Not important updates

This commit is contained in:
SweetSea-ButImNotSweet
2024-05-20 19:23:00 +07:00
parent 62dc4b1abf
commit 2c1f7485ad
5 changed files with 97 additions and 40 deletions

View File

@@ -93,6 +93,7 @@ function button:draw()
end
---Check if current position is hovering the button, if yes, set ``self._hovering`` to true and return true
function button:isHovering(x,y)
if not y then self._hovering = false; return false end
if
x >= self.x and
y >= self.y and
@@ -111,7 +112,10 @@ function button:press()
end
---Trigger release action, don't need ``self._hovering`` to ``true``
function button:release()
self.codeWhenReleased()
if self._hovering then
self.codeWhenReleased()
self._hovering = false
end
end
@@ -122,18 +126,19 @@ local BUTTON = {}
---@return nil
---Validate the provided data, will be called by ``BUTTON.new`` and ``BUTTON.setDefaultOption``<br>
---***WARNING! THIS FUNCTION WILL RAISE EXCEPTION IF DATA IS INVALID!***
function BUTTON.checkDataValidation(D)
-- <SAFE TO IGNORE>
assert(type(D.text) == "string" == "string","[text] is missing, or you just passed an empty data?")
assert(type(D.x) == "number" , "[x] must be a integer")
assert(type(D.y) == "number" , "[y] must be a integer")
assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
-- </>
function BUTTON.checkDataValidation(D, safe)
if not safe then
assert(type(D.text) == "string","[text] is missing, or you just passed an empty data?")
assert(type(D.x) == "number" , "[x] must be a integer")
assert(type(D.y) == "number" , "[y] must be a integer")
assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
assert((type(D.r) == "number" and D.r >= 0 and D.r <= D.w * 0.5 and D.r <= D.h * 0.5) or D.r == nil, "[r] must be a positive integer and cannot larger than half of button's width and half of button's height")
else
assert(type(D.r) == "number" and D.r >= 0 or D.r == nil, "[r] must be a positive integer (CAUTION: a extra condition is temproraily ignored because you are setting default option)")
end
assert(table.contains({"center","justify","left","right"}, D.textOrientation) or D.textOrientation == nil, "[borderJoin] must be 'bevel', 'miter' or 'none")
assert((type(D.r) == "number" and D.r >= 0 and D.r <= D.w * 0.5 and D.r <= D.h * 0.5) or D.r == nil, "[r] must be a positive integer and cannot larger than half of button's width and half of button's height")
assert((type(D.borderWidth) == "number" and D.borderWidth > 0) or D.borderWidth == nil, "[borderWidth] must be a postive integer")
assert(table.contains({"bevel", "miter", "none"}, D.borderJoin) or D.borderJoin == nil, "[borderJoin] must be 'bevel', 'miter' or 'none")
assert(table.contains({"rough", "smooth"}, D.borderStyle) or D.borderStyle == nil, "[borderStyle] must be 'rough' or 'smooth'")

View File

@@ -22,7 +22,6 @@ LOADING_IMAGE_FILE = love.graphics.newImage('res/loading.png')
--- Show the loading text while we are loading resources<br>
--- **WARNING**: should only be used while loading the game!
function ShowLoadingText(thing)
love.graphics.replaceTransform(GLOBAL_TRANSFORM)
love.graphics.setFont(love.graphics.newFont(20))
love.graphics.clear()

View File

@@ -28,11 +28,11 @@ function ConfigScene:render()
end
love.graphics.setColor(1, 1, 1, 0.5)
love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 400, 35)
love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 300, 35)
love.graphics.setColor(1, 1, 1, 1)
for i, screen in pairs(menu_screens) do
drawText(screen.title, 80, 120 + 50 * i, 400, "left")
drawText(screen.title, 80, 120 + 50 * i, 300, "left")
end
end

