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5 Commits

Author SHA1 Message Date
MrZ_26
3155bc48ef 0.8.4α 2020-02-04 20:33:46 +08:00
MrZ_26
c1b334963b 0.8.3α 2020-02-04 19:41:15 +08:00
MrZ_26
0dbdc9fe42 0.8.2+α 2020-02-04 19:40:51 +08:00
MrZ_26
324435d51a 0.8.2α 2020-02-04 19:40:34 +08:00
MrZ_26
1c384ca51a 0.8.2α 2020-02-04 19:40:21 +08:00
36 changed files with 612 additions and 435 deletions

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VOICE/nya_happy_4.ogg Normal file

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141
class.lua
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@@ -31,7 +31,10 @@ function clearTask(opt)
end
end
local button={type="button"}
local button={
type="button",
ATV=0,--activating time(0~8)
}
function newButton(x,y,w,h,color,font,code,hide,N)
local _={
x=x-w*.5,y=y-h*.5,
@@ -44,36 +47,55 @@ function newButton(x,y,w,h,color,font,code,hide,N)
}for k,v in next,button do _[k]=v end return _
end
function button:isAbove(x,y)
return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
end
function button:FX()
sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h}
--[0=ripple],timer,duration,x,y,w,h
sysFX[#sysFX+1]={0,0,10,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV}
--0[ripple],timer,duration,x,y,w,h
end
function button:update()
if widget_sel==self then
if self.ATV<8 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
end
function button:draw()
local C=self.color
gc.setColor(C)
gc.setLineWidth(3)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
gc.setColor(C[1],C[2],C[3],.4)
gc.setLineWidth(5)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
if self==widget_sel then
gc.rectangle("fill",self.x,self.y,self.w,self.h,4)
end--Highlight when Selected
local x,y,w,h=self.x,self.y,self.w,self.h
local r,g,b=unpack(self.color)
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
local sd=shader_glow
sd:send("X",x)sd:send("Y",y)sd:send("W",w)sd:send("H",h)
gc.setShader(sd)
gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
gc.setShader()
if self.ATV>0 then
gc.setLineWidth(4)
gc.setColor(1,1,1,self.ATV*.125)
gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
end
local t=self.text
if t then
if type(t)=="function"then t=t()end
setFont(self.font)
local y0=self.y+self.h*.5-self.font*.7
gc.printf(t,self.x-2,y0-1,self.w,"center")
gc.setColor(C)
gc.printf(t,self.x,y0,self.w,"center")
local y0=y+h*.5-self.font*.7
gc.setColor(1,1,1,.3)
gc.printf(t,x-2,y0-2,w,"center")
gc.printf(t,x-2,y0+2,w,"center")
gc.printf(t,x+2,y0-2,w,"center")
gc.printf(t,x+2,y0+2,w,"center")
gc.setColor(r*.5,g*.5,b*.5)
gc.printf(t,x,y0,w,"center")
end
end
function button:getInfo()
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
end
local switch={type="switch"}
local switch={
type="switch",
ATV=0,--activating time(0~8)
}
function newSwitch(x,y,font,disp,code,hide,N)
local _={
x=x,y=y,font=font,
@@ -84,27 +106,35 @@ function newSwitch(x,y,font,disp,code,hide,N)
}for k,v in next,switch do _[k]=v end return _
end
function switch:isAbove(x,y)
return x>self.x and x<self.x+100 and y>self.y-20 and y<self.y+20
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
end
function switch:FX()
sysFX[#sysFX+1]=self.disp()and
{1,0,15,1,.4,.4,self.x,self.y-20,50,40,0}--Switched on
or{1,0,15,.4,1,.4,self.x+50,self.y-20,50,40,0}--Switched off
--[1=square fade],timer,duration,r,g,b,x,y,w,h
function switch:update()
if widget_sel==self then
if self.ATV<8 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
end
function switch:draw()
local x,y=self.x,self.y-20
local x,y=self.x,self.y-25
if self.disp()then
gc.setColor(.6,1,.6)
gc.rectangle("fill",x+50,y,50,40,3)
--ON
if self.ATV>0 then
gc.setColor(1,.3,.3,self.ATV*.06)
gc.rectangle("fill",x,y,50,50)
end
gc.setColor(.9,1,.9)
gc.setLineWidth(6)
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
else
gc.setColor(1,.6,.6)
gc.rectangle("fill",x,y,50,40,3)
--OFF
end--switch
gc.setColor(1,1,1,self==widget_sel and 1 or .6)
gc.setLineWidth(3)gc.rectangle("line",x-3,y-3,106,46,5)
if self.ATV>0 then
gc.setColor(.3,1,.3,self.ATV*.06)
gc.rectangle("fill",x,y,50,50)
end
end
--checked
gc.setLineWidth(4)
gc.setColor(1,1,1)
gc.rectangle("line",x,y,50,50)
--frame
local t=self.text
if t then
@@ -117,7 +147,11 @@ function switch:getInfo()
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
end
local slider={type="slider"}
local slider={
type="slider",
ATV=0,--activating time(0~8)
pos=0,--position shown
}
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
local _={
x=x,y=y,
@@ -133,32 +167,45 @@ end
function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
end
function slider:FX(pos)
sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30}
--[1=square fade],timer,duration,r,g,b,x,y,w,h
function slider:update()
if widget_sel==self then
if self.ATV<6 then self.ATV=self.ATV+1 end
else
if self.ATV>0 then self.ATV=self.ATV-1 end
end
if not(self.hide and self.hide())then
self.pos=self.pos*.8+self.disp()*.2
end
end
function slider:draw()
local S=self==widget_sel
gc.setColor(1,1,1,S and 1 or .5)
local x,y=self.x,self.y
gc.setColor(1,1,1,.5+self.ATV*.06)
gc.setLineWidth(2)
local x1,x2=self.x,self.x+self.w
local x1,x2=x,x+self.w
for p=0,self.unit do
local x=x1+(x2-x1)*p/self.unit
gc.line(x,self.y+7,x,self.y-7)
gc.line(x,y+7,x,y-7)
end
--units
gc.setLineWidth(5)
gc.line(x1,self.y,x2,self.y)
gc.setLineWidth(4)
gc.line(x1,y,x2,y)
--axis
gc.setColor(1,1,1)
gc.rectangle("fill",x1+(x2-x1)*self.disp()/self.unit-8,self.y-15,17,30)
--block
local t=self.text
if t then
gc.setColor(1,1,1)
setFont(self.font)
gc.printf(t,self.x-312,self.y-self.font*.7,300,"right")
gc.printf(t,x-312,y-self.font*.7,300,"right")
end
--text
local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV,y-16-self.ATV,20+2*self.ATV,32+2*self.ATV
gc.setColor(.8,.8,.8)
gc.rectangle("fill",x,y,w,h)
if self.ATV>0 then
gc.setLineWidth(2)
gc.setColor(1,1,1,self.ATV*.16)
gc.rectangle("line",x+1,y+1,w-2,h-2)
end
--block
end
function slider:getInfo()
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))

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@@ -1,13 +1,12 @@
math.randomseed(os.time())
gameVersion="Alpha V0.8.1"
gameVersion="Alpha V0.8.4"
function love.conf(t)
t.identity="Techmino"--Save directory name
t.version="11.1"
t.console=X
t.gammacorrect=X
t.appendidentity=X--If search files in source before save directory
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
t.audio.mixwithsystem=true--Switch on to keep sysBGM
t.appendidentity=X--Search files in source before save directory
t.accelerometerjoystick=false--ios/android加速度计=摇杆
t.audio.mixwithsystem=true
local W=t.window
W.title="Techmino "..gameVersion
@@ -21,7 +20,7 @@ function love.conf(t)
W.vsync=0--0→∞fps
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
W.depth=X--Bits per sample in the depth buffer
W.stencil=1--The number of bits per sample in the stencil buffer
W.stencil=1--Bits per sample in the stencil buffer
W.display=1--Monitor ID
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
W.x,W.y=nil

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@@ -1373,7 +1373,6 @@ modes.c4wtrain={
end,
mesDisp=function(P,dx,dy)
setFont(45)
mStr(max(100-P.stat.row,0),-82,220)
mStr(P.combo,-82,310)
mStr(P.modeData.point,-82,400)
mDraw(drawableText.combo,-82,358)

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@@ -11,8 +11,8 @@ spin判定:
攻击系统:
消1/2/3/4攻击0/1/2/4
spin1/2/3攻击2/4/6,若mini则减半
b2b:增加1~2(tetris)/1~3(spin)攻击
b3b:满b2b效果+1额外抵挡
B2B:增加1~2(techrash)/1~3(spin)攻击
B3B:满B2B效果+1额外抵挡
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
连击:0,0,1,1,2,2,3,3,4,4,3……
@@ -27,7 +27,7 @@ back to back(B2B)点数说明:
攻击延迟:
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
b2b或者b3b增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
B2B或者B3B增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
抵消逻辑:
发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击

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font.ttf

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@@ -113,7 +113,7 @@ return{
hotseat="友尽模式",
},
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing",},
tips={
"不是动画,真的在加载!",
"大满贯10连击消四全清!",
@@ -195,7 +195,7 @@ return{
warning="禁 止 私 自 传 播",
WidgetText={
main={
lang="Lang",
lang="言/A",
qplay="快速开始",
play="开始",
setting="设置",
@@ -259,7 +259,8 @@ return{
pause={
resume= "继续",
restart="重新开始",
setting="设置",
sfx="音效",
bgm="音乐",
quit= "退出",
},
setting_game={
@@ -307,16 +308,11 @@ return{
back=BK,
},
setting_touch={
hide="显示虚拟按键",
track="按键自动跟踪",
tkset="跟踪设置",
default="默认组合",
snap=function()return text.snapLevelName[snapLevel]end,
alpha=function()return setting.VKAlpha.."0%"end,
icon="图标",
size="大小",
toggle="开关",
snap=function()return text.snapLevelName[sceneTemp.snap]end,
option="选项",
back=BK,
size="大小",
},
setting_touchSwitch={
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
@@ -326,6 +322,11 @@ return{
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
norm="标准",
pro="专业",
hide="显示虚拟按键",
track="按键自动跟踪",
icon="图标",
tkset="跟踪设置",
alpha="透明度",
back=BK,
},
setting_trackSetting={

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@@ -113,7 +113,7 @@ return{
hotseat="友尽模式",
},
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
load={[0]="加载完成","加载语音ing","加载音乐ing","加载音效ing",},
tips={
"不是动画,真的在加载!",
"大满贯10连击消四全清!",
@@ -195,7 +195,7 @@ return{
warning="禁 止 私 自 传 播",
WidgetText={
main={
lang="Lang",
lang="言/A",
qplay="快速开始",
play="开始",
setting="设置",
@@ -259,7 +259,8 @@ return{
pause={
resume= "继续",
restart="重新开始",
setting="设置",
sfx="音效",
bgm="音乐",
quit= "退出",
},
@@ -308,16 +309,11 @@ return{
back=BK,
},
setting_touch={
hide="显示虚拟按键",
track="按键自动跟踪",
tkset="跟踪设置",
default="默认组合",
snap=function()return text.snapLevelName[snapLevel]end,
alpha=function()return setting.VKAlpha.."0%"end,
icon="图标",
size="大小",
toggle="开关",
snap=function()return text.snapLevelName[sceneTemp.snap]end,
option="选项",
back=BK,
size="大小",
},
setting_touchSwitch={
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
@@ -327,6 +323,11 @@ return{
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
norm="标准",
pro="专业",
hide="显示虚拟按键",
track="按键自动跟踪",
icon="图标",
tkset="跟踪设置",
alpha="透明度",
back=BK,
},
setting_trackSetting={
@@ -348,4 +349,4 @@ return{
back=BK,
},
},
}
}--译

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@@ -111,7 +111,7 @@ return{
hotseat="",
},
load={"Loading VOICE","Loading BGM","Loading SFX","Finished",},
load={[0]="Finished","Loading VOICE","Loading BGM","Loading SFX",},
tips={
"Not animation,real loading!",
"Back to Back 10 combo Techrash PC!",
@@ -194,7 +194,7 @@ Lib used:
warning="DO NOT DISTRIBUTE",
WidgetText={
main={
lang="Lang",
lang="言/A",
qplay="Qplay",
play="Play",
setting="Settings",
@@ -258,7 +258,8 @@ Lib used:
pause={
resume="Resume",
restart="Restart",
setting="Setting",
sfx="SFX",
bgm="BGM",
quit="Quit",
},
setting_game={
@@ -306,16 +307,11 @@ Lib used:
back=BK,
},
setting_touch={
hide="Show Virtual Key",
track="Auto track",
tkset="Track setting",
default="Defaults",
snap=function()return text.snapLevelName[snapLevel]end,
alpha=function()return setting.VKAlpha.."0%"end,
icon="Icon",
size="Size",
toggle="Toggle",
snap=function()return text.snapLevelName[sceneTemp.snap]end,
option="Option",
back=BK,
size="Size",
},
setting_touchSwitch={
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
@@ -325,6 +321,11 @@ Lib used:
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
norm="Normal",
pro="Professioanl",
hide="Show Virtual Key",
track="Auto track",
icon="Icon",
tkset="Track setting",
alpha="Alpha",
back=BK,
},
setting_trackSetting={

