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Author SHA1 Message Date
MrZ_26
c1b334963b 0.8.3α 2020-02-04 19:41:15 +08:00
25 changed files with 238 additions and 214 deletions

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VOICE/nya_happy_4.ogg Normal file

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@@ -53,37 +53,29 @@ end
function button:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local r,g,b=unpack(self.color)
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
local sd=shader_glow
sd:send("X",x)sd:send("Y",y)sd:send("W",w)sd:send("H",h)
gc.setShader(sd)
gc.rectangle("fill",x,y,w,h)
gc.setShader()
if self==widget_sel then
gc.setColor(r*.7,g*.7,b*.7)
gc.rectangle("fill",x,y,w,h)
x,y,w,h=x+w,y+h,-w,-h
else
gc.setColor(r*.9,g*.9,b*.9)
gc.rectangle("fill",x,y,w,h)
end
gc.setLineWidth(3)
gc.setColor(.4+r*.6,.4+g*.6,.4+b*.6)
gc.line(x,y+h,x,y,x+w,y)
gc.setColor(r*.6,g*.6,b*.6)
gc.line(x,y+h,x+w,y+h,x+w,y)
if self==widget_sel then
x,y,w,h=x+w,y+h,-w,-h
gc.setLineWidth(4)
gc.setColor(1,1,1,.8)
gc.rectangle("line",x+2,y+2,w-4,h-4)
end
local t=self.text
if t then
if type(t)=="function"then t=t()end
setFont(self.font)
local y0=y+h*.5-self.font*.7
gc.setColor(1,1,1,.5)
if self==widget_sel then
gc.printf(t,x+2,y0+1,w,"center")
gc.setColor(r*.5,g*.5,b*.5)
gc.printf(t,x,y0,w,"center")
else
gc.printf(t,x,y0-1,w,"center")
gc.setColor(r*.6,g*.6,b*.6)
gc.printf(t,x-2,y0-2,w,"center")
end
gc.setColor(1,1,1,.3)
gc.printf(t,x-2,y0-2,w,"center")
gc.printf(t,x-2,y0+2,w,"center")
gc.printf(t,x+2,y0-2,w,"center")
gc.printf(t,x+2,y0+2,w,"center")
gc.setColor(r*.5,g*.5,b*.5)
gc.printf(t,x,y0,w,"center")
end
end
function button:getInfo()
@@ -116,17 +108,11 @@ function switch:draw()
gc.setLineWidth(6)
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
end--checked
if self==widget_sel then
gc.setColor(1,1,1,.4)
else
gc.setColor(1,1,1,.2)
end
gc.setColor(1,1,1,self==widget_sel and .6 or .3)
gc.rectangle("fill",x,y,50,50)
gc.setLineWidth(3)
gc.setLineWidth(4)
gc.setColor(1,1,1)
gc.line(x,y+50,x,y,x+50,y)
gc.setColor(1,1,1,.7)
gc.line(x,y+50,x+50,y+50,x+50,y)
gc.rectangle("line",x,y,50,50)
--frame
local t=self.text
if t then
@@ -161,7 +147,7 @@ function slider:FX(pos)
end
function slider:draw()
local x,y=self.x,self.y
gc.setColor(1,1,1,self==widget_sel and 1 or .5)
gc.setColor(1,1,1,self==widget_sel and .7 or .5)
gc.setLineWidth(2)
local x1,x2=x,x+self.w
for p=0,self.unit do
@@ -169,7 +155,7 @@ function slider:draw()
gc.line(x,y+7,x,y-7)
end
--units
gc.setLineWidth(5)
gc.setLineWidth(4)
gc.line(x1,y,x2,y)
--axis
local t=self.text
@@ -179,14 +165,14 @@ function slider:draw()
gc.printf(t,x-312,y-self.font*.7,300,"right")
end
--text
local x,y=x1+(x2-x1)*self.disp()/self.unit-8,y-15
local x,y=x1+(x2-x1)*self.disp()/self.unit-9,y-16
gc.setColor(.8,.8,.8)
gc.rectangle("fill",x,y,17,30)
gc.setLineWidth(2)
gc.setColor(.5,.5,.5)
gc.line(x,y+30,x+17,y+30,x+17,y)
gc.setColor(1,1,1)
gc.line(x,y+30,x,y,x+17,y)
gc.rectangle("fill",x,y,19,32)
if self==widget_sel then
gc.setLineWidth(2)
gc.setColor(1,1,1)
gc.rectangle("line",x+1,y+1,18,30)
end
--block
end
function slider:getInfo()

