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24 Commits

Author SHA1 Message Date
MrZ626
29a049fe4e 版本推进 2021-12-06 22:20:59 +08:00
MrZ626
b5a9c8e1bb 修正一处手柄事件可能爆炸 2021-12-06 21:17:30 +08:00
MrZ626
bb9a35c161 修复云存档/读档的一处小问题 2021-12-06 21:11:54 +08:00
MrZ626
b25a345b42 更换click音效,音乐室播放按钮声音调整 2021-12-06 20:33:41 +08:00
MrZ626
b22b0e0194 修正文件加载模块参数识别的小问题 2021-12-06 19:52:00 +08:00
MrZ626
55cf95f218 修正策略堆叠模式评级标准不当 2021-12-06 19:24:24 +08:00
MrZ626
225ddbcfac 调整几个tip 2021-12-06 16:43:46 +08:00
MrZ626
9377090c7c 【bug风险较大,需要测试】解耦玩家代码中的部分混战模式代码 2021-12-06 16:00:46 +08:00
MrZ626
ed002ec2e1 略微降低master-h模式骨块出现后的难度 2021-12-06 13:49:51 +08:00
MrZ626
e33036d9ec 调整几个词条的关键词 2021-12-06 12:46:17 +08:00
MrZ626
ef03e7c009 layout菜单名改为style 2021-12-06 12:46:11 +08:00
MrZ626
aef4220ac0 修复自定义场地16号颜色的方块名位置显示错误
优化皮肤设置页面交互效果
2021-12-06 03:25:39 +08:00
MrZ626
46223e38cd STRING模块新增一个简易摘要算法,未来保护用户密码明文可能用到 2021-12-06 03:18:41 +08:00
MrZ626
4bafa4bffe 版本推进 2021-12-05 22:01:16 +08:00
MrZ626
2b3dd877dd 修正100攻击竞速模式没有重力 2021-12-05 18:13:47 +08:00
MrZ626
0553e5c45e 调整中文tip 2021-12-05 18:11:12 +08:00
MrZ626
4d93374cf6 微调暂停界面和语言选择界面 2021-12-05 00:54:42 +08:00
MrZ626
4e421bf9ba 微调一些场景细节 2021-12-04 22:29:38 +08:00
user670
8b2a9d7c01 Update lang_en.lua (#534) 2021-12-04 22:17:43 +08:00
C₂₉H₂₅N₃O₅
5a3244d345 更改语言选择界面布局 (#532)
* 再更改语言选择布局
2021-12-04 19:56:24 +08:00
MrZ626
f1b9d0c5e4 新增返回按钮音效 2021-12-03 17:15:32 +08:00
MrZ626
6493e0e623 创建button和key控件时的sound参数可以指定音效名了 2021-12-03 16:45:37 +08:00
MrZ626
e71ba17f9f 微调一个中文词典词条 2021-12-03 11:57:21 +08:00
MrZ626
e656363e20 录像回放菜单对键盘支持更好 2021-12-03 11:23:44 +08:00
91 changed files with 278 additions and 260 deletions

View File

@@ -6,7 +6,14 @@ function FILE.load(name,args)
local F=fs.newFile(name) local F=fs.newFile(name)
assert(F:open'r','open error') assert(F:open'r','open error')
local s=F:read()F:close() local s=F:read()F:close()
if args:sArg'-luaon'or args==''and s:sub(1,6)=='return{'then local mode=
args:sArg'-luaon'and'luaon'or
args:sArg'-json'and'json'or
args:sArg'-string'and'string'or
s:sub(1,6)=='return{'and'luaon'or
(s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}')and'json'or
'string'
if mode=='luaon'then
local func=loadstring(s) local func=loadstring(s)
if func then if func then
setfenv(func,{}) setfenv(func,{})
@@ -15,13 +22,13 @@ function FILE.load(name,args)
else else
error('decode error') error('decode error')
end end
elseif args:sArg'-json'or args==''and s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}'then elseif mode=='json'then
local res=JSON.decode(s) local res=JSON.decode(s)
if res then if res then
return res return res
end end
error('decode error') error('decode error')
elseif args:sArg'-string'or args==''then elseif mode=='string'then
return s return s
else else
error('unknown mode') error('unknown mode')

View File

@@ -397,7 +397,7 @@ function love.joystickremoved(JS)
end end
end end
function love.gamepadaxis(JS,axis,val) function love.gamepadaxis(JS,axis,val)
if JS==jsState[1]._jsObj then if jsState[1]and JS==jsState[1]._jsObj then
local js=jsState[1] local js=jsState[1]
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
local newVal=--range: [0,1] local newVal=--range: [0,1]

View File

@@ -169,6 +169,25 @@ function STRING.vcsDecrypt(text,key)
end end
return result..buffer return result..buffer
end end
function STRING.digezt(text)--Not powerful hash, just protect the original text
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
local seed=26
for i=1,#text do
local c=byte(text,i)
seed=(seed+c)%26
c=c+seed
local pos=c*i%16
local step=(c+i)%4+1
local times=2+(c%6)
for _=1,times do
out[pos+1]=(out[pos+1]+c)%256
pos=(pos+step)%16
end
end
local result=""
for i=1,16 do result=result..char(out[i])end
return result
end
function STRING.readLine(str) function STRING.readLine(str)
local p=str:find("\n") local p=str:find("\n")

View File

@@ -226,10 +226,10 @@ function button:press(_,_,k)
self.h self.h
) )
if self.sound then if self.sound then
SFX.play('button') SFX.play(self.sound)
end end
end end
function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide] function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end if not D.h then D.h=D.w end
local _={ local _={
name= D.name or"_", name= D.name or"_",
@@ -253,11 +253,18 @@ function WIDGET.newButton(D)--name,x,y,w[,h][,fText][,color][,font=30][,fType][,
fType=D.fType, fType=D.fType,
align=D.align or'M', align=D.align or'M',
edge= D.edge or 0, edge= D.edge or 0,
sound=D.sound~=false,
code= D.code or NULL, code= D.code or NULL,
hideF=D.hideF, hideF=D.hideF,
hide= D.hide, hide= D.hide,
} }
if D.sound==false then
_.sound=false
elseif type(D.sound)=='string'then
_.sound=D.sound
else
_.sound='button'
end
for k,v in next,button do _[k]=v end for k,v in next,button do _[k]=v end
setmetatable(_,widgetMetatable) setmetatable(_,widgetMetatable)
return _ return _
@@ -347,10 +354,10 @@ end
function key:press(_,_,k) function key:press(_,_,k)
self.code(k) self.code(k)
if self.sound then if self.sound then
SFX.play('key') SFX.play(self.sound)
end end
end end
function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound=true][,align='M'][,edge=0][,code][,hideF][,hide] function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fType][,sound][,align='M'][,edge=0][,code][,hideF][,hide]
if not D.h then D.h=D.w end if not D.h then D.h=D.w end
local _={ local _={
name= D.name or"_", name= D.name or"_",
@@ -373,13 +380,19 @@ function WIDGET.newKey(D)--name,x,y,w[,h][,fText][,fShade][,color][,font=30][,fT
color= D.color and(COLOR[D.color]or D.color)or COLOR.Z, color= D.color and(COLOR[D.color]or D.color)or COLOR.Z,
font= D.font or 30, font= D.font or 30,
fType= D.fType, fType= D.fType,
sound= D.sound~=false,
align= D.align or'M', align= D.align or'M',
edge= D.edge or 0, edge= D.edge or 0,
code= D.code or NULL, code= D.code or NULL,
hideF= D.hideF, hideF= D.hideF,
hide= D.hide, hide= D.hide,
} }
if D.sound==false then
_.sound=false
elseif type(D.sound)=='string'then
_.sound=D.sound
else
_.sound='key'
end
for k,v in next,key do _[k]=v end for k,v in next,key do _[k]=v end
setmetatable(_,widgetMetatable) setmetatable(_,widgetMetatable)
return _ return _

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View File

@@ -1,6 +1,6 @@
local death_lock={12,11,10,9,8, 7,7,7,7,6} local death_lock={12,11,10,9,8, 8,8,7,7,6}
local death_wait={10,9, 8, 7,6, 6,6,5,5,4} local death_wait={10,9, 8, 7,6, 7,6,6,5,5}
local death_fall={10,9, 8, 7,6, 6,5,5,4,4} local death_fall={10,9, 8, 7,6, 7,6,5,5,5}
return{ return{
drop=0, drop=0,

View File

@@ -5,15 +5,22 @@ local setFont=setFont
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
return{ return{
layout='royale',
fkey1=function(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=45
end,
mesDisp=function(P) mesDisp=function(P)
setFont(35) setFont(35)
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175) mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
mStr(P.modeData.ko,80,215) mStr(P.modeData.ko,80,215)
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222) gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
setFont(20) setFont(20)
gc_setColor(1,.5,0,.6) gc_setColor(1,.5,0,.6)
gc_print(P.badge,103,227) gc_print(P.badge,103,227)
gc_setColor(.97,.97,.97) gc_setColor(.97,.97,.97)
setFont(25) setFont(25)
mStr(text.powerUp[P.strength],63,290) mStr(text.powerUp[P.strength],63,290)
gc_setColor(1,1,1) gc_setColor(1,1,1)

View File

@@ -79,7 +79,7 @@ do--function loadFile(name,args), function saveFile(data,name,args)
local text=text or t local text=text or t
local res,mes=pcall(FILE.save,data,name,args) local res,mes=pcall(FILE.save,data,name,args)
if res then if res then
return mes return true
else else
MES.new('error', MES.new('error',
mes:find'duplicate'and mes:find'duplicate'and
@@ -771,7 +771,7 @@ do--function resetGameData(args)
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)]) BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
TEXT.clear() TEXT.clear()
if GAME.modeEnv.royaleMode then if GAME.modeEnv.eventset=='royale'then
for i=1,#PLAYERS do for i=1,#PLAYERS do
PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i])) PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
end end

