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102 Commits
v0.16.4
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2
.github/actions/build-linux/action.yml
vendored
2
.github/actions/build-linux/action.yml
vendored
@@ -33,7 +33,7 @@ runs:
|
||||
cp squashfs-root/icon.png squashfs-root/.DirIcon
|
||||
chmod 777 squashfs-root/love
|
||||
mkdir -p squashfs-root/usr/share/Techmino
|
||||
mv media parts Zframework conf.lua main.lua version.lua squashfs-root/usr/share/Techmino
|
||||
mv media parts Zframework conf.lua main.lua version.lua legals.md license.txt squashfs-root/usr/share/Techmino
|
||||
mv CCloader.so squashfs-root/usr/share/Techmino
|
||||
mv libcold_clear.so squashfs-root/usr/lib
|
||||
chmod 777 appimagetool-x86_64.AppImage
|
||||
|
||||
2
.github/actions/build-love/action.yml
vendored
2
.github/actions/build-love/action.yml
vendored
@@ -7,5 +7,5 @@ inputs:
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- run: 7z a -tzip ${{ inputs.file-path }} media parts Zframework conf.lua main.lua version.lua
|
||||
- run: 7z a -tzip ${{ inputs.file-path }} media parts Zframework conf.lua main.lua version.lua legals.md license.txt
|
||||
shell: bash
|
||||
|
||||
45
.github/workflows/dev.yml
vendored
45
.github/workflows/dev.yml
vendored
@@ -97,6 +97,34 @@ jobs:
|
||||
with:
|
||||
name: Techmino_${{ needs.get-info.outputs.name }}_${{ GITHUB.RUN_NUMBER }}_${{ needs.get-info.outputs.commit }}_Android
|
||||
path: Techmino_Snapshot.apk
|
||||
|
||||
build-android-mini:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
with:
|
||||
commit: ${{ needs.get-info.outputs.commit }}
|
||||
type: snapshot
|
||||
- name: remove media
|
||||
run: |
|
||||
rm -rf media/music media/effect media/vocal
|
||||
- uses: ./.github/actions/build-android
|
||||
with:
|
||||
type: Snapshot
|
||||
apkCode: ${{ needs.get-info.outputs.apkCode }}
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
file-path: Techmino_Snapshot_Mini.apk
|
||||
SIGNING_KEY: ${{ secrets.SIGNING_KEY }}
|
||||
KEY_STORE_PASSWORD: ${{ secrets.KEY_STORE_PASSWORD }}
|
||||
ALIAS: ${{ secrets.ALIAS }}
|
||||
KEY_PASSWORD: ${{ secrets.KEY_PASSWORD }}
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino_${{ needs.get-info.outputs.name }}_${{ GITHUB.RUN_NUMBER }}_${{ needs.get-info.outputs.commit }}_Android_Mini
|
||||
path: Techmino_Snapshot_Mini.apk
|
||||
|
||||
build-macOS:
|
||||
runs-on: macos-10.15
|
||||
@@ -157,4 +185,19 @@ jobs:
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino_${{ needs.get-info.outputs.name }}_${{ GITHUB.RUN_NUMBER }}_${{ needs.get-info.outputs.commit }}_iOS
|
||||
path: "Techmino.ipa"
|
||||
path: Techmino.ipa
|
||||
|
||||
build-love:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-love
|
||||
with:
|
||||
file-path: Techmino.love
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino_${{ needs.get-info.outputs.name }}_${{ GITHUB.RUN_NUMBER }}_${{ needs.get-info.outputs.commit }}_Love
|
||||
path: Techmino.love
|
||||
|
||||
312
.github/workflows/release.yml
vendored
312
.github/workflows/release.yml
vendored
@@ -3,7 +3,7 @@ name: Techmino Release CI
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
- "v*"
|
||||
|
||||
jobs:
|
||||
get-info:
|
||||
@@ -17,213 +17,173 @@ jobs:
|
||||
updateNote: ${{ steps.actual-get-info.outputs.updateNote }}
|
||||
commit: ${{ steps.actual-get-info.outputs.commit }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install lua
|
||||
run: |
|
||||
sudo apt-get install lua5.3 -y
|
||||
- name: Get Version
|
||||
id: actual-get-info
|
||||
run: |
|
||||
UPDATE_NOTE=$(lua .github/workflows/getVersion.lua -updateNote)
|
||||
UPDATE_NOTE="${UPDATE_NOTE//'%'/'%25'}"
|
||||
UPDATE_NOTE="${UPDATE_NOTE//$'\n'/'%0A'}"
|
||||
UPDATE_NOTE="${UPDATE_NOTE//$'\r'/'%0D'}"
|
||||
echo "::set-output name=name::$(lua .github/workflows/getVersion.lua -name)"
|
||||
echo "::set-output name=apkCode::$(lua .github/workflows/getVersion.lua -apkCode)"
|
||||
echo "::set-output name=code::$(lua .github/workflows/getVersion.lua -code)"
|
||||
echo "::set-output name=release::$(lua .github/workflows/getVersion.lua -release)"
|
||||
echo "::set-output name=updateTitle::$(lua .github/workflows/getVersion.lua -updateTitle)"
|
||||
echo "::set-output name=updateNote::$UPDATE_NOTE"
|
||||
echo "::set-output name=commit::$(git rev-parse --short ${{ GITHUB.SHA }})"
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install lua
|
||||
run: |
|
||||
sudo apt-get install lua5.3 -y
|
||||
- name: Get Version
|
||||
id: actual-get-info
|
||||
run: |
|
||||
UPDATE_NOTE=$(lua .github/workflows/getVersion.lua -updateNote)
|
||||
UPDATE_NOTE="${UPDATE_NOTE//'%'/'%25'}"
|
||||
UPDATE_NOTE="${UPDATE_NOTE//$'\n'/'%0A'}"
|
||||
UPDATE_NOTE="${UPDATE_NOTE//$'\r'/'%0D'}"
|
||||
echo "::set-output name=name::$(lua .github/workflows/getVersion.lua -name)"
|
||||
echo "::set-output name=apkCode::$(lua .github/workflows/getVersion.lua -apkCode)"
|
||||
echo "::set-output name=code::$(lua .github/workflows/getVersion.lua -code)"
|
||||
echo "::set-output name=release::$(lua .github/workflows/getVersion.lua -release)"
|
||||
echo "::set-output name=updateTitle::$(lua .github/workflows/getVersion.lua -updateTitle)"
|
||||
echo "::set-output name=updateNote::$UPDATE_NOTE"
|
||||
echo "::set-output name=commit::$(git rev-parse --short ${{ GITHUB.SHA }})"
|
||||
|
||||
build-windows-x64:
|
||||
runs-on: windows-latest
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-windows
|
||||
with:
|
||||
love-url: https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.zip
|
||||
love-dir: love-11.3-win64
|
||||
arch: win64
|
||||
version: ${{ needs.get-info.outputs.release }}
|
||||
icon: .\.github\build\Windows\icon.ico
|
||||
- name: Pack Techmino
|
||||
run: 7z a -tzip .\Techmino.a${{ needs.get-info.outputs.release }}.Win64.zip .\love
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.Win64.zip
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-windows
|
||||
with:
|
||||
love-url: https://github.com/love2d/love/releases/download/11.3/love-11.3-win64.zip
|
||||
love-dir: love-11.3-win64
|
||||
arch: win64
|
||||
version: ${{ needs.get-info.outputs.release }}
|
||||
icon: .\.github\build\Windows\icon.ico
|
||||
- name: Pack Techmino
|
||||
run: 7z a -tzip .\Techmino_a${{ needs.get-info.outputs.release }}_Win64.zip .\love
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino_a${{ needs.get-info.outputs.release }}_Win64.zip
|
||||
|
||||
build-windows-x86:
|
||||
runs-on: windows-latest
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-windows
|
||||
with:
|
||||
love-url: https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.zip
|
||||
love-dir: love-11.3-win32
|
||||
arch: win32
|
||||
version: ${{ needs.get-info.outputs.release }}
|
||||
icon: .\.github\build\Windows\icon.ico
|
||||
- name: Pack Techmino
|
||||
run: 7z a -tzip .\Techmino.a${{ needs.get-info.outputs.release }}.Win32.zip .\love
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.Win32.zip
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-windows
|
||||
with:
|
||||
love-url: https://github.com/love2d/love/releases/download/11.3/love-11.3-win32.zip
|
||||
love-dir: love-11.3-win32
|
||||
arch: win32
|
||||
version: ${{ needs.get-info.outputs.release }}
|
||||
icon: .\.github\build\Windows\icon.ico
|
||||
- name: Pack Techmino
|
||||
run: 7z a -tzip .\Techmino_a${{ needs.get-info.outputs.release }}_Win32.zip .\love
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino_a${{ needs.get-info.outputs.release }}_Win32.zip
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-linux
|
||||
with:
|
||||
file-path: Techmino.a${{ needs.get-info.outputs.release }}.AppImage
|
||||
icon: .github/build/Linux/icon.png
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.AppImage
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-linux
|
||||
with:
|
||||
file-path: Techmino_a${{ needs.get-info.outputs.release }}_Linux.AppImage
|
||||
icon: .github/build/Linux/icon.png
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino_a${{ needs.get-info.outputs.release }}_Linux.AppImage
|
||||
|
||||
build-android:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-android
|
||||
with:
|
||||
type: Release
|
||||
apkCode: ${{ needs.get-info.outputs.apkCode }}
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
file-path: Techmino.a${{ needs.get-info.outputs.release }}.apk
|
||||
SIGNING_KEY: ${{ secrets.SIGNING_KEY }}
|
||||
KEY_STORE_PASSWORD: ${{ secrets.KEY_STORE_PASSWORD }}
|
||||
ALIAS: ${{ secrets.ALIAS }}
|
||||
KEY_PASSWORD: ${{ secrets.KEY_PASSWORD }}
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.apk
|
||||
|
||||
build-android-mini:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- name: remove media
|
||||
run: |
|
||||
rm -rf media/music media/effect media/vocal
|
||||
- uses: ./.github/actions/build-android
|
||||
with:
|
||||
type: Release
|
||||
apkCode: ${{ needs.get-info.outputs.apkCode }}
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
file-path: Techmino.a${{ needs.get-info.outputs.release }}.mini.apk
|
||||
SIGNING_KEY: ${{ secrets.SIGNING_KEY }}
|
||||
KEY_STORE_PASSWORD: ${{ secrets.KEY_STORE_PASSWORD }}
|
||||
ALIAS: ${{ secrets.ALIAS }}
|
||||
KEY_PASSWORD: ${{ secrets.KEY_PASSWORD }}
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.mini.apk
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-android
|
||||
with:
|
||||
type: Release
|
||||
apkCode: ${{ needs.get-info.outputs.apkCode }}
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
file-path: Techmino_a${{ needs.get-info.outputs.release }}_Android.apk
|
||||
SIGNING_KEY: ${{ secrets.SIGNING_KEY }}
|
||||
KEY_STORE_PASSWORD: ${{ secrets.KEY_STORE_PASSWORD }}
|
||||
ALIAS: ${{ secrets.ALIAS }}
|
||||
KEY_PASSWORD: ${{ secrets.KEY_PASSWORD }}
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino_a${{ needs.get-info.outputs.release }}_Android.apk
|
||||
|
||||
build-macOS:
|
||||
runs-on: macos-10.15
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-macos
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
icon: .github/build/macOS/icon.icns
|
||||
APPLE_API_ID: '${{ secrets.APPLE_API_ID }}'
|
||||
APPLE_API_ISSUER: '${{ secrets.APPLE_API_ISSUER }}'
|
||||
APPLE_API_KEY: '${{ secrets.APPLE_API_KEY }}'
|
||||
APPLE_APP_IDENTIFIER: '${{ secrets.APPLE_APP_IDENTIFIER }}'
|
||||
APPLE_KEYCHAIN_NAME: '${{ secrets.APPLE_KEYCHAIN_NAME }}'
|
||||
APPLE_KEYCHAIN_PWD: '${{ secrets.APPLE_KEYCHAIN_PWD }}'
|
||||
FASTLANE_MATCH_PWD: '${{ secrets.FASTLANE_MATCH_PWD }}'
|
||||
FASTLANE_MATCH_TOKEN: '${{ secrets.FASTLANE_MATCH_TOKEN }}'
|
||||
- name: Pack Techmino
|
||||
run: |
|
||||
mv Techmino.dmg Techmino.a${{ needs.get-info.outputs.release }}.macOS.dmg
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.macOS.dmg
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-macos
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
icon: .github/build/macOS/icon.icns
|
||||
APPLE_API_ID: "${{ secrets.APPLE_API_ID }}"
|
||||
APPLE_API_ISSUER: "${{ secrets.APPLE_API_ISSUER }}"
|
||||
APPLE_API_KEY: "${{ secrets.APPLE_API_KEY }}"
|
||||
APPLE_APP_IDENTIFIER: "${{ secrets.APPLE_APP_IDENTIFIER }}"
|
||||
APPLE_KEYCHAIN_NAME: "${{ secrets.APPLE_KEYCHAIN_NAME }}"
|
||||
APPLE_KEYCHAIN_PWD: "${{ secrets.APPLE_KEYCHAIN_PWD }}"
|
||||
FASTLANE_MATCH_PWD: "${{ secrets.FASTLANE_MATCH_PWD }}"
|
||||
FASTLANE_MATCH_TOKEN: "${{ secrets.FASTLANE_MATCH_TOKEN }}"
|
||||
- name: Pack Techmino
|
||||
run: |
|
||||
mv Techmino.dmg Techmino_a${{ needs.get-info.outputs.release }}_MacOS.dmg
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino_a${{ needs.get-info.outputs.release }}_MacOS.dmg
|
||||
|
||||
build-iOS:
|
||||
runs-on: macos-latest
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-ios
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
type: 'release'
|
||||
APPLE_API_ID: '${{ secrets.APPLE_API_ID }}'
|
||||
APPLE_API_ISSUER: '${{ secrets.APPLE_API_ISSUER }}'
|
||||
APPLE_API_KEY: '${{ secrets.APPLE_API_KEY }}'
|
||||
APPLE_APP_BUILD: '${{ needs.get-info.outputs.code }}.0.${{ github.run_number }}.${{ github.run_attempt }}'
|
||||
APPLE_APP_CHANGELOG: '${{ needs.get-info.outputs.updateNote }}'
|
||||
APPLE_APP_ID: '${{ secrets.APPLE_APP_ID }}'
|
||||
APPLE_APP_IDENTIFIER: '${{ secrets.APPLE_APP_IDENTIFIER }}'
|
||||
APPLE_APP_PROFILE: '${{ secrets.APPLE_APP_PROFILE }}'
|
||||
APPLE_KEYCHAIN_NAME: '${{ secrets.APPLE_KEYCHAIN_NAME }}'
|
||||
APPLE_KEYCHAIN_PWD: '${{ secrets.APPLE_KEYCHAIN_PWD }}'
|
||||
FASTLANE_ACTION_ID: '${{ github.run_id }}'
|
||||
FASTLANE_DISCORD_WEBHOOK: '${{ secrets.FASTLANE_DISCORD_WEBHOOK }}'
|
||||
FASTLANE_MATCH_PWD: '${{ secrets.FASTLANE_MATCH_PWD }}'
|
||||
FASTLANE_MATCH_TOKEN: '${{ secrets.FASTLANE_MATCH_TOKEN }}'
|
||||
- name: Rename ipa
|
||||
shell: bash
|
||||
run: |
|
||||
mv Techmino.ipa Techmino.a${{ needs.get-info.outputs.release }}.ipa
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.ipa
|
||||
|
||||
build-love:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-love
|
||||
with:
|
||||
file-path: Techmino.a${{ needs.get-info.outputs.release }}.love
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino.a${{ needs.get-info.outputs.release }}.love
|
||||
- uses: actions/checkout@v2
|
||||
- uses: ./.github/actions/update-version
|
||||
- uses: ./.github/actions/build-ios
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.name }}
|
||||
type: "release"
|
||||
APPLE_API_ID: "${{ secrets.APPLE_API_ID }}"
|
||||
APPLE_API_ISSUER: "${{ secrets.APPLE_API_ISSUER }}"
|
||||
APPLE_API_KEY: "${{ secrets.APPLE_API_KEY }}"
|
||||
APPLE_APP_BUILD: "${{ needs.get-info.outputs.code }}.0.${{ github.run_number }}.${{ github.run_attempt }}"
|
||||
APPLE_APP_CHANGELOG: "${{ needs.get-info.outputs.updateNote }}"
|
||||
APPLE_APP_ID: "${{ secrets.APPLE_APP_ID }}"
|
||||
APPLE_APP_IDENTIFIER: "${{ secrets.APPLE_APP_IDENTIFIER }}"
|
||||
APPLE_APP_PROFILE: "${{ secrets.APPLE_APP_PROFILE }}"
|
||||
APPLE_KEYCHAIN_NAME: "${{ secrets.APPLE_KEYCHAIN_NAME }}"
|
||||
APPLE_KEYCHAIN_PWD: "${{ secrets.APPLE_KEYCHAIN_PWD }}"
|
||||
FASTLANE_ACTION_ID: "${{ github.run_id }}"
|
||||
FASTLANE_DISCORD_WEBHOOK: "${{ secrets.FASTLANE_DISCORD_WEBHOOK }}"
|
||||
FASTLANE_MATCH_PWD: "${{ secrets.FASTLANE_MATCH_PWD }}"
|
||||
FASTLANE_MATCH_TOKEN: "${{ secrets.FASTLANE_MATCH_TOKEN }}"
|
||||
- name: Rename ipa
|
||||
shell: bash
|
||||
run: |
|
||||
mv Techmino.ipa Techmino_a${{ needs.get-info.outputs.release }}_iOS.ipa
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
files: Techmino_a${{ needs.get-info.outputs.release }}_iOS.ipa
|
||||
|
||||
Add-Release-note:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
body: ${{ needs.get-info.outputs.updateNote }}
|
||||
- uses: actions/checkout@v2
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
name: ${{ needs.get-info.outputs.updateTitle }}
|
||||
body: ${{ needs.get-info.outputs.updateNote }}
|
||||
|
||||
14
.github/workflows/test.yml
vendored
14
.github/workflows/test.yml
vendored
@@ -47,9 +47,9 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino.pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}.Windows
|
||||
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Windows
|
||||