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@@ -1,13 +1,12 @@
math.randomseed(os.time())
gameVersion="Alpha V0.8.2+"
gameVersion="Alpha V0.8.3"
function love.conf(t)
t.identity="Techmino"--Save directory name
t.version="11.1"
t.console=X
t.gammacorrect=X
t.appendidentity=X--If search files in source before save directory
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
t.audio.mixwithsystem=true--Switch on to keep sysBGM
t.appendidentity=X--Search files in source before save directory
t.accelerometerjoystick=false--ios/android加速度计=摇杆
t.audio.mixwithsystem=true
local W=t.window
W.title="Techmino "..gameVersion
@@ -21,7 +20,7 @@ function love.conf(t)
W.vsync=0--0→∞fps
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
W.depth=X--Bits per sample in the depth buffer
W.stencil=1--The number of bits per sample in the stencil buffer
W.stencil=1--Bits per sample in the stencil buffer
W.display=1--Monitor ID
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
W.x,W.y=nil

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@@ -308,8 +308,8 @@ return{
},
setting_touch={
default="默认组合",
snap=function()return text.snapLevelName[snapLevel]end,
more="更多",
snap=function()return text.snapLevelName[sceneTemp.snap]end,
option="选项",
back=BK,
size="大小",
},

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@@ -309,8 +309,8 @@ return{
},
setting_touch={
default="默认组合",
snap=function()return text.snapLevelName[snapLevel]end,
more="更多",
snap=function()return text.snapLevelName[sceneTemp.snap]end,
option="选项",
back=BK,
size="大小",
},

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@@ -307,8 +307,8 @@ Lib used:
},
setting_touch={
default="Defaults",
snap=function()return text.snapLevelName[snapLevel]end,
more="More",
snap=function()return text.snapLevelName[sceneTemp.snap]end,
option="Option",
back=BK,
size="Size",
},