View File

@@ -859,12 +859,12 @@ return{
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.", "Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
}, },
{"Cold Clear", {"Cold Clear",
"cc coldclear", "cc coldclear ai bot",
"term", "term",
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.", "A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
}, },
{"ZZZbot", {"ZZZbot",
"zzzbot", "zzzbot ai bot",
"term", "term",
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games", "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
}, },

View File

@@ -810,9 +810,9 @@ return{
"快速震动手指,实现比长按更快速+灵活的高速单点移动主要在经典块的高难度下因为das不可调而且特别慢高速下很容易md导致失败此时手动连点就比自动移动更快或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”。", "快速震动手指,实现比长按更快速+灵活的高速单点移动主要在经典块的高难度下因为das不可调而且特别慢高速下很容易md导致失败此时手动连点就比自动移动更快或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”。",
}, },
{"穿透 Passthrough", {"穿透 Passthrough",
"穿透 passthrough pingthrough", "穿透 passthrough pingthrough chuantou",
"term", "term",
"(攻击)穿透,指双方的攻击明明时间上很接近但没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启passthrough规则曾经天梯默认开启那么对手消行攻击的瞬间能看到自己的红条出现但其处于“无敌时间”内不会触发也不能抵消此时你的攻击会直接打给对手。应该是给攻击的飞行动画预留时间同时也让玩家能反应过来并主动选择要不要抵消要的话就再等一会\n另有pingthrough的说法最终效果同passthrough只是根本原因是不可避免的网络传输延迟设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。", "(攻击)穿透,指双方的攻击打出后没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启passthrough规则曾经天梯默认开启那么对手消行攻击的瞬间能看到自己的红条出现但其处于“无敌时间”内不会触发也不能抵消此时你的攻击会直接打给对手。应该是给攻击的飞行动画预留时间同时也让玩家能反应过来并主动选择要不要抵消要的话就再等一会\n另有pingthrough的说法只是原因是由于不可避免的网络传输延迟效果同passthrough设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。",
}, },
{"TOP攻击表", {"TOP攻击表",
"攻击表 top attack", "攻击表 top attack",
@@ -880,17 +880,17 @@ return{
"一个游戏模式:\nMemorylessPreviewlessHoldless\n纯随机+无next+无hold一个非常考验玩家反应速度的模式", "一个游戏模式:\nMemorylessPreviewlessHoldless\n纯随机+无next+无hold一个非常考验玩家反应速度的模式",
}, },
{"输入延迟", {"输入延迟",
"输入延迟 input delay", "输入延迟 input delay yanchi",
"term", "term",
"用任何设备玩任何游戏时所有的操作按键盘点鼠标等都会晚一点点很短几毫秒到几十毫秒才到达游戏如果过长就会很影响游戏手感作用效果类似于你拿QQ远程控制打fps游戏\nTOP、TE等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点", "用任何设备玩任何游戏时所有的操作按键盘点鼠标等都会晚一点点很短几毫秒到几十毫秒才到达游戏如果过长就会很影响游戏手感作用效果类似于你拿QQ远程控制打fps游戏\nTOP、TE等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点",
}, },
{"Cold Clear", {"Cold Clear",
"cc coldclear", "机器人 电脑 cc coldclear ai bot jiqiren",
"term", "term",
"一个AI的名字就跟AlphaGo一样\n本身是为PPT开发故在本游戏中使用效果欠佳版本也较旧", "一个AI的名字就跟AlphaGo一样\n本身是为PPT开发故在本游戏中使用效果欠佳版本也较旧",
}, },
{"ZZZbot", {"ZZZbot",
"zzzbot", "机器人 电脑 zzzbot ai bot jiqiren",
"term", "term",
"一个AI的名字就跟AlphaGo一样\n由研究群群友奏之章开发,重新调参后在各个游戏平台上的表现都很不错", "一个AI的名字就跟AlphaGo一样\n由研究群群友奏之章开发,重新调参后在各个游戏平台上的表现都很不错",
}, },
@@ -902,7 +902,7 @@ return{
"开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条\n能适应大多数块序\n输出高尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n绝大多数定式基于bag7序列规律性强才有发明定式的可能。", "开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条\n能适应大多数块序\n输出高尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n绝大多数定式基于bag7序列规律性强才有发明定式的可能。",
}, },
{"DT炮", {"DT炮",
"dt炮", "dt炮 dt cannon",
"setup", "setup",
"Double-Triple Cannon.\n"..HDwiki, "Double-Triple Cannon.\n"..HDwiki,
HDsearch.."dt", HDsearch.."dt",
@@ -914,7 +914,7 @@ return{
HDsearch.."dt", HDsearch.."dt",
}, },
{"BT炮", {"BT炮",
"bt炮", "bt炮 bt cannon",
"setup", "setup",
"β炮Beta炮\n"..HDwiki, "β炮Beta炮\n"..HDwiki,
HDsearch.."bt_cannon", HDsearch.."bt_cannon",
@@ -932,7 +932,7 @@ return{
HDsearch.."TKI_3_Perfect_Clear", HDsearch.."TKI_3_Perfect_Clear",
}, },
{"QT炮", {"QT炮",
"qt炮", "qt炮 qt cannon",
"setup", "setup",
"QT炮细节未知。", "QT炮细节未知。",
}, },

View File

@@ -339,7 +339,7 @@ return{
title="Game Settings", title="Game Settings",
graphic="←Video", graphic="←Video",
sound="Audio→", sound="Audio→",
layout="Layout", -- style="Style",
ctrl="Control Settings", ctrl="Control Settings",
key="Key Mappings", key="Key Mappings",
@@ -460,7 +460,7 @@ return{
}, },
setting_skin={ setting_skin={
skinSet="Block Skin", skinSet="Block Skin",
title="Layout Settings", title="Style Settings",
skinR="Reset Colors", skinR="Reset Colors",
faceR="Reset Dir.", faceR="Reset Dir.",
}, },
@@ -800,11 +800,11 @@ return{
"Bridge clear coming soon!", "Bridge clear coming soon!",
"Can you master this modern yet familiar stacker?", "Can you master this modern yet familiar stacker?",
"Certainly within this heart lies my M@STERPIECE.", "Certainly within this heart lies my M@STERPIECE.",
"Changelogs in English can be found on Discord.", "Change logs in English can be found on Discord.",
"Color clear coming soon!", "Color clear coming soon!",
"Decreasing DAS and ARR makes your game faster but harder to control.", "Decreasing DAS and ARR makes your game faster but harder to control.",
"Did I just see a Back-to-Back-to-Back?", "Did I just see a Back-to-Back-to-Back?",
"Does B2B2B2B exists?", "Does B2B2B2B exist?",
"Don't let a small glitch ruin your entire day!", "Don't let a small glitch ruin your entire day!",
"Don't look directly at the bugs!", "Don't look directly at the bugs!",
"Enjoy the Techmino rotation system!", "Enjoy the Techmino rotation system!",
@@ -818,7 +818,6 @@ return{
"Have you noticed what \"rotating\" does do to a block?", "Have you noticed what \"rotating\" does do to a block?",
"Headphones recommended for a better experience.", "Headphones recommended for a better experience.",
"Hello world!", "Hello world!",
"hello world",
"I3 and L3 are the only two unique triminoes.", "I3 and L3 are the only two unique triminoes.",
"if a==true", "if a==true",
"Increase your frame rate for a better experience.", "Increase your frame rate for a better experience.",
@@ -839,7 +838,6 @@ return{
"No easter eggs in this menu if you have the simplistic style turned on!", "No easter eggs in this menu if you have the simplistic style turned on!",
"O-Spin Triple!", "O-Spin Triple!",
"OHHHHHHHHHHHHHH", "OHHHHHHHHHHHHHH",
"Online mode is planned — please be patient.",
"Play single-handedly!", "Play single-handedly!",
"Playing good takes some time!", "Playing good takes some time!",
"Powered by LÖVE", "Powered by LÖVE",
@@ -860,6 +858,7 @@ return{
"There are several hidden modes in the game that cannot be entered using the map.", "There are several hidden modes in the game that cannot be entered using the map.",
"There is a total of 18 different pentominoes.", "There is a total of 18 different pentominoes.",
"There is a total of 7 different tetrominoes.", "There is a total of 7 different tetrominoes.",
"Try online multiplayer! Expect things to break though.",
"Try using multiple Hold Queues!", "Try using multiple Hold Queues!",
"Try using two rotation buttons. Using all three of them is better.", "Try using two rotation buttons. Using all three of them is better.",
"Warning: Programmer Art", "Warning: Programmer Art",
@@ -872,7 +871,6 @@ return{
"You are welcome to help us to make BGMs and SFXs!", "You are welcome to help us to make BGMs and SFXs!",
"You can connect a keyboard to your phone or tablet (not functional on iOS though).", "You can connect a keyboard to your phone or tablet (not functional on iOS though).",
"You can customize the key mappings in settings!", "You can customize the key mappings in settings!",
"You can navigate the menu with a keyboard, but only in this screen.",
"You can open the save directory from the Stats page.", "You can open the save directory from the Stats page.",
"You can perform a spin with 28 of the 29 minoes in this game; the exception being O1.", "You can perform a spin with 28 of the 29 minoes in this game; the exception being O1.",
"You can set the spawning orientation for each piece.", "You can set the spawning orientation for each piece.",

