diff --git a/parts/globalTables.lua b/parts/globalTables.lua index 4d94aaed..2a174f0d 100644 --- a/parts/globalTables.lua +++ b/parts/globalTables.lua @@ -76,42 +76,48 @@ MODOPT={--Mod options conflict={"teleMove"}, func=function(P)P.gameEnv.noTele=true end, }, - forceB2B={no=13,id="FB", + customSeq={no=13,id="CS", + key="g",x=620,y=350,color="blue", + list={"bag","his4","rnd","reverb"}, + func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end, + unranked=true, + }, + forceB2B={no=14,id="FB", key="h",x=740,y=350,color="yellow", func=function(P)P.gameEnv.b2bKill=true end, }, - forceFinesse={no=14,id="PF", + forceFinesse={no=15,id="PF", key="j",x=860,y=350,color="yellow", func=function(P)P.gameEnv.fineKill=true end, }, - mirror={no=15,id="MR", + mirror={no=16,id="MR", key="k",x=980,y=350,color="grass", func=function(P)LOG.print("该mod还没有做好!")end, }, - flip={no=16,id="HR", + flip={no=17,id="HR", key="l",x=1100,y=350,color="grass", func=function(P)LOG.print("该mod还没有做好!")end, }, - minG={no=17,id="0G", + minG={no=18,id="0G", key="z",x=200,y=470,color="cyan", conflict={"maxG"}, func=function(P)P.gameEnv.drop=1e99 end, unranked=true, }, - infLock={no=18,id="IF", + infLock={no=19,id="IF", key="x",x=320,y=470,color="cyan", conflict={"suddenLock"}, func=function(P)P.gameEnv.lock=1e99 end, unranked=true, }, - infLife={no=19,id="NF", + infLife={no=20,id="NF", key="c",x=440,y=470,color="cyan", conflict={"oneLife"}, func=function(P)P.gameEnv.life=1e99 end, unranked=true, }, - teleMove={no=20,id="TL", + teleMove={no=21,id="TL", key="v",x=560,y=470,color="cyan", conflict={"noTele"}, func=function(P) @@ -123,13 +129,11 @@ MODOPT={--Mod options end, unranked=true, }, - customSeq={no=21,id="CS", - key="b",x=680,y=470,color="purple", - list={"bag","his4","rnd","reverb"}, - func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end, - unranked=true, + boneBlock={no=22,id="BN", + key="b",x=680,y=470,color="blue", + func=function(P,M)P.gameEnv.bone=true end, }, - noRotation={no=22,id="FX", + noRotation={no=23,id="FX", key="n",x=800,y=470,color="lGrey", func=function(P) disableKey(P,3) @@ -137,7 +141,7 @@ MODOPT={--Mod options disableKey(P,5) end, }, - noMove={no=23,id="ST", + noMove={no=24,id="ST", key="m",x=920,y=470,color="lGrey", func=function(P) disableKey(P,1)disableKey(P,2) diff --git a/parts/language/lang_zh.lua b/parts/language/lang_zh.lua index 0f315bc1..b308b88a 100644 --- a/parts/language/lang_zh.lua +++ b/parts/language/lang_zh.lua @@ -105,6 +105,7 @@ return{ suddenLock="零锁延:\n强制启用0锁定延迟", oneLife="一命:\n有且只有一条生命", noTele="简单操作:\n禁用10个高级操作按键", + customSeq="指定序列:\n强制使用某种序列", forceB2B="强制B2B:\nB2B条掉到启动线以下就会结束游戏", forceFinesse="强制极简:\n非极简操作将强制结束游戏", mirror="镜像:\n场地左右颠倒", @@ -113,7 +114,7 @@ return{ infLock="无限锁延:\n方块将不会锁定", infLife="不死:\n无限生命数", teleMove="瞬移:\n强制启用0DAS和0ARR", - customSeq="指定序列:\n强制使用某种序列", + boneBlock="骨块:\n使用骨块进行游戏", noRotation="无旋转:\n禁用旋转按键", noMove="无移动:\n禁用移动按键", }, diff --git a/parts/language/lang_zh2.lua b/parts/language/lang_zh2.lua index 35c1f46e..1e4894e6 100644 --- a/parts/language/lang_zh2.lua +++ b/parts/language/lang_zh2.lua @@ -30,28 +30,12 @@ return{ modInstruction="选择你要使用的模组!\n不同的模组会用不同的方式改变游戏规则,来开发新玩法挑战自我吧!\n提醒:开启一些模组会让成绩无效 你可以用键盘开关模组,按tab重置", modInfo={ noNext="无预览:\n禁用预览", - hideNext="隐藏预览:\n隐藏前几个预览", fullNext="全预览:\n强制打开6预览", noHold="无暂存:\n禁用暂存", - hideBlock="隐藏方块:\n隐藏当前方块", - hideGhost="隐藏阴影:\n隐藏提示阴影", - hidden="隐形:\n方块将会在锁定之后隐形", - coverBoard="遮挡:\n遮挡部分/全部场地", - maxG="20G:\n强制启用最高下落速度", - suddenLock="0锁延:\n强制启用0锁定延迟", - oneLife="一命:\n只有一条生命!", - noTele="简单操作:\n禁用10个高级操作按键", + hideNext="隐藏预览:\n隐藏前几个预览", + suddenLock="零锁延:\n强制启用0锁定延迟", forceB2B="禁断满贯:\n满贯点数掉到启动线以下就会结束游戏", - forceFinesse="禁非极简:\n非极简操作将强制结束游戏", - mirror="镜像:\n场地左右颠倒", - flip="翻转:\n场地上下颠倒", - minG="0G:\n关闭重力", - infLock="无限锁延:\n方块将不会锁定", - infLife="不死:\n无限生命数", - teleMove="瞬移:\n强制启用0DAS和0ARR", - randSeq="随机序列:\n强制使用随机序列", - noRotation="无旋转:\n禁用旋转按键", - noMove="无移动:\n禁用移动按键", + forceFinesse="强制极简:\n非极简操作将强制结束游戏", }, pauseStat={ "时间:",