +528,9 @@ function love.mousemoved(x,y,dx,dy,t)
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mx,my=xOy:inverseTransformPoint(x,y)
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mx,my=xOy:inverseTransformPoint(x,y)
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Buttons.sel=nil
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Buttons.sel=nil
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if mouseMove[scene]then
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if mouseMove[scene]then
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mouseMove[scene](mx,my,dx,dy)
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mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
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end
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end
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for N,B in next,Buttons[scene]do
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for _,B in next,Buttons[scene]do
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if not(B.hide and B.hide())then
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if not(B.hide and B.hide())then
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if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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Buttons.sel=B
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Buttons.sel=B
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@@ -543,7 +553,7 @@ end
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function love.touchpressed(id,x,y)
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function love.touchpressed(id,x,y)
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if not touching then
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if not touching then
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touching=id
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touching=id
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love.mousemoved(x,y)
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love.mousemoved(x,y,0,0)
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mouseShow=false
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mouseShow=false
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end
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end
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if touchDown[scene]then
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if touchDown[scene]then
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@@ -564,18 +574,24 @@ function love.touchreleased(id,x,y)
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mouseShow=false
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mouseShow=false
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end
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end
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if touchUp[scene]then
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if touchUp[scene]then
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x,y=
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touchUp[scene](id,xOy:inverseTransformPoint(x,y))
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touchUp[scene](id,xOy:inverseTransformPoint(x,y))
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end
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end
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end
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end
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function love.touchmoved(id,x,y,dx,dy)
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function love.touchmoved(id,x,y,dx,dy)
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love.mousemoved(x,y)
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mouseShow=false
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if not Buttons.sel then
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if not Buttons.sel then
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touching=nil
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touching=nil
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end
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end
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x,y=xOy:inverseTransformPoint(x,y)
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if touchMove[scene]then
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if touchMove[scene]then
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touchMove[scene](id,xOy:inverseTransformPoint(x,y))
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touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
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end
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for _,B in next,Buttons[scene]do
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if not(B.hide and B.hide())then
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if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
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Buttons.sel=B
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return
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end
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end
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end
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end
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end
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end
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@@ -629,24 +645,12 @@ function love.gamepadreleased(joystick,i)
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end
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end
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end
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end
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--[[
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--[[
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function love.joystickpressed(js,k)
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function love.joystickpressed(js,k)end
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function love.joystickaxis(js,axis,valend
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end
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function love.joystickhat(js,hat,dirend
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function love.joystickaxis(js,axis,val)
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function love.sendData(data)end
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function love.receiveData(id,data)end
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end
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function love.joystickhat(js,hat,dir)
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end
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function love.sendData(data)
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return
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end
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function love.receiveData(id,data)
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return
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end
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||||||
]]
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]]
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function love.lowmemory()
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function love.lowmemory()
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collectgarbage()
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collectgarbage()
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end
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end
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@@ -666,6 +670,9 @@ function love.resize(w,h)
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gc.replaceTransform(xOy)
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gc.replaceTransform(xOy)
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collectgarbage()
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collectgarbage()
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end
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end
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function love.focus(f)
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if not f and wd.isMinimized()and scene=="play"then pauseGame()end
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end
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function love.update(dt)
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function love.update(dt)
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--[[
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--[[
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if players then
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if players then
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@@ -692,7 +699,6 @@ function love.update(dt)
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B.alpha=0
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B.alpha=0
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end--Reset buttons' alpha
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end--Reset buttons' alpha
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scene=sceneSwaping.tar
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scene=sceneSwaping.tar
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BGM("blank")
|
|
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sceneInit[scene]()
