local gc=love.graphics local ms=love.mouse local int,rnd=math.floor,math.random local format=string.format local rem=table.remove local setFont=setFont local mStr=mStr local scene={} local board,rank local blind,disappear local startTime,time local state,progress local tapFX,mistake function scene.sceneInit() BG.set("space") BGM.play("way") board={} rank=3 blind=false disappear=false tapFX=true startTime=0 time=0 mistake=0 state=0 progress=0 end local function newBoard() local L={} for i=1,rank^2 do L[i]=i end for i=1,rank^2 do board[i]=rem(L,rnd(#L)) end end local function tapBoard(x,y) local R=rank if x>320 and x<960 and y>40 and y<680 then if state==0 then newBoard() state=1 startTime=TIME() progress=0 elseif state==1 then local X=int((x-320)/640*R) local Y=int((y-40)/640*R) x=R*Y+X+1 if board[x]==progress+1 then progress=progress+1 if progress0 then board={} time=0 mistake=0 state=0 progress=0 end elseif key=="q"then if state==0 then blind=not blind end elseif key=="w"then if state==0 then disappear=not disappear end elseif key=="e"then if state==0 then tapFX=not tapFX end elseif key=="3"or key=="4"or key=="5"or key=="6"then if state==0 then rank=tonumber(key) end elseif key=="escape"then SCN.back() end end function scene.update() if state==1 then time=TIME()-startTime+mistake end end function scene.draw() setFont(40) gc.setColor(1,1,1) gc.print(format("%.3f",time),1026,80) gc.print(mistake,1026,150) setFont(70) mStr(state==1 and progress or state==0 and"Ready"or state==2 and"Win",1130,300) if state==2 then --Draw no-setting area gc.setColor(1,0,0,.3) gc.rectangle("fill",15,295,285,250) gc.setColor(.9,.9,0)--win elseif state==1 then gc.setColor(.9,.9,.9)--game elseif state==0 then gc.setColor(.2,.8,.2)--ready end gc.setLineWidth(10) gc.rectangle("line",310,30,660,660) local width=640/rank local mono=state==0 or blind and state==1 and progress>0 gc.setLineWidth(4) local f=180-rank*20 setFont(f) for i=1,rank do for j=1,rank do local N=board[rank*(i-1)+j] if not(state==1 and disappear and N<=progress)then gc.setColor(.4,.5,.6) gc.rectangle("fill",320+(j-1)*width,(i-1)*width+40,width,width) gc.setColor(1,1,1) gc.rectangle("line",320+(j-1)*width,(i-1)*width+40,width,width) if not mono then local x,y=320+(j-.5)*width,40+(i-.5)*width-f*.67 gc.setColor(.1,.1,.1) mStr(N,x-3,y-1) mStr(N,x-1,y-3) gc.setColor(1,1,1) mStr(N,x,y) end end end end end scene.widgetList={ WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"space",hide=function()return state==0 end}, WIDGET.newSlider{name="rank", x=130,y=250,w=150,unit=3,show=false,font=40,disp=function()return rank-3 end,code=function(v)rank=v+3 end,hide=function()return state>0 end}, WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=function()return blind end, code=pressKey"q",hide=function()return state==1 end}, WIDGET.newSwitch{name="disappear", x=240,y=420,w=60, font=40,disp=function()return disappear end,code=pressKey"w",hide=function()return state==1 end}, WIDGET.newSwitch{name="tapFX", x=240,y=510,w=60, font=40,disp=function()return tapFX end, code=pressKey"e",hide=function()return state==1 end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene