From aa57db8675f8436763ff6c2a7a9a0e8de05f5966 Mon Sep 17 00:00:00 2001 From: "Squishy (C6H12O6+NaCl+H2O)" <106439598+SweetSea-ButImNotSweet@users.noreply.github.com> Date: Sat, 20 Apr 2024 22:33:19 +0700 Subject: [PATCH] Apply replay patch --- scene/game.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/game.lua b/scene/game.lua index 96e31c3..d6b4a31 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -92,7 +92,7 @@ function GameScene:onInputPress(e) elseif self.game.input_playback and not self.paused and e.input == 'right' then local target = self.game.frames + 600 if target > #self.game.replay_inputs then target = #self.game.replay_inputs-10 end - self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3]) + -- self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3]) self.ruleset = ruleset(self.game) self.game:initialize(self.ruleset) while self.game.frames < (target) do