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sceneInit[scene]()
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Buttons.sel=nil
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Buttons.sel=nil
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elseif sceneSwaping.time==0 then
|
elseif sceneSwaping.time==0 then
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@@ -708,9 +714,9 @@ function love.update(dt)
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updateButton()
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updateButton()
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||||||
end
|
end
|
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function love.draw()
|
function love.draw()
|
||||||
gc.discard()
|
gc.discard()--SPEED UPUPUP!
|
||||||
Pnt.BG[curBG]()
|
Pnt.BG[setting.bg and curBG or"grey"]()
|
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gc.setColor(1,1,1,.22)
|
gc.setColor(1,1,1,.2)
|
||||||
for n=1,#BGblock do
|
for n=1,#BGblock do
|
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local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
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local size=BGblock[n].size
|
local size=BGblock[n].size
|
||||||
@@ -757,49 +763,23 @@ function love.run()
|
|||||||
local readyDrawFrame=0
|
local readyDrawFrame=0
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
scene="load"sceneInit.load()--System Launch
|
scene="load"sceneInit.load()--System Launch
|
||||||
math.randomseed(os.time()*626)
|
|
||||||
return function()
|
return function()
|
||||||
love.event.pump()
|
love.event.pump()
|
||||||
for name,a,b,c,d,e,f in love.event.poll()do
|
for name,a,b,c,d,e,f in love.event.poll()do
|
||||||
if name=="quit"then return 0 end
|
if name=="quit"then return 0 end
|
||||||
love.handlers[name](a,b,c,d,e,f)
|
if love[name]then love[name](a,b,c,d,e,f)end
|
||||||
end
|
end
|
||||||
if focus then
|
tm.step()
|
||||||
tm.step()
|
-- love.receiveData(id,data)
|
||||||
-- love.receiveData(id,data)
|
love.update(tm.getDelta())
|
||||||
love.update(tm.getDelta())
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
if readyDrawFrame>=100 then
|
||||||
if readyDrawFrame>=100 then
|
readyDrawFrame=readyDrawFrame-100
|
||||||
readyDrawFrame=readyDrawFrame-100
|
love.draw()
|
||||||
gc.clear()
|
gc.present()
|
||||||
love.draw()
|
|
||||||
gc.present()
|
|
||||||
end
|
|
||||||
if not(wd.hasFocus()or keeprun)then
|
|
||||||
focus=false
|
|
||||||
ms.setVisible(true)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
|
||||||
if scene=="play"then
|
|
||||||
for i=1,#players.alive do
|
|
||||||
local l=players.alive[i].keyPressing
|
|
||||||
for j=1,#l do
|
|
||||||
if l[j]then
|
|
||||||
releaseKey(j,players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
tm.sleep(.5)
|
|
||||||
if wd.hasFocus()then
|
|
||||||
tm.step()
|
|
||||||
focus=true
|
|
||||||
ms.setVisible(false)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
::L::if Timer()-frameT<1/60 then goto L end
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
frameT=Timer()
|
frameT=Timer()
|
||||||
|
tm.sleep(.001)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
|||||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.14"
|
W.title="Techmino V0.7.16"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
W.minwidth,W.minheight=640,360
|
W.minwidth,W.minheight=640,360
|
||||||
|
|||||||
364
dataList.lua
364
dataList.lua
@@ -149,26 +149,29 @@ loadmode={
|
|||||||
modeEnv[k]=customRange[k][customSel[k]]
|
modeEnv[k]=customRange[k][customSel[k]]
|
||||||
end
|
end
|
||||||
modeEnv._20G=modeEnv.drop==-1
|
modeEnv._20G=modeEnv.drop==-1
|
||||||
|
modeEnv.oncehold=customSel.hold==1
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
if modeEnv.opponent==0 then
|
if modeEnv.opponent==0 then
|
||||||
else
|
else
|
||||||
modeEnv.target=nil
|
modeEnv.target=nil
|
||||||
createPlayer(2,965,360,.5,modeEnv.opponent)
|
createPlayer(2,965,360,.5,modeEnv.opponent)
|
||||||
end
|
end
|
||||||
local h=20
|
if curMode.lv==1 then
|
||||||
::R::
|
local h=20
|
||||||
for i=1,10 do
|
::R::
|
||||||
if preField[h][i]>0 then modeEnv.Fkey=true goto L end
|
for i=1,10 do
|
||||||
end
|
if preField[h][i]>0 then goto L end
|
||||||
h=h-1
|
end
|
||||||
if h>0 then goto R end
|
h=h-1
|
||||||
::L::
|
if h>0 then goto R end
|
||||||
for _,P in next,players.alive do
|
::L::
|
||||||
local t=P.showTime*3
|
for _,P in next,players.alive do
|
||||||
for y=1,h do
|
local t=P.showTime*3
|
||||||
P.field[y]=getNewRow(0)
|
for y=1,h do
|
||||||
P.visTime[y]=getNewRow(t)
|
P.field[y]=getNewRow(0)
|
||||||
for x=1,10 do P.field[y][x]=preField[y][x]end
|
P.visTime[y]=getNewRow(t)
|
||||||
|
for x=1,10 do P.field[y][x]=preField[y][x]end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -236,7 +239,7 @@ mesDisp={
|
|||||||
end,
|
end,
|
||||||
dig=function()
|
dig=function()
|
||||||
setFont(70)
|
setFont(70)
|
||||||
mStr(P.cstat.event,-82,310)
|
mStr(P.cstat.event-20,-82,310)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
mStr("Wave",-82,375)
|
mStr("Wave",-82,375)
|
||||||
end,
|
end,
|
||||||
@@ -272,7 +275,7 @@ mesDisp={
|
|||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print(up0to4[P.strength],-132,290)
|
gc.print(up0to4[P.strength],-132,290)
|
||||||
for i=1,P.strength do
|
for i=1,P.strength do
|
||||||
gc.draw(badgeIcon,16*i-142,260)
|
gc.draw(badgeIcon,16*i-138,260)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
techmino99=function()
|
techmino99=function()
|
||||||
@@ -287,7 +290,7 @@ mesDisp={
|
|||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print(up0to4[P.strength],-132,290)
|
gc.print(up0to4[P.strength],-132,290)
|
||||||
for i=1,P.strength do
|
for i=1,P.strength do
|
||||||
gc.draw(badgeIcon,16*i-142,260)
|
gc.draw(badgeIcon,16*i-138,260)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
drought=function()
|
drought=function()
|
||||||
@@ -299,6 +302,15 @@ mesDisp={
|
|||||||
setFont(75)
|
setFont(75)
|
||||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
|
mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
|
||||||
end
|
end
|
||||||
|
if curMode.lv==2 and(P.keyPressing[9]or frame<180)then
|
||||||
|
gc.setLineWidth(3)
|
||||||
|
for y=1,20 do for x=1,10 do
|
||||||
|
if preField[y][x]>0 then
|
||||||
|
gc.setColor(blockColor[preField[y][x]])
|
||||||
|
gc.rectangle("line",30*x-25,605-30*y,20,20)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
Event={
|
Event={
|
||||||
@@ -381,9 +393,6 @@ Event={
|
|||||||
Event_gameover.lose()
|
Event_gameover.lose()
|
||||||
elseif #P.clearing>0 then
|
elseif #P.clearing>0 then
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
if #P.field>11 and P.cstat.event%5~=1 then
|
|
||||||
ins(P.clearing,1)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
tech_reach=function()
|
tech_reach=function()
|
||||||
@@ -433,7 +442,6 @@ Event_gameover={
|
|||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
P.rank=1
|
P.rank=1
|
||||||
P.result="WIN"
|
P.result="WIN"
|
||||||
showText(P,1,"appear",60,120,nil,true)
|
|
||||||
changeAtk(P)
|
changeAtk(P)
|
||||||
BGM("end")
|
BGM("end")
|
||||||
end
|
end
|
||||||
@@ -446,9 +454,8 @@ Event_gameover={
|
|||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
showText(P,text.win,"beat",90,nil,nil,true)
|
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("win")BGM()end
|
SFX("win")
|
||||||
newTask(Event_task.win,P)
|
|
||||||
end,
|
end,
|
||||||
lose=function()
|
lose=function()
|
||||||
P.alive=false
|
P.alive=false
|
||||||
@@ -520,58 +527,33 @@ Event_gameover={
|
|||||||
BGM("end")
|
BGM("end")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
newTask(Event_task.lose,P)
|
|
||||||
if #players.alive==1 then
|
if #players.alive==1 then
|
||||||
local t=P
|
local t=P
|
||||||
P=players.alive[1]
|
P=players.alive[1]
|
||||||
Event_gameover.win()
|
Event_gameover.win()
|
||||||
P=t
|
P=t
|
||||||
end
|
end
|
||||||
|
if #players>1 then
|
||||||
|
newTask(Event_task.lose,P)
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
Event_task={
|
Event_task={
|
||||||
win=function(P)
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible=="show"then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
while P.field[1]do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
lose=function(P)
|
lose=function(P)
|
||||||
P.endCounter=P.endCounter+1
|
P.endCounter=P.endCounter+1
|
||||||
if P.endCounter>80 then
|
if P.endCounter>80 then
|
||||||
if P.gameEnv.visible=="show"then
|
for i=1,#P.field do
|
||||||
for i=1,#P.field do
|
for j=1,10 do
|
||||||
for j=1,10 do
|
if P.visTime[i][j]>0 then
|
||||||
if P.visTime[i][j]>0 then
|
P.visTime[i][j]=P.visTime[i][j]-1
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if P.endCounter==100 then
|
end
|
||||||
while P.field[1]do
|
if P.endCounter==100 then
|
||||||
removeRow(P.field)
|
while P.field[1]do
|
||||||
removeRow(P.visTime)
|
removeRow(P.field)
|
||||||
end
|
removeRow(P.visTime)
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -589,7 +571,7 @@ Event_task={
|
|||||||
dig_normal=function(P)
|
dig_normal=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
if P.counter>=max(90,180-P.cstat.event)then
|
||||||
garbageRise(10,1,rnd(10))
|
garbageRise(10,1,rnd(10))
|
||||||
P.counter=0
|
P.counter=0
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
@@ -598,7 +580,7 @@ Event_task={
|
|||||||
dig_lunatic=function(P)
|
dig_lunatic=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
if P.counter>=max(45,80-.3*P.cstat.event)then
|
||||||
garbageRise(11+P.cstat.event%3,1,rnd(10))
|
garbageRise(11+P.cstat.event%3,1,rnd(10))
|
||||||
P.counter=0
|
P.counter=0
