房间选择界面初版
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@@ -90,6 +90,7 @@ return{
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wsFailed="WebSocket: connection failed",
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wsDisconnected="WebSocket: disconnected",
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wsNoConn="WebSocket: you are not connected",
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waitNetTask="Connecting, please wait",
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chatJoin="joined the room.",
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chatLeave="left the room.",
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@@ -98,6 +99,7 @@ return{
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chatHistory="------New messages below------",
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chatQuit="Press again to exit",
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noRooms="No Rooms Now",
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roomsFetchFailed="Failed to fetch rooms",
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errorMsg="An error has occurred and Techmino needs to restart.\nError info has been created, and you can send it to the author.",
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@@ -248,6 +250,11 @@ return{
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rooms="Rooms",
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chat="Chat",
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},
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net_rooms={
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fresh="Fresh",
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up="↑",
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down="↓",
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},
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net_chat={
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clear="Clear",
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send="Send",
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@@ -93,6 +93,7 @@ return{
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-- wsFailed="WebSocket: connection failed",
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-- wsDisconnected="WebSocket: disconnected",
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-- wsNoConn="WebSocket: you are not connected",
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-- waitNetTask="Connecting, please wait",
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-- chatJoin="joined the room.",
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-- chatLeave="left the room.",
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@@ -101,6 +102,7 @@ return{
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-- chatHistory="------New messages below------",
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-- chatQuit="Press again to exit",
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-- noRooms="No Rooms Now",
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-- roomsFetchFailed="Failed to fetch rooms",
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errorMsg="Une erreur est survenue et Techmino doit redémarrer.\nDes informations concernant l'erreur ont été créées, et vous pouvez les envoyer au créateur.",
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@@ -227,6 +229,11 @@ return{
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-- rooms="Rooms",
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-- chat="Chat",
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},
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net_rooms={
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-- fresh="Fresh",
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up="↑",
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down="↓",
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},
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net_chat={
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-- clear="Clear",
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-- send="Send",
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@@ -94,6 +94,7 @@ return{
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-- wsFailed="WebSocket: connection failed",
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-- wsDisconnected="WebSocket: disconnected",
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-- wsNoConn="WebSocket: you are not connected",
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-- waitNetTask="Connecting, please wait",
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-- chatJoin="joined the room.",
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-- chatLeave="left the room.",
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@@ -102,6 +103,7 @@ return{
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-- chatHistory="------New messages below------",
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-- chatQuit="Press again to exit",
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-- noRooms="No Rooms Now",
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-- roomsFetchFailed="Failed to fetch rooms",
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errorMsg="Ha ocurrido un error y Techmino necesita reiniciarse.\nSe creó un registro de error, puedes enviarlo al autor.",
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@@ -231,6 +233,11 @@ return{
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-- rooms="Rooms",
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-- chat="Chat",
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},
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net_rooms={
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-- fresh="Fresh",
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up="↑",
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down="↓",
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},
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net_chat={
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-- clear="Clear",
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-- send="Send",
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@@ -91,6 +91,7 @@ return{
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wsFailed="WS连接失败",
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wsDisconnected="WS连接断开",
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wsNoConn="WS未连接",
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waitNetTask="正在连接,请稍候",
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chatJoin="进入房间",
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chatLeave="离开房间",
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@@ -99,6 +100,7 @@ return{
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chatHistory="------以上是历史消息------",
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chatQuit="再按一次退出",
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noRooms="一个房间都没有哎...",
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roomsFetchFailed="拉取房间列表失败",
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errorMsg="Techmino遭受了雷击,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.",
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@@ -251,6 +253,11 @@ return{
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rooms="房间列表",
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chat="聊天室",
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},
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net_rooms={
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fresh="刷新",
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up="↑",
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down="↓",
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},
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net_chat={
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clear="清空",
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send="发送",
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@@ -1,8 +1,8 @@
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local gc=love.graphics
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local max,min=math.max,math.min
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local min=math.min
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local rooms
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local scrollPos,curPos
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local scrollPos,selected
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local lastfreshTime
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local function task_fetchRooms(task)
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@@ -14,8 +14,7 @@ local function task_fetchRooms(task)
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local res=json.decode(response.body)
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if res then
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if response.code==200 then
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rooms=res.rooms
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curPos=1
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rooms=res.room_list
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else
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LOG.print(text.netErrorCode..response.code..": "..res.message,"warn")
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end
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@@ -32,13 +31,40 @@ local function task_fetchRooms(task)
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end
