再修竖屏模式ui位置(刚刚有个变量写错地方)
This commit is contained in:
@@ -367,7 +367,7 @@ function scene.draw()
|
|||||||
-- Mode info & Highscore & Current Rank
|
-- Mode info & Highscore & Current Rank
|
||||||
local dy=SETTING.portrait and -420 or 0
|
local dy=SETTING.portrait and -420 or 0
|
||||||
gc_setColor(1,1,1,.82)
|
gc_setColor(1,1,1,.82)
|
||||||
gc_draw(TEXTOBJ.modeName,modeTextPos,10,dy,modeTextWidK,1)
|
gc_draw(TEXTOBJ.modeName,modeTextPos,10+dy,0,modeTextWidK,1)
|
||||||
local M=GAME.curMode
|
local M=GAME.curMode
|
||||||
if M then
|
if M then
|
||||||
if M.score and M.records[1] then
|
if M.score and M.records[1] then
|
||||||
|
|||||||
Reference in New Issue
Block a user