From c5e1b5617f7087d49a2a784d54d9e3c782e0ee2b Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Fri, 19 Nov 2021 14:21:42 +0800 Subject: [PATCH] =?UTF-8?q?=E5=86=8D=E8=B0=83=E6=95=B4=E8=AF=8D=E5=85=B8?= =?UTF-8?q?=E4=B8=A4=E4=B8=AA=E8=AF=8D=E6=9D=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/language/dict_en.lua | 12 ++++++------ parts/language/dict_zh.lua | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index 813111c1..cb376fee 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -662,11 +662,6 @@ return{ "term", "A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.", }, - {"20G", - "20g", - "term", - "",--TODO - }, {"Topping out", "die death topout toppingout", "term", @@ -686,7 +681,12 @@ return{ {"Falling speed", "fallingspeed", "term", - "Falling speed is often described in terms of G, i.e. how many lines it falls in one frame (often assuming 60 frames per second).\nG is a large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. G usually caps at 20G, for there are only 20 (visible) blocks in the matrix's height.", + "",--TODO + }, + {"20G", + "20g", + "term", + "",--TODO }, {"Lockdown Delay", "lockdelay lockdowndelay lockdowntimer", diff --git a/parts/language/dict_zh.lua b/parts/language/dict_zh.lua index 15bb2239..c24d0d5d 100644 --- a/parts/language/dict_zh.lua +++ b/parts/language/dict_zh.lua @@ -688,11 +688,6 @@ return{ "term", "自由发挥的意思,常用于freestyle TSD(T2),指不用固定的堆叠方式而是随机应变完成20TSD。比用LST或者垃圾分类完成的20 TSD的难度要大,成绩也更能代表实战水平", }, - {"20G", - "高重力 20g", - "term", - "现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\nG其实是格/帧的缩略(默认游戏以60帧运行,不是的话需要具体说明),故1/60G是每秒下落一格,1G是每帧1格(每秒60格)。\n按照这个解释,20G应该是每帧20格,但由于场地高度就是20,所以20G指的其实是“无限下落速度”,就算场地不止20格,“20G”也会让方块瞬间到底。", - }, {"死亡判定", "死亡判定 die death siwang", "term", @@ -712,7 +707,12 @@ return{ {"下落速度", "下落速度 重力 drop speed zhongli gravity", "term", - "一般用*G表示方块的下落速度,意思是每一帧方块往下移动多少格子,一秒下落一格就是1/60G(默认60fps),故G是一个很大的单位,20G即为上限(因为场地就20格)。", + "一般用*G表示方块的下落速度,意思是每一帧方块往下移动多少格,一秒下落一格就是1/60G(默认60fps),可以看出G是一个很大的单位。因为场地就20格,所以一般认为20G即为上限,详见20G词条。", + }, + {"20G", + "高重力 20g", + "term", + "现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\n20G一般指的其实是“无限下落速度”,就算场地不止20格,“20G”也会让方块瞬间到底。\n本游戏(和部分其他游戏,推荐这么设计)中20G的优先级比其他玩家操作都高,即使是0arr的水平方向“瞬间移动”中途也会受到20G的影响。", }, {"锁定延迟", "锁定延迟 重力 lock delay suoyan zhongli gravity",