From 2c1f7485adbb3dfe048c34c993a27d66643c465c Mon Sep 17 00:00:00 2001
From: SweetSea-ButImNotSweet
<106439598+SweetSea-ButImNotSweet@users.noreply.github.com>
Date: Mon, 20 May 2024 19:23:00 +0700
Subject: [PATCH] Not important updates
---
libs/simple-button.lua | 29 ++++++++++++--------
main.lua | 1 -
scene/input_config.lua | 4 +--
scene/title.lua | 41 ++++++++++++++--------------
scene/touch_config.lua | 62 ++++++++++++++++++++++++++++++++++++++----
5 files changed, 97 insertions(+), 40 deletions(-)
diff --git a/libs/simple-button.lua b/libs/simple-button.lua
index a26c1a2..d262e1e 100644
--- a/libs/simple-button.lua
+++ b/libs/simple-button.lua
@@ -93,6 +93,7 @@ function button:draw()
end
---Check if current position is hovering the button, if yes, set ``self._hovering`` to true and return true
function button:isHovering(x,y)
+ if not y then self._hovering = false; return false end
if
x >= self.x and
y >= self.y and
@@ -111,7 +112,10 @@ function button:press()
end
---Trigger release action, don't need ``self._hovering`` to ``true``
function button:release()
- self.codeWhenReleased()
+ if self._hovering then
+ self.codeWhenReleased()
+ self._hovering = false
+ end
end
@@ -122,18 +126,19 @@ local BUTTON = {}
---@return nil
---Validate the provided data, will be called by ``BUTTON.new`` and ``BUTTON.setDefaultOption``
---***WARNING! THIS FUNCTION WILL RAISE EXCEPTION IF DATA IS INVALID!***
-function BUTTON.checkDataValidation(D)
- --
- assert(type(D.text) == "string" == "string","[text] is missing, or you just passed an empty data?")
-
- assert(type(D.x) == "number" , "[x] must be a integer")
- assert(type(D.y) == "number" , "[y] must be a integer")
- assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
- assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
- -- >
+function BUTTON.checkDataValidation(D, safe)
+ if not safe then
+ assert(type(D.text) == "string","[text] is missing, or you just passed an empty data?")
+
+ assert(type(D.x) == "number" , "[x] must be a integer")
+ assert(type(D.y) == "number" , "[y] must be a integer")
+ assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
+ assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
+ assert((type(D.r) == "number" and D.r >= 0 and D.r <= D.w * 0.5 and D.r <= D.h * 0.5) or D.r == nil, "[r] must be a positive integer and cannot larger than half of button's width and half of button's height")
+ else
+ assert(type(D.r) == "number" and D.r >= 0 or D.r == nil, "[r] must be a positive integer (CAUTION: a extra condition is temproraily ignored because you are setting default option)")
+ end
assert(table.contains({"center","justify","left","right"}, D.textOrientation) or D.textOrientation == nil, "[borderJoin] must be 'bevel', 'miter' or 'none")
-
- assert((type(D.r) == "number" and D.r >= 0 and D.r <= D.w * 0.5 and D.r <= D.h * 0.5) or D.r == nil, "[r] must be a positive integer and cannot larger than half of button's width and half of button's height")
assert((type(D.borderWidth) == "number" and D.borderWidth > 0) or D.borderWidth == nil, "[borderWidth] must be a postive integer")
assert(table.contains({"bevel", "miter", "none"}, D.borderJoin) or D.borderJoin == nil, "[borderJoin] must be 'bevel', 'miter' or 'none")
assert(table.contains({"rough", "smooth"}, D.borderStyle) or D.borderStyle == nil, "[borderStyle] must be 'rough' or 'smooth'")
diff --git a/main.lua b/main.lua
index ad177ea..677a606 100644
--- a/main.lua
+++ b/main.lua
@@ -22,7 +22,6 @@ LOADING_IMAGE_FILE = love.graphics.newImage('res/loading.png')
--- Show the loading text while we are loading resources
--- **WARNING**: should only be used while loading the game!
function ShowLoadingText(thing)
-
love.graphics.replaceTransform(GLOBAL_TRANSFORM)
love.graphics.setFont(love.graphics.newFont(20))
love.graphics.clear()
diff --git a/scene/input_config.lua b/scene/input_config.lua
index da66dbc..a382a10 100644
--- a/scene/input_config.lua
+++ b/scene/input_config.lua
@@ -28,11 +28,11 @@ function ConfigScene:render()
end
love.graphics.setColor(1, 1, 1, 0.5)
- love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 400, 35)
+ love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 300, 35)
love.graphics.setColor(1, 1, 1, 1)
for i, screen in pairs(menu_screens) do
- drawText(screen.title, 80, 120 + 50 * i, 400, "left")
+ drawText(screen.title, 80, 120 + 50 * i, 300, "left")
end
end
diff --git a/scene/title.lua b/scene/title.lua
index 5d0a94a..65ad81b 100644
--- a/scene/title.lua
+++ b/scene/title.lua
@@ -55,32 +55,31 @@ end
function TitleScene:render()
MainBackground()
- love.graphics.setColor(0,0,0,0.7)
- love.graphics.rectangle("fill", 14, 174, 260, 220, 10, 10)