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
@@ -607,7 +589,7 @@ Event_task={
|
|||||||
survivor_easy=function(P)
|
survivor_easy=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,150-2*P.cstat.event)then
|
if P.counter>=max(60,150-2*P.cstat.event)then
|
||||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||||
P.counter=0
|
P.counter=0
|
||||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
@@ -617,7 +599,7 @@ Event_task={
|
|||||||
survivor_normal=function(P)
|
survivor_normal=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(90,180-2*P.cstat.event)then
|
if P.counter>=max(90,180-2*P.cstat.event)then
|
||||||
local d=P.cstat.event+1
|
local d=P.cstat.event+1
|
||||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||||
@@ -634,7 +616,7 @@ Event_task={
|
|||||||
survivor_hard=function(P)
|
survivor_hard=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
if P.counter>=max(60,180-2*P.cstat.event)then
|
||||||
if P.cstat.event%3<2 then
|
if P.cstat.event%3<2 then
|
||||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||||
else
|
else
|
||||||
@@ -650,7 +632,7 @@ Event_task={
|
|||||||
survivor_lunatic=function(P)
|
survivor_lunatic=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,150-P.cstat.event)then
|
if P.counter>=max(60,150-P.cstat.event)then
|
||||||
local t=max(60,90-P.cstat.event)
|
local t=max(60,90-P.cstat.event)
|
||||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||||
@@ -663,7 +645,7 @@ Event_task={
|
|||||||
survivor_ultimate=function(P)
|
survivor_ultimate=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(300,600-10*P.cstat.event)then
|
if P.counter>=max(300,600-10*P.cstat.event)then
|
||||||
local t=max(300,480-12*P.cstat.event)
|
local t=max(300,480-12*P.cstat.event)
|
||||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||||
@@ -686,11 +668,12 @@ Event_task={
|
|||||||
r[j]=PCbase[4*t+i][j]
|
r[j]=PCbase[4*t+i][j]
|
||||||
end
|
end
|
||||||
ins(P.field,1,r)
|
ins(P.field,1,r)
|
||||||
ins(P.visTime,1,getNewRow(P.showTime))
|
ins(P.visTime,1,getNewRow(20))
|
||||||
end
|
end
|
||||||
P.fieldBeneath=P.fieldBeneath+120
|
P.fieldBeneath=P.fieldBeneath+120
|
||||||
-- P.curY=P.curY+4
|
for i=1,#P.clearing do
|
||||||
P.y_img=P.y_img+4
|
P.clearing[i]=P.clearing[i]+4
|
||||||
|
end
|
||||||
freshgho()
|
freshgho()
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -714,98 +697,84 @@ defaultModeEnv={
|
|||||||
drop=60,
|
drop=60,
|
||||||
target=10,
|
target=10,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="race",
|
||||||
bgm="race",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,
|
||||||
target=20,
|
target=20,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="race",
|
||||||
bgm="race",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,
|
||||||
target=40,
|
target=40,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="race",
|
||||||
bgm="race",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,
|
||||||
target=100,
|
target=100,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="race",
|
||||||
bgm="race",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,
|
||||||
target=400,
|
target=400,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="push",
|
||||||
bgm="push",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,
|
||||||
target=1000,
|
target=1000,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="push",
|
||||||
bgm="push",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
marathon={
|
marathon={
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=30,
|
fall=30,
|
||||||
target=200,
|
target=200,
|
||||||
reach=Event.marathon_reach,
|
reach=Event.marathon_reach,
|
||||||
bg="strap",
|
bg="strap",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,
|
||||||
fall=20,
|
fall=20,
|
||||||
target=10,
|
target=10,
|
||||||
reach=Event.marathon_reach,
|
reach=Event.marathon_reach,
|
||||||
bg="strap",
|
bg="strap",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
_20G=true,
|
_20G=true,
|
||||||
fall=15,
|
fall=15,
|
||||||
target=200,
|
target=200,
|
||||||
reach=Event.marathon_reach,
|
reach=Event.marathon_reach,
|
||||||
bg="strap",
|
bg="strap",bgm="race",
|
||||||
bgm="race",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
master={
|
master={
|
||||||
{
|
{
|
||||||
_20G=true,
|
_20G=true,
|
||||||
drop=0,
|
drop=0,lock=rush_lock[1],
|
||||||
lock=rush_lock[1],
|
|
||||||
wait=rush_wait[1],
|
wait=rush_wait[1],
|
||||||
fall=rush_fall[1],
|
fall=rush_fall[1],
|
||||||
target=0,
|
target=0,
|
||||||
reach=Event.master_reach_lunatic,
|
reach=Event.master_reach_lunatic,
|
||||||
das=9,arr=3,
|
das=9,arr=3,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="secret8th",
|
||||||
bgm="secret8th",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
_20G=true,
|
_20G=true,
|
||||||
drop=0,
|
drop=0,lock=death_lock[1],
|
||||||
lock=death_lock[1],
|
|
||||||
wait=death_wait[1],
|
wait=death_wait[1],
|
||||||
fall=death_fall[1],
|
fall=death_fall[1],
|
||||||
target=0,
|
target=0,
|
||||||
reach=Event.master_reach_ultimate,
|
reach=Event.master_reach_ultimate,
|
||||||
das=6,arr=1,
|
das=6,arr=1,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
classic={
|
classic={
|
||||||
@@ -820,287 +789,231 @@ defaultModeEnv={
|
|||||||
freshLimit=0,
|
freshLimit=0,
|
||||||
target=10,
|
target=10,
|
||||||
reach=Event.classic_reach,
|
reach=Event.classic_reach,
|
||||||
bg="rgb",
|
bg="rgb",bgm="rockblock",
|
||||||
bgm="rockblock",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
zen={
|
zen={
|
||||||
{
|
{
|
||||||
drop=1e99,
|
drop=1e99,lock=1e99,
|
||||||
lock=1e99,
|
|
||||||
oncehold=false,
|
oncehold=false,
|
||||||
target=200,
|
target=200,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
bg="strap",
|
bg="strap",bgm="infinite",
|
||||||
bgm="infinite",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
infinite={
|
infinite={
|
||||||
{
|
{
|
||||||
drop=1e99,
|
drop=1e99,lock=1e99,
|
||||||
lock=1e99,
|
|
||||||
oncehold=false,
|
oncehold=false,
|
||||||
bg="glow",
|
bg="glow",bgm="infinite",
|
||||||
bgm="infinite",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
solo={
|
solo={
|
||||||
{
|
{
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="race",
|
||||||
bgm="race",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
tsd={
|
tsd={
|
||||||
{
|
{
|
||||||
oncehold=false,
|
oncehold=false,
|
||||||
drop=1e99,
|
drop=1e99,lock=1e99,
|
||||||
lock=1e99,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
target=1,
|
target=1,
|
||||||
reach=Event.tsd_reach,
|
reach=Event.tsd_reach,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="matrix",
|
bg="matrix",bgm="reason",
|
||||||
bgm="reason",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,lock=60,
|
||||||
lock=60,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
target=1,
|
target=1,
|
||||||
reach=Event.tsd_reach,
|
reach=Event.tsd_reach,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="matrix",
|
bg="matrix",bgm="reason",
|
||||||
bgm="reason",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
blind={
|
blind={
|
||||||
{
|
{
|
||||||
drop=30,
|
drop=30,lock=60,
|
||||||
lock=60,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
visible="time",
|
visible="time",
|
||||||
bg="glow",
|
bg="glow",bgm="newera",
|
||||||
bgm="newera",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=15,
|
drop=15,lock=60,
|
||||||
lock=60,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
visible="fast",
|
visible="fast",
|
||||||
freshLimit=10,
|
freshLimit=10,
|
||||||
bg="glow",
|
bg="glow",bgm="reason",
|
||||||
bgm="reason",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
fall=10,
|
fall=10,lock=60,
|
||||||
lock=60,
|
|
||||||
center=false,
|
center=false,
|
||||||
ghost=false,
|
ghost=false,
|
||||||
visible="none",
|
visible="none",
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="rgb",
|
bg="rgb",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
fall=5,
|
fall=5,lock=60,
|
||||||
lock=60,
|
|
||||||
center=false,
|
center=false,
|
||||||
visible="none",
|
visible="none",
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="rgb",
|
bg="rgb",bgm="secret8th",
|
||||||
bgm="secret8th",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
fall=5,
|
fall=5,lock=60,
|
||||||
lock=60,
|
|
||||||
block=false,
|
block=false,
|
||||||
center=false,
|
center=false,
|
||||||
ghost=false,
|
ghost=false,
|
||||||
visible="none",
|
visible="none",
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="rgb",
|
bg="rgb",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
_20G=true,
|
_20G=true,
|
||||||
drop=0,
|
drop=0,lock=15,
|
||||||
lock=15,
|
|
||||||
wait=10,
|
wait=10,
|
||||||
fall=15,
|
fall=15,
|
||||||
visible="fast",
|
visible="fast",
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
arr=1,
|
arr=1,
|
||||||
bg="game3",
|
bg="game3",bgm="secret8th",
|
||||||
bgm="secret8th",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
dig={
|
dig={
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,lock=120,
|
||||||
lock=120,
|
|
||||||
fall=20,
|
fall=20,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="push",
|
||||||
bgm="push",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=10,
|
drop=10,lock=30,
|
||||||
lock=30,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
survivor={
|
survivor={
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,lock=120,
|
||||||
lock=120,
|
|
||||||
fall=30,
|
fall=30,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="push",
|
||||||
bgm="push",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=30,
|
drop=30,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=20,
|