View File

@@ -305,7 +305,7 @@ return{
title="Ajustes del Juego", title="Ajustes del Juego",
graphic="←Video", graphic="←Video",
sound="Sonido→", sound="Sonido→",
layout="Diseño", -- style="Style",
ctrl="Sensibilidad", ctrl="Sensibilidad",
key="Teclas", key="Teclas",

View File

@@ -299,10 +299,9 @@ return{
}, },
setting_game={ setting_game={
title="Paramètres du jeu", title="Paramètres du jeu",
graphic="←Vidéo", graphic="←Vidéo",
sound="Son→", sound="Son→",
layout="Disposition", -- style="Style",
ctrl="Paramètres de contrôle", ctrl="Paramètres de contrôle",
key="Touches", key="Touches",

View File

@@ -327,7 +327,7 @@ return{
title="Config. de jogo", title="Config. de jogo",
graphic="←Video", graphic="←Video",
sound="Som→", sound="Som→",
layout="Layout", -- style="Style",
ctrl="Config. controle", ctrl="Config. controle",
key="Map. teclas", key="Map. teclas",

View File

@@ -228,10 +228,9 @@ return{
}, },
setting_game={ setting_game={
title="%~~%", title="%~~%",
graphic="←Video", graphic="←Video",
sound="Sound→", sound="Sound→",
layout="=-=-=", style="=-=-=",
ctrl="=?=", ctrl="=?=",
key="=?", key="=?",

View File

@@ -87,7 +87,6 @@ return{fallback='zh',
WidgetText={ WidgetText={
setting_game={ setting_game={
title="改游戏", title="改游戏",
graphic="←改画面", graphic="←改画面",
sound="改声音→", sound="改声音→",

View File

@@ -337,9 +337,9 @@ return{
}, },
setting_game={ setting_game={
title="游戏设置", title="游戏设置",
graphic="←画面设置", graphic="←画面",
sound="声音设置", sound="声音→",
layout="外观", style="风格",
ctrl="控制设置", ctrl="控制设置",
key="键位设置", key="键位设置",
@@ -356,8 +356,8 @@ return{
}, },
setting_video={ setting_video={
title="画面设置", title="画面设置",
sound="←声音设置", sound="←声音",
game="游戏设置", game="游戏→",
block="方块可见", block="方块可见",
smooth="平滑下落", smooth="平滑下落",
@@ -403,8 +403,8 @@ return{
}, },
setting_sound={ setting_sound={
title="声音设置", title="声音设置",
game="←游戏设置", game="←游戏",
graphic="画面设置", graphic="画面→",
mainVol="总音量", mainVol="总音量",
bgm="音乐", bgm="音乐",
@@ -773,13 +773,11 @@ return{
}, },
getTip={refuseCopy=true, getTip={refuseCopy=true,
"“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。", "“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。",
"(a+b)³=a³+3a²b+3ab²+b³",
"(RUR'U')R'FR2U'R'U'(RUR'F')", "(RUR'U')R'FR2U'R'U'(RUR'F')",
"《按钮风格进化史》", "《按钮风格进化史》",
"《加载动画进化史》", "《加载动画进化史》",
"《主题曲进化史》", "《主题曲进化史》",
"↑↑↓↓←→←→BA", "↑↑↓↓←→←→BA",
"∫u dv=uv-∫v du",
"$include<studio.h>", "$include<studio.h>",
"0next 0hold.", "0next 0hold.",
"11renPC", "11renPC",
@@ -860,7 +858,6 @@ return{
"请勿大力敲打设备敲坏了就没有Techmino玩了", "请勿大力敲打设备敲坏了就没有Techmino玩了",
"请勿使用三只手游玩", "请勿使用三只手游玩",
"全球目前应该没人能全X评价(大爆炸不算)", "全球目前应该没人能全X评价(大爆炸不算)",
"群友翻译的中文方块百科全书tetris.huijiwiki.com",
"如何O-spin: 一秒转626圈(误", "如何O-spin: 一秒转626圈(误",
"三岁通关困难马拉松", "三岁通关困难马拉松",
"少女祈祷中", "少女祈祷中",
@@ -896,6 +893,7 @@ return{
"有两个模式是以东方Project里的角色为主题的", "有两个模式是以东方Project里的角色为主题的",
"这不是休闲游戏……别怪关卡要求太高,多练吧", "这不是休闲游戏……别怪关卡要求太高,多练吧",
"震惊我只是一条凑数tip吗", "震惊我只是一条凑数tip吗",
"中文方块百科全书tetris.huijiwiki.com",
"众所周知俄罗斯方块是经典编程练手游戏(", "众所周知俄罗斯方块是经典编程练手游戏(",
"众所周知mac不能拿来玩游戏", "众所周知mac不能拿来玩游戏",
"作业都没做完别玩手机", "作业都没做完别玩手机",
@@ -910,13 +908,6 @@ return{
"B2B2B2B存在吗", "B2B2B2B存在吗",
"c4w人竟是我自己", "c4w人竟是我自己",
"c4w人竟在我身边", "c4w人竟在我身边",
"cos(α+β)=CαCβ-SβSα",
"cos²α-cos²β=-S(α+β)S(α-β)",
"cos²α-sin²β=C(α+β)C(α-β)",
"cos2α=C²α-S²α",
"e^(πi)=-1",
"e^(πi/2)=i",
"e^(πi/4)=(1+i)/√2",
"fin neo iso 是满足tspin条件的特殊t2的名字", "fin neo iso 是满足tspin条件的特殊t2的名字",
"git commit", "git commit",
"git push -f", "git push -f",
@@ -925,15 +916,9 @@ return{
"iOS设备使用键盘控制可能会有问题还是先只用触屏吧", "iOS设备使用键盘控制可能会有问题还是先只用触屏吧",
"l-=-1", "l-=-1",
"Let-The-Bass-Kick", "Let-The-Bass-Kick",
"lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
"MrZ是谁啊", "MrZ是谁啊",
"pps-0.01", "pps-0.01",
"S△ABC=√(h(h-a)(h-b)(h-c))h=(a+b+c)/2",
"shutdown -h now", "shutdown -h now",
"sin(α+β)=SαCβ+SβCα",
"sin²α-cos²β=-C(α+β)C(α-β)",
"sin²α-sin²β=S(α+β)S(α-β)",
"sin2α=2SαCα",
"sofunhowtoget", "sofunhowtoget",
"STSD必死", "STSD必死",
"sudo rm -rf /*", "sudo rm -rf /*",
@@ -1072,18 +1057,33 @@ return{
"Z思辨[05]《梦想的价值》", "Z思辨[05]《梦想的价值》",
"Z思辨[06]《天赋的力量》", "Z思辨[06]《天赋的力量》",
"Z思辨[07]《游戏的意义》", "Z思辨[07]《游戏的意义》",
"Farter评[01]“成天被夸赞‘好玩’的”", "Frt评[01]“成天被夸赞‘好玩’的”",
"Farter评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”", "Frt评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
"Farter评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”", "Frt评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
"Farter评[04]“民间微创新”", "Frt评[04]“民间微创新”",
"Farter评[05]“民间音lè与图案”", "Frt评[05]“民间音lè与图案”",
"Farter评[06]“民间游戏设计”", "Frt评[06]“民间游戏设计”",
"Farter评[07]“是方块爱好者研究平台”", "Frt评[07]“是方块爱好者研究平台”",
"Farter评[08]“是方块萌新入坑接收器”", "Frt评[08]“是方块萌新入坑接收器”",
"Farter评[09]“是居家旅行装逼必备”", "Frt评[09]“是居家旅行装逼必备”",
"Farter评[10]“是民间UI动效艺术作品”", "Frt评[10]“是民间UI动效艺术作品”",
"Farter评[11]“是一滩散乱的代码组成的蜜汁结构”", "Frt评[11]“是一滩散乱的代码组成的蜜汁结构”",
"Farter评[12]“它是现在的techmino已发布版本”", "Frt评[12]“它是现在的techmino已发布版本”",
"今日数学[01](a+b)³=a³+3a²b+3ab²+b³",
"今日数学[02]∫u dv=uv-∫v du",
"今日数学[03]cos(α+β)=CαCβ-SβSα",
"今日数学[04]cos²α-cos²β=-S(α+β)S(α-β)",
"今日数学[05]cos²α-sin²β=C(α+β)C(α-β)",
"今日数学[06]cos2α=C²α-S²α",
"今日数学[07]e^(πi)=-1",
"今日数学[08]e^(πi/2)=i",
"今日数学[09]e^(πi/4)=(1+i)/√2",
"今日数学[10]lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
"今日数学[11]S△ABC=√(h(h-a)(h-b)(h-c))h=(a+b+c)/2",
"今日数学[12]sin(α+β)=SαCβ+SβCα",
"今日数学[13]sin²α-cos²β=-C(α+β)C(α-β)",
"今日数学[14]sin²α-sin²β=S(α+β)S(α-β)",
"今日数学[15]sin2α=2SαCα",
"时间碎片[000] 2021/11/21加入这个版块", "时间碎片[000] 2021/11/21加入这个版块",
"时间碎片[001] V0.0.091726加入TRS旋转系统", "时间碎片[001] V0.0.091726加入TRS旋转系统",
"时间碎片[002] V0.7.9加入O-spin", "时间碎片[002] V0.7.9加入O-spin",
@@ -1148,9 +1148,9 @@ return{
{C.R,"《知识产权法》"}, {C.R,"《知识产权法》"},
{C.R,"本游戏难度上限很高,做好心理准备。"}, {C.R,"本游戏难度上限很高,做好心理准备。"},
{C.R,"不要向不感兴趣的路人推荐!!!!!!!!"}, {C.R,"不要向不感兴趣的路人推荐!!!!!!!!"},
{C.R,"不要在上课时玩游戏!"},
{C.R,"光敏性癫痫警告"},
{C.R,"请在有一定游戏基础之后再学Tspin不然副作用非常大"}, {C.R,"请在有一定游戏基础之后再学Tspin不然副作用非常大"},
{C.R,"上班时间不许摸鱼打块!"},
{C.R,"上课时间不许摸鱼打块!"},
{C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"}, {C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"},
{C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"}, {C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"},
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""}, {C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""},