257
list.lua
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@@ -96,7 +96,11 @@ voiceName={
"mini","b2b","b3b","pc",
"win","lose",
"bye",
"nya","voc_nya",
"nya",
"happy",
"doubt",
"sad",
"egg",
}
voiceList={
zspin={"zspin_1","zspin_2","zspin_3"},
@@ -120,7 +124,10 @@ voiceList={
lose={"lose_1","lose_2","lose_3"},
bye={"bye_1","bye_2"},
nya={"nya_1","nya_2","nya_3","nya_4"},
voc_nya={"nya_11","nya_12","nya_13","nya_21","nya_22"},
happy={"nya_happy_1","nya_happy_2","nya_happy_3","nya_happy_4"},
doubt={"nya_doubt_1","nya_doubt_2"},
sad={"nya_sad_1"},
egg={"egg_1","egg_2"},
}
musicID={
@@ -237,26 +244,26 @@ local virtualkeySet={
{10,80, 320, 80},--restart
},--Keyboard set
{
{10,70, 50,27},--restart
{9, 130, 50,27},--func
{4, 190, 50,27},--rotLeft
{3, 250, 50,27},--rotRight
{5, 310, 50,27},--rotFlip
{1, 370, 50,27},--moveLeft
{2, 430, 50,27},--moveRight
{8, 490, 50,27},--hold
{7, 550, 50,27},--softDrop1
{6, 610, 50,27},--hardDrop
{11,670, 50,27},--insLeft
{12,730, 50,27},--insRight
{13,790, 50,27},--insDown
{14,850, 50,27},--down1
{15,910, 50,27},--down4
{16,970, 50,27},--down10
{17,1030, 50,27},--dropLeft
{18,1090, 50,27},--dropRight
{19,1150, 50,27},--addLeft
{20,1210, 50,27},--addRight
{10,70, 50,30},--restart
{9, 130, 50,30},--func
{4, 190, 50,30},--rotLeft
{3, 250, 50,30},--rotRight
{5, 310, 50,30},--rotFlip
{1, 370, 50,30},--moveLeft
{2, 430, 50,30},--moveRight
{8, 490, 50,30},--hold
{7, 550, 50,30},--softDrop1
{6, 610, 50,30},--hardDrop
{11,670, 50,30},--insLeft
{12,730, 50,30},--insRight
{13,790, 50,30},--insDown
{14,850, 50,30},--down1
{15,910, 50,30},--down4
{16,970, 50,30},--down10
{17,1030, 50,30},--dropLeft
{18,1090, 50,30},--dropRight
{19,1150, 50,30},--addLeft
{20,1210, 50,30},--addRight
},--PC key feedback(top&in a row)
}
local customSet={
@@ -295,7 +302,7 @@ local function pressKey(k)
end
local function setPen(i)
return function()
pen=i
sceneTemp.pen=i
end
end
local function VKAdisp(n)
@@ -323,12 +330,12 @@ local skinName={
Widget={
load={},intro={},quit={},
main={
play= newButton(150,280,200,160,C.red, 55,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
play= newButton(150,280,200,160,C.lightRed, 55,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
setting=newButton(370,280,200,160,C.lightBlue, 45,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
music= newButton(590,280,200,160,C.lightPurple,32,function()scene.push()scene.swapTo("music")end, nil,"help"),
help= newButton(150,460,200,160,C.yellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
stat= newButton(370,460,200,160,C.cyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,C.lightGreen, 23,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
help= newButton(150,460,200,160,C.lightYellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
stat= newButton(370,460,200,160,C.lightCyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,C.lightOrange, 23,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
lang= newButton(590,505,200,70,C.lightRed, 45,function()
setting.lang=setting.lang%#langName+1
swapLanguage(setting.lang)
@@ -339,13 +346,13 @@ Widget={
quit= newButton(370,620,280,100,C.lightGrey, 55,function()VOICE("bye")scene.swapTo("quit","slowFade")end,nil,"play"),
},
mode={
up= newButton(1000, 210,200,140,C.white, 75,pressKey("up"), function()return modeSel==1 end),
down= newButton(1000, 430,200,140,C.white, 75,pressKey("down"), function()return modeSel==#modeID end),
left= newButton(190, 160,100,80, C.white, 35,pressKey("left"), function()return levelSel==1 end),
right= newButton(350, 160,100,80, C.white, 35,pressKey("right"), function()return levelSel==#modes[modeID[modeSel]].level end),
start= newButton(1000, 600,250,100,C.green, 45,function()scene.push()loadGame(modeSel,levelSel)end),
custom= newButton(275, 420,200,90, C.yellow, 35,function()scene.push()scene.swapTo("custom")end),
back= newButton(640, 630,230,90, C.white, 40,scene.back),
up= newButton(1000, 210,200,140,C.white, 75,pressKey("up"), function()return modeSel==1 end),
down= newButton(1000, 430,200,140,C.white, 75,pressKey("down"), function()return modeSel==#modeID end),
left= newButton(190, 150,100,80, C.white, 35,pressKey("left"), function()return levelSel==1 end),
right= newButton(350, 150,100,80, C.white, 35,pressKey("right"), function()return levelSel==#modes[modeID[modeSel]].level end),
start= newButton(1000, 600,250,100,C.lightGreen, 45,function()scene.push()loadGame(modeSel,levelSel)end),
custom= newButton(275, 460,200,90, C.lightYellow, 35,function()scene.push()scene.swapTo("custom")end),
back= newButton(640, 630,230,90, C.white, 40,scene.back),
},
music={
bgm= newSlider(760, 80,400,10,35,nil,SETdisp("bgm"),function(i)setting.bgm=i;BGM(bgmPlaying)end),
@@ -355,18 +362,18 @@ Widget={
back= newButton(640, 630,230,90, C.white,40,scene.back),
},
custom={
up= newButton(1000, 220,100,100,C.white, 45,function()sel=(sel-2)%#customID+1 end),
down= newButton(1000, 460,100,100,C.white, 45,function()sel=sel%#customID+1 end),
up= newButton(1000, 220,100,100,C.white, 45,function()sceneTemp=(sceneTemp-2)%#customID+1 end),
down= newButton(1000, 460,100,100,C.white, 45,function()sceneTemp=sceneTemp%#customID+1 end),
left= newButton(880, 340,100,100,C.white, 45,pressKey("left")),
right= newButton(1120, 340,100,100,C.white, 45,pressKey("right")),
start1= newButton(880, 580,220,70, C.green, 35,function()scene.push()loadGame(0,1)end),
start1= newButton(880, 580,220,70, C.lightGreen, 35,function()scene.push()loadGame(0,1)end),
start2= newButton(1120, 580,220,70, C.lightPurple, 35,function()scene.push()loadGame(0,2)end),
draw= newButton(1000, 90, 190,85, C.cyan, 35,function()scene.push()scene.swapTo("draw")end),
set1= newButton(640, 160,240,75, C.lightRed, 35,function()useDefaultSet(1)end),
set2= newButton(640, 250,240,75, C.lightRed, 35,function()useDefaultSet(2)end),
set3= newButton(640, 340,240,75, C.lightRed, 35,function()useDefaultSet(3)end),
set4= newButton(640, 430,240,75, C.lightRed, 35,function()useDefaultSet(4)end),
set5= newButton(640, 520,240,75, C.lightRed, 35,function()useDefaultSet(5)end),
draw= newButton(1000, 90, 190,85, C.lightCyan, 35,function()scene.push()scene.swapTo("draw")end),
set1= newButton(640, 160,240,75, C.lightYellow, 35,function()useDefaultSet(1)end),
set2= newButton(640, 250,240,75, C.lightYellow, 35,function()useDefaultSet(2)end),
set3= newButton(640, 340,240,75, C.lightYellow, 35,function()useDefaultSet(3)end),
set4= newButton(640, 430,240,75, C.lightYellow, 35,function()useDefaultSet(4)end),
set5= newButton(640, 520,240,75, C.lightYellow, 35,function()useDefaultSet(5)end),
back= newButton(640, 630,180,60, C.white, 35,scene.back),
},
draw={
@@ -398,16 +405,14 @@ Widget={
resetGameData()
scene.swapTo("play","none")
end),
setting=newButton(1150,80,200,100,C.yellow,40,function()
scene.push()
scene.swapTo("setting_sound")
end),
sfx= newSlider(950,60,280,10,35,function()SFX("blip_1")end, SETdisp("sfx"),SETsto("sfx")),
bgm= newSlider(950,120,280,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"),SETsto("bgm")),
quit= newButton(640,600,240,100,C.white,45,scene.back),
},
setting_game={
graphic=newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_graphic")end, nil,"sound"),
sound= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,C.white,35,function()
graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end,nil,"sound"),
sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,C.white,40,function()
setting.das=(setting.das-1)%31
if setting.arr>setting.das then
setting.arr=setting.das
@@ -415,7 +420,7 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"dasU"),
dasU= newButton(400,230,50,50,C.white,35,function()
dasU= newButton(400,230,50,50,C.white,40,function()
setting.das=(setting.das+1)%31
if setting.arr>setting.das then
setting.das=setting.arr
@@ -423,7 +428,7 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"arrD"),
arrD= newButton(500,230,50,50,C.white,35,function()
arrD= newButton(500,230,50,50,C.white,40,function()
setting.arr=(setting.arr-1)%16
if setting.arr>setting.das then
setting.das=setting.arr
@@ -431,7 +436,7 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"arrU"),
arrU= newButton(720,230,50,50,C.white,35,function()
