Files
Techmino/parts/scenes/net_rooms.lua
2021-01-01 04:11:44 +08:00

157 lines
3.4 KiB
Lua

local gc=love.graphics
local min=math.min
local rooms
local scrollPos,selected
local lastfreshTime
local function task_fetchRooms(task)
local time=0
while true do
coroutine.yield()
local response,request_error=client.poll(task)
if response then
local res=json.decode(response.body)
if res then
if response.code==200 then
rooms=res.room_list
else
LOG.print(text.netErrorCode..response.code..": "..res.message,"warn")
end
end
return
elseif request_error then
LOG.print(text.roomsFetchFailed..": "..request_error,"warn")
return
end
time=time+1
if time>210 then
LOG.print(text.roomsFetchFailed..": "..text.httpTimeout,"warn")
return
end
end
end
local function task_enterRoom(task)
local time=0
while true do
coroutine.yield()
local wsconn,connErr=client.poll(task)
if wsconn then
WSCONN=wsconn
SCN.go("net_game")
loadGame("sprint_40")
LOG.print(text.wsSuccessed,"warn")
return
elseif connErr then
LOG.print(text.wsFailed..": "..connErr,"warn")
return
end
time=time+1
if time>360 then
LOG.print(text.wsFailed..": "..text.httpTimeout,"message")
return
end
end
end
local function fresh()
lastfreshTime=TIME()
rooms=nil
httpRequest(
task_fetchRooms,
PATH.api..PATH.rooms,
"GET",
{["Content-Type"]="application/json"},
json.encode{
email=USER.email,
access_token=USER.access_token,
}
)
end
local scene={}
function scene.sceneInit()
BG.set("bg1")
scrollPos=0
selected=1
fresh()
end
function scene.wheelMoved(_,y)
wheelScroll(y)
end
function scene.keyDown(k)
if rooms and #rooms>0 then
if k=="down"then
if selected<#rooms then
selected=selected+1
if selected>scrollPos+10 then
scrollPos=scrollPos+1
end
end
elseif k=="up"then
if selected>1 then
selected=selected-1
if selected<scrollPos+1 then
scrollPos=scrollPos-1
end
end
elseif k=="return"then
wsConnect(
task_enterRoom,
PATH.socket..PATH.play_room..
"?email="..urlEncode(USER.email)..
"&access_token="..urlEncode(USER.access_token)..
"&room_id="..urlEncode(rooms[selected].room_id)
-- "&password="..urlEncode(password),
)
elseif k=="r"then
if TIME()-lastfreshTime>1 then
fresh()
end
elseif k=="escape"then
SCN.back()
end
end
end
function scene.update()
if TIME()-lastfreshTime>5 then
fresh()
end
end
function scene.draw()
if rooms then
gc.setColor(1,1,1)
if #rooms>0 then
gc.setLineWidth(2)
gc.rectangle("line",55,110,1100,400)
gc.setColor(1,1,1,.3)
gc.rectangle("fill",55,40*(1+selected-scrollPos)+30,1100,40)
setFont(35)
for i=1,min(10,#rooms-scrollPos)do
local R=rooms[scrollPos+i]
gc.setColor(.9,.9,1)
gc.print(scrollPos+i,100,66+40*i)
gc.setColor(1,1,.7)
gc.print(R.name,200,66+40*i)
gc.setColor(1,1,1)
gc.printf(R.type,500,66+40*i,500,"right")
gc.print(R.count.."/"..R.capacity,1050,66+40*i)
end
else
setFont(60)
mStr(text.noRooms,640,315)
end
end
end
scene.widgetList={
WIDGET.newKey{name="fresh", x=440,y=620,w=140,h=140,font=40,code=fresh,hide=function()return TIME()-lastfreshTime<1 end},
WIDGET.newKey{name="up", x=840,y=585,w=140,h=70,font=40,code=WIDGET.lnk_pressKey("up")},
WIDGET.newKey{name="down", x=840,y=655,w=140,h=70,font=40,code=WIDGET.lnk_pressKey("down")},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
}
return scene