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TEST
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1
main.lua
1
main.lua
@@ -151,7 +151,6 @@ function love.touchdragged(id,x,y,dx,dy)
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end
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end
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function love.touchreleased(id,x,y)
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PlaySE("demote")
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local x,y=GLOBAL_TRANSFORM:inverseTransformPoint(x,y)
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if not VCTRL.release(id) then
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SCENE:onInputRelease{type = "touch", x = x, y = y, dx = 0, dy = 0, id = id}
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