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4 Commits
v0.0.19072
...
v0.3
| Author | SHA1 | Date | |
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dd7beca9ce | ||
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30bbf1b1db | ||
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a85da670c8 | ||
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2436a2d0bf |
14
BGblock.lua
Normal file
@@ -0,0 +1,14 @@
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local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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end
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10
TRS.lua
@@ -8,7 +8,15 @@ blocks={
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{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},--I
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}
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do
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scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{.5,2.5}}
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scs={
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
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{[0]={.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
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}
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TRS={
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[1]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
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71
ai.lua
@@ -8,7 +8,7 @@ FilledLines
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TetrisShape
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BlockedWells;
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]]
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spinNeed={2,2,4,4,4,1,2}
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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{1,0,0},--S
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{1,0,0},--Z
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@@ -18,27 +18,28 @@ spinOffset={
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{0,0,0},--O
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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function ifoverlapAI(field,bk,x,y)
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if x<1 or x+#bk[1]>11 or y<1 then return true end
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if y>#field then return nil end
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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for i=1,#bk do for j=1,#bk[1]do
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if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,start)
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while field[start]do
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rem(field,start)
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function resetField(f0,f,start)
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while f[start]do
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removeRow(f,start)
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end
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for i=start,#f0 do
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field[i]={}
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f[i]=getNewRow()
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for j=1,10 do
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field[i][j]=f0[i][j]
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f[i][j]=f0[i][j]
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end
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end
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end
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function getScore(field,cb,cx,cy)
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local highest=0
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local height={}
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local height=getNewRow()
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local rough=0
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local clear=0
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local hole=0
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@@ -49,7 +50,7 @@ function getScore(field,cb,cx,cy)
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if field[i][j]==0 then f=false;break end
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end
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if f then
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rem(field,i)
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removeRow(field,i)
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clear=clear+1
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end
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end
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@@ -63,61 +64,67 @@ function getScore(field,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 end
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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end
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end
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end
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+dh^1.5
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rough=rough+min(dh^2,10)
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end
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end
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ins(freeRow,height)
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return
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-highest*5
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-rough*20
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-cy*15
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-rough*15
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-cy*20
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-#cb*10
