Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4c4bae854f | ||
|
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dd7beca9ce |
0
BGM/32000Hz 86kbps
Normal file
18
BGblock.lua
@@ -2,13 +2,13 @@ local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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end
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10
TRS.lua
@@ -48,7 +48,7 @@ do
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},
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[5]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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@@ -69,10 +69,10 @@ do
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[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[02]={{0,0},{-1,0},{1,0},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,-1}},
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[13]={{0,0},{1,0}},
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[31]={{0,0},{-1,0}},
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[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
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[31]={{0,0},{0,-1},{1,0},{-1,0},{0,1}},
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}
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}TRS[3],TRS[4],TRS[6]=TRS[2],TRS[1],TRS[1]
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end
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82
button.lua
@@ -13,7 +13,7 @@ Buttons={
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 41",code=function()startGame("tetris41")end,up=2,down=8,left=4,right=6},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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@@ -22,7 +22,7 @@ Buttons={
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},
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play={
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},
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setting={
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setting={--Normal setting
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
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@@ -34,10 +34,11 @@ Buttons={
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end,
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up=4,down=7,left=6
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},
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{x=435,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
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{x=435,y=220,w=320,h=60,rgb=color.green,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=435,y=300,w=320,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=6,down=8,right=5},
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{x=640,y=590,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=6},
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},
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setting2={
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setting2={--Advanced setting
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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@@ -52,7 +53,7 @@ Buttons={
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
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{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
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{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=23},
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{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
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{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
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{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
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@@ -69,9 +70,43 @@ Buttons={
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{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=22,down=28,left=25},
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--23~26
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{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=24,left=27},
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--27~28
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},
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setting3={--Touch setting
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{x=640,y=210,w=400,h=80,rgb=color.white,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
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setting.virtualkeySwitch=not setting.virtualkeySwitch
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end},
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{x=500,y=310,w=120,h=80,rgb=color.white,t="Reset",code=function()
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for K=1,#virtualkey do
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local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
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b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
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end--Reset virtualkey
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end},
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{x=640,y=310,w=120,h=80,rgb=color.white,t="Snap",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[1],b[2]=int(b[1]*.025+.5)*40,int(b[2]*.025+.5)*40
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end--Snap all keys
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end},
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{x=780,y=310,w=120,h=80,rgb=color.white,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
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setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
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--Adjust virtualkey alpha
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end},
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{x=500,y=410,w=120,h=80,rgb=color.white,t="Icon",code=function()
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setting.virtualkeyIcon=not setting.virtualkeyIcon
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--Switch virtualkey icon
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end},
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{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end},
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{x=780,y=410,w=120,h=80,rgb=color.white,t="Size",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[4]=b[4]+10
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if b[4]==150 then b[4]=40 end
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b[3]=b[4]^2
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end
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end},