fall=20,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="newera",
|
||||||
bgm="newera",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=10,
|
drop=10,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=15,
|
fall=15,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game2",
|
bg="game2",bgm="secret8th",
|
||||||
bgm="secret8th",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=5,
|
drop=5,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=10,
|
fall=10,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game3",
|
bg="game3",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=5,
|
drop=5,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=10,
|
fall=10,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="rgb",
|
bg="rgb",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
tech={
|
tech={
|
||||||
{
|
{
|
||||||
oncehold=false,
|
oncehold=false,
|
||||||
drop=1e99,
|
drop=1e99,lock=1e99,
|
||||||
lock=1e99,
|
|
||||||
target=0,
|
target=0,
|
||||||
reach=Event.tech_reach,
|
reach=Event.tech_reach,
|
||||||
bg="matrix",
|
bg="matrix",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=30,
|
drop=30,lock=60,
|
||||||
lock=60,
|
|
||||||
target=0,
|
target=0,
|
||||||
reach=Event.tech_reach,
|
reach=Event.tech_reach,
|
||||||
bg="matrix",
|
bg="matrix",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=15,
|
drop=15,lock=60,
|
||||||
lock=60,
|
|
||||||
target=0,
|
target=0,
|
||||||
reach=Event.tech_reach_hard,
|
reach=Event.tech_reach_hard,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="matrix",
|
bg="matrix",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=5,
|
drop=5,lock=40,
|
||||||
lock=40,
|
|
||||||
target=0,
|
target=0,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
reach=Event.tech_reach_hard,
|
reach=Event.tech_reach_hard,
|
||||||
bg="matrix",
|
bg="matrix",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=1,
|
drop=1,lock=40,
|
||||||
lock=40,
|
|
||||||
target=0,
|
target=0,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
reach=Event.tech_reach_hard,
|
reach=Event.tech_reach_hard,
|
||||||
bg="matrix",
|
bg="matrix",bgm="secret7th",
|
||||||
bgm="secret7th",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
pctrain={
|
pctrain={
|
||||||
{
|
{
|
||||||
next=4,
|
next=4,
|
||||||
hold=false,
|
hold=false,
|
||||||
drop=120,
|
drop=120,lock=120,
|
||||||
lock=120,
|
|
||||||
fall=20,
|
fall=20,
|
||||||
sequence="pc",
|
sequence="pc",
|
||||||
target=0,
|
target=0,
|
||||||
reach=Event.newPC,
|
reach=Event.newPC,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="rgb",
|
bg="rgb",bgm="newera",
|
||||||
bgm="newera",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
next=4,
|
next=4,
|
||||||
hold=false,
|
hold=false,
|
||||||
drop=60,
|
drop=60,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=20,
|
fall=20,
|
||||||
sequence="pc",
|
sequence="pc",
|
||||||
target=0,
|
target=0,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
reach=Event.newPC,
|
reach=Event.newPC,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="rgb",
|
bg="rgb",bgm="newera",
|
||||||
bgm="newera",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
pcchallenge={
|
pcchallenge={
|
||||||
{
|
{
|
||||||
oncehold=false,
|
oncehold=false,
|
||||||
drop=300,
|
drop=300,lock=1e99,
|
||||||
lock=1e99,
|
|
||||||
target=100,
|
target=100,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="rgb",
|
bg="rgb",bgm="newera",
|
||||||
bgm="newera",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=60,
|
drop=60,lock=120,
|
||||||
lock=120,
|
|
||||||
fall=10,
|
fall=10,
|
||||||
target=100,
|
target=100,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="rgb",
|
bg="rgb",bgm="infinite",
|
||||||
bgm="infinite",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=20,
|
drop=20,lock=60,
|
||||||
lock=60,
|
|
||||||
fall=20,
|
fall=20,
|
||||||
target=100,
|
target=100,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
bg="rgb",
|
bg="rgb",bgm="infinite",
|
||||||
bgm="infinite",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
techmino41={
|
techmino41={
|
||||||
@@ -1112,8 +1025,7 @@ defaultModeEnv={
|
|||||||
royaleRemain={30,20,15,10,5},
|
royaleRemain={30,20,15,10,5},
|
||||||
pushSpeed=2,
|
pushSpeed=2,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game3",
|
bg="game3",bgm="rockblock",
|
||||||
bgm="rockblock",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
techmino99={
|
techmino99={
|
||||||
@@ -1125,46 +1037,44 @@ defaultModeEnv={
|
|||||||
royaleRemain={75,50,35,20,10},
|
royaleRemain={75,50,35,20,10},
|
||||||
pushSpeed=2,
|
pushSpeed=2,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="game3",
|
bg="game3",bgm="rockblock",
|
||||||
bgm="rockblock",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
drought={
|
drought={
|
||||||
{
|
{
|
||||||
drop=20,
|
drop=20,lock=60,
|
||||||
lock=60,
|
|
||||||
sequence="drought1",
|
sequence="drought1",
|
||||||
target=100,
|
target=100,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="glow",
|
bg="glow",bgm="reason",
|
||||||
bgm="reason",
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
drop=20,
|
drop=20,lock=60,
|
||||||
lock=60,
|
|
||||||
sequence="drought2",
|
sequence="drought2",
|
||||||
target=100,
|
target=100,
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
ospin=false,
|
ospin=false,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="glow",
|
bg="glow",bgm="reason",
|
||||||
bgm="reason",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
hotseat={
|
hotseat={
|
||||||
{
|
{
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
bg="none",
|
bg="none",bgm="way",
|
||||||
bgm="way",
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
custom={
|
custom={
|
||||||
{
|
{
|
||||||
bg="none",
|
|
||||||
bgm="reason",
|
|
||||||
reach=Event_gameover.win,
|
reach=Event_gameover.win,
|
||||||
|
bg="none",bgm="reason",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
Fkey=true,
|
||||||
|
reach=Event_gameover.win,
|
||||||
|
bg="none",bgm="reason",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
44
gamefunc.lua
44
gamefunc.lua
@@ -157,6 +157,7 @@ function loadGame(mode,level)
|
|||||||
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
|
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
|
||||||
drawableText.modeName:set(text.modeName[mode])
|
drawableText.modeName:set(text.modeName[mode])
|
||||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||||
|
needResetGameData=true
|
||||||
gotoScene("play","deck")
|
gotoScene("play","deck")
|
||||||
end
|
end
|
||||||
function resetGameData()
|
function resetGameData()
|
||||||
@@ -375,6 +376,9 @@ function garbageRise(color,amount,pos)
|
|||||||
end
|
end
|
||||||
P.fieldBeneath=P.fieldBeneath+amount*30
|
P.fieldBeneath=P.fieldBeneath+amount*30
|
||||||
P.curY,P.y_img=P.curY+amount,P.y_img+amount
|
P.curY,P.y_img=P.curY+amount,P.y_img+amount
|
||||||
|
for i=1,#P.clearing do
|
||||||
|
P.clearing[i]=P.clearing[i]+amount
|
||||||
|
end
|
||||||
if #P.field>40 then Event_gameover.lose()end
|
if #P.field>40 then Event_gameover.lose()end
|
||||||
end
|
end
|
||||||
function createBeam(S,R,lv)--Player id
|
function createBeam(S,R,lv)--Player id
|
||||||
@@ -813,18 +817,17 @@ function drop()
|
|||||||
P.b2b=P.b2b+20
|
P.b2b=P.b2b+20
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
csend=csend+(renATK[P.combo]or 4)
|
||||||
if #P.clearing==#P.field then
|
if #P.clearing==#P.field then
|
||||||
showText(P,text.PC,"flicker",70,-80)
|
showText(P,text.PC,"flicker",70,-80)
|
||||||
csend=csend+min(6+P.cstat.pc,10)
|
csend=min(csend,4)+min(6+P.cstat.pc,10)
|
||||||
exblock=exblock+2
|
exblock=exblock+2
|
||||||
sendTime=sendTime+30
|
sendTime=sendTime+60
|
||||||
if P.cstat.row>4 then P.b2b=1200 end
|
if P.cstat.row>4 then P.b2b=1200 end
|
||||||
P.cstat.pc=P.cstat.pc+1
|
P.cstat.pc=P.cstat.pc+1
|
||||||
P.lastClear=P.cur.id*10+5
|
P.lastClear=P.cur.id*10+5
|
||||||
SFX("perfectclear")
|
SFX("perfectclear")
|
||||||
end
|
end
|
||||||
|
|
||||||
csend=csend+(renATK[P.combo]or 4)
|
|
||||||
if P.combo>2 then
|
if P.combo>2 then
|
||||||
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||||
end
|
end
|
||||||
@@ -1033,21 +1036,30 @@ act={
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
hold=function()hold()end,
|
hold=function()hold()end,
|
||||||
swap=function()
|
func=function()
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.Fkey then
|
||||||
for i=1,#P.keyPressing do
|
if modeEnv.royaleMode then
|
||||||
if P.keyPressing[i]then
|
for i=1,#P.keyPressing do
|
||||||
P.keyPressing[i]=false
|
if P.keyPressing[i]then
|
||||||
|
P.keyPressing[i]=false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if setting.swap then
|
||||||
|
P.keyPressing[9]=true
|
||||||
|
else
|
||||||
|
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||||
|
P.swappingAtkMode=30
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if setting.swap then
|
if curMode.id=="custom"and curMode.lv==2 and#P.field>0 then
|
||||||
P.keyPressing[9]=true
|
for y=1,#P.field do
|
||||||
else
|
for x=1,10 do
|
||||||
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
local a,b=preField[y][x],P.field[y][x]
|
||||||
P.swappingAtkMode=30
|
if a==0 and b>0 or a<8 and a~=b or a>7 and b==0 then return end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Event_gameover.win()
|
||||||
end
|
end
|
||||||
else
|
|
||||||
P.keyPressing[9]=false
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
restart=function()
|
restart=function()
|
||||||
|
|||||||
BIN
image/virtualkey/func.png
Normal file
BIN
image/virtualkey/func.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 370 B |
Binary file not shown.
