Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
dd7beca9ce |
0
BGM/32000Hz 86kbps
Normal file
73
button.lua
@@ -34,8 +34,9 @@ Buttons={
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end,
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up=4,down=7,left=6
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},
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{x=435,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
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{x=435,y=220,w=320,h=60,rgb=color.green,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=435,y=300,w=320,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=6,down=8,right=5},
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{x=640,y=590,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=6},
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},
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setting2={
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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@@ -52,7 +53,7 @@ Buttons={
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
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{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
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{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=23},
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{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
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{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
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{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
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@@ -69,9 +70,40 @@ Buttons={
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{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=22,down=28,left=25},
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--23~26
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{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=24,left=27},
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--27~28
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},
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setting3={
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{x=500,y=310,w=120,h=80,rgb=color.white,t="Reset",code=function()
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for K=1,#virtualkey do
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local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
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b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
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end--Reset virtualkey
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end,down=4,right=2},
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{x=640,y=310,w=120,h=80,rgb=color.white,t="Snap",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[1],b[2]=int(b[1]*.025+.5)*40,int(b[2]*.025+.5)*40
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end--Make virtualkey neat
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end,down=5,left=1,right=3},
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{x=780,y=310,w=120,h=80,rgb=color.white,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
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setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
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--Adjust virtualkey alpha
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end,down=6,left=2},
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{x=500,y=410,w=120,h=80,rgb=color.white,t="Icon",code=function()
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setting.virtualkeyIcon=not setting.virtualkeyIcon
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--Switch virtualkey icon
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end,up=1,right=6},
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{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end,up=2,left=4,right=3},
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{x=780,y=410,w=120,h=80,rgb=color.white,t="Size",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[4]=b[4]+10
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if b[4]==150 then b[4]=40 end
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b[3]=b[4]^2
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end
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end,up=3,left=5},
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},
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help={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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},
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@@ -86,26 +118,19 @@ for k,v in pairs(Buttons)do
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end
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end
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gamepad={
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{x=80,y=-80,r=80},--moveLeft
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{x=240,y=-80,r=80},--moveRight
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{x=-240,y=-80,r=80},--rotRight
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{x=-400,y=-80,r=80},--rotLeft
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{x=-240,y=-240,r=80},--rotFlip
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{x=-80,y=-80,r=80},--hardDrop
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{x=-80,y=-240,r=80},--softDrop
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{x=-80,y=-400,r=80},--hold
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{x=80,y=80,r=80},--restart
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}
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--[[
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virtualkey={
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{80,720-80,6400,80},--moveLeft
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{240,720-80,6400,80},--moveRight
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{1280-240,720-80,6400,80},--rotRight