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},
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help={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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},
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@@ -86,26 +121,19 @@ for k,v in pairs(Buttons)do
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end
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end
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gamepad={
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{x=80,y=-80,r=80},--moveLeft
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{x=240,y=-80,r=80},--moveRight
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{x=-240,y=-80,r=80},--rotRight
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{x=-400,y=-80,r=80},--rotLeft
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{x=-240,y=-240,r=80},--rotFlip
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{x=-80,y=-80,r=80},--hardDrop
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{x=-80,y=-240,r=80},--softDrop
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{x=-80,y=-400,r=80},--hold
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{x=80,y=80,r=80},--restart
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}
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--[[
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virtualkey={
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{80,720-80,6400,80},--moveLeft
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{240,720-80,6400,80},--moveRight
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{1280-240,720-80,6400,80},--rotRight
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{1280-400,720-80,6400,80},--rotLeft
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{1280-240,720-240,6400,80},--rotFlip
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{1280-80,720-80,6400,80},--hardDrop
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{1280-80,720-240,6400,80},--softDrop
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{1280-80,720-400,6400,80},--hold
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{80,80,6400,80},--restart
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--[[
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{x=0,y=0,r=0},--toLeft
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{x=0,y=0,r=0},--toRight
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{x=0,y=0,r=0},--toDown
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]]
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for i=1,#gamepad do
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gamepad[i].press=false
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if gamepad[i].x<0 then gamepad[i].x=1280+gamepad[i].x end
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if gamepad[i].y<0 then gamepad[i].y=720+gamepad[i].y end
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gamepad[i].r0=gamepad[i].r
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gamepad[i].r=gamepad[i].r0^2
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end
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]]
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}
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91
conf.lua
@@ -1,49 +1,48 @@
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function love.conf(t)
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local X=nil
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t.identity="Techmino"--The name of the save directory (string)
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t.appendidentity=X--Search files in source directory before save directory (boolean)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage=X
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t.gammacorrect=true
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-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
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local X=nil
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t.identity="Techmino"--The name of the save directory (string)
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t.appendidentity=X--Search files in source directory before save directory (boolean)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect=true
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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t.window.title="Techmino V0.2"
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t.window.icon="/image/icon.png"
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t.window.width=1280
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t.window.height=720
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t.window.borderless=X
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t.window.resizable=true
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t.window.minwidth=640
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t.window.minheight=360
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t.window.fullscreen=X
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t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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t.window.vsync=1
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t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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t.window.depth=X--The number of bits per sample in the depth buffer
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t.window.stencil=1--The number of bits per sample in the stencil buffer
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t.window.display=1--Monitor ID
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t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.x=nil
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t.window.y=nil
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t.modules.window=true
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t.modules.system=true
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t.modules.audio=true
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t.modules.data=true
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t.modules.event=true
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t.modules.font=true
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t.modules.graphics=true
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t.modules.image=true
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t.modules.joystick=true
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t.modules.keyboard=true
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t.modules.math=true
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t.modules.mouse=true
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t.modules.sound=true