|
Before Width: | Height: | Size: 300 B |
@@ -21,6 +21,7 @@ return{
|
|||||||
|
|
||||||
win="胜利",
|
win="胜利",
|
||||||
lose="失败",
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
|
||||||
custom="自定义游戏",
|
custom="自定义游戏",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -42,7 +43,7 @@ return{
|
|||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
next=nil,
|
next=nil,
|
||||||
hold={"开","关"},
|
hold={"开","关","无限"},
|
||||||
sequence={"bag7","his4","随机"},
|
sequence={"bag7","his4","随机"},
|
||||||
visible={"可见","半隐","全隐","瞬隐"},
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
@@ -52,12 +53,12 @@ return{
|
|||||||
softdropdas="软降DAS:",
|
softdropdas="软降DAS:",
|
||||||
softdroparr="软降ARR:",
|
softdroparr="软降ARR:",
|
||||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
keyboard="键盘",
|
keyboard="键盘",joystick="手柄",
|
||||||
joystick="手柄",
|
space="空格",enter="回车",
|
||||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="自定义",
|
[0]="自定义",
|
||||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
@@ -84,17 +85,26 @@ return{
|
|||||||
hotseat="友尽模式",
|
hotseat="友尽模式",
|
||||||
},
|
},
|
||||||
|
|
||||||
loadTip="真在加载,不只是动画!",
|
|
||||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
tips={
|
tips={
|
||||||
"The whole game is made by MrZ!",
|
"不是动画,真的在加载!",
|
||||||
"Back to Back 10 combo Techrash PC!",
|
"整个游戏都是MrZ完成的!",
|
||||||
"Techmino has a Nspire-CX edition!",
|
"大满贯10连击消四全清!",
|
||||||
"Is B2B2B2B possible?",
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
"MrZ spin Penta!",
|
"B2B2B2B存在吗?",
|
||||||
"MEGACMB!",
|
"MEGACMB!",
|
||||||
"ALLSPIN!",
|
"ALLSPIN!",
|
||||||
"O spin Techrash?"
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"请勿在上课时游玩本游戏!",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"游戏运行次数:",
|
"游戏运行次数:",
|
||||||
@@ -145,7 +155,8 @@ return{
|
|||||||
down="v",
|
down="v",
|
||||||
left="<",
|
left="<",
|
||||||
right=">",
|
right=">",
|
||||||
start="开始",
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
draw="画图(D)",
|
draw="画图(D)",
|
||||||
back="返回",
|
back="返回",
|
||||||
},
|
},
|
||||||
@@ -167,7 +178,11 @@ return{
|
|||||||
back="返回",
|
back="返回",
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
back="返回",
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
},
|
},
|
||||||
setting={
|
setting={
|
||||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
@@ -175,6 +190,7 @@ return{
|
|||||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
dasD="-",dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",arrU="+",
|
arrD="-",arrU="+",
|
||||||
sddasD="-",sddasU="+",
|
sddasD="-",sddasU="+",
|
||||||
@@ -211,4 +227,4 @@ return{
|
|||||||
path="打开存储目录",
|
path="打开存储目录",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}--中文■
|
}--中文
|
||||||
@@ -21,6 +21,7 @@ return{
|
|||||||
|
|
||||||
win="WIN",
|
win="WIN",
|
||||||
lose="LOSE",
|
lose="LOSE",
|
||||||
|
pause="PAUSE",
|
||||||
|
|
||||||
custom="Custom Game",
|
custom="Custom Game",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -42,7 +43,7 @@ return{
|
|||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
next=nil,
|
next=nil,
|
||||||
hold={"ON","OFF"},
|
hold={"ON","OFF","FREE"},
|
||||||
sequence={"bag7","his4","random"},
|
sequence={"bag7","his4","random"},
|
||||||
visible={"normal","time","invisible","sudden"},
|
visible={"normal","time","invisible","sudden"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
@@ -52,12 +53,12 @@ return{
|
|||||||
softdropdas="softdropDAS:",
|
softdropdas="softdropDAS:",
|
||||||
softdroparr="softdropARR:",
|
softdroparr="softdropARR:",
|
||||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||||
keyboard="Keyboard",
|
keyboard="Keyboard",joystick="Joystick",
|
||||||
joystick="Joystick",
|
space="Space",enter="Enter",
|
||||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
|
||||||
|
|
||||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="Custom",
|
[0]="Custom",
|
||||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||||
@@ -84,17 +85,26 @@ return{
|
|||||||
hotseat="",
|
hotseat="",
|
||||||
},
|
},
|
||||||
|
|
||||||
loadTip="not animation,real loading!",
|
|
||||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||||
tips={
|
tips={
|
||||||
"The whole game is made by MrZ!",
|
"Not animation,real loading!",
|
||||||
|
"The WHOLE game is made by MrZ!",
|
||||||
"Back to Back 10 combo Techrash PC!",
|
"Back to Back 10 combo Techrash PC!",
|
||||||
"Techmino has a Nspire-CX edition!",
|
"Techmino has a Nspire-CX edition!",
|
||||||
"Is B2B2B2B possible?",
|
"Is B2B2B2B possible?",
|
||||||
"MrZ spin Penta!",
|
|
||||||
"MEGACMB!",
|
"MEGACMB!",
|
||||||
"ALLSPIN!",
|
"ALLSPIN!",
|
||||||
"O spin Techrash?"