path: love
|
||||
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-20.04
|
||||
needs: get-info
|
||||
@@ -65,7 +65,7 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino.pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}.Linux
|
||||
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Linux
|
||||
path: Techmino.AppImage
|
||||
|
||||
build-android:
|
||||
@@ -90,7 +90,7 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino.pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}.Android
|
||||
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_Android
|
||||
path: Techmino_Snapshot.apk
|
||||
|
||||
build-macOS:
|
||||
@@ -117,7 +117,7 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino.pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}.macOS
|
||||
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_MacOS
|
||||
path: Techmino.dmg
|
||||
|
||||
build-iOS:
|
||||
@@ -150,5 +150,5 @@ jobs:
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: Techmino.pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}.iOS
|
||||
path: "Techmino.ipa"
|
||||
name: Techmino_pre${{ needs.get-info.outputs.release }}_${{ needs.get-info.outputs.commit }}_iOS
|
||||
path: Techmino.ipa
|
||||
|
||||
@@ -1,63 +1,80 @@
|
||||
local abs=math.abs
|
||||
local function hsv(h,s,v,a)
|
||||
if s<=0 then return v,v,v,a end
|
||||
h=h*6
|
||||
local c=v*s
|
||||
local x=abs((h-1)%2-1)*c
|
||||
if h<1 then return v,x+v-c,v-c,a
|
||||
elseif h<2 then return x+v-c,v,v-c,a
|
||||
elseif h<3 then return v-c,v,x+v-c,a
|
||||
elseif h<4 then return v-c,x+v-c,v,a
|
||||
elseif h<5 then return x+v-c,v-c,v,a
|
||||
else return v,v-c,x+v-c,a
|
||||
end
|
||||
end
|
||||
|
||||
local COLOR={
|
||||
red= {.92, .12, .12},
|
||||
fire= {.92, 0.4, .12},
|
||||
orange= {.92, 0.6, .12},
|
||||
yellow= {.92, .92, .12},
|
||||
lime= {0.7, .92, .12},
|
||||
jade= {0.5, .92, .12},
|
||||
green= {.12, .92, .12},
|
||||
aqua= {.12, .92, 0.6},
|
||||
cyan= {.12, .92, .92},
|
||||
navy= {.12, 0.7, .92},
|
||||
sea= {.12, 0.4, .92},
|
||||
blue= {0.2, 0.2, .92},
|
||||
violet= {0.4, .12, .92},
|
||||
purple= {0.7, .12, .92},
|
||||
magenta= {.92, .12, .92},
|
||||
wine= {.92, .12, 0.5},
|
||||
hsv=hsv,
|
||||
|
||||
lRed= {.95, 0.5, 0.5},
|
||||
lFire= {.95, 0.7, 0.5},
|
||||
lOrange= {.95, 0.8, 0.3},
|
||||
lYellow= {.95, .95, 0.5},
|
||||
lLime= {0.8, .95, 0.4},
|
||||
lJade= {0.6, .95, 0.4},
|
||||
lGreen= {0.5, .95, 0.5},
|
||||
lAqua= {0.4, .95, 0.7},
|
||||
lCyan= {0.5, .95, .95},
|
||||
lNavy= {0.4, .85, .95},
|
||||
lSea= {0.5, 0.7, .95},
|
||||
lBlue= {0.7, 0.7, .95},
|
||||
lViolet= {0.7, 0.4, .95},
|
||||
lPurple= {0.8, 0.4, .95},
|
||||
lMagenta={.95, 0.5, .95},
|
||||
lWine= {.95, 0.4, 0.7},
|
||||
red= {hsv(0.00, 0.89, 0.91)},
|
||||
fire= {hsv(0.04, 0.93, 0.94)},
|
||||
orange= {hsv(0.09, 0.99, 0.96)},
|
||||
yellow= {hsv(0.16, 0.82, 0.90)},
|
||||
lime= {hsv(0.18, 0.89, 0.88)},
|
||||
jade= {hsv(0.23, 1.00, 0.82)},
|
||||
green= {hsv(0.33, 1.00, 0.81)},
|
||||
aqua= {hsv(0.48, 1.00, 0.74)},
|
||||
cyan= {hsv(0.53, 1.00, 0.88)},
|
||||
navy= {hsv(0.56, 1.00, 1.00)},
|
||||
sea= {hsv(0.61, 1.00, 1.00)},
|
||||
blue= {hsv(0.64, 1.00, 0.95)},
|
||||
violet= {hsv(0.73, 1.00, 0.91)},
|
||||
purple= {hsv(0.80, 1.00, 0.81)},
|
||||
magenta= {hsv(0.86, 1.00, 0.78)},
|
||||
wine= {hsv(0.94, 0.96, 0.91)},
|
||||
|
||||
dRed= {0.6, .08, .08},
|
||||
dFire= {0.6, 0.3, .08},
|
||||
dOrange= {0.6, 0.4, .08},
|
||||
dYellow= {0.6, 0.6, .08},
|
||||
dLime= {0.5, 0.6, .08},
|
||||
dJade= {0.3, 0.6, .08},
|
||||
dGreen= {.08, 0.6, .08},
|
||||
dAqua= {.08, 0.6, 0.4},
|
||||
dCyan= {.08, 0.6, 0.6},
|
||||
dNavy= {.08, 0.4, 0.6},
|
||||
dSea= {.08, 0.2, 0.6},
|
||||
dBlue= {0.1, 0.1, 0.6},
|
||||
dViolet= {0.2, .08, 0.6},
|
||||
dPurple= {0.4, .08, 0.6},
|
||||
dMagenta={0.6, .08, 0.6},
|
||||
dWine= {0.6, .08, 0.3},
|
||||
lRed= {hsv(0.00, 0.38, 0.93)},
|
||||
lFire= {hsv(0.04, 0.45, 0.91)},
|
||||
lOrange= {hsv(0.10, 0.53, 0.92)},
|
||||
lYellow= {hsv(0.15, 0.61, 0.95)},
|
||||
lLime= {hsv(0.19, 0.66, 0.92)},
|
||||
lJade= {hsv(0.24, 0.56, 0.90)},
|
||||
lGreen= {hsv(0.34, 0.49, 0.89)},
|
||||
lAqua= {hsv(0.49, 0.59, 0.85)},
|
||||
lCyan= {hsv(0.51, 0.77, 0.88)},
|
||||
lNavy= {hsv(0.54, 0.80, 0.95)},
|
||||
lSea= {hsv(0.56, 0.72, 0.97)},
|
||||
lBlue= {hsv(0.64, 0.44, 0.96)},
|
||||
lViolet= {hsv(0.73, 0.47, 0.95)},
|
||||
lPurple= {hsv(0.80, 0.62, 0.89)},
|
||||
lMagenta= {hsv(0.86, 0.61, 0.89)},
|
||||
lWine= {hsv(0.93, 0.57, 0.92)},
|
||||
|
||||
black= {.05, .05, .05},
|
||||
dGray= {0.3, 0.3, 0.3},
|
||||
gray= {0.6, 0.6, 0.6},
|
||||
lGray= {0.8, 0.8, 0.8},
|
||||
white= {.97, .97, .97},
|
||||
dRed= {hsv(0.00, 0.80, 0.48)},
|
||||
dFire= {hsv(0.04, 0.80, 0.34)},
|
||||
dOrange= {hsv(0.07, 0.80, 0.39)},
|
||||
dYellow= {hsv(0.11, 0.80, 0.37)},
|
||||
dLime= {hsv(0.17, 0.80, 0.26)},
|
||||
dJade= {hsv(0.31, 0.80, 0.27)},
|
||||
dGreen= {hsv(0.33, 0.80, 0.26)},
|
||||
dAqua= {hsv(0.47, 0.80, 0.23)},
|
||||
dCyan= {hsv(0.50, 0.80, 0.30)},
|
||||
dNavy= {hsv(0.59, 0.80, 0.42)},
|
||||
dSea= {hsv(0.64, 0.80, 0.40)},
|
||||
dBlue= {hsv(0.67, 0.80, 0.34)},
|
||||
dViolet= {hsv(0.71, 0.80, 0.35)},
|
||||
dPurple= {hsv(0.76, 0.80, 0.32)},
|
||||
dMagenta= {hsv(0.87, 0.80, 0.28)},
|
||||
dWine= {hsv(0.92, 0.80, 0.28)},
|
||||
|
||||
black= {hsv(0.04, 0.04, 0.14)},
|
||||
dGray= {hsv(0.02, 0.05, 0.44)},
|
||||
gray= {hsv(0.02, 0.05, 0.65)},
|
||||
lGray= {hsv(0.02, 0.06, 0.86)},
|
||||
white= {hsv(0.01, 0.02, 0.99)},
|
||||
}
|
||||
for k,v in next,{
|
||||
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
|
||||
R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
|
||||
lR='lRed',lF='lFire',lO='lOrange',lY='lYellow',lL='lLime',lJ='lJade',lG='lGreen',lA='lAqua',lC='lCyan',lN='lNavy',lS='lSea',lB='lBlue',lV='lViolet',lP='lPurple',lM='lMagenta',lW='lWine',
|
||||
dR='dRed',dF='dFire',dO='dOrange',dY='dYellow',dL='dLime',dJ='dJade',dG='dGreen',dA='dAqua',dC='dCyan',dN='dNavy',dS='dSea',dB='dBlue',dV='dViolet',dP='dPurple',dM='dMagenta',dW='dWine',
|
||||
D='black',dH='dGray',H='gray',lH='lGray',Z='white',
|
||||
|
||||
@@ -4,6 +4,7 @@ LOADED=false
|
||||
ERRDATA={}
|
||||
|
||||
--Pure lua modules (basic)
|
||||
MATH= require'Zframework.mathExtend'
|
||||
COLOR= require'Zframework.color'
|
||||
TABLE= require'Zframework.tableExtend'
|
||||
STRING= require'Zframework.stringExtend'
|
||||
@@ -622,9 +623,8 @@ function love.run()
|
||||
--Left-down infos
|
||||
gc_setColor(devColor[devMode])
|
||||
gc_print("MEM "..gcinfo(),safeX+5,-40)
|
||||
gc_print("Lines "..FREEROW.getCount(),safeX+5,-60)
|
||||
gc_print("Tasks "..TASK.getCount(),safeX+5,-80)
|
||||
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-100)
|
||||
gc_print("Tasks "..TASK.getCount(),safeX+5,-60)
|
||||
gc_print("Voices "..VOC.getQueueCount(),safeX+5,-80)
|
||||
|
||||
--Update & draw frame time
|
||||
table.insert(frameTimeList,1,dt)table.remove(frameTimeList,126)
|
||||
|
||||
19
Zframework/mathExtend.lua
Normal file
19
Zframework/mathExtend.lua
Normal file
@@ -0,0 +1,19 @@
|
||||
local MATH={}for k,v in next,math do MATH[k]=v end
|
||||
|
||||
local rnd=math.random
|
||||
|
||||
MATH.tau=2*math.pi
|
||||
|
||||
function MATH.sign(a)
|
||||
return a>0 and 1 or a<0 and -1 or 0
|
||||
end
|
||||
|
||||
function MATH.coin(a,b)
|
||||
if rnd()<.5 then
|
||||
return a
|
||||
else
|
||||
return b
|
||||
end
|
||||
end
|
||||
|
||||
return MATH
|
||||
@@ -1,4 +1,5 @@
|
||||
local type,rem=type,table.remove
|
||||
local int,rnd=math.floor,math.random
|
||||
|
||||
local sfxList={}
|
||||
local packSetting={}
|
||||
@@ -6,7 +7,7 @@ local Sources={}
|
||||
local volume=1
|
||||
local stereo=1
|
||||
|
||||
local noteName={
|
||||
local noteVal={
|
||||
C=1,c=1,
|
||||
D=3,d=3,
|
||||
E=5,e=5,
|
||||
@@ -15,10 +16,11 @@ local noteName={
|
||||
A=10,a=10,
|
||||
B=12,b=12,
|
||||
}
|
||||
local noteName={'C','C#','D','D#','E','F','F#','G','G#','A','A#','B'}
|
||||
local function _getTuneHeight(tune)
|
||||
local octave=tonumber(tune:sub(-1,-1))
|
||||
if octave then
|
||||
local tuneHeight=noteName[tune:sub(1,1)]
|
||||
local tuneHeight=noteVal[tune:sub(1,1)]
|
||||
if tuneHeight then
|
||||
tuneHeight=tuneHeight+(octave-1)*12
|
||||
local s=tune:sub(2,2)
|
||||
@@ -55,14 +57,14 @@ function SFX.loadSample(pack)
|
||||
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")
|
||||
assert(pack.name,"No field: name")
|
||||
assert(pack.path,"No field: path")
|
||||
packSetting[pack.name]={
|
||||
base=(_getTuneHeight(pack.base)or 37)-1,
|
||||
}
|
||||
local num=1
|
||||
while love.filesystem.getInfo(pack.path..'/'..num..'.ogg')do
|
||||
Sources[pack.name..num]={love.audio.newSource(pack.path..'/'..num..'.ogg','static')}
|
||||
num=num+1
|
||||
end
|
||||
local base=(_getTuneHeight(pack.base)or 37)-1
|
||||
local top=base+num-1
|
||||
packSetting[pack.name]={base=base,top=top}
|
||||
LOG((num-1).." "..pack.name.." samples loaded")
|
||||
end
|
||||
|
||||
@@ -78,23 +80,39 @@ function SFX.setStereo(v)
|
||||
stereo=v
|
||||
end
|
||||
|
||||
function SFX.playSample(pack,...)--vol-2, sampSet1, vol-3, sampSet2, vol-1
|
||||
function SFX.getNoteName(note)
|
||||
if note<1 then
|
||||
return'---'
|
||||
else
|
||||
note=note-1
|
||||
local octave=int(note/12)+1
|
||||
return noteName[note%12+1]..octave
|
||||
end
|
||||
end
|
||||
function SFX.playSample(pack,...)--vol-1, sampSet1, vol-2, sampSet2
|
||||
if ... then
|
||||
local arg={...}
|
||||
local vol
|
||||
if type(arg[#arg])=='number'then vol=rem(arg)end
|
||||
for i=1,#arg do
|
||||
if type(arg[i])=='number'then
|
||||
vol=arg[i]
|
||||
local a=arg[i]
|
||||
if type(a)=='number'and a<=1 then
|
||||
vol=a
|
||||
else
|
||||
local tune=arg[i]
|
||||
tune=_getTuneHeight(tune)-packSetting[pack].base
|
||||
SFX.play(pack..tune,vol)
|
||||
local base=packSetting[pack].base
|
||||
local top=packSetting[pack].top
|
||||
local tune=type(a)=='string'and _getTuneHeight(a)or a--Absolute tune in number
|
||||
local playTune=tune+rnd(-2,2)
|
||||
if playTune<=base then--Too low notes
|
||||
playTune=base+1
|
||||
elseif playTune>top then--Too high notes
|
||||
playTune=top
|
||||
end
|
||||
SFX.play(pack..playTune-base,vol,nil,tune-playTune)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function SFX.play(name,vol,pos)
|
||||
function SFX.play(name,vol,pos,pitch)
|
||||
if volume==0 or vol==0 then return end
|
||||
local S=Sources[name]--Source list
|
||||
if not S then return end
|
||||
@@ -117,6 +135,7 @@ function SFX.play(name,vol,pos)
|
||||
end
|
||||
end
|
||||
S:setVolume(((vol or 1)*volume)^1.626)
|
||||
S:setPitch(pitch and 1.0594630943592953^pitch or 1)
|
||||
S:play()
|
||||
end
|
||||
function SFX.fplay(name,vol,pos)
|
||||
|
||||
@@ -63,9 +63,9 @@ function STRING.time(t)
|
||||
if t<60 then
|
||||
return format("%.3f\"",t)
|
||||
elseif t<3600 then
|
||||
return format("%d'%05.2f\"",int(t/60),t%60)
|
||||
return format("%d'%05.2f\"",int(t/60),int(t%60*100)/100)
|
||||
else
|
||||
return format("%d:%.2d'%05.2f\"",int(t/3600),int(t/60%60),t%60)
|
||||
return format("%d:%.2d'%05.2f\"",int(t/3600),int(t/60%60),int(t%60*100)/100)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -46,6 +46,18 @@ function TABLE.cover(new,old)
|
||||
end
|
||||
end
|
||||
|
||||
--For all things in new, push to old
|
||||
function TABLE.coverR(new,old)
|
||||
for k,v in next,new do
|
||||
if type(v)=='table'and type(old[k])=='table'then
|
||||
TABLE.coverR(v,old[k])
|
||||
else
|
||||
old[k]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--For all things in new if same type in old, push to old
|
||||
function TABLE.update(new,old)
|
||||
for k,v in next,new do
|
||||
@@ -90,6 +102,11 @@ function TABLE.find(t,val)
|
||||
for i=1,#t do if t[i]==val then return i end end
|
||||
end
|
||||
|
||||
--Retuen next value of [1~#]
|
||||
function TABLE.next(t,val)
|
||||
for i=1,#t do if t[i]==val then return t[i%#t+1]end end
|
||||
end
|
||||
|
||||
--Find value in whole table
|
||||
function TABLE.search(t,val)
|
||||
for k,v in next,t do if v==val then return k end end
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
local TEST={}
|
||||
|
||||
--Wait for the scene swapping animation to finish
|
||||
function TEST.switchSCN()
|
||||
function TEST.yieldUntilNextScene()
|
||||
while SCN.swapping do YIELD()end
|
||||
end
|
||||
|
||||
function TEST.wait(frames)
|
||||
function TEST.yieldN(frames)
|
||||
for _=1,frames do YIELD()end
|
||||
end
|
||||
|
||||
|
||||
@@ -435,7 +435,7 @@ end
|
||||
function switch:press()
|
||||
self.code()
|
||||
if self.sound then
|
||||
SFX.play('move')
|
||||
SFX.play('touch')
|
||||
end
|
||||
end
|
||||
function WIDGET.newSwitch(D)--name,x,y[,lim][,fText][,color][,font=30][,sound=true][,disp],code[,hideF][,hide]
|
||||
@@ -1431,7 +1431,7 @@ function WIDGET.textinput(texts)
|
||||
if W and W.type=='inputBox'then
|
||||
if(not W.regex or texts:match(W.regex))and(not W.limit or #(WIDGET.sel.value..texts)<=W.limit)then
|
||||
WIDGET.sel.value=WIDGET.sel.value..texts
|
||||
SFX.play('move')
|
||||
SFX.play('touch')
|
||||
else
|
||||
SFX.play('finesseError',.3)
|
||||
end
|
||||
|
||||
13
legals.md
13
legals.md
@@ -2,11 +2,7 @@
|
||||
TECHMINO and "26F Studio" are trademarks of 26F Studio.
|
||||
The TECHMINO game and source code are under a GNU Lesser General Public License Version 3.
|
||||
|
||||
|
||||
TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
|
||||
|
||||
|
||||
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc.
|
||||
"Tetris" is the registered trademark of The Tetris Holding, LLC, licensed to The Tetris Company, Inc. TECHMINO is not a fan game of Tetris. TECHMINO and 26F Studio are not affiliated with Tetris Holding, LLC or The Tetris Company, Inc. in any way.
|
||||
|
||||
|
||||
Powered by LÖVE, © 2006-2021 LÖVE Development Team.
|
||||
@@ -21,7 +17,10 @@ The Apple logo, "Apple Inc.," iOS, iPadOS, macOS, iPhone, and Mac are registered
|
||||
"Windows", the Windows logo, "Xbox", Xbox logo, and "Microsoft" are registered trademarks of Microsoft Corporation in the United States of America and other countries or regions.
|
||||
|
||||
|
||||
Alibaba Sans is copyrighted by Alibaba Group Holding Limited. Alibaba is a trademark of Alibaba Group Holding Limited in the People’s Republic of China and other countries or regions.
|
||||
Source Han Sans is copyrighted by Adobe Inc. Source Han Sans and Abode are registered trademarks of Adobe Inc. in United States and other countries or regions. Source Han Sans is licensed under the SIL Open Font License.
|
||||
|
||||
|
||||
IBM Plex is copyrighted by the International Business Machines Corporation. IBM and IBM Plex are trademarks of IBM Corp, registered in many jurisdictions worldwide. IBM Plex is licensed under the SIL Open Font License.
|
||||
|
||||
|
||||
JetBrains Mono is copyrighted by the JetBrains Mono Project authors. JetBrains Mono is a trademark of JetBrains s.r.o. JetBrains Mono is licensed under the SIL Open Font License, Version 1.1.
|
||||
@@ -47,5 +46,5 @@ Linux is a registered trademark of Linus Torvalds.
|
||||
|
||||
Touhou Project © Team Shanghai Alice 2002-2021.
|
||||
|
||||
|
||||
All other trademarks are the properties of their respective owners.