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t.modules.timer=true
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t.modules.touch=true
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t.modules.physics=X
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t.modules.thread=X
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t.modules.video=X
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local W=t.window
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W.title="Techmino V0.4"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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W.resizable=true
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W.minwidth,W.minheight=640,360
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W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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W.fullscreen=X
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W.vsync=1
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W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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W.depth=X--The number of bits per sample in the depth buffer
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W.stencil=1--The number of bits per sample in the stencil buffer
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W.display=1--Monitor ID
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W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
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W.x,W.y=nil
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|
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local M=t.modules
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M.window=true
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M.system=true
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M.audio=true
|
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M.data=true
|
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M.event=true
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M.font=true
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M.graphics=true
|
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M.image=true
|
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M.joystick=true
|
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M.keyboard=true
|
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M.math=true
|
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M.mouse=true
|
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M.sound=true
|
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M.timer=true
|
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M.touch=true
|
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M.physics=X
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M.thread=X
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M.video=X
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end
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60
control.lua
@@ -1,3 +1,18 @@
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function onVirtualkey(x,y)
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local x,y=convert(x,y)
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local d2,nearest,distance
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for K=1,#virtualkey do
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local b=virtualkey[K]
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d2=(x-b[1])^2+(y-b[2])^2
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if d2<b[3]then
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if not nearest or d2<distance then
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nearest,distance=K,d2
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end
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end
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end
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return nearest
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end
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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@@ -71,13 +86,18 @@ function love.mousepressed(x,y,k,t,num)
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end
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function love.mousereleased(x,y,k,t,num)
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end
|
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|
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function love.touchpressed(id,x,y)
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if not touching then
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touching=id
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love.mousemoved(x,y)
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mouseShow=false
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end
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if scene=="play"and setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t)
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end
|
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end
|
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mouseShow=false
|
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end
|
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function love.touchreleased(id,x,y)
|
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if id==touching then
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@@ -91,12 +111,10 @@ function love.touchreleased(id,x,y)
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Buttons.sel=nil
|
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mouseShow=false
|
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end
|
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if scene=="play"and #tc.getTouches()==0 then
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for K=1,#gamepad do
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if gamepad[K].press then
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releaseKey(K)
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break
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end
|
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if scene=="play"and setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
|
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releaseKey(t)
|
||||
end
|
||||
end
|
||||
end
|
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@@ -106,6 +124,32 @@ function love.touchmoved(id,x,y,dx,dy)
|
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if not Buttons.sel then
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touching=nil
|
||||
end
|
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if scene=="play"and setting.virtualkeySwitch then
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local l=tc.getTouches()
|
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for n=1,#virtualkey do
