From 4e0815e13a57b6ad1834d7e2035efccac0a67652 Mon Sep 17 00:00:00 2001
From: "Squishy (C6H12O6+NaCl+H2O)"
<106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date: Wed, 29 May 2024 15:53:29 +0700
Subject: [PATCH] Updating README file
---
README.md | 14 +++++++-------
game/gamemode.lua | 2 +-
2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/README.md b/README.md
index 59d8a12..1384088 100644
--- a/README.md
+++ b/README.md
@@ -36,22 +36,22 @@ Ported to Android (mobile and TV) by SweetSea with on-screen control (with some
Navigate to where you put ``tromi_mobile.love`` in the File manager (the one you downloaded from the link in Install for TV section), just opening and Tromi should be launched.
# Differences from original Tromi
-> This is required, to follow the used license (GNU GPL v3)
+> I must make this list to follow the used license (GNU GPL v3)
+> :no_entry: There are ***very much*** breaking changes right now, and I can't always finish this list. I may try hard to do it.
* No differences in gameplay
* Files will be saved into ``Android/data/org.love2d.android/tromi_mobile`` instead the location where the game files in
-* Add ``simple-button`` module, made by SweetSea
+* Add ``simple-button`` module, made by me (SweetSea)
* All UIs are touch-able
* Add on-screen buttons
-* Replaced icons for 3 direction buttons (Left, Down, Right)
+* Replaced icons for 3 direction buttons (Left, Down, Right), using from Techmino's font (outdated image)
* Add a special pre-made keybind for Android TV (only supports TV models have their remote has numerical area (0-9))
* Changes the way to input secret code to activate Pentominoes mode
To insert the left arrow, tap on the left, so does to right arrow.
-* Add a loading screen (this need to be updated later)
+* Add a loading screen ~~(this need to be updated later)~~
* Update ``binser`` library, this fixes some weird bugs related to saving
* Replaced old Cambridge's ``config`` module with the new one inspired by "the sequel of Techmino"s ``SETTINGS`` module
# TODO
-
- [ ] Add a way to export ~~replay~~ data for Android > 11
- [x] Revert ``bitser`` with ``binser`` (if and only if I can make it works)
- [x] Design a new on-screen buttons skin (the current one is come from [C₂₉H₂₅N₃O₅](https://github.com/C29H25N3O5), I am aware that it's not fit to Tromi's design language)
@@ -70,8 +70,8 @@ A small note about the music:
# Special thanks
* mycophobia for writing the original Tromi
-* MrZ_26 for the base of ``VCTRL`` module (yea I stole from him his code ;-;)
-* C₂₉H₂₅N₃O₅ for his virtual key design (used while during inital development), and icon font (actually I extracted and re-pack as a new font from his orginal production file)
+* MrZ_26 for the base of ``VCTRL`` module (yea I stole from him his code ;-; )
+* C₂₉H₂₅N₃O₅ for his virtual key design (used while during inital development), and icon font (from Techmino).
# Don't forget to check
* [Original Tromi](https://mycophobia.org/tromi)
diff --git a/game/gamemode.lua b/game/gamemode.lua
index 1e1b8cf..96de685 100644
--- a/game/gamemode.lua
+++ b/game/gamemode.lua
@@ -992,7 +992,7 @@ function GameMode:drawScoringInfo()
love.graphics.rectangle("fill", 68, 270, 140, 190, 10, 10)
love.graphics.setColor(0.05,0.05,0.05,1)
love.graphics.rectangle("fill", 65, 267, 140, 190, 10, 10)
- drawBoldText(string.format("Replay in progress\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
+ drawBoldText(string.format("REPLAY IN PROGRESS\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
drawBigText(string.format("%s", self.grade), 100, 143, 1000, "left")
self:drawInputDisplay(103,185)
elseif not PENTO_MODE then