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+clear^2*4
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-hole*20
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-hole*15
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end
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--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
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function AI_getControls(ctrl)
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local field_org,cb,cx,cy={}
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for i=1,#field do
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field_org[i]={}
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local Tfield={}--test field
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local field_org=field
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for j=1,10 do
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field_org[i][j]=field[i][j]
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,spinNeed[bn]-1 do--for each direction
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cb=blocks[bn][dir]
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for dir=0,dirCount[bn] do--for each direction
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--for each positioon
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cy=#field+1
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while not ifoverlapAI(field,cb,cx,cy-1)do
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local cy=#Tfield+1
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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cy=cy-1
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not field[y]then field[y]={0,0,0,0,0,0,0,0,0,0}end
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if not Tfield[y]then Tfield[y]=getNewRow()end
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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field[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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end
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end
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end--simulate lock
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local score=getScore(field,cb,cx,cy)
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local score=getScore(Tfield,cb,cx,cy)
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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resetField(field_org,cy)
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resetField(field_org,Tfield,cy)
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end
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end
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end--ifHold
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end--ifHold loop
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while #Tfield>0 do
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removeRow(Tfield,1)
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end--Release cache
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cb,cx,cy=cb_org,cx_org,cy_org
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if best.hold then
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ins(ctrl,8)
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end
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@@ -127,7 +134,7 @@ function AI_getControls(ctrl)
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ins(ctrl,5)
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elseif best.dir==3 then
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ins(ctrl,4)
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end--rotate
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end--hold&rotate
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best.x=best.x-spinOffset[best.bn][best.dir]
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local n=blockPos[best.bn]<best.x and 2 or 1
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for i=1,abs(blockPos[best.bn]-best.x)do
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169
button.lua
@@ -2,57 +2,107 @@ Buttons={
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load={},
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intro={},
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main={
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{x=240,y=300,w=320,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end},
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{x=240,y=380,w=320,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end},
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{x=155,y=460,w=150,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end},
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{x=325,y=460,w=150,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end},
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{x=240,y=540,w=320,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end},
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{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
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{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
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{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
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{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
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{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
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},
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mode={
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{x=330,y=140,w=280,h=70,rgb=color.white,t="40 Lines",code=function()startGame("sprint")end},
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 25",code=function()startGame("tetris25")end},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end},