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local b=virtualkey[n]
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local p=false
|
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for i=1,#l do
|
||||
local x,y=convert(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
||||
p=true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not p and players[1].keyPressing then
|
||||
releaseKey(n)
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=convert(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
|
||||
@@ -14,8 +14,11 @@ function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
savedata()
|
||||
if players then restockRow()end--recycle row used in-game
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
@@ -31,13 +34,19 @@ function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
end
|
||||
end--Normal setting
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keyssetting=nil
|
||||
BGM("blank")
|
||||
end
|
||||
end--Advanced setting and keyboard&joystick setting
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keyssetting=nil
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
|
||||
BIN
image/BG/1.png
|
Before Width: | Height: | Size: 10 KiB |
BIN
image/BG/bg1.jpg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
image/BG/bg2.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.7 KiB |
BIN
image/block/1/1.png
Normal file
|
After Width: | Height: | Size: 463 B |
BIN
image/block/1/10.png
Normal file
|
After Width: | Height: | Size: 659 B |
BIN
image/block/1/11.png
Normal file
|
After Width: | Height: | Size: 578 B |
BIN
image/block/1/12.png
Normal file
|
After Width: | Height: | Size: 575 B |
BIN
image/block/1/13.png
Normal file
|
After Width: | Height: | Size: 441 B |
BIN
image/block/1/2.png
Normal file
|
After Width: | Height: | Size: 584 B |
BIN
image/block/1/3.png
Normal file
|
After Width: | Height: | Size: 577 B |
BIN
image/block/1/4.png
Normal file
|
After Width: | Height: | Size: 586 B |
BIN
image/block/1/5.png
Normal file
|
After Width: | Height: | Size: 533 B |
BIN
image/block/1/6.png
Normal file
|
After Width: | Height: | Size: 635 B |
BIN
image/block/1/7.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
image/block/1/8.png
Normal file
|
After Width: | Height: | Size: 430 B |
BIN
image/block/1/9.png
Normal file
|
After Width: | Height: | Size: 684 B |
|
Before Width: | Height: | Size: 212 B |
|
Before Width: | Height: | Size: 272 B |
|
Before Width: | Height: | Size: 261 B |
|
Before Width: | Height: | Size: 227 B |
|
Before Width: | Height: | Size: 235 B |
BIN
image/icon.gfie
BIN
image/icon.ico
|
Before Width: | Height: | Size: 13 KiB |
BIN
image/mess/dialCircle.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
image/mess/dialNeedle.png
Normal file
|
After Width: | Height: | Size: 452 B |
|
Before Width: | Height: | Size: 638 B After Width: | Height: | Size: 638 B |
BIN
image/mess/spinCenter.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
image/mess/title.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
BIN
image/title.png
|
Before Width: | Height: | Size: 48 KiB |
BIN
image/virtualkey/hardDrop.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/virtualkey/hold.png
Normal file
|
After Width: | Height: | Size: 246 B |
|
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/rotFlip.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
image/virtualkey/rotLeft.png
Normal file
|
After Width: | Height: | Size: 241 B |
BIN
image/virtualkey/rotRight.png
Normal file
|
After Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
70
list.lua
Normal file
@@ -0,0 +1,70 @@
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={.2,.2,1},
|
||||
yellow={1,1,0},
|
||||
purple={1,0,1},
|
||||
cyan={0,1,1},
|
||||
|
||||
lightRed={1,.5,.5},
|
||||
lightGreen={.5,1,.5},
|
||||
lightBlue={.6,.6,1},
|
||||
lightYellow={1,1,.5},
|
||||
lightPurple={1,.5,1},
|
||||
lightCyan={.5,1,1},
|
||||
|
||||
white={1,1,1},
|
||||
grey={.6,.6,.6},
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.purple},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,0,t)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
renName={
|
||||
[0]="","","",
|
||||
"Combo 3",
|
||||
"Combo 4",
|
||||
"Combo 5",
|
||||
"Combo 6",
|
||||
"Combo 7",
|
||||
"Combo 8",
|
||||
"Combo 9",
|
||||
"Combo 10 !",
|
||||
"Combo 11 !",
|
||||
"Combo 12 !",
|
||||
"Combo 13 !",
|
||||
"Combo 14 !",
|
||||
"Combo 15 !",
|
||||
"Combo 16 !",
|
||||
"Combo 17 !",
|
||||
"Combo 18 !",
|
||||
"Combo 19 !",
|
||||
"MEGACMB",
|
||||
}
|
||||
b2bATK={3,5,8}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
13
lists.lua
@@ -1,13 +0,0 @@
|
||||
loseReason={"Finished","Block out"}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
||||
b2bATK={3,5,8}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
587
main.lua
@@ -1,4 +1,4 @@
|
||||
gc,kb,ms,tc,tm,fs=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem
|
||||
gc,kb,ms,tc,tm,fs,wd=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window
|
||||
toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
@@ -40,8 +40,9 @@ end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
|
||||
Timer=tm.getTime--Easy get time
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
ms.setVisible(false)
|
||||
focus=true
|
||||
|
||||
do
|
||||
@@ -49,10 +50,10 @@ do
|
||||
Windows=1,
|
||||
Android=2,
|
||||
}
|
||||
system=l[love.system.getOS()]
|
||||
touching=nil--touching ID
|
||||
system=l[love.system.getOS()]or 0
|
||||
l=nil
|
||||
end
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scene=""
|
||||
gamemode=""
|
||||
@@ -60,19 +61,16 @@ bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=140}
|
||||
|
||||
languages={"eng"}
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
ready="mode",
|
||||
play=function()
|
||||
restockRow()
|
||||
gotoScene("mode")
|
||||
end,
|
||||
play="mode",
|
||||
mode="main",
|
||||
help="main",
|
||||
stat="main",
|
||||
setting="main",
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
intro="quit",
|
||||
main="quit",
|
||||
}
|
||||
@@ -81,37 +79,36 @@ kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
--Disable system key repeat
|
||||
|
||||
Texts={
|
||||
eng={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and doesn't use SRS.",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:TOP,C2,KOS,TGM3,GFIE,and YOU!!",
|
||||
"Any bugs/suggestions to me.",
|
||||
},
|
||||
Text={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and doesn't use SRS.",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,DO NOT DISTIRBUTE",
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:TOP,C2,KOS,TGM3,GFIE,and YOU!!",
|
||||
"Any bugs/suggestions to me.",
|
||||
},
|
||||
}
|
||||
numFonts={}
|
||||
Fonts={}
|
||||
function numFont(s)
|
||||
if numFonts[s]then
|
||||
gc.setFont(numFonts[s])
|
||||