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{1280-400,720-80,6400,80},--rotLeft
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{1280-240,720-240,6400,80},--rotFlip
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{1280-80,720-80,6400,80},--hardDrop
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{1280-80,720-240,6400,80},--softDrop
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{1280-80,720-400,6400,80},--hold
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{80,80,6400,80},--restart
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--[[
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{x=0,y=0,r=0},--toLeft
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{x=0,y=0,r=0},--toRight
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{x=0,y=0,r=0},--toDown
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]]
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for i=1,#gamepad do
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gamepad[i].press=false
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if gamepad[i].x<0 then gamepad[i].x=1280+gamepad[i].x end
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if gamepad[i].y<0 then gamepad[i].y=720+gamepad[i].y end
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gamepad[i].r0=gamepad[i].r
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gamepad[i].r=gamepad[i].r0^2
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end
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]]
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}
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8
conf.lua
@@ -5,11 +5,10 @@ function love.conf(t)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage=X
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t.gammacorrect=true
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-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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t.window.title="Techmino V0.2"
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t.window.title="Techmino V0.3"
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t.window.icon="/image/icon.png"
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t.window.width=1280
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t.window.height=720
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@@ -27,7 +26,7 @@ function love.conf(t)
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t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.x=nil
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t.window.y=nil
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t.modules.window=true
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t.modules.system=true
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t.modules.audio=true
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@@ -43,6 +42,7 @@ function love.conf(t)
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t.modules.sound=true
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t.modules.timer=true
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t.modules.touch=true
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t.modules.physics=X
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t.modules.thread=X
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t.modules.video=X
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60
control.lua
@@ -1,3 +1,18 @@
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function onVirtualkey(x,y)
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local x,y=convert(x,y)
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local d2,nearest,distance
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for K=1,#virtualkey do
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local b=virtualkey[K]
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d2=(x-b[1])^2+(y-b[2])^2
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if d2<b[3]then
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if not nearest or d2<distance then
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nearest,distance=K,d2
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end
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end
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end
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return nearest
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end
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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@@ -71,13 +86,18 @@ function love.mousepressed(x,y,k,t,num)
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end
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function love.mousereleased(x,y,k,t,num)
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end
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function love.touchpressed(id,x,y)
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if not touching then
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touching=id
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love.mousemoved(x,y)
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mouseShow=false
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end
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if scene=="play"then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t)
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end
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end
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mouseShow=false
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end
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function love.touchreleased(id,x,y)
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if id==touching then
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@@ -91,12 +111,10 @@ function love.touchreleased(id,x,y)
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Buttons.sel=nil
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mouseShow=false
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end
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if scene=="play"and #tc.getTouches()==0 then
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for K=1,#gamepad do