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@@ -96,7 +96,10 @@ voiceName={
"mini","b2b","b3b","pc",
"win","lose",
"bye",
"nya","voc_nya",
"nya",
"happy",
"doubt",
"sad",
"egg",
}
voiceList={
@@ -121,7 +124,9 @@ voiceList={
lose={"lose_1","lose_2","lose_3"},
bye={"bye_1","bye_2"},
nya={"nya_1","nya_2","nya_3","nya_4"},
voc_nya={"nya_11","nya_12","nya_13","nya_21","nya_22"},
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
doubt={"nya_doubt_1","nya_doubt_2"},
sad={"nya_sad_1"},
egg={"egg_1","egg_2"},
}
@@ -239,26 +244,26 @@ local virtualkeySet={
{10,80, 320, 80},--restart
},--Keyboard set
{
{10,70, 50,27},--restart
{9, 130, 50,27},--func
{4, 190, 50,27},--rotLeft
{3, 250, 50,27},--rotRight
{5, 310, 50,27},--rotFlip
{1, 370, 50,27},--moveLeft
{2, 430, 50,27},--moveRight
{8, 490, 50,27},--hold
{7, 550, 50,27},--softDrop1
{6, 610, 50,27},--hardDrop
{11,670, 50,27},--insLeft
{12,730, 50,27},--insRight
{13,790, 50,27},--insDown
{14,850, 50,27},--down1
{15,910, 50,27},--down4
{16,970, 50,27},--down10
{17,1030, 50,27},--dropLeft
{18,1090, 50,27},--dropRight
{19,1150, 50,27},--addLeft
{20,1210, 50,27},--addRight
{10,70, 50,30},--restart
{9, 130, 50,30},--func
{4, 190, 50,30},--rotLeft
{3, 250, 50,30},--rotRight
{5, 310, 50,30},--rotFlip
{1, 370, 50,30},--moveLeft
{2, 430, 50,30},--moveRight
{8, 490, 50,30},--hold
{7, 550, 50,30},--softDrop1
{6, 610, 50,30},--hardDrop
{11,670, 50,30},--insLeft
{12,730, 50,30},--insRight
{13,790, 50,30},--insDown
{14,850, 50,30},--down1
{15,910, 50,30},--down4
{16,970, 50,30},--down10
{17,1030, 50,30},--dropLeft
{18,1090, 50,30},--dropRight
{19,1150, 50,30},--addLeft
{20,1210, 50,30},--addRight
},--PC key feedback(top&in a row)
}
local customSet={
@@ -297,7 +302,7 @@ local function pressKey(k)
end
local function setPen(i)
return function()
pen=i
sceneTemp.pen=i
end
end
local function VKAdisp(n)
@@ -357,8 +362,8 @@ Widget={
back= newButton(640, 630,230,90, C.white,40,scene.back),
},
custom={
up= newButton(1000, 220,100,100,C.white, 45,function()sel=(sel-2)%#customID+1 end),
down= newButton(1000, 460,100,100,C.white, 45,function()sel=sel%#customID+1 end),
up= newButton(1000, 220,100,100,C.white, 45,function()sceneTemp=(sceneTemp-2)%#customID+1 end),
down= newButton(1000, 460,100,100,C.white, 45,function()sceneTemp=sceneTemp%#customID+1 end),
left= newButton(880, 340,100,100,C.white, 45,pressKey("left")),
right= newButton(1120, 340,100,100,C.white, 45,pressKey("right")),
start1= newButton(880, 580,220,70, C.lightGreen, 35,function()scene.push()loadGame(0,1)end),
@@ -495,37 +500,38 @@ Widget={
},
setting_touch={
default=newButton(520,80,170,80,C.white,35,function()
local D=virtualkeySet[defaultSel]
for i=1,#VK_org do
VK_org[i].ava=false
local D=virtualkeySet[sceneTemp.default]
for i=1,#VK_org do
VK_org[i].ava=false
end
for n=1,#D do
local T=D[n]
if T[1]then
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end
for n=1,#D do
local T=D[n]
if T[1]then
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end
end--Replace keys
defaultSel=defaultSel%5+1
end--Replace keys
sceneTemp.default=sceneTemp.default%5+1
sceneTemp.sel=nil
end),
snap= newButton(760,80,170,80,C.white,35,function()
snapLevel=snapLevel%6+1
sceneTemp.snap=sceneTemp.snap%6+1
end),
more= newButton(520,180,170,80,C.white,40,function()
option= newButton(520,180,170,80,C.white,40,function()
scene.push()
scene.swapTo("setting_touchSwitch")
end),
back= newButton(760,180,170,80,C.white,40,scene.back),
size= newSlider(360,120,560,14,40,nil,function()
return VK_org[sel].r/10-1
size= newSlider(450,265,460,14,40,nil,function()
return VK_org[sceneTemp.sel].r/10-1
end,
function(v)
if sel then
VK_org[sel].r=10+v*10
if sceneTemp.sel then
VK_org[sceneTemp.sel].r=10+v*10
end
end,
function()return not sel end),
function()return not sceneTemp.sel end),
},
setting_touchSwitch={
b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)),
@@ -572,8 +578,8 @@ Widget={
back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"),
},
history={
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sel==1 end),
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sel==#updateLog-22 end),
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sceneTemp==1 end),
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sceneTemp==#updateLog-22 end),
back= newButton(1155,600,180,90,C.white,35,scene.back),
},
stat={