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{x=950,y=360,w=280,h=70,rgb=color.white,t="Asymmetry Solo",code=function()startGame("asymsolo")end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
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{x=330,y=140,w=280,h=70,rgb=color.white,t="40 Lines",code=function()startGame("sprint")end,down=4,right=2},
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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{x=950,y=360,w=280,h=70,rgb=color.white,t="Asymmetry Solo",code=function()startGame("asymsolo")end,up=6,down=10,left=8},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end,up=8},
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},
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play={
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{x=1230,y=30,w=80,h=40,rgb=color.white,t="Back",code=function()gotoScene("mode")end},
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},
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setting={
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end},
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{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgmBGM("blank")end},
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
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{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,up=3,down=5,left=2},
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{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
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code=function()
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setting.fullscreen=not setting.fullscreen
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love.window.setFullscreen(setting.fullscreen)
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end
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end,
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up=4,down=7,left=6
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},
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{x=390,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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{x=435,y=220,w=320,h=60,rgb=color.green,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=435,y=300,w=320,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=6,down=8,right=5},
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{x=640,y=590,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=6},
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},
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setting2={
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{x=850,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true},
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{x=1210,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true},
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{x=1260,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true},
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{x=1430,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true},
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{x=420,y=70,w=190,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting=1 end},
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{x=420,y=130,w=190,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting=2 end},
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{x=420,y=190,w=190,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting=3 end},
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{x=420,y=250,w=190,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting=4 end},
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{x=420,y=310,w=190,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting=5 end},
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{x=420,y=370,w=190,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting=6 end},
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{x=420,y=430,w=190,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting=7 end},
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{x=420,y=490,w=190,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting=8 end},
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{x=420,y=550,w=190,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting=9 end},
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{x=420,y=630,w=120,h=55,rgb=color.white,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"}end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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{x=290,y=250,w=160,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting,gamepadsetting=4 end,up=3,down=5,right=13},
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{x=290,y=310,w=160,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting,gamepadsetting=5 end,up=4,down=6,right=14},
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{x=290,y=370,w=160,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting,gamepadsetting=6 end,up=5,down=7,right=15},
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{x=290,y=430,w=160,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting,gamepadsetting=7 end,up=6,down=8,right=16},
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{x=290,y=490,w=160,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting,gamepadsetting=8 end,up=7,down=9,right=17},
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{x=290,y=550,w=160,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting,gamepadsetting=9 end,up=8,down=27,right=18},
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--1~9
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{x=540,y=70 ,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[1]end,code=function()gamepadsetting,keysetting=1 end,up=10,down=11,left=1,right=19},
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
|
||||
{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
|
||||
{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
|
||||
{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=23},
|
||||
{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
