调整master-ph命数奖励
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@@ -85,7 +85,7 @@ return{
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p=41
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end
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elseif T==62 then--Stage 5: survive without easy-fresh rule
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P.life=1
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P.life=P.life+1
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ENV.lock=13
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ENV.wait=5
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ENV.fall=5
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@@ -113,7 +113,7 @@ return{
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P.modeData.target=226
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SFX.play("reach")
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elseif T==226 then--Stage 8: final invisible
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P.life=P.life+2
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P.life=P.life+1
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ENV.bone=false
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P:setInvisible(90)
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