arrU= newButton(720,230,50,50,C.white,40,function()
setting.arr=(setting.arr+1)%16
if setting.arr>setting.das then
setting.das=setting.arr
@@ -439,20 +444,20 @@ Widget={
SFX("blip_1",.4)
end
end,nil,"sddasD"),
sddasD= newButton(180,340,50,50,C.white,35, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
sddasU= newButton(400,340,50,50,C.white,35, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
sdarrD= newButton(500,340,50,50,C.white,35, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
sdarrU= newButton(720,340,50,50,C.white,35, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
quickR= newSwitch(560,430,35,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
swap= newSwitch(560,510,20,SETdisp("swap"), SETrev("swap"), nil,"fine"),
fine= newSwitch(560,590,20,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
sddasD= newButton(180,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
sddasU= newButton(400,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
sdarrD= newButton(500,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
sdarrU= newButton(720,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
quickR= newSwitch(580,430,35,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
swap= newSwitch(580,510,20,SETdisp("swap"), SETrev("swap"), nil,"fine"),
fine= newSwitch(580,590,20,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
ctrl= newButton(1020,230,320,80,C.white,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"back"),
back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"graphic"),
},
setting_graphic={
sound= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
sound= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
ghost= newSwitch(310,180,35,SETdisp("ghost"), SETrev("ghost"), nil,"center"),
center= newSwitch(580,180,35,SETdisp("center"), SETrev("center"), nil,"smo"),
smo= newSwitch(310,260,25,SETdisp("smo"), SETrev("smo"), nil,"grid"),
@@ -479,8 +484,8 @@ Widget={
back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"sound"),
},
setting_sound={
game= newButton(200,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,C.lightGreen,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
game= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
sfx= newSlider(180,250,400,10,35,function()SFX("blip_1")end, SETdisp("sfx"), SETsto("sfx"), nil,"bgm"),
bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
@@ -492,74 +497,72 @@ Widget={
back=newButton(1140,650,200,80,C.white,45,scene.back),
},
setting_touch={
hide= newSwitch(810,140,40,SETdisp("VKSwitch"),SETrev("VKSwitch")),
track= newSwitch(810,220,40,SETdisp("VKTrack"),SETrev("VKTrack")),
tkset= newButton(450,220,170,80,C.white,25,function()
scene.push()
scene.swapTo("setting_trackSetting")
end,function()return not setting.VKTrack end),
default=newButton(450,320,170,80,C.white,35,function()
local D=virtualkeySet[defaultSel]
for i=1,#VK_org do
VK_org[i].ava=false
end
for n=1,#D do
local T=D[n]
if T[1]then
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end
end--Replace keys
defaultSel=defaultSel%5+1
end),
snap= newButton(640,320,170,80,C.white,35,function()
snapLevel=snapLevel%6+1
end),
--VK=T,70,50,27/T,130,50,27/T,190,50,27/T,250,50,27/T,310,50,27/T,370,50,27/T,430,50,27/T,490,50,27/T,550,50,27/T,610,50,27/T,670,50,27/T,730,50,27/T,790,50,27/T,850,50,27/T,910,50,27/T,970,50,27/T,739,789,897/T,1090,50,27/T,1150,50,27/T,1210,50,27
alpha= newButton(830,320,170,80,C.white,40,function()
setting.VKAlpha=(setting.VKAlpha+1)%11
--Adjust virtualkey alpha
end),
icon= newButton(495,420,260,80,C.white,40,SETrev("VKIcon")),
--Switch virtualkey icon
size= newButton(785,420,260,80,C.white,40,function()
if sel then
local B=VK_org[sel]
B.r=B.r+10
if B.r>=150 then B.r=B.r-110 end
default=newButton(520,80,170,80,C.white,35,function()
local D=virtualkeySet[sceneTemp.default]
for i=1,#VK_org do
VK_org[i].ava=false
end
for n=1,#D do
local T=D[n]
if T[1]then
local B=VK_org[n]
B.ava=true
B.x,B.y,B.r=T[2],T[3],T[4]
end
end--Replace keys
sceneTemp.default=sceneTemp.default%5+1
sceneTemp.sel=nil
end),
toggle= newButton(495,520,260,80,C.white,40,function()
snap= newButton(760,80,170,80,C.white,35,function()
sceneTemp.snap=sceneTemp.snap%6+1
end),
option= newButton(520,180,170,80,C.white,40,function()
scene.push()
scene.swapTo("setting_touchSwitch")
end),
back= newButton(785,520,260,80,C.white,40,scene.back),
back= newButton(760,180,170,80,C.white,40,scene.back),
size= newSlider(450,265,460,14,40,nil,function()
return VK_org[sceneTemp.sel].r/10-1
end,
function(v)
if sceneTemp.sel then
VK_org[sceneTemp.sel].r=10+v*10
end
end,
function()return not sceneTemp.sel end),
},
setting_touchSwitch={
b1= newSwitch(300,80, 35,VKAdisp(1),VKAcode(1)),
b2= newSwitch(300,140, 35,VKAdisp(2),VKAcode(2)),
b3= newSwitch(300,200, 35,VKAdisp(3),VKAcode(3)),
b4= newSwitch(300,260, 35,VKAdisp(4),VKAcode(4)),
b5= newSwitch(300,320, 35,VKAdisp(5),VKAcode(5)),
b6= newSwitch(300,380, 35,VKAdisp(6),VKAcode(6)),
b7= newSwitch(300,440, 35,VKAdisp(7),VKAcode(7)),
b8= newSwitch(300,500, 35,VKAdisp(8),VKAcode(8)),
b9= newSwitch(300,560, 35,VKAdisp(9),VKAcode(9)),
b10= newSwitch(300,620, 35,VKAdisp(10),VKAcode(10)),
b11= newSwitch(760,80, 35,VKAdisp(11),VKAcode(11)),
b12= newSwitch(760,140, 35,VKAdisp(12),VKAcode(12)),
b13= newSwitch(760,200, 35,VKAdisp(13),VKAcode(13)),
b14= newSwitch(760,260, 35,VKAdisp(14),VKAcode(14)),
b15= newSwitch(760,320, 35,VKAdisp(15),VKAcode(15)),
b16= newSwitch(760,380, 35,VKAdisp(16),VKAcode(16)),
b17= newSwitch(760,440, 35,VKAdisp(17),VKAcode(17)),
b18= newSwitch(760,500, 35,VKAdisp(18),VKAcode(18)),
b19= newSwitch(760,560, 35,VKAdisp(19),VKAcode(19)),
b20= newSwitch(760,620, 35,VKAdisp(20),VKAcode(20)),
norm= newButton(1080,150,240,80,C.white,45,function()for i=1,20 do VK_org[i].ava=i<11 end end),
pro= newButton(1080,300,240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
back= newButton(1080,600,240,80,C.white,45,scene.back),
b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)),
b2= newSwitch(280,140, 35,VKAdisp(2),VKAcode(2)),
b3= newSwitch(280,200, 35,VKAdisp(3),VKAcode(3)),
b4= newSwitch(280,260, 35,VKAdisp(4),VKAcode(4)),
b5= newSwitch(280,320, 35,VKAdisp(5),VKAcode(5)),
b6= newSwitch(280,380, 35,VKAdisp(6),VKAcode(6)),
b7= newSwitch(280,440, 35,VKAdisp(7),VKAcode(7)),
b8= newSwitch(280,500, 35,VKAdisp(8),VKAcode(8)),
b9= newSwitch(280,560, 35,VKAdisp(9),VKAcode(9)),
b10= newSwitch(280,620, 35,VKAdisp(10),VKAcode(10)),
b11= newSwitch(620,80, 35,VKAdisp(11),VKAcode(11)),
b12= newSwitch(620,140, 35,VKAdisp(12),VKAcode(12)),
b13= newSwitch(620,200, 35,VKAdisp(13),VKAcode(13)),
b14= newSwitch(620,260, 35,VKAdisp(14),VKAcode(14)),
b15= newSwitch(620,320, 35,VKAdisp(15),VKAcode(15)),
b16= newSwitch(620,380, 35,VKAdisp(16),VKAcode(16)),
b17= newSwitch(620,440, 35,VKAdisp(17),VKAcode(17)),
b18= newSwitch(620,500, 35,VKAdisp(18),VKAcode(18)),
b19= newSwitch(620,560, 35,VKAdisp(19),VKAcode(19)),
b20= newSwitch(620,620, 35,VKAdisp(20),VKAcode(20)),
norm= newButton(840,100,240,80,C.white,45,function()for i=1,20 do VK_org[i].ava=i<11 end end),
pro= newButton(1120,100,240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
hide= newSwitch(1170,200,40,SETdisp("VKSwitch"),SETrev("VKSwitch")),
track= newSwitch(1170,300,35,SETdisp("VKTrack"),SETrev("VKTrack")),
icon= newSwitch(850,300,40,SETdisp("VKIcon"),SETrev("VKIcon")),
tkset= newButton(1120,400,240,80,C.white,32,function()
scene.push()
scene.swapTo("setting_trackSetting")
end,function()return not setting.VKTrack end),
alpha= newSlider(840,490,400,10,40,nil,SETdisp("VKAlpha"),SETsto("VKAlpha")),
back= newButton(1100,600,240,80,C.white,45,scene.back),
},
setting_trackSetting={
VKDodge=newSwitch(400,200, 35,SETdisp("VKDodge"),SETrev("VKDodge")),
@@ -573,8 +576,8 @@ Widget={
back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"),
},
history={
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sel==1 end),
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sel==#updateLog-22 end),
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sceneTemp==1 end),
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sceneTemp==#updateLog-22 end),
back= newButton(1155,600,180,90,C.white,35,scene.back),
},
stat={

