From 3399c51d259b9d7313c53e03e5dcdd5aafa85d7c Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Wed, 24 Mar 2021 15:05:42 +0800 Subject: [PATCH] =?UTF-8?q?=E5=88=A0=E9=99=A4levelName=E6=96=87=E5=AD=97?= =?UTF-8?q?=E5=AF=B9=E8=B1=A1=EF=BC=8C=E7=9B=B4=E6=8E=A5=E5=92=8CmodeName?= =?UTF-8?q?=E8=BF=9E=E5=9C=A8=E4=B8=80=E8=B5=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/gametoolfunc.lua | 3 +-- parts/list.lua | 2 +- parts/scenes/pause.lua | 4 +--- parts/scenes/play.lua | 1 - 4 files changed, 3 insertions(+), 7 deletions(-) diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index d7306125..33e6eb10 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -603,8 +603,7 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene if ifNet then SCN.go("net_game","swipeD") else - drawableText.modeName:set(text.modes[M][1]) - drawableText.levelName:set(text.modes[M][2]) + drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2]) SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame") SFX.play("enter") end diff --git a/parts/list.lua b/parts/list.lua index 34f58f51..21a39f66 100644 --- a/parts/list.lua +++ b/parts/list.lua @@ -161,7 +161,7 @@ do--drawableText question=T(100,"?"), small=T(30,"<"),large=T(30,">"), bpm=T(15,"BPM"),kpm=T(15,"KPM"), - modeName=T(30),levelName=T(30), + modeName=T(30), anykey=T(40), replaying=T(20), diff --git a/parts/scenes/pause.lua b/parts/scenes/pause.lua index 48d0daf1..be7bb890 100644 --- a/parts/scenes/pause.lua +++ b/parts/scenes/pause.lua @@ -191,9 +191,7 @@ function scene.draw() mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5) --Mode Info - _=drawableText.modeName - gc.draw(_,40,240) - gc.draw(drawableText.levelName,60+_:getWidth(),240) + gc.draw(drawableText.modeName,40,240) --Infos if GAME.frame>180 then diff --git a/parts/scenes/play.lua b/parts/scenes/play.lua index 6e3b0ead..3e14f8ad 100644 --- a/parts/scenes/play.lua +++ b/parts/scenes/play.lua @@ -213,7 +213,6 @@ function scene.draw() --Mode info gc_setColor(1,1,1,.8) gc.draw(drawableText.modeName,485,10) - gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10) --Replaying if GAME.replaying then