|
||||
|
||||
|
||||
81
main.lua
81
main.lua
@@ -90,7 +90,7 @@ for _,v in next,fs.getDirectoryItems('parts/shaders')do
|
||||
end
|
||||
end
|
||||
|
||||
FREEROW= require'parts.freeRow'
|
||||
LINE= require'parts.line'
|
||||
DATA= require'parts.data'
|
||||
|
||||
TEXTURE= require'parts.texture'
|
||||
@@ -104,6 +104,12 @@ PLY= require'parts.player'
|
||||
NETPLY= require'parts.netPlayer'
|
||||
MODES= require'parts.modes'
|
||||
|
||||
setmetatable(TEXTURE,{__index=function(self,k)
|
||||
MES.new('warn',"No texture called: "..k)
|
||||
self[k]=love.graphics.newCanvas(1,1)
|
||||
return self[k]
|
||||
end})
|
||||
|
||||
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
|
||||
|
||||
--Init Zframework
|
||||
@@ -143,8 +149,8 @@ Z.setOnFnKeys({
|
||||
function()
|
||||
if GAME.playing and not GAME.net then
|
||||
for _=1,8 do
|
||||
local P=PLY_ALIVE[math.random(#PLY_ALIVE)]
|
||||
if P and P~=PLAYERS[1]then
|
||||
if #PLY_ALIVE>1 then
|
||||
local P=PLY_ALIVE[math.random(2,#PLY_ALIVE)]
|
||||
P.lastRecv=PLAYERS[1]
|
||||
P:lose()
|
||||
end
|
||||
@@ -153,7 +159,7 @@ Z.setOnFnKeys({
|
||||
end,
|
||||
function()print(WIDGET.getSelected()or"no widget selected")end,
|
||||
function()for k,v in next,_G do print(k,v)end end,
|
||||
function()if love["_openConsole"]then love["_openConsole"]()end end,
|
||||
function()if love['_openConsole']then love['_openConsole']()end end,
|
||||
})
|
||||
do--Z.setOnFocus
|
||||
local function task_autoSoundOff()
|
||||
@@ -199,7 +205,7 @@ Z.setOnQuit(destroyPlayers)
|
||||
TABLE.cover (FILE.load('conf/user')or{},USER)
|
||||
TABLE.cover (FILE.load('conf/unlock')or{},RANKS)
|
||||
TABLE.update(FILE.load('conf/settings')or{},SETTING)
|
||||
TABLE.update(FILE.load('conf/data')or{},STAT)
|
||||
TABLE.coverR(FILE.load('conf/data')or{},STAT)
|
||||
TABLE.cover (FILE.load('conf/key')or{},KEY_MAP)
|
||||
TABLE.cover (FILE.load('conf/virtualkey')or{},VK_ORG)
|
||||
|
||||
@@ -222,7 +228,7 @@ if missionData then
|
||||
DATA.pasteMission(missionData)
|
||||
end
|
||||
local customData=FILE.load('conf/customEnv')
|
||||
if customData and customData.version==VERSION.code then
|
||||
if customData and customData['version']==VERSION.code then
|
||||
TABLE.complete(customData,CUSTOMENV)
|
||||
end
|
||||
TABLE.complete(require"parts.customEnv0",CUSTOMENV)
|
||||
@@ -325,6 +331,7 @@ LANG.init('zh',
|
||||
{
|
||||
zh=require'parts.language.lang_zh',
|
||||
zh_full=require'parts.language.lang_zh_full',
|
||||
zh_trad=require'parts.language.lang_zh_trad',
|
||||
en=require'parts.language.lang_en',
|
||||
fr=require'parts.language.lang_fr',
|
||||
es=require'parts.language.lang_es',
|
||||
@@ -334,7 +341,7 @@ LANG.init('zh',
|
||||
symbol=require'parts.language.lang_symbol',
|
||||
--1. Add language file to LANG folder;
|
||||
--2. Require it;
|
||||
--3. Add a button in parts/scenes/setting_lang.lua;
|
||||
--3. Add a button in parts/scenes/lang.lua;
|
||||
},
|
||||
{
|
||||
block=BLOCK_NAMES
|
||||
@@ -443,7 +450,7 @@ do
|
||||
fs.remove('record/round_l.rec')
|
||||
fs.remove('record/round_u.rec')
|
||||
end
|
||||
if STAT.version<1604 then
|
||||
if RANKS.stack_e then
|
||||
RANKS.stack_e=nil
|
||||
RANKS.stack_h=nil
|
||||
RANKS.stack_u=nil
|
||||
@@ -459,17 +466,37 @@ do
|
||||
fs.remove('record/stack_40l.rec')
|
||||
fs.remove('record/stack_100l.rec')
|
||||
end
|
||||
if RANKS.rhythm_e then
|
||||
RANKS.rhythm_e=nil
|
||||
RANKS.rhythm_h=nil
|
||||
RANKS.rhythm_u=nil
|
||||
fs.remove('record/rhythm_e.rec')
|
||||
fs.remove('record/rhythm_h.rec')
|
||||
fs.remove('record/rhythm_u.rec')
|
||||
end
|
||||
if STAT.version~=VERSION.code then
|
||||
for k,v in next,MODE_UPDATE_MAP do
|
||||
if RANKS[k]then
|
||||
RANKS[v]=RANKS[k]
|
||||
RANKS[k]=nil
|
||||
end
|
||||
k='record/'..k
|
||||
if fs.getInfo(k..'.dat')then
|
||||
fs.write('record/'..v..'.rec',fs.read(k..'.dat'))
|
||||
fs.remove(k..'.dat')
|
||||
end
|
||||
if fs.getInfo(k..'.rec')then
|
||||
fs.write('record/'..v..'.rec',fs.read(k..'.rec'))
|
||||
fs.remove(k..'.rec')
|
||||
end
|
||||
end
|
||||
STAT.version=VERSION.code
|
||||
needSave=true
|
||||
love.event.quit('restart')
|
||||
end
|
||||
SETTING.appLock=nil
|
||||
SETTING.dataSaving=nil
|
||||
SETTING.swap=nil
|
||||
SETTING.appLock,SETTING.dataSaving,SETTING.swap=nil
|
||||
if not SETTING.VKSkin then SETTING.VKSkin=1 end
|
||||
for _,v in next,SETTING.skin do if v<1 or v>17 then v=17 end end
|
||||
if SETTING.RS=='ZRS'or SETTING.RS=='BRS'or SETTING.RS=='ASCplus'or SETTING.RS=='C2sym'then SETTING.RS='TRS'end
|
||||
if not RSlist[SETTING.RS]then SETTING.RS='TRS'end
|
||||
if SETTING.ghostType=='greyCell'then SETTING.ghostType='grayCell'end
|
||||
if type(SETTING.skinSet)=='number'then SETTING.skinSet='crystal_scf'end
|
||||
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
|
||||
@@ -505,26 +532,11 @@ do
|
||||
needSave=true
|
||||
end
|
||||
|
||||
for k,v in next,MODE_UPDATE_MAP do
|
||||
if RANKS[k]then
|
||||
RANKS[v]=RANKS[k]
|
||||
RANKS[k]=nil
|
||||
end
|
||||
k='record/'..k
|
||||
if fs.getInfo(k..'.dat')then
|
||||
fs.write('record/'..v..'.rec',fs.read(k..'.dat'))
|
||||
fs.remove(k..'.dat')
|
||||
end
|
||||
if fs.getInfo(k..'.rec')then
|
||||
fs.write('record/'..v..'.rec',fs.read(k..'.rec'))
|
||||
fs.remove(k..'.rec')
|
||||
end
|
||||
end
|
||||
|
||||
if needSave then
|
||||
saveStats()
|
||||
saveProgress()
|
||||
saveSettings()
|
||||
love.event.quit('restart')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -588,6 +600,7 @@ table.insert(_LOADTIMELIST_,("Initialize Data: %.3fs"):format(TIME()-_LOADTIME_)
|
||||
|
||||
for i=1,#_LOADTIMELIST_ do LOG(_LOADTIMELIST_[i])end
|
||||
|
||||
--Launch testing task if launch param received
|
||||
if TABLE.find(arg,'--test')then
|
||||
TASK.new(function()
|
||||
while not LOADED do YIELD()end
|
||||
@@ -595,19 +608,19 @@ if TABLE.find(arg,'--test')then
|
||||
LOG("\27[92m\27[1mAutomatic Test Started\27[0m")
|
||||
BGM.setVol(0)SFX.setVol(0)
|
||||
love.keypressed('space')
|
||||
TEST.switchSCN()
|
||||
TEST.yieldUntilNextScene()
|
||||
|
||||
for k,mode in next,MODES do
|
||||
if k~='netBattle'then
|
||||
LOG("Scanning mode: "..mode.name)
|
||||
loadGame(mode.name,true)
|
||||
TEST.switchSCN()
|
||||
TEST.yieldUntilNextScene()
|
||||
SCN.back()
|
||||
TEST.switchSCN()
|
||||
TEST.yieldUntilNextScene()
|
||||
end
|
||||
end
|
||||
LOG("\27[92m\27[1mAutomatic Test Passed :)\27[0m")
|
||||
TEST.wait(60)
|
||||
TEST.yieldN(60)
|
||||
love.event.quit(0)
|
||||
end)
|
||||
TASK.new(function()
|
||||
@@ -616,7 +629,7 @@ if TABLE.find(arg,'--test')then
|
||||
if ERRDATA[1]then break end
|
||||
end
|
||||
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(ERRDATA[1].mes,"\n").."\27[91m\nAborting\27[0m")
|
||||
TEST.wait(60)
|
||||
TEST.yieldN(60)
|
||||
love.event.quit(1)
|
||||
end)
|
||||
end
|
||||
|
||||
BIN
media/music/1989.ogg
Normal file
BIN
media/music/1989.ogg
Normal file
Binary file not shown.
BIN
media/music/peak.ogg
Normal file
BIN
media/music/peak.ogg
Normal file
Binary file not shown.
@@ -353,8 +353,8 @@ do
|
||||
[21]={'+0+0','-1+0','-1+1','+0+1','-1+2','+0+2','-1-1','+1+0','+0-2','-1-2'},
|
||||
[32]={'+0+0','-1+0','-1+1','-1-1','+1+0','+0+2','-1+2','+0-2'},
|
||||
[23]={'+0+0','+1+0','+1-1','+1+1','-1+0','+0-2','+1-2','+0+2'},
|
||||
[02]={'+0+0','+0-1','+1-1','-1+0','+2-1'},
|
||||
[20]={'+0+0','+0+1','-1+1','+1+0','-2+1'},
|
||||
[02]={'+0+0','+0-1','-1-1','+1-1','-1+0','+2-1'},
|
||||
[20]={'+0+0','+0+1','+1+1','-1+1','+1+0','-2+1'},
|
||||
[13]={'+0+0','-1+0','-1-1','+0+1','-1-2'},
|
||||
[31]={'+0+0','+1+0','+1+1','+0-1','+1+2'},
|
||||
},--J5
|
||||
@@ -686,13 +686,7 @@ do
|
||||
sfx='prerotate'
|
||||
elseif P:ifoverlap(icb,x,y+1)and P:ifoverlap(icb,x-1,y)and P:ifoverlap(icb,x+1,y)then
|
||||
sfx='rotatekick'
|
||||
if P.gameEnv.shakeFX then
|
||||
if d==1 or d==3 then
|
||||
P.fieldOff.va=P.fieldOff.va+(2-d)*6e-3
|
||||
else
|
||||
P.fieldOff.va=P.fieldOff.va+P:getCenterX()*3e-3
|
||||
end
|
||||
end
|
||||
P:_rotateField(d)
|
||||
else
|
||||
sfx='rotate'
|
||||
end
|
||||
|
||||
@@ -12,10 +12,9 @@ local ins,rem=table.insert,table.remove
|
||||
local back={}
|
||||
|
||||
local t
|
||||
local fan,petal
|
||||
local petal
|
||||
function back.init()
|
||||
t=0
|
||||
fan=SVG_TITLE_FAN
|
||||
petal={}
|
||||
end
|
||||
function back.update()
|
||||
@@ -62,7 +61,7 @@ function back.draw()
|
||||
|
||||
gc_setLineWidth(6)
|
||||
gc_setColor(.8,.9,1,.3)
|
||||
for i=1,8 do gc_polygon('line',fan[i])end
|
||||
for i=1,8 do gc_polygon('line',SVG_TITLE_FAN[i])end
|
||||
|
||||
gc_setLineWidth(2)
|
||||
gc_setColor(1,.5,.7,.3)
|
||||
|
||||
@@ -44,8 +44,7 @@ local function _ifoverlapAI(f,bk,x,y)
|
||||
end
|
||||
end end
|
||||
end
|
||||
local discardRow=FREEROW.discard
|
||||
local getRow=FREEROW.get
|
||||
local getRow,discardRow=LINE.new,LINE.discard
|
||||
local function _resetField(f0,f,start)
|
||||
for _=#f,start,-1 do
|
||||
discardRow(f[_])
|
||||
|
||||
@@ -33,6 +33,7 @@ return{
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
P:shakeField(9)
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -42,6 +42,7 @@ return{
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
P:shakeField(10)
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.atk>0 then
|
||||
P:receive(nil,P.lastPiece.atk,0,generateLine(P.holeRND:random(10)))
|
||||
end
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.atk>0 then
|
||||
P:receive(nil,P.lastPiece.atk,120,generateLine(P.holeRND:random(10)))
|
||||
end
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.atk>0 then
|
||||
P:receive(nil,P.lastPiece.atk,30,generateLine(P.holeRND:random(10)))
|
||||
end
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.atk>0 then
|
||||
P:receive(nil,P.lastPiece.atk,60,generateLine(P.holeRND:random(10)))
|
||||
end
|
||||
|
||||
@@ -11,8 +11,8 @@ return{
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=FREEROW.get(20)
|
||||
P.visTime[i]=FREEROW.get(20)
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
end
|
||||
if P.holeRND:random()<.6 then
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.row>0 then
|
||||
for _=1,#P.clearedRow do
|
||||
local h=#P.field
|
||||
P.field[h+1]=FREEROW.get(20)
|
||||
P.visTime[h+1]=FREEROW.get(20)
|
||||
P.field[h+1]=LINE.new(20)
|
||||
P.visTime[h+1]=LINE.new(20)
|
||||
for i=4,7 do P.field[h+1][i]=0 end
|
||||
end
|
||||
if P.combo>P.modeData.maxCombo then
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.row==0 then
|
||||
P:lose()
|
||||
else
|
||||
for _=1,P.lastPiece.row do
|
||||
local h=#P.field
|
||||
P.field[h+1]=FREEROW.get(20)
|
||||
P.visTime[h+1]=FREEROW.get(20)
|
||||
P.field[h+1]=LINE.new(20)
|
||||
P.visTime[h+1]=LINE.new(20)
|
||||
for i=4,7 do P.field[h+1][i]=0 end
|
||||
end
|
||||
if P.combo>P.modeData.maxCombo then
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mText(TEXTOBJ.atk,63,243)
|
||||
mText(TEXTOBJ.eff,63,363)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.atk>=100 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.garbageBeneath==0 then
|
||||
local D=P.modeData
|
||||
D.finished=D.finished+1
|
||||
if FIELD[D.finished+1]then
|
||||
P.waiting=26
|
||||
for i=#P.field,1,-1 do
|
||||
FREEROW.discard(P.field[i])
|
||||
FREEROW.discard(P.visTime[i])
|
||||
P.field[i],P.visTime[i]=nil
|
||||
end
|
||||
setField(P,D.finished+1)
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=10 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=100 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=1000 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=20 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=200 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=40 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=400 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if #PLY_ALIVE>1 then
|
||||
P.control=false
|
||||
local id1=P.sid
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.piece%7==0 and #PLY_ALIVE>1 then
|
||||
P.control=false
|
||||
local id1=P.sid
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
local gc_setColor=love.graphics.setColor
|
||||
return{
|
||||
das=16,arr=6,
|
||||
sddas=6,sdarr=6,
|
||||
@@ -18,12 +19,24 @@ return{
|
||||
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
|
||||
mText(TEXTOBJ.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
if P.modeData.drought>7 then
|
||||
if P.modeData.drought<=14 then
|
||||
gc_setColor(1,1,1,P.modeData.drought/7-1)
|
||||
else
|
||||
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
|
||||
gc_setColor(1,gb,gb)
|
||||
end
|
||||
setFont(50)
|
||||
mStr(P.modeData.drought,63,130)
|
||||
mDraw(MODES.drought_l.icon,63,200,nil,.5)
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
D.drought=P.lastPiece.id==7 and 0 or D.drought+1
|
||||
if P.stat.row>=D.target then
|
||||
if D.target==110 then
|
||||
P.gameEnv.drop,P.gameEnv.lock=5,5
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
local gc_setColor=love.graphics.setColor
|
||||
return{
|
||||
das=16,arr=6,
|
||||
sddas=3,sdarr=3,
|
||||
@@ -15,14 +16,25 @@ return{
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target/10
|
||||
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
|
||||
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
|
||||
mText(TEXTOBJ.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
if P.modeData.drought>7 then
|
||||
if P.modeData.drought<=14 then
|
||||
gc_setColor(1,1,1,P.modeData.drought/7-1)
|
||||
else
|
||||
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
|
||||
gc_setColor(1,gb,gb)
|
||||
end
|
||||
setFont(50)
|
||||
mStr(P.modeData.drought,63,130)
|
||||
mDraw(MODES.drought_l.icon,63,200,nil,.5)
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
if P.stat.row>=D.target then
|
||||
if D.target==110 then
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
local gc_setColor=love.graphics.setColor
|
||||
return{
|
||||
das=16,arr=6,
|
||||
sddas=1,sdarr=1,
|
||||
@@ -15,14 +16,25 @@ return{
|
||||
mesDisp=function(P)
|
||||
setFont(75)
|
||||
local r=P.modeData.target/10
|
||||
mStr(r==1 and 29 or("%02x"):format(r*10-20),63,210)
|
||||
mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
|
||||
mText(TEXTOBJ.speedLV,63,290)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
if P.modeData.drought>7 then
|
||||
if P.modeData.drought<=14 then
|
||||
gc_setColor(1,1,1,P.modeData.drought/7-1)
|
||||
else
|
||||
local gb=P.modeData.drought<=21 and 2-P.modeData.drought/14 or .5
|
||||
gc_setColor(1,gb,gb)
|
||||
end
|
||||
setFont(50)
|
||||
mStr(P.modeData.drought,63,130)
|
||||
mDraw(MODES.drought_l.icon,63,200,nil,.5)
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
if P.stat.row>=D.target then
|
||||
if D.target==100 then
|
||||
|
||||
@@ -40,6 +40,7 @@ return{
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
P.dropDelay,P.gameEnv.drop=2,2
|
||||
end
|
||||
P:shakeField(3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -40,6 +40,7 @@ return{
|
||||
P.dropDelay,P.gameEnv.drop=5,5
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
P:shakeField(3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3,7 +3,7 @@ return{
|
||||
setFont(55)
|
||||
mStr(100-P.stat.dig,63,265)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
for _=1,math.min(10,100-P.stat.dig)-P.garbageBeneath do
|
||||
P:garbageRise(21,1,P:getHolePos())
|
||||
end
|
||||
|
||||
@@ -3,7 +3,7 @@ return{
|
||||
setFont(55)
|
||||
mStr(10-P.stat.dig,63,265)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.dig==10 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -3,7 +3,7 @@ return{
|
||||
setFont(55)
|
||||
mStr(400-P.stat.dig,63,265)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
for _=1,math.min(10,400-P.stat.dig)-P.garbageBeneath do
|
||||
P:garbageRise(21,1,P:getHolePos())
