diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index d7306125..33e6eb10 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -603,8 +603,7 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene if ifNet then SCN.go("net_game","swipeD") else - drawableText.modeName:set(text.modes[M][1]) - drawableText.levelName:set(text.modes[M][2]) + drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2]) SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame") SFX.play("enter") end diff --git a/parts/list.lua b/parts/list.lua index 34f58f51..21a39f66 100644 --- a/parts/list.lua +++ b/parts/list.lua @@ -161,7 +161,7 @@ do--drawableText question=T(100,"?"), small=T(30,"<"),large=T(30,">"), bpm=T(15,"BPM"),kpm=T(15,"KPM"), - modeName=T(30),levelName=T(30), + modeName=T(30), anykey=T(40), replaying=T(20), diff --git a/parts/scenes/pause.lua b/parts/scenes/pause.lua index 48d0daf1..be7bb890 100644 --- a/parts/scenes/pause.lua +++ b/parts/scenes/pause.lua @@ -191,9 +191,7 @@ function scene.draw() mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5) --Mode Info - _=drawableText.modeName - gc.draw(_,40,240) - gc.draw(drawableText.levelName,60+_:getWidth(),240) + gc.draw(drawableText.modeName,40,240) --Infos if GAME.frame>180 then diff --git a/parts/scenes/play.lua b/parts/scenes/play.lua index 6e3b0ead..3e14f8ad 100644 --- a/parts/scenes/play.lua +++ b/parts/scenes/play.lua @@ -213,7 +213,6 @@ function scene.draw() --Mode info gc_setColor(1,1,1,.8) gc.draw(drawableText.modeName,485,10) - gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10) --Replaying if GAME.replaying then