|
||||
{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
|
||||
{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
|
||||
{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
|
||||
--10~18
|
||||
{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,left=10,right=20,down=23},
|
||||
{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,left=19,right=21,down=24},
|
||||
{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,left=20,right=22,down=25},
|
||||
{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,left=21,down=26},
|
||||
--19~22
|
||||
{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=19,down=28,left=10,right=24},
|
||||
{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=20,down=28,left=23,right=25},
|
||||
{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=21,down=28,left=24,right=26},
|
||||
{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=22,down=28,left=25},
|
||||
--23~26
|
||||
{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=24,left=27},
|
||||
--27~28
|
||||
},
|
||||
setting3={
|
||||
{x=500,y=310,w=120,h=80,rgb=color.white,t="Reset",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Reset virtualkey
|
||||
end,down=4,right=2},
|
||||
{x=640,y=310,w=120,h=80,rgb=color.white,t="Snap",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
b[1],b[2]=int(b[1]*.025+.5)*40,int(b[2]*.025+.5)*40
|
||||
end--Make virtualkey neat
|
||||
end,down=5,left=1,right=3},
|
||||
{x=780,y=310,w=120,h=80,rgb=color.white,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
--Adjust virtualkey alpha
|
||||
end,down=6,left=2},
|
||||
{x=500,y=410,w=120,h=80,rgb=color.white,t="Icon",code=function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end,up=1,right=6},
|
||||
{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end,up=2,left=4,right=3},
|
||||
{x=780,y=410,w=120,h=80,rgb=color.white,t="Size",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
end
|
||||
end,up=3,left=5},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
@@ -60,32 +110,27 @@ Buttons={
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
},
|
||||
sel=nil,--selected button Obj
|
||||
pressing=0,--pressing time
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
for k,v in pairs(Buttons)do
|
||||
if type(v)=="table"then
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
end
|
||||
|
||||
gamePad={
|
||||
{x=0,y=0,r=60},--moveLeft
|
||||
{x=0,y=0,r=60},--moveRight
|
||||
{x=0,y=0,r=60},--rotLeft
|
||||
{x=0,y=0,r=60},--rotRight
|
||||
{x=0,y=0,r=60},--rotFlip
|
||||
{x=0,y=0,r=60},--hardDrop
|
||||
{x=0,y=0,r=60},--softDrop
|
||||
{x=0,y=0,r=60},--hold
|
||||
{x=0,y=0,r=60},--restart
|
||||
{x=0,y=0,r=60},--toLeft
|
||||
{x=0,y=0,r=60},--toRight
|
||||
{x=0,y=0,r=60},--toDown
|
||||
}
|
||||
for i=1,#gamePad do
|
||||
gamePad[i].press=false
|
||||
gamePad[i].r=gamePad[i].r^2
|
||||
end
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
}
|
||||
22
conf.lua
@@ -5,11 +5,10 @@ function love.conf(t)
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.externalstorage=X
|
||||
t.gammacorrect=true
|
||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
||||
t.audio.mixwithsystem=true--Switch on to keep background music playing
|
||||
|
||||
t.window.title="Techmino Alpha"
|
||||
t.window.title="Techmino V0.3"
|
||||
t.window.icon="/image/icon.png"
|
||||
t.window.width=1280
|
||||
t.window.height=720
|
||||
@@ -23,27 +22,28 @@ function love.conf(t)
|
||||
t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
t.window.depth=X--The number of bits per sample in the depth buffer
|
||||
t.window.stencil=1--The number of bits per sample in the stencil buffer
|
||||
t.window.display=1--Index of the monitor to show the window in (number)
|
||||
t.window.display=1--Monitor ID
|
||||
t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
t.window.x=nil
|
||||
t.window.y=nil
|
||||
|
||||
|
||||
t.modules.window=true
|
||||
t.modules.system=true
|
||||
t.modules.audio=true
|
||||
t.modules.data=true
|
||||
t.modules.event=true
|
||||
t.modules.font=true
|
||||
t.modules.graphics=true
|
||||
t.modules.image=true
|
||||
t.modules.joystick=X
|
||||
t.modules.joystick=true
|
||||
t.modules.keyboard=true
|
||||
t.modules.math=true
|
||||
t.modules.mouse=true
|
||||
t.modules.physics=X
|
||||
t.modules.sound=true
|
||||
t.modules.system=true
|
||||
t.modules.thread=X
|
||||
t.modules.timer=true
|
||||
t.modules.touch=X
|
||||
t.modules.touch=true
|
||||
|
||||
t.modules.physics=X
|
||||
t.modules.thread=X
|
||||
t.modules.video=X
|
||||
t.modules.window=true
|
||||
end
|
||||
221
control.lua
@@ -1,77 +1,196 @@
|
||||
function love.mousemoved(x,y)
|
||||
mx,my=mouseConvert(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return nil
|
||||
function onVirtualkey(x,y)
|
||||
local x,y=convert(x,y)
|
||||
local d2,nearest,distance
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
d2=(x-b[1])^2+(y-b[2])^2
|
||||
if d2<b[3]then
|
||||
if not nearest or d2<distance then
|
||||
nearest,distance=K,d2
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Buttons.sel then Buttons.pressing=0 end
|
||||
return nearest
|
||||
end
|
||||
function love.mousepressed(x,y,k)
|
||||
mx,my=mouseConvert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
|
||||
function buttonControl_key(i)
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=i
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
end
|
||||
function love.touchpressed(id,x,y)
|
||||
if not touching then
|
||||
touching=id
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
SFX("button")
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
Buttons.sel=nil
|
||||
mouseShow=false
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k)
|
||||
Buttons.pressing=0
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
ins(touches,id)
|
||||
end
|
||||
function love.touchrealeased(id,x,y)
|
||||
for i=1,#touches do
|
||||
if touches[i]==id then rem(touches,i)break end
|
||||
if scene=="play"then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
