Update simple-button module

This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-05-19 11:36:12 +07:00
parent bdd0380330
commit 542cdc6b3e

View File

@@ -17,26 +17,30 @@ local function checkColorTableValidation(C)
end
---@class BUTTON.button
---@field name string
---@field x number
---@field y number
---@field w number
---@field h number
---@field r number # Round corner
---@field name? string # Name of the button, will be used to show
---@field x? number # Position of the button (x, y, w, h)
---@field y? number # Position of the button (x, y, w, h)
---@field w? number # Position of the button (x, y, w, h)
---@field h? number # Position of the button (x, y, w, h)
---@field r? number # Radius corner, cannot larger than half of button's width and half of button's height
---
---@field borderWidth number
---@field borderJoin "bevel"|"miter"|"none"
---@field borderStyle "rough"|"smooth"
---@field borderWidth? number|1 # Line width will be used to draw button
---@field borderJoin? "bevel"|"miter"|"none"
---@field borderStyle? "rough"|"smooth"
---
---@field font love.Font
---@field font? love.Font
---
---@field codeWhenPressed function
---@field codeWhenReleased function
---@field backgroundColor? integer[]
---@field textColor? integer[]
---@field borderColor? integer[]
---@field hoverColor? integer[]
---
---@field _hovering? boolean
---@field codeWhenPressed? function| # Code will be execute when pressed
---@field codeWhenReleased? function| # Code will be execute when released
---@field drawingButtonFunc? function| # The function is used to draw text<br>You can override the default one if you feel the default text drawing function is not suitable for you
---
---@field draw function
---@field update function
---@field draw? function
---@field update? function
local button = {
name = "NEW BUTTON",
x = 0, y = 0, w = 1, h = 1, r = 0,
@@ -72,11 +76,12 @@ function button:draw()
love.graphics.setColor(self.textColor)
love.graphics.setFont(self.font)
love.graphics.printf(self.name, self.x, self.y + (self.h * 0.25), self.w, "center")
love.graphics.printf(self.name, self.x, self.y + (self.h * 0.5) - (self.font:getHeight() * 0.5), self.w, "center")
love.graphics.setColor(self.borderColor)
love.graphics.rectangle('line', self.x, self.y, self.w, self.h, self.r)
end
---Check if current position is hovering the button, if yes, set ``self._hovering`` to true and return true
function button:isHovering(x,y)
if
x >= self.x and
@@ -88,33 +93,35 @@ function button:isHovering(x,y)
else
self._hovering = false
end
return self._hovering
end
---@param touch? boolean @ If the button is touched, remember to pass true into touch param
function button:press(touch)
if touch or self._hovering then
self.codeWhenPressed()
end
---Trigger press action, only when ``self._hovering`` is true
function button:press()
if self._hovering then self.codeWhenPressed() end
end
---@param touch? boolean @ If the button is touched, remember to pass true into touch param
function button:release(touch)
if touch or self._hovering then
self.codeWhenReleased()
end
---Trigger release action, don't need ``self._hovering`` to ``true``
function button:release()
self.codeWhenReleased()
end
local BUTTON = {}
---@param D BUTTON.newData
---@param D BUTTON.button|BUTTON.newData
---@param safe? boolean @ Creating widget? If not then ignore accept missing important parameters
---@return nil
---Validate the provided data, will be called by ``BUTTON.new`` and ``BUTTON.setDefaultOption``<br>
---***WARNING! THIS FUNCTION WILL RAISE EXCEPTION IF DATA IS INVALID!***
function BUTTON.checkDataValidation(D)
assert(type(D.name) == "string", "[name] is missing or not valid")
function BUTTON.checkDataValidation(D, safe)
-- <SAFE TO IGNORE>
assert(type(D.name) == "string" or (safe and D.name == nil) == "string","[name] is missing, or you just passed an empty data?")
assert( type(D.x) == "number" or (safe and D.x == nil), "[x] must be a integer")
assert( type(D.y) == "number" or (safe and D.y == nil), "[y] must be a integer")
assert((type(D.w) == "number" and D.w > 0) or (safe and D.w == nil), "[w] must be a positive integer")
assert((type(D.h) == "number" and D.h > 0) or (safe and D.h == nil), "[h] must be a positive integer")
-- </>