|
||||
end
|
||||
|
||||
@@ -3,7 +3,7 @@ return{
|
||||
setFont(55)
|
||||
mStr(40-P.stat.dig,63,265)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
for _=1,math.min(10,40-P.stat.dig)-P.garbageBeneath do
|
||||
P:garbageRise(21,1,P:getHolePos())
|
||||
end
|
||||
|
||||
@@ -11,7 +11,7 @@ return{
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local flag
|
||||
local l=P.lastPiece
|
||||
if P.combo>1 then flag=true;P:showText("2x",0,-220,40,'flicker',.3)end
|
||||
|
||||
@@ -10,7 +10,7 @@ return
|
||||
task=function(P)
|
||||
P.modeData.target=50
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==50 then
|
||||
P.gameEnv.drop=.25
|
||||
|
||||
56
parts/eventsets/marathon_inf.lua
Normal file
56
parts/eventsets/marathon_inf.lua
Normal file
@@ -0,0 +1,56 @@
|
||||
local dropSpeed={
|
||||
50,42,35,30,25,20,16,13,11,10,
|
||||
9,8,7,6,5,5,4,4,3,3,
|
||||
3,2,2,2,2,1,1,1,1,1,
|
||||
.5,.5,.5,.5,.25,.25,.25,.125,.125,--Total 39 numbers, switch to 20G when reach 400 lines
|
||||
}
|
||||
local lockDelay={
|
||||
57,54,51,48,46,44,42,40,38,36,
|
||||
34,32,30,28,26,25,24,23,22,21,
|
||||
20,20,19,19,18,18,17,17,16,16,
|
||||
15,15,14,14,13,13,13,12,12,12,
|
||||
11,11,11,11,11,10,10,10,10,10,
|
||||
9,9,9,9,9,9,8,8,8,8,
|
||||
8,8,8,8,7,7,7,7,7,7,
|
||||
7,7,6,6,6,6,6,6,6,6,
|
||||
5,5,5,5,5,5,5,5,5,5,
|
||||
4,4,4,4,4,4,4,4,4,4,
|
||||
3,3,3,3,3,3,3,3,3,3,
|
||||
2,2,2,2,2,2,2,2,2,2,
|
||||
1,1,1,1,1,1,1,1,1,--Finish at 1700
|
||||
}
|
||||
|
||||
return
|
||||
{
|
||||
drop=60,lock=60,
|
||||
wait=8,fall=20,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target%300==0 then
|
||||
P.gameEnv.wait=P.gameEnv.wait-1
|
||||
end
|
||||
if P.modeData.target%100==0 then
|
||||
P.gameEnv.fall=P.gameEnv.fall-1
|
||||
end
|
||||
if P.modeData.target<400 then
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
elseif P.modeData.target==400 then
|
||||
P:set20G(true)
|
||||
elseif P.modeData.target<1700 then
|
||||
P.gameEnv.lock=lockDelay[(P.modeData.target-400)/10]
|
||||
else
|
||||
P.stat.row=1700
|
||||
P:win('finish')
|
||||
return
|
||||
end
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
}
|
||||
@@ -12,7 +12,7 @@ return
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
|
||||
@@ -30,7 +30,7 @@ return{
|
||||
mStr(P.stat.row,63,230)
|
||||
mStr(P.stat.clears[4],63,340)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.modeData.rankPoint<140-passPoint then--If Less then X
|
||||
local R=#P.clearedRow
|
||||
if R>0 then
|
||||
|
||||
@@ -8,7 +8,7 @@ return{
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
|
||||
local c=#P.clearedRow
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
|
||||
local c=#P.clearedRow
|
||||
|
||||
@@ -14,7 +14,7 @@ return
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local D=P.modeData
|
||||
|
||||
local c=#P.clearedRow
|
||||
|
||||
@@ -13,7 +13,7 @@ return
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local p=P.modeData.pt+P.lastPiece.row
|
||||
if p>=P.modeData.target then
|
||||
local ENV=P.gameEnv
|
||||
@@ -55,8 +55,8 @@ return
|
||||
P.field[i][P.holeRND:random(10)]=0
|
||||
end
|
||||
else
|
||||
P.field[i]=FREEROW.get(0)
|
||||
P.visTime[i]=FREEROW.get(30)
|
||||
P.field[i]=LINE.new(0)
|
||||
P.visTime[i]=LINE.new(30)
|
||||
for j=1,10 do
|
||||
if P.holeRND:random()>.9 then
|
||||
P.field[i][j]=P.holeRND:random(16)
|
||||
@@ -89,6 +89,7 @@ return
|
||||
ENV.bone=true
|
||||
|
||||
P.modeData.target=62
|
||||
SFX.play('reach')
|
||||
else
|
||||
p=41
|
||||
end
|
||||
@@ -112,6 +113,7 @@ return
|
||||
ENV.fall=4
|
||||
|
||||
P.modeData.target=162
|
||||
SFX.play('reach')
|
||||
elseif T==162 then--Stage 7: speed up+++
|
||||
P:stageComplete(7)
|
||||
P.life=P.life+1
|
||||
@@ -146,6 +148,7 @@ return
|
||||
P.modeData.target=260
|
||||
p=260
|
||||
SFX.play('blip_2')
|
||||
SFX.play('reach')
|
||||
else
|
||||
p=260
|
||||
end
|
||||
|
||||
@@ -5,7 +5,7 @@ return{
|
||||
mStr(P.stat.pc,63,340)
|
||||
mText(TEXTOBJ.pc,63,410)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.pc and P.stat.row%4==0 then
|
||||
P.gameEnv.heightLimit=4
|
||||
if P.stat.pc%5==0 then
|
||||
|
||||
@@ -46,6 +46,6 @@ return{
|
||||
mStr(P.stat.pc,63,340)
|
||||
mText(TEXTOBJ.pc,63,410)
|
||||
end,
|
||||
dropPiece=check,
|
||||
hook_drop=check,
|
||||
task=check,
|
||||
}
|
||||
|
||||
@@ -37,6 +37,6 @@ return{
|
||||
mStr(P.stat.pc,63,340)
|
||||
mText(TEXTOBJ.pc,63,410)
|
||||
end,
|
||||
dropPiece=check,
|
||||
hook_drop=check,
|
||||
task=check,
|
||||
}
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local dropSpeed={[0]=40,33,27,20,16,12,11,10,9,8,7,6,5,4,3,3,2,2,1,1}
|
||||
|
||||
return{
|
||||
drop=40,
|
||||
lock=1e99,
|
||||
wait=20,
|
||||
fall=90,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,63,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle('line',63,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle('line',63,200,30+45*beat)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=40+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-2,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
P.modeData.bpm=40
|
||||
P.modeData.beatFrame=90
|
||||
P.modeData.counter=90
|
||||
while true do
|
||||
YIELD()
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play('click',.3)
|
||||
P:act_hardDrop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local dropSpeed={[0]=30,26,23,20,17,14,12,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
|
||||
|
||||
return{
|
||||
drop=30,
|
||||
lock=1e99,
|
||||
wait=10,
|
||||
fall=60,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,63,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle('line',63,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle('line',63,200,30+45*beat)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=60+3*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
P.modeData.bpm=60
|
||||
P.modeData.beatFrame=60
|
||||
P.modeData.counter=60
|
||||
while true do
|
||||
YIELD()
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play('click',.3)
|
||||
P:act_hardDrop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
local gc=love.graphics
|
||||
|
||||
return{
|
||||
drop=.5,
|
||||
lock=1e99,
|
||||
wait=5,
|
||||
fall=30,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,63,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle('line',63,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle('line',63,200,30+45*beat)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=120+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
if P.modeData.target==50 then
|
||||
P.gameEnv.das=5
|
||||
P.gameEnv.drop=.25
|
||||
elseif P.modeData.target==100 then
|
||||
P.gameEnv.das=4
|
||||
P:set20G(true)
|
||||
end
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
P.modeData.bpm=120
|
||||
P.modeData.beatFrame=30
|
||||
P.modeData.counter=30
|
||||
while true do
|
||||
YIELD()
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play('click',.3)
|
||||
P:act_hardDrop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -1,5 +1,24 @@
|
||||
local gc=love.graphics
|
||||
local gc_draw,gc_print,gc_setColor=gc.draw,gc.print,gc.setColor
|
||||
local setFont=setFont
|
||||
|
||||
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
|
||||
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawRoyaleInfo(P)
|
||||
setFont(35)
|
||||
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
|
||||
mStr(P.modeData.ko,80,215)
|
||||
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
|
||||
setFont(20)
|
||||
gc_setColor(1,.5,0,.6)
|
||||
gc_print(P.badge,103,227)
|
||||
gc_setColor(.97,.97,.97)
|
||||
setFont(25)
|
||||
mStr(text.powerUp[P.strength],63,290)
|
||||
gc_setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc_draw(IMG.badgeIcon,16*i+6,260)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
19
parts/eventsets/sprintEff_40.lua
Normal file
19
parts/eventsets/sprintEff_40.lua
Normal file
@@ -0,0 +1,19 @@
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(55)
|
||||
local r=40-P.stat.row
|
||||
if r<0 then r=0 end
|
||||
mStr(r,63,170)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
setFont(45)
|
||||
mStr(("%.1f"):format(P.stat.atk),63,270)
|
||||
mText(TEXTOBJ.atk,63,323)
|
||||
mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,370)
|
||||
mText(TEXTOBJ.eff,63,423)
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=40 then
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
}
|
||||
@@ -36,7 +36,7 @@ return{
|
||||
end
|
||||
end
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=40 then
|
||||
P:win('finish')
|
||||
end
|
||||
|
||||
@@ -14,7 +14,7 @@ return{
|
||||
mStr(r,63,265)
|
||||
PLY.draw.drawTargetLine(P,r)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local F=P.field
|
||||
for y=1,#F do
|
||||
local l=F[y]
|
||||
|
||||
@@ -7,9 +7,9 @@ return{
|
||||
mText(TEXTOBJ.line,63,350)
|
||||
PLY.draw.drawMarkLine(P,20,.3,1,1,TIME()%.42<.21 and .95 or .6)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if #P.field>20 then
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
hook_die=function(P)
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
if cc>0 then
|
||||
local h=20-cc-P.garbageBeneath
|
||||
if h>0 then
|
||||
P:garbageRise(21,h,2e10-1)
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
return{
|
||||
fieldH=21,
|
||||
fillClear=false,
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.stat.row,63,280)
|
||||
mText(TEXTOBJ.line,63,350)
|
||||
PLY.draw.drawMarkLine(P,18,.3,1,1,TIME()%.42<.21 and .95 or .6)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if #P.field>20 then
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
local h=20-cc-P.garbageBeneath-2
|
||||
if h>0 then
|
||||
P:garbageRise(21,h,2e10-1)
|
||||
if P.garbageBeneath>=20 then
|
||||
P:lose()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -7,9 +7,9 @@ return{
|
||||
mText(TEXTOBJ.line,63,350)
|
||||
PLY.draw.drawMarkLine(P,17,.3,1,1,TIME()%.42<.21 and .95 or .6)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
if #P.field>20 then
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
hook_die=function(P)
|
||||
local cc=P:clearFilledLines(P.garbageBeneath+1,#P.field-P.garbageBeneath)
|
||||
if cc>0 then
|
||||
local h=20-cc-P.garbageBeneath-3
|
||||
if h>0 then
|
||||
P:garbageRise(21,h,2e10-1)
|
||||
|
||||
@@ -21,6 +21,7 @@ return{
|
||||
if D.wave==60 then
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
P:shakeField(3)
|
||||
D.timer=0
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
|
||||
@@ -24,6 +24,7 @@ return{
|
||||
if D.wave==30 then
|
||||
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
P:shakeField(9)
|
||||
D.timer=0
|
||||
D.wave=D.wave+1
|
||||
end
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
mStr(P.stat.clear[7][4],63,250)
|
||||
mText(TEXTOBJ.techrash,63,315)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.row>0 and P.lastPiece.row<4 then
|
||||
P:lose()
|
||||
end
|
||||
|
||||
@@ -8,12 +8,12 @@ return{
|
||||
PLY.draw.applyField(P)
|
||||
local L=P.modeData.history
|
||||
for i=1,#L do
|
||||
gc.setColor(1,.3,.3,.45-i*.04)
|
||||
gc.setColor(1,.3,.3,.5-i*.04)
|
||||
gc.rectangle('fill',30*L[i]-30,0,30,600)
|
||||
end
|
||||
PLY.draw.cancelField(P)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
if C.row==4 then
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
mStr(P.modeData.tsd,63,250)
|
||||
mText(TEXTOBJ.tsd,63,315)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
if C.id==5 and C.row==2 and C.spin then
|
||||
|
||||
@@ -13,7 +13,7 @@ return{
|
||||
PLY.draw.cancelField(P)
|
||||
end
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
if C.id==5 and C.row==2 and C.spin then
|
||||
|
||||
@@ -8,12 +8,12 @@ return{
|
||||
PLY.draw.applyField(P)
|
||||
local L=P.modeData.history
|
||||
for i=1,#L do
|
||||
gc.setColor(1,.3,.3,.3-i*.05)
|
||||
gc.setColor(1,.3,.3,.4-i*.05)
|
||||
gc.rectangle('fill',30*L[i]-30,0,30,600)
|
||||
end
|
||||
PLY.draw.cancelField(P)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
hook_drop=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
if C.id==5 and C.row==2 and C.spin then
|
||||
|
||||
@@ -16,9 +16,9 @@ return{
|
||||
if P.stat.frame/60>=warnTime[P.modeData.stage]then
|
||||
if P.modeData.stage<9 then
|
||||
P.modeData.stage=P.modeData.stage+1
|
||||
SFX.play('ready',.7+P.modeData.stage*.03)
|
||||
playReadySFX(3,.7+P.modeData.stage*.03)
|
||||
else
|
||||
SFX.play('start')
|
||||
playReadySFX(0,.7+P.modeData.stage*.03)
|
||||
P:win('finish')
|
||||
return
|
||||
end
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,37 +0,0 @@
|
||||
local FREEROW={}
|
||||
local L={}--Storage
|
||||
local len=0--Length
|
||||
function FREEROW.reset(num)
|
||||
if num<len then
|
||||
for i=len,num+1,-1 do
|
||||
L[i]=nil
|
||||
end
|
||||
elseif num>len then
|
||||
for i=len+1,num do
|
||||
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
|
||||
end
|
||||
end
|
||||
len=num
|
||||
end
|
||||
function FREEROW.get(val,ifGarbage)
|
||||
if len==0 then
|
||||
for i=1,10 do
|
||||
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
|
||||
end
|
||||
len=len+10
|
||||
end
|
||||
local t=L[len]
|
||||
for i=1,10 do t[i]=val end
|
||||
t.garbage=ifGarbage==true
|
||||
L[len]=nil
|
||||
len=len-1
|
||||
return t
|
||||
end
|
||||
function FREEROW.discard(t)
|
||||
len=len+1
|
||||
L[len]=t
|
||||
end
|
||||
function FREEROW.getCount()
|
||||
return len
|
||||
end
|
||||
return FREEROW
|
||||
@@ -206,34 +206,30 @@ function playClearSFX(cc)
|
||||
end
|
||||
end
|
||||
end
|
||||
function playReadySFX(i)
|
||||
function playReadySFX(i,vol)
|
||||
if i==3 then
|
||||
Snd('bass','A3')
|
||||
Snd('lead','A4')
|
||||
Snd('bass','A3',vol)
|
||||
Snd('lead','A4',vol)
|
||||
elseif i==2 then
|
||||
Snd('bass','F3')
|
||||
Snd('lead','A4')
|
||||
Snd('lead','D5')
|
||||
Snd('bass','F3',vol)
|
||||
Snd('lead','A4',vol)
|
||||
Snd('lead','D5',vol)
|
||||
elseif i==1 then
|
||||
Snd('bass','G3')
|
||||
Snd('lead','B4')
|
||||
Snd('lead','E5')
|
||||
Snd('bass','G3',vol)
|
||||
Snd('lead','B4',vol)
|
||||
Snd('lead','E5',vol)
|
||||
elseif i==0 then
|
||||
Snd('bass','A3')
|
||||
Snd('lead','A4')
|
||||
Snd('lead','E5')
|
||||
Snd('lead','A5')
|
||||
Snd('bass','A3',vol)
|
||||
Snd('lead','A4',vol)
|
||||
Snd('lead','E5',vol)
|
||||
Snd('lead','A5',vol)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Game
|
||||
function coin(a,b)
|
||||
if rnd()<.5 then
|
||||
return a
|
||||
else
|
||||
return b
|
||||
end
|
||||
function getItem(itemName,amount)
|
||||
STAT.item[itemName]=STAT.item[itemName]+(amount or 1)
|
||||
end
|
||||
function generateLine(hole)
|
||||
return 1023-2^(hole-1)
|
||||
@@ -257,8 +253,8 @@ function setField(P,page)
|
||||
local t=P.showTime*3
|
||||
for y=1,height do
|
||||
local notEmpty=notEmptyLine(F[y])
|
||||
P.field[y]=FREEROW.get(0,notEmpty)
|
||||
P.visTime[y]=FREEROW.get(t)
|
||||
P.field[y]=LINE.new(0,notEmpty)
|
||||
P.visTime[y]=LINE.new(t)
|
||||
if notEmpty then
|
||||
for x=1,10 do
|
||||
P.field[y][x]=F[y][x]
|
||||
@@ -275,9 +271,11 @@ function freshDate(mode)
|
||||
if STAT.date~=date then
|
||||
STAT.date=date
|
||||
STAT.todayTime=0
|
||||
getItem('zTicket',1)
|
||||
if not mode:find'q'then
|
||||
MES.new('info',text.newDay)
|
||||
end
|
||||
saveStats()
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -331,8 +329,8 @@ function destroyPlayers()--Destroy all player objects, restore freerows and free
|
||||
P.canvas:release()
|
||||
end
|
||||
while P.field[1]do
|
||||
FREEROW.discard(rem(P.field))
|
||||
FREEROW.discard(rem(P.visTime))
|
||||
rem(P.field)
|
||||
rem(P.visTime)
|
||||
end
|
||||
end
|
||||
TABLE.cut(PLAYERS)
|
||||
@@ -668,7 +666,6 @@ do--function resetGameData(args)
|
||||
GAME.secDangerous=false
|