if scene=="play"then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
local p=false
|
||||
for i=1,#l do
|
||||
local x,y=convert(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
||||
p=true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not p and players[1].keyPressing then
|
||||
releaseKey(n)
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=convert(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
--[[
|
||||
if Buttons.sel then
|
||||
local b=Buttons.sel
|
||||
if i=="up"then b.y=b.y-10
|
||||
elseif i=="down"then b.y=b.y+10
|
||||
elseif i=="left"then b.x=b.x-10
|
||||
elseif i=="right"then b.x=b.x+10
|
||||
elseif i=="k"then b.w=b.w-10
|
||||
elseif i=="l"then b.w=b.w+10
|
||||
elseif i==","then b.h=b.h-10
|
||||
elseif i=="."then b.h=b.h+10
|
||||
elseif i=="s"then
|
||||
print("")
|
||||
for i=1,#Buttons[scene]do
|
||||
local b=Buttons[scene][i]
|
||||
print(b.t,b.x,b.y,b.w,b.h)
|
||||
end
|
||||
end
|
||||
end]]
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"then back()
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
if scene~="play"or scene=="setting2"and not gamepadsetting then
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then return back()
|
||||
else buttonControl_gamepad(i)
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
@@ -2,7 +2,6 @@ game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
@@ -10,38 +9,44 @@ end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
savedata()
|
||||
if players then restockRow()end--recycle row used in-game
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
resetGameData()
|
||||
collectgarbage()
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
end
|
||||
end--Normal setting
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keyssetting=nil
|
||||
BGM("blank")
|
||||
end
|
||||
end--Advanced setting and keyboard&joystick setting
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keyssetting=nil
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
|
||||
BIN
image/BG/2.png
Normal file
|
After Width: | Height: | Size: 378 B |
BIN
image/attack/1.png
Normal file
|
After Width: | Height: | Size: 404 B |
BIN
image/attack/2.png
Normal file
|
After Width: | Height: | Size: 882 B |
BIN
image/attack/3.png
Normal file
|
After Width: | Height: | Size: 973 B |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.2 KiB |
BIN
image/block/1/1.png
Normal file
|
After Width: | Height: | Size: 463 B |
BIN
image/block/1/10.png
Normal file
|
After Width: | Height: | Size: 659 B |
BIN
image/block/1/11.png
Normal file
|
After Width: | Height: | Size: 578 B |
BIN
image/block/1/12.png
Normal file
|
After Width: | Height: | Size: 575 B |
BIN
image/block/1/13.png
Normal file
|
After Width: | Height: | Size: 441 B |
BIN
image/block/1/2.png
Normal file
|
After Width: | Height: | Size: 584 B |
BIN
image/block/1/3.png
Normal file
|
After Width: | Height: | Size: 577 B |
BIN
image/block/1/4.png
Normal file
|
After Width: | Height: | Size: 586 B |
BIN
image/block/1/5.png
Normal file
|
After Width: | Height: | Size: 533 B |
BIN
image/block/1/6.png
Normal file
|
After Width: | Height: | Size: 635 B |
BIN
image/block/1/7.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
image/block/1/8.png
Normal file
|
After Width: | Height: | Size: 430 B |
BIN
image/block/1/9.png
Normal file
|
After Width: | Height: | Size: 684 B |
BIN
image/icon.gfie
BIN
image/mouseIcon.png
Normal file
|
After Width: | Height: | Size: 638 B |
BIN
image/title.png
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 60 KiB |
BIN
image/title1.png
Normal file
|
After Width: | Height: | Size: 201 B |
BIN
image/virtualkey/hardDrop.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/virtualkey/hold.png
Normal file
|
After Width: | Height: | Size: 246 B |
BIN
image/virtualkey/moveLeft.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/moveRight.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/restart.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/rotFlip.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
image/virtualkey/rotLeft.png
Normal file
|
After Width: | Height: | Size: 241 B |
BIN
image/virtualkey/rotRight.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/softDrop.png
Normal file
|
After Width: | Height: | Size: 220 B |
14
lists.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4,4}--3 else
|
||||
b2bATK={3,5,8}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
226
paint.lua
@@ -10,26 +10,26 @@ swapDeck_data={
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={42,1,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>6 then
|
||||
for i=1,43-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={42,1,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>6 then
|
||||
for i=1,43-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
else
|
||||
gc.clear(1,1,1)
|
||||
end
|
||||
else
|
||||
gc.clear(1,1,1)
|
||||
end
|
||||
end
|
||||
},
|
||||
}--Scene swapping animations
|
||||
|
||||
@@ -37,7 +37,7 @@ function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
local t=B==Buttons.sel and .3 or 0
|
||||
local t=i==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
@@ -77,40 +77,69 @@ function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawVirtualkey()
|
||||
gc.setLineWidth(10)
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
for i=1,#virtualkey do
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.1,.1,.1)
|
||||
gc.clear(.2,.2,.2)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
if loadprogress then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr("Loading...",640,345)
|
||||
end
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha 0.0.19726",370,150)
|
||||
gc.draw(img.title[setting.lang],30,30)
|
||||
gc.print("Alpha V0.3",370,150)
|
||||
if system==2 then
|
||||
gc.print("Android",530,110)
|
||||
end
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
@@ -118,7 +147,7 @@ function Pnt.play()
|
||||
setmetatable(_G,P.index)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
@@ -167,7 +196,7 @@ function Pnt.play()
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
