Compare commits
3 Commits
v0.0.19072
...
v0.2
| Author | SHA1 | Date | |
|---|---|---|---|
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30bbf1b1db | ||
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a85da670c8 | ||
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2436a2d0bf |
14
BGblock.lua
Normal file
@@ -0,0 +1,14 @@
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local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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end
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10
TRS.lua
@@ -8,7 +8,15 @@ blocks={
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{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},--I
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}
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do
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scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{.5,2.5}}
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scs={
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
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{[0]={.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
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}
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TRS={
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[1]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
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71
ai.lua
@@ -8,7 +8,7 @@ FilledLines
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TetrisShape
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BlockedWells;
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]]
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spinNeed={2,2,4,4,4,1,2}
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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{1,0,0},--S
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{1,0,0},--Z
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@@ -18,27 +18,28 @@ spinOffset={
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{0,0,0},--O
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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function ifoverlapAI(field,bk,x,y)
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if x<1 or x+#bk[1]>11 or y<1 then return true end
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if y>#field then return nil end
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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for i=1,#bk do for j=1,#bk[1]do
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if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,start)
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while field[start]do
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rem(field,start)
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function resetField(f0,f,start)
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while f[start]do
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removeRow(f,start)
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end
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for i=start,#f0 do
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field[i]={}
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f[i]=getNewRow()
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for j=1,10 do
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field[i][j]=f0[i][j]
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f[i][j]=f0[i][j]
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end
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end
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end
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function getScore(field,cb,cx,cy)
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local highest=0
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local height={}
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local height=getNewRow()
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local rough=0
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local clear=0
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local hole=0
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@@ -49,7 +50,7 @@ function getScore(field,cb,cx,cy)
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if field[i][j]==0 then f=false;break end
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end
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if f then
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rem(field,i)
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removeRow(field,i)
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clear=clear+1
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end
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end
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@@ -63,61 +64,67 @@ function getScore(field,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 end
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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end
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end
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end
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+dh^1.5
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rough=rough+min(dh^2,10)
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end
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end
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ins(freeRow,height)
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return
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-highest*5
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-rough*20
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-cy*15
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-rough*15
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-cy*20
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-#cb*10
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+clear^2*4
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-hole*20
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-hole*15
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end
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--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
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function AI_getControls(ctrl)
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local field_org,cb,cx,cy={}
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for i=1,#field do
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field_org[i]={}
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local Tfield={}--test field
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local field_org=field
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for j=1,10 do
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field_org[i][j]=field[i][j]
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,spinNeed[bn]-1 do--for each direction
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cb=blocks[bn][dir]
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for dir=0,dirCount[bn] do--for each direction
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--for each positioon
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cy=#field+1
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while not ifoverlapAI(field,cb,cx,cy-1)do
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local cy=#Tfield+1
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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cy=cy-1
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not field[y]then field[y]={0,0,0,0,0,0,0,0,0,0}end
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if not Tfield[y]then Tfield[y]=getNewRow()end
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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field[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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end
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end
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end--simulate lock
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local score=getScore(field,cb,cx,cy)
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local score=getScore(Tfield,cb,cx,cy)
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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resetField(field_org,cy)
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resetField(field_org,Tfield,cy)
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end
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end
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end--ifHold
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end--ifHold loop
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while #Tfield>0 do
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removeRow(Tfield,1)