View File

@@ -337,7 +337,7 @@ return{
title="游戏设置", title="游戏设置",
graphic="←视频", graphic="←视频",
sound="声音→", sound="声音→",
layout="布局", style="风格",
ctrl="控制设置", ctrl="控制设置",
key="键映射", key="键映射",

View File

@@ -336,9 +336,9 @@ return{
}, },
setting_game={ setting_game={
title="遊戲設置", title="遊戲設置",
graphic="←畫面設置", graphic="←畫面",
sound="音頻設置", sound="音頻→",
layout="外觀", style="風格",
ctrl="控制設置", ctrl="控制設置",
key="鍵位設置", key="鍵位設置",
@@ -355,8 +355,8 @@ return{
}, },
setting_video={ setting_video={
title="畫面設置", title="畫面設置",
sound="←音頻設置", sound="←音頻",
game="遊戲設置", game="遊戲→",
block="方塊可見", block="方塊可見",
smooth="平滑下落", smooth="平滑下落",
@@ -402,8 +402,8 @@ return{
}, },
setting_sound={ setting_sound={
title="音頻設置", title="音頻設置",
game="←遊戲設置", game="←遊戲",
graphic="畫面設置", graphic="畫面→",
mainVol="主音量", mainVol="主音量",
bgm="音樂", bgm="音樂",

View File

@@ -1,7 +1,6 @@
return{ return{
env={ env={
infHold=true, infHold=true,
drop=1e99,lock=1e99,
eventSet='checkAttack_100', eventSet='checkAttack_100',
bg='matrix',bgm='new era', bg='matrix',bgm='new era',
}, },

View File

@@ -16,6 +16,6 @@ return{
L>=120 and 3 or L>=120 and 3 or
L>=70 and 2 or L>=70 and 2 or
L>=40 and 1 or L>=40 and 1 or
L>=26 and 0 L>=16 and 0
end, end,
} }

View File

@@ -16,6 +16,6 @@ return{
L>=80 and 3 or L>=80 and 3 or
L>=40 and 2 or L>=40 and 2 or
L>=20 and 1 or L>=20 and 1 or
L>=26 and 0 L>=10 and 0
end, end,
} }

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=15,lock=60, drop=15,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=15,lock=60, drop=15,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -240,8 +240,8 @@ function NET.uploadSave()
{section=3,data=STRING.packTable(SETTING)}, {section=3,data=STRING.packTable(SETTING)},
{section=4,data=STRING.packTable(KEY_MAP)}, {section=4,data=STRING.packTable(KEY_MAP)},
{section=5,data=STRING.packTable(VK_ORG)}, {section=5,data=STRING.packTable(VK_ORG)},
{section=6,data=STRING.packTable(loadFile('conf/vkSave1'))}, {section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip')or{})},
{section=7,data=STRING.packTable(loadFile('conf/vkSave2'))}, {section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip')or{})},
}..'}}') }..'}}')
MES.new('info',"Uploading") MES.new('info',"Uploading")
end end
@@ -287,10 +287,12 @@ function NET.loadSavedData(sections)
TABLE.cover(NET.cloudData.VK_org,VK_ORG) TABLE.cover(NET.cloudData.VK_org,VK_ORG)
success=success and saveFile(VK_ORG,'conf/virtualkey') success=success and saveFile(VK_ORG,'conf/virtualkey')
success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1') if #NET.cloudData.vkSave1[1]then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')end
success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2') if #NET.cloudData.vkSave2[1]then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')end
if success then if success then
MES.new('check',text.saveDone) MES.new('check',text.saveDone)
else
MES.new('warn',text.dataCorrupted)
end end
end end

View File

@@ -11,7 +11,7 @@ local int,ceil,rnd=math.floor,math.ceil,math.random
local max,min,sin,modf=math.max,math.min,math.sin,math.modf local max,min,sin,modf=math.max,math.min,math.sin,math.modf
local setFont,mDraw,mStr=FONT.set,GC.draw,GC.mStr local setFont,mDraw,mStr=FONT.set,GC.draw,GC.mStr
local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME local TEXT,COLOR,TIME=TEXT,COLOR,TIME
local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
local TEXTOBJ,ENUM_MISSION,BLOCK_COLORS=TEXTOBJ,ENUM_MISSION,BLOCK_COLORS local TEXTOBJ,ENUM_MISSION,BLOCK_COLORS=TEXTOBJ,ENUM_MISSION,BLOCK_COLORS
@@ -862,12 +862,12 @@ function draw.norm(P,repMode)
_drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime) _drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime)
--Draw target selecting pad --Draw target selecting pad
if GAME.modeEnv.royaleMode then if ENV.layout=='royale'then
if P.atkMode then if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02) gc_setColor(1,.8,0,min(P.swappingAtkMode,30)*.02)
gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4) gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end end
gc_setColor(1,1,1,P.swappingAtkMode*.025) gc_setColor(1,1,1,min(P.swappingAtkMode,30)*.025)
setFont(35) setFont(35)
gc_setLineWidth(1) gc_setLineWidth(1)
for i=1,4 do for i=1,4 do
@@ -953,7 +953,7 @@ function draw.small(P)
end end
--Draw badge --Draw badge
if GAME.modeEnv.royaleMode then if P.gameEnv.layout=='royale'then
gc_setColor(1,1,1) gc_setColor(1,1,1)
for i=1,P.strength do for i=1,P.strength do
gc_draw(IMG.badgeIcon,12*i-7,4,nil,.5) gc_draw(IMG.badgeIcon,12*i-7,4,nil,.5)

View File

@@ -53,6 +53,7 @@ return{
bufferLimit=1e99, bufferLimit=1e99,
fillClear=true, fillClear=true,
layout='normal',
fkey1=false,fkey2=false, fkey1=false,fkey2=false,
keyCancel={}, keyCancel={},
fine=false,fineKill=false, fine=false,fineKill=false,

View File

@@ -193,9 +193,9 @@ function Player:createBeam(R,send)
local c=BLOCK_COLORS[color] local c=BLOCK_COLORS[color]
local r,g,b=c[1]*2,c[2]*2,c[3]*2 local r,g,b=c[1]*2,c[2]*2,c[3]*2
local a=(power+2)*.0626
local a=GAME.modeEnv.royaleMode and not(self.type=='human'or R.type=='human')and .2 or 1 if self.type~='human'and R.type~='human'then a=a*.2 end
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a*(power+2)*.0626) SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a)
end end
end end
--------------------------</FX>-------------------------- --------------------------</FX>--------------------------
@@ -1847,7 +1847,7 @@ do
end end
--Bonus atk/def when focused --Bonus atk/def when focused
if GAME.modeEnv.royaleMode then if ENV.layout=='royale'then
local i=min(#self.atker,9) local i=min(#self.atker,9)
if i>1 then if i>1 then
atk=atk+reAtk[i] atk=atk+reAtk[i]
@@ -1870,7 +1870,7 @@ do
off=off+_ off=off+_
if send>0 then if send>0 then
local T local T
if GAME.modeEnv.royaleMode then if ENV.layout=='royale'then
if self.atkMode==4 then if self.atkMode==4 then
local M=#self.atker local M=#self.atker
if M>0 then if M>0 then
@@ -2144,7 +2144,7 @@ local function task_lose(self)
return return
end end
end end
if not GAME.modeEnv.royaleMode and #PLAYERS>1 then if not self.gameEnv.layout=='royale'and #PLAYERS>1 then
self.y=self.y+self.endCounter*.26 self.y=self.y+self.endCounter*.26
self.absFieldY=self.absFieldY+self.endCounter*.26 self.absFieldY=self.absFieldY+self.endCounter*.26
end end
@@ -2339,7 +2339,7 @@ local function update_alive(P)
P.dropSpeed=P.dropSpeed*.99+v*.01 P.dropSpeed=P.dropSpeed*.99+v*.01
end end
if GAME.modeEnv.royaleMode then if P.gameEnv.layout=='royale'then
local v=P.swappingAtkMode local v=P.swappingAtkMode
local tar=#P.field>15 and 4 or 8 local tar=#P.field>15 and 4 or 8
if v~=tar then if v~=tar then
@@ -2596,7 +2596,7 @@ local function update_dead(P)
--Final average speed --Final average speed
P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144 P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144
if GAME.modeEnv.royaleMode then if P.gameEnv.layout=='royale'then
P.swappingAtkMode=min(P.swappingAtkMode+2,30) P.swappingAtkMode=min(P.swappingAtkMode+2,30)
end end
@@ -2714,7 +2714,7 @@ function Player:win(result)
end end
self:_die() self:_die()
self.result='win' self.result='win'
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
self.modeData.place=1 self.modeData.place=1
self:changeAtk() self:changeAtk()
end end
@@ -2729,7 +2729,7 @@ function Player:win(result)
GAME.result=result or'gamewin' GAME.result=result or'gamewin'
SFX.play('win') SFX.play('win')
VOC.play('win') VOC.play('win')
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
BGM.play('8-bit happiness') BGM.play('8-bit happiness')
end end
end end
@@ -2760,7 +2760,7 @@ function Player:lose(force)
self:_die() self:_die()
self.result='lose' self.result='lose'
do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
self:changeAtk() self:changeAtk()
self.modeData.place=#PLY_ALIVE+1 self.modeData.place=#PLY_ALIVE+1
self.strength=0 self.strength=0
@@ -2802,7 +2802,7 @@ function Player:lose(force)
GAME.result='gameover' GAME.result='gameover'
SFX.play('fail') SFX.play('fail')
VOC.play('lose') VOC.play('lose')
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
BGM.play('end') BGM.play('end')
end end
gameOver() gameOver()

