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Updating README file
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README.md
14
README.md
@@ -36,22 +36,22 @@ Ported to Android (mobile and TV) by SweetSea with on-screen control (with some
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Navigate to where you put ``tromi_mobile.love`` in the File manager (the one you downloaded from the link in Install for TV section), just opening and Tromi should be launched.
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# Differences from original Tromi
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> This is required, to follow the used license (GNU GPL v3)
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> I must make this list to follow the used license (GNU GPL v3)<br>
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> :no_entry: There are ***very much*** breaking changes right now, and I can't always finish this list. I may try hard to do it.
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* No differences in gameplay
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* Files will be saved into ``Android/data/org.love2d.android/tromi_mobile`` instead the location where the game files in
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* Add ``simple-button`` module, made by SweetSea
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* Add ``simple-button`` module, made by me (SweetSea)
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* All UIs are touch-able
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* Add on-screen buttons
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* Replaced icons for 3 direction buttons (Left, Down, Right)
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* Replaced icons for 3 direction buttons (Left, Down, Right), using from Techmino's font (outdated image)
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<img src="https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile/raw/branch/main/screenshot/Replay_screen_differences.png">
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* Add a special pre-made keybind for Android TV (only supports TV models have their remote has numerical area (0-9))<img src="https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile/raw/branch/main/screenshot/SPOILER_tv_code.png">
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* <details><summary>Changes the way to input secret code to activate Pentominoes mode</summary><img src="https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile/raw/branch/main/screenshot/SPOILER_pento_code.png">To insert the left arrow, tap on the left, so does to right arrow.</details>
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* Add a loading screen (this need to be updated later)
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* Add a loading screen ~~(this need to be updated later)~~
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* Update ``binser`` library, this fixes some weird bugs related to saving
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* Replaced old Cambridge's ``config`` module with the new one inspired by "the sequel of Techmino"s ``SETTINGS`` module
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# TODO
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- [ ] Add a way to export ~~replay~~ data for Android > 11
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- [x] Revert ``bitser`` with ``binser`` (if and only if I can make it works)
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- [x] Design a new on-screen buttons skin (the current one is come from [C₂₉H₂₅N₃O₅](https://github.com/C29H25N3O5), I am aware that it's not fit to Tromi's design language)
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@@ -70,8 +70,8 @@ A small note about the music:
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# Special thanks
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* mycophobia for writing the original Tromi
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* MrZ_26 for the base of ``VCTRL`` module (yea I stole from him his code ;-;)
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* C₂₉H₂₅N₃O₅ for his virtual key design (used while during inital development), and icon font (actually I extracted and re-pack as a new font from his orginal production file)
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* MrZ_26 for the base of ``VCTRL`` module (yea I stole from him his code ;-; )
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* C₂₉H₂₅N₃O₅ for his virtual key design (used while during inital development), and icon font (from Techmino).
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# Don't forget to check
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* [Original Tromi](https://mycophobia.org/tromi)
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@@ -992,7 +992,7 @@ function GameMode:drawScoringInfo()
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love.graphics.rectangle("fill", 68, 270, 140, 190, 10, 10)
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love.graphics.setColor(0.05,0.05,0.05,1)
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love.graphics.rectangle("fill", 65, 267, 140, 190, 10, 10)
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drawBoldText(string.format("Replay in progress\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
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drawBoldText(string.format("REPLAY IN PROGRESS\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
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drawBigText(string.format("%s", self.grade), 100, 143, 1000, "left")
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self:drawInputDisplay(103,185)
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elseif not PENTO_MODE then
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