347
main.lua
View File

@@ -1,7 +1,6 @@
--[[
第一次搞这么大的工程~参考价值不是很大
如果你有时间并且也热爱俄罗斯方块的话来看代码或者帮助优化的话当然欢迎
(顺便,无授权直接盗代码的先死个妈)
第一次搞这么大的工程,参考价值不是很大
如果你有时间并且也热爱俄罗斯方块的话,来看代码或者帮助优化的话欢迎!
]]
local love=love
local ms,kb,tc=love.mouse,love.keyboard,love.touch
@@ -71,6 +70,7 @@ require("light")
local Tmr=require("timer")
local Pnt=require("paint")
require("player")
require("shader")
--Modules
-------------------------------------------------------------
local powerInfoCanvas,updatePowerInfo
@@ -83,12 +83,11 @@ if sys.getPowerInfo()~="unknown"then
gc.clear(0,0,0,.25)
gc.setLineWidth(4)
local charging=state=="charging"
gc.setColor(1,1,1)
if state=="nobattery"then
gc.setColor(1,1,1)
gc.setLineWidth(2)
gc.line(74,5,99,22)
end
if pow<100 then
gc.line(74,5,100,22)
else
if charging then gc.setColor(0,1,0)
elseif pow>50 then gc.setColor(1,1,1)
elseif pow>26 then gc.setColor(1,1,0)
@@ -96,16 +95,18 @@ if sys.getPowerInfo()~="unknown"then
else gc.setColor(.5,0,1)
end
gc.rectangle("fill",76,6,pow*.22,14)
setFont(14)
gc.setColor(0,0,0)
gc.print(pow,77,2)
gc.print(pow,77,4)
gc.print(pow,79,2)
gc.print(pow,79,4)
gc.setColor(1,1,1)
gc.draw(batteryImage,73,3)
gc.print(pow,78,3)
if pow<100 then
setFont(14)
gc.setColor(0,0,0)
gc.print(pow,77,2)
gc.print(pow,77,4)
gc.print(pow,79,2)
gc.print(pow,79,4)
gc.setColor(1,1,1)
gc.print(pow,78,3)
end
end
gc.draw(batteryImage,73,3)
setFont(25)
gc.print(os.date("%H:%M",os.time()),3,-5)
gc.pop()gc.setCanvas()
@@ -119,13 +120,14 @@ local function getNewBlock()
t.bn,t.size=FX_BGblock.next,2+3*rnd()
t.b=blocks[t.bn][rnd(0,3)]
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
t.y=-#t.b*30*t.size
t.y=0
t.ty=720+#t.b*30*t.size
t.v=t.size*(1+rnd())
FX_BGblock.next=FX_BGblock.next%7+1
return t
end
local function onVirtualkey(x,y)
local dist,nearest=1e15
local dist,nearest=1e10
for K=1,#virtualkey do
local b=virtualkey[K]
if b.ava then
@@ -139,6 +141,21 @@ local function onVirtualkey(x,y)
end
return nearest
end
local function onVK_org(x,y)
local dist,nearest=1e10
for K=1,#VK_org do
local b=VK_org[K]
if b.ava then
local d1=(x-b.x)^2+(y-b.y)^2
if d1<b.r^2 then
if d1<dist then
nearest,dist=K,d1
end
end
end
end
return nearest
end
-------------------------------------------------------------
local floatWheel=0
local function wheelScroll(y)
@@ -229,12 +246,12 @@ function wheelmoved.music(x,y)
end
function keyDown.music(key)
if key=="down"then
sel=sel%#musicID+1
sceneTemp=sceneTemp%#musicID+1
elseif key=="up"then
sel=(sel-2)%#musicID+1
sceneTemp=(sceneTemp-2)%#musicID+1
elseif key=="return"or key=="space"then
if bgmPlaying~=musicID[sel]then
BGM(musicID[sel])
if bgmPlaying~=musicID[sceneTemp]then
BGM(musicID[sceneTemp])
else
BGM()
end
@@ -244,6 +261,7 @@ function keyDown.music(key)
end
function keyDown.custom(key)
local sel=sceneTemp
if key=="left"then
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
if sel==12 then
@@ -259,9 +277,9 @@ function keyDown.custom(key)
BGM(customRange.bgm[customSel[sel]])
end
elseif key=="down"then
sel=sel%#customID+1
sceneTemp=sel%#customID+1
elseif key=="up"then
sel=(sel-2)%#customID+1
sceneTemp=(sel-2)%#customID+1
elseif key=="d"then
scene.push()
scene.swapTo("draw")
@@ -288,14 +306,16 @@ function mouseDown.draw(x,y,k)
mouseMove.draw(x,y)
end
function mouseMove.draw(x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy and ms.isDown(1,2,3)then
preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and -1 or 0
preField[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
end
end
function wheelmoved.draw(x,y)
local pen=sceneTemp.pen
if y<0 then
pen=pen+1
if pen==8 then pen=9 elseif pen==14 then pen=0 end
@@ -303,16 +323,18 @@ function wheelmoved.draw(x,y)
pen=pen-1
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
end
sceneTemp.pen=pen
end
function touchDown.draw(id,x,y)
mouseMove.draw(x,y)
end
function touchMove.draw(id,x,y,dx,dy)
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy then
preField[sy][sx]=pen
preField[sy][sx]=sceneTemp.pen
end
end
local penKey={
@@ -324,12 +346,13 @@ local penKey={
lshift=-1, lalt=-1,
}
function keyDown.draw(key)
local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
if key=="delete"then
if clearSureTime>15 then
if sceneTemp.sure>15 then
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
clearSureTime=0
sceneTemp.sure=0
else
clearSureTime=50
sceneTemp.sure=50
end
elseif key=="up"or key=="down"or key=="left"or key=="right"then
if not sx then sx=1 end
@@ -351,17 +374,33 @@ function keyDown.draw(key)
else
pen=penKey[key]or pen
end
sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen
end
function mouseDown.setting_sound(x,y,k)
if x>780 and x<980 and y>470 and sceneTemp.jump==0 then
sceneTemp.jump=10
local t=Timer()-sceneTemp.last
if t>1 then
VOICE((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
sceneTemp.last=Timer()
end
end
end
function touchDown.setting_sound(id,x,y)
mouseDown.setting_sound(x,y)
end
function keyDown.setting_key(key)
local s=sceneTemp
if key=="escape"then
if keyboardSetting then
keyboardSetting=false
if s.kS then
s.kS=false
SFX("error",.5)
else
scene.back()
end
elseif keyboardSetting then
elseif s.kS then
for l=1,8 do
for y=1,20 do
if setting.keyMap[l][y]==key then
@@ -369,43 +408,44 @@ function keyDown.setting_key(key)
end
end
end
setting.keyMap[curBoard][keyboardSet]=key
setting.keyMap[s.board][s.kb]=key
SFX("reach",.5)
keyboardSetting=false
s.kS=false
elseif key=="return"then
keyboardSetting=true
s.kS=true
SFX("lock",.5)
elseif key=="up"then
if keyboardSet>1 then
keyboardSet=keyboardSet-1
if s.kb>1 then
s.kb=s.kb-1
SFX("move",.5)
end
elseif key=="down"then
if keyboardSet<20 then
keyboardSet=keyboardSet+1
if s.kb<20 then
s.kb=s.kb+1
SFX("move",.5)
end
elseif key=="left"then
if curBoard>1 then
curBoard=curBoard-1
if s.board>1 then
s.board=s.board-1
SFX("rotate",.5)
end
elseif key=="right"then
if curBoard<8 then
curBoard=curBoard+1
if s.board<8 then
s.board=s.board+1
SFX("rotate",.5)
end
end
end
function gamepadDown.setting_key(key)
local s=sceneTemp
if key=="back"then
if joystickSetting then
joystickSetting=false
if s.jS then
s.jS=false
SFX("error",.5)
else
scene.back()
end
elseif joystickSetting then
elseif s.jS then
for l=9,16 do
for y=1,20 do
if setting.keyMap[l][y]==key then
@@ -413,30 +453,30 @@ function gamepadDown.setting_key(key)
end
end
end
setting.keyMap[8+curBoard][joystickSet]=key
setting.keyMap[8+s.board][s.js]=key
SFX("reach",.5)
joystickSetting=false
s.jS=false
elseif key=="start"then
joystickSetting=true
s.jS=true
SFX("lock",.5)
elseif key=="up"then
if joystickSet>1 then
joystickSet=joystickSet-1
if s.js>1 then
s.js=s.js-1
SFX("move",.5)
end
elseif key=="down"then
if joystickSet<20 then
joystickSet=joystickSet+1
if s.js<20 then
s.js=s.js+1
SFX("move",.5)
end
elseif key=="left"then