148
main.lua
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@@ -1,7 +1,6 @@
--[[
第一次搞这么大的工程~参考价值不是很大
如果你有时间并且也热爱俄罗斯方块的话来看代码或者帮助优化的话当然欢迎
(顺便,无授权直接盗代码的先死个妈)
第一次搞这么大的工程,参考价值不是很大
如果你有时间并且也热爱俄罗斯方块的话,来看代码或者帮助优化的话欢迎!
]]
local love=love
local ms,kb,tc=love.mouse,love.keyboard,love.touch
@@ -71,6 +70,7 @@ require("light")
local Tmr=require("timer")
local Pnt=require("paint")
require("player")
require("shader")
--Modules
-------------------------------------------------------------
local powerInfoCanvas,updatePowerInfo
@@ -246,12 +246,12 @@ function wheelmoved.music(x,y)
end
function keyDown.music(key)
if key=="down"then
sel=sel%#musicID+1
sceneTemp=sceneTemp%#musicID+1
elseif key=="up"then
sel=(sel-2)%#musicID+1
sceneTemp=(sceneTemp-2)%#musicID+1
elseif key=="return"or key=="space"then
if bgmPlaying~=musicID[sel]then
BGM(musicID[sel])
if bgmPlaying~=musicID[sceneTemp]then
BGM(musicID[sceneTemp])
else
BGM()
end
@@ -261,6 +261,7 @@ function keyDown.music(key)
end
function keyDown.custom(key)
local sel=sceneTemp
if key=="left"then
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
if sel==12 then
@@ -276,9 +277,9 @@ function keyDown.custom(key)
BGM(customRange.bgm[customSel[sel]])
end
elseif key=="down"then
sel=sel%#customID+1
sceneTemp=sel%#customID+1
elseif key=="up"then
sel=(sel-2)%#customID+1
sceneTemp=(sel-2)%#customID+1
elseif key=="d"then
scene.push()
scene.swapTo("draw")
@@ -305,14 +306,16 @@ function mouseDown.draw(x,y,k)
mouseMove.draw(x,y)
end
function mouseMove.draw(x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy and ms.isDown(1,2,3)then
preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and -1 or 0
preField[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
end
end
function wheelmoved.draw(x,y)
local pen=sceneTemp.pen
if y<0 then
pen=pen+1
if pen==8 then pen=9 elseif pen==14 then pen=0 end
@@ -320,16 +323,18 @@ function wheelmoved.draw(x,y)
pen=pen-1
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
end
sceneTemp.pen=pen
end
function touchDown.draw(id,x,y)
mouseMove.draw(x,y)
end
function touchMove.draw(id,x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy then
preField[sy][sx]=pen
preField[sy][sx]=sceneTemp.pen
end
end
local penKey={
@@ -341,12 +346,13 @@ local penKey={
lshift=-1, lalt=-1,
}
function keyDown.draw(key)
local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
if key=="delete"then
if clearSureTime>15 then
if sceneTemp.sure>15 then
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
clearSureTime=0
sceneTemp.sure=0
else
clearSureTime=50
sceneTemp.sure=50
end
elseif key=="up"or key=="down"or key=="left"or key=="right"then
if not sx then sx=1 end
@@ -368,30 +374,33 @@ function keyDown.draw(key)
else
pen=penKey[key]or pen
end
sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen
end
function mouseDown.setting_sound(x,y,k)
if Timer()-sel>5 and x>780 and x<980 and y>470 then
VOICE("egg")
sel=Timer()
if x>780 and x<980 and y>470 and sceneTemp.jump==0 then
sceneTemp.jump=10
local t=Timer()-sceneTemp.last
if t>1 then
VOICE((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
sceneTemp.last=Timer()
end
end
end
function touchDown.setting_sound(id,x,y)
if Timer()-sel>5 and x>780 and x<980 and y>470 then
VOICE("egg")
sel=Timer()
end
mouseDown.setting_sound(x,y)
end
function keyDown.setting_key(key)
local s=sceneTemp
if key=="escape"then
if keyboardSetting then
keyboardSetting=false
if s.kS then
s.kS=false
SFX("error",.5)
else
scene.back()
end
elseif keyboardSetting then
elseif s.kS then
for l=1,8 do
for y=1,20 do
if setting.keyMap[l][y]==key then
@@ -399,43 +408,44 @@ function keyDown.setting_key(key)
end
end
end
setting.keyMap[curBoard][keyboardSet]=key
setting.keyMap[s.board][s.kb]=key
SFX("reach",.5)
keyboardSetting=false
s.kS=false
elseif key=="return"then
keyboardSetting=true
s.kS=true
SFX("lock",.5)
elseif key=="up"then
if keyboardSet>1 then
keyboardSet=keyboardSet-1
if s.kb>1 then
s.kb=s.kb-1
SFX("move",.5)
end
elseif key=="down"then
if keyboardSet<20 then
keyboardSet=keyboardSet+1
if s.kb<20 then
s.kb=s.kb+1
SFX("move",.5)
end
elseif key=="left"then
if curBoard>1 then
curBoard=curBoard-1
if s.board>1 then
s.board=s.board-1
SFX("rotate",.5)
end
elseif key=="right"then
if curBoard<8 then
curBoard=curBoard+1
if s.board<8 then
s.board=s.board+1
SFX("rotate",.5)
end
end
end
function gamepadDown.setting_key(key)
local s=sceneTemp
if key=="back"then
if joystickSetting then
joystickSetting=false
if s.jS then
s.jS=false
SFX("error",.5)
else
scene.back()
end
elseif joystickSetting then
elseif s.jS then
for l=9,16 do
for y=1,20 do
if setting.keyMap[l][y]==key then
@@ -443,30 +453,30 @@ function gamepadDown.setting_key(key)
end
end
end
setting.keyMap[8+curBoard][joystickSet]=key
setting.keyMap[8+s.board][s.js]=key
SFX("reach",.5)
joystickSetting=false
s.jS=false
elseif key=="start"then
joystickSetting=true
s.jS=true
SFX("lock",.5)
elseif key=="up"then
if joystickSet>1 then
joystickSet=joystickSet-1
if s.js>1 then
s.js=s.js-1
SFX("move",.5)
end
elseif key=="down"then
if joystickSet<20 then
joystickSet=joystickSet+1
if s.js<20 then
s.js=s.js+1
SFX("move",.5)
end
elseif key=="left"then
if curBoard>1 then
curBoard=curBoard-1
if s.board>1 then
s.board=s.board-1
SFX("rotate",.5)
end
elseif key=="right"then
if curBoard<8 then
curBoard=curBoard+1
if s.board<8 then
s.board=s.board+1
SFX("rotate",.5)
end
end
@@ -474,37 +484,34 @@ end
function mouseDown.setting_touch(x,y,k)
if k==2 then scene.back()end
sel=onVK_org(x,y)or sel
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end
function mouseMove.setting_touch(x,y,dx,dy)
if sel and ms.isDown(1)and not widget_sel then
local B=VK_org[sel]
if sceneTemp.sel and ms.isDown(1)and not widget_sel then
local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy
end
end
function mouseUp.setting_touch(x,y,k)
if sel then
local B=VK_org[sel]
local k=snapLevelValue[snapLevel]
if sceneTemp.sel then
local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end
function touchDown.setting_touch(id,x,y)
sel=onVK_org(x,y)or sel
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end
function touchUp.setting_touch(id,x,y)
if sel then
x,y=xOy:inverseTransformPoint(x,y)
if sel then
local B=VK_org[sel]
local k=snapLevelValue[snapLevel]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
if sceneTemp.sel then
local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end
function touchMove.setting_touch(id,x,y,dx,dy)
if sel and not widget_sel then
local B=VK_org[sel]
if sceneTemp.sel and not widget_sel then
local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy
end
end
@@ -628,9 +635,9 @@ function wheelmoved.history(x,y)
end
function keyDown.history(key)
if key=="up"then
sel=max(sel-5,1)
sceneTemp=max(sceneTemp-10,1)
elseif key=="down"then
sel=min(sel+5,#updateLog-22)
sceneTemp=min(sceneTemp+10,#updateLog-22)
elseif key=="escape"then
scene.back()
end
@@ -1100,6 +1107,9 @@ function love.run()
gc.present()
end
end
if Timer()-lastFrame<.058 then
T.sleep(.01)
end
while Timer()-lastFrame<.0158 do
T.sleep(.001)
end