||||
GAME.stage=1
|
||||
end
|
||||
FREEROW.reset(30*#PLAYERS)
|
||||
TASK.removeTask_code(task_showMods)
|
||||
if GAME.setting.allowMod then
|
||||
TASK.new(task_showMods)
|
||||
|
||||
@@ -345,7 +345,6 @@ EVENTSETS={
|
||||
'marathon_n','marathon_h',
|
||||
'master_n','master_h','master_final','master_m','master_ex','master_ph',
|
||||
'pctrain_n','pctrain_l','pc_inf',
|
||||
'rhythm_e','rhythm_h','rhythm_u',
|
||||
'survivor_e','survivor_n','survivor_h','survivor_l','survivor_u',
|
||||
'tsd_e','tsd_h','tsd_u',
|
||||
'ultra',
|
||||
@@ -727,6 +726,10 @@ do--Userdata tables
|
||||
spin=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0,0}end return L end)(),
|
||||
pc=0,hpc=0,b2b=0,b3b=0,score=0,
|
||||
lastPlay='sprint_10l',--Last played mode ID
|
||||
item=setmetatable({},{__index=function(self,k)
|
||||
self[k]=0
|
||||
return 0
|
||||
end}),
|
||||
date=false,
|
||||
todayTime=0,
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
{"Translator Note 1",
|
||||
"",
|
||||
"help",
|
||||
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C29H25N3O5.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
|
||||
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C₂₉H₂₅N₃O₅ (Discord: C29H25N3O5#1606).\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.",
|
||||
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
|
||||
},
|
||||
{"Official Website",
|
||||
@@ -16,7 +16,7 @@ return{
|
||||
{"To New Players",
|
||||
"guide newbie noob",
|
||||
"help",
|
||||
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". In Simplified Chinese)",
|
||||
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe if you can read simplified Chinese.",
|
||||
"https://bilibili.com/read/cv2352939",
|
||||
},
|
||||
{"Learning T-spins",
|
||||
@@ -55,6 +55,32 @@ return{
|
||||
"https://tetris.huijiwiki.com",
|
||||
},
|
||||
|
||||
--Organizations
|
||||
{"Github Repository",
|
||||
"githubrepository sourcecode",
|
||||
"org",
|
||||
"Techmino's Github repository. Stars are appreciated.",
|
||||
"https://github.com/26F-Studio/Techmino",
|
||||
},
|
||||
{"Communities",
|
||||
"community communities",
|
||||
"org",
|
||||
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click the globe icon to open).",
|
||||
"https://discord.gg/harddrop"
|
||||
},
|
||||
{"Mew",
|
||||
"mew tieba forum",
|
||||
"org",
|
||||
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
|
||||
"https://mew.fun/n/tetris",
|
||||
},
|
||||
{"Tetris OL Servers",
|
||||
"tetrisonline servers",
|
||||
"org",
|
||||
"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
|
||||
"http://teatube.ltd/tos",
|
||||
},
|
||||
|
||||
--Games
|
||||
{"TTT",
|
||||
"ttt tetris trainer tres bien",
|
||||
@@ -141,7 +167,7 @@ return{
|
||||
{"Tetris Mind Bender",
|
||||
"tetris online official gem",
|
||||
"game",
|
||||
"Another Tetris game from tetris.com. It introduced “Mind Bender” minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
|
||||
"Another Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
|
||||
},
|
||||
|
||||
{"TGM",
|
||||
@@ -410,6 +436,11 @@ return{
|
||||
"term",
|
||||
"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as \"wall-kicking\"). Wall kicks allow minoes to move into in specific-shaped holes.",
|
||||
},
|
||||
{"Orientation",
|
||||
"orientation direction 0r2l 02 20 rl lr",
|
||||
"term",
|
||||
"In SRS and SRS-like rotation systems, there are standard notations describing the orientations of the minoes:\n 0 for Original orientation; R for right, or 90° clockwise; L for left, or 90° counterclockwise; 2 for spin twice (180°). For example, 0→L means rotating counterclockwise from original orientation (0) to L; 0→R means rotating clockwise from original orientation (0) to R; 2→R means rotating counterclockwise from 2 (180°) to R.",
|
||||
},
|
||||
{"ARS",
|
||||
"ars arikrotationsystem atarirotationsystem",
|
||||
"term",
|
||||
@@ -484,7 +515,7 @@ return{
|
||||
{"Tetrominos' Shapes",
|
||||
"shape structure form tetromino tetrimino",
|
||||
"term",
|
||||
"In standard Tetris games, all the blocks used are tetrominoes (spelt as \"Tetrimino\" in official games), i.e. Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.",
|
||||
"In standard Tetris games, all the blocks used are tetrominoes, i.e. Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.",
|
||||
},
|
||||
{"Tetrominos' Colors",
|
||||
"colour hue tint tetromino tetrimino",
|
||||
@@ -521,6 +552,11 @@ return{
|
||||
"term",
|
||||
"Like *hold*, swap your current piece and the first piece of next queue. You can also only perform this once per piece in most cases.",
|
||||
},
|
||||
{"Deepdrop",
|
||||
"deepdrop shenjiang",
|
||||
"term",
|
||||
"*Techmino exclusive*\n\nA special function that allows minoes to teleport through the wall to enter a hole. When the mino hits the bottom, pressing the soft drop button again will enable the deep drop. if there is a hole that fits the shape of the mino, it will teleport into this hole immediately/nThis mechanism is especially useful for AI because it allows AI to disregard the differences between different rotation systems.",
|
||||
},
|
||||
{"Misdrop",
|
||||
"md misdrop",
|
||||
"term",
|
||||
@@ -624,7 +660,18 @@ return{
|
||||
{"Topping out",
|
||||
"die death topout toppingout",
|
||||
"term",
|
||||
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.",
|
||||
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Top out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and topping out.",
|
||||
},
|
||||
{"Buffer zone",
|
||||
"buffer zone above super invisible disappear",
|
||||
"term",
|
||||
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to \"Vanish Zone\" to learn more.",
|
||||
},
|
||||
{"Vanish zone",
|
||||
"vanish zone disappear gone cut die",
|
||||
"term",
|
||||
"Refers to the area located above the 40th line. This is usually realised by combining c4w and multiple garbage lines. In many games, when any block reaches the vanish zone, the game is terminated immediately.\nHowever, this area can have different behaviours in different games. Some games are flawed because the game could crash when the blocks enter the vanish zone (e.g. Tetris Online). Wierd behaviours could also happen when the blocks enter the vanish zone (you can refer to this video, click on the globe icon to open the link).\n\nFurthermore, the vanish zone in Jstris is located above the 22nd line, and any blocks locked above the 21st line will disappear. ",
|
||||
"https://youtu.be/z4WtWISkrdU",
|
||||
},
|
||||
{"Falling speed",
|
||||
"fallingspeed",
|
||||
@@ -942,32 +989,6 @@ return{
|
||||
"Stacking TST(s) on top of a STSD.",
|
||||
},
|
||||
|
||||
--Other
|
||||
{"Github Repository",
|
||||
"githubrepository sourcecode",
|
||||
"other",
|
||||
"Techmino's Github repository. Stars are appreciated.",
|
||||
"https://github.com/26F-Studio/Techmino",
|
||||
},
|
||||
{"Communities",
|
||||
"community communities",
|
||||
"other",
|
||||
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\").",
|
||||
"https://discord.gg/harddrop"
|
||||
},
|
||||
{"Mew",
|
||||
"mew tieba forum",
|
||||
"help",
|
||||
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
|
||||
"https://mew.fun/n/tetris",
|
||||
},
|
||||
{"Tetris OL Servers",
|
||||
"tetrisonline servers",
|
||||
"other",
|
||||
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"Open URL\" for information about the Tetris Online Study server.",
|
||||
"http://teatube.ltd/tos",
|
||||
},
|
||||
|
||||
--Savedata managing
|
||||
{"Console",
|
||||
"console cmd commamd minglinghang kongzhitai",
|
||||
@@ -1116,10 +1137,10 @@ return{
|
||||
{"TetroDictionary",
|
||||
"zictionary tetrodictionary littlez",
|
||||
"name",
|
||||
"(or Zictionary for short) The name of this thing.\nUsed to be a chatbot that serves for the same function, and mostly uses the same list of keywords.",
|
||||
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.",
|
||||
},
|
||||
{"MrZ",
|
||||
"mrz 626",
|
||||
"mrz_26",
|
||||
"name",
|
||||
"Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).",
|
||||
"https://space.bilibili.com/225238922",
|
||||
@@ -1256,12 +1277,12 @@ return{
|
||||
"(Zǐ Xīn Koishi)\n\nTetris Research community member, Virtual content creator.\nA top Tetris 99 players known for his strategies.",
|
||||
"https://space.bilibili.com/147529",
|
||||
},
|
||||
{"ditoly",
|
||||
"ditoly icrem kuimei jk",
|
||||
"name",
|
||||
"Tetris Research community member. The developer of Nanamino.",
|
||||
"https://space.bilibili.com/13014410",
|
||||
},
|
||||
{"ditoly",
|
||||
"ditoly icrem kuimei jk",
|
||||
"name",
|
||||
"Tetris Research community member. The developer of Nanamino.",
|
||||
"https://space.bilibili.com/13014410",
|
||||
},
|
||||
{"蓝绿",
|
||||
"lanlv lanlyu gompyn imple lee blari'o blariho",
|
||||
"name",
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
{"新人须知",
|
||||
"新人须知 xinren new noob readme",
|
||||
"help",
|
||||
"致想深入玩下去的新人:\n\n\t两大根本原则:\n\t\t1. 选手感好的版本(Techmino/Tetr.io/Jstris/TOP/Tetr.js),别用编程练习渣版本\n\t\t2. 踏实打好基础(预判next稳定消四等),别总想着炫酷T旋,对未来发展没好处。\n\t两大主要技巧:\n\t\t1. 熟悉初始位置以及到各个位置的初始操作;\n\t\t2. 提前计算好下一块能放哪。\n\n推荐阅读专栏《给TOP新人的几点建议》\n\n[点击右下角按钮打开链接]",
|
||||
"致想深入玩下去的新人:\n\n\t两大根本原则:\n\t\t1. 选手感好的版本(Tech/Tetr.io/Jstris/TOP/Tetr.js),别用编程练习渣版本\n\t\t2. 踏实打好基础(预判next稳定消四等),别总想着炫酷T旋,对未来发展没好处。\n\t两大主要技巧:\n\t\t1. 熟悉初始位置以及到各个位置的初始操作;\n\t\t2. 提前计算好下一块能放哪。\n\n推荐阅读专栏《给TOP新人的几点建议》\n\n[点击右下角地球按钮打开链接]",
|
||||
"https://bilibili.com/read/cv2352939",
|
||||
},
|
||||
{"关于T-spin学习",
|
||||
@@ -49,6 +49,31 @@ return{
|
||||
"https://four.lol",
|
||||
},
|
||||
|
||||
--相关组织
|
||||
{"GitHub仓库",
|
||||
"源代码 github git sourcecode yuandaima",
|
||||
"org",
|
||||
"Techmino的GitHub仓库地址,欢迎Star",
|
||||
"https://github.com/26F-Studio/Techmino",
|
||||
},
|
||||
{"研究群",
|
||||
"研究群 yanjiu study",
|
||||
"org",
|
||||
"俄罗斯方块·[研究]群QQ号112897780,“中国俄罗斯方块总群”",
|
||||
},
|
||||
{"Mew据点",
|
||||
"mew tieba forum",
|
||||
"org",
|
||||
"研究群下属的mew据点(类似贴吧或者discord的服务器),2021年下半年建立,是discord和贴吧的结合体,可以在同一个大社区的各个频道实时聊天,也可以发帖以主题交流,同时还有一个叫图书馆的功能方便各种方块资料整理(还在建设中,目前没多少内容,2021.11,2)",
|
||||
"https://mew.fun/n/tetris",
|
||||
},
|
||||
{"茶服",
|
||||
"茶服 chafu study",
|
||||
"org",
|
||||
"TO-S的添加方法、说明等关于茶服的一切",
|
||||
"http://teatube.ltd/tos",
|
||||
},
|
||||
|
||||
--游戏(题库)
|
||||
{"TTT",
|
||||
"教程 ttt trainer tres bien",
|
||||
@@ -410,6 +435,11 @@ return{
|
||||
"term",
|
||||
"现代方块游戏中,方块可以绕着旋转中心(在本游戏中可见)旋转(部分游戏没有固定中心),如果旋转后和场地或墙壁有重合,会根据<从哪个方向转到哪个方向>进行一些偏移测试(这个偏移称为踢墙),不会卡住转不动,同时也可以让方块钻进入一些特定形状的洞",
|
||||
},
|
||||
{"方块朝向",
|
||||
"旋转 朝向 xuanzhuan chaoxiang orientation direction 0r2l 02 20 rl lr",
|
||||
"term",
|
||||
"在SRS或者类SRS的旋转系统中需要说明方块朝向的时候,“朝下”“竖着”等词描述太模糊。\nSRS中每种方块的初始状态固定,所以我们使用0(原位)、R(右,即顺时针转一次)、2(转两下,即180°)、L(左,即逆时针转一次)四个字符表示方块的四种状态,从原位(0)开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首,0→L表示原位逆时针转一次到L状态,0→R表示原位顺时针转一次到R状态,2→R代表从180°状态逆时针转一次到R状态。",
|
||||
},
|
||||
{"ARS",
|
||||
"旋转系统 ars rotate",
|
||||
"term",
|
||||
@@ -495,32 +525,32 @@ return{
|
||||
{"现代方块",
|
||||
"现代方块 modern xiandaikuai",
|
||||
"term",
|
||||
"现代方块是一个模糊的概念,这里列出一部分“标准”规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10×20,不过上方空间也是存在的,上限可以自己定,一些游戏用的是40\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致\n3.一个合适的随机出块机制(常见的详见Bag7词条和His词条)\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(比如SRS,详见SRS词条)\n5.一个合适的锁定延迟系统,详见锁定延迟词条\n6.一个合适的死亡判定,详见死亡判定词条\n7.有Next系统(一般是3~6个),详见Next词条,并且方向和出现时候的方向一致\n8.有Hold系统,详见Hold词条\n9.如果有出块延迟和消行延迟,那么需要有提前旋转/Hold系统,详见IRS和IHS词条,IMS是本游戏特有\n10.有DAS系统负责精密并且快速的左右移动,详见DAS词条",
|
||||
"现代方块是一个模糊的概念,这里列出一部分“标准”规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10×20,不过上方空间也是存在的,上限可以自己定,一些游戏用的是40\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致\n3.一个合适的随机出块机制(常见的详见Bag7词条和His词条)\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(最好是SRS或类SRS,详见SRS词条)\n5.一个合适的锁定延迟系统,详见锁定延迟词条\n6.一个合适的死亡判定,详见死亡判定词条\n7.有Next功能(一般是3~6个),详见Next词条,并且方向和出现时候的方向一致\n8.有Hold功能,详见Hold词条\n9.有DAS系统负责精密并且快速的左右移动,详见DAS词条\n10.如果有出块延迟和消行延迟,那么需要有提前旋转/Hold系统,详见IRS和IHS词条,IMS是本游戏特有",
|
||||
},
|
||||
{"方块形状",
|
||||
"形状 xingzhuang shape tetrimino",
|
||||
"形状 xingzhuang shape tetromino tetrimino",
|
||||
"term",
|
||||
"在标准的方块游戏中,用到的方块是所有的“四连块”,即四个正方形通过共用边连接成的形状。\n在不允许翻转,只允许旋转的情况下,四连块一共有七种,根据它们的形状一般分别叫做Z、S、J、L、T、O、I。",
|
||||
"在标准的方块游戏中,用到的方块是所有的“四连块”,即四个正方形共用边连接成的形状。\n在不允许翻转,只允许旋转的情况下,四连块一共有七种,根据它们的形状一般分别叫做Z、S、J、L、T、O、I。",
|
||||
},
|
||||
{"方块颜色",
|
||||
"颜色 yanse color colour",
|
||||
"颜色 yanse color colour tetromino tetrimino",
|
||||
"term",
|
||||
"主流方块游戏中七种块的颜色会使用同一套彩虹配色:\nZ:红 S:绿 J:蓝 L:橙 T:紫 O:黄 I:青\n\nTechmino默认也使用这一套“标准”配色。",
|
||||
},
|
||||
{"IRS",
|
||||
"提前 irs initialrotatesystem",
|
||||
"term",
|
||||
"Initial Rotation System\n提前旋转系统,提前按下旋转后方块出现就是转好的形状,有时可以避免死亡。",
|
||||
"Initial Rotation System\n提前旋转系统,方块出现前提前按下旋转后,出现时就是转好的形状,有时可以避免死亡。",
|
||||
},
|
||||
{"IHS",
|
||||
"提前 ihs initialholdsystem",
|
||||
"term",
|
||||
"Initial Hold System\n提前Hold系统,提前按下hold后直接出现hold里的方块,有时可以避免死亡。",
|
||||
"Initial Hold System\n提前Hold系统,方块出现前提前按下hold后,直接出现hold里的方块,有时可以避免死亡。",
|
||||
},
|
||||
{"IMS",
|
||||
"提前 ims initialmovesystem",
|
||||
"term",
|
||||
"Initial Move System\n提前移动系统,提前按下移动后方块出现在移动好的位置,有时可以避免死亡(Techmino限定)。",
|
||||
"Initial Move System\n提前移动系统,方块出现前提前按住移动后,出现时会朝移动方向偏一格,有时可以避免死亡(Techmino限定)。",
|
||||
},
|
||||
{"Next",
|
||||
"预览 下一个 next yulan xiayige",
|
||||
@@ -537,6 +567,11 @@ return{
|
||||
"term",
|
||||
"交换功能,Hold的另一种表现形式,将手里的方块和Next槽中的第一个交换,一般同样不能连续使用。",
|
||||
},
|
||||
{"Deepdrop",
|
||||
"深降 deepdrop shenjiang",
|
||||
"term",
|
||||
"开启后当方块触底时,再次按下软降会让方块尝试向下穿墙寻找放得下的地方,如果有就会直接瞬移到那\n该功能更偏向用于技术研究,对于ai来说有了它可以完全不用再考虑旋转系统,形状能容得下的地方一定都能到达",
|
||||
},
|
||||
{"Misdrop",
|
||||
"误 md misdrop",
|
||||
"term",
|
||||
@@ -650,7 +685,18 @@ return{
|
||||
{"死亡判定",
|
||||
"死亡判定 die death siwang",
|
||||
"term",
|
||||
"现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Top Out)(c4w比s4w强的原因,因为被打进18行都不会窒息);\n2. 方块锁定时完全在场地的外面(Block Out);\n3. 场地内现存方块总高度大于40。部分游戏可能没有这条判定,而是会自动“切除”场地内所有高度大于40的部分(Vanish Zone)。\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。",
|
||||
"现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Block Out)(c4w比s4w强的原因,因为被打进18行都不会窒息);\n2. 方块锁定时完全在场地的外面(Lock Out);\n3. 场地内现存方块总高度大于40。(超高,Top Out)\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。",
|
||||
},
|
||||
{"缓冲区",
|
||||
"缓冲区 buffer zone huanchongqu",
|
||||
"term",
|
||||
"(不是所有游戏都有这个概念)指10×20可见场地之上的21~40行。因为垃圾行顶起后两边堆高的方块可能会超出屏幕,消行后这些方块要重新回到场地内所以需要保存下来,由于程序上要求场地尺寸有限(部分游戏可以无限),故设定为40,一般都够用。\n\n另见“消失区”词条。",
|
||||
},
|
||||
{"消失区",
|
||||
"消失区 vanish zone xiaoshiqu",
|
||||
"term",
|
||||
"在缓冲区的基础上,指比40行缓冲区还高的区域。\n标准的死亡判定涉及了这个概念,在垃圾行升起后如果场地上有任何方块超出了40高的缓冲区(也就是达到了消失区)时游戏直接结束。\n但事实上这块区域在不同游戏中表现不同,甚至有设计者考虑不周导致方块挪到40行以上,但是程序没考虑导致方块接触消失区直接报错闪退的游戏。通常出现在玩家堆了c4w然后被打入大量垃圾行时才会考虑这个概念。其他游戏中方块进入消失区可能直接导致游戏结束,也有可能会出现一些奇怪的bug(附带链接是ppt的复制40行无限ren视频)。\n\n另,Jstris中22行及以上可以理解为消失区,锁定在21行之外的格子会消失。",
|
||||
"https://www.bilibili.com/video/BV1ZE411Y7GD",
|
||||
},
|
||||
{"下落速度",
|
||||
"下落速度 重力 drop speed zhongli gravity",
|
||||
@@ -745,7 +791,7 @@ return{
|
||||
{"Hypertap",
|
||||
"超连点 hypertap",
|
||||
"term",
|
||||
"快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为das不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”tapper。",
|
||||
"快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为das不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”。",
|
||||
},
|
||||
{"TOP攻击表",
|
||||
"攻击表 top attack",
|
||||
@@ -760,7 +806,7 @@ return{
|
||||
{"C2序列",
|
||||
"c2序列 seq",
|
||||
"term",
|
||||
"七个块初始权重0\n全体除以2再加0~1的随机数,选数字最大的块出,然后将其权重除以3.5,循环",--Discovered by zxc
|
||||
"(七个块初始权重设为0)\n要取块的时候,\n先把七个数都除以2然后加上0~1的随机数\n最大的数字是第几个的就出对应的块,然后将其权重除以3.5\n循环",--Discovered by zxc
|
||||
},
|
||||
{"C2踢墙",
|
||||
"c2踢墙 kick",
|
||||
@@ -973,31 +1019,6 @@ return{