if curBoard>1 then
curBoard=curBoard-1
if s.board>1 then
s.board=s.board-1
SFX("rotate",.5)
end
elseif key=="right"then
if curBoard<8 then
curBoard=curBoard+1
if s.board<8 then
s.board=s.board+1
SFX("rotate",.5)
end
end
@@ -444,47 +484,34 @@ end
function mouseDown.setting_touch(x,y,k)
if k==2 then scene.back()end
for K=1,#VK_org do
local B=VK_org[K]
if (x-B.x)^2+(y-B.y)^2<B.r^2 then
sel=K
end
end
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end
function mouseMove.setting_touch(x,y,dx,dy)
if sel and ms.isDown(1)then
local B=VK_org[sel]
if sceneTemp.sel and ms.isDown(1)and not widget_sel then
local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy
end
end
function mouseUp.setting_touch(x,y,k)
if sel then
local B=VK_org[sel]
local k=snapLevelValue[snapLevel]
if sceneTemp.sel then
local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end
function touchDown.setting_touch(id,x,y)
for K=1,#VK_org do
local B=VK_org[K]
if (x-B.x)^2+(y-B.y)^2<B.r^2 then
sel=K
end
end
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end
function touchUp.setting_touch(id,x,y)
if sel then
x,y=xOy:inverseTransformPoint(x,y)
if sel then
local B=VK_org[sel]
local k=snapLevelValue[snapLevel]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
if sceneTemp.sel then
local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end
function touchMove.setting_touch(id,x,y,dx,dy)
if sel then
local B=VK_org[sel]
if sceneTemp.sel and not widget_sel then
local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy
end
end
@@ -556,7 +583,8 @@ function touchMove.play(id,x,y,dx,dy)
end
function keyDown.play(key)
if key=="escape"and not scene.swapping then
return(frame<180 and back or pauseGame)()
(frame<180 and back or pauseGame)()
return
end
local m=setting.keyMap
for p=1,players.human do
@@ -608,9 +636,9 @@ function wheelmoved.history(x,y)
end
function keyDown.history(key)
if key=="up"then
sel=max(sel-5,1)
sceneTemp=max(sceneTemp-10,1)
elseif key=="down"then
sel=min(sel+5,#updateLog-22)
sceneTemp=min(sceneTemp+10,#updateLog-22)
elseif key=="escape"then
scene.back()
end
@@ -624,24 +652,21 @@ local function widgetPress(W,x,y)
VOICE("nya")
elseif W.type=="switch"then
W.code()
W:FX()
SFX("move",.6)
elseif W.type=="slider"then
if not x then return end
local p=W.disp()
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5))
if p==W.disp()then return end
W:FX(p)
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
if p==P then return end
W.code(P)
if W.change then W.change()end
end
if W.hide and W.hide()then widget_sel=nil end
end
local function widgetDrag(W,x,y,dx,dy)
if W.type=="slider"then
local p=W.disp()
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5))
if p==W.disp()then return end
W:FX(p)
local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
if p==P then return end
W.code(P)
if W.change then W.change()end
elseif not W:isAbove(x,y)then
widget_sel=nil
@@ -658,18 +683,14 @@ local function widgetControl_key(i)
if not scene.swapping and widget_sel then
widgetPress(widget_sel)
end
else
elseif i=="left"or i=="right"then
if widget_sel then
local W=widget_sel
if W.type=="slider"then
local p=W.disp()
if i=="left"then
if W.disp()>0 then W.code(W.disp()-1)end
elseif i=="right"then
if W.disp()<W.unit then W.code(W.disp()+1)end
end
if p==W.disp()then return end
W:FX(p)
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
if p==P or not P then return end
W.code(P)
if W.change then W.change()end
end
end
@@ -684,18 +705,19 @@ local function widgetControl_gamepad(i)
end
elseif i=="start"then
if not scene.swapping and widget_sel then
if not scene.swapping and widget_sel then
widgetPress(widget_sel)
end
end
elseif i=="dpleft"or i=="dpright"then
if widget_sel then
local W=widget_sel
if W.hide and W.hide()then widget_sel=nil end
if W.type=="button"then
W.code()
W:FX()
SFX("button")
VOICE("nya")
elseif W.type=="switch"then
W.code()
W:FX()
SFX("move",.6)
-- elseif W.type=="slider"then
if W.type=="slider"then
local p=W.disp()
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
if p==P or not P then return end
W.code(P)
if W.change then W.change()end
end
end
end
@@ -892,8 +914,9 @@ function love.update(dt)
end
end
for i=#FX_BGblock,1,-1 do
FX_BGblock[i].y=FX_BGblock[i].y+FX_BGblock[i].v
if FX_BGblock[i].y>720 then rem(FX_BGblock,i)end
local B=FX_BGblock[i]
B.y=B.y+B.v
if B.y>B.ty then rem(FX_BGblock,i)end
end
if setting.bgblock then
FX_BGblock.tm=FX_BGblock.tm-1
@@ -929,44 +952,68 @@ function love.update(dt)
scene.swapping=false
end
end
if Tmr[scene.cur]then
Tmr[scene.cur](dt)
end
local i=Tmr[scene.cur]
if i then i(dt)end
for i=#Task,1,-1 do
local T=Task[i]
if T.code(T.P,T.data)then
rem(Task,i)
end
for i=i,#Task do
Task[i]=Task[i+1]
end
end
end
for i=1,#voiceQueue do
for i=#voiceQueue,1,-1 do
local Q=voiceQueue[i]
if #Q>0 then
if type(Q[1])=="userdata"then
if not Q[1]:isPlaying()then
for i=1,#Q do
Q[i]=Q[i+1]
end
end--放完了pop出下一个
else
local n=1
local L=voiceBank[Q[1]]
while L[n]:isPlaying()do
n=n+1
if not L[n]then
L[n]=L[n-1]:clone()
L[n]:seek(0)
break
end
if Q.s==0 then--闲置轨,自动删除多余
if i>3 then
local _=voiceQueue
for i=i,#_ do
_[i]=_[i+1]
end
Q[1]=L[n]
Q[1]:setVolume(setting.voc*.1)
Q[1]:play()
--load voice with string
end
elseif Q.s==1 then--等待转换
Q[1]=getVoice(Q[1])
Q[1]:setVolume(setting.voc*.1)
Q[1]:play()
Q.s=Q[2]and 2 or 4
elseif Q.s==2 then--播放1,等待2
if Q[1]:getDuration()-Q[1]:tell()<.08 then
Q[2]=getVoice(Q[2])
Q[2]:setVolume(setting.voc*.1)
Q[2]:play()
Q.s=3
end
elseif Q.s==3 then--12同时播放
if not Q[1]:isPlaying()then
for i=1,#Q do
Q[i]=Q[i+1]
end
Q.s=Q[2]and 2 or 4
end
elseif Q.s==4 then--最后播放
if not Q[1]:isPlaying()then
Q[1]=nil
Q.s=0
end
end
if #Q>0 then
if Q[1]:isPlaying()then
if Q[2]and type(Q[2])=="string"and Q[1]:getDuration()-Q[1]:tell()<.08 then
Q[2]=getVoice(Q[2])
end
--快放完了,播放下一个
else
for i=1,#Q do
Q[i]=Q[i+1]
end
--放完了,移除
end
else
end
end
-- for k,W in next,Widget[scene.cur]do
-- end--更新控件
for k,W in next,Widget[scene.cur]do
W:update()
end--更新控件
end
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
local FPS=love.timer.getFPS
@@ -979,7 +1026,7 @@ function love.draw()
local size=FX_BGblock[n].size
for i=1,#b do for j=1,#b[1]do
if b[i][j]then
gc.draw(img,FX_BGblock[n].x+(j-1)*30*size,FX_BGblock[n].y+(i-1)*30*size,nil,size)
gc.draw(img,FX_BGblock[n].x+(j-1)*30*size,FX_BGblock[n].y-i*30*size,nil,size)
end
end end
end--Draw BG falling blocks
@@ -1041,7 +1088,6 @@ function love.draw()
gc.setColor(1,1,1)
gc.print(FPS(),5,700)
if devMode>0 then
love.timer.sleep(.2)
gc.setColor(1,devMode==2 and .5 or 1,1)
gc.print("Tasks:"..#Task,5,600)
gc.print("Voices:"..#voiceQueue,5,620)
@@ -1080,6 +1126,9 @@ function love.run()
gc.present()
end
end
if Timer()-lastFrame<.058 then
T.sleep(.01)
end
while Timer()-lastFrame<.0158 do
T.sleep(.001)
end

