暂停时显示所选mod
This commit is contained in:
@@ -501,8 +501,8 @@ function gameStart()
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end
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end
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function scoreValid()
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for _,v in next,GAME.mod do
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if v.unranked then
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for _,M in next,GAME.mod do
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if M.unranked then
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return false
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end
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end
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@@ -2,116 +2,116 @@ local function disableKey(P,key)
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table.insert(P.gameEnv.keyCancel,key)
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end
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MODOPT={--Mod options
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noNext={id="NN",
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noNext={no=0,id="NN",
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key="q",x=80,y=230,color="red",
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conflict={"hideNext","fullNext"},
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func=function(P)P.gameEnv.nextCount=0 end,
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},
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fullNext={id="FN",
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fullNext={no=1,id="FN",
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key="w",x=200,y=230,color="water",
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conflict={"noNext"},
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func=function(P)P.gameEnv.nextCount=6 end,
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unranked=true,
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},
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noHold={id="NH",
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noHold={no=2,id="NH",
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key="e",x=320,y=230,color="red",
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conflict={"multiHold"},
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func=function(P)P.gameEnv.holdCount=0 end,
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},
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multiHold={id="MH",
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multiHold={no=3,id="MH",
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key="r",x=440,y=230,color="water",
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list={2,3,4,5,6},
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conflict={"noHold"},
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func=function(P,M)P.gameEnv.holdCount=M.list[M.sel] end,
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unranked=true,
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},
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hideNext={id="FL",
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hideNext={no=4,id="FL",
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key="y",x=680,y=230,color="orange",
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list={1,2,3,4,5},
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conflict={"noNext"},
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func=function(P,M)P.gameEnv.nextStartPos=M.list[M.sel]+1 end,
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},
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hideBlock={id="HB",
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hideBlock={no=5,id="HB",
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key="u",x=800,y=230,color="orange",
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func=function(P)P.gameEnv.block=false end,
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},
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hideGhost={id="HG",
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hideGhost={no=6,id="HG",
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key="i",x=920,y=230,color="orange",
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func=function(P)P.gameEnv.ghost=false end,
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},
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hidden={id="HD",
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hidden={no=7,id="HD",
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key="o",x=1040,y=230,color="grape",
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list={"time","fast","none"},
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conflict={"coverBoard"},
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func=function(P,M)P.gameEnv.visible=M.list[M.sel]end,
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unranked=true,
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},
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coverBoard={id="CB",
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coverBoard={no=8,id="CB",
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key="p",x=1160,y=230,color="grape",
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list={"down","up","all"},
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conflict={"hidden"},
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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maxG={id="20G",
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maxG={no=9,id="20G",
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key="a",x=140,y=350,color="red",
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conflict={"minG","suddenLock"},
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func=function(P)P.gameEnv.drop=0 end,
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unranked=true,
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},
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suddenLock={id="SL",
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suddenLock={no=10,id="SL",
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key="s",x=260,y=350,color="red",
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conflict={"maxG","infLock"},
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func=function(P)P.gameEnv.lock=0 end,
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unranked=true,
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},
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oneLife={id="SD",
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oneLife={no=11,id="SD",
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key="d",x=380,y=350,color="red",
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conflict={"infLife"},
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func=function(P)P.gameEnv.life=0 end,
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unranked=true,
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},
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noTele={id="NT",
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noTele={no=12,id="NT",
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key="f",x=500,y=350,color="red",
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conflict={"teleMove"},
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func=function(P)P.gameEnv.noTele=true end,
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},
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forceB2B={id="FB",
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forceB2B={no=13,id="FB",
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key="h",x=740,y=350,color="yellow",
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func=function(P)P.gameEnv.b2bKill=true end,
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},
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forceFinesse={id="PF",
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forceFinesse={no=14,id="PF",
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key="j",x=860,y=350,color="yellow",
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func=function(P)P.gameEnv.fineKill=true end,
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},
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mirror={id="MR",
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mirror={no=15,id="MR",
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key="k",x=980,y=350,color="grass",
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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flip={id="HR",
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flip={no=16,id="HR",
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key="l",x=1100,y=350,color="grass",
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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minG={id="0G",
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minG={no=17,id="0G",
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key="z",x=200,y=470,color="cyan",
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conflict={"maxG"},
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func=function(P)P.gameEnv.drop=1e99 end,
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unranked=true,
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},
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infLock={id="IF",
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infLock={no=18,id="IF",
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key="x",x=320,y=470,color="cyan",
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conflict={"suddenLock"},
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func=function(P)P.gameEnv.lock=1e99 end,
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unranked=true,
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},
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infLife={id="NF",
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infLife={no=19,id="NF",
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key="c",x=440,y=470,color="cyan",
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conflict={"oneLife"},
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func=function(P)P.gameEnv.life=1e99 end,
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unranked=true,
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},
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teleMove={id="TL",
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teleMove={no=20,id="TL",
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key="v",x=560,y=470,color="cyan",
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conflict={"noTele"},
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func=function(P)
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@@ -123,13 +123,13 @@ MODOPT={--Mod options
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end,
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unranked=true,
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},
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customSeq={id="CS",
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customSeq={no=21,id="CS",
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key="b",x=680,y=470,color="purple",
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list={"bag","his4","rnd","reverb"},
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func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
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unranked=true,
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},
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noRotation={id="FX",
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noRotation={no=22,id="FX",
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key="n",x=800,y=470,color="lGrey",
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func=function(P)
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disableKey(P,3)
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@@ -137,7 +137,7 @@ MODOPT={--Mod options
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disableKey(P,5)
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end,
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},
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noMove={id="ST",
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noMove={no=23,id="ST",
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key="m",x=920,y=470,color="lGrey",
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func=function(P)
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disableKey(P,1)disableKey(P,2)
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@@ -1,6 +1,9 @@
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local gc=love.graphics
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local ins,rem=table.insert,table.remove
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local function modComp(a,b)
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return a.no<b.no
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end
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local function remMod(M)
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for i=1,#GAME.mod do
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if GAME.mod[i]==M then
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@@ -12,6 +15,7 @@ end
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local function toggleMod(M)
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if M.sel==0 then
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ins(GAME.mod,M)
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table.sort(GAME.mod,modComp)
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end
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if M.list then
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M.sel=(M.sel+1)%(#M.list+1)
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@@ -1,6 +1,7 @@
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local gc=love.graphics
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local Timer=love.timer.getTime
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local int=math.floor
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local sin,log=math.sin,math.log
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local format=string.format
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@@ -191,6 +192,25 @@ function Pnt.pause()
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end
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end
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--Mods
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if #GAME.mod>0 then
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if scoreValid()then
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gc.setColor(.7,.7,.7,T*.3)
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else
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gc.setColor(1,0,0,T*.3)
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end
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gc.rectangle("fill",780,575,485,140)
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setFont(35)
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for _,M in next,MODOPT do
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if M.sel>0 then
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i=M.color
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gc.setColor(i[1],i[2],i[3],T)
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i=M.no
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mStr(M.id,810+i%8*60,575+int(i/8)*45)
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end
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end
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end
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--Level rank
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if GAME.rank>0 then
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local str=text.ranks[GAME.rank]
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@@ -216,7 +236,8 @@ function Pnt.pause()
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--Finesse rank & trophy
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if S.rank then
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setFont(60)
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gc.setColor(S.fnsRankColor[1],S.fnsRankColor[2],S.fnsRankColor[3],T)
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local c=S.fnsRankColor
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gc.setColor(c[1],c[2],c[3],T)
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gc.print(S.rank,420,635)
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if S.trophy then
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setFont(40)
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