From 4e0815e13a57b6ad1834d7e2035efccac0a67652 Mon Sep 17 00:00:00 2001 From: "Squishy (C6H12O6+NaCl+H2O)" <106439598+SweetSea-ButImNotSweet@users.noreply.github.com> Date: Wed, 29 May 2024 15:53:29 +0700 Subject: [PATCH] Updating README file --- README.md | 14 +++++++------- game/gamemode.lua | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 59d8a12..1384088 100644 --- a/README.md +++ b/README.md @@ -36,22 +36,22 @@ Ported to Android (mobile and TV) by SweetSea with on-screen control (with some Navigate to where you put ``tromi_mobile.love`` in the File manager (the one you downloaded from the link in Install for TV section), just opening and Tromi should be launched. # Differences from original Tromi -> This is required, to follow the used license (GNU GPL v3) +> I must make this list to follow the used license (GNU GPL v3)
+> :no_entry: There are ***very much*** breaking changes right now, and I can't always finish this list. I may try hard to do it. * No differences in gameplay * Files will be saved into ``Android/data/org.love2d.android/tromi_mobile`` instead the location where the game files in -* Add ``simple-button`` module, made by SweetSea +* Add ``simple-button`` module, made by me (SweetSea) * All UIs are touch-able * Add on-screen buttons -* Replaced icons for 3 direction buttons (Left, Down, Right) +* Replaced icons for 3 direction buttons (Left, Down, Right), using from Techmino's font (outdated image) * Add a special pre-made keybind for Android TV (only supports TV models have their remote has numerical area (0-9)) *
Changes the way to input secret code to activate Pentominoes modeTo insert the left arrow, tap on the left, so does to right arrow.
-* Add a loading screen (this need to be updated later) +* Add a loading screen ~~(this need to be updated later)~~ * Update ``binser`` library, this fixes some weird bugs related to saving * Replaced old Cambridge's ``config`` module with the new one inspired by "the sequel of Techmino"s ``SETTINGS`` module # TODO - - [ ] Add a way to export ~~replay~~ data for Android > 11 - [x] Revert ``bitser`` with ``binser`` (if and only if I can make it works) - [x] Design a new on-screen buttons skin (the current one is come from [C₂₉H₂₅N₃O₅](https://github.com/C29H25N3O5), I am aware that it's not fit to Tromi's design language) @@ -70,8 +70,8 @@ A small note about the music: # Special thanks * mycophobia for writing the original Tromi -* MrZ_26 for the base of ``VCTRL`` module (yea I stole from him his code ;-;) -* C₂₉H₂₅N₃O₅ for his virtual key design (used while during inital development), and icon font (actually I extracted and re-pack as a new font from his orginal production file) +* MrZ_26 for the base of ``VCTRL`` module (yea I stole from him his code ;-; ) +* C₂₉H₂₅N₃O₅ for his virtual key design (used while during inital development), and icon font (from Techmino). # Don't forget to check * [Original Tromi](https://mycophobia.org/tromi) diff --git a/game/gamemode.lua b/game/gamemode.lua index 1e1b8cf..96de685 100644 --- a/game/gamemode.lua +++ b/game/gamemode.lua @@ -992,7 +992,7 @@ function GameMode:drawScoringInfo() love.graphics.rectangle("fill", 68, 270, 140, 190, 10, 10) love.graphics.setColor(0.05,0.05,0.05,1) love.graphics.rectangle("fill", 65, 267, 140, 190, 10, 10) - drawBoldText(string.format("Replay in progress\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left") + drawBoldText(string.format("REPLAY IN PROGRESS\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left") drawBigText(string.format("%s", self.grade), 100, 143, 1000, "left") self:drawInputDisplay(103,185) elseif not PENTO_MODE then