Files
Techmino/parts/scenes/app_schulteG.lua
2021-03-08 01:40:16 +08:00

179 lines
4.0 KiB
Lua

local gc=love.graphics
local ms=love.mouse
local int,rnd=math.floor,math.random
local format=string.format
local rem=table.remove
local setFont=setFont
local mStr=mStr
local scene={}
local board,rank
local blind,disappear
local startTime,time
local state,progress
local tapFX,mistake
function scene.sceneInit()
BG.set("space")
BGM.play("way")
board={}
rank=3
blind=false
disappear=false
tapFX=true
startTime=0
time=0
mistake=0
state=0
progress=0
end
local function newBoard()
local L={}
for i=1,rank^2 do
L[i]=i
end
for i=1,rank^2 do
board[i]=rem(L,rnd(#L))
end
end
local function tapBoard(x,y)
local R=rank
if x>320 and x<960 and y>40 and y<680 then
if state==0 then
newBoard()
state=1
startTime=TIME()
progress=0
elseif state==1 then
local X=int((x-320)/640*R)
local Y=int((y-40)/640*R)
x=R*Y+X+1
if board[x]==progress+1 then
progress=progress+1
if progress<R^2 then
SFX.play("lock")
else
time=TIME()-startTime+mistake
state=2
SFX.play("reach")
end
if tapFX then
SYSFX.newShade(3,320+640/R*X,40+640/R*Y,640/R,640/R,.6,.8,1)
end
else
mistake=mistake+1
if tapFX then
SYSFX.newShade(2,320+640/R*X,40+640/R*Y,640/R,640/R,1,.4,.5)
end
SFX.play("finesseError")
end
end
end
end
function scene.mouseDown(x,y)
tapBoard(x,y)
end
function scene.touchDown(x,y)
tapBoard(x,y)
end
function scene.keyDown(key)
if key=="z"or key=="x"then
love.mousepressed(ms.getPosition())
elseif key=="space"then
if state>0 then
board={}
time=0
mistake=0
state=0
progress=0
end
elseif key=="q"then
if state==0 then
blind=not blind
end
elseif key=="w"then
if state==0 then
disappear=not disappear
end
elseif key=="e"then
if state==0 then
tapFX=not tapFX
end
elseif key=="3"or key=="4"or key=="5"or key=="6"then
if state==0 then
rank=tonumber(key)
end
elseif key=="escape"then
SCN.back()
end
end
function scene.update()
if state==1 then
time=TIME()-startTime+mistake
end
end
function scene.draw()
setFont(40)
gc.setColor(1,1,1)
gc.print(format("%.3f",time),1026,80)
gc.print(mistake,1026,150)
setFont(70)
mStr(state==1 and progress or state==0 and"Ready"or state==2 and"Win",1130,300)
if state==2 then
--Draw no-setting area
gc.setColor(1,0,0,.3)
gc.rectangle("fill",15,295,285,250)
gc.setColor(.9,.9,0)--win
elseif state==1 then
gc.setColor(.9,.9,.9)--game
elseif state==0 then
gc.setColor(.2,.8,.2)--ready
end
gc.setLineWidth(10)
gc.rectangle("line",310,30,660,660)
local width=640/rank
local mono=state==0 or blind and state==1 and progress>0
gc.setLineWidth(4)
local f=180-rank*20
setFont(f)
for i=1,rank do
for j=1,rank do
local N=board[rank*(i-1)+j]
if not(state==1 and disappear and N<=progress)then
gc.setColor(.4,.5,.6)
gc.rectangle("fill",320+(j-1)*width,(i-1)*width+40,width,width)
gc.setColor(1,1,1)
gc.rectangle("line",320+(j-1)*width,(i-1)*width+40,width,width)
if not mono then
local x,y=320+(j-.5)*width,40+(i-.5)*width-f*.67
gc.setColor(.1,.1,.1)
mStr(N,x-3,y-1)
mStr(N,x-1,y-3)
gc.setColor(1,1,1)
mStr(N,x,y)
end
end
end
end
end
scene.widgetList={
WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"space",hide=function()return state==0 end},
WIDGET.newSlider{name="rank", x=130,y=250,w=150,unit=3,show=false,font=40,disp=function()return rank-3 end,code=function(v)rank=v+3 end,hide=function()return state>0 end},
WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=function()return blind end, code=pressKey"q",hide=function()return state==1 end},
WIDGET.newSwitch{name="disappear", x=240,y=420,w=60, font=40,disp=function()return disappear end,code=pressKey"w",hide=function()return state==1 end},
WIDGET.newSwitch{name="tapFX", x=240,y=510,w=60, font=40,disp=function()return tapFX end, code=pressKey"e",hide=function()return state==1 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
}
return scene