View File

@@ -115,7 +115,7 @@ local function VirtualkeyPreview()
for i=1,#VK_org do
local B=VK_org[i]
if B.ava then
local c=sel==i and .6 or 1
local c=sceneTemp.sel==i and .6 or 1
gc.setColor(c,1,c,setting.VKAlpha*.1)
gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r)
@@ -245,7 +245,7 @@ end
function Pnt.intro()
gc.stencil(stencil_miniTitle,"replace",1)
gc.setStencilTest("equal",1)
gc.setColor(1,1,1,min(count,80)*.005)
gc.setColor(1,1,1,min(sceneTemp,80)*.005)
gc.push("transform")
gc.translate(250,150)
gc.scale(30)
@@ -254,7 +254,7 @@ function Pnt.intro()
gc.setColor(1,1,1,.06)
for i=41,5,-2 do
gc.setLineWidth(i)
gc.line(200+(count-80)*25,130,(count-80)*25,590)
gc.line(200+(sceneTemp-80)*25,130,(sceneTemp-80)*25,590)
end
gc.setStencilTest()
end
@@ -295,7 +295,7 @@ function Pnt.mode()
end
function Pnt.music()
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
gc.rectangle("fill",45,98+30*sel,250,30)
gc.rectangle("fill",45,98+30*sceneTemp,250,30)
gc.setColor(.8,.8,.8)
gc.draw(drawableText.musicRoom,20,20)
gc.setColor(1,1,1)
@@ -319,7 +319,7 @@ function Pnt.music()
end
function Pnt.custom()
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
gc.rectangle("fill",25,95+40*sel,480,40)
gc.rectangle("fill",25,95+40*sceneTemp,480,40)
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
setFont(35)
@@ -335,6 +335,7 @@ function Pnt.custom()
end
end
function Pnt.draw()
local sx,sy=sceneTemp.x,sceneTemp.y
gc.translate(200,60)
gc.setColor(1,1,1,.2)
gc.setLineWidth(1)
@@ -358,10 +359,11 @@ function Pnt.draw()
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
end
gc.translate(-200,-60)
if clearSureTime>0 then
gc.setColor(1,1,1,clearSureTime*.02)
if sceneTemp.sure>0 then
gc.setColor(1,1,1,sceneTemp.sure*.02)
gc.draw(drawableText.question,660,11)
end
local pen=sceneTemp.pen
if pen>0 then
gc.setLineWidth(13)
gc.setColor(blockColor[pen])
@@ -480,7 +482,8 @@ function Pnt.setting_sound()
gc.setColor(1,1,1,.8)
mDraw(drawableText.setting_sound,640,15)
local t=Timer()
local x,y=790,370+10*sin(t*.4)
local _=sceneTemp.jump
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
gc.translate(x,y)
gc.draw(miya_ch,0,0)
gc.setColor(1,1,1,.7)
@@ -491,17 +494,18 @@ function Pnt.setting_sound()
gc.translate(-x,-y)
end
function Pnt.setting_key()
local s=sceneTemp
local a=.3+sin(Timer()*15)*.1
if keyboardSetting then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
if s.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill",
keyboardSet<11 and 240 or 840,
45*keyboardSet+20-450*int(keyboardSet/11),
s.kb<11 and 240 or 840,
45*s.kb+20-450*int(s.kb/11),
200,45
)
if joystickSetting then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
if s.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill",
joystickSet<11 and 440 or 1040,
45*joystickSet+20-450*int(joystickSet/11),
s.js<11 and 440 or 1040,
45*s.js+20-450*int(s.js/11),
200,45
)
--Selection rect
@@ -515,15 +519,16 @@ function Pnt.setting_key()
gc.setColor(1,1,1)
setFont(26)
local board=s.board
for N=1,20 do
if N<11 then
gc.printf(text.actName[N],47,45*N+22,180,"right")
mStr(setting.keyMap[curBoard][N],340,45*N+22)
mStr(setting.keyMap[curBoard+8][N],540,45*N+22)
mStr(setting.keyMap[board][N],340,45*N+22)
mStr(setting.keyMap[board+8][N],540,45*N+22)
else
gc.printf(text.actName[N],647,45*N-428,180,"right")
mStr(setting.keyMap[curBoard][N],940,45*N-428)
mStr(setting.keyMap[curBoard+8][N],1040,45*N-428)
mStr(setting.keyMap[board][N],940,45*N-428)
mStr(setting.keyMap[board+8][N],1040,45*N-428)
end
end
gc.setLineWidth(2)
@@ -535,8 +540,8 @@ function Pnt.setting_key()
end
setFont(35)
gc.print("Player:",170,590)
gc.print(int(curBoard*.5+.5),300,590)
gc.print(curBoard.."/8",580,590)
gc.print(int(board*.5+.5),300,590)
gc.print(board.."/8",580,590)
gc.draw(drawableText.ctrlSetHelp,50,650)
end
function Pnt.setting_touch()
@@ -544,7 +549,7 @@ function Pnt.setting_touch()
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
VirtualkeyPreview()
local d=snapLevelValue[snapLevel]
local d=snapLevelValue[sceneTemp.snap]
if d>=10 then
gc.setLineWidth(3)
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
@@ -598,8 +603,8 @@ function Pnt.history()
gc.setLineWidth(4)
gc.rectangle("line",30,45,1000,632)
setFont(20)
for i=0,min(22,#updateLog-sel)do
gc.print(updateLog[sel+i],40,50+27*(i))
for i=0,min(22,#updateLog-sceneTemp)do
gc.print(updateLog[sceneTemp+i],40,50+27*(i))
end
end
return Pnt

