This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-05-18 16:50:05 +07:00
parent 72a8429c16
commit bdd0380330
2 changed files with 33 additions and 10 deletions

View File

@@ -3,14 +3,23 @@ bigint = require "libs.bigint.bigint"
number_names = require "libs.bigint.named-powers-of-ten"
BUTTON = require "libs.simple-button"
BUTTON.setDefaultDrawingTextFunction(
function(name, x, y, w, h)
love.graphics.setLineWidth(1)
love.graphics.line(0, y + (h * 0.25), 640, y + (h * 0.25))
love.graphics.line(0, y + (h * 0.75), 640, y + (h * 0.75))
drawText(name, x, y + (h * 0.25), w, 'center')
end
)
BUTTON.setDefaultOption{
draw = function(self)
love.graphics.setColor(self.backgroundColor)
love.graphics.rectangle('fill', self.x, self.y, self.w, self.h, self.r)
if self._hovering then
love.graphics.setColor(self.hoverColor)
love.graphics.rectangle('fill', self.x, self.y, self.w, self.h, self.r)
end
drawText(self.name, self.x, self.y + (self.h * 0.25), self.w, 'center')
love.graphics.setColor(self.borderColor)
love.graphics.rectangle('line', self.x, self.y, self.w, self.h, self.r)
end,
backgroundColor = {0, 0, 0, 0.7}
}
-- Fonts
FONT_tromi = love.graphics.newFont('res/fonts/monofonto rg.otf', 28)

View File

@@ -8,7 +8,12 @@ function TouchConfigScene:update()
-- TODO
end
local test_button = BUTTON.new('PHÍM THỬ - Chọn widget', 50, 50, 200, 30)
local test_button = BUTTON.new{
name = 'PHÍM THỬ - Chọn widget',
x = 50, y = 50, w = 200, h = 30, textColor = {1,1,1,1},
codeWhenPressed = function() PlaySE("promote") end,
codeWhenReleased = function() PlaySE("lock") end,
}
local function drawButtons()
-- drawText('Select button', 10, 10, 100, 'center')
@@ -16,7 +21,6 @@ local function drawButtons()
-- love.graphics.setLineWidth(3)
-- love.graphics.rectangle('line',0,0,120,40)
test_button:draw()
end
function TouchConfigScene:render()
@@ -24,8 +28,18 @@ function TouchConfigScene:render()
drawButtons()
end
function TouchConfigScene:onInputMove(e)
if e.type == "mouse" then
test_button:isHovering(e.x, e.y)
end
end
function TouchConfigScene:onInputPress(e)
if e.input == 'menu_back' then SCENE = InputConfigScene() end
if e.type == 'mouse' then test_button:press() end
if e.type == 'touch' then test_button:press(true) end
end
function TouchConfigScene:onInputRelease(e)
if e.type == 'mouse' then test_button:press() end
end
return TouchConfigScene