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end--Release cache
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cb,cx,cy=cb_org,cx_org,cy_org
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if best.hold then
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ins(ctrl,8)
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end
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@@ -127,7 +134,7 @@ function AI_getControls(ctrl)
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ins(ctrl,5)
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elseif best.dir==3 then
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ins(ctrl,4)
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end--rotate
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end--hold&rotate
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best.x=best.x-spinOffset[best.bn][best.dir]
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local n=blockPos[best.bn]<best.x and 2 or 1
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for i=1,abs(blockPos[best.bn]-best.x)do
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140
button.lua
@@ -2,57 +2,75 @@ Buttons={
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load={},
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intro={},
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main={
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{x=240,y=300,w=320,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end},
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{x=240,y=380,w=320,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end},
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{x=155,y=460,w=150,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end},
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{x=325,y=460,w=150,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end},
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{x=240,y=540,w=320,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end},
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{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
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{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
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{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
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{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
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{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
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},
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mode={
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{x=330,y=140,w=280,h=70,rgb=color.white,t="40 Lines",code=function()startGame("sprint")end},
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 25",code=function()startGame("tetris25")end},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end},
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{x=950,y=360,w=280,h=70,rgb=color.white,t="Asymmetry Solo",code=function()startGame("asymsolo")end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
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{x=330,y=140,w=280,h=70,rgb=color.white,t="40 Lines",code=function()startGame("sprint")end,down=4,right=2},
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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{x=950,y=360,w=280,h=70,rgb=color.white,t="Asymmetry Solo",code=function()startGame("asymsolo")end,up=6,down=10,left=8},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end,up=8},
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},
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play={
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{x=1230,y=30,w=80,h=40,rgb=color.white,t="Back",code=function()gotoScene("mode")end},
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},
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setting={
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end},
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{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgmBGM("blank")end},
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
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{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,up=3,down=5,left=2},
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{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
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code=function()
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setting.fullscreen=not setting.fullscreen
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love.window.setFullscreen(setting.fullscreen)
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end
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end,
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up=4,down=7,left=6
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},
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{x=390,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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{x=435,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
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},
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setting2={
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{x=850,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true},
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{x=1210,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true},
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{x=1260,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true},
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{x=1430,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true},
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{x=420,y=70,w=190,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting=1 end},
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{x=420,y=130,w=190,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting=2 end},
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{x=420,y=190,w=190,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting=3 end},
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{x=420,y=250,w=190,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting=4 end},
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{x=420,y=310,w=190,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting=5 end},
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{x=420,y=370,w=190,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting=6 end},
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{x=420,y=430,w=190,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting=7 end},
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{x=420,y=490,w=190,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting=8 end},
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{x=420,y=550,w=190,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting=9 end},
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{x=420,y=630,w=120,h=55,rgb=color.white,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"}end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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{x=290,y=250,w=160,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting,gamepadsetting=4 end,up=3,down=5,right=13},
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{x=290,y=310,w=160,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting,gamepadsetting=5 end,up=4,down=6,right=14},
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{x=290,y=370,w=160,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting,gamepadsetting=6 end,up=5,down=7,right=15},
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{x=290,y=430,w=160,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting,gamepadsetting=7 end,up=6,down=8,right=16},
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{x=290,y=490,w=160,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting,gamepadsetting=8 end,up=7,down=9,right=17},
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{x=290,y=550,w=160,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting,gamepadsetting=9 end,up=8,down=27,right=18},
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--1~9
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{x=540,y=70 ,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[1]end,code=function()gamepadsetting,keysetting=1 end,up=10,down=11,left=1,right=19},
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
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{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
|
||||
{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
|
||||
{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
|
||||
{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
|
||||