@@ -122,9 +119,7 @@ function numFont(s)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
Fonts={}for i=1,#languages do Fonts[languages[i]]={}end
|
||||
fontLib={
|
||||
eng=function(s)
|
||||
function setFont(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
@@ -135,20 +130,7 @@ eng=function(s)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
end,
|
||||
chi=function(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[setting.lang][s]then
|
||||
gc.setFont(Fonts[setting.lang][s])
|
||||
else
|
||||
local t=gc.newFont("hei.ttf",s-5,"normal")
|
||||
Fonts[setting.lang][s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
@@ -173,48 +155,48 @@ FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
beam={},--Attack beam
|
||||
appear=function(t)
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
fly=function(t)
|
||||
fly=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
|
||||
end,
|
||||
stretch=function(t)
|
||||
stretch=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
drive=function(t)
|
||||
drive=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
spin=function(t)
|
||||
spin=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then
|
||||
gc.rotate((20-t.t)^2*.0015)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
flicker=function(t)
|
||||
flicker=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .8 or 1)*(rnd()+.5))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
}
|
||||
@@ -222,38 +204,9 @@ function stencil_field()
|
||||
gc.rectangle("fill",0,-10,300,610)
|
||||
end
|
||||
--System data
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={0,0,1},
|
||||
yellow={1,1,0},
|
||||
purple={1,0,1},
|
||||
cyan={0,1,1},
|
||||
white={1,1,1},
|
||||
grey={.6,.6,.6},
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.purple},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,0,t)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
-- for k,v in pairs(color) do
|
||||
-- v[1],v[2],v[3]=255*v[1],255*v[2],255*v[3]
|
||||
-- end
|
||||
|
||||
require("TRS")--load block&TRS kick
|
||||
require("lists")
|
||||
require("list")--load lists
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
@@ -265,9 +218,22 @@ gameEnv0={
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
reach=function()end,--Called when reach row target
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
--these three is actually no use,only provide a key
|
||||
}
|
||||
randomMethod={
|
||||
function()
|
||||
@@ -322,7 +288,7 @@ loadmode={
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
@@ -337,7 +303,7 @@ loadmode={
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game3"
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
marathon=function()
|
||||
@@ -350,7 +316,7 @@ loadmode={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
death=function()
|
||||
@@ -369,7 +335,7 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tetris21=function()
|
||||
tetris41=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
@@ -377,26 +343,27 @@ loadmode={
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,2 do
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,150*i-115,142*j-130,.19,rnd(4)+1)
|
||||
createPlayer(n,75*i-48,142*j-130,.19,rnd(4)+1)
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=8,9 do
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,150*i-210,142*j-130,.19,rnd(4)+1)
|
||||
createPlayer(n,75*i+292,142*j-130,.19,rnd(4)+1)
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
|
||||
curBG="game2"
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,2)--AI
|
||||
@@ -411,11 +378,11 @@ loadmode={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
|
||||
freshLimit=8,
|
||||
freshLimit=10,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
|
||||
curBG="game1"
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
asymsolo=function()
|
||||
@@ -423,6 +390,7 @@ loadmode={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,2)--AI
|
||||
@@ -537,7 +505,7 @@ mesDisp={
|
||||
death=function()
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-75,250)
|
||||
end,
|
||||
tetris21=function()
|
||||
tetris41=function()
|
||||
gc.print("Remain",-140,450)
|
||||
gc.print("Attack",-130,305)
|
||||
setFont(80)
|
||||
@@ -574,6 +542,20 @@ setting={
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
virtualkeySwitch=false,
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
@@ -594,33 +576,20 @@ function string.splitS(s,sep)
|
||||
sep=sep or"/"
|
||||
local t={}
|
||||
repeat
|
||||
local i=find(s,sep)
|
||||
local i=find(s,sep)or #s+1
|
||||
ins(t,sub(s,1,i-1))
|
||||
s=sub(s,i+#sep)
|
||||
until #s==0
|
||||
return t
|
||||
end
|
||||
function string.concat(t,sep)
|
||||
sep=sep or"/"
|
||||
local s=""
|
||||
for i=1,#t do
|
||||
s=s..t[i]..sep
|
||||
end
|
||||
return s
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end
|
||||
function stringPack(s,v)return s..toS(v).."\r\n"end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return nil end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function nextLanguage()
|
||||
for i=1,#languages do
|
||||
if setting.lang==languages[i]then return languages[i+1]or"eng"end
|
||||
end
|
||||
end
|
||||
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
||||
function convert(x,y)
|
||||
return x*screenK,(y-screenM)*screenK
|
||||
@@ -689,13 +658,16 @@ function resetGameData()
|
||||
PTC.dust[i]=PTC.dust[0]:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
|
||||
freeRow={}
|
||||
collectgarbage()
|
||||
for i=1,50*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
@@ -725,14 +697,28 @@ function loaddata()
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="lang"then
|
||||
if not Fonts[v]then v="eng"end
|
||||
setting.lang=v
|
||||
setFont=fontLib[v]
|
||||
elseif t=="keyset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
elseif t=="gamepadset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.gamepad=v
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,9 do
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
elseif t=="virtualkeySwitch"then
|
||||
setting.virtualkeySwitch=v=="true"
|
||||
--Settings
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
@@ -748,27 +734,40 @@ function loaddata()
|
||||
end
|
||||
end
|
||||
function savedata()
|
||||
local t=""
|
||||
t=t..stringPack("sfx=",setting.sfx)
|
||||
t=t..stringPack("bgm=",setting.bgm)
|
||||
t=t..stringPack("fullscreen=",setting.fullscreen)
|
||||
t=t..stringPack("lang=",setting.lang)
|
||||
local vk={}
|
||||
for i=1,9 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
|
||||
t=t..stringPack("run=",stat.run)
|
||||
t=t..stringPack("game=",stat.game)
|
||||
t=t..stringPack("gametime=",stat.gametime)
|
||||
t=t..stringPack("piece=",stat.piece)
|
||||
t=t..stringPack("row=",stat.row)
|
||||
t=t..stringPack("atk=",stat.atk)
|
||||
t=t..stringPack("key=",stat.key)
|
||||
t=t..stringPack("rotate=",stat.rotate)
|