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end
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end
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local function task_enterRoom(task)
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local time=0
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while true do
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coroutine.yield()
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local wsconn,connErr=client.poll(task)
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if wsconn then
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WSCONN=wsconn
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SCN.go("net_game")
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loadGame("sprint_40")
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LOG.print(text.wsSuccessed,"warn")
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return
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elseif connErr then
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LOG.print(text.wsFailed..": "..connErr,"warn")
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return
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end
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time=time+1
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if time>360 then
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LOG.print(text.wsFailed..": "..text.httpTimeout,"message")
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return
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end
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end
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end
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local function fresh()
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lastfreshTime=TIME()
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rooms=nil
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httpRequest(
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task_fetchRooms,
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PATH.api..PATH.rooms,
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"GET"
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"GET",
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{["Content-Type"]="application/json"},
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json.encode{
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email=USER.email,
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access_token=USER.access_token,
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}
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)
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end
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@@ -47,7 +73,7 @@ local scene={}
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function scene.sceneInit()
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BG.set("bg1")
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scrollPos=0
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curPos=0
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selected=1
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fresh()
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end
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@@ -55,13 +81,36 @@ function scene.wheelMoved(_,y)
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wheelScroll(y)
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end
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function scene.keyDown(k)
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if rooms then
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if rooms and #rooms>0 then
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if k=="down"then
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curPos=min(curPos+1,#rooms)
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if selected<#rooms then
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selected=selected+1
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if selected>scrollPos+10 then
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scrollPos=scrollPos+1
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end
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end
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elseif k=="up"then
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curPos=max(curPos-1,1)
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if selected>1 then
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selected=selected-1
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if selected<scrollPos+1 then
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scrollPos=scrollPos-1
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end
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end
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elseif k=="return"then
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wsConnect(
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task_enterRoom,
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PATH.socket..PATH.play_room..
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"?email="..urlEncode(USER.email)..
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"&access_token="..urlEncode(USER.access_token)..
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"&room_id="..urlEncode(rooms[selected].room_id)
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-- "&password="..urlEncode(password),
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)
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elseif k=="r"then
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fresh()
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if TIME()-lastfreshTime>1 then
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fresh()
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end
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elseif k=="escape"then
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SCN.back()
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end
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end
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end
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@@ -74,20 +123,35 @@ end
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function scene.draw()
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if rooms then
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setFont(40)
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for i=scrollPos,min(scrollPos+9,#rooms)do
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local R=rooms[i+1]
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gc.setColor(.7,.7,1)
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gc.print(i,50,100+50*i)
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gc.setColor(1,1,.7)
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gc.print(R.name,130,100+50*i)
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gc.setColor(1,1,1)
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if #rooms>0 then
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gc.setLineWidth(2)
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gc.rectangle("line",55,110,1100,400)
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gc.setColor(1,1,1,.3)
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gc.rectangle("fill",55,40*(1+selected-scrollPos)+30,1100,40)
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setFont(35)
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for i=1,min(10,#rooms-scrollPos)do
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local R=rooms[scrollPos+i]
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gc.setColor(.9,.9,1)
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gc.print(scrollPos+i,100,66+40*i)
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gc.setColor(1,1,.7)
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gc.print(R.name,200,66+40*i)
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gc.setColor(1,1,1)
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gc.printf(R.type,500,66+40*i,500,"right")
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gc.print(R.count.."/"..R.capacity,1050,66+40*i)
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end
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else
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setFont(60)
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mStr(text.noRooms,640,315)
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end
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gc.print("→",20,50+50*curPos)
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end
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end
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scene.widgetList={
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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WIDGET.newKey{name="fresh", x=440,y=620,w=140,h=140,font=40,code=fresh,hide=function()return TIME()-lastfreshTime<1 end},
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WIDGET.newKey{name="up", x=840,y=585,w=140,h=70,font=40,code=WIDGET.lnk_pressKey("up")},
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WIDGET.newKey{name="down", x=840,y=655,w=140,h=70,font=40,code=WIDGET.lnk_pressKey("down")},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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}
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return scene
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