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if gamepad[K].press then
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releaseKey(K)
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break
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end
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if scene=="play"then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t)
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end
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end
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end
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@@ -106,6 +124,32 @@ function love.touchmoved(id,x,y,dx,dy)
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if not Buttons.sel then
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touching=nil
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end
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if scene=="play"then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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local p=false
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for i=1,#l do
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local x,y=convert(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then
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p=true
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break
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end
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end
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if not p and players[1].keyPressing then
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releaseKey(n)
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end
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end
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elseif scene=="setting3"then
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x,y=convert(x,y)
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dx,dy=dx*screenK,dy*screenK
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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end
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end
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function love.keypressed(i)
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@@ -14,8 +14,11 @@ function game.main()
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scene="main"
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curBG="none"
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BGM("blank")
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collectgarbage()
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end
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function game.mode()
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savedata()
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if players then restockRow()end--recycle row used in-game
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scene="mode"
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curBG="none"
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BGM("blank")
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@@ -31,13 +34,19 @@ function game.setting()
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scene="setting"
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curBG="none"
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BGM("blank")
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end
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end--Normal setting
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function game.setting2()
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scene="setting2"
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curBG="none"
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keyssetting=nil
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BGM("blank")
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end
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end--Advanced setting and keyboard&joystick setting
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function game.setting3()
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scene="setting3"
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curBG="game1"
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keyssetting=nil
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BGM("blank")
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end--Touch setting
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function game.help()
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scene="help"
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curBG="none"
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BIN
image/BG/2.png
Normal file
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After Width: | Height: | Size: 378 B |
BIN
image/block.png
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Before Width: | Height: | Size: 5.7 KiB |
BIN
image/block/1/1.png
Normal file
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After Width: | Height: | Size: 463 B |
BIN
image/block/1/10.png
Normal file
|
After Width: | Height: | Size: 659 B |
BIN
image/block/1/11.png
Normal file
|
After Width: | Height: | Size: 578 B |
BIN
image/block/1/12.png
Normal file
|
After Width: | Height: | Size: 575 B |
BIN
image/block/1/13.png
Normal file
|
After Width: | Height: | Size: 441 B |
BIN
image/block/1/2.png
Normal file
|
After Width: | Height: | Size: 584 B |
BIN
image/block/1/3.png
Normal file
|
After Width: | Height: | Size: 577 B |
BIN
image/block/1/4.png
Normal file
|
After Width: | Height: | Size: 586 B |
BIN
image/block/1/5.png
Normal file
|
After Width: | Height: | Size: 533 B |
BIN
image/block/1/6.png
Normal file
|
After Width: | Height: | Size: 635 B |
BIN
image/block/1/7.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
image/block/1/8.png
Normal file
|
After Width: | Height: | Size: 430 B |
BIN
image/block/1/9.png
Normal file
|
After Width: | Height: | Size: 684 B |
|
Before Width: | Height: | Size: 212 B |
|
Before Width: | Height: | Size: 272 B |
|
Before Width: | Height: | Size: 261 B |
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Before Width: | Height: | Size: 227 B |