{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
|
||||
{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
|
||||
{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
|
||||
--10~18
|
||||
{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,left=10,right=20,down=23},
|
||||
{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,left=19,right=21,down=24},
|
||||
{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,left=20,right=22,down=25},
|
||||
{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,left=21,down=26},
|
||||
--19~22
|
||||
{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=19,down=28,left=10,right=24},
|
||||
{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=20,down=28,left=23,right=25},
|
||||
{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=21,down=28,left=24,right=26},
|
||||
{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=22,down=28,left=25},
|
||||
--23~26
|
||||
{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
|
||||
--27~28
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
@@ -60,32 +78,34 @@ Buttons={
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
},
|
||||
sel=nil,--selected button Obj
|
||||
pressing=0,--pressing time
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
for k,v in pairs(Buttons)do
|
||||
if type(v)=="table"then
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
end
|
||||
|
||||
gamePad={
|
||||
{x=0,y=0,r=60},--moveLeft
|
||||
{x=0,y=0,r=60},--moveRight
|
||||
{x=0,y=0,r=60},--rotLeft
|
||||
{x=0,y=0,r=60},--rotRight
|
||||
{x=0,y=0,r=60},--rotFlip
|
||||
{x=0,y=0,r=60},--hardDrop
|
||||
{x=0,y=0,r=60},--softDrop
|
||||
{x=0,y=0,r=60},--hold
|
||||
{x=0,y=0,r=60},--restart
|
||||
{x=0,y=0,r=60},--toLeft
|
||||
{x=0,y=0,r=60},--toRight
|
||||
{x=0,y=0,r=60},--toDown
|
||||
gamepad={
|
||||
{x=80,y=-80,r=80},--moveLeft
|
||||
{x=240,y=-80,r=80},--moveRight
|
||||
{x=-240,y=-80,r=80},--rotRight
|
||||
{x=-400,y=-80,r=80},--rotLeft
|
||||
{x=-240,y=-240,r=80},--rotFlip
|
||||
{x=-80,y=-80,r=80},--hardDrop
|
||||
{x=-80,y=-240,r=80},--softDrop
|
||||
{x=-80,y=-400,r=80},--hold
|
||||
{x=80,y=80,r=80},--restart
|
||||
}
|
||||
for i=1,#gamePad do
|
||||
gamePad[i].press=false
|
||||
gamePad[i].r=gamePad[i].r^2
|
||||
--[[
|
||||
{x=0,y=0,r=0},--toLeft
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
for i=1,#gamepad do
|
||||
gamepad[i].press=false
|
||||
if gamepad[i].x<0 then gamepad[i].x=1280+gamepad[i].x end
|
||||
if gamepad[i].y<0 then gamepad[i].y=720+gamepad[i].y end
|
||||
gamepad[i].r0=gamepad[i].r
|
||||
gamepad[i].r=gamepad[i].r0^2
|
||||
end
|
||||
18
conf.lua
@@ -7,9 +7,9 @@ function love.conf(t)
|
||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.externalstorage=X
|
||||
t.gammacorrect=true
|
||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
||||
|
||||
t.window.title="Techmino Alpha"
|
||||
t.window.title="Techmino V0.2"
|
||||
t.window.icon="/image/icon.png"
|
||||
t.window.width=1280
|
||||
t.window.height=720
|
||||
@@ -23,27 +23,27 @@ function love.conf(t)
|
||||
t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
t.window.depth=X--The number of bits per sample in the depth buffer
|
||||
t.window.stencil=1--The number of bits per sample in the stencil buffer
|
||||
t.window.display=1--Index of the monitor to show the window in (number)
|
||||
t.window.display=1--Monitor ID
|
||||
t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
t.window.x=nil
|
||||
t.window.y=nil
|
||||
|
||||
t.modules.window=true
|
||||
t.modules.system=true
|
||||
t.modules.audio=true
|
||||
t.modules.data=true
|
||||
t.modules.event=true
|
||||
t.modules.font=true
|
||||
t.modules.graphics=true
|
||||
t.modules.image=true
|
||||
t.modules.joystick=X
|
||||
t.modules.joystick=true
|
||||
t.modules.keyboard=true
|
||||
t.modules.math=true
|
||||
t.modules.mouse=true
|
||||
t.modules.physics=X
|
||||
t.modules.sound=true
|
||||
t.modules.system=true
|
||||
t.modules.thread=X
|
||||
t.modules.timer=true
|
||||
t.modules.touch=X
|
||||
t.modules.touch=true
|
||||
t.modules.physics=X
|
||||
t.modules.thread=X
|
||||
t.modules.video=X
|
||||
t.modules.window=true
|
||||
end
|
||||
175
control.lua
@@ -1,77 +1,152 @@
|
||||
function love.mousemoved(x,y)
|
||||
mx,my=mouseConvert(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return nil
|
||||
function buttonControl_key(i)
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=i
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Buttons.sel then Buttons.pressing=0 end
|
||||
end
|
||||
function love.mousepressed(x,y,k)
|
||||
mx,my=mouseConvert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
SFX("button")
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k)
|
||||
Buttons.pressing=0
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
ins(touches,id)
|
||||
if not touching then
|
||||
touching=id
|
||||
love.mousemoved(x,y)
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function love.touchrealeased(id,x,y)
|
||||
for i=1,#touches do
|
||||
if touches[i]==id then rem(touches,i)break end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
end
|
||||
Buttons.sel=nil
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"and #tc.getTouches()==0 then
|
||||
for K=1,#gamepad do
|
||||
if gamepad[K].press then
|
||||
releaseKey(K)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
--[[
|
||||
if Buttons.sel then
|
||||
local b=Buttons.sel
|
||||
if i=="up"then b.y=b.y-10
|
||||
elseif i=="down"then b.y=b.y+10
|
||||
elseif i=="left"then b.x=b.x-10
|
||||
elseif i=="right"then b.x=b.x+10
|
||||
elseif i=="k"then b.w=b.w-10
|
||||
elseif i=="l"then b.w=b.w+10
|
||||
elseif i==","then b.h=b.h-10
|
||||
elseif i=="."then b.h=b.h+10
|
||||
elseif i=="s"then
|
||||
print("")
|
||||
for i=1,#Buttons[scene]do
|
||||
local b=Buttons[scene][i]
|
||||
print(b.t,b.x,b.y,b.w,b.h)
|
||||
end
|
||||
end
|
||||
end]]
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"then back()
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
if scene~="play"or scene=="setting2"and not gamepadsetting then
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then return back()
|
||||
else buttonControl_gamepad(i)
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
@@ -2,7 +2,6 @@ game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
@@ -10,26 +9,23 @@ end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.mode()
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
mouseShow=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
resetGameData()
|
||||
collectgarbage()
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
|
||||
BIN
image/attack/1.png
Normal file
|
After Width: | Height: | Size: 404 B |
BIN
image/attack/2.png
Normal file
|
After Width: | Height: | Size: 882 B |
BIN
image/attack/3.png
Normal file
|
After Width: | Height: | Size: 973 B |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.7 KiB |
BIN
image/gamepadIcon/hardDrop.png
Normal file
|
After Width: | Height: | Size: 212 B |
BIN
image/gamepadIcon/hold.png
Normal file
|
After Width: | Height: | Size: 272 B |
BIN
image/gamepadIcon/moveLeft.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/gamepadIcon/moveRight.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/gamepadIcon/restart.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/gamepadIcon/rotFlip.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
image/gamepadIcon/rotLeft.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/gamepadIcon/rotRight.png
Normal file
|
After Width: | Height: | Size: 235 B |
BIN
image/gamepadIcon/softDrop.png
Normal file
|
After Width: | Height: | Size: 220 B |
BIN
image/mouseIcon.png
Normal file
|
After Width: | Height: | Size: 638 B |
BIN
image/title.png
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 60 KiB |
BIN
image/title1.png
Normal file
|
After Width: | Height: | Size: 201 B |
13
lists.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
loseReason={"Finished","Block out"}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
||||
b2bATK={3,5,8}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
489
main.lua
@@ -4,17 +4,55 @@ int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.rand
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
|
||||
--{0,0,0,0,0,0,0,0,0,0}s in freeRow are reset in resetGameData()
|
||||
function getNewRow(val)
|
||||
if not val then val=0 end
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
t[i]=val or 0
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
for i=1,20 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
end
|
||||
end
|
||||
--prepare new rows
|
||||
return t
|
||||
end
|
||||
function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
function restockRow()
|
||||
for p=1,#players do
|
||||
local f,f2=players[p].field,players[p].visTime
|
||||
while #f>0 do
|
||||
removeRow(f,1)
|
||||
removeRow(f2,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
--to save cache,all rows pruduced and removed here!
