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2 Commits

Author SHA1 Message Date
MrZ_26
3155bc48ef 0.8.4α 2020-02-04 20:33:46 +08:00
MrZ_26
c1b334963b 0.8.3α 2020-02-04 19:41:15 +08:00
28 changed files with 410 additions and 311 deletions

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VOICE/nya_happy_4.ogg Normal file

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VOICE/nya_sad_1.ogg Normal file

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132
class.lua
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@@ -31,7 +31,10 @@ function clearTask(opt)
end end
end end
local button={type="button"} local button={
type="button",
ATV=0,--activating time(0~8)
}
function newButton(x,y,w,h,color,font,code,hide,N) function newButton(x,y,w,h,color,font,code,hide,N)
local _={ local _={
x=x-w*.5,y=y-h*.5, x=x-w*.5,y=y-h*.5,
@@ -44,53 +47,55 @@ function newButton(x,y,w,h,color,font,code,hide,N)
}for k,v in next,button do _[k]=v end return _ }for k,v in next,button do _[k]=v end return _
end end
function button:isAbove(x,y) function button:isAbove(x,y)
return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
end end
function button:FX() function button:FX()
sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h} sysFX[#sysFX+1]={0,0,10,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV}
--[0=ripple],timer,duration,x,y,w,h --0[ripple],timer,duration,x,y,w,h
end
function button:update()
if widget_sel==self then
if self.ATV<8 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
end end
function button:draw() function button:draw()
local x,y,w,h=self.x,self.y,self.w,self.h local x,y,w,h=self.x,self.y,self.w,self.h
local r,g,b=unpack(self.color) local r,g,b=unpack(self.color)
if self==widget_sel then gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc.setColor(r*.7,g*.7,b*.7) local sd=shader_glow
gc.rectangle("fill",x,y,w,h) sd:send("X",x)sd:send("Y",y)sd:send("W",w)sd:send("H",h)
x,y,w,h=x+w,y+h,-w,-h gc.setShader(sd)
else gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
gc.setColor(r*.9,g*.9,b*.9) gc.setShader()
gc.rectangle("fill",x,y,w,h) if self.ATV>0 then
end gc.setLineWidth(4)
gc.setLineWidth(3) gc.setColor(1,1,1,self.ATV*.125)
gc.setColor(.4+r*.6,.4+g*.6,.4+b*.6) gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
gc.line(x,y+h,x,y,x+w,y)
gc.setColor(r*.6,g*.6,b*.6)
gc.line(x,y+h,x+w,y+h,x+w,y)
if self==widget_sel then
x,y,w,h=x+w,y+h,-w,-h
end end
local t=self.text local t=self.text
if t then if t then
if type(t)=="function"then t=t()end if type(t)=="function"then t=t()end
setFont(self.font) setFont(self.font)
local y0=y+h*.5-self.font*.7 local y0=y+h*.5-self.font*.7
gc.setColor(1,1,1,.5) gc.setColor(1,1,1,.3)
if self==widget_sel then gc.printf(t,x-2,y0-2,w,"center")
gc.printf(t,x+2,y0+1,w,"center") gc.printf(t,x-2,y0+2,w,"center")
gc.setColor(r*.5,g*.5,b*.5) gc.printf(t,x+2,y0-2,w,"center")
gc.printf(t,x,y0,w,"center") gc.printf(t,x+2,y0+2,w,"center")
else gc.setColor(r*.5,g*.5,b*.5)
gc.printf(t,x,y0-1,w,"center") gc.printf(t,x,y0,w,"center")
gc.setColor(r*.6,g*.6,b*.6)
gc.printf(t,x-2,y0-2,w,"center")
end
end end
end end
function button:getInfo() function button:getInfo()
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)) print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
end end
local switch={type="switch"} local switch={
type="switch",
ATV=0,--activating time(0~8)
}
function newSwitch(x,y,font,disp,code,hide,N) function newSwitch(x,y,font,disp,code,hide,N)
local _={ local _={
x=x,y=y,font=font, x=x,y=y,font=font,
@@ -103,30 +108,33 @@ end
function switch:isAbove(x,y) function switch:isAbove(x,y)
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25 return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
end end
function switch:FX() function switch:update()
sysFX[#sysFX+1]=self.disp()and if widget_sel==self then
{1,0,15,.4,1,.4,self.x,self.y-25,50,50,0}--Switched on if self.ATV<8 then self.ATV=self.ATV+1 end
or{1,0,15,1,.4,.4,self.x,self.y-25,50,50,0}--Switched off else
--[1=square fade],timer,duration,r,g,b,x,y,w,h if self.ATV>0 then self.ATV=self.ATV-1 end
end
end end
function switch:draw() function switch:draw()
local x,y=self.x,self.y-25 local x,y=self.x,self.y-25
if self.disp()then if self.disp()then
if self.ATV>0 then
gc.setColor(1,.3,.3,self.ATV*.06)
gc.rectangle("fill",x,y,50,50)
end
gc.setColor(.9,1,.9) gc.setColor(.9,1,.9)
gc.setLineWidth(6) gc.setLineWidth(6)
gc.line(x+5,y+25,x+18,y+38,x+45,y+11) gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
end--checked
if self==widget_sel then
gc.setColor(1,1,1,.4)
else else
gc.setColor(1,1,1,.2) if self.ATV>0 then
gc.setColor(.3,1,.3,self.ATV*.06)
gc.rectangle("fill",x,y,50,50)
end
end end
gc.rectangle("fill",x,y,50,50) --checked
gc.setLineWidth(3) gc.setLineWidth(4)
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.line(x,y+50,x,y,x+50,y) gc.rectangle("line",x,y,50,50)
gc.setColor(1,1,1,.7)
gc.line(x,y+50,x+50,y+50,x+50,y)
--frame --frame
local t=self.text local t=self.text
if t then if t then
@@ -139,7 +147,11 @@ function switch:getInfo()
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font)) print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
end end
local slider={type="slider"} local slider={
type="slider",
ATV=0,--activating time(0~8)
pos=0,--position shown
}
function newSlider(x,y,w,unit,font,change,disp,code,hide,N) function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
local _={ local _={
x=x,y=y, x=x,y=y,
@@ -155,13 +167,19 @@ end
function slider:isAbove(x,y) function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20 return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
end end
function slider:FX(pos) function slider:update()
sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30} if widget_sel==self then
--[1=square fade],timer,duration,r,g,b,x,y,w,h if self.ATV<6 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
if not(self.hide and self.hide())then
self.pos=self.pos*.8+self.disp()*.2
end
end end
function slider:draw() function slider:draw()
local x,y=self.x,self.y local x,y=self.x,self.y
gc.setColor(1,1,1,self==widget_sel and 1 or .5) gc.setColor(1,1,1,.5+self.ATV*.06)
gc.setLineWidth(2) gc.setLineWidth(2)
local x1,x2=x,x+self.w local x1,x2=x,x+self.w
for p=0,self.unit do for p=0,self.unit do
@@ -169,7 +187,7 @@ function slider:draw()
gc.line(x,y+7,x,y-7) gc.line(x,y+7,x,y-7)
end end
--units --units
gc.setLineWidth(5) gc.setLineWidth(4)
gc.line(x1,y,x2,y) gc.line(x1,y,x2,y)
--axis --axis
local t=self.text local t=self.text
@@ -179,14 +197,14 @@ function slider:draw()
gc.printf(t,x-312,y-self.font*.7,300,"right") gc.printf(t,x-312,y-self.font*.7,300,"right")
end end
--text --text
local x,y=x1+(x2-x1)*self.disp()/self.unit-8,y-15 local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV,y-16-self.ATV,20+2*self.ATV,32+2*self.ATV
gc.setColor(.8,.8,.8) gc.setColor(.8,.8,.8)
gc.rectangle("fill",x,y,17,30) gc.rectangle("fill",x,y,w,h)
gc.setLineWidth(2) if self.ATV>0 then
gc.setColor(.5,.5,.5) gc.setLineWidth(2)
gc.line(x,y+30,x+17,y+30,x+17,y) gc.setColor(1,1,1,self.ATV*.16)
gc.setColor(1,1,1) gc.rectangle("line",x+1,y+1,w-2,h-2)
gc.line(x,y+30,x,y,x+17,y) end
--block --block
end end
function slider:getInfo() function slider:getInfo()