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Before Width: | Height: | Size: 235 B |
BIN
image/icon.gfie
BIN
image/virtualkey/hardDrop.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/virtualkey/hold.png
Normal file
|
After Width: | Height: | Size: 246 B |
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Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/rotFlip.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
image/virtualkey/rotLeft.png
Normal file
|
After Width: | Height: | Size: 241 B |
BIN
image/virtualkey/rotRight.png
Normal file
|
After Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
@@ -1,13 +1,14 @@
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loseReason={"Finished","Block out"}
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blockName={"Z","S","L","J","T","O","I"}
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clearName={"Single","Double","Triple"}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
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actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
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blockPos={4,4,4,4,4,5,4}
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renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
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renATK={[0]=0,0,0,1,1,2,2,3,3,4,4,4}--3 else
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b2bATK={3,5,8}
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marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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death_lock={10,9,8,7,6}
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death_wait={6,5,4,3,2}
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death_fall={10,8,7,6,5}
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death_fall={10,8,7,6,5}
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percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
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323
main.lua
@@ -1,4 +1,4 @@
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gc,kb,ms,tc,tm,fs=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem
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gc,kb,ms,tc,tm,fs,wd=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window
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toN,toS=tonumber,tostring
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int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
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sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
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@@ -40,8 +40,9 @@ end
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ww,wh=gc.getWidth(),gc.getHeight()
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Timer=tm.getTime--Easy get time
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Timer=tm.getTime--Easy&Quick to get time!
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mx,my,mouseShow=-20,-20,false
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ms.setVisible(false)
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focus=true
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do
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@@ -50,9 +51,9 @@ do
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Android=2,
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}
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system=l[love.system.getOS()]
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touching=nil--touching ID
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l=nil
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end
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touching=nil--1st touching ID
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scene=""
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gamemode=""
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@@ -60,19 +61,16 @@ bgmPlaying=nil
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curBG="none"
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BGblock={ct=140}
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languages={"eng"}
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prevMenu={
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load=love.event.quit,
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ready="mode",
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play=function()
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restockRow()
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gotoScene("mode")
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end,
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play="mode",
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mode="main",
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help="main",
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stat="main",
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setting="main",
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setting2="setting",
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setting3="setting",
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intro="quit",
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main="quit",
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||||
}
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||||
@@ -81,37 +79,36 @@ kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
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||||
--Disable system key repeat
|
||||
|
||||
Texts={
|
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eng={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
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||||
stat={
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||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
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||||
"Total rows cleared:",
|
||||
"Total lines sent:",
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||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and doesn't use SRS.",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:TOP,C2,KOS,TGM3,GFIE,and YOU!!",
|
||||
"Any bugs/suggestions to me.",