||||
t=t..stringPack("hold=",stat.hold)
|
||||
t=t..stringPack("spin=",stat.spin)
|
||||
t=t..stringPack("das=",setting.das)
|
||||
t=t..stringPack("arr=",setting.arr)
|
||||
t=t..stringPack("sddas=",setting.sddas)
|
||||
t=t..stringPack("sdarr=",setting.sdarr)
|
||||
t=t..stringPack("keyset=",string.concat(setting.key))
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keyset=",table.concat(setting.key,"/")),
|
||||
stringPack("gamepadset=",table.concat(setting.gamepad,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userdata:open("w")
|
||||
userdata:write(t)
|
||||
@@ -781,6 +780,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
local P=players[id]
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
P.small=P.size<.3
|
||||
|
||||
if AIspeed then
|
||||
P.ai={
|
||||
@@ -847,16 +847,20 @@ end
|
||||
function showText(text,type,font,dy)
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
||||
end
|
||||
function createBeam(s,r,level)--Player id
|
||||
s,r=players[s],players[r]
|
||||
ins(FX.beam,{
|
||||
s.x+(30*(cx+sc[2]-1)-30+15+150)*s.size,
|
||||
s.y+(600-30*(cy+sc[1]-1)+15+70)*s.size,
|
||||
r.x+308*r.size,
|
||||
r.y+450*r.size,
|
||||
t=0,
|
||||
lv=level,
|
||||
})
|
||||
function createBeam(s,r,lv)--Player id
|
||||
S,R=players[s],players[r]
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+(30*(cx+sc[2]-1)+15)*S.size,S.y+(600-30*(cy+sc[1]-1)+15)*S.size
|
||||
else
|
||||
x1,y1=S.x+(30*(cx+sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(cy+sc[1]-1)+15+70)*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||
else
|
||||
x2,y2=R.x+308*R.size,R.y+450*R.size
|
||||
end
|
||||
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||
end
|
||||
function freshgho()
|
||||
if not P.gameEnv._20G then
|
||||
@@ -958,12 +962,12 @@ function spin(d,ifpre)
|
||||
local isc=d==1 and{c-sc[2]+1,sc[1]}or d==-1 and{sc[2],r-sc[1]+1}or{r-sc[1]+1,c-sc[2]+1}
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
|
||||
local t=false--if spin available
|
||||
local t--succssful num
|
||||
local iki=TRS[bn][dir*10+(dir+d)%4]
|
||||
for i=1,#iki do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
t=true
|
||||
t=i
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -972,11 +976,13 @@ function spin(d,ifpre)
|
||||
P.sc,P.cb=isc,icb
|
||||
P.r,P.c=ir,ic
|
||||
P.dir=(dir+d)%4
|
||||
P.spinLast=true
|
||||
P.spinLast=t
|
||||
freshgho()--May cancel spinLast
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||
stat.rotate=stat.rotate+1
|
||||
if id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
end
|
||||
end
|
||||
function hold(ifpre)
|
||||
@@ -993,15 +999,18 @@ function hold(ifpre)
|
||||
if ifoverlap(cb,cx,cy) then lock()Event.gameover.lose()end
|
||||
P.holded=true
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
stat.hold=stat.hold+1
|
||||
if id==1 then
|
||||
stat.hold=stat.hold+1
|
||||
end
|
||||
end
|
||||
end
|
||||
function drop()
|
||||
if cy==y_img then
|
||||
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
||||
P.waiting=gameEnv.wait
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)
|
||||
if bn<6 and not dospin and bn<6 and spinLast then
|
||||
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
||||
if bn<6 and spinLast then
|
||||
local x,y=cx+sc[2]-1,cy+sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
@@ -1010,13 +1019,14 @@ function drop()
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=true
|
||||
dospin=dospin+(spinLast==2 and 1 or 2)
|
||||
end
|
||||
end
|
||||
end--Triangle spin system
|
||||
end--Three point
|
||||
if dospin==0 then dospin=false end
|
||||
lock()
|
||||
local cc,csend,sendTime=checkrow(cy,r),0,0--Currect clear&send&sendTime
|
||||
local mini=dospin and cc<r
|
||||
local mini=dospin==1 and cc<3 and cc<r
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
@@ -1031,7 +1041,7 @@ function drop()
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
sendTime=120
|
||||
sendTime=60
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
@@ -1054,44 +1064,45 @@ function drop()
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+90+10*cc
|
||||
else
|
||||
P.b2b=P.b2b+80+20*cc
|
||||
P.b2b=P.b2b+70+30*cc
|
||||
end
|
||||
SFX("spin_"..cc)
|
||||
stat.spin=stat.spin+1
|
||||
if id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
elseif #clearing<#field then
|
||||
P.b2b=P.b2b-400
|
||||
P.b2b=P.b2b-300
|
||||
showText(clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
end
|
||||
if #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70,-80)
|
||||
csend=csend+6
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+150
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(blockName[bn].." spin","appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=b2b+30
|
||||
P.b2b=b2b+40
|
||||
end
|
||||
end
|
||||
|
||||
if cc>0 and #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70)
|
||||
csend=csend+6
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+100
|
||||
end
|
||||
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
if combo>2 then
|
||||
showText(renName[min(combo,20)],combo<10 and"appear"or"flicker",20+combo*3,60)
|
||||
end
|
||||
sendTime=sendTime+20*combo
|
||||
if cc>0 then
|
||||
SFX("clear_"..cc)
|
||||
SFX("ren_"..min(combo,11))
|
||||
end
|
||||
|
||||
if b2b<0 then
|
||||
P.b2b=0
|
||||
elseif b2b>600 then
|
||||
P.b2b=600
|
||||
end
|
||||
P.b2b=max(min(b2b,600),0)
|
||||
|
||||
if csend>0 then
|
||||
if mini then csend=int(csend*.7)end
|
||||
@@ -1107,12 +1118,18 @@ function drop()
|
||||
if P.atkBuffer[1].amount==0 then
|
||||
rem(P.atkBuffer,1)
|
||||
end
|
||||
if P.atkBuffer[1]and csend==0 then
|
||||
local s=P.atkBuffer[1].amount
|
||||
P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
|
||||
end
|
||||
end
|
||||
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,sendTime)end
|
||||
elseif cc==0 then
|
||||
garbageRelease()
|
||||
end--Send attack
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
if id==1 then
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
end
|
||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||
if P.cstat.row>=gameEnv.target then
|
||||
gameEnv.reach()
|
||||
@@ -1164,7 +1181,7 @@ function garbageRelease()
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------Warning!_G is __indexed to players[n]!
|
||||
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
||||
|
||||
require("user_actions")--Game control functions
|
||||
|
||||
@@ -1174,7 +1191,7 @@ function keyDown.play(key)
|
||||
local k=players[1].gameEnv.key
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
pressKey(i)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -1206,7 +1223,7 @@ function gamepadDown.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
pressKey(i)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -1236,195 +1253,21 @@ end
|
||||
wheelmoved={}
|
||||
--Warning,these are not system callbacks!