View File

@@ -115,7 +115,7 @@ local function VirtualkeyPreview()
for i=1,#VK_org do
local B=VK_org[i]
if B.ava then
local c=sel==i and .6 or 1
local c=sceneTemp.sel==i and .6 or 1
gc.setColor(c,1,c,setting.VKAlpha*.1)
gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r)
@@ -235,14 +235,17 @@ function Pnt.load()
gc.setColor(1,1,1)
gc.rectangle("line",300,330,680,60,5)
setFont(35)
mStr(text.load[L[1]],640,335)
gc.print(text.load[L[1]],340,335)
if loading[1]~=0 then
gc.printf(loading[2].."/"..loading[3],795,335,150,"right")
end
setFont(25)
mStr(L[4],640,400)
end
function Pnt.intro()
gc.stencil(stencil_miniTitle,"replace",1)
gc.setStencilTest("equal",1)
gc.setColor(1,1,1,min(count,80)*.005)
gc.setColor(1,1,1,min(sceneTemp,80)*.005)
gc.push("transform")
gc.translate(250,150)
gc.scale(30)
@@ -251,7 +254,7 @@ function Pnt.intro()
gc.setColor(1,1,1,.06)
for i=41,5,-2 do
gc.setLineWidth(i)
gc.line(200+(count-80)*25,130,(count-80)*25,590)
gc.line(200+(sceneTemp-80)*25,130,(sceneTemp-80)*25,590)
end
gc.setStencilTest()
end
@@ -273,10 +276,11 @@ function Pnt.mode()
setFont(35)
local lv=modes[modeID[modeSel]].level[levelSel]
gc.setColor(modeLevelColor[lv]or color.white)
mStr(lv,270,215)
mStr(lv,270,200)
setFont(25)
gc.setColor(color.white)
mStr(text.modeInfo[modeID[modeSel]],270,255)
mStr(text.modeInfo[modeID[modeSel]],270,240)
setFont(75)
gc.setColor(color.grey)
mStr(text.modeName[modeSel],643,273)
@@ -291,7 +295,7 @@ function Pnt.mode()
end
function Pnt.music()
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
gc.rectangle("fill",45,98+30*sel,250,30)
gc.rectangle("fill",45,98+30*sceneTemp,250,30)
gc.setColor(.8,.8,.8)
gc.draw(drawableText.musicRoom,20,20)
gc.setColor(1,1,1)
@@ -315,7 +319,7 @@ function Pnt.music()
end
function Pnt.custom()
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
gc.rectangle("fill",25,95+40*sel,480,40)
gc.rectangle("fill",25,95+40*sceneTemp,480,40)
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
setFont(35)
@@ -331,6 +335,7 @@ function Pnt.custom()
end
end
function Pnt.draw()
local sx,sy=sceneTemp.x,sceneTemp.y
gc.translate(200,60)
gc.setColor(1,1,1,.2)
gc.setLineWidth(1)
@@ -354,10 +359,11 @@ function Pnt.draw()
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
end
gc.translate(-200,-60)
if clearSureTime>0 then
gc.setColor(1,1,1,clearSureTime*.02)
gc.draw(drawableText.question,760,11)
if sceneTemp.sure>0 then
gc.setColor(1,1,1,sceneTemp.sure*.02)
gc.draw(drawableText.question,660,11)
end
local pen=sceneTemp.pen
if pen>0 then
gc.setLineWidth(13)
gc.setColor(blockColor[pen])
@@ -473,21 +479,33 @@ function Pnt.setting_graphic()
gc.draw(blockSkin[7-int(Timer()*2)%7],890,390,nil,2)
end
function Pnt.setting_sound()
gc.setColor(1,1,1)
gc.setColor(1,1,1,.8)
mDraw(drawableText.setting_sound,640,15)
local t=Timer()
local _=sceneTemp.jump
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
gc.translate(x,y)
gc.draw(miya_ch,0,0)
gc.setColor(1,1,1,.7)
gc.draw(miya_f1,4,47+4*sin(t*.9))
gc.draw(miya_f2,42,107+5*sin(t))
gc.draw(miya_f3,93,126+3*sin(t*.7))
gc.draw(miya_f4,129,98+3*sin(t*.7))
gc.translate(-x,-y)
end
function Pnt.setting_key()
local s=sceneTemp
local a=.3+sin(Timer()*15)*.1
if keyboardSetting then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
if s.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill",
keyboardSet<11 and 240 or 840,
45*keyboardSet+20-450*int(keyboardSet/11),
s.kb<11 and 240 or 840,
45*s.kb+20-450*int(s.kb/11),
200,45
)
if joystickSetting then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
if s.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill",
joystickSet<11 and 440 or 1040,
45*joystickSet+20-450*int(joystickSet/11),
s.js<11 and 440 or 1040,
45*s.js+20-450*int(s.js/11),
200,45
)
--Selection rect
@@ -501,15 +519,16 @@ function Pnt.setting_key()
gc.setColor(1,1,1)
setFont(26)
local board=s.board
for N=1,20 do
if N<11 then
gc.printf(text.actName[N],47,45*N+22,180,"right")
mStr(setting.keyMap[curBoard][N],340,45*N+22)
mStr(setting.keyMap[curBoard+8][N],540,45*N+22)
mStr(setting.keyMap[board][N],340,45*N+22)
mStr(setting.keyMap[board+8][N],540,45*N+22)
else
gc.printf(text.actName[N],647,45*N-428,180,"right")
mStr(setting.keyMap[curBoard][N],940,45*N-428)
mStr(setting.keyMap[curBoard+8][N],1040,45*N-428)
mStr(setting.keyMap[board][N],940,45*N-428)
mStr(setting.keyMap[board+8][N],1040,45*N-428)
end
end
gc.setLineWidth(2)
@@ -521,13 +540,16 @@ function Pnt.setting_key()
end
setFont(35)
gc.print("Player:",170,590)
gc.print(int(curBoard*.5+.5),300,590)
gc.print(curBoard.."/8",580,590)
gc.print(int(board*.5+.5),300,590)
gc.print(board.."/8",580,590)
gc.draw(drawableText.ctrlSetHelp,50,650)
end
function Pnt.setting_touch()
gc.setColor(1,1,1)
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
VirtualkeyPreview()
local d=snapLevelValue[snapLevel]
local d=snapLevelValue[sceneTemp.snap]
if d>=10 then
gc.setLineWidth(3)
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
@@ -581,8 +603,8 @@ function Pnt.history()
gc.setLineWidth(4)
gc.rectangle("line",30,45,1000,632)
setFont(20)
for i=0,min(22,#updateLog-sel)do
gc.print(updateLog[sel+i],40,50+27*(i))
for i=0,min(22,#updateLog-sceneTemp)do
gc.print(updateLog[sceneTemp+i],40,50+27*(i))
end
end
return Pnt

View File

@@ -94,7 +94,7 @@ local TRS={
[31]={TMP1,{0,-1}, {0,1}, {1,0}, {0,-2} },
},--S
[3]={
[01]={TMP1,{-1,0}, {-1,1}, {0,-2}, {-1,-2},{0,1}, {-1,-1} },
[01]={TMP1,{-1,0}, {-1,1}, {0,-2}, {-1,-2},{-1,-1},{0,1} },
[10]={TMP1,{1,0}, {1,-1}, {0,2}, {1,2}, {0,-1}, {1,1} },
[03]={TMP1,{1,0}, {1,1}, {0,-2}, {-1,1} },
[30]={TMP1,{-1,0}, {-1,-1},{0,2}, {-1,2} },
@@ -110,7 +110,7 @@ local TRS={
[4]={
[01]={TMP1,{-1,0}, {-1,1}, {0,-2}, {1,1} },
[10]={TMP1,{1,0}, {1,-1}, {0,2}, {1,2} },
[03]={TMP1,{1,0}, {1,1}, {0,-2}, {1,-2}, {0,1}, {1,-1} },
[03]={TMP1,{1,0}, {1,1}, {0,-2}, {1,-2}, {1,-1}, {0,1} },
[30]={TMP1,{-1,0}, {-1,-1},{0,2}, {-1,2}, {0,-1}, {-1,1} },
[12]={TMP1,{1,0}, {1,-1}, {-1,0}, {0,2}, {1,2} },
[21]={TMP1,{-1,0}, {-1,1}, {1,0}, {0,-2}, {-1,-2} },
@@ -126,9 +126,9 @@ local TRS={
[10]={TMP1,{1,0}, {1,-1}, {0,2}, {1,2}, {0,-1}, {1,1}},
[03]={TMP1,{1,0}, {1,1}, {0,-2}, {1,-2} },
[30]={TMP1,{-1,0}, {-1,-1},{0,2}, {-1,2}, {0,-1} },
[12]={TMP1,{1,0}, {1,-1}, {0,-1}, {0,2}, {1,2}, {-1,-1}},
[12]={TMP1,{1,0}, {1,-1}, {0,-1}, {-1,-1},{0,2}, {1,2}},
[21]={TMP1,{-1,0}, {-1,1}, {0,-2}, {-1,-2},{1,1} },
[32]={TMP1,{-1,0}, {-1,-1},{0,-1}, {0,2}, {-1,2}, {1,-1}},
[32]={TMP1,{-1,0}, {-1,-1},{0,-1}, {1,-1}, {0,2}, {-1,2}},
[23]={TMP1,{1,0}, {1,1}, {0,-2}, {1,-2}, {-1,1} },
[02]={TMP1,{-1,0}, {1,0}, {0,1} },
[20]={TMP1,{1,0}, {-1,0}, {0,-1} },
@@ -744,8 +744,8 @@ function player.draw_norm(P)
gc.translate(P.x,P.y)gc.scale(P.size)
--Camera
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)
gc.setLineWidth(7)gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,3)
--Frame
gc.setLineWidth(7)gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)
--Boarder
gc.translate(150+P.fieldOff.x,70+P.fieldOff.y)
if P.gameEnv.grid then
gc.setLineWidth(1)
@@ -945,14 +945,13 @@ function player.draw_norm(P)
end--Draw starting counter
drawTexts(P.bonus)--Bonus texts
setFont(25)
drawDial(360,520,P.dropSpeed)
drawDial(405,575,P.keySpeed)
gc.setColor(1,1,1)
mStr(format("%.2f",P.stat.time),-82,518)--Time
mStr(P.score1,-82,560)--Score
gc.draw(drawableText.bpm,390,490)
gc.draw(drawableText.kpm,350,583)
setFont(25)
drawDial(360,520,P.dropSpeed)
drawDial(405,575,P.keySpeed)
gc.draw(drawableText.kpm,344,583)
--Speed dials
gc.setColor(1,1,1)
modes[curMode.id].mesDisp(P,P.fieldOff.x,P.fieldOff.y)--Other messages
@@ -1804,7 +1803,7 @@ function player.drop(P)--Place piece
end
send=send+(renATK[P.combo]or 3)
if #P.field==0 then
P:showText(text.PC,0,-80,60,"flicker")
P:showText(text.PC,0,-80,50,"flicker")
send=min(send,3)+min(6+P.stat.pc,10)
exblock=exblock+2
sendTime=sendTime+60