|
||||
},
|
||||
Text={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and doesn't use SRS.",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:TOP,C2,KOS,TGM3,GFIE,and YOU!!",
|
||||
"Any bugs/suggestions to me.",
|
||||
},
|
||||
}
|
||||
numFonts={}
|
||||
Fonts={}
|
||||
function numFont(s)
|
||||
if numFonts[s]then
|
||||
gc.setFont(numFonts[s])
|
||||
@@ -122,9 +119,7 @@ function numFont(s)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
Fonts={}for i=1,#languages do Fonts[languages[i]]={}end
|
||||
fontLib={
|
||||
eng=function(s)
|
||||
function setFont(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
@@ -135,20 +130,7 @@ eng=function(s)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
end,
|
||||
chi=function(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[setting.lang][s]then
|
||||
gc.setFont(Fonts[setting.lang][s])
|
||||
else
|
||||
local t=gc.newFont("hei.ttf",s-5,"normal")
|
||||
Fonts[setting.lang][s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
@@ -248,12 +230,9 @@ attackColor={
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
-- for k,v in pairs(color) do
|
||||
-- v[1],v[2],v[3]=255*v[1],255*v[2],255*v[3]
|
||||
-- end
|
||||
|
||||
require("TRS")--load block&TRS kick
|
||||
require("lists")
|
||||
require("lists")--load lists
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
@@ -265,9 +244,22 @@ gameEnv0={
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
reach=function()end,--Called when reach row target
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
--these three is actually no use,only provide a key
|
||||
}
|
||||
randomMethod={
|
||||
function()
|
||||
@@ -322,7 +314,7 @@ loadmode={
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
@@ -337,7 +329,7 @@ loadmode={
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game3"
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
marathon=function()
|
||||
@@ -350,7 +342,7 @@ loadmode={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
death=function()
|
||||
@@ -390,13 +382,14 @@ loadmode={
|
||||
end
|
||||
end--AIs
|
||||
|
||||
curBG="game2"
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,2)--AI
|
||||
@@ -411,11 +404,11 @@ loadmode={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
|
||||
freshLimit=8,
|
||||
freshLimit=10,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
|
||||
curBG="game1"
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
asymsolo=function()
|
||||
@@ -423,6 +416,7 @@ loadmode={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,2)--AI
|
||||
@@ -574,6 +568,19 @@ setting={
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
@@ -594,33 +601,20 @@ function string.splitS(s,sep)
|
||||
sep=sep or"/"
|
||||
local t={}
|
||||
repeat
|
||||
local i=find(s,sep)
|
||||
local i=find(s,sep)or #s+1
|
||||
ins(t,sub(s,1,i-1))
|
||||
s=sub(s,i+#sep)
|
||||
until #s==0
|
||||
return t
|
||||
end
|
||||
function string.concat(t,sep)
|
||||
sep=sep or"/"
|
||||
local s=""
|
||||
for i=1,#t do
|
||||
s=s..t[i]..sep
|
||||
end
|
||||
return s
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end
|
||||
function stringPack(s,v)return s..toS(v).."\r\n"end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return nil end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function nextLanguage()
|
||||
for i=1,#languages do
|
||||
if setting.lang==languages[i]then return languages[i+1]or"eng"end
|
||||
end
|
||||
end
|
||||
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
||||
function convert(x,y)
|
||||
return x*screenK,(y-screenM)*screenK
|
||||
@@ -689,13 +683,16 @@ function resetGameData()
|
||||
PTC.dust[i]=PTC.dust[0]:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
|
||||
freeRow={}
|
||||
collectgarbage()
|
||||
for i=1,50*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
@@ -725,14 +722,22 @@ function loaddata()
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="lang"then
|
||||
if not Fonts[v]then v="eng"end
|
||||
setting.lang=v
|
||||
setFont=fontLib[v]
|
||||
elseif t=="keyset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,9 do
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
--Settings
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
@@ -748,27 +753,38 @@ function loaddata()
|
||||
end
|
||||
end
|
||||
function savedata()
|
||||
local t=""
|
||||
t=t..stringPack("sfx=",setting.sfx)
|
||||
t=t..stringPack("bgm=",setting.bgm)
|
||||
t=t..stringPack("fullscreen=",setting.fullscreen)
|
||||
t=t..stringPack("lang=",setting.lang)
|
||||
local vk={}
|
||||
for i=1,9 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
|
||||
t=t..stringPack("run=",stat.run)
|
||||
t=t..stringPack("game=",stat.game)
|
||||
t=t..stringPack("gametime=",stat.gametime)
|
||||
t=t..stringPack("piece=",stat.piece)
|
||||
t=t..stringPack("row=",stat.row)
|
||||
t=t..stringPack("atk=",stat.atk)
|
||||
t=t..stringPack("key=",stat.key)
|
||||
t=t..stringPack("rotate=",stat.rotate)
|
||||
t=t..stringPack("hold=",stat.hold)
|
||||
t=t..stringPack("spin=",stat.spin)
|
||||
t=t..stringPack("das=",setting.das)
|
||||
t=t..stringPack("arr=",setting.arr)
|
||||
t=t..stringPack("sddas=",setting.sddas)
|
||||
t=t..stringPack("sdarr=",setting.sdarr)
|
||||
t=t..stringPack("keyset=",string.concat(setting.key))
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keyset=",table.concat(setting.key,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userdata:open("w")
|
||||
userdata:write(t)
|
||||
@@ -1059,7 +1075,7 @@ function drop()
|
||||
SFX("spin_"..cc)
|
||||
stat.spin=stat.spin+1
|
||||
elseif #clearing<#field then
|
||||
P.b2b=P.b2b-400
|
||||
P.b2b=P.b2b-300
|
||||
showText(clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
@@ -1174,7 +1190,7 @@ function keyDown.play(key)
|
||||
local k=players[1].gameEnv.key
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
pressKey(i)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -1206,7 +1222,7 @@ function gamepadDown.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
pressKey(i)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -1278,7 +1294,7 @@ function love.update(dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.draw()print(mouseShow)
|
||||