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@@ -1,13 +1,12 @@
math.randomseed(os.time()) gameVersion="Alpha V0.8.4"
gameVersion="Alpha V0.8.2+"
function love.conf(t) function love.conf(t)
t.identity="Techmino"--Save directory name t.identity="Techmino"--Save directory name
t.version="11.1" t.version="11.1"
t.console=X t.console=X
t.gammacorrect=X t.gammacorrect=X
t.appendidentity=X--If search files in source before save directory t.appendidentity=X--Search files in source before save directory
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick t.accelerometerjoystick=false--ios/android加速度计=摇杆
t.audio.mixwithsystem=true--Switch on to keep sysBGM t.audio.mixwithsystem=true
local W=t.window local W=t.window
W.title="Techmino "..gameVersion W.title="Techmino "..gameVersion
@@ -21,7 +20,7 @@ function love.conf(t)
W.vsync=0--0→∞fps W.vsync=0--0→∞fps
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number) W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
W.depth=X--Bits per sample in the depth buffer W.depth=X--Bits per sample in the depth buffer
W.stencil=1--The number of bits per sample in the stencil buffer W.stencil=1--Bits per sample in the stencil buffer
W.display=1--Monitor ID W.display=1--Monitor ID
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean) W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
W.x,W.y=nil W.x,W.y=nil

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@@ -11,8 +11,8 @@ spin判定:
攻击系统: 攻击系统:
消1/2/3/4攻击0/1/2/4 消1/2/3/4攻击0/1/2/4
spin1/2/3攻击2/4/6,若mini则减半 spin1/2/3攻击2/4/6,若mini则减半
b2b:增加1~2(tetris)/1~3(spin)攻击 B2B:增加1~2(techrash)/1~3(spin)攻击
b3b:满b2b效果+1额外抵挡 B3B:满B2B效果+1额外抵挡
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡 PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
连击:0,0,1,1,2,2,3,3,4,4,3…… 连击:0,0,1,1,2,2,3,3,4,4,3……
@@ -27,7 +27,7 @@ back to back(B2B)点数说明:
攻击延迟: 攻击延迟:
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢 消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
b2b或者b3b增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度 B2B或者B3B增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
抵消逻辑: 抵消逻辑:
发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击 发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击

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@@ -195,7 +195,7 @@ return{
warning="禁 止 私 自 传 播", warning="禁 止 私 自 传 播",
WidgetText={ WidgetText={
main={ main={
lang="Lang", lang="言/A",
qplay="快速开始", qplay="快速开始",
play="开始", play="开始",
setting="设置", setting="设置",
@@ -259,7 +259,8 @@ return{
pause={ pause={
resume= "继续", resume= "继续",
restart="重新开始", restart="重新开始",
setting="设置", sfx="音效",
bgm="音乐",
quit= "退出", quit= "退出",
}, },
setting_game={ setting_game={
@@ -308,8 +309,8 @@ return{
}, },
setting_touch={ setting_touch={
default="默认组合", default="默认组合",
snap=function()return text.snapLevelName[snapLevel]end, snap=function()return text.snapLevelName[sceneTemp.snap]end,
more="更多", option="选项",
back=BK, back=BK,
size="大小", size="大小",
}, },

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@@ -195,7 +195,7 @@ return{
warning="禁 止 私 自 传 播", warning="禁 止 私 自 传 播",
WidgetText={ WidgetText={
main={ main={
lang="Lang", lang="言/A",
qplay="快速开始", qplay="快速开始",
play="开始", play="开始",
setting="设置", setting="设置",
@@ -259,7 +259,8 @@ return{
pause={ pause={
resume= "继续", resume= "继续",
restart="重新开始", restart="重新开始",
setting="设置", sfx="音效",
bgm="音乐",
quit= "退出", quit= "退出",
}, },
@@ -309,8 +310,8 @@ return{
}, },
setting_touch={ setting_touch={
default="默认组合", default="默认组合",
snap=function()return text.snapLevelName[snapLevel]end, snap=function()return text.snapLevelName[sceneTemp.snap]end,
more="更多", option="选项",
back=BK, back=BK,
size="大小", size="大小",
}, },

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@@ -194,7 +194,7 @@ Lib used:
warning="DO NOT DISTRIBUTE", warning="DO NOT DISTRIBUTE",
WidgetText={ WidgetText={
main={ main={
lang="Lang", lang="言/A",
qplay="Qplay", qplay="Qplay",
play="Play", play="Play",
setting="Settings", setting="Settings",
@@ -258,7 +258,8 @@ Lib used:
pause={ pause={
resume="Resume", resume="Resume",
restart="Restart", restart="Restart",
setting="Setting", sfx="SFX",
bgm="BGM",
quit="Quit", quit="Quit",
}, },
setting_game={ setting_game={
@@ -307,8 +308,8 @@ Lib used:
}, },
setting_touch={ setting_touch={
default="Defaults", default="Defaults",
snap=function()return text.snapLevelName[snapLevel]end, snap=function()return text.snapLevelName[sceneTemp.snap]end,
more="More", option="Option",
back=BK, back=BK,
size="Size", size="Size",
}, },