|
||||
|
||||
function sortByTime(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
|
||||
Timer=tm.getTime
|
||||
mx,my,mouseShow=-10,-10,true
|
||||
pause=0--pause countdown(frame)
|
||||
Timer=tm.getTime--Easy get time
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
focus=true
|
||||
touches={}--touch ids
|
||||
|
||||
do
|
||||
local l={
|
||||
Windows=1,
|
||||
Android=2,
|
||||
}
|
||||
system=l[love.system.getOS()]
|
||||
touching=nil--touching ID
|
||||
l=nil
|
||||
end
|
||||
|
||||
scene=""
|
||||
gamemode=""
|
||||
@@ -26,7 +64,10 @@ languages={"eng"}
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
ready="mode",
|
||||
play="mode",
|
||||
play=function()
|
||||
restockRow()
|
||||
gotoScene("mode")
|
||||
end,
|
||||
mode="main",
|
||||
help="main",
|
||||
stat="main",
|
||||
@@ -50,6 +91,10 @@ Texts={
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
@@ -124,12 +169,6 @@ bgm={
|
||||
"push",
|
||||
"reason",
|
||||
}
|
||||
img={
|
||||
title={
|
||||
eng=gc.newImage("/image/title/eng.png"),
|
||||
chi=gc.newImage("/image/title/chi.png"),
|
||||
}
|
||||
}
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
@@ -193,21 +232,32 @@ color={
|
||||
white={1,1,1},
|
||||
grey={.6,.6,.6},
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.purple},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,0,t)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
-- for k,v in pairs(color) do
|
||||
-- v[1],v[2],v[3]=255*v[1],255*v[2],255*v[3]
|
||||
-- end
|
||||
|
||||
loseReason={"Finished","Block out"}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}--4 else
|
||||
b2bATK={3,5,8}
|
||||
require("TRS")--load block&TRS kick
|
||||
require("lists")
|
||||
|
||||
gameEnv0={
|
||||
das=6,arr=1,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=20,
|
||||
@@ -215,7 +265,8 @@ gameEnv0={
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
reach=function()end,--Called when reach row target
|
||||
}
|
||||
randomMethod={
|
||||
@@ -318,7 +369,7 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tetris25=function()
|
||||
tetris21=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
@@ -415,36 +466,23 @@ Event={
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.drop=Data.marathon_drop[s]
|
||||
gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then gameEnv._20G=true end
|
||||
gameEnv.target=s*10+10
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
if gameEnv.target==50 then
|
||||
gameEnv.lock=9
|
||||
gameEnv.wait=5
|
||||
gameEnv.fall=8
|
||||
showText("STAGE 2","fly",80,-100)
|
||||
elseif gameEnv.target==100 then
|
||||
gameEnv.lock=8
|
||||
gameEnv.wait=4
|
||||
gameEnv.fall=6
|
||||
showText("STAGE 3","fly",80,-100)
|
||||
elseif gameEnv.target==150 then
|
||||
gameEnv.lock=7
|
||||
gameEnv.wait=3
|
||||
gameEnv.fall=5
|
||||
showText("STAGE 4","fly",80,-100)
|
||||
elseif gameEnv.target==200 then
|
||||
gameEnv.lock=6
|
||||
gameEnv.wait=2
|
||||
gameEnv.fall=4
|
||||
showText("STAGE 5","fly",80,-100)
|
||||
gameEnv.target=250
|
||||
if gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.target=gameEnv.target+50
|
||||
local t=gameEnv.target/50
|
||||
gameEnv.lock=death_lock[t]
|
||||
gameEnv.wait=death_wait[t]
|
||||
gameEnv.fall=death_fall[t]
|
||||
showText("STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
gameEnv.target=gameEnv.target+50
|
||||
SFX("reach")
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
@@ -466,71 +504,63 @@ Event={
|
||||
gameover=gameover+1
|
||||
if gameover%3==0 then
|
||||
local j=gameover/3
|
||||
if j<=#field then
|
||||
if field[j]then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then field[j][i]=13 end
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
if gameover>80 then
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
Data={
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0},
|
||||
shirase_drop={[0]=0},
|
||||
shirase_lock={[0]=0},
|
||||
shirase_are={[0]=0},
|
||||
shirase_lare={[0]=0},
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=40,white
|
||||
sprint=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-76,280)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-76,280)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(35)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(80)
|
||||
mStr(cstat.tetris,-77,420)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
end,
|
||||
marathon=function()
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-76,250)
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-75,250)
|
||||
end,
|
||||
death=function()
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-76,250)
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-75,250)
|
||||
end,
|
||||
tetris25=function()
|
||||
gc.print("Remain",-142,510)
|
||||
gc.print("Attack",-132,365)
|
||||
tetris21=function()
|
||||
gc.print("Remain",-140,450)
|
||||
gc.print("Attack",-130,305)
|
||||
setFont(80)
|
||||
mStr(#players.alive,-77,440)
|
||||
mStr(cstat.atk,-77,300)
|
||||
mStr(#players.alive,-75,380)
|
||||
mStr(cstat.atk,-75,240)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(35)