View File

@@ -21,7 +21,7 @@ local sceneInit={
}
end,
intro=function()
count=0
sceneTemp=0--animation timer
BGM("blank")
end,
main=function()
@@ -37,12 +37,12 @@ local sceneInit={
if bgmPlaying then
for i=1,#musicID do
if musicID[i]==bgmPlaying then
sel=i
sceneTemp=i--music select
return
end
end
else
sel=1
sceneTemp=1
end
end,
mode=function()
@@ -51,15 +51,14 @@ local sceneInit={
destroyPlayers()
end,
custom=function()
sel=sel or 1
sceneTemp=1--option select
destroyPlayers()
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end,
draw=function()
curBG="none"
clearSureTime=0
pen,sx,sy=1,1,1
sceneTemp={sure=0,pen=1,x=1,y=1}
end,
play=function()
love.keyboard.setKeyRepeat(false)
@@ -82,20 +81,23 @@ local sceneInit={
curBG="none"
end,
setting_sound=function()
sceneTemp={last=0,jump=0}--last sound time,animation count(10→0)
curBG="none"
end,
setting_key=function()
curBoard=1
keyboardSet=1
joystickSet=1
keyboardSetting=false
joystickSetting=false
sceneTemp={
board=1,
kb=1,js=1,
kS=false,jS=false,
}
end,
setting_touch=function()
curBG="game2"
defaultSel=1
sel=nil
snapLevel=1
sceneTemp={
default=1,
snap=1,
sel=nil,
}
end,
setting_touchSwitch=function()
curBG="matrix"
@@ -106,7 +108,7 @@ local sceneInit={
history=function()
updateLog=require"updateLog"
curBG="lightGrey"
sel=1
sceneTemp=1--scroll pos
end,
quit=function()
love.timer.sleep(.3)

2
shader.lua Normal file
View File

@@ -0,0 +1,2 @@
gc=love.graphics
shader_glow=gc.newShader("shader/glow.cs")

5
shader/glow.cs Normal file
View File

@@ -0,0 +1,5 @@
extern float X;extern float Y;extern float W;extern float H;
vec4 effect(vec4 C,Image Tx,vec2 Tcd,vec2 Pcd){
C[3]=min((Pcd.x-X)/W*.3+(Pcd.y-Y)/H*.1,.3)+.5;
return C;
}

View File

@@ -12,5 +12,5 @@ vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord
if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光
}
return vec4(vec3(1),1.);//返回最远距离1
return vec4(1,1,1,1);//返回最远距离1
}

View File

@@ -1,4 +1,5 @@
local rnd=math.random
local rem=table.remove
local vibrateLevel={0,.015,.02,.03,.04,.05,.06,.07,.08,.09}
function VIB(t)
if setting.vib>0 then
@@ -30,22 +31,39 @@ function SFX(s,v,pos)
S:play()
end
end
function getVoice(str)
local n=1
local L=voiceBank[str]
while L[n]:isPlaying()do
n=n+1
if not L[n]then
L[n]=L[n-1]:clone()
L[n]:seek(0)
break
end
end
return L[n]
--load voice with string
end
function getFreeVoiceChannel()
local i=#voiceQueue
for i=1,i do
if #voiceQueue[i]==0 then return i end
end
voiceQueue[i+1]={}
voiceQueue[i+1]={s=0}
return i+1
end
function VOICE(s,chn)
if setting.voc>0 then
if chn then
voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])]
--添加到[chn]
local L=voiceQueue[chn]
local _=voiceList[s]
L[#L+1]=_[rnd(#_)]
L.s=1
--添加到queue[chn]
else
voiceQueue[getFreeVoiceChannel()]={voiceList[s][rnd(#voiceList[s])]}
--自动查找/创建空轨
voiceQueue[getFreeVoiceChannel()]={s=1,voiceList[s][rnd(#voiceList[s])]}
--自动创建空轨/播放
end
end
end

View File

@@ -84,6 +84,12 @@ background1=N("/image/BG/bg1.jpg")
background2=N("/image/BG/bg2.png")
groupCode=N("/image/mess/groupcode.png")
payCode=N("/image/mess/paycode.png")
miya_ch=N("/image/miya/ch.png")
miya_f1=N("/image/miya/f1.png")
miya_f2=N("/image/miya/f2.png")
miya_f3=N("/image/miya/f3.png")
miya_f4=N("/image/miya/f4.png")
drawableText={
question=T(100,"?"),
bpm=T(15,"BPM"),kpm=T(15,"KPM"),

View File

@@ -34,7 +34,7 @@ function Tmr.load()
L[2]=L[2]+1
if L[2]>L[3]then
for i=1,L[2]do sfx[i]=nil end
L[1],L[2],L[3]=4,1,1
L[1],L[2],L[3]=0,1,1
SFX("welcome",.2)
end
else
@@ -47,14 +47,14 @@ function Tmr.load()
end
end
function Tmr.intro()
count=count+1
if count==200 then count=80 end
sceneTemp=sceneTemp+1
if sceneTemp==200 then sceneTemp=80 end
end
function Tmr.main(dt)
players[1]:update(dt)
end
function Tmr.draw()
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
end
function Tmr.play(dt)
frame=frame+1
@@ -140,4 +140,10 @@ function Tmr.pause(dt)
pauseTimer=pauseTimer+1
end
end
function Tmr.setting_sound()
local t=sceneTemp.jump
if t>0 then
sceneTemp.jump=t-1
end
end
return Tmr

View File

@@ -8,17 +8,19 @@ Patron(rmb10+):
zxc
?[D*a]
Future outlook:
New mode system with:
ultra mode
rythem mode
combo mode
bigbang mode
TTT mode
Normal:
powerinfo switch
splashing block
ajustable next count
new mode system
custom block color/direction
combo mode
bigbang mode
TTT mode
custom block sequence
CC smarter(think of gaebage buffer)
CC smarter(think of garbage buffer)
game recording
new AI:task-Z
auto GUI in any screen size
@@ -27,6 +29,21 @@ Future outlook:
infinite 1v1
square mode
more FXs & 3d features & animations
0.8.4:
better widget performence
vocal more natural(important,may cause new bug)
a bit better performence on mobile devices
fatal bug fixed
0.8.3:
new widget appearence
cuter miya
0.8.2+:
GUI adjusted
miya figure added
0.8.2:
new widget appearence
GUI adjusted
bug fixed
0.8.1:
more FX level
better battery info displaying