106
list.lua
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@@ -96,7 +96,10 @@ voiceName={
"mini","b2b","b3b","pc", "mini","b2b","b3b","pc",
"win","lose", "win","lose",
"bye", "bye",
"nya","voc_nya", "nya",
"happy",
"doubt",
"sad",
"egg", "egg",
} }
voiceList={ voiceList={
@@ -121,7 +124,9 @@ voiceList={
lose={"lose_1","lose_2","lose_3"}, lose={"lose_1","lose_2","lose_3"},
bye={"bye_1","bye_2"}, bye={"bye_1","bye_2"},
nya={"nya_1","nya_2","nya_3","nya_4"}, nya={"nya_1","nya_2","nya_3","nya_4"},
voc_nya={"nya_11","nya_12","nya_13","nya_21","nya_22"}, happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
doubt={"nya_doubt_1","nya_doubt_2"},
sad={"nya_sad_1"},
egg={"egg_1","egg_2"}, egg={"egg_1","egg_2"},
} }
@@ -239,26 +244,26 @@ local virtualkeySet={
{10,80, 320, 80},--restart {10,80, 320, 80},--restart
},--Keyboard set },--Keyboard set
{ {
{10,70, 50,27},--restart {10,70, 50,30},--restart
{9, 130, 50,27},--func {9, 130, 50,30},--func
{4, 190, 50,27},--rotLeft {4, 190, 50,30},--rotLeft
{3, 250, 50,27},--rotRight {3, 250, 50,30},--rotRight
{5, 310, 50,27},--rotFlip {5, 310, 50,30},--rotFlip
{1, 370, 50,27},--moveLeft {1, 370, 50,30},--moveLeft
{2, 430, 50,27},--moveRight {2, 430, 50,30},--moveRight
{8, 490, 50,27},--hold {8, 490, 50,30},--hold
{7, 550, 50,27},--softDrop1 {7, 550, 50,30},--softDrop1
{6, 610, 50,27},--hardDrop {6, 610, 50,30},--hardDrop
{11,670, 50,27},--insLeft {11,670, 50,30},--insLeft
{12,730, 50,27},--insRight {12,730, 50,30},--insRight
{13,790, 50,27},--insDown {13,790, 50,30},--insDown
{14,850, 50,27},--down1 {14,850, 50,30},--down1
{15,910, 50,27},--down4 {15,910, 50,30},--down4
{16,970, 50,27},--down10 {16,970, 50,30},--down10
{17,1030, 50,27},--dropLeft {17,1030, 50,30},--dropLeft
{18,1090, 50,27},--dropRight {18,1090, 50,30},--dropRight
{19,1150, 50,27},--addLeft {19,1150, 50,30},--addLeft
{20,1210, 50,27},--addRight {20,1210, 50,30},--addRight
},--PC key feedback(top&in a row) },--PC key feedback(top&in a row)
} }
local customSet={ local customSet={
@@ -297,7 +302,7 @@ local function pressKey(k)
end end
local function setPen(i) local function setPen(i)
return function() return function()
pen=i sceneTemp.pen=i
end end
end end
local function VKAdisp(n) local function VKAdisp(n)
@@ -357,8 +362,8 @@ Widget={
back= newButton(640, 630,230,90, C.white,40,scene.back), back= newButton(640, 630,230,90, C.white,40,scene.back),
}, },
custom={ custom={
up= newButton(1000, 220,100,100,C.white, 45,function()sel=(sel-2)%#customID+1 end), up= newButton(1000, 220,100,100,C.white, 45,function()sceneTemp=(sceneTemp-2)%#customID+1 end),
down= newButton(1000, 460,100,100,C.white, 45,function()sel=sel%#customID+1 end), down= newButton(1000, 460,100,100,C.white, 45,function()sceneTemp=sceneTemp%#customID+1 end),
left= newButton(880, 340,100,100,C.white, 45,pressKey("left")), left= newButton(880, 340,100,100,C.white, 45,pressKey("left")),
right= newButton(1120, 340,100,100,C.white, 45,pressKey("right")), right= newButton(1120, 340,100,100,C.white, 45,pressKey("right")),
start1= newButton(880, 580,220,70, C.lightGreen, 35,function()scene.push()loadGame(0,1)end), start1= newButton(880, 580,220,70, C.lightGreen, 35,function()scene.push()loadGame(0,1)end),
@@ -400,14 +405,12 @@ Widget={
resetGameData() resetGameData()
scene.swapTo("play","none") scene.swapTo("play","none")
end), end),
setting=newButton(1150,80,200,100,C.yellow,40,function() sfx= newSlider(950,60,280,10,35,function()SFX("blip_1")end, SETdisp("sfx"),SETsto("sfx")),
scene.push() bgm= newSlider(950,120,280,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"),SETsto("bgm")),
scene.swapTo("setting_sound")
end),
quit= newButton(640,600,240,100,C.white,45,scene.back), quit= newButton(640,600,240,100,C.white,45,scene.back),
}, },
setting_game={ setting_game={
graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sound"), graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end,nil,"sound"),
sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"dasD"), sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,C.white,40,function() dasD= newButton(180,230,50,50,C.white,40,function()
setting.das=(setting.das-1)%31 setting.das=(setting.das-1)%31
@@ -495,37 +498,38 @@ Widget={
}, },
setting_touch={ setting_touch={
default=newButton(520,80,170,80,C.white,35,function() default=newButton(520,80,170,80,C.white,35,function()
local D=virtualkeySet[defaultSel] local D=virtualkeySet[sceneTemp.default]
for i=1,#VK_org do for i=1,#VK_org do
VK_org[i].ava=false VK_org[i].ava=false
end
for n=1,#D do
local T=D[n]
if T[1]then
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end end
for n=1,#D do end--Replace keys
local T=D[n] sceneTemp.default=sceneTemp.default%5+1
if T[1]then sceneTemp.sel=nil
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end
end--Replace keys
defaultSel=defaultSel%5+1
end), end),
snap= newButton(760,80,170,80,C.white,35,function() snap= newButton(760,80,170,80,C.white,35,function()
snapLevel=snapLevel%6+1 sceneTemp.snap=sceneTemp.snap%6+1
end), end),
more= newButton(520,180,170,80,C.white,40,function() option= newButton(520,180,170,80,C.white,40,function()
scene.push() scene.push()
scene.swapTo("setting_touchSwitch") scene.swapTo("setting_touchSwitch")
end), end),
back= newButton(760,180,170,80,C.white,40,scene.back), back= newButton(760,180,170,80,C.white,40,scene.back),
size= newSlider(360,120,560,14,40,nil,function() size= newSlider(450,265,460,14,40,nil,function()
return VK_org[sel].r/10-1 return VK_org[sceneTemp.sel].r/10-1
end, end,
function(v) function(v)
if sel then if sceneTemp.sel then
VK_org[sel].r=10+v*10 VK_org[sceneTemp.sel].r=10+v*10
end end
end, end,
function()return not sel end), function()return not sceneTemp.sel end),
}, },
setting_touchSwitch={ setting_touchSwitch={
b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)), b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)),
@@ -572,8 +576,8 @@ Widget={
back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"), back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"),
}, },
history={ history={
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sel==1 end), prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sceneTemp==1 end),
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sel==#updateLog-22 end), next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sceneTemp==#updateLog-22 end),
back= newButton(1155,600,180,90,C.white,35,scene.back), back= newButton(1155,600,180,90,C.white,35,scene.back),
}, },
stat={ stat={