assert(type(D.x) == "number", "[x] must be a integer")
assert(type(D.y) == "number", "[y] must be a integer")
assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
assert((type(D.r) == "number" and D.r >= 0 and D.r <= D.w * 0.5 and D.r <= D.h * 0.5) or D.r == nil, "[r] must be a positive integer and cannot larger than half of button's width and half of button's height")
assert((type(D.borderWidth) == "number" and D.borderWidth > 0) or D.borderWidth == nil, "[borderWidth] must be a postive integer")
assert(table.contains({"bevel", "miter", "none"}, D.borderJoin) or D.borderJoin == nil, "[borderJoin] must be 'bevel', 'miter' or 'none")
@@ -126,18 +133,17 @@ function BUTTON.checkDataValidation(D)
assert(checkColorTableValidation(D.borderColor), "[borderColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1")
assert(checkColorTableValidation(D.textColor), "[textColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1")
assert(type(D.codeWhenPressed) == "function" or D.codeWhenPressed == nil, "[codeWhenPressed] must be a function or nil")
assert(type(D.codeWhenReleased) == "function" or D.codeWhenReleased == nil, "[codeWhenReleased] must be a function or nil")
assert(type(D.drawingButtonFunc) == "function" or D.drawingButtonFunc == nil, "[drawingButtonFunc] must be a function or nil")
assert(type(D.codeWhenPressed) == "function" or D.codeWhenPressed == nil, "[codeWhenPressed] must be a function or nil")
assert(type(D.codeWhenReleased) == "function" or D.codeWhenReleased == nil, "[codeWhenReleased] must be a function or nil")
assert(type(D.drawingButtonFunc) == "function" or D.drawingButtonFunc == nil, "[drawingButtonFunc] must be a function or nil")
end
---@class BUTTON.newData
---@field name? string # Name of the button, will be used to show
---@field x? number # Position of the button (x, y, w, h)
---@field y? number # Position of the button (x, y, w, h)
---@field w? number # Position of the button (x, y, w, h)
---@field h? number # Position of the button (x, y, w, h)
---@field name string # Name of the button, will be used to show
---@field x number # Position of the button (x, y, w, h)
---@field y number # Position of the button (x, y, w, h)
---@field w number # Position of the button (x, y, w, h)
---@field h number # Position of the button (x, y, w, h)
---@field r? number # Radius corner, cannot larger than half of button's width and half of button's height
---
---@field borderWidth? number|1 # Line width will be used to draw button
@@ -146,48 +152,30 @@ end
---
---@field font? love.Font
---
---@field backgroundColor? table<[r,g,b,a]>
---@field textColor? table<[r,g,b,a]>
---@field borderColor? table<[r,g,b,a]>
---@field hoverColor? table<[r,g,b,a]>
---@field backgroundColor? integer[]
---@field textColor? integer[]
---@field borderColor? integer[]
---@field hoverColor? integer[]
---
---@field codeWhenPressed? function| # Code will be execute when pressed
---@field codeWhenReleased? function| # Code will be execute when released
---@field drawingButtonFunc? function| # The function is used to draw text<br>You can override the default one if you feel the default text drawing function is not suitable for you
---
---@field draw? function
---@field update? function
---@param D BUTTON.newData
---@return BUTTON.button
---@nodiscard
---Create a new button, provide you a table with 4 functions inside: draw and update, press and release<br>
---You need to put them into intended callbacks :)
function BUTTON.new(D)
BUTTON.checkDataValidation(D)
return setmetatable({
name = D.name,
x = D.x,
y = D.y,
w = D.w,
h = D.h,
r = D.r,
borderWidth = D.borderWidth,
borderJoin = D.borderJoin,
borderStyle = D.borderStyle,
backgroundColor = D.backgroundColor,
hoverColor = D.hoverColor,
textColor = D.textColor,
borderColor = D.borderColor,
codeWhenPressed = D.codeWhenPressed,
codeWhenReleased = D.codeWhenReleased,
drawingButtonFunc = D.drawingButtonFunc,
}, button)
return setmetatable(D, button)
end
---@param D BUTTON.newData
---@param D BUTTON.button
function BUTTON.setDefaultOption(D)
---@diagnostic disable-next-line: param-type-mismatch
BUTTON.checkDataValidation(setmetatable(D, button))
BUTTON.checkDataValidation(setmetatable(D, button), true)
for k, v in pairs(D) do
if button[k] ~= nil then
button[k] = v