删除levelName文字对象,直接和modeName连在一起
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@@ -603,8 +603,7 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
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if ifNet then
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SCN.go("net_game","swipeD")
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else
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drawableText.modeName:set(text.modes[M][1])
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drawableText.levelName:set(text.modes[M][2])
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drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2])
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SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame")
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SFX.play("enter")
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end
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@@ -161,7 +161,7 @@ do--drawableText
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question=T(100,"?"),
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small=T(30,"<"),large=T(30,">"),
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bpm=T(15,"BPM"),kpm=T(15,"KPM"),
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modeName=T(30),levelName=T(30),
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modeName=T(30),
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anykey=T(40),
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replaying=T(20),
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@@ -191,9 +191,7 @@ function scene.draw()
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mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5)
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--Mode Info
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_=drawableText.modeName
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gc.draw(_,40,240)
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gc.draw(drawableText.levelName,60+_:getWidth(),240)
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gc.draw(drawableText.modeName,40,240)
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--Infos
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if GAME.frame>180 then
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@@ -213,7 +213,6 @@ function scene.draw()
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--Mode info
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gc_setColor(1,1,1,.8)
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gc.draw(drawableText.modeName,485,10)
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gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
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--Replaying
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if GAME.replaying then
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