love.graphics.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-1,300,600)--Draw boarder
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
@@ -179,26 +208,34 @@ function Pnt.play()
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(1,0,0)
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
gc.setColor(1,1,0)
|
||||
gc.rectangle("fill",302,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
gc.setColor(1,(sin((Timer()-i)*20)+1)*.5,0)
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(1,0,0)
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(1,.4,.4)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(.4,.4,1)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
@@ -236,52 +273,56 @@ function Pnt.play()
|
||||
bonus[i]:draw()
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
if P.size>.3 then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
end
|
||||
gc.pop()
|
||||
end--Draw players
|
||||
gc.setLineWidth(3)
|
||||
for i=1,#FX.beam do
|
||||
local b=FX.beam[i]
|
||||
local t=b.t/30
|
||||
if t<.25 then
|
||||
t=t*4
|
||||
gc.setColor(1,1,1,4*t)
|
||||
gc.line(b[1],b[2],b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]))
|
||||
elseif t<.75 then
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(b[1],b[2],b[3],b[4])
|
||||
else
|
||||
t=4*t-3
|
||||
gc.setColor(1,1,1,4-4*t)
|
||||
gc.line(b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]),b[3],b[4])
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if system==2 then
|
||||
drawVirtualkey()
|
||||
end
|
||||
end
|
||||
function Pnt.setting2()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,828,140)
|
||||
mStr("softdropARR:"..setting.sdarr,1043,140)
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,330,72)
|
||||
mStr("ARR:"..setting.arr,545,72)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",100,60*i-8,200,"right")
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
end
|
||||
if keysetting then
|
||||
setFont(35)
|
||||
gc.print("<<",550,60*keysetting-10)
|
||||
if keysetting or gamepadsetting then
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
end
|
||||
end
|
||||
function Pnt.setting3()
|
||||
drawVirtualkey()
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,31 do
|
||||
gc.line(40*i,0,40*i,720)
|
||||
end
|
||||
for i=1,17 do
|
||||
gc.line(0,40*i,1280,40*i)
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
@@ -290,20 +331,25 @@ function Pnt.help()
|
||||
for i=1,11 do
|
||||
mStr(Text.help[i],640,15+43*i)
|
||||
end
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,6 do
|
||||
gc.print(Text.stat[i],250,20+40*i)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,600,60)
|
||||
gc.print(stat.game,600,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",600,140)
|
||||
gc.print(stat.piece,600,180)
|
||||
gc.print(stat.row,600,220)
|
||||
gc.print(stat.atk,600,260)
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.print(stat.run,650,60)
|
||||
gc.print(stat.game,650,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||
gc.print(stat.piece,650,180)
|
||||
gc.print(stat.row,650,220)
|
||||
gc.print(stat.atk,650,260)
|
||||
gc.print(stat.key,650,300)
|
||||
gc.print(stat.rotate,650,340)
|
||||
gc.print(stat.hold,650,380)
|
||||
gc.print(stat.spin,650,420)
|
||||
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
70
timer.lua
@@ -22,7 +22,7 @@ function Tmr.load()
|
||||
end
|
||||
elseif loading==3 then
|
||||
if loadnum<=#sfx then
|
||||
sfx[sfx[loadnum]]=love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")
|
||||
sfx[sfx[loadnum]]={love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")}
|
||||
loadprogress=loadnum/#sfx
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
@@ -40,11 +40,27 @@ end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
b.t=b.t+1
|
||||
local t=b.t*.025
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
||||
PTC.attack[b.lv]:emit(1)
|
||||
if t==1 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
if count then
|
||||
count=count-1
|
||||
if count==0 then
|
||||
count=nil
|
||||
SFX("start")
|
||||
sysSFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
_G.P=P
|
||||
@@ -55,10 +71,22 @@ function Tmr.play(dt)
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
elseif count%60==0 then
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
end
|
||||
return nil
|
||||
end--Start counting
|
||||
|
||||
if count then
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end--Start counting,include pre-das
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
@@ -104,8 +132,17 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
act.softDrop()
|
||||
P.downing=downing+1
|
||||
local d=abs(downing)-gameEnv.sddas
|
||||
if d>1 then
|
||||
if gameEnv.sdarr>0 then
|
||||
if d%gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.toDown()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
@@ -114,8 +151,8 @@ function Tmr.play(dt)
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
@@ -139,6 +176,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
else--Alive
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
@@ -148,16 +186,15 @@ function Tmr.play(dt)
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||
end end
|
||||
--Make field visible
|
||||
end end--Make field visible
|
||||
end--Dead
|
||||
for i=#bonus,1,-1 do
|
||||
bonus[i].t=bonus[i].t+1
|
||||
@@ -179,14 +216,9 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
P.b2b1=P.b2b1*.95+P.b2b*.05
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
for i=#FX.beam,1,-1 do
|
||||
FX.beam[i].t=FX.beam[i].t+1
|
||||
if FX.beam[i].t>30 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
@@ -31,7 +31,7 @@ act={
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
act.toDown()
|
||||
if cy~=y_img then P.cy=cy-1 end
|
||||
P.downing=1
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
@@ -43,8 +43,8 @@ act={
|
||||
resetGameData()
|
||||
count=60+26--Althour'z neim
|
||||
end,
|
||||
down1=function()drop()end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
|
||||