|
||||
gc.print("Rows",-115,220)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-77,250)
|
||||
mStr(cstat.tetris,-77,420)
|
||||
mStr(P.cstat.row,-75,250)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
end,
|
||||
solo=function()
|
||||
gc.print("Attack",-132,365)
|
||||
gc.print("Attack",-130,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-77,300)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
asymsolo=function()
|
||||
gc.print("Attack",-132,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-77,300)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
}
|
||||
--Game system Data
|
||||
@@ -539,9 +569,11 @@ setting={
|
||||
sfx=true,bgm=true,
|
||||
fullscreen=false,
|
||||
lang="eng",
|
||||
das=5,arr=0,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
@@ -590,18 +622,38 @@ function nextLanguage()
|
||||
end
|
||||
end
|
||||
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
||||
function mouseConvert(x,y)
|
||||
if wh/ww<=720/1280 then
|
||||
return 640+(x-ww*.5)*720/wh,y*720/wh
|
||||
else
|
||||
return x*1280/ww,360+(y-wh*.5)*1280/ww
|
||||
function convert(x,y)
|
||||
return x*screenK,(y-screenM)*screenK
|
||||
end
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
sfx[s]:stop()
|
||||
sfx[s]:setVolume(v or 1)
|
||||
sfx[s]:play()
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
if P.id>1 then
|
||||
v=1/(#players.alive-1)
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
@@ -621,9 +673,11 @@ function gotoScene(s,style)
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
end
|
||||
end
|
||||
function resetGameData()
|
||||
if players then restockRow()end--Avoid first start game error
|
||||
players={alive={}}
|
||||
loadmode[gamemode]()
|
||||
|
||||
@@ -636,6 +690,12 @@ function resetGameData()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
|
||||
freeRow={}
|
||||
for i=1,50*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
@@ -674,12 +734,12 @@ function loaddata()
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
--Settings
|
||||
elseif t=="das"or t=="arr"then
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=v
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"then
|
||||
elseif t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
--Statistics
|
||||
@@ -701,8 +761,13 @@ function savedata()
|
||||
t=t..stringPack("row=",stat.row)
|
||||
t=t..stringPack("atk=",stat.atk)
|
||||
t=t..stringPack("key=",stat.key)
|
||||
t=t..stringPack("rotate=",stat.rotate)
|
||||
t=t..stringPack("hold=",stat.hold)
|
||||
t=t..stringPack("spin=",stat.spin)
|
||||
t=t..stringPack("das=",setting.das)
|
||||
t=t..stringPack("arr=",setting.arr)
|
||||
t=t..stringPack("sddas=",setting.sddas)
|
||||
t=t..stringPack("sdarr=",setting.sdarr)
|
||||
t=t..stringPack("keyset=",string.concat(setting.key))
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userdata:open("w")
|
||||
@@ -773,7 +838,8 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.fieldBeneath=0
|
||||
|
||||
P.combo=0
|
||||
P.b2b=false
|
||||
P.b2b=0
|
||||
P.b2b1=0
|
||||
|
||||
P.task={}
|
||||
P.bonus={}
|
||||
@@ -781,9 +847,16 @@ end
|
||||
function showText(text,type,font,dy)
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
||||
end
|
||||
function createBeam(s,r)--Player id
|
||||
function createBeam(s,r,level)--Player id
|
||||
s,r=players[s],players[r]
|
||||
ins(FX.beam,{s.x+308*s.size,s.y+680*s.size,r.x+308*r.size,r.y+680*r.size,t=0})
|
||||
ins(FX.beam,{
|
||||
s.x+(30*(cx+sc[2]-1)-30+15+150)*s.size,
|
||||
s.y+(600-30*(cy+sc[1]-1)+15+70)*s.size,
|
||||
r.x+308*r.size,
|
||||
r.y+450*r.size,
|
||||
t=0,
|
||||
lv=level,
|
||||
})
|
||||
end
|
||||
function freshgho()
|
||||
if not P.gameEnv._20G then
|
||||
@@ -822,8 +895,8 @@ function checkrow(s,num)--(cy,r)
|
||||
ins(clearing,1,i)
|
||||
P.falling=gameEnv.fall
|
||||
c=c+1--row cleared+1
|
||||
for k=1,1000 do
|
||||
PTC.dust[P.id]:setPosition(rnd(0,300),600-30*i+rnd(30))
|
||||
for k=1,250 do
|
||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
||||
PTC.dust[P.id]:emit(1)
|
||||
end
|
||||
end end
|
||||
@@ -838,7 +911,7 @@ function resetblock()
|
||||
P.holded=false
|
||||
P.spinLast=false
|
||||
P.freshNext()
|
||||
P.sc={scs[bn][1],scs[bn][2]}P.dir=0
|
||||
P.sc,P.dir=scs[bn][0],0
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
@@ -846,7 +919,7 @@ function resetblock()
|
||||
if keyPressing[3]then spin(1,true)end
|
||||
if keyPressing[4]then spin(-1,true)end
|
||||
if keyPressing[5]then spin(2,true)end
|
||||
if ifoverlap(cb,cx,cy)then Event.gameover.lose()end
|
||||
if ifoverlap(cb,cx,cy)then lock()Event.gameover.lose()end
|
||||
freshgho()
|
||||
if keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||
end
|
||||
@@ -865,8 +938,11 @@ function pressKey(i,player)
|
||||
elseif i==2 then
|
||||
P.moving=1
|
||||
end
|
||||
P.cstat.key=P.cstat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
|
||||
stat.key=stat.key+1
|
||||
|
||||
ins(keyTime,1,frame)rem(keyTime,11)
|
||||
cstat.key=cstat.key+1
|
||||
if not player then stat.key=stat.key+1 end
|
||||
--Key count
|
||||
