Files
Techmino/scene.lua
2020-02-04 19:41:15 +08:00

216 lines
4.4 KiB
Lua

local scene={
cur="load",--Current scene
swapping=false,--ifSwapping
swap={
tar=nil, --Swapping target
style=nil, --Swapping target
mid=nil, --Loading point
time=nil, --Full swap time
draw=nil, --Swap draw
},
seq={"quit","slowFade"},--Back sequence
}
local sceneInit={
quit=love.event.quit,
load=function()
loading={
1,--Loading mode
1,--Loading counter
#voiceName,--Loading bar lenth(current)
text.tips[math.random(#text.tips)],--tip
}
end,
intro=function()
sceneTemp=0--animation timer
BGM("blank")
end,
main=function()
curBG="none"
BGM("blank")
destroyPlayers()
modeEnv={}
if not players[1]then
newDemoPlayer(1,900,35,1.1)
end--create demo player
end,
music=function()
if bgmPlaying then
for i=1,#musicID do
if musicID[i]==bgmPlaying then
sceneTemp=i--music select
return
end
end
else
sceneTemp=1
end
end,
mode=function()
curBG="none"
BGM("blank")
destroyPlayers()
end,
custom=function()
sceneTemp=1--option select
destroyPlayers()
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end,
draw=function()
curBG="none"
sceneTemp={sure=0,pen=1,x=1,y=1}
end,
play=function()
love.keyboard.setKeyRepeat(false)
restartCount=0
if needResetGameData then
resetGameData()
needResetGameData=nil
else
BGM(modeEnv.bgm)
end
curBG=modeEnv.bg
end,
pause=function()
curBG=modeEnv.bg
end,
setting_game=function()
curBG="none"
end,
setting_graphic=function()
curBG="none"
end,
setting_sound=function()
sceneTemp={last=0,jump=0}--last sound time,animation count(10→0)
curBG="none"
end,
setting_key=function()
sceneTemp={
board=1,
kb=1,js=1,
kS=false,jS=false,
}
end,
setting_touch=function()
curBG="game2"
sceneTemp={
default=1,
snap=1,
sel=nil,
}
end,
setting_touchSwitch=function()
curBG="matrix"
end,
help=function()
curBG="none"
end,
history=function()
updateLog=require"updateLog"
curBG="lightGrey"
sceneTemp=1--scroll pos
end,
quit=function()
love.timer.sleep(.3)
love.event.quit()
end,
}
local swapDeck_data={
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
}--Block id [ZSLJTOI] ,dir,x,y
local gc=love.graphics
local swap={
none={1,0,nil,NULL},
flash={8,1,nil,function()gc.clear(1,1,1)end},
fade={30,15,"swipe",function(t)
local t=t>15 and 2-t/15 or t/15
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,1280,720)
end},
slowFade={180,90,nil,function(t)
local t=t>90 and 2-t/90 or t/90
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,1280,720)
end},
deck={50,8,nil,function(t)
gc.setColor(1,1,1)
if t>8 then
local t=t<15 and 15 or t
for i=1,51-t do
local bn=swapDeck_data[i][1]
local b=blocks[bn][swapDeck_data[i][2]]
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
for y=1,#b do for x=1,#b[1]do
if b[y][x]then
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
end
end end
end
end
if t<17 then
gc.setColor(1,1,1,1-(t>8 and t-8 or 8-t)*.125)
gc.rectangle("fill",0,0,1280,720)
end
end},
}--Scene swapping animations
local backFunc={
load=love.event.quit,
pause=function()
love.keyboard.setKeyRepeat(true)
updateStat()
saveData()
clearTask("play")
end,
setting_game=function()
saveSetting()
end,
}
function scene.init(s)
if sceneInit[s]then sceneInit[s]()end
end
function scene.push(tar,style)
if not scene.swapping then
local m=#scene.seq
scene.seq[m+1]=tar or scene.cur
scene.seq[m+2]=style or"fade"
end
end
function scene.pop()
scene.seq={}
end
function scene.swapTo(tar,style)
local S=scene.swap
if not scene.swapping and tar~=scene.cur then
scene.swapping=true
if not style then style="fade"end
S.tar=tar
S.style=style
local swap=swap[style]
S.time=swap[1]
S.mid=swap[2]
if swap[3]then SFX(swap[3])end
S.draw=swap[4]
widget_sel=nil
end
end
function scene.back()
if not scene.swapping then
if backFunc[scene.cur] then backFunc[scene.cur]()end
--func when scene end
local m=#scene.seq
if m>0 then
scene.swapTo(scene.seq[m-1],scene.seq[m])
scene.seq[m],scene.seq[m-1]=nil
--Poll&Back to preScene
end
end
end
return scene