|
||||
|
||||
require("texture")--Texture/Image
|
||||
require("particle")--Particle
|
||||
require("BGblock")--BG block module
|
||||
require("ai")--AI module
|
||||
require("timer")--Timer
|
||||
require("paint")--Paint
|
||||
require("game_scene")--Game scenes swapping
|
||||
require("control")--User system control
|
||||
require("system")--Love Engine functions
|
||||
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.draw()print(mouseShow)
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow and not touching then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
-- numFont(80)
|
||||
-- gc.print(gcinfo(),400,370)
|
||||
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.focus(f)
|
||||
focus=f
|
||||
if f then
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
else
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
love.focus(true)
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then
|
||||
savedata()
|
||||
return 0
|
||||
end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
-- if focus then
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
gc.clear(1,1,1)
|
||||
love.draw()
|
||||
gc.present()
|
||||
-- end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
--System callbacks
|
||||
|
||||
do--Texture/Image
|
||||
mouseIcon=gc.newImage("/image/mouseIcon.png")
|
||||
local p=gc.newImage("/image/block.png")
|
||||
local l={}
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,13 do
|
||||
l[i]=gc.newCanvas(30,30)
|
||||
gc.setCanvas(l[i])
|
||||
gc.draw(p,30-30*i)
|
||||
end
|
||||
blockSkin=l
|
||||
l={}
|
||||
for i=1,1 do
|
||||
local p=gc.newImage("/image/BG/"..i..".png")
|
||||
l[i]=gc.newCanvas(1536,1536)
|
||||
gc.setCanvas(l[i])
|
||||
gc.draw(p,nil,nil,nil,12,12)
|
||||
end
|
||||
background=l
|
||||
gamepadIcon={}
|
||||
for i=1,9 do
|
||||
gamepadIcon[i]=gc.newImage("/image/gamepadIcon/"..(actName[i])..".png")
|
||||
end
|
||||
titleImage=gc.newImage("/image/title.png")
|
||||
gc.setCanvas()
|
||||
end
|
||||
do--Particle
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
end
|
||||
c=nil
|
||||
userdata=fs.newFile("userdata")
|
||||
if fs.getInfo("userdata")then
|
||||
loaddata()
|
||||
elseif system==2 then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
|
||||
stat.run=stat.run+1
|
||||
setFont=fontLib[setting.lang]
|
||||
Text=Texts[setting.lang]
|
||||
stat.run=stat.run+1
|
||||
449
paint.lua
@@ -43,14 +43,15 @@ function drawButton()
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
local t=B.t
|
||||
if type(t)=="function"then t=t()
|
||||
end
|
||||
if type(t)=="function"then t=t()end
|
||||
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
mStr(t,B.x-1,B.y-1-currentFont*.5)
|
||||
mStr(t,B.x-1,B.y+1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y-1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y+1-currentFont*.5)
|
||||
local y0=B.y-1-currentFont*.5
|
||||
mStr(t,B.x-1,y0)
|
||||
mStr(t,B.x+1,y0)
|
||||
mStr(t,B.x-1,y0+2)
|
||||
mStr(t,B.x+1,y0+2)
|
||||
gc.setColor(B.rgb)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
mStr(t,B.x,B.y-currentFont*.5)
|
||||
@@ -62,37 +63,57 @@ function drawDial(x,y,speed)
|
||||
gc.translate(x,y)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),0,-14)
|
||||
gc.setColor(.6,.6,.6)gc.setLineWidth(5)
|
||||
gc.circle("line",0,0,30)
|
||||
gc.setColor(1,1,1)gc.setLineWidth(2)
|
||||
gc.circle("line",0,0,30)
|
||||
gc.rotate(2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)))
|
||||
gc.setColor(.4,.4,.4,.5)gc.setLineWidth(5)
|
||||
gc.line(0,0,22,0)
|
||||
gc.setColor(.6,.6,.6,.5)gc.setLineWidth(3)
|
||||
gc.line(0,0,22,0)
|
||||
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,0,0,2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)),nil,nil,5,4)
|
||||
gc.pop()
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawVirtualkey()
|
||||
gc.setLineWidth(10)
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
for i=1,#virtualkey do
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.1,.1,.1)
|
||||
gc.clear(.2,.2,.2)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
@@ -109,7 +130,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.2",370,150)
|
||||
gc.print("Alpha V0.4",370,150)
|
||||
if system==2 then
|
||||
gc.print("Android",530,110)
|
||||
end
|
||||
@@ -119,28 +140,27 @@ function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
love.graphics.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.translate(10,15)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if waiting<=0 then
|
||||
end--Field
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
@@ -148,133 +168,212 @@ function Pnt.play()
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if gameEnv.center then
|
||||
local x=30*(cx+sc[2]-1)-30+15
|
||||
gc.circle("fill",x,600-30*(cy+sc[1]-1)+15,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",x,600-30*(y_img+sc[1]-1)+15,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
love.graphics.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
if waiting<=0 then
|
||||
gc.setColor(2,2,2)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(1,.4,.4)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(.4,.4,1)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Hold",-113,0)
|
||||
for i=1,#hb do
|
||||
for j=1,#hb[1] do
|
||||
if hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