end
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
end
|
||||
@@ -909,12 +985,12 @@ function hold(ifpre)
|
||||
P.hb,P.cb=blocks[hn][0],hb
|
||||
|
||||
if bn==0 then freshNext()end
|
||||
P.sc={scs[bn][1],scs[bn][2]}P.dir=0
|
||||
P.sc,P.dir=scs[bn][0],0
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
|
||||
if ifoverlap(cb,cx,cy) then lock()Event.gameover.lose()end
|
||||
P.holded=true
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
stat.hold=stat.hold+1
|
||||
@@ -944,35 +1020,46 @@ function drop()
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if b2b then
|
||||
if b2b>480 then
|
||||
showText("Tetris B2B2B","fly",70)
|
||||
csend=7
|
||||
elseif b2b>=100 then
|
||||
showText("Tetris B2B","drive",70)
|
||||
csend=5
|
||||
else
|
||||
showText("Tetris","stretch",80)
|
||||
csend=4
|
||||
P.b2b=true
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
sendTime=120
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
local t=blockName[bn].." spin "..clearName[cc]
|
||||
if b2b then
|
||||
if b2b>480 then
|
||||
t=t.." B2B2B"
|
||||
showText(t,"spin",40)
|
||||
csend=b2bATK[cc]+1
|
||||
elseif b2b>=100 then
|
||||
t=t.." B2B"
|
||||
showText(t,"spin",40)
|
||||
csend=b2bATK[cc]
|
||||
sendTime=csend*40
|
||||
else
|
||||
showText(t,"spin",50)
|
||||
csend=2*cc
|
||||
sendTime=csend*30
|
||||
P.b2b=true
|
||||
end
|
||||
if mini then showText("Mini","drive",40,10)sendTime=sendTime+30 end
|
||||
sendTime=csend*35
|
||||
if mini then
|
||||
showText("Mini","drive",40,10)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+90+10*cc
|
||||
else
|
||||
P.b2b=P.b2b+80+20*cc
|
||||
end
|
||||
SFX("spin_"..cc)
|
||||
stat.spin=stat.spin+1
|
||||
else
|
||||
P.b2b=false
|
||||
elseif #clearing<#field then
|
||||
P.b2b=P.b2b-400
|
||||
showText(clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
@@ -982,13 +1069,16 @@ function drop()
|
||||
if dospin then
|
||||
showText(blockName[bn].." spin","appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=b2b+30
|
||||
end
|
||||
end
|
||||
|
||||
if cc>0 and #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70,-60)
|
||||
showText("Perfect Clear","flicker",70)
|
||||
csend=csend+6
|
||||
sendTime=sendTime+90
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+100
|
||||
end
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
sendTime=sendTime+20*combo
|
||||
@@ -996,6 +1086,13 @@ function drop()
|
||||
SFX("clear_"..cc)
|
||||
SFX("ren_"..min(combo,11))
|
||||
end
|
||||
|
||||
if b2b<0 then
|
||||
P.b2b=0
|
||||
elseif b2b>600 then
|
||||
P.b2b=600
|
||||
end
|
||||
|
||||
if csend>0 then
|
||||
if mini then csend=int(csend*.7)end
|
||||
--mini attack decrease
|
||||
@@ -1029,7 +1126,7 @@ end
|
||||
function lock()
|
||||
for i=1,r do
|
||||
local y=cy+i-1
|
||||
if not P.field[y]then P.field[y],P.visTime[y]={0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0}end
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||
for j=1,c do
|
||||
if cb[i][j]~=0 then
|
||||
P.field[y][cx+j-1]=P.bn
|
||||
@@ -1040,11 +1137,12 @@ function lock()
|
||||
end
|
||||
function garbageSend(sender,send,time)
|
||||
local pos,r=rnd(10)
|
||||
local level=send<4 and 1 or send<7 and 2 or 3
|
||||
repeat
|
||||
r=players.alive[rnd(#players.alive)]
|
||||
until r~=P.id
|
||||
createBeam(sender,r)
|
||||
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false})
|
||||
createBeam(sender,r,level)
|
||||
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
sort(players[r].atkBuffer,sortByTime)
|
||||
end
|
||||
function garbageRelease()
|
||||
@@ -1053,8 +1151,8 @@ function garbageRelease()
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown==0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,{13,13,13,13,13,13,13,13,13,13})
|
||||
ins(P.visTime,1,{t,t,t,t,t,t,t,t,t,t})
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
for k=1,#atk do
|
||||
P.field[1][atk[k]]=0
|
||||
end
|
||||
@@ -1085,10 +1183,13 @@ end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
keysetting,gamepadsetting=nil
|
||||
elseif keysetting then
|
||||
setting.key[keysetting]=key
|
||||
keysetting,gamepadsetting=nil
|
||||
else
|
||||
buttonControl_key(key)
|
||||
end
|
||||
keysetting=nil
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
@@ -1100,8 +1201,42 @@ function keyUp.play(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
gamepadDown={}
|
||||
function gamepadDown.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
break
|
||||
end
|
||||
end
|
||||
if key=="escape"then back()end
|
||||
end
|
||||
function gamepadDown.setting2(key)
|
||||
if key=="back"then
|
||||
back()
|
||||
keysetting,gamepadsetting=nil
|
||||
elseif gamepadsetting then
|
||||
setting.gamepad[gamepadsetting]=key
|
||||
keysetting,gamepadsetting=nil
|
||||
else
|
||||
buttonControl_gamepad(key)
|
||||
end
|
||||
end
|
||||
gamepadUp={}
|
||||
function gamepadUp.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,10 do
|
||||
if key==k[i]then
|
||||
releaseKey(i,players[1])
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
--Warning,these are not system callbacks!
