再调整词典两个词条
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@@ -662,11 +662,6 @@ return{
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"term",
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"A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.",
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},
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{"20G",
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"20g",
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"term",
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"",--TODO
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},
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{"Topping out",
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"die death topout toppingout",
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"term",
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@@ -686,7 +681,12 @@ return{
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{"Falling speed",
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"fallingspeed",
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"term",
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"Falling speed is often described in terms of G, i.e. how many lines it falls in one frame (often assuming 60 frames per second).\nG is a large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. G usually caps at 20G, for there are only 20 (visible) blocks in the matrix's height.",
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"",--TODO
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},
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{"20G",
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"20g",
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"term",
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"",--TODO
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},
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{"Lockdown Delay",
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"lockdelay lockdowndelay lockdowntimer",
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@@ -688,11 +688,6 @@ return{
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"term",
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"自由发挥的意思,常用于freestyle TSD(T2),指不用固定的堆叠方式而是随机应变完成20TSD。比用LST或者垃圾分类完成的20 TSD的难度要大,成绩也更能代表实战水平",
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},
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{"20G",
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"高重力 20g",
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"term",
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"现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\nG其实是格/帧的缩略(默认游戏以60帧运行,不是的话需要具体说明),故1/60G是每秒下落一格,1G是每帧1格(每秒60格)。\n按照这个解释,20G应该是每帧20格,但由于场地高度就是20,所以20G指的其实是“无限下落速度”,就算场地不止20格,“20G”也会让方块瞬间到底。",
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},
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{"死亡判定",
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"死亡判定 die death siwang",
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"term",
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@@ -712,7 +707,12 @@ return{
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{"下落速度",
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"下落速度 重力 drop speed zhongli gravity",
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"term",
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"一般用*G表示方块的下落速度,意思是每一帧方块往下移动多少格子,一秒下落一格就是1/60G(默认60fps),故G是一个很大的单位,20G即为上限(因为场地就20格)。",
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"一般用*G表示方块的下落速度,意思是每一帧方块往下移动多少格,一秒下落一格就是1/60G(默认60fps),可以看出G是一个很大的单位。因为场地就20格,所以一般认为20G即为上限,详见20G词条。",
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},
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{"20G",
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"高重力 20g",
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"term",
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"现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\n20G一般指的其实是“无限下落速度”,就算场地不止20格,“20G”也会让方块瞬间到底。\n本游戏(和部分其他游戏,推荐这么设计)中20G的优先级比其他玩家操作都高,即使是0arr的水平方向“瞬间移动”中途也会受到20G的影响。",
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},
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{"锁定延迟",
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"锁定延迟 重力 lock delay suoyan zhongli gravity",
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