283
main.lua
View File

@@ -1,7 +1,6 @@
--[[ --[[
第一次搞这么大的工程~参考价值不是很大 第一次搞这么大的工程,参考价值不是很大
如果你有时间并且也热爱俄罗斯方块的话来看代码或者帮助优化的话当然欢迎 如果你有时间并且也热爱俄罗斯方块的话,来看代码或者帮助优化的话欢迎!
(顺便,无授权直接盗代码的先死个妈)
]] ]]
local love=love local love=love
local ms,kb,tc=love.mouse,love.keyboard,love.touch local ms,kb,tc=love.mouse,love.keyboard,love.touch
@@ -71,6 +70,7 @@ require("light")
local Tmr=require("timer") local Tmr=require("timer")
local Pnt=require("paint") local Pnt=require("paint")
require("player") require("player")
require("shader")
--Modules --Modules
------------------------------------------------------------- -------------------------------------------------------------
local powerInfoCanvas,updatePowerInfo local powerInfoCanvas,updatePowerInfo
@@ -246,12 +246,12 @@ function wheelmoved.music(x,y)
end end
function keyDown.music(key) function keyDown.music(key)
if key=="down"then if key=="down"then
sel=sel%#musicID+1 sceneTemp=sceneTemp%#musicID+1
elseif key=="up"then elseif key=="up"then
sel=(sel-2)%#musicID+1 sceneTemp=(sceneTemp-2)%#musicID+1
elseif key=="return"or key=="space"then elseif key=="return"or key=="space"then
if bgmPlaying~=musicID[sel]then if bgmPlaying~=musicID[sceneTemp]then
BGM(musicID[sel]) BGM(musicID[sceneTemp])
else else
BGM() BGM()
end end
@@ -261,6 +261,7 @@ function keyDown.music(key)
end end
function keyDown.custom(key) function keyDown.custom(key)
local sel=sceneTemp
if key=="left"then if key=="left"then
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1 customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
if sel==12 then if sel==12 then
@@ -276,9 +277,9 @@ function keyDown.custom(key)
BGM(customRange.bgm[customSel[sel]]) BGM(customRange.bgm[customSel[sel]])
end end
elseif key=="down"then elseif key=="down"then
sel=sel%#customID+1 sceneTemp=sel%#customID+1
elseif key=="up"then elseif key=="up"then
sel=(sel-2)%#customID+1 sceneTemp=(sel-2)%#customID+1
elseif key=="d"then elseif key=="d"then
scene.push() scene.push()
scene.swapTo("draw") scene.swapTo("draw")
@@ -305,14 +306,16 @@ function mouseDown.draw(x,y,k)
mouseMove.draw(x,y) mouseMove.draw(x,y)
end end
function mouseMove.draw(x,y,dx,dy) function mouseMove.draw(x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30) local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy and ms.isDown(1,2,3)then if sx and sy and ms.isDown(1,2,3)then
preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and -1 or 0 preField[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
end end
end end
function wheelmoved.draw(x,y) function wheelmoved.draw(x,y)
local pen=sceneTemp.pen
if y<0 then if y<0 then
pen=pen+1 pen=pen+1
if pen==8 then pen=9 elseif pen==14 then pen=0 end if pen==8 then pen=9 elseif pen==14 then pen=0 end
@@ -320,16 +323,18 @@ function wheelmoved.draw(x,y)
pen=pen-1 pen=pen-1
if pen==8 then pen=7 elseif pen==-1 then pen=13 end if pen==8 then pen=7 elseif pen==-1 then pen=13 end
end end
sceneTemp.pen=pen
end end
function touchDown.draw(id,x,y) function touchDown.draw(id,x,y)
mouseMove.draw(x,y) mouseMove.draw(x,y)
end end
function touchMove.draw(id,x,y,dx,dy) function touchMove.draw(id,x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30) local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy then if sx and sy then
preField[sy][sx]=pen preField[sy][sx]=sceneTemp.pen
end end
end end
local penKey={ local penKey={
@@ -341,12 +346,13 @@ local penKey={
lshift=-1, lalt=-1, lshift=-1, lalt=-1,
} }
function keyDown.draw(key) function keyDown.draw(key)
local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
if key=="delete"then if key=="delete"then
if clearSureTime>15 then if sceneTemp.sure>15 then
for y=1,20 do for x=1,10 do preField[y][x]=0 end end for y=1,20 do for x=1,10 do preField[y][x]=0 end end
clearSureTime=0 sceneTemp.sure=0
else else
clearSureTime=50 sceneTemp.sure=50
end end
elseif key=="up"or key=="down"or key=="left"or key=="right"then elseif key=="up"or key=="down"or key=="left"or key=="right"then
if not sx then sx=1 end if not sx then sx=1 end
@@ -368,30 +374,33 @@ function keyDown.draw(key)
else else
pen=penKey[key]or pen pen=penKey[key]or pen
end end
sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen
end end
function mouseDown.setting_sound(x,y,k) function mouseDown.setting_sound(x,y,k)
if Timer()-sel>5 and x>780 and x<980 and y>470 then if x>780 and x<980 and y>470 and sceneTemp.jump==0 then
VOICE("egg") sceneTemp.jump=10
sel=Timer() local t=Timer()-sceneTemp.last
if t>1 then
VOICE((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
sceneTemp.last=Timer()
end
end end
end end
function touchDown.setting_sound(id,x,y) function touchDown.setting_sound(id,x,y)
if Timer()-sel>5 and x>780 and x<980 and y>470 then mouseDown.setting_sound(x,y)
VOICE("egg")
sel=Timer()
end
end end
function keyDown.setting_key(key) function keyDown.setting_key(key)
local s=sceneTemp
if key=="escape"then if key=="escape"then
if keyboardSetting then if s.kS then