|
||||
|
||||
require("BGblock")--BG block module
|
||||
require("ai")--AI module
|
||||
require("timer")--Timer
|
||||
require("paint")--Paint
|
||||
@@ -1114,45 +1249,19 @@ function love.update(dt)
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--variables flew debugging]]
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock[i])end
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
local t={bn=rnd(7),size=2+3*rnd()}
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
ins(BGblock,t)
|
||||
BGblock.ct=rnd(20,40)
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
for i=1,#touches do
|
||||
local x,y=tc.getPosition(touches[i])
|
||||
for K=1,#gamePad do
|
||||
local b=gamePad[K]
|
||||
local press=false
|
||||
if (x-b.x)^2+(y-b.y)^2<b.r then--Radios already squared
|
||||
press=true
|
||||
end
|
||||
if b.press~=press then
|
||||
(press and pressKey or releaseKey)(K)
|
||||
b.press=press
|
||||
end
|
||||
end
|
||||
end
|
||||
--Touch system
|
||||
|
||||
if Buttons.pressing>0 then
|
||||
Buttons.pressing=Buttons.pressing+1
|
||||
if Buttons.pressing>35 and Buttons.pressing%6==0 then love.mousepressed(ms.getX(),ms.getY(),1)end
|
||||
end
|
||||
--DAP button
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
@@ -1161,7 +1270,6 @@ function love.update(dt)
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(ms.getX(),ms.getY())
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
@@ -1170,7 +1278,7 @@ function love.update(dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.draw()
|
||||
function love.draw()print(mouseShow)
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
@@ -1185,55 +1293,50 @@ function love.draw()
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow then
|
||||
gc.setColor(1,.5,0,.7)
|
||||
gc.circle("fill",mx,my,6)
|
||||
if mouseShow and not touching then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if wh/ww>=720/1280 then
|
||||
gc.rectangle("fill",0,0,1280,-(wh*1280/ww-720)*.5)
|
||||
gc.rectangle("fill",0,720,1280,(wh*1280/ww-720)*.5)
|
||||
else
|
||||
gc.rectangle("fill",0,0,-(ww*720/wh-1280)*.5,720)
|
||||
gc.rectangle("fill",1280,0,(ww*720/wh-1280)*.5,720)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
-- numFont(80)
|
||||
-- gc.print(gcinfo(),400,370)
|
||||
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
ww,wh=x,y
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.translate(ww*.5,wh*.5)
|
||||
if wh/ww>=.6 then
|
||||
gc.scale(ww/1280)
|
||||
else
|
||||
gc.scale(wh/720)
|
||||
end
|
||||
gc.translate(-640,-360)
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.focus(f)
|
||||
focus=f
|
||||
if f then
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
else
|
||||
if scene=="play"then pause=20 end
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
local frameT,dt=Timer()
|
||||
love.focus(true)
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(1280,720)
|
||||
game.load()--Launch
|
||||
math.randomseed(os.time()*626)--true ultheur's naim!
|
||||
-- while true do
|
||||
love.resize(nil,gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
@@ -1243,15 +1346,13 @@ function love.run()
|
||||
end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
if focus or pause==20 then
|
||||
-- if focus then
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
if gc.isActive()then
|
||||
gc.clear(1,1,1)
|
||||
love.draw()--Draw all things
|
||||
gc.present()
|
||||
end
|
||||
end
|
||||
gc.clear(1,1,1)
|
||||
love.draw()
|
||||
gc.present()
|
||||
-- end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
@@ -1259,6 +1360,7 @@ end
|
||||
--System callbacks
|
||||
|
||||
do--Texture/Image
|
||||
mouseIcon=gc.newImage("/image/mouseIcon.png")
|
||||
local p=gc.newImage("/image/block.png")
|
||||
local l={}
|
||||
gc.setColor(1,1,1)
|
||||
@@ -1276,18 +1378,45 @@ do--Texture/Image
|
||||
gc.draw(p,nil,nil,nil,12,12)
|
||||
end
|
||||
background=l
|
||||
gamepadIcon={}
|
||||
for i=1,9 do
|
||||
gamepadIcon[i]=gc.newImage("/image/gamepadIcon/"..(actName[i])..".png")
|
||||
end
|
||||
titleImage=gc.newImage("/image/title.png")
|
||||
gc.setCanvas()
|
||||
end
|
||||
do--Particle
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,10000)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.4,1,1,1,0)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
end
|
||||
c=nil
|
||||
|
||||
147
paint.lua
@@ -10,26 +10,26 @@ swapDeck_data={
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={42,1,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>6 then
|
||||
for i=1,43-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={42,1,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>6 then
|
||||
for i=1,43-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
else
|
||||
gc.clear(1,1,1)
|
||||
end
|
||||
else
|
||||
gc.clear(1,1,1)
|
||||
end
|
||||
end
|
||||
},
|
||||
}--Scene swapping animations
|
||||
|
||||
@@ -37,7 +37,7 @@ function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
local t=B==Buttons.sel and .3 or 0
|
||||
local t=i==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
@@ -88,29 +88,32 @@ function Pnt.BG.game1()
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.2,nil,nil,768,768)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
gc.draw(background[1],640,360,Timer()*.25,nil,nil,768,768)
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
if loadprogress then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr("Loading...",640,345)
|
||||
end
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha 0.0.19726",370,150)
|
||||
gc.draw(img.title[setting.lang],30,30)
|
||||
gc.print("Alpha V0.2",370,150)
|
||||
if system==2 then
|
||||
gc.print("Android",530,110)
|
||||
end
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
@@ -167,7 +170,7 @@ function Pnt.play()
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