|
"O spin triple?",
|
||||||
|
"You can play with any input device!",
|
||||||
|
"Miya:Nya!",
|
||||||
|
"225238922,Bilibili cheers!",
|
||||||
|
"Playing too much = taking drugs",
|
||||||
|
"Disappearing doesn't mean useless",
|
||||||
|
"Try to use two rotate button,three better",
|
||||||
|
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||||
|
"Have you noticed what does \"rotating\" do to block?",
|
||||||
|
"20G is a brand new game rule",
|
||||||
|
"Do not play this game in class!",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"Games run:",
|
"Games run:",
|
||||||
@@ -110,7 +120,7 @@ return{
|
|||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"I don't think you need \"help\".",
|
"I don't think you need \"help\".",
|
||||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
"THIS IS ONLY A BLOCK GAME",
|
||||||
"But just play like playing TOP/C2/KOS/TGM3",
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
"",
|
"",
|
||||||
@@ -145,7 +155,8 @@ return{
|
|||||||
down="v",
|
down="v",
|
||||||
left="<",
|
left="<",
|
||||||
right=">",
|
right=">",
|
||||||
start="Start",
|
start1="Clear Start",
|
||||||
|
start2="Puzzle Start",
|
||||||
draw="Draw(D)",
|
draw="Draw(D)",
|
||||||
back="Back",
|
back="Back",
|
||||||
},
|
},
|
||||||
@@ -163,11 +174,15 @@ return{
|
|||||||
gb4="■",
|
gb4="■",
|
||||||
gb5="■",
|
gb5="■",
|
||||||
erase="×",
|
erase="×",
|
||||||
clear="clear",
|
clear="Clear",
|
||||||
back="back",
|
back="Back",
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
back="Back",
|
pause="Pause",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="Resume",
|
||||||
|
quit="Quit",
|
||||||
},
|
},
|
||||||
setting={
|
setting={
|
||||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||||
@@ -175,14 +190,11 @@ return{
|
|||||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||||
dasD="-",
|
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||||
dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",
|
arrD="-",arrU="+",
|
||||||
arrU="+",
|
sddasD="-",sddasU="+",
|
||||||
sddasD="-",
|
sdarrD="-",sdarrU="+",
|
||||||
sddasU="+",
|
|
||||||
sdarrD="-",
|
|
||||||
sdarrU="+",
|
|
||||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||||
vib=function()return "Vibrate level:"..setting.vib end,
|
vib=function()return "Vibrate level:"..setting.vib end,
|
||||||
|
|||||||
157
list.lua
157
list.lua
@@ -1,7 +1,7 @@
|
|||||||
local gc=love.graphics
|
local gc=love.graphics
|
||||||
local sys=love.system
|
local sys=love.system
|
||||||
local fs=love.filesystem
|
local fs=love.filesystem
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||||
color={
|
color={
|
||||||
red={1,0,0},
|
red={1,0,0},
|
||||||
green={0,1,0},
|
green={0,1,0},
|
||||||
@@ -50,7 +50,8 @@ blockColor={
|
|||||||
color.darkGreen,
|
color.darkGreen,
|
||||||
}
|
}
|
||||||
sfx={
|
sfx={
|
||||||
"button",
|
"button","swipe",
|
||||||
|
|
||||||
"ready","start","win","fail","collect",
|
"ready","start","win","fail","collect",
|
||||||
"move","rotate","rotatekick","hold",
|
"move","rotate","rotatekick","hold",
|
||||||
"prerotate","prehold",
|
"prerotate","prehold",
|
||||||
@@ -97,7 +98,7 @@ customRange={
|
|||||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
next={0,1,2,3,4,5,6},
|
next={0,1,2,3,4,5,6},
|
||||||
hold={true,false},
|
hold={true,false,true},
|
||||||
sequence={"bag7","his4","rnd"},
|
sequence={"bag7","his4","rnd"},
|
||||||
visible={"show","time","fast","none"},
|
visible={"show","time","fast","none"},
|
||||||
target={10,20,40,100,200,500,1000,1e99},
|
target={10,20,40,100,200,500,1000,1e99},
|
||||||
@@ -105,9 +106,8 @@ customRange={
|
|||||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||||
}
|
}
|
||||||
|
|
||||||
snapLevelValue={1,10,20,40,60,80}
|
|
||||||
|
|
||||||
RCPB={10,33,200,33,105,5,105,60}
|
RCPB={10,33,200,33,105,5,105,60}
|
||||||
|
snapLevelValue={1,10,20,40,60,80}
|
||||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||||
|
|
||||||
@@ -135,7 +135,7 @@ modeLevel={
|
|||||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
drought={"NORMAL","MESS"},
|
drought={"NORMAL","MESS"},
|
||||||
hotseat={"2P","3P","4P",},
|
hotseat={"2P","3P","4P",},
|
||||||
custom={""},
|
custom={"Normal","Puzzle"},
|
||||||
}
|
}
|
||||||
local t,f=true,false
|
local t,f=true,false
|
||||||
blocks={
|
blocks={
|
||||||
@@ -160,7 +160,7 @@ local virtualkeySet={
|
|||||||
{200,720-320,6400,80},--hardDrop
|
{200,720-320,6400,80},--hardDrop
|
||||||
{200,720-80,6400,80},--softDrop
|
{200,720-80,6400,80},--softDrop
|
||||||
{1280-320,720-200,6400,80},--hold
|
{1280-320,720-200,6400,80},--hold
|
||||||
{1280-80,280,6400,80},--swap
|
{1280-80,280,6400,80},--func
|
||||||
{80,280,6400,80},--restart
|
{80,280,6400,80},--restart
|
||||||
},--Farter's set 3
|
},--Farter's set 3
|
||||||
{
|
{
|
||||||
@@ -172,7 +172,7 @@ local virtualkeySet={
|
|||||||
{1280-200,720-320,6400,80},--hardDrop
|
{1280-200,720-320,6400,80},--hardDrop
|
||||||
{1280-200,720-80,6400,80},--softDrop
|
{1280-200,720-80,6400,80},--softDrop
|
||||||
{320,720-200,6400,80},--hold
|
{320,720-200,6400,80},--hold
|
||||||
{80,280,6400,80},--swap
|
{80,280,6400,80},--func
|
||||||
{1280-80,280,6400,80},--restart
|
{1280-80,280,6400,80},--restart
|
||||||
},--Mirrored farter's set 3
|
},--Mirrored farter's set 3
|
||||||
{
|
{
|
||||||
@@ -184,7 +184,7 @@ local virtualkeySet={
|
|||||||
{1280-80,720-80,6400,80},--hardDrop
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
{1280-80,720-240,6400,80},--softDrop
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
{1280-80,720-400,6400,80},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{80,360,6400,80},--swap
|
{80,360,6400,80},--func
|
||||||
{80,80,6400,80},--restart
|
{80,80,6400,80},--restart
|
||||||
},--Author's set
|
},--Author's set
|
||||||
{
|
{
|
||||||
@@ -196,66 +196,67 @@ local virtualkeySet={
|
|||||||
{1280-240,720-240,6400,80},--hardDrop
|
{1280-240,720-240,6400,80},--hardDrop
|
||||||
{1280-240,720-80,6400,80},--softDrop
|
{1280-240,720-80,6400,80},--softDrop
|
||||||
{1280-80,720-240,6400,80},--hold
|
{1280-80,720-240,6400,80},--hold
|
||||||
{80,720-240,6400,80},--swap
|
{80,720-240,6400,80},--func
|
||||||
{80,320,6400,80},--restart
|
{80,320,6400,80},--restart
|
||||||
},--Keyboard set
|
},--Keyboard set
|
||||||
{
|
{
|
||||||
{1200-360,40,0,40},--moveLeft
|
{1200-360,40,1600,40},--moveLeft
|
||||||
{1200-280,40,0,40},--moveRight
|
{1200-280,40,1600,40},--moveRight
|
||||||
{1200-520,40,0,40},--rotRight
|
{1200-520,40,1600,40},--rotRight
|
||||||
{1200-600,40,0,40},--rotLeft
|
{1200-600,40,1600,40},--rotLeft
|
||||||
{1200-440,40,0,40},--rotFlip
|
{1200-440,40,1600,40},--rotFlip
|
||||||
{1200-40,40,0,40},--hardDrop
|
{1200-40,40,1600,40},--hardDrop
|
||||||
{1200-120,40,0,40},--softDrop
|
{1200-120,40,1600,40},--softDrop
|
||||||
{1200-200,40,0,40},--hold
|
{1200-200,40,1600,40},--hold
|
||||||
{1200-680,40,0,40},--swap
|
{1200-680,40,1600,40},--func
|
||||||
{1200-760,40,0,40},--restart
|
{1200-760,40,1600,40},--restart
|
||||||
},--PC key feedback
|
},--PC key feedback
|
||||||
}
|
}
|
||||||
Buttons={
|
Buttons={
|
||||||
load={},
|
load={},
|
||||||
intro={},
|
intro={},
|
||||||
main={
|
main={
|
||||||
play={x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
play= {x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||||
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
||||||
stat={x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||||
help={x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
help= {x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||||
quit={x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
up= {x=1000, y=210,w=200,h=140,rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
||||||
down= {x=1000, y=430,w=200,h=140,rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
||||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
||||||
right={x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||||
start={x=1000, y=600,w=250,h=100,rgb=color.green, f=50, code=function()
|
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||||
loadGame(modeSel,levelSel)end},
|
loadGame(modeSel,levelSel)end},
|
||||||
custom={x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||||
},
