Files
Techmino/class.lua
2020-02-04 20:33:46 +08:00

212 lines
4.7 KiB
Lua

local gc=love.graphics
local rem=table.remove
local format=string.format
Task={}
function newTask(code,P,data)
Task[#Task+1]={
code=code,
P=P,
data=data,
}
end
function clearTask(opt)
if opt=="all"then
local i=#Task
while i>0 do
Task[i]=nil
i=i-1
end
elseif opt=="play"then
for i=#Task,1,-1 do
if Task[i].P then
rem(Task,i)
end
end
else--Player table
for i=#Task,1,-1 do
if Task[i].P==opt then
rem(Task,i)
end
end
end
end
local button={
type="button",
ATV=0,--activating time(0~8)
}
function newButton(x,y,w,h,color,font,code,hide,N)
local _={
x=x-w*.5,y=y-h*.5,
w=w,h=h,
color=color,
font=font,
code=code,
hide=hide,
next=N,
}for k,v in next,button do _[k]=v end return _
end
function button:isAbove(x,y)
return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
end
function button:FX()
sysFX[#sysFX+1]={0,0,10,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV}
--0[ripple],timer,duration,x,y,w,h
end
function button:update()
if widget_sel==self then
if self.ATV<8 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
end
function button:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local r,g,b=unpack(self.color)
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
local sd=shader_glow
sd:send("X",x)sd:send("Y",y)sd:send("W",w)sd:send("H",h)
gc.setShader(sd)
gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
gc.setShader()
if self.ATV>0 then
gc.setLineWidth(4)
gc.setColor(1,1,1,self.ATV*.125)
gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
end
local t=self.text
if t then
if type(t)=="function"then t=t()end
setFont(self.font)
local y0=y+h*.5-self.font*.7
gc.setColor(1,1,1,.3)
gc.printf(t,x-2,y0-2,w,"center")
gc.printf(t,x-2,y0+2,w,"center")
gc.printf(t,x+2,y0-2,w,"center")
gc.printf(t,x+2,y0+2,w,"center")
gc.setColor(r*.5,g*.5,b*.5)
gc.printf(t,x,y0,w,"center")
end
end
function button:getInfo()
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
end
local switch={
type="switch",
ATV=0,--activating time(0~8)
}
function newSwitch(x,y,font,disp,code,hide,N)
local _={
x=x,y=y,font=font,
disp=disp,
code=code,
hide=hide,
next=N,
}for k,v in next,switch do _[k]=v end return _
end
function switch:isAbove(x,y)
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
end
function switch:update()
if widget_sel==self then
if self.ATV<8 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
end
function switch:draw()
local x,y=self.x,self.y-25
if self.disp()then
if self.ATV>0 then
gc.setColor(1,.3,.3,self.ATV*.06)
gc.rectangle("fill",x,y,50,50)
end
gc.setColor(.9,1,.9)
gc.setLineWidth(6)
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
else
if self.ATV>0 then
gc.setColor(.3,1,.3,self.ATV*.06)
gc.rectangle("fill",x,y,50,50)
end
end
--checked
gc.setLineWidth(4)
gc.setColor(1,1,1)
gc.rectangle("line",x,y,50,50)
--frame
local t=self.text
if t then
gc.setColor(1,1,1)
setFont(self.font)
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
end
end
function switch:getInfo()
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
end
local slider={
type="slider",
ATV=0,--activating time(0~8)
pos=0,--position shown
}
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
local _={
x=x,y=y,
w=w,unit=unit,
font=font,
change=change,
disp=disp,
code=code,
hide=hide,
next=N,
}for k,v in next,slider do _[k]=v end return _
end
function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
end
function slider:update()
if widget_sel==self then
if self.ATV<6 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
if not(self.hide and self.hide())then
self.pos=self.pos*.8+self.disp()*.2
end
end
function slider:draw()
local x,y=self.x,self.y
gc.setColor(1,1,1,.5+self.ATV*.06)
gc.setLineWidth(2)
local x1,x2=x,x+self.w
for p=0,self.unit do
local x=x1+(x2-x1)*p/self.unit
gc.line(x,y+7,x,y-7)
end
--units
gc.setLineWidth(4)
gc.line(x1,y,x2,y)
--axis
local t=self.text
if t then
gc.setColor(1,1,1)
setFont(self.font)
gc.printf(t,x-312,y-self.font*.7,300,"right")
end
--text
local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV,y-16-self.ATV,20+2*self.ATV,32+2*self.ATV
gc.setColor(.8,.8,.8)
gc.rectangle("fill",x,y,w,h)
if self.ATV>0 then
gc.setLineWidth(2)
gc.setColor(1,1,1,self.ATV*.16)
gc.rectangle("line",x+1,y+1,w-2,h-2)
end
--block
end
function slider:getInfo()
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
end