From 035f30d7e1d85b1eb600a525699b517de9f7183d Mon Sep 17 00:00:00 2001 From: MrZ_26 <1046101471@qq.com> Date: Wed, 15 Feb 2023 16:13:10 +0800 Subject: [PATCH] =?UTF-8?q?=E5=86=8D=E4=BF=AE=E7=AB=96=E5=B1=8F=E6=A8=A1?= =?UTF-8?q?=E5=BC=8Fui=E4=BD=8D=E7=BD=AE=EF=BC=88=E5=88=9A=E5=88=9A?= =?UTF-8?q?=E6=9C=89=E4=B8=AA=E5=8F=98=E9=87=8F=E5=86=99=E9=94=99=E5=9C=B0?= =?UTF-8?q?=E6=96=B9=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/scenes/game.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/parts/scenes/game.lua b/parts/scenes/game.lua index ca1f3d7d..ec605774 100644 --- a/parts/scenes/game.lua +++ b/parts/scenes/game.lua @@ -367,7 +367,7 @@ function scene.draw() -- Mode info & Highscore & Current Rank local dy=SETTING.portrait and -420 or 0 gc_setColor(1,1,1,.82) - gc_draw(TEXTOBJ.modeName,modeTextPos,10,dy,modeTextWidK,1) + gc_draw(TEXTOBJ.modeName,modeTextPos,10+dy,0,modeTextWidK,1) local M=GAME.curMode if M then if M.score and M.records[1] then