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Apply replay patch
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@@ -92,7 +92,7 @@ function GameScene:onInputPress(e)
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elseif self.game.input_playback and not self.paused and e.input == 'right' then
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local target = self.game.frames + 600
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if target > #self.game.replay_inputs then target = #self.game.replay_inputs-10 end
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self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3])
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-- self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3])
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self.ruleset = ruleset(self.game)
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self.game:initialize(self.ruleset)
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while self.game.frames < (target) do
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