|
||||
"在STSD上叠若干个T3的形状。",
|
||||
},
|
||||
|
||||
--其他
|
||||
{"GitHub仓库",
|
||||
"源代码 github git sourcecode yuandaima",
|
||||
"other",
|
||||
"Techmino的GitHub仓库地址,欢迎Star",
|
||||
"https://github.com/26F-Studio/Techmino",
|
||||
},
|
||||
{"研究群",
|
||||
"研究群 yanjiu study",
|
||||
"other",
|
||||
"俄罗斯方块·[研究]群QQ号112897780,“中国俄罗斯方块总群”",
|
||||
},
|
||||
{"Mew据点",
|
||||
"mew tieba forum",
|
||||
"help",
|
||||
"研究群下属的mew据点(类似贴吧或者discord的服务器),2021年下半年建立,是discord和贴吧的结合体,可以在同一个大社区的各个频道实时聊天,也可以发帖以主题交流,同时还有一个叫图书馆的功能方便各种方块资料整理(还在建设中,目前没多少内容,2021.11,2)",
|
||||
"https://mew.fun/n/tetris",
|
||||
},
|
||||
{"茶服",
|
||||
"茶服 chafu study",
|
||||
"other",
|
||||
"TO-S的添加方法、说明等关于茶服的一切",
|
||||
"http://teatube.ltd/tos",
|
||||
},
|
||||
|
||||
--存档管理
|
||||
{"控制台",
|
||||
"console cmd commamd minglinghang kongzhitai",
|
||||
@@ -1147,10 +1168,10 @@ return{
|
||||
{"小Z",
|
||||
"小Z xiaoz zictionary tetrodictionary littlez",
|
||||
"name",
|
||||
"这个词典的名字!曾经是群里的答疑机器人,此词典数据库开始也是沿用的机器人问答库~",
|
||||
"这个词典的名字!\n收录了各种常见术语的简单介绍和一些常用问题的回答,不是那种很详细的百科全书哦~\n曾经是群里的答疑机器人,主要用于方便地给新人答疑解惑,词典的数据开始也是沿用的机器人问答库",
|
||||
},
|
||||
{"MrZ",
|
||||
"mrz zjiang ddd 026 t626",
|
||||
"mrz zjiang t026 t626",
|
||||
"name",
|
||||
"【研究群】「T026」\n40L 25.95s,MPH40L 57s排世界第8(Jstris),TETR.IO段位X,TGM3(W)Shirase金1300通关。\n这个游戏的作者!",
|
||||
"https://space.bilibili.com/225238922",
|
||||
|
||||
@@ -316,7 +316,7 @@ return{
|
||||
net_game={
|
||||
ready="Ready",
|
||||
spectate="Spectate",
|
||||
cancel="Cancel",
|
||||
cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Game Settings",
|
||||
@@ -677,9 +677,6 @@ return{
|
||||
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines"},
|
||||
['drought_n']= {"Drought", "100L", "No I-pieces available"},
|
||||
['drought_l']= {"Drought+", "100L", "W T F"},
|
||||
['stack_e']= {"Stack", "EASY", "Pack them!"},
|
||||
['stack_h']= {"Stack", "HARD", "Pack them!"},
|
||||
['stack_u']= {"Stack", "ULTIMATE", "Pack them!"},
|
||||
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
|
||||
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
|
||||
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
|
||||
@@ -704,9 +701,6 @@ return{
|
||||
['master_final']= {"Master", "FINAL", "20G and beyond"},
|
||||
['master_ph']= {"Master", "PHANTASM", "???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
|
||||
['rhythm_e']= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon"},
|
||||
['rhythm_h']= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
|
||||
['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon"},
|
||||
['blind_e']= {"Invisible", "HALF", "For novices"},
|
||||
['blind_n']= {"Invisible", "ALL", "For intermediates"},
|
||||
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
|
||||
@@ -752,10 +746,12 @@ return{
|
||||
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"},
|
||||
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"},
|
||||
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
|
||||
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
|
||||
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
|
||||
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
|
||||
['infinite']= {'infinite', "", "Just a sandbox"},
|
||||
['infinite']= {"Infinite", "", "Just a sandbox"},
|
||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
|
||||
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
|
||||
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||
@@ -835,7 +831,7 @@ return{
|
||||
"Powered by Un..LÖVE",
|
||||
"pps-0.01",
|
||||
"Server down randomly",
|
||||
"Some requirements to achieve rank S are intentionally set to be difficult for even the best players.",
|
||||
"Some requirements to achieve rank X are intentionally set to be difficult for even the best players.",
|
||||
"Soon you'll be able to play against friends and foes all over the world.",
|
||||
"Split clear coming soon!",
|
||||
"sudo rm -rf /*",
|
||||
@@ -866,6 +862,7 @@ return{
|
||||
"You can set the spawning orientation for each tetromino.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Also try 15puzzle!"},
|
||||
{C.C,"Also try Ballance!"},
|
||||
{C.C,"Also try Minecraft!"},
|
||||
{C.C,"Also try Minesweeper!"},
|
||||
{C.C,"Also try Orzmic!"},
|
||||
@@ -876,6 +873,8 @@ return{
|
||||
{C.C,"Also try Terraria!"},
|
||||
{C.C,"Also try Touhou Project!"},
|
||||
{C.C,"Also try VVVVVV!"},
|
||||
{C.C,"Also try World of goo!"},
|
||||
{C.C,"Also try Zuma!"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lP,"Secret number: 626"},
|
||||
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
|
||||
|
||||
@@ -283,7 +283,7 @@ return{
|
||||
net_game={
|
||||
ready="Estoy Listo",
|
||||
spectate="Espectear",
|
||||
cancel="Cancelar",
|
||||
-- cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Ajustes del Juego",
|
||||
@@ -636,9 +636,6 @@ return{
|
||||
['dig_400l']= {"Queso", "400L", "Limpia 400 líneas de queso."},
|
||||
['drought_n']= {"Sequía", "100L", "¡Sin piezas I!"},
|
||||
['drought_l']= {"Sequía+", "100L", "Guat de foc..."},
|
||||
['stack_e']= {"Stack", "Fácil", "¡Sin dejar huecos!"},
|
||||
['stack_h']= {"Stack", "Difícil", "¡Sin dejar huecos!"},
|
||||
['stack_u']= {"Stack", "Supremo", "¡Sin dejar huecos!"},
|
||||
['marathon_n']= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."},
|
||||
['marathon_h']= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."},
|
||||
['solo_e']= {"VS.", "Fácil", "¡Derrota a la CPU!"},
|
||||
@@ -662,9 +659,6 @@ return{
|
||||
-- ['master_m']= {"Master", "M21", "For 20G Masters."},
|
||||
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
|
||||
['rhythm_e']= {"Al Ritmo", "Fácil", "Maratón rítmica de 200 líneas con bajo bpm."},
|
||||
['rhythm_h']= {"Al Ritmo", "Difícil", "Maratón rítmica de 200 líneas con bpm moderado."},
|
||||
['rhythm_u']= {"Al Ritmo", "Supremo", "Maratón rítmica de 200 líneas con bpm elevado."},
|
||||
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
|
||||
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
|
||||
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
|
||||
@@ -710,10 +704,12 @@ return{
|
||||
['backfire_l']= {"Retorno", "Lunático", "Lidia con tus propias líneas basura."},
|
||||
['backfire_u']= {"Retorno", "Supremo", "Lidia con tus propias líneas basura."},
|
||||
['sprintAtk']= {"Sprint", "100L - Ataque", "¡Envía 100 líneas de ataque!"},
|
||||
-- ['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
|
||||
['zen']= {'Zen', "200L", "200 líneas sin límite de tiempo."},
|
||||
['ultra']= {'Ultra', "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"},
|
||||
['infinite']= {"Infinito", "", "Modo Sandbox."},
|
||||
['infinite_dig']= {"Infinito: Queso", "", "Limpia, limpia, más limpia que tú."},
|
||||
['marathon_inf']= {"Maratón", "Infinito", "Infinito maratón."},
|
||||
|
||||
['custom_clear']= {"Personalizado", "Normal"},
|
||||
['custom_puzzle']= {"Personalizado", "Puzzle"},
|
||||
|
||||
@@ -279,7 +279,7 @@ return{
|
||||
net_game={
|
||||
-- ready="Ready",
|
||||
-- spectate="Spectate",
|
||||
-- cancel="Cancel",
|
||||
-- cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Paramètres du jeu",
|
||||
@@ -638,7 +638,6 @@ return{
|
||||
['drought_n']= {"Drought", "100L", "Pas de pièce I !"},
|
||||
['drought_l']= {"Drought+", "100L", "WTF ??!!"},
|
||||
-- ['stack_e']= {"Stack", "FACILE", "Pack them!"},
|
||||
-- ['stack_h']= {"Stack", "DIFFICILE", "Pack them!"},
|
||||
-- ['stack_u']= {"Stack", "ULTIME", "Pack them!"},
|
||||
['marathon_n']= {"Marathon", "NORMAL", "Marathon de 200 lignes."},
|
||||
['marathon_h']= {"Marathon", "DIFFICILE", "Marathon de 200 lignes à très haute vitesse"},
|
||||
@@ -664,9 +663,6 @@ return{
|
||||
['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
|
||||
-- ['master_ph']= {"Mester", "FANTASMA", "20G: ???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
|
||||
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
|
||||
['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
|
||||
['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
|
||||
@@ -712,10 +708,12 @@ return{
|
||||
-- ['backfire_l']= {"Backfire", "LUNATIC", "Self-send garbages"},
|
||||
-- ['backfire_u']= {"Backfire", "ULTIMATE", "Self-send garbages"},
|
||||
-- ['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
|
||||
-- ['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
|
||||
['zen']= {'Zen', "200", "200 lignes sans limites de temps."},
|
||||
['ultra']= {'Ultra', "EXTRA", "2 minutes pour avoir le meilleur score."},
|
||||
['infinite']= {"Infini", "", "Mode tranquile."},
|
||||
['infinite_dig']= {"Infini : Dig", "", "Creuser, creuser, creuser."},
|
||||
['marathon_inf']= {"Marathon", "Infini", "Infini marathon."},
|
||||
|
||||
['custom_clear']= {"Perso.", "NORMAL"},
|
||||
['custom_puzzle']= {"Perso.", "PUZZLE"},
|
||||
|
||||
@@ -305,7 +305,7 @@ return{
|
||||
net_game={
|
||||
-- ready="Ready",
|
||||
-- spectate="Spectate",
|
||||
-- cancel="Cancel",
|
||||
-- cancel="Cancel ready",
|
||||
},
|
||||
setting_game={
|
||||
title="Config. de jogo",
|
||||
@@ -668,7 +668,6 @@ return{
|
||||
['drought_n']= {"Drought", "100L", "Sem peça I !"},
|
||||
['drought_l']= {"Drought+", "100L", "WTF"},
|
||||
-- ['stack_e']= {"Stack", "FÁCIL", "Pack them!"},
|
||||
-- ['stack_h']= {"Stack", "DIFÍCIL", "Pack them!"},
|
||||
-- ['stack_u']= {"Stack", "ULTIMATE", "Pack them!"},
|
||||
['marathon_n']= {"Maratona", "NORMAL", "200-line Maratona com velocidade aumentando."},
|
||||
['marathon_h']= {"Maratona", "DIFÍCIL", "200-line Maratona com velocidade alta."},
|
||||
@@ -694,9 +693,6 @@ return{
|
||||
['master_final']= {"Mestre", "FINAL", "20G: Final inalcançável!"},
|
||||
['master_ph']= {"Mestre", "FANTASMA", "20G: ???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Para ser um Grand Master, aceite \nesse desafio."},
|
||||
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
['blind_e']= {"Cego", "METADE", "Para novatos."},
|
||||
['blind_n']= {"Cego", "TUDO", "Para intermediários."},
|
||||
['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
|
||||
@@ -742,10 +738,12 @@ return{
|
||||
-- ['backfire_l']= {"Backfire", "LUNATIC", "Self-send garbages"},
|
||||
-- ['backfire_u']= {"Backfire", "ULTIMATE", "Self-send garbages"},
|
||||
-- ['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
|
||||
-- ['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
|
||||
['zen']= {'Zen', "200", "200 linhas sem um limite de tempo."},
|
||||
['ultra']= {'Ultra', "EXTRA", "Pegue a maior pontuação em 2 minutos."},
|
||||
['infinite']= {"Infinito", "", "Modo Sandbox."},
|
||||
['infinite_dig']= {"Infinito:Cave", "", "Cava, Cava, Cava."},
|
||||
['marathon_inf']= {"Maratona", "Infinito", "Infinito maratona."},
|
||||
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||
@@ -831,13 +829,16 @@ return{
|
||||
"Você pode escolher uma orientação pra cada blococan.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Tente também 15puzzle"},
|
||||
{C.C,"Tente também Ballance!"},
|
||||
{C.C,"Tente também Cubo de Rubik"},
|
||||
{C.C,"Tente também Minecraft"},
|
||||
{C.C,"Tente também Minesweeper"},
|
||||
{C.C,"Tente também osu!"},
|
||||
{C.C,"Tente também Phigros"},
|
||||
{C.C,"Tente também Cubo de Rubik"},
|
||||
{C.C,"Tente também Terraria"},
|
||||
{C.C,"Tente também VVVVVV"},
|
||||
{C.C,"Tente também World of goo!"},
|
||||
{C.C,"Tente também Zuma!"},
|
||||
{C.F,"Tente também Cultris II"},
|
||||
{C.F,"Tente também Jstris"},
|
||||
{C.F,"Tente também Nullpomino"},
|
||||
|
||||
@@ -206,9 +206,6 @@ return{fallback='zh',
|
||||
['dig_400l']= {"挖掘", "400L", "挖400行"},
|
||||
['drought_n']= {"干旱", "100L", "放轻松,简单得很"},
|
||||
['drought_l']= {"干旱+", "100L", "有趣的要来了"},
|
||||
['stack_e']= {"堆叠", "简单", "智力启蒙玩具(确信"},
|
||||
['stack_h']= {"堆叠", "困难", "智力启蒙玩具(确信"},
|
||||
['stack_u']= {"堆叠", "极限", "智力启蒙玩具(确信"},
|
||||
['marathon_n']= {"马拉松", "普通", "休闲模式"},
|
||||
['marathon_h']= {"马拉松", "困难", "休闲模式"},
|
||||
['solo_e']= {"单挑", "简单", "鲨AI"},
|
||||
@@ -233,9 +230,6 @@ return{fallback='zh',
|
||||
['master_final']= {"大师", "终点", "真正的20G"},
|
||||
['master_ph']= {"大师", "虚幻", "好玩的20G"},
|
||||
['master_ex']= {"宗师", "EX", "考试20G"},
|
||||
['rhythm_e']= {"节奏", "简单", "很无聊的"},
|
||||
['rhythm_h']= {"节奏", "困难", "好玩么?"},
|
||||
['rhythm_u']= {"节奏", "极限", "真男人不玩低难度"},
|
||||
['blind_e']= {"隐形", "半隐", "谁都能玩"},
|
||||
['blind_n']= {"隐形", "全隐", "稍加练习即可"},
|
||||
['blind_h']= {"隐形", "瞬隐", "和上一个一样"},
|
||||
@@ -279,12 +273,14 @@ return{fallback='zh',
|
||||
['backfire_n']= {"自攻自受", "普通", "100攻击很少的,冲冲冲"},
|
||||
['backfire_h']= {"自攻自受", "困难", "你在害怕什么"},
|
||||
['backfire_l']= {"自攻自受", "疯狂", "别怂啊,打攻击呀"},
|
||||
['backfire_u']= {"自攻自受", "极限", "能把自己玩死,不会吧"},
|
||||
['backfire_u']= {"自攻自受", "极限", "怎么可能会把自己玩死"},
|
||||
['sprintAtk']= {"竞速", "100攻击", "送100行"},
|
||||
['sprintEff']= {"竞速", "效率", "会打就多打点"},
|
||||
['zen']= {"禅", "200", "不限时200行"},
|
||||
['ultra']= {"限时打分", "挑战", "2分钟刷分"},
|
||||
['infinite']= {"无尽", "", "真的有人会玩这个?"},
|
||||
['infinite_dig']= {"无尽:挖掘", "", "闲得慌就来挖"},
|
||||
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"自定义", "普通"},
|
||||
['custom_puzzle']= {"自定义", "拼图"},
|
||||
|
||||
@@ -317,7 +317,7 @@ return{
|
||||
net_game={
|
||||
ready="准备",
|
||||
spectate="观战",
|
||||
cancel="取消",
|
||||
cancel="取消准备",
|
||||
},
|
||||
setting_game={
|
||||
title="游戏设置",
|
||||
@@ -600,7 +600,7 @@ return{
|
||||
registering="等待服务器响应……",
|
||||
},
|
||||
account={
|
||||
title="账户",
|
||||
title="帐户",
|
||||
},
|
||||
app_15p={
|
||||
reset="打乱",
|
||||
@@ -681,9 +681,6 @@ return{
|
||||
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
|
||||
['drought_n']= {"干旱", "100L", "你I没了"},
|
||||
['drought_l']= {"干旱+", "100L", "后 妈 发 牌"},
|
||||
['stack_e']= {"堆积", "简单", "搭积木"},
|
||||
['stack_h']= {"堆积", "困难", "搭积木"},
|
||||
['stack_u']= {"堆积", "极限", "搭积木"},
|
||||
['marathon_n']= {"马拉松", "普通", "200行加速马拉松"},
|
||||
['marathon_h']= {"马拉松", "困难", "200行高速马拉松"},
|
||||
['solo_e']= {"单挑", "简单", "打败AI"},
|
||||
@@ -708,9 +705,6 @@ return{
|
||||
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
|
||||
['master_ex']= {"宗师", "EX", "成为方块大师"},
|
||||
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
@@ -756,10 +750,12 @@ return{
|
||||
['backfire_l']= {"Backfire", "疯狂", "打出100攻击"},
|
||||
['backfire_u']= {"Backfire", "极限", "打出100攻击"},
|
||||
['sprintAtk']= {"竞速", "100攻击", "打出100攻击"},
|
||||
['sprintEff']= {"竞速", "效率", "40行内打出更高的攻击"},
|
||||
['zen']= {"禅", "200", "不限时200行"},
|
||||
['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"无尽", "", "沙盒"},
|
||||
['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"},
|
||||
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"自定义", "普通"},
|
||||
['custom_puzzle']= {"自定义", "拼图"},
|
||||
@@ -782,6 +778,7 @@ return{
|
||||
"《知识的力量》",
|
||||
"《主题曲进化史》",
|
||||
"↑↑↓↓←→←→BA",
|
||||
"∫u dv=uv-∫v du",
|
||||
"$include<studio.h>",
|
||||
"0next 0hold.",
|
||||
"11renPC!",
|
||||
@@ -899,7 +896,7 @@ return{
|
||||
"锟斤拷锟斤拷锟斤拷",
|
||||
"来学编程,好玩的",
|
||||
"连续pc有大量知识要背,不过背出来后随手10连pc不是问题",
|
||||
"六连块总共有…?那不重要,不会做的",
|
||||
"六连块总共有……?那不重要,不会做的",
|
||||
"论如何正确使用Unicode私用区定制字体",
|
||||
"卖弱和谦虚不是一回事,发言前三思呀",
|
||||
"卖弱禁言警告",
|
||||
@@ -933,7 +930,7 @@ return{
|
||||
"请勿大力敲打设备!敲坏了就没有Techmino玩了",
|
||||
"请勿使用三只手游玩",
|
||||
"去玩别的方块的时候记得没有Ospin!",
|
||||
"全球应该没人能全S评价(大爆炸不算)",
|
||||
"全球目前应该没人能全X评价(大爆炸不算)",
|
||||
"群友翻译的中文方块百科全书! tetris.huijiwiki.com",
|
||||
"让他三尺又何妨",
|
||||
"如何O-spin: 一秒转626圈(误",
|
||||
@@ -942,6 +939,7 @@ return{
|
||||
"上面这个不是录像,是机器人实时在玩",
|
||||
"少女祈祷中",
|
||||
"少玩点游戏,多注意眨眼和休息",
|
||||
"深降了解一下",
|
||||
"使用固定堆叠方法达成20TSD难度很低",
|
||||
"试试用跳舞毯打块",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
@@ -975,7 +973,7 @@ return{
|
||||
"物理hold了解一下",
|
||||
"希望极简率没事",
|
||||
"希望你们都能喜欢Z……哦不是,喜欢Techmino",
|
||||
