删除levelName文字对象,直接和modeName连在一起

This commit is contained in:
MrZ626
2021-03-24 15:05:42 +08:00
parent 6663915149
commit 3399c51d25
4 changed files with 3 additions and 7 deletions

View File

@@ -603,8 +603,7 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
if ifNet then
SCN.go("net_game","swipeD")
else
drawableText.modeName:set(text.modes[M][1])
drawableText.levelName:set(text.modes[M][2])
drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2])
SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame")
SFX.play("enter")
end

View File

@@ -161,7 +161,7 @@ do--drawableText
question=T(100,"?"),
small=T(30,"<"),large=T(30,">"),
bpm=T(15,"BPM"),kpm=T(15,"KPM"),
modeName=T(30),levelName=T(30),
modeName=T(30),
anykey=T(40),
replaying=T(20),

View File

@@ -191,9 +191,7 @@ function scene.draw()
mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5)
--Mode Info
_=drawableText.modeName
gc.draw(_,40,240)
gc.draw(drawableText.levelName,60+_:getWidth(),240)
gc.draw(drawableText.modeName,40,240)
--Infos
if GAME.frame>180 then

View File

@@ -213,7 +213,6 @@ function scene.draw()
--Mode info
gc_setColor(1,1,1,.8)
gc.draw(drawableText.modeName,485,10)
gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
--Replaying
if GAME.replaying then