View File

@@ -21,7 +21,7 @@ local sceneInit={
}
end,
intro=function()
count=0
sceneTemp=0--animation timer
BGM("blank")
end,
main=function()
@@ -37,12 +37,12 @@ local sceneInit={
if bgmPlaying then
for i=1,#musicID do
if musicID[i]==bgmPlaying then
sel=i
sceneTemp=i--music select
return
end
end
else
sel=1
sceneTemp=1
end
end,
mode=function()
@@ -51,15 +51,14 @@ local sceneInit={
destroyPlayers()
end,
custom=function()
sel=sel or 1
sceneTemp=1--option select
destroyPlayers()
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end,
draw=function()
curBG="none"
clearSureTime=0
pen,sx,sy=1,1,1
sceneTemp={sure=0,pen=1,x=1,y=1}
end,
play=function()
love.keyboard.setKeyRepeat(false)
@@ -82,21 +81,23 @@ local sceneInit={
curBG="none"
end,
setting_sound=function()
sel=0--last sound time
sceneTemp={last=0,jump=0}--last sound time,animation count(10→0)
curBG="none"
end,
setting_key=function()
curBoard=1
keyboardSet=1
joystickSet=1
keyboardSetting=false
joystickSetting=false
sceneTemp={
board=1,
kb=1,js=1,
kS=false,jS=false,
}
end,
setting_touch=function()
curBG="game2"
defaultSel=1
sel=nil
snapLevel=1
sceneTemp={
default=1,
snap=1,
sel=nil,
}
end,
setting_touchSwitch=function()
curBG="matrix"
@@ -107,7 +108,7 @@ local sceneInit={
history=function()
updateLog=require"updateLog"
curBG="lightGrey"
sel=1
sceneTemp=1--scroll pos
end,
quit=function()
love.timer.sleep(.3)

2
shader.lua Normal file
View File

@@ -0,0 +1,2 @@
gc=love.graphics
shader_glow=gc.newShader("shader/glow.cs")

5
shader/glow.cs Normal file
View File

@@ -0,0 +1,5 @@
extern float X;extern float Y;extern float W;extern float H;
vec4 effect(vec4 C,Image Tx,vec2 Tcd,vec2 Pcd){
C[3]=min((Pcd.x-X)/W*.3+(Pcd.y-Y)/H*.1,.3)+.5;
return C;
}

View File

@@ -12,5 +12,5 @@ vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord
if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光
}
return vec4(vec3(1),1.);//返回最远距离1
return vec4(1,1,1,1);//返回最远距离1
}

View File

@@ -47,14 +47,14 @@ function Tmr.load()
end
end
function Tmr.intro()
count=count+1
if count==200 then count=80 end
sceneTemp=sceneTemp+1
if sceneTemp==200 then sceneTemp=80 end
end
function Tmr.main(dt)
players[1]:update(dt)
end
function Tmr.draw()
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
end
function Tmr.play(dt)
frame=frame+1
@@ -140,4 +140,10 @@ function Tmr.pause(dt)
pauseTimer=pauseTimer+1
end
end
function Tmr.setting_sound()
local t=sceneTemp.jump
if t>0 then
sceneTemp.jump=t-1
end
end
return Tmr

View File

@@ -9,11 +9,12 @@ Patron(rmb10+):
?[D*a]
Future outlook:
Normal:
timing mode
powerinfo switch
splashing block
ajustable next count
new mode system
custom block color/direction
new mode system
combo mode
bigbang mode
TTT mode
@@ -27,9 +28,12 @@ Future outlook:
infinite 1v1
square mode
more FXs & 3d features & animations
0.8.3:
new widget appearence
cuter miya
0.8.2+:
GUI adjusted
added a cute cat
miya figure added
0.8.2:
new widget appearence
GUI adjusted