love.graphics.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-1,300,600)--Draw boarder
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
@@ -179,26 +182,34 @@ function Pnt.play()
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(1,0,0)
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
gc.setColor(1,1,0)
|
||||
gc.rectangle("fill",302,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
gc.setColor(1,(sin((Timer()-i)*20)+1)*.5,0)
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(1,0,0)
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(1,.4,.4)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(.4,.4,1)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
@@ -251,37 +262,34 @@ function Pnt.play()
|
||||
--Speed dials
|
||||
gc.pop()
|
||||
end--Draw players
|
||||
gc.setLineWidth(3)
|
||||
for i=1,#FX.beam do
|
||||
local b=FX.beam[i]
|
||||
local t=b.t/30
|
||||
if t<.25 then
|
||||
t=t*4
|
||||
gc.setColor(1,1,1,4*t)
|
||||
gc.line(b[1],b[2],b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]))
|
||||
elseif t<.75 then
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(b[1],b[2],b[3],b[4])
|
||||
else
|
||||
t=4*t-3
|
||||
gc.setColor(1,1,1,4-4*t)
|
||||
gc.line(b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]),b[3],b[4])
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if system==2 then
|
||||
gc.setColor(1,1,1,.8)
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#gamepad do
|
||||
local k=gamepad[i]
|
||||
gc.circle("line",k.x,k.y,k.r0)
|
||||
gc.draw(gamepadIcon[i],k.x,k.y,nil,3,nil,18,18)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.setting2()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,828,140)
|
||||
mStr("softdropARR:"..setting.sdarr,1043,140)
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,330,72)
|
||||
mStr("ARR:"..setting.arr,545,72)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",100,60*i-8,200,"right")
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
end
|
||||
if keysetting then
|
||||
setFont(35)
|
||||
gc.print("<<",550,60*keysetting-10)
|
||||
if keysetting or gamepadsetting then
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
@@ -295,7 +303,7 @@ end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,6 do
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],250,20+40*i)
|
||||
end
|
||||
|
||||
@@ -305,5 +313,10 @@ function Pnt.stat()
|
||||
gc.print(stat.piece,600,180)
|
||||
gc.print(stat.row,600,220)
|
||||
gc.print(stat.atk,600,260)
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.print(stat.key,600,300)
|
||||
gc.print(stat.rotate,600,340)
|
||||
gc.print(stat.hold,600,380)
|
||||
gc.print(stat.spin,600,420)
|
||||
|
||||
gc.draw(img.title[setting.lang],260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
87
timer.lua
@@ -22,7 +22,7 @@ function Tmr.load()
|
||||
end
|
||||
elseif loading==3 then
|
||||
if loadnum<=#sfx then
|
||||
sfx[sfx[loadnum]]=love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")
|
||||
sfx[sfx[loadnum]]={love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")}
|
||||
loadprogress=loadnum/#sfx
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
@@ -40,11 +40,44 @@ end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
b.t=b.t+1
|
||||
local t=b.t*.025
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
||||
PTC.attack[b.lv]:emit(1)
|
||||
if t==1 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
local list=tc.getTouches()
|
||||
for K=1,#gamepad do
|
||||
local b=gamepad[K]
|
||||
local press=false
|
||||
for k,v in ipairs(list)do
|
||||
local x,y=convert(tc.getPosition(v))
|
||||
if (x-b.x)^2+(y-b.y)^2<b.r then
|
||||
press=true
|
||||
end
|
||||
end
|
||||
if b.press~=press then
|
||||
(press and pressKey or releaseKey)(K)
|
||||
b.press=press
|
||||
end
|
||||
end
|
||||
--Touch system
|
||||
|
||||
if count then
|
||||
count=count-1
|
||||
if count==0 then
|
||||
count=nil
|
||||
SFX("start")
|
||||
sysSFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
_G.P=P
|
||||
@@ -55,10 +88,22 @@ function Tmr.play(dt)
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
elseif count%60==0 then
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
end
|
||||
return nil
|
||||
end--Start counting
|
||||
|
||||
if count then
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end--Start counting,include pre-das
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
@@ -104,8 +149,17 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
act.softDrop()
|
||||
P.downing=downing+1
|
||||
local d=abs(downing)-gameEnv.sddas
|
||||
if d>1 then
|
||||
if gameEnv.sdarr>0 then
|
||||
if d%gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.toDown()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
@@ -114,8 +168,8 @@ function Tmr.play(dt)
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
@@ -139,6 +193,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
else--Alive
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
@@ -148,16 +203,15 @@ function Tmr.play(dt)
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||
end end
|
||||
--Make field visible
|
||||
end end--Make field visible
|
||||
end--Dead
|
||||
for i=#bonus,1,-1 do
|
||||
bonus[i].t=bonus[i].t+1
|
||||
@@ -179,14 +233,9 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
P.b2b1=P.b2b1*.95+P.b2b*.05
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
for i=#FX.beam,1,-1 do
|
||||
FX.beam[i].t=FX.beam[i].t+1
|
||||
if FX.beam[i].t>30 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
@@ -31,7 +31,7 @@ act={
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
act.toDown()
|
||||
if cy~=y_img then P.cy=cy-1 end
|
||||
P.downing=1
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
@@ -43,8 +43,8 @@ act={
|
||||
resetGameData()
|
||||
count=60+26--Althour'z neim
|
||||
end,
|
||||
down1=function()drop()end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
|
||||