|
},
|
||||||
custom={
|
custom={
|
||||||
up= {x=1000, y=220,w=100,h=100,rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||||
down= {x=1000, y=460,w=100,h=100,rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||||
left= {x=880, y=340,w=100,h=100,rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||||
right={x=1120, y=340,w=100,h=100,rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||||
start={x=1000, y=580,w=180,h=80, rgb=color.green, code=function()loadGame(0,1)end},
|
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||||
draw= {x=1000, y=90, w=190,h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||||
back= {x=640, y=630,w=180,h=60, rgb=color.white, code=back},
|
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||||
|
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
|
||||||
},
|
},
|
||||||
draw={
|
draw={
|
||||||
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||||
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||||
block3= {x=1120, y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||||
block4= {x=840, y=220,w=120,h=120,f=65, rgb=color.blue, code=function()pen=4 end},
|
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
||||||
block5= {x=980, y=220,w=120,h=120,f=65, rgb=color.magenta, code=function()pen=5 end},
|
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
||||||
block6= {x=1120, y=220,w=120,h=120,f=65, rgb=color.yellow, code=function()pen=6 end},
|
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
||||||
block7= {x=840, y=360,w=120,h=120,f=65, rgb=color.cyan, code=function()pen=7 end},
|
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
||||||
gb1= {x=980, y=360,w=120,h=120,f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
||||||
gb2= {x=1120, y=360,w=120,h=120,f=65, rgb=color.grey, code=function()pen=10 end},
|
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
||||||
gb3= {x=840, y=500,w=120,h=120,f=65, rgb=color.darkPurple, code=function()pen=11 end},
|
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||||
gb4= {x=980, y=500,w=120,h=120,f=65, rgb=color.darkRed, code=function()pen=12 end},
|
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||||
gb5= {x=1120, y=500,w=120,h=120,f=65, rgb=color.darkGreen, code=function()pen=13 end},
|
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||||
erase= {x=840, y=640,w=120,h=120,f=70, rgb=color.grey, code=function()pen=0 end},
|
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||||
clear= {x=1120, y=640,w=120,h=120, rgb=color.white, code=function()
|
clear= {x=1120,y=640,w=120,h=120, rgb=color.white, code=function()
|
||||||
if clearSureTime>0 then
|
if clearSureTime>0 then
|
||||||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||||
clearSureTime=0
|
clearSureTime=0
|
||||||
@@ -263,33 +264,39 @@ Buttons={
|
|||||||
clearSureTime=50
|
clearSureTime=50
|
||||||
end
|
end
|
||||||
end},
|
end},
|
||||||
back= {x=1235, y=45, w=80, h=80, f=35, rgb=color.white, code=back},
|
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
back={x=1235,y=45,w=80,h=80,rgb=color.white,code=back,f=35},
|
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
||||||
|
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
||||||
},
|
},
|
||||||
setting={--Normal setting
|
setting={--Normal setting
|
||||||
ghost= {x=290, y=90, w=210,h=60, rgb=color.white, code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||||
center= {x=505, y=90, w=210,h=60, rgb=color.white, code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||||
grid= {x=290, y=160,w=210,h=60, rgb=color.white, code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||||
swap= {x=505, y=160,w=210,h=60,f=28, rgb=color.white, code=function()setting.swap=not setting.swap end,up="center",down="arrD",left="grid",right="vib"},
|
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||||
fxs= {x=290, y=230,w=210,h=60, rgb=color.white, code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="fullscreen"},
|
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
|
||||||
dasD= {x=210, y=300,w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
|
||||||
dasU= {x=370, y=300,w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
|
||||||
arrD= {x=425, y=300,w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr-1)%16 end,up="swap",down="sdarrD",left="dasU",right="arrU"},
|
|
||||||
arrU= {x=585, y=300,w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr+1)%16 end,up="swap",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
|
||||||
sddasD= {x=210, y=370,w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
|
||||||
sddasU= {x=370, y=370,w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
|
||||||
sdarrD= {x=425, y=370,w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
|
||||||
sdarrU= {x=585, y=370,w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
|
||||||
|
|
||||||
sfx= {x=760,y=90, w=160,h=60,rgb=color.white, code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||||
bgm= {x=940,y=90, w=160,h=60,rgb=color.white, code=function()
|
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||||
|
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||||
|
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||||
|
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||||
|
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||||
|
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||||
|
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
||||||
|
|
||||||
|
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||||
|
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
|
||||||
BGM()
|
BGM()
|
||||||
setting.bgm=not setting.bgm
|
setting.bgm=not setting.bgm
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end,down="vib",left="sfx"},
|
end,down="vib",left="sfx"},
|
||||||
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.vib=(setting.vib+1)%5
|
setting.vib=(setting.vib+1)%5
|
||||||
VIB(2)
|
VIB(2)
|
||||||
end,up="sfx",down="fullscreen",left="swap"},
|
end,up="sfx",down="fullscreen",left="swap"},
|
||||||
@@ -299,26 +306,26 @@ Buttons={
|
|||||||
if not setting.fullscreen then
|
if not setting.fullscreen then
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
end
|
end
|
||||||
end,up="vib",down="bgblock",left="arrU"},
|
end,up="vib",down="bgblock",left="bg"},
|
||||||
bgblock= {x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.bgblock=not setting.bgblock
|
setting.bgblock=not setting.bgblock
|
||||||
if not setting.bgblock then
|
if not setting.bgblock then
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
BGblockList[i].v=3*BGblockList[i].v
|
BGblockList[i].v=3*BGblockList[i].v
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,up="fullscreen",down="frame",left="sdarrU"},
|
end,up="fullscreen",down="frame",left="arrU"},
|
||||||
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||||
if setting.frameMul>100 then setting.frameMul=25 end
|
if setting.frameMul>100 then setting.frameMul=25 end
|
||||||
end,up="bgblock",down="control",left="sdarrU"},
|
end,up="bgblock",down="control",left="sdarrU"},
|
||||||
control= {x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
control={x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||||
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow, code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||||
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
|
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
|
||||||
setting.lang=setting.lang%#langName+1
|
setting.lang=setting.lang%#langName+1
|
||||||
swapLanguage(setting.lang)
|
swapLanguage(setting.lang)
|
||||||
end,up="sddasD",down="back",right="touch"},
|
end,up="sddasD",down="back",right="touch"},
|
||||||
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
|
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
|
||||||
},
|
},
|
||||||
setting2={--Control setting
|
setting2={--Control setting
|
||||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||||
|
|||||||
19
main.lua
19
main.lua
@@ -4,6 +4,7 @@ local fs,sys=love.filesystem,love.system
|
|||||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||||
ins,rem,sort=table.insert,table.remove,table.sort
|
ins,rem,sort=table.insert,table.remove,table.sort
|
||||||
|
math.randomseed(os.time()*626)
|
||||||
