local gc=love.graphics local min=math.min local rooms local scrollPos,selected local lastfreshTime local function task_fetchRooms(task) local time=0 while true do coroutine.yield() local response,request_error=client.poll(task) if response then local res=json.decode(response.body) if res then if response.code==200 then rooms=res.room_list else LOG.print(text.netErrorCode..response.code..": "..res.message,"warn") end end return elseif request_error then LOG.print(text.roomsFetchFailed..": "..request_error,"warn") return end time=time+1 if time>210 then LOG.print(text.roomsFetchFailed..": "..text.httpTimeout,"warn") return end end end local function task_enterRoom(task) local time=0 while true do coroutine.yield() local wsconn,connErr=client.poll(task) if wsconn then WSCONN=wsconn SCN.go("net_game") loadGame("sprint_40") LOG.print(text.wsSuccessed,"warn") return elseif connErr then LOG.print(text.wsFailed..": "..connErr,"warn") return end time=time+1 if time>360 then LOG.print(text.wsFailed..": "..text.httpTimeout,"message") return end end end local function fresh() lastfreshTime=TIME() rooms=nil httpRequest( task_fetchRooms, PATH.api..PATH.rooms, "GET", {["Content-Type"]="application/json"}, json.encode{ email=USER.email, access_token=USER.access_token, } ) end local scene={} function scene.sceneInit() BG.set("bg1") scrollPos=0 selected=1 fresh() end function scene.wheelMoved(_,y) wheelScroll(y) end function scene.keyDown(k) if rooms and #rooms>0 then if k=="down"then if selected<#rooms then selected=selected+1 if selected>scrollPos+10 then scrollPos=scrollPos+1 end end elseif k=="up"then if selected>1 then selected=selected-1 if selected1 then fresh() end elseif k=="escape"then SCN.back() end end end function scene.update() if TIME()-lastfreshTime>5 then fresh() end end function scene.draw() if rooms then gc.setColor(1,1,1) if #rooms>0 then gc.setLineWidth(2) gc.rectangle("line",55,110,1100,400) gc.setColor(1,1,1,.3) gc.rectangle("fill",55,40*(1+selected-scrollPos)+30,1100,40) setFont(35) for i=1,min(10,#rooms-scrollPos)do local R=rooms[scrollPos+i] gc.setColor(.9,.9,1) gc.print(scrollPos+i,100,66+40*i) gc.setColor(1,1,.7) gc.print(R.name,200,66+40*i) gc.setColor(1,1,1) gc.printf(R.type,500,66+40*i,500,"right") gc.print(R.count.."/"..R.capacity,1050,66+40*i) end else setFont(60) mStr(text.noRooms,640,315) end end end scene.widgetList={ WIDGET.newKey{name="fresh", x=440,y=620,w=140,h=140,font=40,code=fresh,hide=function()return TIME()-lastfreshTime<1 end}, WIDGET.newKey{name="up", x=840,y=585,w=140,h=70,font=40,code=WIDGET.lnk_pressKey("up")}, WIDGET.newKey{name="down", x=840,y=655,w=140,h=70,font=40,code=WIDGET.lnk_pressKey("down")}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK}, } return scene