keyboardSetting=false s.kS=false
SFX("error",.5) SFX("error",.5)
else else
scene.back() scene.back()
end end
elseif keyboardSetting then elseif s.kS then
for l=1,8 do for l=1,8 do
for y=1,20 do for y=1,20 do
if setting.keyMap[l][y]==key then if setting.keyMap[l][y]==key then
@@ -399,43 +408,44 @@ function keyDown.setting_key(key)
end end
end end
end end
setting.keyMap[curBoard][keyboardSet]=key setting.keyMap[s.board][s.kb]=key
SFX("reach",.5) SFX("reach",.5)
keyboardSetting=false s.kS=false
elseif key=="return"then elseif key=="return"then
keyboardSetting=true s.kS=true
SFX("lock",.5) SFX("lock",.5)
elseif key=="up"then elseif key=="up"then
if keyboardSet>1 then if s.kb>1 then
keyboardSet=keyboardSet-1 s.kb=s.kb-1
SFX("move",.5) SFX("move",.5)
end end
elseif key=="down"then elseif key=="down"then
if keyboardSet<20 then if s.kb<20 then
keyboardSet=keyboardSet+1 s.kb=s.kb+1
SFX("move",.5) SFX("move",.5)
end end
elseif key=="left"then elseif key=="left"then
if curBoard>1 then if s.board>1 then
curBoard=curBoard-1 s.board=s.board-1
SFX("rotate",.5) SFX("rotate",.5)
end end
elseif key=="right"then elseif key=="right"then
if curBoard<8 then if s.board<8 then
curBoard=curBoard+1 s.board=s.board+1
SFX("rotate",.5) SFX("rotate",.5)
end end
end end
end end
function gamepadDown.setting_key(key) function gamepadDown.setting_key(key)
local s=sceneTemp
if key=="back"then if key=="back"then
if joystickSetting then if s.jS then
joystickSetting=false s.jS=false
SFX("error",.5) SFX("error",.5)
else else
scene.back() scene.back()
end end
elseif joystickSetting then elseif s.jS then
for l=9,16 do for l=9,16 do
for y=1,20 do for y=1,20 do
if setting.keyMap[l][y]==key then if setting.keyMap[l][y]==key then
@@ -443,30 +453,30 @@ function gamepadDown.setting_key(key)
end end
end end
end end
setting.keyMap[8+curBoard][joystickSet]=key setting.keyMap[8+s.board][s.js]=key
SFX("reach",.5) SFX("reach",.5)
joystickSetting=false s.jS=false
elseif key=="start"then elseif key=="start"then
joystickSetting=true s.jS=true
SFX("lock",.5) SFX("lock",.5)
elseif key=="up"then elseif key=="up"then
if joystickSet>1 then if s.js>1 then
joystickSet=joystickSet-1 s.js=s.js-1
SFX("move",.5) SFX("move",.5)
end end
elseif key=="down"then elseif key=="down"then
if joystickSet<20 then if s.js<20 then
joystickSet=joystickSet+1 s.js=s.js+1
SFX("move",.5) SFX("move",.5)
end end
elseif key=="left"then elseif key=="left"then
if curBoard>1 then if s.board>1 then
curBoard=curBoard-1 s.board=s.board-1
SFX("rotate",.5) SFX("rotate",.5)
end end
elseif key=="right"then elseif key=="right"then
if curBoard<8 then if s.board<8 then
curBoard=curBoard+1 s.board=s.board+1
SFX("rotate",.5) SFX("rotate",.5)
end end
end end
@@ -474,37 +484,34 @@ end
function mouseDown.setting_touch(x,y,k) function mouseDown.setting_touch(x,y,k)
if k==2 then scene.back()end if k==2 then scene.back()end
sel=onVK_org(x,y)or sel sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end end
function mouseMove.setting_touch(x,y,dx,dy) function mouseMove.setting_touch(x,y,dx,dy)
if sel and ms.isDown(1)and not widget_sel then if sceneTemp.sel and ms.isDown(1)and not widget_sel then
local B=VK_org[sel] local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy B.x,B.y=B.x+dx,B.y+dy
end end
end end
function mouseUp.setting_touch(x,y,k) function mouseUp.setting_touch(x,y,k)
if sel then if sceneTemp.sel then
local B=VK_org[sel] local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[snapLevel] local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end end
end end
function touchDown.setting_touch(id,x,y) function touchDown.setting_touch(id,x,y)
sel=onVK_org(x,y)or sel sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end end
function touchUp.setting_touch(id,x,y) function touchUp.setting_touch(id,x,y)
if sel then if sceneTemp.sel then
x,y=xOy:inverseTransformPoint(x,y) local B=VK_org[sceneTemp.sel]
if sel then local k=snapLevelValue[sceneTemp.snap]
local B=VK_org[sel] B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
local k=snapLevelValue[snapLevel]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end end
end end
function touchMove.setting_touch(id,x,y,dx,dy) function touchMove.setting_touch(id,x,y,dx,dy)
if sel and not widget_sel then if sceneTemp.sel and not widget_sel then
local B=VK_org[sel] local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy B.x,B.y=B.x+dx,B.y+dy
end end
end end
@@ -576,7 +583,8 @@ function touchMove.play(id,x,y,dx,dy)
end end
function keyDown.play(key) function keyDown.play(key)
if key=="escape"and not scene.swapping then if key=="escape"and not scene.swapping then
return(frame<180 and back or pauseGame)() (frame<180 and back or pauseGame)()
return
end end
local m=setting.keyMap local m=setting.keyMap
for p=1,players.human do for p=1,players.human do
@@ -628,9 +636,9 @@ function wheelmoved.history(x,y)
end end
function keyDown.history(key) function keyDown.history(key)
