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12 Commits

Author SHA1 Message Date
MrZ_26
a2e5656747 修改更新历史 版本推进 2023-05-28 18:33:47 +08:00
MrZ_26
65fc0339b9 调整登录界面ui 2023-05-28 18:31:52 +08:00
MrZ_26
0421654c50 微调arm小程序数字字体,整理代码 2023-05-28 18:23:58 +08:00
MrZ_26
bdaa42f6df 添加flore语音包
支持消6以上的语音
2023-05-28 18:11:10 +08:00
NOT_A_ROBOT
9984c3ecb5 Add drawing feature to arithmetic app (#800)
* undo feature

* add auto draw functions for some levels

* Add drawing feature to bin/oct/hex levels

* Add left-aligned option to drawNum, switch from recursive to loop

* add support for drawing hex digits

* should be ready to push!

* Add help + number scaling, optimized some code

* finish drawing in arithmetic, just need icons now

* remove debugging thing in arm
2023-05-19 16:14:59 +08:00
MrZ_26
5e7c2309ac 修复密码框里有东西的时候如果密码框是隐藏的还会视为填了密码 2023-05-19 00:32:03 +08:00
MrZ_26
9dda8555a0 挖掘效率模式改为和tsd模式一样的低重力+不锁定+无限hold close #890 2023-05-11 13:34:23 +08:00
MrZ_26
43046a3cf3 修复对战和stack_e中hold致死但没有完全死的时候下一块悬空导致的幽灵行 2023-05-04 00:42:40 +08:00
Imple Lee
fe29cc532d fix many warnings (#889)
* fix many warnings

some of them can be solved by using a prototype-based system
maybe I can try to use some of these systems to reform backgrounds...

* Update app_mahjong.lua

---------

Co-authored-by: MrZ_26 <1046101471@qq.com>
2023-05-03 00:27:54 +08:00
Imple Lee
7dd73ef8d3 fix: description of combo in manuals (#885)
The description in the Chinese manual is correct but very
convoluted; the descriptions in the English manual and Japanese manual
are incorrect.
2023-04-24 18:29:07 +08:00
sakurw
ad6bd7be4b Update dict_ja.lua (#881) 2023-04-19 03:18:26 +08:00
sakurw
c276b700fa Update manual_ja.txt (#880) 2023-04-19 03:18:11 +08:00
155 changed files with 538 additions and 192 deletions

View File

@@ -25,7 +25,7 @@ TIME=love.timer.getTime
-- Global Vars & Settings
SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku','zundamon'}
VOCPACKS={'miya','mono','xiaoya','flore','miku','zundamon'}
FIRSTLAUNCH=false
DAILYLAUNCH=false
@@ -271,6 +271,7 @@ IMG.init{
monoCH='media/image/characters/mono.png',
xiaoyaCH='media/image/characters/xiaoya.png',
xiaoyaOmino='media/image/characters/xiaoya_Omino.png',
floreCH='media/image/characters/flore.png',
mikuCH='media/image/characters/miku.png',
zundamonCH='media/image/characters/zundamon.png',
z={
@@ -334,7 +335,7 @@ SKIN.load{
SFX.init((function()--[Warning] Not loading files here, just get the list of sound needed
local L={}
for _,v in next,fs.getDirectoryItems('media/effect/chiptune/') do
if FILE.isSafe('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v) then
if FILE.isSafe('media/effect/chiptune/'..v) then
table.insert(L,v:sub(1,-5))
end
end
@@ -343,7 +344,7 @@ end)())
BGM.init((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/music') do
if FILE.isSafe('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v) then
if FILE.isSafe('media/music/'..v) then
L[v:sub(1,-5)]='media/music/'..v
end
end
@@ -351,7 +352,7 @@ BGM.init((function()
end)())
VOC.init{
'zspin','sspin','jspin','lspin','tspin','ospin','ispin','pspin','qspin','fspin','espin','uspin','vspin','wspin','xspin','rspin','yspin','nspin','hspin','cspin',
'single','double','triple','techrash','pentacrash','hexacrash',
'single','double','triple','techrash','pentacrash','hexacrash','heptacrash','octacrash','nonacrash','decacrash','undecacrash','dodecacrash','tridecacrash','tetradecacrash','pentadecacrash','hexadecacrash','heptadecacrash','octadecacrash','nonadecacrash','ultracrash','impossicrash',
'mini','b2b','b3b',
'perfect_clear','half_clear',
'win','lose','bye',

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