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https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
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Update simple-button module
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@@ -17,26 +17,30 @@ local function checkColorTableValidation(C)
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end
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---@class BUTTON.button
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---@field name string
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---@field x number
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---@field y number
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---@field w number
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---@field h number
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---@field r number # Round corner
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---@field name? string # Name of the button, will be used to show
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---@field x? number # Position of the button (x, y, w, h)
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---@field y? number # Position of the button (x, y, w, h)
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---@field w? number # Position of the button (x, y, w, h)
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---@field h? number # Position of the button (x, y, w, h)
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---@field r? number # Radius corner, cannot larger than half of button's width and half of button's height
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---
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---@field borderWidth number
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---@field borderJoin "bevel"|"miter"|"none"
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---@field borderStyle "rough"|"smooth"
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---@field borderWidth? number|1 # Line width will be used to draw button
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---@field borderJoin? "bevel"|"miter"|"none"
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---@field borderStyle? "rough"|"smooth"
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---
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---@field font love.Font
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---@field font? love.Font
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---
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---@field codeWhenPressed function
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---@field codeWhenReleased function
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---@field backgroundColor? integer[]
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---@field textColor? integer[]
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---@field borderColor? integer[]
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---@field hoverColor? integer[]
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---
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---@field _hovering? boolean
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---@field codeWhenPressed? function| # Code will be execute when pressed
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---@field codeWhenReleased? function| # Code will be execute when released
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---@field drawingButtonFunc? function| # The function is used to draw text<br>You can override the default one if you feel the default text drawing function is not suitable for you
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---
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---@field draw function
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---@field update function
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---@field draw? function
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---@field update? function
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local button = {
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name = "NEW BUTTON",
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x = 0, y = 0, w = 1, h = 1, r = 0,
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@@ -72,11 +76,12 @@ function button:draw()
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love.graphics.setColor(self.textColor)
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love.graphics.setFont(self.font)
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love.graphics.printf(self.name, self.x, self.y + (self.h * 0.25), self.w, "center")
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love.graphics.printf(self.name, self.x, self.y + (self.h * 0.5) - (self.font:getHeight() * 0.5), self.w, "center")
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love.graphics.setColor(self.borderColor)
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love.graphics.rectangle('line', self.x, self.y, self.w, self.h, self.r)
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end
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---Check if current position is hovering the button, if yes, set ``self._hovering`` to true and return true
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function button:isHovering(x,y)
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if
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x >= self.x and
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@@ -88,33 +93,35 @@ function button:isHovering(x,y)
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else
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self._hovering = false
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end
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return self._hovering
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end
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---@param touch? boolean @ If the button is touched, remember to pass true into touch param
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function button:press(touch)
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if touch or self._hovering then
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self.codeWhenPressed()
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end
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---Trigger press action, only when ``self._hovering`` is true
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function button:press()
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if self._hovering then self.codeWhenPressed() end
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end
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---@param touch? boolean @ If the button is touched, remember to pass true into touch param
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function button:release(touch)
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if touch or self._hovering then
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self.codeWhenReleased()
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end
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---Trigger release action, don't need ``self._hovering`` to ``true``
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function button:release()
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self.codeWhenReleased()
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end
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local BUTTON = {}
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---@param D BUTTON.newData
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---@param D BUTTON.button|BUTTON.newData
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---@param safe? boolean @ Creating widget? If not then ignore accept missing important parameters
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---@return nil
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---Validate the provided data, will be called by ``BUTTON.new`` and ``BUTTON.setDefaultOption``<br>
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---***WARNING! THIS FUNCTION WILL RAISE EXCEPTION IF DATA IS INVALID!***
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function BUTTON.checkDataValidation(D)
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assert(type(D.name) == "string", "[name] is missing or not valid")
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function BUTTON.checkDataValidation(D, safe)
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-- <SAFE TO IGNORE>
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assert(type(D.name) == "string" or (safe and D.name == nil) == "string","[name] is missing, or you just passed an empty data?")