View File

@@ -59,7 +59,7 @@ scene.widgetList={
WIDGET.newButton{name='staff', x=1140,y=380,w=220,h=80,font=35,code=goScene'staff'}, WIDGET.newButton{name='staff', x=1140,y=380,w=220,h=80,font=35,code=goScene'staff'},
WIDGET.newButton{name='his', x=1140,y=480,w=220,h=80,font=35,code=goScene'history'}, WIDGET.newButton{name='his', x=1140,y=480,w=220,h=80,font=35,code=goScene'history'},
WIDGET.newButton{name='legals', x=1140,y=580,w=220,h=80,font=35,code=goScene'legals'}, WIDGET.newButton{name='legals', x=1140,y=580,w=220,h=80,font=35,code=goScene'legals'},
WIDGET.newButton{name='back', x=640, y=600,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=640, y=600,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -8,7 +8,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newText{name='title',x=80,y=50,font=70,align='L'}, WIDGET.newText{name='title',x=80,y=50,font=70,align='L'},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -315,7 +315,7 @@ scene.widgetList={
WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function()return slide end, code=pressKey'e',hideF=ifGaming}, WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function()return slide end, code=pressKey'e',hideF=ifGaming},
WIDGET.newSwitch{name='pathVis',x=240, y=510,lim=200,font=40,disp=function()return pathVis end,code=pressKey'r',hideF=function()return state==1 or not slide end}, WIDGET.newSwitch{name='pathVis',x=240, y=510,lim=200,font=40,disp=function()return pathVis end,code=pressKey'r',hideF=function()return state==1 or not slide end},
WIDGET.newSwitch{name='revKB', x=240, y=600,lim=200,font=40,disp=function()return revKB end, code=pressKey't',hideF=ifGaming}, WIDGET.newSwitch{name='revKB', x=240, y=600,lim=200,font=40,disp=function()return revKB end, code=pressKey't',hideF=ifGaming},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -493,7 +493,7 @@ scene.widgetList={
WIDGET.newKey{name='record2', x=1100,y=450,w=220,h=50,fText="", color='H',code=pressKey'2', hideF=function()return state==2 end}, WIDGET.newKey{name='record2', x=1100,y=450,w=220,h=50,fText="", color='H',code=pressKey'2', hideF=function()return state==2 end},
WIDGET.newKey{name='replay1', x=1245,y=390,w=50,fText="!", color='G',code=pressKey'c1', hideF=function()return state==2 or #repeater.seq[1]==0 end}, WIDGET.newKey{name='replay1', x=1245,y=390,w=50,fText="!", color='G',code=pressKey'c1', hideF=function()return state==2 or #repeater.seq[1]==0 end},
WIDGET.newKey{name='replay2', x=1245,y=450,w=50,fText="!", color='G',code=pressKey'c2', hideF=function()return state==2 or #repeater.seq[2]==0 end}, WIDGET.newKey{name='replay2', x=1245,y=450,w=50,fText="!", color='G',code=pressKey'c2', hideF=function()return state==2 or #repeater.seq[2]==0 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -119,7 +119,7 @@ scene.widgetList={
WIDGET.newSelector{name='level', x=640,y=640,w=200,list={'A_Z','Z_A','Tech1','Tech2','KeyTest1','KeyTest2','Hello','Roll1','Roll2','Roll3','ZZZ','ZXZX','ZMZM','Stair','Stair2','Stair3','BPW'},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hideF=function()return state>0 end}, WIDGET.newSelector{name='level', x=640,y=640,w=200,list={'A_Z','Z_A','Tech1','Tech2','KeyTest1','KeyTest2','Hello','Roll1','Roll2','Roll3','ZZZ','ZXZX','ZMZM','Stair','Stair2','Stair3','BPW'},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hideF=function()return state>0 end},
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'}, WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
WIDGET.newButton{name='keyboard',x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE}, WIDGET.newButton{name='keyboard',x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -232,7 +232,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name='reset',x=1140,y=540,w=170,h=80,font=50,fText=CHAR.icon.retry_spin,color='lG',code=restart}, WIDGET.newButton{name='reset',x=1140,y=540,w=170,h=80,font=50,fText=CHAR.icon.retry_spin,color='lG',code=restart},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -231,7 +231,7 @@ scene.widgetList={
WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'}, WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'},
WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'}, WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'},
WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'}, WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'},
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=45,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -165,7 +165,7 @@ scene.widgetList={
WIDGET.newKey{name='/',x=445,y=600,w=90,sound=false,fText="/",color='lB',font=50,code=pressKey'/'}, WIDGET.newKey{name='/',x=445,y=600,w=90,sound=false,fText="/",color='lB',font=50,code=pressKey'/'},
WIDGET.newKey{name='<',x=545,y=300,w=90,sound=false,fText=CHAR.key.backspace,color='lR',font=50,code=pressKey'backspace'}, WIDGET.newKey{name='<',x=545,y=300,w=90,sound=false,fText=CHAR.key.backspace,color='lR',font=50,code=pressKey'backspace'},
WIDGET.newKey{name='=',x=545,y=400,w=90,sound=false,fText="=",color='lY',font=50,code=pressKey'return'}, WIDGET.newKey{name='=',x=545,y=400,w=90,sound=false,fText="=",color='lY',font=50,code=pressKey'return'},
WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -127,7 +127,7 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -318,7 +318,7 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='back',x=1140,y=80,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newKey{name='back',x=1140,y=80,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -236,7 +236,7 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -383,7 +383,7 @@ scene.widgetList={
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'}, WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
modeSelector,bgmSelector,colorSelector, modeSelector,bgmSelector,colorSelector,
arcadeSwitch, arcadeSwitch,
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -399,7 +399,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name='reset',x=80,y=60,w=110,h=60,color='lG',fText=CHAR.icon.retry_spin,code=pressKey'r',hideF=function()return state==0 end}, WIDGET.newButton{name='reset',x=80,y=60,w=110,h=60,color='lG',fText=CHAR.icon.retry_spin,code=pressKey'r',hideF=function()return state==0 end},
WIDGET.newSwitch{name='invis',x=100,y=140,lim=80,disp=function()return invis end,code=pressKey'q',hideF=function()return state==1 end}, WIDGET.newSwitch{name='invis',x=100,y=140,lim=80,disp=function()return invis end,code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newButton{name='back',x=1200,y=660,w=110,font=50,fText=CHAR.icon.back,code=pressKey'escape'}, WIDGET.newButton{name='back',x=1200,y=660,w=110,font=45,sound='back',fText=CHAR.icon.back,code=pressKey'escape'},
} }
return scene return scene

View File

@@ -120,7 +120,7 @@ scene.widgetList={
WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'}, WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'},
WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'}, WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'},
WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'}, WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'},
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=45,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -48,6 +48,6 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -165,7 +165,7 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -177,7 +177,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='reset',x=640,y=45,w=150,h=50,font=35,fText=CHAR.icon.retry_spin,code=pressKey'r'}, WIDGET.newKey{name='reset',x=640,y=45,w=150,h=50,font=35,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,fText=CHAR.icon.back,code=backScene}, WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -131,7 +131,7 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,fText=CHAR.icon.back,code=backScene}, WIDGET.newKey{name='back',x=640,y=675,w=150,h=50,font=40,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -175,7 +175,7 @@ scene.widgetList={
WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'q',hideF=function()return state==1 end}, WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function()return disappear end,code=pressKey'w',hideF=function()return state==1 end}, WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function()return disappear end,code=pressKey'w',hideF=function()return state==1 end},
WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function()return tapFX end, code=pressKey'e',hideF=function()return state==1 end}, WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function()return tapFX end, code=pressKey'e',hideF=function()return state==1 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -43,6 +43,6 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name="spin", x=1140,y=360,w=120,font=60,fText=CHAR.icon.retry_spin,code=pressKey'space'}, WIDGET.newButton{name="spin", x=1140,y=360,w=120,font=60,fText=CHAR.icon.retry_spin,code=pressKey'space'},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -26,7 +26,7 @@ function scene.keyDown(key,isRep)
else else
ins(keyTime,1,TIME()) ins(keyTime,1,TIME())
keyTime[41]=nil keyTime[41]=nil
SFX.play('click',.3) SFX.play('lock')
end end
end end
end end
@@ -71,8 +71,8 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='tap',x=640,y=540,w=626,h=260,fText="TAP",color='Z',font=100,code=function(i)love.keypressed('b'..i)end}, WIDGET.newKey{name='tap',x=640,y=540,w=626,h=260,sound='touch',fText="TAP",color='Z',font=100,code=function(i)love.keypressed('b'..i)end},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -308,7 +308,7 @@ scene.widgetList={
WIDGET.newSwitch{name='next', x=240,y=235,lim=200,font=40,disp=function()return nexts end,code=pressKey'q',hideF=function()return state==1 end}, WIDGET.newSwitch{name='next', x=240,y=235,lim=200,font=40,disp=function()return nexts end,code=pressKey'q',hideF=function()return state==1 end},
WIDGET.newSwitch{name='invis',x=240,y=305,lim=200,font=40,disp=function()return invis end,code=pressKey'w',hideF=function()return state==1 end}, WIDGET.newSwitch{name='invis',x=240,y=305,lim=200,font=40,disp=function()return invis end,code=pressKey'w',hideF=function()return state==1 end},
WIDGET.newSwitch{name='fast', x=240,y=375,lim=200,font=30,disp=function()return fast end,code=pressKey'e',hideF=function()return state==1 end}, WIDGET.newSwitch{name='fast', x=240,y=375,lim=200,font=30,disp=function()return fast end,code=pressKey'e',hideF=function()return state==1 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -345,6 +345,6 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name='reset',x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'}, WIDGET.newButton{name='reset',x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -210,7 +210,7 @@ scene.widgetList={
WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'}, WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'},
WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'}, WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'},
WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function()return #FIELD[1]==0 end}, WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function()return #FIELD[1]==0 end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=pressKey'escape'},
--Rule set --Rule set
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')}, WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},