- love.graphics.setColor(0,0,0,0.7)
- love.graphics.rectangle("fill", 14, 400, 605, 75, 10, 10)
+ love.graphics.setColor(0,0,0,0.7)
+ love.graphics.rectangle("fill", 14, 174, 260, 210, 10, 10)
love.graphics.setColor(0.4, 1, 1, 0.5)
+ love.graphics.rectangle("fill", 14, 40, 260, 120, 10, 10)
love.graphics.rectangle("fill", 20, 198 + 20 * self.main_menu_state, 240, 22)
+ --
drawBigText('Tromi', 30, 180, 120, "left")
drawText('version 2', 110, 193, 120, "left")
- self:drawCredits(300, 40)
- drawText(tostring(self.main_menu_state), 20, 405, 1000)
- drawText("Based on Cambridge - t-sp.in/cambridge", 20, 420, 1000)
- drawText("Music for Tromi by Jerry Martin, all rights reserved - jerrymartinmusic.com", 20, 435, 1000)
- drawText("Game backgrounds by Pixabay users Joe_hackney, yokim, Favorisxp, Any_Ann, VisualSkyFX ", 20, 450, 1000)
- if SETTINGS["music"] == true then
- drawText("On", 230, 320, 1000)
- else
- drawText("Off", 230, 320, 1000)
- end
- if SETTINGS["lines"] == true then
- drawText("On", 230, 340, 1000)
- else
- drawText("Off", 230, 340, 1000)
- end
+ --
for i, screen in pairs(main_menu_screens) do
drawText(screen.title, 40, 200 + 20 * i, 1200, "left")
end
+ --
+ drawText(SETTINGS["music"] and "On" or "Off", 230, 320, 1000)
+ drawText(SETTINGS["lines"] and "On" or "Off", 230, 340, 1000)
+
+ love.graphics.setColor(0,0,0,0.7)
+ love.graphics.rectangle("fill", 14, 400, 605, 75, 10, 10)
+ --
+ drawText("mycophobia.org", 20, 405, 1000)
+ drawText("Based on Cambridge - t-sp.in/cambridge", 20, 420, 1000)
+ drawText("Music for Tromi by Jerry Martin, all rights reserved - jerrymartinmusic.com", 20, 435, 1000)
+ drawText("Game backgrounds by Pixabay users Joe_hackney, yokim, Favorisxp, Any_Ann, VisualSkyFX ", 20, 450, 1000)
+ self:drawCredits(300, 40)
+
if table.concat(self.code, ',') == '1,1,1,1,-1,-1,-1,-1' then PENTO_MODE = true end
if PENTO_MODE then
drawBigText('PENT MODE', 30, 100, 120, "left")
@@ -95,13 +94,15 @@ end
function TitleScene:onInputPress(e)
if e.type == "touch" then
local selecting = math.floor((e.y - 198) / 20)
- if selecting > 0 and selecting <= #main_menu_screens then
+ if (e.x >= 20 and e.x <= 260) and (selecting > 0 and selecting <= #main_menu_screens) then
if self.main_menu_state ~= selecting then
self.main_menu_state = selecting
else
VCTRL.toggle(true)
SCENE = main_menu_screens[selecting]()
end
+ elseif e.x >= 14 and e.y >= 40 and e.x <= 274 and e.y <= 170 then
+
end
else
if e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
diff --git a/scene/touch_config.lua b/scene/touch_config.lua
index 3457c24..f106961 100644
--- a/scene/touch_config.lua
+++ b/scene/touch_config.lua
@@ -2,10 +2,53 @@ local TouchConfigScene = SCENE:extend()
TouchConfigScene.title = "Touchscreen config\n(you can tap anywhere on touch screen to select this)"
local widgetList = {
+ select_widget = BUTTON.new{
+ text = "Select key\n[Rotate right 2]",
+ x = 10, y = 10, w = 120, h = 110
+ },
+
BUTTON.new{
- text = "Select widget\nLoading...",
- x = 10, y = 10, w = 120, h = 50
- }
+ text = "[—]\nSmaller",
+ x = 140, y = 10, w = 70, h = 50,
+ },
+ BUTTON.new{
+ text = "Size: 50\nTap to reset",
+ x = 220, y = 10, w = 110, h = 50,
+ },
+ BUTTON.new{
+ text = "[+]\nBigger",
+ x = 340, y = 10, w = 70, h = 50,
+ },
+
+ BUTTON.new{
+ text = "[—]\nBlurrier",
+ x = 140, y = 70, w = 70, h = 50,
+ },
+ BUTTON.new{
+ text = "Opacity: 50%\nTap to reset",
+ x = 220, y = 70, w = 110, h = 50,
+ },
+ BUTTON.new{
+ text = "[+]\nClearer",
+ x = 340, y = 70, w = 70, h = 50,
+ },
+
+ BUTTON.new{
+ text = "SAVE and\nback to MENU",
+ x = 480, y = 10, w = 150, h = 50,
+ codeWhenReleased = function() SCENE = TitleScene() end
+ },
+ BUTTON.new{
+ text = "DISCARD\nchanges",
+ x = 480, y = 70, w = 70, h = 50,
+ codeWhenReleased = function() SCENE = TitleScene() end
+ },
+ BUTTON.new{
+ text = "RESET to\nDEFAULT",
+ x = 560, y = 70, w = 70, h = 50,
+ codeWhenReleased = function() SCENE = TitleScene() end
+ },
+
}
local function widgetList_update()
for _, v in pairs(widgetList) do v:update() end
@@ -44,10 +87,19 @@ end
---@param e SCENE_onInput
function TouchConfigScene:onInputPress(e)
if e.input == 'menu_back' then SCENE = InputConfigScene() end
- if e.type =="mouse" then widgetList_press() end
+ if e.type == "mouse" then widgetList_press() end
+ if e.type == "touch" then
+ widgetList_isHovering(e.x,e.y)
+ widgetList_press()
+ end
end
function TouchConfigScene:onInputRelease(e)
- if e.type =="mouse" then widgetList_release() end
+ if e.type == "mouse" then
+ widgetList_release()
+ widgetList_isHovering(x, y)
+ elseif e.type == "touch" then
+ widgetList_release()
+ end
end
return TouchConfigScene
\ No newline at end of file