null=function()end
|
null=function()end
|
||||||
|
|
||||||
system=sys.getOS()
|
system=sys.getOS()
|
||||||
@@ -40,17 +41,13 @@ gameEnv0={
|
|||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=0,fall=0,
|
wait=0,fall=0,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
|
|
||||||
keepVisible=true,visible="show",
|
|
||||||
sequence="bag7",
|
sequence="bag7",
|
||||||
|
|
||||||
block=true,
|
block=true,
|
||||||
Fkey=false,
|
keepVisible=true,visible="show",
|
||||||
ospin=true,
|
Fkey=false,puzzle=false,ospin=true,
|
||||||
freshLimit=1e99,
|
freshLimit=1e99,target=1e99,reach=null,
|
||||||
target=1e99,
|
bg="none",bgm="race"
|
||||||
reach=null,
|
|
||||||
bg="none",
|
|
||||||
bgm="race"
|
|
||||||
}
|
}
|
||||||
customSel={
|
customSel={
|
||||||
drop=20,
|
drop=20,
|
||||||
@@ -74,7 +71,7 @@ end
|
|||||||
setting={
|
setting={
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
grid=false,swap=true,
|
grid=false,swap=true,
|
||||||
fxs=true,
|
fxs=true,bg=true,
|
||||||
|
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
@@ -144,7 +141,7 @@ virtualkey={
|
|||||||
{1280-80,720-80,6400,80},--hardDrop
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
{1280-80,720-240,6400,80},--softDrop
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
{1280-80,720-400,6400,80},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{80,360,6400,80},--swap
|
{80,360,6400,80},--func
|
||||||
{80,80,6400,80},--restart
|
{80,80,6400,80},--restart
|
||||||
--[[
|
--[[
|
||||||
{x=0,y=0,r=0},--toLeft
|
{x=0,y=0,r=0},--toLeft
|
||||||
|
|||||||
39
paint.lua
39
paint.lua
@@ -213,6 +213,9 @@ Pnt={BG={}}
|
|||||||
function Pnt.BG.none()
|
function Pnt.BG.none()
|
||||||
gc.clear(.15,.15,.15)
|
gc.clear(.15,.15,.15)
|
||||||
end
|
end
|
||||||
|
function Pnt.BG.grey()
|
||||||
|
gc.clear(.3,.3,.3)
|
||||||
|
end
|
||||||
function Pnt.BG.glow()
|
function Pnt.BG.glow()
|
||||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
gc.clear(t,t,t)
|
gc.clear(t,t,t)
|
||||||
@@ -262,8 +265,8 @@ function Pnt.load()
|
|||||||
gc.rectangle("line",300,330,680,60,5)
|
gc.rectangle("line",300,330,680,60,5)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
mStr(text.load[loading],640,335)
|
mStr(text.load[loading],640,335)
|
||||||
setFont(25)
|
setFont(30)
|
||||||
mStr(text.loadTip,640,400)
|
mStr(loadTip,640,400)
|
||||||
end
|
end
|
||||||
function Pnt.intro()
|
function Pnt.intro()
|
||||||
gc.push()
|
gc.push()
|
||||||
@@ -285,7 +288,7 @@ function Pnt.main()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(titleImage,300,30)
|
gc.draw(titleImage,300,30)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.14",290,140)
|
gc.print("Alpha V0.7.16",290,140)
|
||||||
gc.print(system,800,110)
|
gc.print(system,800,110)
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
@@ -362,8 +365,8 @@ function Pnt.play()
|
|||||||
P=players[p]
|
P=players[p]
|
||||||
if P.small then
|
if P.small then
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Background
|
||||||
gc.translate(0,P.fieldBeneath*.2)
|
gc.translate(0,P.fieldBeneath*.2)
|
||||||
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
||||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||||
@@ -402,8 +405,8 @@ function Pnt.play()
|
|||||||
gc.pop()
|
gc.pop()
|
||||||
else
|
else
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||||
gc.setLineWidth(7)
|
gc.setLineWidth(7)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||||
gc.translate(150,70)
|
gc.translate(150,70)
|
||||||
@@ -524,17 +527,17 @@ function Pnt.play()
|
|||||||
--B2B indictator
|
--B2B indictator
|
||||||
|
|
||||||
if P.gameEnv.hold then
|
if P.gameEnv.hold then
|
||||||
gc.draw(drawableText.hold,-75-drawableText.hold:getWidth()*.5,-10)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(drawableText.hold,-124,-10)
|
||||||
for i=1,#P.hold.bk do
|
for i=1,#P.hold.bk do
|
||||||
for j=1,#P.hold.bk[1] do
|
for j=1,#P.hold.bk[1] do
|
||||||
if P.hold.bk[i][j]then
|
if P.hold.bk[i][j]then
|
||||||
drawPixel(i+17.5-#P.hold.bk*.5,j-2.5-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
gc.draw(drawableText.next,382-drawableText.next:getWidth()*.5,-10)
|
gc.draw(drawableText.next,340,-10)
|
||||||
local N=1
|
local N=1
|
||||||
::L::
|
::L::
|
||||||
local b,c=P.next[N].bk,P.next[N].color
|
local b,c=P.next[N].bk,P.next[N].color
|
||||||
@@ -566,7 +569,7 @@ function Pnt.play()
|
|||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
mStr(format("%.2f",P.time),-82,520)--Draw time
|
||||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
@@ -616,6 +619,20 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Pnt.pause()
|
||||||
|
Pnt.play()
|
||||||
|
gc.setColor(0,0,0,pauseTime*.015)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
if system~="Android"then
|
||||||
|
setFont(40)
|
||||||
|
gc.setColor(1,1,1,pauseTime*.02)
|
||||||
|
mStr(text.space.."/"..text.enter,640,300)
|
||||||
|
gc.print("ESC",610,598)
|
||||||
|
end
|
||||||
|
setFont(120)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
mStr(text.pause,640,140-12*(5-pauseTime*.1)^2)
|
||||||
|
end
|
||||||
function Pnt.setting()
|
function Pnt.setting()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
local wd=love.window
|
||||||
local Timer=love.timer.getTime
|
local Timer=love.timer.getTime
|
||||||
|
|
||||||
Tmr={}
|
Tmr={}
|
||||||
@@ -274,4 +275,9 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||||
|
end
|
||||||
|
function Tmr.pause(dt)
|
||||||
|
if not wd.isMinimized()and pauseTime<50 then
|
||||||
|
pauseTime=pauseTime+1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
49
toolfunc.lua
49
toolfunc.lua
@@ -1,3 +1,4 @@
|
|||||||
|
local tm=love.timer
|
||||||
local gc=love.graphics
|
local gc=love.graphics
|
||||||
local kb=love.keyboard
|
local kb=love.keyboard
|
||||||
local setFont=setFont
|
local setFont=setFont
|
||||||
@@ -169,6 +170,9 @@ function gotoScene(s,style)
|
|||||||
draw=swap[style].d
|
draw=swap[style].d
|
||||||
}
|
}
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
if style~="none"then
|
||||||
|
sysSFX("swipe")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local prevMenu={
|
local prevMenu={
|
||||||
@@ -186,6 +190,10 @@ local prevMenu={
|
|||||||
clearTask("play")
|
clearTask("play")
|
||||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
end,
|
end,
|
||||||
|
pause=function()
|
||||||
|
clearTask("play")
|
||||||
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
|
end,
|
||||||
help="main",
|
help="main",
|
||||||
stat="main",
|
stat="main",
|
||||||
setting=function()
|
setting=function()
|
||||||
@@ -203,7 +211,22 @@ function back()
|
|||||||
t()
|
t()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pauseGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
for i=1,#players.alive do
|
||||||
|
local l=players.alive[i].keyPressing
|
||||||
|
for j=1,#l do
|
||||||
|
if l[j]then
|
||||||
|
releaseKey(j,players.alive[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gotoScene("pause","none")
|
||||||
|
end
|
||||||
|
function resumeGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
gotoScene("play","fade")
|
||||||
|
end
|
||||||
local dataOpt={
|
local dataOpt={
|
||||||
"run",
|
"run",
|
||||||
"game",
|
"game",
|
||||||
@@ -217,21 +240,17 @@ local dataOpt={
|
|||||||
"spin",
|
"spin",
|
||||||
}
|
}
|
||||||
local saveOpt={
|
local saveOpt={
|
||||||
|
"ghost","center",
|
||||||
|
"grid","swap",
|
||||||
|
"fxs","bg",
|
||||||
|
|
||||||
|
"das","arr",
|
||||||
|
"sddas","sdarr",
|
||||||
|
|
||||||
"lang",
|
"lang",
|
||||||
"ghost",
|
|
||||||
"center",
|
"sfx","bgm",
|
||||||
"grid",
|
|
||||||
"swap",
|
|
||||||
"sfx",
|
|
||||||
"bgm",
|
|
||||||
"vib",
|
"vib",
|
||||||
"fxs",
|
|
||||||
|
|
||||||
"das",
|
|
||||||
"arr",
|
|
||||||
"sddas",
|
|
||||||
"sdarr",
|
|
||||||
|
|
||||||
"fullscreen",
|
"fullscreen",
|
||||||
"bgblock",
|
"bgblock",
|
||||||
"virtualkeyAlpha",
|
"virtualkeyAlpha",
|
||||||
@@ -326,7 +345,7 @@ function loadSetting()
|
|||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"then
|
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="lang"then
|
elseif t=="lang"then
|
||||||
setting[t]=toN(v:match("[12]"))or 1
|
setting[t]=toN(v:match("[12]"))or 1
|
||||||
|
|||||||
Reference in New Issue
Block a user