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@@ -428,8 +428,8 @@ function scene.draw()
setFont(55) setFont(55)
gc.setColor(1,1,1) gc.setColor(1,1,1)
for i=1,7 do for i=1,7 do
local skin=SETTING.skin[i] local skin=SETTING.skin[i]-1
mStr(text.block[i],500+skin%8*80,90+80*int(skin/8)) mStr(text.block[i],580+(skin%8)*80,90+80*int(skin/8))
end end
end end
@@ -481,7 +481,7 @@ scene.widgetList={
WIDGET.newButton{name='prevPg', x=100, y=350,w=160,h=110,color='lG',font=20,code=pressKey'pageup',hideF=function()return page==1 end}, WIDGET.newButton{name='prevPg', x=100, y=350,w=160,h=110,color='lG',font=20,code=pressKey'pageup',hideF=function()return page==1 end},
WIDGET.newButton{name='nextPg', x=100, y=470,w=160,h=110,color='lG',font=20,code=pressKey'pagedown',hideF=function()return page==#FIELD end}, WIDGET.newButton{name='nextPg', x=100, y=470,w=160,h=110,color='lG',font=20,code=pressKey'pagedown',hideF=function()return page==#FIELD end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -224,7 +224,7 @@ scene.widgetList={
WIDGET.newButton{name='paste', x=1140,y=540,w=170,h=80,color='lB',font=50,code=pressKey'cV', fText=CHAR.icon.import}, WIDGET.newButton{name='paste', x=1140,y=540,w=170,h=80,color='lB',font=50,code=pressKey'cV', fText=CHAR.icon.import},
WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSval('missionKill'),code=CUSrev('missionKill')}, WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSval('missionKill'),code=CUSrev('missionKill')},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -220,7 +220,7 @@ scene.widgetList={
WIDGET.newButton{name='copy', x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey'cC',hideF=function()return #BAG==0 end}, WIDGET.newButton{name='copy', x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey'cC',hideF=function()return #BAG==0 end},
WIDGET.newButton{name='paste',x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey'cV'}, WIDGET.newButton{name='paste',x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey'cV'},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -221,7 +221,7 @@ scene.widgetList={
WIDGET.newKey{name='down', x=1120,y=565,w=80,font=50,fText=CHAR.key.down, code=pressKey'down',hide=not MOBILE}, WIDGET.newKey{name='down', x=1120,y=565,w=80,font=50,fText=CHAR.key.down, code=pressKey'down',hide=not MOBILE},
WIDGET.newKey{name='pageup', x=1210,y=475,w=80,font=50,fText=CHAR.icon.toUp, code=pressKey'pageup',hide=not MOBILE}, WIDGET.newKey{name='pageup', x=1210,y=475,w=80,font=50,fText=CHAR.icon.toUp, code=pressKey'pageup',hide=not MOBILE},
WIDGET.newKey{name='pagedown',x=1210,y=565,w=80,font=50,fText=CHAR.icon.toDown,code=pressKey'pagedown',hide=not MOBILE}, WIDGET.newKey{name='pagedown',x=1210,y=565,w=80,font=50,fText=CHAR.icon.toDown,code=pressKey'pagedown',hide=not MOBILE},
WIDGET.newButton{name='back', x=1165,y=60,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1165,y=60,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -293,7 +293,7 @@ local function _update_common(dt)
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
--Fresh royale target --Fresh royale target
if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then if PLAYERS[1].frameRun%120==0 and PLAYERS[1].gameEnv.layout=='royale'then
freshMostDangerous() freshMostDangerous()
end end
@@ -339,7 +339,7 @@ function scene.draw()
VK.draw() VK.draw()
--Attacking & Being attacked --Attacking & Being attacked
if GAME.modeEnv.royaleMode then if PLAYERS[1].gameEnv.layout=='royale'then
local P=PLAYERS[1] local P=PLAYERS[1]
gc_setLineWidth(5) gc_setLineWidth(5)
gc_setColor(.8,1,0,.2) gc_setColor(.8,1,0,.2)

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@@ -24,7 +24,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true}, WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -4,7 +4,7 @@ local langList={
zh_trad="繁體中文", zh_trad="繁體中文",
en="English", en="English",
fr="Français", fr="Français",
es="Español\n(Castellano)", es=" Español\n(Castellano)",
pt="Português", pt="Português",
zh_grass="机翻", zh_grass="机翻",
@@ -33,17 +33,17 @@ function scene.sceneBack()
end end
function scene.update(dt) function scene.update(dt)
curLang=curLang+dt*0.6 curLang=curLang+dt*1.626
if curLang>=#languages+1 then if curLang>=#languages+1 then
curLang=1 curLang=1
end end
end end
function scene.draw() function scene.draw()
setFont(60) setFont(80)
love.graphics.setColor(1,1,1,1-curLang%1) love.graphics.setColor(1,1,1,1-curLang%1*2)
GC.mStr(languages[curLang-curLang%1],640,20) GC.mStr(languages[curLang-curLang%1],640,20)
love.graphics.setColor(1,1,1,curLang%1) love.graphics.setColor(1,1,1,curLang%1*2)
GC.mStr(languages[curLang-curLang%1+1]or languages[1],640,20) GC.mStr(languages[curLang-curLang%1+1]or languages[1],640,20)
end end
@@ -53,22 +53,24 @@ local function _setLang(lid)
TEXT.clear() TEXT.clear()
TEXT.show(langList[lid],640,360,100,'appear',.626) TEXT.show(langList[lid],640,360,100,'appear',.626)
collectgarbage() collectgarbage()
if FIRSTLAUNCH then SCN.back()end
end end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{x=271,y=190,w=346,h=120,font=40, fText=langList.zh, color='O',code=function()_setLang('zh')end}, WIDGET.newButton{x=271,y=210,w=346,h=100,font=40, fText=langList.en, color='R',code=function()_setLang('en')end},
WIDGET.newButton{x=637,y=190,w=346,h=120,font=40, fText=langList.zh_trad, color='F',code=function()_setLang('zh_trad')end}, WIDGET.newButton{x=271,y=329,w=346,h=100,font=40, fText=langList.fr, color='F',code=function()_setLang('fr')end},
WIDGET.newButton{x=1003,y=190,w=346,h=120,font=40,fText=langList.zh_full, color='R',code=function()_setLang('zh_full')end}, WIDGET.newButton{x=271,y=508,w=346,h=220,font=40, fText=langList.es, color='O',code=function()_setLang('es')end},
WIDGET.newButton{x=225,y=331,w=255,h=120,font=40, fText=langList.en, color='L',code=function()_setLang('en')end}, WIDGET.newButton{x=637,y=210,w=346,h=100,font=40, fText=langList.pt, color='G',code=function()_setLang('pt')end},
WIDGET.newButton{x=500,y=331,w=255,h=120,font=40, fText=langList.fr, color='J',code=function()_setLang('fr')end}, WIDGET.newButton{x=637,y=329,w=346,h=100,font=40, fText=langList.symbol, color='J',code=function()_setLang('symbol')end},
WIDGET.newButton{x=775,y=331,w=255,h=120,font=33, fText=langList.es, color='G',code=function()_setLang('es')end}, WIDGET.newButton{x=637,y=449,w=346,h=100,font=40, fText=langList.zh_yygq, color='L',code=function()_setLang('zh_yygq')end},
WIDGET.newButton{x=1050,y=331,w=255,h=120,font=40,fText=langList.pt, color='A',code=function()_setLang('pt')end}, WIDGET.newButton{x=637,y=568,w=346,h=100,font=40, fText=langList.zh_grass,color='Y',code=function()_setLang('zh_grass')end},
WIDGET.newButton{x=271,y=472,w=346,h=120,font=45, fText=langList.zh_grass,color='N',code=function()_setLang('zh_grass')end}, WIDGET.newButton{x=1003,y=210,w=346,h=100,font=40,fText=langList.zh, color='B',code=function()_setLang('zh')end},
WIDGET.newButton{x=637,y=472,w=346,h=120,font=45, fText=langList.zh_yygq, color='S',code=function()_setLang('zh_yygq')end}, WIDGET.newButton{x=1003,y=329,w=346,h=100,font=40,fText=langList.zh_full, color='S',code=function()_setLang('zh_full')end},
WIDGET.newButton{x=1003,y=472,w=346,h=120,font=45,fText=langList.symbol, color='B',code=function()_setLang('symbol')end}, WIDGET.newButton{x=1003,y=449,w=346,h=100,font=40,fText=langList.zh_trad, color='N',code=function()_setLang('zh_trad')end},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
WIDGET.newButton{name='back',x=1003,y=568,w=346,h=100,font=60,fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -287,7 +287,7 @@ scene.widgetList={
WIDGET.newSlider{name='voc', x=1000,y=220,lim=130,w=250,disp=SETval('voc'),code=function(v)SETTING.voc=v VOC.setVol(SETTING.voc)end}, WIDGET.newSlider{name='voc', x=1000,y=220,lim=130,w=250,disp=SETval('voc'),code=function(v)SETTING.voc=v VOC.setVol(SETTING.voc)end},
WIDGET.newSwitch{name='label',x=1200,y=290,lim=160,disp=function()return showLabel end,code=pressKey'space',}, WIDGET.newSwitch{name='label',x=1200,y=290,lim=160,disp=function()return showLabel end,code=pressKey'space',},
WIDGET.newButton{name='music',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'}, WIDGET.newButton{name='music',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -28,7 +28,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true}, WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -10,6 +10,7 @@ local function _login()
elseif #password==0 then elseif #password==0 then
MES.new('error',text.noPassword)return MES.new('error',text.noPassword)return
end end
-- password=STRING.digezt(password)
NET.wsconn_user_pswd(email,password) NET.wsconn_user_pswd(email,password)
if savePW then if savePW then
saveFile({email,password},'conf/account') saveFile({email,password},'conf/account')
@@ -36,7 +37,7 @@ scene.widgetList={
passwordBox, passwordBox,
WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end}, WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login}, WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -30,7 +30,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true}, WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -158,7 +158,7 @@ scene.widgetList={
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'}, WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
WIDGET.newText{name='unranked',x=1200,y=60,color='Y',font=50,align='R'}, WIDGET.newText{name='unranked',x=1200,y=60,color='Y',font=50,align='R'},
WIDGET.newButton{name='reset', x=1140,y=540,w=170,h=80,font=25,code=pressKey'tab'}, WIDGET.newButton{name='reset', x=1140,y=540,w=170,h=80,font=25,code=pressKey'tab'},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -331,7 +331,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='mod', x=140,y=655,w=220,h=80,font=35,code=goScene'mod'}, WIDGET.newKey{name='mod', x=140,y=655,w=220,h=80,font=35,code=goScene'mod'},
WIDGET.newButton{name='start',x=1040,y=655,w=180,h=80,font=40,code=pressKey'return',hideF=function()return not mapCam.sel end}, WIDGET.newButton{name='start',x=1040,y=655,w=180,h=80,font=40,code=pressKey'return',hideF=function()return not mapCam.sel end},
WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

