修改pc和hpc对b2b点数的影响
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@@ -32,12 +32,12 @@ Attack system:
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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Half Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Attack +4, Extra Blocking +2
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Perfect Clear (aka All Clear):
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Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be completely filled)
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and +2 extra blocking.
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Combos: All damage above will be given a (combo x25%) bonus, or (combo x15% for Single clear) (capped at 12 combo),
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+1 more attack for 3 Combo or more.
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@@ -63,6 +63,8 @@ Back to Back (B2B) gauge:
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A regular line clear -250
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Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini)
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Techrash/Techrash+ + 150/200/...
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PC when lines cleared in this round >4, +800
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Hemi-PC, +100
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Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
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When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800
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@@ -28,7 +28,7 @@ spin判定:
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B3B攻击+50%,+1额外抵挡
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
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全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
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全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
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连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
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根据上述规则计算后,向下取整,攻击打出
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@@ -48,6 +48,8 @@ back to back(B2B)点数说明:
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普通消除:-250
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spin1~5:+[50/100/180/800/1000](mini变为原来50%)
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消四/五/六:+[150/200/...]
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本局内消行数>4时全消:+800
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半全消:+100
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空spin:+20,此法得到的点数不能超过800
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当点数在800以上时空放一块-40(不低于800)
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@@ -1267,7 +1267,7 @@ do--Player.drop(self)--Place piece
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exblock=exblock+2
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sendTime=sendTime+120
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if Stat.row+cc>4 then
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self.b2b=1000
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self.b2b=self.b2b+800
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cscore=cscore+300*min(6+Stat.pc,10)
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else
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cscore=cscore+626
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@@ -1284,6 +1284,7 @@ do--Player.drop(self)--Place piece
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atk=atk+4
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exblock=exblock+2
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sendTime=sendTime+60
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self.b2b=self.b2b+100
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cscore=cscore+626
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Stat.hpc=Stat.hpc+1
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if self.sound then
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