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assert( type(D.x) == "number" or (safe and D.x == nil), "[x] must be a integer")
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assert( type(D.y) == "number" or (safe and D.y == nil), "[y] must be a integer")
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assert((type(D.w) == "number" and D.w > 0) or (safe and D.w == nil), "[w] must be a positive integer")
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assert((type(D.h) == "number" and D.h > 0) or (safe and D.h == nil), "[h] must be a positive integer")
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-- </>
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assert(type(D.x) == "number", "[x] must be a integer")
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assert(type(D.y) == "number", "[y] must be a integer")
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assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
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assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
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assert((type(D.r) == "number" and D.r >= 0 and D.r <= D.w * 0.5 and D.r <= D.h * 0.5) or D.r == nil, "[r] must be a positive integer and cannot larger than half of button's width and half of button's height")
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assert((type(D.borderWidth) == "number" and D.borderWidth > 0) or D.borderWidth == nil, "[borderWidth] must be a postive integer")
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assert(table.contains({"bevel", "miter", "none"}, D.borderJoin) or D.borderJoin == nil, "[borderJoin] must be 'bevel', 'miter' or 'none")
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@@ -126,18 +133,17 @@ function BUTTON.checkDataValidation(D)
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assert(checkColorTableValidation(D.borderColor), "[borderColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1")
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assert(checkColorTableValidation(D.textColor), "[textColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1")
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assert(type(D.codeWhenPressed) == "function" or D.codeWhenPressed == nil, "[codeWhenPressed] must be a function or nil")
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assert(type(D.codeWhenReleased) == "function" or D.codeWhenReleased == nil, "[codeWhenReleased] must be a function or nil")
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assert(type(D.drawingButtonFunc) == "function" or D.drawingButtonFunc == nil, "[drawingButtonFunc] must be a function or nil")
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assert(type(D.codeWhenPressed) == "function" or D.codeWhenPressed == nil, "[codeWhenPressed] must be a function or nil")
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assert(type(D.codeWhenReleased) == "function" or D.codeWhenReleased == nil, "[codeWhenReleased] must be a function or nil")
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assert(type(D.drawingButtonFunc) == "function" or D.drawingButtonFunc == nil, "[drawingButtonFunc] must be a function or nil")
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end
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---@class BUTTON.newData
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---@field name? string # Name of the button, will be used to show
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---@field x? number # Position of the button (x, y, w, h)
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---@field y? number # Position of the button (x, y, w, h)
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---@field w? number # Position of the button (x, y, w, h)
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---@field h? number # Position of the button (x, y, w, h)
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---@field name string # Name of the button, will be used to show
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---@field x number # Position of the button (x, y, w, h)
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---@field y number # Position of the button (x, y, w, h)
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---@field w number # Position of the button (x, y, w, h)
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---@field h number # Position of the button (x, y, w, h)
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---@field r? number # Radius corner, cannot larger than half of button's width and half of button's height
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---
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---@field borderWidth? number|1 # Line width will be used to draw button
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@@ -146,48 +152,30 @@ end
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---
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---@field font? love.Font
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---
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---@field backgroundColor? table<[r,g,b,a]>
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---@field textColor? table<[r,g,b,a]>
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---@field borderColor? table<[r,g,b,a]>
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---@field hoverColor? table<[r,g,b,a]>
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---@field backgroundColor? integer[]
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---@field textColor? integer[]
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---@field borderColor? integer[]
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---@field hoverColor? integer[]
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---
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---@field codeWhenPressed? function| # Code will be execute when pressed
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---@field codeWhenReleased? function| # Code will be execute when released
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---@field drawingButtonFunc? function| # The function is used to draw text<br>You can override the default one if you feel the default text drawing function is not suitable for you
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---
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---@field draw? function
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---@field update? function
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---@param D BUTTON.newData
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---@return BUTTON.button
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---@nodiscard
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---Create a new button, provide you a table with 4 functions inside: draw and update, press and release<br>
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---You need to put them into intended callbacks :)
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function BUTTON.new(D)
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BUTTON.checkDataValidation(D)
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return setmetatable({
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name = D.name,
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x = D.x,
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y = D.y,
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w = D.w,
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h = D.h,
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r = D.r,
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borderWidth = D.borderWidth,
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borderJoin = D.borderJoin,
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borderStyle = D.borderStyle,
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backgroundColor = D.backgroundColor,
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hoverColor = D.hoverColor,
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textColor = D.textColor,
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borderColor = D.borderColor,
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codeWhenPressed = D.codeWhenPressed,
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codeWhenReleased = D.codeWhenReleased,
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drawingButtonFunc = D.drawingButtonFunc,
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}, button)
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return setmetatable(D, button)
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end
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---@param D BUTTON.newData
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---@param D BUTTON.button
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function BUTTON.setDefaultOption(D)
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---@diagnostic disable-next-line: param-type-mismatch
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BUTTON.checkDataValidation(setmetatable(D, button))
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BUTTON.checkDataValidation(setmetatable(D, button), true)
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for k, v in pairs(D) do
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if button[k] ~= nil then
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button[k] = v
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