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@@ -55,11 +55,10 @@ function scene.keyDown(key,isRep)
if key=='return'or key=='space'then if key=='return'or key=='space'then
if BGM.nowPlay~=bgmList[S]then if BGM.nowPlay~=bgmList[S]then
BGM.play(bgmList[S]) BGM.play(bgmList[S])
if SETTING.bgm>0 then SFX.play('click')
SFX.play('click')
end
else else
BGM.stop() BGM.stop()
SFX.play('click')
end end
elseif key=='tab'then elseif key=='tab'then
SCN.swapTo('launchpad','none') SCN.swapTo('launchpad','none')
@@ -126,10 +125,10 @@ scene.widgetList={
}, },
WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end}, WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
WIDGET.newButton{name='up', x=200,y=250,w=120,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up}, WIDGET.newButton{name='up', x=200,y=250,w=120,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up},
WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',font=65,fText=CHAR.icon.play_pause}, WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',sound=false,font=65,fText=CHAR.icon.play_pause},
WIDGET.newButton{name='down', x=200,y=530,w=120,code=pressKey'down',hideF=function()return selected==#bgmList end,font=60,fText=CHAR.key.down}, WIDGET.newButton{name='down', x=200,y=530,w=120,code=pressKey'down',hideF=function()return selected==#bgmList end,font=60,fText=CHAR.key.down},
WIDGET.newButton{name='sound',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'}, WIDGET.newButton{name='sound',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -17,7 +17,7 @@ end
scene.widgetList={ scene.widgetList={
WIDGET.newKey{name='setting',x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'}, WIDGET.newKey{name='setting',x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'},
WIDGET.newKey{name='match',x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',text.notFinished)end}, WIDGET.newKey{name='match',x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',text.notFinished)end},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -30,7 +30,7 @@ scene.widgetList={
end end
end end
end}, end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -86,7 +86,7 @@ scene.widgetList={
--Capacity & Create & Back --Capacity & Create & Back
WIDGET.newSelector{name='capacity', x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')}, WIDGET.newSelector{name='capacity', x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')},
WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=_createRoom}, WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=_createRoom},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
--Special rules --Special rules
WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=ROOMval('ospin'), code=ROOMrev('ospin')}, WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=ROOMval('ospin'), code=ROOMrev('ospin')},

View File

@@ -140,7 +140,7 @@ scene.widgetList={
WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end}, WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'}, WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'},
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end}, WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=pressKey'escape'},
} }
return scene return scene

View File

@@ -36,8 +36,8 @@ function scene.sceneInit(org)
("%d(%d) %.2fLPM"):format(S.row,S.dig,S.row/S.time*60), ("%d(%d) %.2fLPM"):format(S.row,S.dig,S.row/S.time*60),
("%d(%d) %.2fAPM"):format(S.atk,S.digatk,S.atk/S.time*60), ("%d(%d) %.2fAPM"):format(S.atk,S.digatk,S.atk/S.time*60),
("%d(%d-%d)"):format(S.pend,S.recv,S.recv-S.pend), ("%d(%d-%d)"):format(S.pend,S.recv,S.recv-S.pend),
("%d/%d/%d/%d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]), ("[1] %-7d[2] %-7d[3] %-7d[4] %-7d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
("(%d)/%d/%d/%d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]), (CHAR.icon.num0InSpin.." %-8d"..CHAR.icon.num1InSpin.." %-8d"..CHAR.icon.num2InSpin.." %-8d"..CHAR.icon.num3InSpin.." %-8d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
("%d/%d ; %d/%d"):format(S.b2b,S.b3b,S.pc,S.hpc), ("%d/%d ; %d/%d"):format(S.b2b,S.b3b,S.pc,S.hpc),
("%d/%dx/%.2f%%"):format(S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece), ("%d/%dx/%.2f%%"):format(S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece),
} }

View File

@@ -28,7 +28,7 @@ scene.widgetList={
WIDGET.newKey{name='register', x=640, y=640,w=300,h=80,font=40,code=_register,hideF=function()return NET.getlock('register')end}, WIDGET.newKey{name='register', x=640, y=640,w=300,h=80,font=40,code=_register,hideF=function()return NET.getlock('register')end},
WIDGET.newText{name='registering', x=640, y=605,font=50,hideF=function()return not NET.getlock('register')end}, WIDGET.newText{name='registering', x=640, y=605,font=50,hideF=function()return not NET.getlock('register')end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -130,6 +130,8 @@ function scene.keyDown(key)
SFX.play('finesseError',.7) SFX.play('finesseError',.7)
end end
end end
elseif key=='up'or key=='down'then
listBox:arrowKey(key)
else else
return true return true
end end
@@ -141,7 +143,7 @@ scene.widgetList={
WIDGET.newButton{name='import',x=350,y=640,w=140,h=80,color='lN',code=pressKey'cV',font=50,fText=CHAR.icon.import}, WIDGET.newButton{name='import',x=350,y=640,w=140,h=80,color='lN',code=pressKey'cV',font=50,fText=CHAR.icon.import},
WIDGET.newButton{name='play', x=700,y=640,w=170,h=80,color='lY',code=pressKey'return',font=65,fText=CHAR.icon.play}, WIDGET.newButton{name='play', x=700,y=640,w=170,h=80,color='lY',code=pressKey'return',font=65,fText=CHAR.icon.play},
WIDGET.newButton{name='delete',x=850,y=640,w=80,h=80,color='lR',code=pressKey'delete',font=50,fText=CHAR.icon.trash}, WIDGET.newButton{name='delete',x=850,y=640,w=80,h=80,color='lR',code=pressKey'delete',font=50,fText=CHAR.icon.trash},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -82,7 +82,7 @@ scene.widgetList={
WIDGET.newText{name='notLogin', x=55,y=550,color='dB',align='L',font=30,hideF=function()return WS.status('user')=='running'end}, WIDGET.newText{name='notLogin', x=55,y=550,color='dB',align='L',font=30,hideF=function()return WS.status('user')=='running'end},
WIDGET.newButton{name='upload', x=190,y=610,w=280,h=90,color='lB',font=25,code=NET.uploadSave,hideF=function()return WS.status('user')~='running'end}, WIDGET.newButton{name='upload', x=190,y=610,w=280,h=90,color='lB',font=25,code=NET.uploadSave,hideF=function()return WS.status('user')~='running'end},
WIDGET.newButton{name='download', x=490,y=610,w=280,h=90,color='lB',font=25,code=NET.downloadSave,hideF=function()return WS.status('user')~='running'end}, WIDGET.newButton{name='download', x=490,y=610,w=280,h=90,color='lB',font=25,code=NET.downloadSave,hideF=function()return WS.status('user')~='running'end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -105,7 +105,7 @@ scene.widgetList={
_.sddas,_.sdarr=0,2 _.sddas,_.sdarr=0,2
_.ihs,_.irs,_.ims=false,false,false _.ihs,_.irs,_.ims=false,false,false
end}, end},
WIDGET.newButton{name='back', x=1140, y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140, y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -36,7 +36,7 @@ scene.widgetList={
WIDGET.newButton{name='graphic', x=200, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeR')}, WIDGET.newButton{name='graphic', x=200, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeR')},
WIDGET.newButton{name='sound', x=1080, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeL')}, WIDGET.newButton{name='sound', x=1080, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeL')},
WIDGET.newButton{name='layout', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'}, WIDGET.newButton{name='style', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'},
WIDGET.newButton{name='ctrl', x=290, y=220, w=320,h=80,font=35,code=goScene'setting_control'}, WIDGET.newButton{name='ctrl', x=290, y=220, w=320,h=80,font=35,code=goScene'setting_control'},
WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35, code=goScene'setting_key'}, WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35, code=goScene'setting_key'},
@@ -59,7 +59,7 @@ scene.widgetList={
end end
end end
end}, end},
WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -231,7 +231,7 @@ scene.widgetList={
WIDGET.newKey{name='restart',x=150,y=670,w=180,h=60,code=function()_setSel(0)end}, WIDGET.newKey{name='restart',x=150,y=670,w=180,h=60,code=function()_setSel(0)end},
WIDGET.newButton{name='back',x=1140,y=640,w=190,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -78,43 +78,42 @@ local function _nextDir(i)
end end
playEgg.hide=not selEggMode playEgg.hide=not selEggMode
end end
SFX.play('rotate')
end end
scene.widgetList={ scene.widgetList={
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'}, WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')}, WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,fText="",code=function()_prevSkin(1)end}, WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(1)end},
WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,fText="",code=function()_prevSkin(2)end}, WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(2)end},
WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,fText="",code=function()_prevSkin(3)end}, WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(3)end},
WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,fText="",code=function()_prevSkin(4)end}, WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(4)end},
WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,fText="",code=function()_prevSkin(5)end}, WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(5)end},
WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,fText="",code=function()_prevSkin(6)end}, WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(6)end},
WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,fText="",code=function()_prevSkin(7)end}, WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(7)end},
WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,fText="",code=function()_nextSkin(1)end}, WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(1)end},
WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,fText="",code=function()_nextSkin(2)end}, WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(2)end},
WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,fText="",code=function()_nextSkin(3)end}, WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(3)end},
WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,fText="",code=function()_nextSkin(4)end}, WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(4)end},
WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,fText="",code=function()_nextSkin(5)end}, WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(5)end},
WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,fText="",code=function()_nextSkin(6)end}, WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(6)end},
WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,fText="",code=function()_nextSkin(7)end}, WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(7)end},
WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,code=function()_nextDir(1)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(1)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,code=function()_nextDir(2)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(2)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,code=function()_nextDir(3)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(3)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,code=function()_nextDir(4)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(4)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,code=function()_nextDir(5)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(5)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,code=function()_nextDir(6)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(6)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,code=function()_nextDir(7)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(7)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35, WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,sound='back',
code=function() code=function()
SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8} SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
SFX.play('rotate') SFX.play('rotate')
end}, end},
WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35, WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,sound='back',
code=function() code=function()
for i=1,29 do for i=1,29 do
SETTING.face[i]=0 SETTING.face[i]=0
@@ -124,7 +123,7 @@ scene.widgetList={
end end
SFX.play('hold') SFX.play('hold')
end}, end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
playEgg, playEgg,
} }

