Files
Techmino/scene.lua
2020-04-30 01:23:11 +08:00

247 lines
5.2 KiB
Lua

local int,max,format=math.floor,math.max,string.format
local scene={
cur="load",--Current scene
swapping=false,--ifSwapping
swap={
tar=nil, --Swapping target
style=nil, --Swapping style
mid=nil, --Loading point
time=nil, --Full swap time
draw=nil, --Swap draw func
},
seq={"quit","slowFade"},--Back sequence
}--scene datas,returned
local sceneInit={
quit=love.event.quit,
load=function()
sceneTemp={
1,--Loading mode
1,--Loading counter
#voiceName,--Loading bar lenth(current)
require("parts/getTip"),--tip
}
end,
intro=function()
sceneTemp=0--animation timer
BGM.play("blank")
end,
main=function()
curBG="none"
BGM.play("blank")
destroyPlayers()
modeEnv={}
if not players[1]then
newDemoPlayer(1,900,35,1.1)
end--create demo player
end,
music=function()
if BGM.nowPlay then
for i=1,#musicID do
if musicID[i]==BGM.nowPlay then
sceneTemp=i--music select
return
end
end
else
sceneTemp=1
end
end,
mode=function(org)
curBG="none"
BGM.play("blank")
destroyPlayers()
local cam=mapCam
cam.zoomK=org=="main"and 5 or 1
if cam.sel then
local M=modes[cam.sel]
cam.x,cam.y=M.x*cam.k+180,M.y*cam.k
cam.x1,cam.y1=cam.x,cam.y
end
end,
custom=function()
sceneTemp=1--option select
destroyPlayers()
curBG=customRange.bg[customSel[12]]
BGM.play(customRange.bgm[customSel[13]])
end,
draw=function()
curBG="none"
sceneTemp={
sure=0,
pen=1,
x=1,y=1,
demo=false,
}
end,
play=function()
love.keyboard.setKeyRepeat(false)
restartCount=0
if needResetGameData then
resetGameData()
needResetGameData=nil
end
curBG=modeEnv.bg
end,
pause=function(org)
local S=players[1].stat
sceneTemp={
timer=org=="play"and 0 or 50,
toTime(S.time),
S.key.."/"..S.rotate.."/"..S.hold,
S.piece.." "..(int(S.piece/S.time*100)*.01).."PPS",
format("%d %.2fLPM",S.row,S.row/S.time*60),
format("%d %.2fAPM",S.atk,S.atk/S.time*60),
format("%d %.2fSPM",S.send,S.send/S.time*60),
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
S.clear_1.."/"..S.clear_2.."/"..S.clear_3.."/"..S.clear_4,
"["..S.spin_0.."]/"..S.spin_1.."/"..S.spin_2.."/"..S.spin_3,
S.b2b.."[+"..S.b3b.."]",
S.pc,
format("%.3f",S.atk/S.row),
S.extraPiece,
format("%.2f%%",100*max(1-S.extraRate/S.piece,0)),
}
end,
setting_game=function()
curBG="none"
end,
setting_graphic=function()
curBG="none"
end,
setting_sound=function()
sceneTemp={last=0,jump=0}--last sound time,animation count(10→0)
curBG="none"
end,
setting_control=function()
sceneTemp={
das=setting.das,
arr=setting.arr,
pos=0,
dir=1,
wait=30,
}
curBG="strap"
end,
setting_key=function()
sceneTemp={
board=1,
kb=1,js=1,
kS=false,jS=false,
}
end,
setting_touch=function()
curBG="game2"
sceneTemp={
default=1,
snap=1,
sel=nil,
}
end,
setting_touchSwitch=function()
curBG="matrix"
end,
help=function()
curBG="none"
end,
stat=function()
local S=stat
sceneTemp={
S.run,
S.game,
toTime(S.time),
S.key,
S.rotate,
S.hold,
S.piece,
S.row,
S.atk.."("..S.send..")",
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
format("%d/%d/%d/%d",S.clear_1,S.clear_2,S.clear_3,S.clear_4),
format("[%d]/%d/%d/%d",S.spin_0,S.spin_1,S.spin_2,S.spin_3),
S.b2b.."[+"..S.b3b.."]",
S.pc,
format("%.2f",S.atk/S.row),
format("%d[%.3f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
}
end,
history=function()
curBG="strap"
sceneTemp={require("updateLog"),1}--scroll pos
end,
quit=function()
love.timer.sleep(.3)
love.event.quit()
end,
}
local gc=love.graphics
local swap={
none={1,0,NULL},
flash={8,1,function()gc.clear(1,1,1)end},
fade={30,15,function(t)
local t=t>15 and 2-t/15 or t/15
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,scr.w,scr.h)
end},
fade_togame={120,20,function(t)
local t=t>20 and (120-t)/100 or t/20
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,scr.w,scr.h)
end},
slowFade={180,90,function(t)
local t=t>90 and 2-t/90 or t/90
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,scr.w,scr.h)
end},
}--Scene swapping animations
local backFunc={
load=love.event.quit,
pause=function()
love.keyboard.setKeyRepeat(true)
updateStat()
clearTask("play")
end,
setting_touch= function()saveVK()end,
setting_key= function()saveKeyMap()end,
setting_game= function()saveSetting()end,
setting_graphic=function()saveSetting()end,
setting_sound= function()saveSetting()end,
}
function scene.init(s,org)
if sceneInit[s]then sceneInit[s](org)end
end
function scene.push(tar,style)
if not scene.swapping then
local m=#scene.seq
scene.seq[m+1]=tar or scene.cur
scene.seq[m+2]=style or"fade"
end
end
function scene.pop()
local _=scene.seq
_[#_-1]=nil
end
function scene.swapTo(tar,style)
local S=scene.swap
if not scene.swapping and tar~=scene.cur then
scene.swapping=true
if not style then style="fade"end
S.tar=tar
S.style=style
local swap=swap[style]
S.time=swap[1]
S.mid=swap[2]
S.draw=swap[3]
widget_sel=nil
end
end
function scene.back()
if backFunc[scene.cur] then backFunc[scene.cur]()end
--func when scene end
local m=#scene.seq
if m>0 then
scene.swapTo(scene.seq[m-1],scene.seq[m])
scene.seq[m],scene.seq[m-1]=nil
--Poll&Back to preScene
end
end
return scene