删除levelName文字对象,直接和modeName连在一起
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@@ -213,7 +213,6 @@ function scene.draw()
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--Mode info
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gc_setColor(1,1,1,.8)
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gc.draw(drawableText.modeName,485,10)
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gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
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--Replaying
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if GAME.replaying then
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