for N=1,gameEnv.next do
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Next",336,0)
|
||||
local b=nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
if count then
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
--B2B bar
|
||||
|
||||
for i=1,#bonus do
|
||||
local a=#field>9-bonus[i].dy*.03333 and .6 or 1
|
||||
bonus[i]:draw(a)
|
||||
end--Effects
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#bonus do
|
||||
bonus[i]:draw()
|
||||
end--Effects
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if waiting<=0 then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if gameEnv.center then
|
||||
local x=30*(cx+sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(cy+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(y_img+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
gc.pop()
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Hold",-113,0)
|
||||
for i=1,#hb do
|
||||
for j=1,#hb[1] do
|
||||
if hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
for N=1,gameEnv.next do
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Next",336,0)
|
||||
local b=nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
if count then
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#bonus do
|
||||
local a=#field>(9-bonus[i].dy*.03333)and .7 or 1
|
||||
bonus[i]:draw(a)
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
gc.pop()
|
||||
end
|
||||
end--Draw players
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if system==2 then
|
||||
gc.setColor(1,1,1,.8)
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#gamepad do
|
||||
local k=gamepad[i]
|
||||
gc.circle("line",k.x,k.y,k.r0)
|
||||
gc.draw(gamepadIcon[i],k.x,k.y,nil,3,nil,18,18)
|
||||
end
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
end
|
||||
function Pnt.setting2()
|
||||
@@ -285,6 +384,7 @@ function Pnt.setting2()
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
gc.print("Keyboard Joystick",223,10)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
end
|
||||
@@ -292,31 +392,42 @@ function Pnt.setting2()
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
end
|
||||
end
|
||||
function Pnt.setting3()
|
||||
drawVirtualkey()
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,31 do
|
||||
gc.line(40*i,0,40*i,720)
|
||||
end
|
||||
for i=1,17 do
|
||||
gc.line(0,40*i,1280,40*i)
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
mStr(Text.help[i],640,15+43*i)
|
||||
end
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],250,20+40*i)
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,600,60)
|
||||
gc.print(stat.game,600,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",600,140)
|
||||
gc.print(stat.piece,600,180)
|
||||
gc.print(stat.row,600,220)
|
||||
gc.print(stat.atk,600,260)
|
||||
gc.print(stat.key,600,300)
|
||||
gc.print(stat.rotate,600,340)
|
||||
gc.print(stat.hold,600,380)
|
||||
gc.print(stat.spin,600,420)
|
||||
gc.print(stat.run,650,60)
|
||||
gc.print(stat.game,650,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||
gc.print(stat.piece,650,180)
|
||||
gc.print(stat.row,650,220)
|
||||
gc.print(stat.atk,650,260)
|
||||
gc.print(stat.key,650,300)
|
||||
gc.print(stat.rotate,650,340)
|
||||
gc.print(stat.hold,650,380)
|
||||
gc.print(stat.spin,650,420)
|
||||
|
||||
gc.draw(img.title[setting.lang],260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
33
particle.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
c=nil
|
||||
120
system.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return nil
|
||||
end
|
||||
function love.draw()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow and not touching then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
if not wd.hasFocus()then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players[1].keyPressing do
|
||||
if players[1].keyPressing[i]then
|
||||
releaseKey(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.1)
|
||||
if wd.hasFocus()then
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
20
texture.lua
Normal file
@@ -0,0 +1,20 @@
|
||||
local N=gc.newImage
|
||||
titleImage=N("/image/mess/title.png")
|
||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
end
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
virtualkeyIcon={}
|
||||
for i=1,9 do
|
||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||
end
|
||||
24
timer.lua
@@ -44,10 +44,11 @@ function Tmr.play(dt)
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
b.t=b.t+1
|
||||
local t=b.t*.025
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
||||
local t0=b.t*.025--t in [0,1]
|
||||
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t)
|
||||
PTC.attack[b.lv]:emit(1)
|
||||
if t==1 then
|
||||
if t0==1 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
@@ -56,23 +57,6 @@ function Tmr.play(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
local list=tc.getTouches()
|
||||
for K=1,#gamepad do
|
||||
local b=gamepad[K]
|
||||
local press=false
|
||||
for k,v in ipairs(list)do
|
||||
local x,y=convert(tc.getPosition(v))
|
||||
if (x-b.x)^2+(y-b.y)^2<b.r then
|
||||
press=true
|
||||
end
|
||||
end
|
||||
if b.press~=press then
|
||||
(press and pressKey or releaseKey)(K)
|
||||
b.press=press
|
||||
end
|
||||
end
|
||||
--Touch system
|
||||
|
||||
if count then
|
||||
count=count-1
|
||||
if count==0 then
|
||||
|
||||