增加骨块mod
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@@ -76,42 +76,48 @@ MODOPT={--Mod options
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conflict={"teleMove"},
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func=function(P)P.gameEnv.noTele=true end,
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},
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forceB2B={no=13,id="FB",
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customSeq={no=13,id="CS",
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key="g",x=620,y=350,color="blue",
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list={"bag","his4","rnd","reverb"},
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func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
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unranked=true,
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},
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forceB2B={no=14,id="FB",
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key="h",x=740,y=350,color="yellow",
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func=function(P)P.gameEnv.b2bKill=true end,
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},
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forceFinesse={no=14,id="PF",
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forceFinesse={no=15,id="PF",
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key="j",x=860,y=350,color="yellow",
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func=function(P)P.gameEnv.fineKill=true end,
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},
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mirror={no=15,id="MR",
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mirror={no=16,id="MR",
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key="k",x=980,y=350,color="grass",
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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flip={no=16,id="HR",
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flip={no=17,id="HR",
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key="l",x=1100,y=350,color="grass",
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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minG={no=17,id="0G",
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minG={no=18,id="0G",
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key="z",x=200,y=470,color="cyan",
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conflict={"maxG"},
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func=function(P)P.gameEnv.drop=1e99 end,
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unranked=true,
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},
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infLock={no=18,id="IF",
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infLock={no=19,id="IF",
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key="x",x=320,y=470,color="cyan",
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conflict={"suddenLock"},
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func=function(P)P.gameEnv.lock=1e99 end,
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unranked=true,
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},
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infLife={no=19,id="NF",
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infLife={no=20,id="NF",
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key="c",x=440,y=470,color="cyan",
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conflict={"oneLife"},
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func=function(P)P.gameEnv.life=1e99 end,
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unranked=true,
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},
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teleMove={no=20,id="TL",
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teleMove={no=21,id="TL",
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key="v",x=560,y=470,color="cyan",
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conflict={"noTele"},
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func=function(P)
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@@ -123,13 +129,11 @@ MODOPT={--Mod options
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end,
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unranked=true,
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},
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customSeq={no=21,id="CS",
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key="b",x=680,y=470,color="purple",
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list={"bag","his4","rnd","reverb"},
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func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
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unranked=true,
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boneBlock={no=22,id="BN",
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key="b",x=680,y=470,color="blue",
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func=function(P,M)P.gameEnv.bone=true end,
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},
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noRotation={no=22,id="FX",
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noRotation={no=23,id="FX",
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key="n",x=800,y=470,color="lGrey",
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func=function(P)
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disableKey(P,3)
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@@ -137,7 +141,7 @@ MODOPT={--Mod options
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disableKey(P,5)
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end,
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},
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noMove={no=23,id="ST",
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noMove={no=24,id="ST",
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key="m",x=920,y=470,color="lGrey",
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func=function(P)
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disableKey(P,1)disableKey(P,2)
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