删除levelName文字对象,直接和modeName连在一起
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@@ -191,9 +191,7 @@ function scene.draw()
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mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5)
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--Mode Info
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_=drawableText.modeName
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gc.draw(_,40,240)
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gc.draw(drawableText.levelName,60+_:getWidth(),240)
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gc.draw(drawableText.modeName,40,240)
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--Infos
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if GAME.frame>180 then
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