View File

@@ -55,32 +55,31 @@ end
function TitleScene:render()
MainBackground()
love.graphics.setColor(0,0,0,0.7)
love.graphics.rectangle("fill", 14, 174, 260, 220, 10, 10)
love.graphics.setColor(0,0,0,0.7)
love.graphics.rectangle("fill", 14, 400, 605, 75, 10, 10)
love.graphics.setColor(0,0,0,0.7)
love.graphics.rectangle("fill", 14, 174, 260, 210, 10, 10)
love.graphics.setColor(0.4, 1, 1, 0.5)
love.graphics.rectangle("fill", 14, 40, 260, 120, 10, 10)
love.graphics.rectangle("fill", 20, 198 + 20 * self.main_menu_state, 240, 22)
--
drawBigText('Tromi', 30, 180, 120, "left")
drawText('version 2', 110, 193, 120, "left")
self:drawCredits(300, 40)
drawText(tostring(self.main_menu_state), 20, 405, 1000)
drawText("Based on Cambridge - t-sp.in/cambridge", 20, 420, 1000)
drawText("Music for Tromi by Jerry Martin, all rights reserved - jerrymartinmusic.com", 20, 435, 1000)
drawText("Game backgrounds by Pixabay users Joe_hackney, yokim, Favorisxp, Any_Ann, VisualSkyFX ", 20, 450, 1000)
if SETTINGS["music"] == true then
drawText("On", 230, 320, 1000)
else
drawText("Off", 230, 320, 1000)
end
if SETTINGS["lines"] == true then
drawText("On", 230, 340, 1000)
else
drawText("Off", 230, 340, 1000)
end
--
for i, screen in pairs(main_menu_screens) do
drawText(screen.title, 40, 200 + 20 * i, 1200, "left")
end
--
drawText(SETTINGS["music"] and "On" or "Off", 230, 320, 1000)
drawText(SETTINGS["lines"] and "On" or "Off", 230, 340, 1000)
love.graphics.setColor(0,0,0,0.7)
love.graphics.rectangle("fill", 14, 400, 605, 75, 10, 10)
--
drawText("mycophobia.org", 20, 405, 1000)
drawText("Based on Cambridge - t-sp.in/cambridge", 20, 420, 1000)
drawText("Music for Tromi by Jerry Martin, all rights reserved - jerrymartinmusic.com", 20, 435, 1000)
drawText("Game backgrounds by Pixabay users Joe_hackney, yokim, Favorisxp, Any_Ann, VisualSkyFX ", 20, 450, 1000)
self:drawCredits(300, 40)
if table.concat(self.code, ',') == '1,1,1,1,-1,-1,-1,-1' then PENTO_MODE = true end
if PENTO_MODE then
drawBigText('PENT MODE', 30, 100, 120, "left")
@@ -95,13 +94,15 @@ end
function TitleScene:onInputPress(e)
if e.type == "touch" then
local selecting = math.floor((e.y - 198) / 20)
if selecting > 0 and selecting <= #main_menu_screens then
if (e.x >= 20 and e.x <= 260) and (selecting > 0 and selecting <= #main_menu_screens) then
if self.main_menu_state ~= selecting then
self.main_menu_state = selecting
else
VCTRL.toggle(true)
SCENE = main_menu_screens[selecting]()
end
elseif e.x >= 14 and e.y >= 40 and e.x <= 274 and e.y <= 170 then
end
else
if e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then

View File

@@ -2,10 +2,53 @@ local TouchConfigScene = SCENE:extend()
TouchConfigScene.title = "Touchscreen config\n(you can tap anywhere on touch screen to select this)"
local widgetList = {
select_widget = BUTTON.new{
text = "Select key\n[Rotate right 2]",
x = 10, y = 10, w = 120, h = 110
},
BUTTON.new{
text = "Select widget\nLoading...",
x = 10, y = 10, w = 120, h = 50
}
text = "[—]\nSmaller",
x = 140, y = 10, w = 70, h = 50,
},
BUTTON.new{
text = "Size: 50\nTap to reset",
x = 220, y = 10, w = 110, h = 50,
},
BUTTON.new{
text = "[+]\nBigger",
x = 340, y = 10, w = 70, h = 50,
},
BUTTON.new{
text = "[—]\nBlurrier",
x = 140, y = 70, w = 70, h = 50,
},
BUTTON.new{
text = "Opacity: 50%\nTap to reset",
x = 220, y = 70, w = 110, h = 50,
},
BUTTON.new{
text = "[+]\nClearer",
x = 340, y = 70, w = 70, h = 50,
},
BUTTON.new{
text = "SAVE and\nback to MENU",
x = 480, y = 10, w = 150, h = 50,
codeWhenReleased = function() SCENE = TitleScene() end
},
BUTTON.new{
text = "DISCARD\nchanges",
x = 480, y = 70, w = 70, h = 50,
codeWhenReleased = function() SCENE = TitleScene() end
},
BUTTON.new{
text = "RESET to\nDEFAULT",
x = 560, y = 70, w = 70, h = 50,
codeWhenReleased = function() SCENE = TitleScene() end
},
}
local function widgetList_update()
for _, v in pairs(widgetList) do v:update() end
@@ -44,10 +87,19 @@ end
---@param e SCENE_onInput
function TouchConfigScene:onInputPress(e)
if e.input == 'menu_back' then SCENE = InputConfigScene() end
if e.type =="mouse" then widgetList_press() end
if e.type == "mouse" then widgetList_press() end
if e.type == "touch" then
widgetList_isHovering(e.x,e.y)
widgetList_press()
end
end
function TouchConfigScene:onInputRelease(e)
if e.type =="mouse" then widgetList_release() end
if e.type == "mouse" then
widgetList_release()
widgetList_isHovering(x, y)
elseif e.type == "touch" then
widgetList_release()
end
end
return TouchConfigScene