View File

@@ -95,7 +95,7 @@ scene.widgetList={
WIDGET.newButton{name='apply', x=1100,y=400,w=180,h=60,code=function()SETTING.sfxPack=sfxPack SFX.load('media/effect/'..sfxPack..'/')end,hideF=function()return SETTING.sfxPack==sfxPack end}, WIDGET.newButton{name='apply', x=1100,y=400,w=180,h=60,code=function()SETTING.sfxPack=sfxPack SFX.load('media/effect/'..sfxPack..'/')end,hideF=function()return SETTING.sfxPack==sfxPack end},
WIDGET.newSelector{name='vocPack',x=1100,y=470,w=200,color='lV',list=VOCPACKS,disp=function()return vocPack end,code=function(i)vocPack=i end}, WIDGET.newSelector{name='vocPack',x=1100,y=470,w=200,color='lV',list=VOCPACKS,disp=function()return vocPack end,code=function(i)vocPack=i end},
WIDGET.newButton{name='apply', x=1100,y=540,w=180,h=60,code=function()SETTING.vocPack=vocPack VOC.load('media/vocal/'..vocPack..'/')end,hideF=function()return SETTING.vocPack==vocPack end}, WIDGET.newButton{name='apply', x=1100,y=540,w=180,h=60,code=function()SETTING.vocPack=vocPack VOC.load('media/vocal/'..vocPack..'/')end,hideF=function()return SETTING.vocPack==vocPack end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -115,7 +115,7 @@ scene.widgetList={
end}, end},
WIDGET.newSelector{name='snap', x=750,y=90,w=200,h=80,color='Y',list={1,10,20,40,60,80},disp=function()return snapUnit end,code=function(i)snapUnit=i end}, WIDGET.newSelector{name='snap', x=750,y=90,w=200,h=80,color='Y',list={1,10,20,40,60,80},disp=function()return snapUnit end,code=function(i)snapUnit=i end},
WIDGET.newButton{name='option', x=530,y=190,w=200,h=80,font=60,fText=CHAR.icon.menu,code=function()SCN.go('setting_touchSwitch')end}, WIDGET.newButton{name='option', x=530,y=190,w=200,h=80,font=60,fText=CHAR.icon.menu,code=function()SCN.go('setting_touchSwitch')end},
WIDGET.newButton{name='back', x=750,y=190,w=200,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=750,y=190,w=200,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
WIDGET.newKey{name='save1', x=475,y=290,w=90,h=70,code=_save1,font=45,fText=CHAR.icon.saveOne}, WIDGET.newKey{name='save1', x=475,y=290,w=90,h=70,code=_save1,font=45,fText=CHAR.icon.saveOne},
WIDGET.newKey{name='load1', x=585,y=290,w=90,h=70,code=_load1,font=45,fText=CHAR.icon.loadOne}, WIDGET.newKey{name='load1', x=585,y=290,w=90,h=70,code=_load1,font=45,fText=CHAR.icon.loadOne},
WIDGET.newKey{name='save2', x=695,y=290,w=90,h=70,code=_save2,font=45,fText=CHAR.icon.saveTwo}, WIDGET.newKey{name='save2', x=695,y=290,w=90,h=70,code=_save2,font=45,fText=CHAR.icon.saveTwo},

View File

@@ -62,7 +62,7 @@ scene.widgetList={
WIDGET.newSlider{name='tchW', x=140, y=860, w=1000, font=35,disp=SETval('VKTchW'),code=function(i)SETTING.VKTchW=i SETTING.VKCurW=math.max(SETTING.VKCurW,i)end,hideF=_notTrack}, WIDGET.newSlider{name='tchW', x=140, y=860, w=1000, font=35,disp=SETval('VKTchW'),code=function(i)SETTING.VKTchW=i SETTING.VKCurW=math.max(SETTING.VKCurW,i)end,hideF=_notTrack},
WIDGET.newSlider{name='curW', x=140, y=930, w=1000, font=35,disp=SETval('VKCurW'),code=function(i)SETTING.VKCurW=i SETTING.VKTchW=math.min(SETTING.VKTchW,i)end,hideF=_notTrack}, WIDGET.newSlider{name='curW', x=140, y=930, w=1000, font=35,disp=SETval('VKCurW'),code=function(i)SETTING.VKCurW=i SETTING.VKTchW=math.min(SETTING.VKTchW,i)end,hideF=_notTrack},
WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140, y=640, w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -113,7 +113,7 @@ scene.widgetList={
code=function(v)SETTING.fieldSatur=v;applyFieldSatur(SETTING.fieldSatur)end code=function(v)SETTING.fieldSatur=v;applyFieldSatur(SETTING.fieldSatur)end
}, },
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -95,7 +95,7 @@ function scene.draw()
end end
scene.widgetList={ scene.widgetList={
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -131,7 +131,7 @@ scene.widgetList={
end end
}, },
WIDGET.newButton{name='save',x=820,y=640,w=250,h=80,font=25,code=goScene'savedata'}, WIDGET.newButton{name='save',x=820,y=640,w=250,h=80,font=25,code=goScene'savedata'},
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
} }
return scene return scene

View File

@@ -12,6 +12,19 @@ return[=[
更自由的攻击系统; 更多消除方式; 可调场地宽度; 更自由的攻击系统; 更多消除方式; 可调场地宽度;
task-Z(新AI); 自适应UI; 新联网游戏场景切换逻辑 task-Z(新AI); 自适应UI; 新联网游戏场景切换逻辑
0.17.1: 醒来 Wake Up
新增:
--TODO
改动:
修改选择模式音效
优化皮肤设置页面交互效果
略微降低master-h模式骨块出现后的难度
修复:
自定义场地16号色的方块名位置显示错误
登录界面读取本地账号密码数据错误
策略堆叠模式评级标准不当
云存档/读档的一处小问题
0.17.0: 硬着陆 Hard Landing 0.17.0: 硬着陆 Hard Landing
新增: 新增:
新模式:策略堆叠(原设计来自游戏Cambridge by Milla, NOT_A_ROBOT移植) 新模式:策略堆叠(原设计来自游戏Cambridge by Milla, NOT_A_ROBOT移植)
@@ -62,6 +75,7 @@ return[=[
软降在sddas/sdarr很小的时候行为不正确 软降在sddas/sdarr很小的时候行为不正确
机翻语言超级消除无行数显示 #462 机翻语言超级消除无行数显示 #462
竞速-效率左侧信息颜色问题 竞速-效率左侧信息颜色问题
攻击竞速模式无重力
0.16.5: 新世界 New World 0.16.5: 新世界 New World
新增: 新增:

View File

@@ -1,7 +1,7 @@
return{ return{
["apkCode"]=417, ["apkCode"]=419,
["code"]=1700, ["code"]=1701,
["string"]="V0.17.0", ["string"]="V0.17.1",
["room"]="ver A-2", ["room"]="ver A-2",
["name"]="硬着陆 Hard Landing", ["name"]="醒来 Wake Up",
} }