if key=="up"then if key=="up"then
sel=max(sel-5,1) sceneTemp=max(sceneTemp-10,1)
elseif key=="down"then elseif key=="down"then
sel=min(sel+5,#updateLog-22) sceneTemp=min(sceneTemp+10,#updateLog-22)
elseif key=="escape"then elseif key=="escape"then
scene.back() scene.back()
end end
@@ -644,24 +652,21 @@ local function widgetPress(W,x,y)
VOICE("nya") VOICE("nya")
elseif W.type=="switch"then elseif W.type=="switch"then
W.code() W.code()
W:FX()
SFX("move",.6) SFX("move",.6)
elseif W.type=="slider"then elseif W.type=="slider"then
if not x then return end if not x then return end
local p=W.disp() local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)) if p==P then return end
if p==W.disp()then return end W.code(P)
W:FX(p)
if W.change then W.change()end if W.change then W.change()end
end end
if W.hide and W.hide()then widget_sel=nil end if W.hide and W.hide()then widget_sel=nil end
end end
local function widgetDrag(W,x,y,dx,dy) local function widgetDrag(W,x,y,dx,dy)
if W.type=="slider"then if W.type=="slider"then
local p=W.disp() local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)) if p==P then return end
if p==W.disp()then return end W.code(P)
W:FX(p)
if W.change then W.change()end if W.change then W.change()end
elseif not W:isAbove(x,y)then elseif not W:isAbove(x,y)then
widget_sel=nil widget_sel=nil
@@ -678,18 +683,14 @@ local function widgetControl_key(i)
if not scene.swapping and widget_sel then if not scene.swapping and widget_sel then
widgetPress(widget_sel) widgetPress(widget_sel)
end end
else elseif i=="left"or i=="right"then
if widget_sel then if widget_sel then
local W=widget_sel local W=widget_sel
if W.type=="slider"then if W.type=="slider"then
local p=W.disp() local p=W.disp()
if i=="left"then local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
if W.disp()>0 then W.code(W.disp()-1)end if p==P or not P then return end
elseif i=="right"then W.code(P)
if W.disp()<W.unit then W.code(W.disp()+1)end
end
if p==W.disp()then return end
W:FX(p)
if W.change then W.change()end if W.change then W.change()end
end end
end end
@@ -704,18 +705,19 @@ local function widgetControl_gamepad(i)
end end
elseif i=="start"then elseif i=="start"then
if not scene.swapping and widget_sel then if not scene.swapping and widget_sel then
if not scene.swapping and widget_sel then
widgetPress(widget_sel)
end
end
elseif i=="dpleft"or i=="dpright"then
if widget_sel then
local W=widget_sel local W=widget_sel
if W.hide and W.hide()then widget_sel=nil end if W.type=="slider"then
if W.type=="button"then local p=W.disp()
W.code() local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
W:FX() if p==P or not P then return end
SFX("button") W.code(P)
VOICE("nya") if W.change then W.change()end
elseif W.type=="switch"then
W.code()
W:FX()
SFX("move",.6)
-- elseif W.type=="slider"then
end end
end end
end end
@@ -950,44 +952,68 @@ function love.update(dt)
scene.swapping=false scene.swapping=false
end end
end end
if Tmr[scene.cur]then local i=Tmr[scene.cur]
Tmr[scene.cur](dt) if i then i(dt)end
end
for i=#Task,1,-1 do for i=#Task,1,-1 do
local T=Task[i] local T=Task[i]
if T.code(T.P,T.data)then if T.code(T.P,T.data)then
rem(Task,i) for i=i,#Task do
end Task[i]=Task[i+1]
end
end
end end
for i=1,#voiceQueue do for i=#voiceQueue,1,-1 do
local Q=voiceQueue[i] local Q=voiceQueue[i]
if #Q>0 then if Q.s==0 then--闲置轨,自动删除多余
if type(Q[1])=="userdata"then if i>3 then
if not Q[1]:isPlaying()then local _=voiceQueue
for i=1,#Q do for i=i,#_ do
Q[i]=Q[i+1] _[i]=_[i+1]
end
end--放完了pop出下一个
else
local n=1
local L=voiceBank[Q[1]]
while L[n]:isPlaying()do
n=n+1
if not L[n]then
L[n]=L[n-1]:clone()
L[n]:seek(0)
break
end
end end
Q[1]=L[n] end
Q[1]:setVolume(setting.voc*.1) elseif Q.s==1 then--等待转换
Q[1]:play() Q[1]=getVoice(Q[1])
--load voice with string Q[1]:setVolume(setting.voc*.1)
Q[1]:play()
Q.s=Q[2]and 2 or 4
elseif Q.s==2 then--播放1,等待2
if Q[1]:getDuration()-Q[1]:tell()<.08 then
Q[2]=getVoice(Q[2])
Q[2]:setVolume(setting.voc*.1)
Q[2]:play()
Q.s=3
end
elseif Q.s==3 then--12同时播放
if not Q[1]:isPlaying()then
for i=1,#Q do
Q[i]=Q[i+1]
end
Q.s=Q[2]and 2 or 4
end
elseif Q.s==4 then--最后播放
if not Q[1]:isPlaying()then
Q[1]=nil
Q.s=0
end end
end end
if #Q>0 then
if Q[1]:isPlaying()then
if Q[2]and type(Q[2])=="string"and Q[1]:getDuration()-Q[1]:tell()<.08 then
Q[2]=getVoice(Q[2])
end
--快放完了,播放下一个
else
for i=1,#Q do
Q[i]=Q[i+1]
end
--放完了,移除
end
else
end
end end
-- for k,W in next,Widget[scene.cur]do for k,W in next,Widget[scene.cur]do
-- end--更新控件 W:update()
end--更新控件
end end
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5} local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
local FPS=love.timer.getFPS local FPS=love.timer.getFPS
@@ -1100,6 +1126,9 @@ function love.run()
gc.present() gc.present()
end end
end end
if Timer()-lastFrame<.058 then
T.sleep(.01)
end
while Timer()-lastFrame<.0158 do while Timer()-lastFrame<.0158 do
T.sleep(.001) T.sleep(.001)
end end