"喜欢本游戏的话可以到应用商……好像没上架呢还",
|
||||
"喜欢本游戏的话可以到应用商……好像没上架呢还,不过快了就是(",
|
||||
"享受Tech的特色旋转系统!",
|
||||
"向其他人询问练习方法最好提供自己的详细水平,最好录些视频,不然很难给出合适的建议",
|
||||
"小心腱鞘炎",
|
||||
@@ -1015,7 +1013,7 @@ return{
|
||||
"作者电脑上装了11个方块",
|
||||
"作者浏览器收藏夹里有6个方块",
|
||||
"做,做碌鸠啊做,打块先啦!",
|
||||
"ALLSPIN!",
|
||||
"ALLSPIN!",
|
||||
"Am G F G",
|
||||
"B2B2B???",
|
||||
"B2B2B2B并不存在……",
|
||||
@@ -1031,7 +1029,7 @@ return{
|
||||
"e^(πi)=-1",
|
||||
"e^(πi/2)=i",
|
||||
"e^(πi/4)=(1+i)/√2",
|
||||
"Farter:“成天被夸赞'好玩'的”",
|
||||
"Farter:“成天被夸赞‘好玩’的”",
|
||||
"Farter:“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
|
||||
"Farter:“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
|
||||
"Farter:“民间微创新”",
|
||||
@@ -1051,6 +1049,7 @@ return{
|
||||
"iOS设备使用键盘控制可能会有问题,还是先只用触屏吧",
|
||||
"l-=-1",
|
||||
"Let-The-Bass-Kick!",
|
||||
"lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
|
||||
"MrZ是谁啊",
|
||||
"pps-0.01",
|
||||
"S△ABC=√(h(h-a)(h-b)(h-c)),h=(a+b+c)/2",
|
||||
@@ -1063,7 +1062,7 @@ return{
|
||||
"Staff名单里飘过的是赞助榜单,喜欢本游戏的话可以给我们打赞助支持开发哦~",
|
||||
"STSD必死",
|
||||
"sudo rm -rf /*",
|
||||
"Techmino = Technique + tetromino",
|
||||
"Techmino = Technique + Tetromino",
|
||||
"Techmino 好玩!",
|
||||
"Techmino 濂界帺锛",
|
||||
"Techmino 英['tɛkmɪnəʊ] 美/'tekmɪnoʊ/ n.铁壳米诺(游戏名)",
|
||||
@@ -1071,7 +1070,7 @@ return{
|
||||
"Techmino安卓下载",
|
||||
"Techmino不是工业产品也不是练手程序,是游戏作品(至少目前是,嗯……)",
|
||||
"Techmino好玩!",
|
||||
"Techmino没有抽卡没有氪金没有逼肝,良不良心~",
|
||||
"Techmino没有氪金没有逼肝,良不良心~",
|
||||
"Techmino生日不太清楚,那就定在2019.6.26吧",
|
||||
"Techmino也有节日主题了哦",
|
||||
"Techmino有一个Nspire-CX版本!",
|
||||
@@ -1087,10 +1086,11 @@ return{
|
||||
"Z块等身抱枕来一个(x",
|
||||
{C.C,"<PURE ",C.P,"MEMORY>"},
|
||||
{C.C,"15puzzle好玩!"},
|
||||
{C.C,"东方Project,好玩!"},
|
||||
{C.C,"东方Project好玩!"},
|
||||
{C.C,"魔方好玩!"},
|
||||
{C.C,"噗哟噗哟好玩!"},
|
||||
{C.C,"扫雷好玩!"},
|
||||
{C.C,"Ballance好玩!"},
|
||||
{C.C,"Celeste好玩!"},
|
||||
{C.C,"Minecraft好玩!"},
|
||||
{C.C,"Orzmic好玩!"},
|
||||
@@ -1098,6 +1098,8 @@ return{
|
||||
{C.C,"Phigros好玩!"},
|
||||
{C.C,"Terraria好玩!"},
|
||||
{C.C,"VVVVVV好玩!"},
|
||||
{C.C,"World of goo好玩!"},
|
||||
{C.C,"Zuma好玩!"},
|
||||
{C.H,"暂定段位:9"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lC,"Xspin",C.Z,"是啥"},
|
||||
|
||||
@@ -95,9 +95,6 @@ return{
|
||||
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
|
||||
['drought_n']= {"干旱", "100行", "你I没了"},
|
||||
['drought_l']= {"干旱+", "100行", "后 妈 发 牌"},
|
||||
['stack_e']= {"堆积", "简单", "搭积木"},
|
||||
['stack_h']= {"堆积", "困难", "搭积木"},
|
||||
['stack_u']= {"堆积", "极限", "搭积木"},
|
||||
['marathon_n']= {"马拉松", "普通", "200行加速马拉松"},
|
||||
['marathon_h']= {"马拉松", "困难", "200行高速马拉松"},
|
||||
['solo_e']= {"单挑", "简单", "打败机器人"},
|
||||
@@ -122,9 +119,6 @@ return{
|
||||
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
|
||||
['master_ex']= {"宗师", "EX", "成为方块大师"},
|
||||
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
@@ -170,10 +164,12 @@ return{
|
||||
['backfire_l']= {"自攻自防", "疯狂", "打出100攻击"},
|
||||
['backfire_u']= {"自攻自防", "极限", "打出100攻击"},
|
||||
['sprintAtk']= {"竞速", "100攻击", "打出100攻击"},
|
||||
['sprintEff']= {"竞速", "效率", "40行内打出更高的攻击"},
|
||||
['zen']= {"禅", "200", "不限时200行"},
|
||||
['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"无尽", "", "沙盒"},
|
||||
['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"},
|
||||
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"自定义", "普通"},
|
||||
['custom_puzzle']= {"自定义", "拼图"},
|
||||
|
||||
@@ -316,7 +316,7 @@ return{
|
||||
net_game={
|
||||
ready="准备好的",
|
||||
spectate="凝视",
|
||||
cancel="取消",
|
||||
cancel="取消准备",
|
||||
},
|
||||
setting_game={
|
||||
title="游戏设置",
|
||||
@@ -600,7 +600,7 @@ return{
|
||||
registering="等待回应...",
|
||||
},
|
||||
account={
|
||||
title="账户",
|
||||
title="帐户",
|
||||
},
|
||||
app_15p={
|
||||
reset="洗牌",
|
||||
@@ -678,9 +678,6 @@ return{
|
||||
['dig_400l']= {"挖掘", "400升", "挖400条垃圾线"},
|
||||
['drought_n']= {"干旱", "100升", "没有工装"},
|
||||
['drought_l']= {"干旱+", "100升", "搞什么呀"},
|
||||
['stack_e']= {"堆栈", "容易", "打包!"},
|
||||
['stack_h']= {"堆栈", "硬的", "打包!"},
|
||||
['stack_u']= {"堆栈", "终极", "打包!"},
|
||||
['marathon_n']= {"马拉松赛跑", "正常", "200线加速马拉松"},
|
||||
['marathon_h']= {"马拉松赛跑", "硬的", "200线高速马拉松"},
|
||||
['solo_e']= {"战争", "容易", "打败AI!"},
|
||||
@@ -705,9 +702,6 @@ return{
|
||||
['master_final']= {"主人", "最终", "20G及以上"},
|
||||
['master_ph']= {"主人", "幻觉", "???"},
|
||||
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
|
||||
['rhythm_e']= {"节奏", "容易", "200线低节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "硬的", "200线中等节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "终极", "200线高节奏马拉松"},
|
||||
['blind_e']= {"看不见的", "一半", "对于新手来说"},
|
||||
['blind_n']= {"看不见的", "全部", "对于中间产品"},
|
||||
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
|
||||
@@ -753,10 +747,12 @@ return{
|
||||
['backfire_l']= {"适得其反", "疯子", "挡住回火的垃圾管道"},
|
||||
['backfire_u']= {"适得其反", "终极", "挡住回火的垃圾管道"},
|
||||
['sprintAtk']= {"冲刺", "100次攻击", "发送100行!"},
|
||||
['sprintEff']= {"竞速", "效率", "在40行内发动更多攻击!"},
|
||||
['zen']= {"禅宗", "200", "没有时间限制的200线跑步"},
|
||||
['ultra']= {"Ultra", "额外", "2分钟的得分进攻"},
|
||||
['infinite']= {"无限", "", "这只是一个沙箱"},
|
||||
['infinite_dig']= {"无限:挖掘", "", "挖,挖,挖"},
|
||||
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"习俗", "正常"} ,
|
||||
['custom_puzzle']= {"习俗", "令人费解的"},
|
||||
|
||||
763
parts/language/lang_zh_trad.lua
Normal file
763
parts/language/lang_zh_trad.lua
Normal file
@@ -0,0 +1,763 @@
|
||||
return{
|
||||
fallback='zh',
|
||||
loadText={
|
||||
loadSFX="加載音效資源",
|
||||
loadSample="加載樂器取樣",
|
||||
loadVoice="加載語音資源",
|
||||
loadFont="加載字體資源",
|
||||
loadModeIcon="加載模式圖標",
|
||||
loadMode="加載模式",
|
||||
loadOther="加載雜項",
|
||||
finish="按任意鍵繼續!",
|
||||
},
|
||||
sureQuit="再按一次退出",
|
||||
sureReset="再按一次重設",
|
||||
newDay="新的一天,新的開始~",
|
||||
playedLong="你玩太久了!注意休息!",
|
||||
playedTooMuch="今天玩得太久啦!Techmino好玩但也要注意休息哦~",
|
||||
|
||||
atkModeName={"隨機","徽章","K.O.","反擊"},
|
||||
royale_remain="剩下 $1 名玩家",
|
||||
powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP"},
|
||||
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
spin="-spin",
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
cleared="$1 lines",
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="Perfect Clear",HPC="Half Clear",
|
||||
replaying="[重播]",
|
||||
tasUsing="[TAS]",
|
||||
|
||||
stage="等級 $1 完成",
|
||||
great="Great!",
|
||||
awesome="Awesome.",
|
||||
almost="Almost!",
|
||||
continue="Continue.",
|
||||
maxspeed="最大速度",
|
||||
speedup="加速",
|
||||
missionFailed="任務外清除",
|
||||
|
||||
speedLV="速度等級",
|
||||
piece="塊數",line="行數",atk="攻擊",eff="效率",
|
||||
rpm="RPM",tsd="T2",
|
||||
grade="等級",techrash="Techrash",
|
||||
wave="波數",nextWave="下一波",
|
||||
combo="Combo",maxcmb="Max Combo",
|
||||
pc="Perfect Clear",ko="KO",
|
||||
|
||||
win="勝利",
|
||||
lose="失敗",
|
||||
|
||||
finish="完成",
|
||||
gamewin="勝利",
|
||||
gameover="遊戲結束",
|
||||
|
||||
pause="暫停",
|
||||
pauseCount="暫停計數",
|
||||
finesse_ap="All Perfect",
|
||||
finesse_fc="Full Combo",
|
||||
|
||||
page="頁面:",
|
||||
|
||||
cc_fixed="不能同時開啟CC和固定序列",
|
||||
cc_swap="不能同時開啟CC和swap的暫存模式",
|
||||
ai_prebag="不能同時開啟AI和含有非四連方塊的自定義序列",
|
||||
ai_mission="不能同時開啟AI和自定義任務",
|
||||
switchSpawnSFX="請開啟方塊生成音效",
|
||||
needRestart="重新啟動以應用所有更改",
|
||||
|
||||
copyDone="拷貝成功!",
|
||||
saveDone="保存成功!",
|
||||
saveError="保存失敗:",
|
||||
saveError_duplicate="文件名重複",
|
||||
loadError="加載錯誤:",
|
||||
exportSuccess="導出成功",
|
||||
importSuccess="導入成功",
|
||||
dataCorrupted="數據損壞",
|
||||
pasteWrongPlace="提醒:可能黏貼錯地方了",
|
||||
noFile="文件未找到",
|
||||
|
||||
nowPlaying="正在播放:",
|
||||
|
||||
VKTchW="觸摸點權重",
|
||||
VKOrgW="原始點權重",
|
||||
VKCurW="當前點權重",
|
||||
|
||||
noScore="沒有分數",
|
||||
modeLocked="尚未解鎖",
|
||||
unlockHint="上一模式達到B級以上即可解鎖",
|
||||
highScore="最高分",
|
||||
newRecord="新紀錄",
|
||||
|
||||
replayBroken="此錄影無法加載",
|
||||
|
||||
dictNote="==拷貝自小z辭典==",
|
||||
|
||||
getNoticeFail="無法獲取公告",
|
||||
oldVersion="版本 $1 現已推出",
|
||||
needUpdate="請更新遊戲!",
|
||||
versionNotMatch="版本不匹配",
|
||||
notFinished="即將推出!",
|
||||
|
||||
jsonError="JSON錯誤",
|
||||
|
||||
noUsername="請輸入用戶名",
|
||||
wrongEmail="無效的電郵地址",
|
||||
noPassword="請輸入密碼",
|
||||
diffPassword="密碼不匹配",
|
||||
registerRequestSent="已發送註冊請求",
|
||||
registerSuccessed="註冊成功!",
|
||||
loginSuccessed="登錄成功",
|
||||
accessSuccessed="身份認證成功",
|
||||
|
||||
wsConnecting="正在連接……",
|
||||
wsFailed="連接失敗",
|
||||
wsClose="連接斷開:",
|
||||
netTimeout="連接超時",
|
||||
|
||||
onlinePlayerCount="在線用戶數",
|
||||
createRoomSuccessed="房間已創建!",
|
||||
started="遊戲中",
|
||||
joinRoom="進入房間",
|
||||
leaveRoom="離開房間",
|
||||
ready="準備!",
|
||||
connStream="正在連接……",
|
||||
waitStream="等待其他用戶連接……",
|
||||
spectating="旁觀中",
|
||||
chatRemain="用戶數:",
|
||||
chatStart="------訊息開始------",
|
||||
chatHistory="------以上為歷史訊息------",
|
||||
|
||||
keySettingInstruction="點擊來設置鍵位\n按esc來取消選中\n按退格鍵來清除選中",
|
||||
|
||||
errorMsg="Techmino遇到問題,需要重新啟動。\n我們已經收集了一些錯誤信息,你可以反饋給作者。",
|
||||
tryAnotherBuild="[無效的 UTF-8] 如果你使用的是Windows作業系統,請嘗試下載Techmino-win32或Techmino-win64(與你現在使用的不同的版本)。",
|
||||
|
||||
modInstruction="選擇你想使用的Mod!\n不同的Mod會以不同的方式改變遊戲規則(可能導致遊戲異常)\n快來開發新玩法或挑戰自我吧!\n提醒:開啟Mod會使成績無效,你可以使用鍵盤開關Mod,按下shift反向",
|
||||
modInfo={
|
||||
next="Next數量:\n強制使用Next的個數",
|
||||
hold="Hold數量:\n強制使用Hold的個數",
|
||||
hideNext="隱藏Next:\n隱藏前幾個Next",
|
||||
infHold="無限Hold:\n可以無限使用Hold",
|
||||
hideBlock="隱藏方塊:\n使當前方塊不可見",
|
||||
hideGhost="隱藏陰影:\n使提示陰影不可見",
|
||||
hidden="隱形:\n鎖定後方塊將不可見",
|
||||
hideBoard="遮擋:\n遮擋部分或全部場地",
|
||||
flipBoard="翻轉:\n將場地以一定方式翻轉顯示",
|
||||
dropDelay="重力:\n強制使用下落速度(單位: 幀/格)",
|
||||
lockDelay="鎖延:\n強制使用鎖定延遲(單位:幀)",
|
||||
waitDelay="生成延遲:\n方塊生成後的等待時間(單位:幀)",
|
||||
fallDelay="清除延遲:\n清除行後的等待時間(單位:幀)",
|
||||
life="生命計數:\n修改初始生命計數",
|
||||
forceB2B="強制B2B:\n當B2B儀表低於初始線時結束遊戲",
|
||||
forceFinesse="強制finesse:\n非finesse操作將強制結束遊戲",
|
||||
tele="瞬間移動:\n強制使用0移動延遲",
|
||||
noRotation="無旋轉:\n禁用旋轉按鍵",
|
||||
noMove="無移動:\n禁用移動按鍵",
|
||||
customSeq="指定序列:\n強制使用某種序列",
|
||||
pushSpeed="漲行速度:\n改變垃圾行上升速度(單位:格/幀)",
|
||||
boneBlock="骨塊:\n使用骨塊進行遊戲",
|
||||
},
|
||||
pauseStat={
|
||||
"時間:",
|
||||
"擊鍵/旋轉/Hold:",
|
||||
"塊數:",
|
||||
"行清除/挖掘:",
|
||||
"攻擊/挖掘攻擊:",
|
||||
"上漲/接收/抵消:",
|
||||
"清除:",
|
||||
"Spin:",
|
||||
"B2B/B3B/PC/HPC:",
|
||||
"Finesse:",
|
||||
},
|
||||
radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
|
||||
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
|
||||
stat={
|
||||
"遊戲運行次數:",
|
||||
"遊戲計數:",
|
||||
"遊戲時長:",
|
||||
"擊鍵/旋轉/Hold:",
|
||||
"方塊/行清除/攻擊:",
|
||||
"接收/抵消/上漲:",
|
||||
"挖掘/挖掘攻擊:",
|
||||
"效率/挖掘效率:",
|
||||
"B2B/B3B:",
|
||||
"PC/HPC:",
|
||||
"多餘操作/finesse率:",
|
||||
},
|
||||
aboutTexts={
|
||||
"這只是一個普通的方塊遊戲,請勿將此與某帶國家名的事物強行聯繫",
|
||||
"從C2/IO/JS/WWC/KOS等方塊獲得過靈感",
|
||||
"",
|
||||
"使用LÖVE引擎",
|
||||
"錯誤或者建議請附帶截圖發送到內測群或者作者電郵~",
|
||||
"僅透過內測QQ群/discord伺服器進行免費下載/更新",
|
||||
"從其他渠道獲得遊戲皆有被修改/加入廣告/植入病毒的風險,程序只申請了振動&網路權限!",
|
||||
"若由於被修改的本遊戲產生的各種損失作者概不負責(我怎麼負責啊跟我有什麼關係)",
|
||||
"請從正規途徑獲得最新版,遊戲現為免費,不過有讚賞當然感謝啦~ 記得備註用戶名,方便記錄!",
|
||||
},
|
||||
staff={
|
||||
"作者:MrZ 電郵:1046101471@qq.com",
|
||||
"使用LÖVE引擎",
|
||||
"",
|
||||
"程序: MrZ,Particle_G,[scdhh,FinnTenzor]",
|
||||
"美術: MrZ,Gnyar,C₂₉H₂₅N₃O₅,ScF,[旋律星萤,T0722]",
|
||||
"音樂: MrZ,柒栎流星,ERM,Trebor,C₂₉H₂₅N₃O₅,[T0722,Aether]",
|
||||
"音效/語音: Miya,Xiaoya,Mono,MrZ,Trebor",
|
||||
"演出: 模电,HBM",
|
||||
"翻譯: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅",
|
||||
"",
|
||||
"特別感謝:",
|
||||
"Flyz,Big_True,NOT-A-ROBOT,思竣,yuhao7370",
|
||||
"Farter,Teatube,蕴空之灵,T9972,[All test staff]",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
Goldwave
|
||||
GFIE
|
||||
FL Mobile
|
||||
使用函式庫:
|
||||
Cold_Clear [MinusKelvin]
|
||||
json.lua [rxi]
|
||||
profile.lua [itraykov]
|
||||
simple-love-lights [dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群:913154753",
|
||||
WidgetText={
|
||||
main={
|
||||
offline="單人遊戲",
|
||||
qplay="快速開始",
|
||||
online="網路遊戲",
|
||||
custom="自定義",
|
||||
setting="設置",
|
||||
stat="統計數據",
|
||||
dict="小Z辭典",
|
||||
replays="錄影回放",
|
||||
},
|
||||
main_simple={
|
||||
sprint="40行",
|
||||
marathon="馬拉松",
|
||||
},
|
||||
mode={
|
||||
mod="Mods (F1)",
|
||||
start="開始",
|
||||
},
|
||||
mod={
|
||||
title="Mods",
|
||||
reset="重設(tab)",
|
||||
unranked="成績無效",
|
||||
},
|
||||
pause={
|
||||
setting="設置(S)",
|
||||
replay="回放(P)",
|
||||
save="保存(O)",
|
||||
resume="繼續(esc)",
|
||||
restart="重新啟動(R)",
|
||||
quit="退出(Q)",
|
||||
tas="TAS (T)",
|
||||
},
|
||||
net_menu={
|
||||
league="Tech League",
|
||||
ffa="FFA",
|
||||
rooms="房間列表",
|
||||
logout="登出",
|
||||
},
|
||||
net_league={
|
||||
match="匹配對手",
|
||||
},
|
||||
net_rooms={
|
||||
password="密碼",
|
||||
refreshing="刷新房間列表中……",
|
||||
noRoom="一個房間都沒有欸……",
|
||||
refresh="刷新",
|
||||
new="創建房間",
|
||||
join="加入",
|
||||
},
|
||||
net_newRoom={
|
||||
title="房間參數",
|
||||
roomName="房間名稱 (留空默認為 用戶名's room)",
|
||||
password="密碼",
|
||||
description="房間描述",
|
||||
|
||||
life="生命計數",
|
||||
pushSpeed="上漲速度",
|
||||
garbageSpeed="垃圾行速度",
|
||||
visible="能見度",
|
||||
freshLimit="鎖延刷新限制",
|
||||
|
||||
fieldH="場地高度",
|
||||
bufferLimit="緩衝上限",
|
||||
heightLimit="高度上限",
|
||||
|
||||
drop="下落延遲",
|
||||
lock="鎖定延遲",
|
||||
wait="方塊生成等待",
|
||||
fall="行清除延遲",
|
||||
|
||||
capacity="房間容量",
|
||||
create="創建",
|
||||
|
||||
ospin="O-spin",
|
||||
fineKill="100% finesse",
|
||||
b2bKill="強制B2B",
|
||||
easyFresh="普通刷新鎖延",
|
||||
deepDrop="深降",
|
||||
bone="骨塊",
|
||||
|
||||
eventSet="規則集",
|
||||
|
||||
holdMode="Hold模式",
|
||||
nextCount="Next",
|
||||
holdCount="Hold",
|
||||
infHold="無限Hold",
|
||||
phyHold="物理Hold",
|
||||
},
|
||||
net_game={
|
||||
ready="準備",
|
||||
spectate="觀賽",
|
||||
cancel="取消準備",
|
||||
},
|
||||
setting_game={
|
||||
title="遊戲設置",
|
||||
graphic="←畫面設置",
|
||||
sound="音頻設置→",
|
||||
layout="外觀",
|
||||
|
||||
ctrl="控制設置",
|
||||
key="鍵位設置",
|
||||
touch="觸控設置",
|
||||
reTime="開局等待時間",
|
||||
RS="旋轉系統",
|
||||
menuPos="菜單按鈕位置",
|
||||
sysCursor="使用系統光標",
|
||||
autoPause="失去焦點時暫停",
|
||||
autoSave="打破紀錄時自動保存",
|
||||
autoLogin="啟動時自動登錄",
|
||||
simpMode="簡潔模式",
|
||||
},
|
||||
setting_video={
|
||||
title="畫面設置",
|
||||
sound="←音頻設置",
|
||||
game="遊戲設置→",
|
||||
|
||||
block="方塊可見",
|
||||
smooth="平滑下落",
|
||||
upEdge="3D方塊",
|
||||
bagLine="包分界線",
|
||||
|
||||
ghostType="陰影樣式",
|
||||
ghost="陰影不透明度",
|
||||
center="旋轉中心不透明度",
|
||||
grid="网格不透明度",
|
||||
lineNum="行號透明度",
|
||||
|
||||
lockFX="鎖定特效",
|
||||
dropFX="下落特效",
|
||||
moveFX="移動特效",
|
||||
clearFX="清除特效",
|
||||
splashFX="噴濺特效",
|
||||
shakeFX="晃動特效",
|
||||
atkFX="攻擊特效",
|
||||
|
||||
frame="渲染幀率(%)",
|
||||
FTlock="跳幀",
|
||||
|
||||
text="清除文本",
|
||||
score="分數動畫",
|
||||
bufferWarn="緩衝預警",
|
||||
showSpike="爆發計數",
|
||||
nextPos="生成預覽",
|
||||
highCam="屏幕滾動",
|
||||
warn="死亡預警",
|
||||
|
||||
clickFX="點擊特效",
|
||||
power="電量顯示",
|
||||
clean="渲染優化",
|
||||
fullscreen="全屏幕",
|
||||
bg="背景",
|
||||
|
||||
blockSatur="方塊飽和",
|
||||
fieldSatur="場地飽和",
|
||||
},
|
||||
setting_sound={
|
||||
title="音頻設置",
|
||||
game="←遊戲設置",
|
||||
graphic="畫面設置→",
|
||||
|
||||
mainVol="主音量",
|
||||
bgm="音樂",
|
||||
sfx="音效",
|
||||
stereo="立體聲",
|
||||
spawn="方塊生成",
|
||||
warn="危險警告",
|
||||
vib="振動",
|
||||
voc="語音",
|
||||
|
||||
autoMute="失去焦點自動靜音",
|
||||
fine="finesse錯誤提示音",
|
||||
sfxPack="音效集",
|
||||
vocPack="語音集",
|
||||
apply="應用",
|
||||
},
|
||||
setting_control={
|
||||
title="控制設置",
|
||||
preview="預覽",
|
||||
|
||||
das="DAS",arr="ARR",
|
||||
dascut="DAS打斷",
|
||||
dropcut="誤硬降打斷",
|
||||
sddas="軟降DAS",sdarr="軟降ARR",
|
||||
ihs="提前Hold",
|
||||
irs="提前旋轉",
|
||||
ims="提前移動",
|
||||
reset="重設",
|
||||
},
|
||||
setting_key={
|
||||
a1="左移",
|
||||
a2="右移",
|
||||
a3="順時針旋轉",
|
||||
a4="逆時針旋轉",
|
||||
a5="180°旋轉",
|
||||
a6="硬降",
|
||||
a7="軟降",
|
||||
a8="Hold",
|
||||
a9="功能鍵1",
|