function love.draw()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
@@ -1308,9 +1324,6 @@ function love.draw()print(mouseShow)
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
-- numFont(80)
|
||||
-- gc.print(gcinfo(),400,370)
|
||||
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
@@ -1319,19 +1332,8 @@ function love.resize(x,y)
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.focus(f)
|
||||
focus=f
|
||||
if f then
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
else
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
love.focus(true)
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
@@ -1340,19 +1342,35 @@ function love.run()
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then
|
||||
savedata()
|
||||
return 0
|
||||
end
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
-- if focus then
|
||||
if focus then
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
gc.clear(1,1,1)
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
-- end
|
||||
if not wd.hasFocus()then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players[1].keyPressing do
|
||||
if players[1].keyPressing[i]then
|
||||
releaseKey(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.1)
|
||||
if wd.hasFocus()then
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
@@ -1360,30 +1378,22 @@ end
|
||||
--System callbacks
|
||||
|
||||
do--Texture/Image
|
||||
mouseIcon=gc.newImage("/image/mouseIcon.png")
|
||||
local p=gc.newImage("/image/block.png")
|
||||
local l={}
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,13 do
|
||||
l[i]=gc.newCanvas(30,30)
|
||||
gc.setCanvas(l[i])
|
||||
gc.draw(p,30-30*i)
|
||||
end
|
||||
blockSkin=l
|
||||
l={}
|
||||
for i=1,1 do
|
||||
local p=gc.newImage("/image/BG/"..i..".png")
|
||||
l[i]=gc.newCanvas(1536,1536)
|
||||
gc.setCanvas(l[i])
|
||||
gc.draw(p,nil,nil,nil,12,12)
|
||||
end
|
||||
background=l
|
||||
gamepadIcon={}
|
||||
for i=1,9 do
|
||||
gamepadIcon[i]=gc.newImage("/image/gamepadIcon/"..(actName[i])..".png")
|
||||
end
|
||||
titleImage=gc.newImage("/image/title.png")
|
||||
gc.setCanvas()
|
||||
mouseIcon=gc.newImage("/image/mouseIcon.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=gc.newImage("/image/block/1/"..i..".png")
|
||||
end
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={}
|
||||
for i=1,2 do
|
||||
background[i]=gc.newImage("/image/BG/"..i..".png")
|
||||
end
|
||||
virtualkeyIcon={}
|
||||
for i=1,9 do
|
||||
virtualkeyIcon[i]=gc.newImage("/image/virtualkey/"..(actName[i])..".png")
|
||||
end
|
||||
end
|
||||
do--Particle
|
||||
PTC={dust={}}--Particle systems
|
||||
@@ -1420,11 +1430,10 @@ do--Particle
|
||||
gc.setCanvas()
|
||||
end
|
||||
c=nil
|
||||
|
||||
userdata=fs.newFile("userdata")
|
||||
if fs.getInfo("userdata")then
|
||||
loaddata()
|
||||
end
|
||||
|
||||
stat.run=stat.run+1
|
||||
setFont=fontLib[setting.lang]
|
||||
Text=Texts[setting.lang]
|
||||
stat.run=stat.run+1
|
||||
109
paint.lua
@@ -77,22 +77,48 @@ function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawVirtualkey()
|
||||
gc.setLineWidth(10)
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
for i=1,#virtualkey do
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.1,.1,.1)
|
||||
gc.clear(.2,.2,.2)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
@@ -109,7 +135,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.2",370,150)
|
||||
gc.print("Alpha V0.3",370,150)
|
||||
if system==2 then
|
||||
gc.print("Android",530,110)
|
||||
end
|
||||
@@ -121,7 +147,7 @@ function Pnt.play()
|
||||
setmetatable(_G,P.index)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
@@ -247,19 +273,21 @@ function Pnt.play()
|
||||
bonus[i]:draw()
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
if P.size>.3 then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
end
|
||||
gc.pop()
|
||||
end--Draw players
|
||||
gc.setColor(1,1,1)
|
||||
@@ -268,13 +296,7 @@ function Pnt.play()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if system==2 then
|
||||
gc.setColor(1,1,1,.8)
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#gamepad do
|
||||
local k=gamepad[i]
|
||||
gc.circle("line",k.x,k.y,k.r0)
|
||||
gc.draw(gamepadIcon[i],k.x,k.y,nil,3,nil,18,18)
|
||||
end
|
||||
drawVirtualkey()
|
||||
end
|
||||
end
|
||||
function Pnt.setting2()
|
||||
@@ -292,31 +314,42 @@ function Pnt.setting2()
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
end
|
||||
end
|
||||
function Pnt.setting3()
|
||||
drawVirtualkey()
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,31 do
|
||||
gc.line(40*i,0,40*i,720)
|
||||
end
|
||||
for i=1,17 do
|
||||
gc.line(0,40*i,1280,40*i)
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
mStr(Text.help[i],640,15+43*i)
|
||||
end
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],250,20+40*i)
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,600,60)
|
||||
gc.print(stat.game,600,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",600,140)
|
||||
gc.print(stat.piece,600,180)
|
||||
gc.print(stat.row,600,220)
|
||||
gc.print(stat.atk,600,260)
|
||||
gc.print(stat.key,600,300)
|
||||
gc.print(stat.rotate,600,340)
|
||||
gc.print(stat.hold,600,380)
|
||||
gc.print(stat.spin,600,420)
|
||||
gc.print(stat.run,650,60)
|
||||
gc.print(stat.game,650,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||
gc.print(stat.piece,650,180)
|
||||
gc.print(stat.row,650,220)
|
||||
gc.print(stat.atk,650,260)
|
||||
gc.print(stat.key,650,300)
|
||||
gc.print(stat.rotate,650,340)
|
||||
gc.print(stat.hold,650,380)
|
||||
gc.print(stat.spin,650,420)
|
||||
|
||||
gc.draw(img.title[setting.lang],260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
17
timer.lua
@@ -56,23 +56,6 @@ function Tmr.play(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
local list=tc.getTouches()
|
||||
for K=1,#gamepad do
|
||||
local b=gamepad[K]
|
||||
local press=false
|
||||
for k,v in ipairs(list)do
|
||||
local x,y=convert(tc.getPosition(v))
|
||||
if (x-b.x)^2+(y-b.y)^2<b.r then
|
||||
press=true
|
||||
end
|
||||
end
|
||||
if b.press~=press then
|
||||
(press and pressKey or releaseKey)(K)
|
||||
b.press=press
|
||||
end
|
||||
end
|
||||
--Touch system
|
||||
|
||||
if count then
|
||||
count=count-1
|
||||
if count==0 then
|
||||
|
||||