View File

@@ -115,7 +115,7 @@ local function VirtualkeyPreview()
for i=1,#VK_org do for i=1,#VK_org do
local B=VK_org[i] local B=VK_org[i]
if B.ava then if B.ava then
local c=sel==i and .6 or 1 local c=sceneTemp.sel==i and .6 or 1
gc.setColor(c,1,c,setting.VKAlpha*.1) gc.setColor(c,1,c,setting.VKAlpha*.1)
gc.setLineWidth(B.r*.07) gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r) gc.circle("line",B.x,B.y,B.r)
@@ -245,7 +245,7 @@ end
function Pnt.intro() function Pnt.intro()
gc.stencil(stencil_miniTitle,"replace",1) gc.stencil(stencil_miniTitle,"replace",1)
gc.setStencilTest("equal",1) gc.setStencilTest("equal",1)
gc.setColor(1,1,1,min(count,80)*.005) gc.setColor(1,1,1,min(sceneTemp,80)*.005)
gc.push("transform") gc.push("transform")
gc.translate(250,150) gc.translate(250,150)
gc.scale(30) gc.scale(30)
@@ -254,7 +254,7 @@ function Pnt.intro()
gc.setColor(1,1,1,.06) gc.setColor(1,1,1,.06)
for i=41,5,-2 do for i=41,5,-2 do
gc.setLineWidth(i) gc.setLineWidth(i)
gc.line(200+(count-80)*25,130,(count-80)*25,590) gc.line(200+(sceneTemp-80)*25,130,(sceneTemp-80)*25,590)
end end
gc.setStencilTest() gc.setStencilTest()
end end
@@ -295,7 +295,7 @@ function Pnt.mode()
end end
function Pnt.music() function Pnt.music()
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2) gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
gc.rectangle("fill",45,98+30*sel,250,30) gc.rectangle("fill",45,98+30*sceneTemp,250,30)
gc.setColor(.8,.8,.8) gc.setColor(.8,.8,.8)
gc.draw(drawableText.musicRoom,20,20) gc.draw(drawableText.musicRoom,20,20)
gc.setColor(1,1,1) gc.setColor(1,1,1)
@@ -319,7 +319,7 @@ function Pnt.music()
end end
function Pnt.custom() function Pnt.custom()
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2) gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
gc.rectangle("fill",25,95+40*sel,480,40) gc.rectangle("fill",25,95+40*sceneTemp,480,40)
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20) gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23) gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
setFont(35) setFont(35)
@@ -335,6 +335,7 @@ function Pnt.custom()
end end
end end
function Pnt.draw() function Pnt.draw()
local sx,sy=sceneTemp.x,sceneTemp.y
gc.translate(200,60) gc.translate(200,60)
gc.setColor(1,1,1,.2) gc.setColor(1,1,1,.2)
gc.setLineWidth(1) gc.setLineWidth(1)
@@ -358,10 +359,11 @@ function Pnt.draw()
gc.rectangle("line",30*sx-30,600-30*sy,30,30) gc.rectangle("line",30*sx-30,600-30*sy,30,30)
end end
gc.translate(-200,-60) gc.translate(-200,-60)
if clearSureTime>0 then if sceneTemp.sure>0 then
gc.setColor(1,1,1,clearSureTime*.02) gc.setColor(1,1,1,sceneTemp.sure*.02)
gc.draw(drawableText.question,660,11) gc.draw(drawableText.question,660,11)
end end
local pen=sceneTemp.pen
if pen>0 then if pen>0 then
gc.setLineWidth(13) gc.setLineWidth(13)
gc.setColor(blockColor[pen]) gc.setColor(blockColor[pen])
@@ -480,7 +482,8 @@ function Pnt.setting_sound()
gc.setColor(1,1,1,.8) gc.setColor(1,1,1,.8)
mDraw(drawableText.setting_sound,640,15) mDraw(drawableText.setting_sound,640,15)
local t=Timer() local t=Timer()
local x,y=790,370+10*sin(t*.4) local _=sceneTemp.jump
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
gc.translate(x,y) gc.translate(x,y)
gc.draw(miya_ch,0,0) gc.draw(miya_ch,0,0)
gc.setColor(1,1,1,.7) gc.setColor(1,1,1,.7)
@@ -491,17 +494,18 @@ function Pnt.setting_sound()
gc.translate(-x,-y) gc.translate(-x,-y)
end end
function Pnt.setting_key() function Pnt.setting_key()
local s=sceneTemp
local a=.3+sin(Timer()*15)*.1 local a=.3+sin(Timer()*15)*.1
if keyboardSetting then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end if s.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill", gc.rectangle("fill",
keyboardSet<11 and 240 or 840, s.kb<11 and 240 or 840,
45*keyboardSet+20-450*int(keyboardSet/11), 45*s.kb+20-450*int(s.kb/11),
200,45 200,45
) )
if joystickSetting then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end if s.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill", gc.rectangle("fill",
joystickSet<11 and 440 or 1040, s.js<11 and 440 or 1040,
45*joystickSet+20-450*int(joystickSet/11), 45*s.js+20-450*int(s.js/11),
200,45 200,45
) )
--Selection rect --Selection rect
@@ -515,15 +519,16 @@ function Pnt.setting_key()
gc.setColor(1,1,1) gc.setColor(1,1,1)
setFont(26) setFont(26)
local board=s.board
for N=1,20 do for N=1,20 do
if N<11 then if N<11 then
gc.printf(text.actName[N],47,45*N+22,180,"right") gc.printf(text.actName[N],47,45*N+22,180,"right")
mStr(setting.keyMap[curBoard][N],340,45*N+22) mStr(setting.keyMap[board][N],340,45*N+22)
mStr(setting.keyMap[curBoard+8][N],540,45*N+22) mStr(setting.keyMap[board+8][N],540,45*N+22)
else else
gc.printf(text.actName[N],647,45*N-428,180,"right") gc.printf(text.actName[N],647,45*N-428,180,"right")
mStr(setting.keyMap[curBoard][N],940,45*N-428) mStr(setting.keyMap[board][N],940,45*N-428)
mStr(setting.keyMap[curBoard+8][N],1040,45*N-428) mStr(setting.keyMap[board+8][N],1040,45*N-428)
end end
end end
gc.setLineWidth(2) gc.setLineWidth(2)
@@ -535,8 +540,8 @@ function Pnt.setting_key()
end end
setFont(35) setFont(35)
gc.print("Player:",170,590) gc.print("Player:",170,590)
gc.print(int(curBoard*.5+.5),300,590) gc.print(int(board*.5+.5),300,590)
gc.print(curBoard.."/8",580,590) gc.print(board.."/8",580,590)
gc.draw(drawableText.ctrlSetHelp,50,650) gc.draw(drawableText.ctrlSetHelp,50,650)
end end
function Pnt.setting_touch() function Pnt.setting_touch()
@@ -544,7 +549,7 @@ function Pnt.setting_touch()
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690) gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600) gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
VirtualkeyPreview() VirtualkeyPreview()
local d=snapLevelValue[snapLevel] local d=snapLevelValue[sceneTemp.snap]
if d>=10 then if d>=10 then
gc.setLineWidth(3) gc.setLineWidth(3)
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1) gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
@@ -598,8 +603,8 @@ function Pnt.history()
gc.setLineWidth(4) gc.setLineWidth(4)
gc.rectangle("line",30,45,1000,632) gc.rectangle("line",30,45,1000,632)
setFont(20) setFont(20)
for i=0,min(22,#updateLog-sel)do for i=0,min(22,#updateLog-sceneTemp)do
gc.print(updateLog[sel+i],40,50+27*(i)) gc.print(updateLog[sceneTemp+i],40,50+27*(i))
end end
end end
return Pnt return Pnt

View File

@@ -1803,7 +1803,7 @@ function player.drop(P)--Place piece
end end
send=send+(renATK[P.combo]or 3) send=send+(renATK[P.combo]or 3)
if #P.field==0 then if #P.field==0 then
P:showText(text.PC,0,-80,60,"flicker") P:showText(text.PC,0,-80,50,"flicker")
send=min(send,3)+min(6+P.stat.pc,10) send=min(send,3)+min(6+P.stat.pc,10)
exblock=exblock+2 exblock=exblock+2
sendTime=sendTime+60 sendTime=sendTime+60