||||
a10="功能鍵2",
|
||||
a11="左瞬移",
|
||||
a12="右瞬移",
|
||||
a13="軟降到底",
|
||||
a14="軟降一格",
|
||||
a15="軟降四格",
|
||||
a16="軟降十格",
|
||||
a17="落在最左",
|
||||
a18="落在最右",
|
||||
a19="列在最左",
|
||||
a20="列在最右",
|
||||
restart="重新啟動",
|
||||
},
|
||||
setting_skin={
|
||||
skinSet="方塊皮膚",
|
||||
title="外觀設置",
|
||||
skinR="重置顏色",
|
||||
faceR="重置方向",
|
||||
},
|
||||
setting_touch={
|
||||
default="默認組合",
|
||||
snap="對齊到網格",
|
||||
size="大小",
|
||||
shape="形狀",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1="左移:", b2="右移:", b3="順時針旋轉:", b4="逆時針旋轉:",
|
||||
b5="180°旋轉:", b6="硬降:", b7="軟降:", b8="Hold:",
|
||||
b9="功能鍵1:", b10="功能鍵2:", b11="左瞬移:", b12="右瞬移:",
|
||||
b13="軟降到底:", b14="軟降一格:", b15="軟降四格:", b16="軟降十格:",
|
||||
b17="落在最左:", b18="落在最右:", b19="列在最左:", b20="列在最右:",
|
||||
|
||||
norm="標準",
|
||||
pro="專業",
|
||||
hide="顯示虛擬擊鍵",
|
||||
icon="圖標",
|
||||
sfx="擊鍵音效",
|
||||
vib="擊鍵振動",
|
||||
alpha="不透明度",
|
||||
|
||||
track="擊鍵自動追蹤",
|
||||
dodge="自動避讓",
|
||||
},
|
||||
customGame={
|
||||
title="自定義遊戲",
|
||||
defSeq="默認序列",
|
||||
noMsn="無任務",
|
||||
|
||||
drop="下落延遲",
|
||||
lock="鎖定延遲",
|
||||
wait="方塊生成等待",
|
||||
fall="行清除延遲",
|
||||
|
||||
bg="背景",
|
||||
bgm="音樂",
|
||||
|
||||
copy="拷貝場地+序列+任務",
|
||||
paste="黏貼場地+序列+任務",
|
||||
clear="開始-清除",
|
||||
puzzle="開始-拼圖",
|
||||
|
||||
reset="重設所有(Del)",
|
||||
advance="更多設置(A)",
|
||||
mod="Mods (F1)",
|
||||
field="場地編輯(F)",
|
||||
sequence="序列編輯(S)",
|
||||
mission="任務編輯(M)",
|
||||
|
||||
eventSet="規則集合",
|
||||
|
||||
holdMode="Hold模式",
|
||||
nextCount="Next",
|
||||
holdCount="Hold",
|
||||
infHold="無限Hold",
|
||||
phyHold="物理Hold",
|
||||
|
||||
fieldH="場地高度",
|
||||
visible="能見度",
|
||||
freshLimit="鎖延刷新限制",
|
||||
opponent="對手",
|
||||
life="生命數",
|
||||
pushSpeed="上漲速度",
|
||||
garbageSpeed="垃圾行速度",
|
||||
|
||||
bufferLimit="緩衝上限",
|
||||
heightLimit="高度上限",
|
||||
ospin="O-spin",
|
||||
fineKill="強制finesse",
|
||||
b2bKill="強制B2B",
|
||||
easyFresh="普通刷新鎖延",
|
||||
deepDrop="深降",
|
||||
bone="骨塊",
|
||||
},
|
||||
custom_field={
|
||||
title="自定義遊戲",
|
||||
subTitle="場地",
|
||||
|
||||
any="不定",
|
||||
smart="智能",
|
||||
|
||||
push="增加一行(K)",
|
||||
del="清除行(L)",
|
||||
|
||||
demo="不顯示×",
|
||||
|
||||
newPg="新頁面(N)",
|
||||
delPg="刪除頁面(M)",
|
||||
prevPg="上一頁面",
|
||||
nextPg="下一頁面",
|
||||
},
|
||||
custom_sequence={
|
||||
title="自定義遊戲",
|
||||
subTitle="序列",
|
||||
sequence="序列",
|
||||
},
|
||||
custom_mission={
|
||||
title="自定義遊戲",
|
||||
subTitle="任務",
|
||||
|
||||
_1="1",_2="2",_3="3",_4="4",
|
||||
any1="any1",any2="any2",any3="any3",any4="any4",
|
||||
PC="PC",
|
||||
Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1",
|
||||
Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2",
|
||||
Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3",
|
||||
O4="O4",I4="I4",
|
||||
mission="強制任務",
|
||||
},
|
||||
music={
|
||||
title="音樂房",
|
||||
arrow="→",
|
||||
now="正在播放:",
|
||||
|
||||
bgm="音樂",
|
||||
sound="音效房",
|
||||
},
|
||||
launchpad={
|
||||
title="音效房",
|
||||
bgm="音樂",
|
||||
sfx="音效",
|
||||
voc="語音",
|
||||
music="音樂房",
|
||||
label="標籤",
|
||||
},
|
||||
about={
|
||||
staff="製作人員",
|
||||
his="更新曆史",
|
||||
legals="法律信息",
|
||||
qq="作者QQ",
|
||||
},
|
||||
dict={
|
||||
title="小Z方塊詞典",
|
||||
},
|
||||
stat={
|
||||
path="打開存儲目錄",
|
||||
save="用戶資料管理",
|
||||
},
|
||||
login={
|
||||
title="登錄",
|
||||
register="註冊",
|
||||
email="電郵",
|
||||
password="密碼",
|
||||
keepPW="保存密碼",
|
||||
login="登錄",
|
||||
},
|
||||
register={
|
||||
title="註冊",
|
||||
login="登錄",
|
||||
username="用戶名",
|
||||
email="電郵",
|
||||
password="密碼",
|
||||
password2="確認密碼",
|
||||
register="註冊",
|
||||
registering="等待伺服器響應……",
|
||||
},
|
||||
account={
|
||||
title="賬戶",
|
||||
},
|
||||
app_15p={
|
||||
reset="打亂",
|
||||
color="顏色",
|
||||
invis="盲打",
|
||||
slide="滑動操作",
|
||||
pathVis="路徑顯示",
|
||||
revKB="鍵盤反向",
|
||||
},
|
||||
app_schulteG={
|
||||
reset="重新啟動",
|
||||
rank="尺寸",
|
||||
invis="盲打",
|
||||
disappear="消失",
|
||||
tapFX="點擊動畫",
|
||||
},
|
||||
app_pong={
|
||||
reset="重設",
|
||||
},
|
||||
app_AtoZ={
|
||||
level="等級",
|
||||
keyboard="鍵盤",
|
||||
reset="重設",
|
||||
},
|
||||
app_UTTT={
|
||||
reset="重設",
|
||||
},
|
||||
app_2048={
|
||||
reset="重設",
|
||||
invis="盲打",
|
||||
tapControl="點擊操作",
|
||||
|
||||
skip="跳過回合",
|
||||
},
|
||||
app_ten={
|
||||
reset="重設",
|
||||
next="預覽",
|
||||
invis="盲打",
|
||||
fast="速打",
|
||||
},
|
||||
app_dtw={
|
||||
reset="重設",
|
||||
color="顏色",
|
||||
mode="模式",
|
||||
bgm="音樂",
|
||||
arcade="街機",
|
||||
},
|
||||
app_link={
|
||||
reset="重設",
|
||||
invis="盲打",
|
||||
},
|
||||
savedata={
|
||||
export="導出到剪貼板",
|
||||
import="從剪貼板導入",
|
||||
unlock="地圖進度",
|
||||
data="統計數據",
|
||||
setting="設置",
|
||||
vk="虛擬按鍵佈局",
|
||||
|
||||
couldSave="雲儲存(測試功能,謹慎使用)",
|
||||
notLogin="[登入來使用雲儲存]",
|
||||
upload="上傳到雲端",
|
||||
download="從雲端下載",
|
||||
},
|
||||
},
|
||||
modes={
|
||||
['sprint_10l']= {"競速", "10L", "清除10行"},
|
||||
['sprint_20l']= {"競速", "20L", "清除20行"},
|
||||
['sprint_40l']= {"競速", "40L", "清除40行"},
|
||||
['sprint_100l']= {"競速", "100L", "清除100行"},
|
||||
['sprint_400l']= {"競速", "400L", "清除400行"},
|
||||
['sprint_1000l']= {"競速", "1000L", "清除1000行"},
|
||||
['sprintPenta']= {"競速", "五連塊", "傷腦筋十八塊"},
|
||||
['sprintMPH']= {"競速", "MPH", "純隨機\n無Next\n無Hold"},
|
||||
['dig_10l']= {"挖掘", "10L", "挖掘10行"},
|
||||
['dig_40l']= {"挖掘", "40L", "挖掘40行"},
|
||||
['dig_100l']= {"挖掘", "100L", "挖掘100行"},
|
||||
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
|
||||
['drought_n']= {"乾旱", "100L", "你I沒了"},
|
||||
['drought_l']= {"乾旱+", "100L", "後 媽 發 牌"},
|
||||
['marathon_n']= {"馬拉松", "普通", "200行加速馬拉松"},
|
||||
['marathon_h']= {"馬拉松", "困難", "200行高速馬拉松"},
|
||||
['solo_e']= {"單挑", "簡單", "打敗AI"},
|
||||
['solo_n']= {"單挑", "普通", "打敗AI"},
|
||||
['solo_h']= {"單挑", "困難", "打敗AI"},
|
||||
['solo_l']= {"單挑", "瘋狂", "打敗AI"},
|
||||
['solo_u']= {"單挑", "極限", "打敗AI"},
|
||||
['techmino49_e']= {"49人混戰", "簡單", "49人混戰,活到最後"},
|
||||
['techmino49_h']= {"49人混戰", "困難", "49人混戰,活到最後"},
|
||||
['techmino49_u']= {"49人混戰", "極限", "49人混戰,活到最後"},
|
||||
['techmino99_e']= {"99人混戰", "簡單", "99人混戰,活到最後"},
|
||||
['techmino99_h']= {"99人混戰", "困難", "99人混戰,活到最後"},
|
||||
['techmino99_u']= {"99人混戰", "極限", "99人混戰,活到最後"},
|
||||
['round_e']= {"回合制", "簡單", "下棋模式"},
|
||||
['round_n']= {"回合制", "普通", "下棋模式"},
|
||||
['round_h']= {"回合制", "困難", "下棋模式"},
|
||||
['round_l']= {"回合制", "瘋狂", "下棋模式"},
|
||||
['round_u']= {"回合制", "極限", "下棋模式"},
|
||||
['master_n']= {"大師", "普通", "20G初心者練習"},
|
||||
['master_h']= {"大師", "困難", "上級者20G挑戰"},
|
||||
['master_m']= {"大師", "大師", "大師20G"},
|
||||
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
|
||||
['master_ph']= {"大師", "虛幻", "虛幻20G:???"},
|
||||
['master_ex']= {"宗師", "EX", "成為方塊大師"},
|
||||
['blind_e']= {"隱形", "半隱", "不強大腦"},
|
||||
['blind_n']= {"隱形", "全隱", "挺強大腦"},
|
||||
['blind_h']= {"隱形", "瞬隱", "很強大腦"},
|
||||
['blind_l']= {"隱形", "瞬隱+", "最強大腦"},
|
||||
['blind_u']= {"隱形", "啊這", "你準備好了嗎"},
|
||||
['blind_wtf']= {"隱形", "不會吧", "還沒準備好"},
|
||||
['classic_e']= {"高速經典", "簡單", "高速經典"},
|
||||
['classic_h']= {"高速經典", "困難", "飛速經典"},
|
||||
['classic_u']= {"高速經典", "極限", "極速經典"},
|
||||
['survivor_e']= {"生存", "簡單", "你能存活多久?"},
|
||||
['survivor_n']= {"生存", "普通", "你能存活多久?"},
|
||||
['survivor_h']= {"生存", "困難", "你能存活多久?"},
|
||||
['survivor_l']= {"生存", "瘋狂", "你能存活多久?"},
|
||||
['survivor_u']= {"生存", "極限", "你能存活多久?"},
|
||||
['attacker_h']= {"進攻", "困難", "進攻練習"},
|
||||
['attacker_u']= {"進攻", "極限", "進攻練習"},
|
||||
['defender_n']= {"防守", "普通", "防守練習"},
|
||||
['defender_l']= {"防守", "瘋狂", "防守練習"},
|
||||
['dig_h']= {"挖掘", "困難", "挖掘練習"},
|
||||
['dig_u']= {"挖掘", "極限", "挖掘練習"},
|
||||
['bigbang']= {"大爆炸", "簡單", "All-spin入門教程\n施工中"},
|
||||
['c4wtrain_n']= {"C4W練習", "普通", "無 限 連 擊"},
|
||||
['c4wtrain_l']= {"C4W練習", "瘋狂", "無 限 連 擊"},
|
||||
['pctrain_n']= {"全清訓練", "普通", "簡易PC題集,熟悉全清定式的組合"},
|
||||
['pctrain_l']= {"全清訓練", "瘋狂", "困難PC題集,強算力者進"},
|
||||
['pc_n']= {"全清挑戰", "普通", "100行內刷PC"},
|
||||
['pc_h']= {"全清挑戰", "困難", "100行內刷PC"},
|
||||
['pc_l']= {"全清挑戰", "瘋狂", "100行內刷PC"},
|
||||
['pc_inf']= {"無盡全清挑戰", "", "你能連續做多少PC?"},
|
||||
['tech_n']= {"科研", "普通", "禁止斷B2B"},
|
||||
['tech_n_plus']= {"科研", "普通+", "僅允許spin與PC"},
|
||||
['tech_h']= {"科研", "困難", "禁止斷B2B"},
|
||||
['tech_h_plus']= {"科研", "困難+", "僅允許spin與PC"},
|
||||
['tech_l']= {"科研", "瘋狂", "禁止斷B2B"},
|
||||
['tech_l_plus']= {"科研", "瘋狂+", "僅允許spin與PC"},
|
||||
['tech_finesse']= {"科研", "finesse", "強制finesse"},
|
||||
['tech_finesse_f']= {"科研", "finesse+", "禁止普通清除,強制finesse"},
|
||||
['tsd_e']= {"TSD挑戰", "簡單", "你能連續做幾個TSD?"},
|
||||
['tsd_h']= {"TSD挑戰", "困難", "你能連續做幾個TSD?"},
|
||||
['tsd_u']= {"TSD挑戰", "極限", "你能連續做幾個TSD?"},
|
||||
['backfire_n']= {"Backfire", "普通", "打出100攻擊"},
|
||||
['backfire_h']= {"Backfire", "困難", "打出100攻擊"},
|
||||
['backfire_l']= {"Backfire", "瘋狂", "打出100攻擊"},
|
||||
['backfire_u']= {"Backfire", "極限", "打出100攻擊"},
|
||||
['sprintAtk']= {"競速", "100攻擊", "打出100攻擊"},
|
||||
['sprintEff']= {"競速", "效率", "40行內打出更高的攻擊"},
|
||||
['zen']= {"禪", "200行", "不限時200行"},
|
||||
['ultra']= {"限時打分", "挑戰", "在兩分鐘內盡可能拿到最多的分數"},
|
||||
['infinite']= {"無盡", "", "沙盒"},
|
||||
['infinite_dig']= {"無盡:挖掘", "", "挖呀挖呀挖"},
|
||||
['marathon_inf']= {"馬拉松", "無盡", "無盡馬拉松"},
|
||||
|
||||
['custom_clear']= {"自定義", "普通"},
|
||||
['custom_puzzle']= {"自定義", "拼圖"},
|
||||
},
|
||||
}
|
||||
22
parts/line.lua
Normal file
22
parts/line.lua
Normal file
@@ -0,0 +1,22 @@
|
||||
local LINE={}
|
||||
local L={}--Storage
|
||||
local len=0--Length
|
||||
function LINE.new(val,isGarbage)
|
||||
if len==0 then
|
||||
for i=1,10 do
|
||||
L[i]={0,0,0,0,0,0,0,0,0,0,garbage=false}
|
||||
end
|
||||
len=len+10
|
||||
end
|
||||
local t=L[len]
|
||||
for i=1,10 do t[i]=val end
|
||||
t.garbage=isGarbage==true
|
||||
L[len]=nil
|
||||
len=len-1
|
||||
return t
|
||||
end
|
||||
function LINE.discard(t)
|
||||
len=len+1
|
||||
L[len]=t
|
||||
end
|
||||
return LINE
|
||||
@@ -1,27 +1,23 @@
|
||||
return{
|
||||
{name='sprint_10l', x=0, y=0, size=40,shape=1,icon="sprint1", unlock={'sprint_20l','sprint_40l'}},
|
||||
{name='sprint_20l', x=-200, y=200, size=50,shape=1,icon="sprint1"},
|
||||
{name='sprint_40l', x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={'dig_10l','sprint_100l','marathon_n','sprintPenta','sprintMPH','stack_e'}},
|
||||
{name='sprint_40l', x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={'dig_10l','sprint_100l','marathon_n','sprintPenta','sprintMPH'}},
|
||||
{name='sprint_100l', x=-200, y=0, size=50,shape=1,icon="sprint2", unlock={'sprint_400l','drought_n'}},
|
||||
{name='sprint_400l', x=-400, y=0, size=40,shape=1,icon="sprint3", unlock={'sprint_1000l'}},
|
||||
{name='sprint_1000l', x=-600, y=0, size=40,shape=1,icon="sprint3"},
|
||||
|
||||
{name='sprintPenta', x=210, y=-150, size=40,shape=3,icon="sprint2"},
|
||||
{name='sprintMPH', x=210, y=-330, size=40,shape=3,icon="sprint2"},
|
||||
{name='sprintPenta', x=180, y=-160, size=40,shape=3,icon="sprint2"},
|
||||
{name='sprintMPH', x=220, y=-340, size=40,shape=3,icon="sprint2"},
|
||||
|
||||
{name='drought_n', x=-400, y=200, size=40,shape=1,icon="drought", unlock={'drought_l'}},
|
||||
{name='drought_l', x=-600, y=200, size=40,shape=1,icon="drought"},
|
||||
|
||||
{name='stack_e', x=-200, y=-400, size=40,shape=1,icon="mess", unlock={'stack_h'}},
|
||||
{name='stack_h', x=-400, y=-400, size=40,shape=1,icon="mess", unlock={'stack_u'}},
|
||||
{name='stack_u', x=-600, y=-400, size=40,shape=1,icon="mess"},
|
||||
|
||||
{name='dig_10l', x=-200, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_40l'}},
|
||||
{name='dig_40l', x=-400, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_100l'}},
|
||||
{name='dig_100l', x=-600, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_400l'}},
|
||||
{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
|
||||
|
||||
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','rhythm_e','solo_e','round_e','blind_e','classic_e','survivor_e','bigbang','zen'}},
|
||||
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon", unlock={'marathon_h','solo_e','round_e','blind_e','classic_e','survivor_e','bigbang','zen'}},
|
||||
{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon", unlock={'master_n'}},
|
||||
|
||||
{name='solo_e', x=-600, y=-1000, size=40,shape=1,icon="solo", unlock={'solo_n'}},
|
||||
@@ -50,10 +46,6 @@ return{
|
||||
{name='master_ph', x=-150, y=-1500, size=40,shape=2,icon="master"},
|
||||
{name='master_ex', x=150, y=-1500, size=40,shape=2,icon="master_ex"},
|
||||
|
||||
{name='rhythm_e', x=-350, y=-1000, size=40,shape=1,icon="rhythm", unlock={'rhythm_h'}},
|
||||
{name='rhythm_h', x=-350, y=-1200, size=40,shape=3,icon="rhythm", unlock={'rhythm_u'}},
|
||||
{name='rhythm_u', x=-350, y=-1400, size=40,shape=2,icon="rhythm"},
|
||||
|
||||
{name='blind_e', x=150, y=-700, size=40,shape=1,icon="hidden", unlock={'blind_n'}},
|
||||
{name='blind_n', x=150, y=-800, size=40,shape=1,icon="hidden", unlock={'blind_h'}},
|
||||
{name='blind_h', x=150, y=-900, size=35,shape=1,icon="hidden", unlock={'blind_l'}},
|
||||
@@ -61,9 +53,9 @@ return{
|
||||
{name='blind_u', x=150, y=-1100, size=30,shape=3,icon="hidden", unlock={'blind_wtf'}},
|
||||
{name='blind_wtf', x=150, y=-1200, size=25,shape=2,icon="hidden"},
|
||||
|
||||
{name='classic_e', x=-150, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
|
||||
{name='classic_h', x=-150, y=-970, size=35,shape=2,icon="classic", unlock={'classic_u'}},
|
||||
{name='classic_u', x=-150, y=-1090, size=30,shape=2,icon="classic"},
|
||||
{name='classic_e', x=-170, y=-850, size=40,shape=1,icon="classic", unlock={'classic_h'}},
|
||||
{name='classic_h', x=-180, y=-1000, size=35,shape=2,icon="classic", unlock={'classic_u'}},
|
||||
{name='classic_u', x=-190, y=-1150, size=30,shape=2,icon="classic"},
|
||||
|
||||
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_n'}},
|
||||
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor", unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
|
||||
@@ -92,7 +84,9 @@ return{
|
||||
{name='pc_l', x=1100, y=-110, size=40,shape=3,icon="pc"},
|
||||
{name='pc_inf', x=1100, y=-250, size=40,shape=2,icon="pc"},
|
||||
|
||||
{name='sprintAtk', x=500, y=-150, size=40,shape=1,icon="sprint2", unlock={'tech_n','tech_finesse','tsd_e','backfire_n'}},
|
||||
{name='sprintAtk', x=530, y=-150, size=40,shape=1,icon="sprint2", unlock={'sprintEff','tech_n','tech_finesse','tsd_e','backfire_n'}},
|
||||
|
||||
{name='sprintEff', x=360, y=-150, size=40,shape=1,icon="sprint2"},
|
||||
|
||||
{name='tech_n', x=400, y=50, size=40,shape=1,icon="tech", unlock={'tech_n_plus','tech_h'}},
|
||||
{name='tech_n_plus', x=200, y=20, size=40,shape=3,icon="tech"},
|
||||
@@ -113,8 +107,9 @@ return{
|
||||
{name='backfire_l', x=1050, y=350, size=40,shape=3,icon="backfire", unlock={'backfire_u'}},
|
||||
{name='backfire_u', x=1250, y=350, size=35,shape=2,icon="backfire"},
|
||||
|
||||
{name='zen', x=-800, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig'}},
|
||||
{name='ultra', x=-1000, y=-600, size=40,shape=1,icon="ultra"},
|
||||
{name='infinite', x=-1000, y=-400, size=40,shape=1,icon='infinite'},
|
||||
{name='infinite_dig', x=-800, y=-400, size=40,shape=1,icon="dig"},
|
||||
{name='zen', x=-1000, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig','marathon_inf'}},
|
||||
{name='ultra', x=-1200, y=-600, size=40,shape=1,icon="ultra"},
|
||||
{name='infinite', x=-1200, y=-400, size=40,shape=1,icon='infinite'},
|
||||
{name='infinite_dig', x=-1000, y=-400, size=40,shape=1,icon="dig"},
|
||||
{name='marathon_inf', x=-800, y=-400, size=40,shape=1,icon="marathon"}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
env={
|
||||
drop=30,lock=60,
|
||||
fall=12,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user