View File

@@ -21,7 +21,7 @@ local sceneInit={
} }
end, end,
intro=function() intro=function()
count=0 sceneTemp=0--animation timer
BGM("blank") BGM("blank")
end, end,
main=function() main=function()
@@ -37,12 +37,12 @@ local sceneInit={
if bgmPlaying then if bgmPlaying then
for i=1,#musicID do for i=1,#musicID do
if musicID[i]==bgmPlaying then if musicID[i]==bgmPlaying then
sel=i sceneTemp=i--music select
return return
end end
end end
else else
sel=1 sceneTemp=1
end end
end, end,
mode=function() mode=function()
@@ -51,15 +51,14 @@ local sceneInit={
destroyPlayers() destroyPlayers()
end, end,
custom=function() custom=function()
sel=sel or 1 sceneTemp=1--option select
destroyPlayers() destroyPlayers()
curBG=customRange.bg[customSel[12]] curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]]) BGM(customRange.bgm[customSel[13]])
end, end,
draw=function() draw=function()
curBG="none" curBG="none"
clearSureTime=0 sceneTemp={sure=0,pen=1,x=1,y=1}
pen,sx,sy=1,1,1
end, end,
play=function() play=function()
love.keyboard.setKeyRepeat(false) love.keyboard.setKeyRepeat(false)
@@ -82,21 +81,23 @@ local sceneInit={
curBG="none" curBG="none"
end, end,
setting_sound=function() setting_sound=function()
sel=0--last sound time sceneTemp={last=0,jump=0}--last sound time,animation count(10→0)
curBG="none" curBG="none"
end, end,
setting_key=function() setting_key=function()
curBoard=1 sceneTemp={
keyboardSet=1 board=1,
joystickSet=1 kb=1,js=1,
keyboardSetting=false kS=false,jS=false,
joystickSetting=false }
end, end,
setting_touch=function() setting_touch=function()
curBG="game2" curBG="game2"
defaultSel=1 sceneTemp={
sel=nil default=1,
snapLevel=1 snap=1,
sel=nil,
}
end, end,
setting_touchSwitch=function() setting_touchSwitch=function()
curBG="matrix" curBG="matrix"
@@ -107,7 +108,7 @@ local sceneInit={
history=function() history=function()
updateLog=require"updateLog" updateLog=require"updateLog"
curBG="lightGrey" curBG="lightGrey"
sel=1 sceneTemp=1--scroll pos
end, end,
quit=function() quit=function()
love.timer.sleep(.3) love.timer.sleep(.3)

2
shader.lua Normal file
View File

@@ -0,0 +1,2 @@
gc=love.graphics
shader_glow=gc.newShader("shader/glow.cs")

5
shader/glow.cs Normal file
View File

@@ -0,0 +1,5 @@
extern float X;extern float Y;extern float W;extern float H;
vec4 effect(vec4 C,Image Tx,vec2 Tcd,vec2 Pcd){
C[3]=min((Pcd.x-X)/W*.3+(Pcd.y-Y)/H*.1,.3)+.5;
return C;
}

View File

@@ -12,5 +12,5 @@ vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord
if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光 if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光
} }
return vec4(vec3(1),1.);//返回最远距离1 return vec4(1,1,1,1);//返回最远距离1
} }

View File

@@ -31,22 +31,39 @@ function SFX(s,v,pos)
S:play() S:play()
end end
end end
function getVoice(str)
local n=1
local L=voiceBank[str]
while L[n]:isPlaying()do
n=n+1
if not L[n]then
L[n]=L[n-1]:clone()
L[n]:seek(0)
break
end
end
return L[n]
--load voice with string
end
function getFreeVoiceChannel() function getFreeVoiceChannel()
local i=#voiceQueue local i=#voiceQueue
for i=1,i do for i=1,i do
if #voiceQueue[i]==0 then return i end if #voiceQueue[i]==0 then return i end
end end
voiceQueue[i+1]={} voiceQueue[i+1]={s=0}
return i+1 return i+1
end end
function VOICE(s,chn) function VOICE(s,chn)
if setting.voc>0 then if setting.voc>0 then
if chn then if chn then
voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])] local L=voiceQueue[chn]
--添加到[chn] local _=voiceList[s]
L[#L+1]=_[rnd(#_)]
L.s=1
--添加到queue[chn]
else else
voiceQueue[getFreeVoiceChannel()]={voiceList[s][rnd(#voiceList[s])]} voiceQueue[getFreeVoiceChannel()]={s=1,voiceList[s][rnd(#voiceList[s])]}
--自动查找/创建空轨 --自动创建空轨/播放
end end
end end
end end

View File

@@ -47,14 +47,14 @@ function Tmr.load()
end end
end end
function Tmr.intro() function Tmr.intro()
count=count+1 sceneTemp=sceneTemp+1
if count==200 then count=80 end if sceneTemp==200 then sceneTemp=80 end
end end
function Tmr.main(dt) function Tmr.main(dt)
players[1]:update(dt) players[1]:update(dt)
end end
function Tmr.draw() function Tmr.draw()
if clearSureTime>0 then clearSureTime=clearSureTime-1 end if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
end end
function Tmr.play(dt) function Tmr.play(dt)
frame=frame+1 frame=frame+1
@@ -140,4 +140,10 @@ function Tmr.pause(dt)
pauseTimer=pauseTimer+1 pauseTimer=pauseTimer+1
end end
end end
function Tmr.setting_sound()
local t=sceneTemp.jump
if t>0 then
sceneTemp.jump=t-1
end
end
return Tmr return Tmr

View File

@@ -8,17 +8,19 @@ Patron(rmb10+):
zxc zxc
?[D*a] ?[D*a]
Future outlook: Future outlook:
New mode system with:
ultra mode
rythem mode
combo mode
bigbang mode
TTT mode
Normal: Normal:
powerinfo switch powerinfo switch
splashing block splashing block
ajustable next count ajustable next count
new mode system
custom block color/direction custom block color/direction
combo mode
bigbang mode
TTT mode
custom block sequence custom block sequence
CC smarter(think of gaebage buffer) CC smarter(think of garbage buffer)
game recording game recording
new AI:task-Z new AI:task-Z
auto GUI in any screen size auto GUI in any screen size
@@ -27,9 +29,17 @@ Future outlook:
infinite 1v1 infinite 1v1
square mode square mode
more FXs & 3d features & animations more FXs & 3d features & animations
0.8.4:
better widget performence
vocal more natural(important,may cause new bug)
a bit better performence on mobile devices
fatal bug fixed
0.8.3:
new widget appearence
cuter miya
0.8.2+: 0.8.2+:
GUI adjusted GUI adjusted
added a cute cat miya figure added
0.8.2: 0.8.2:
new widget appearence new widget appearence
GUI adjusted GUI adjusted