Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a31474c43a | ||
|
|
75c7955bb5 |
BIN
BGM/blank.ogg
BIN
BGM/blank.ogg
Binary file not shown.
BIN
BGM/cruelty.ogg
BIN
BGM/cruelty.ogg
Binary file not shown.
BIN
BGM/final.ogg
BIN
BGM/final.ogg
Binary file not shown.
BIN
BGM/infinite.ogg
BIN
BGM/infinite.ogg
Binary file not shown.
BIN
BGM/newera.ogg
Normal file
BIN
BGM/newera.ogg
Normal file
Binary file not shown.
BIN
BGM/push.ogg
BIN
BGM/push.ogg
Binary file not shown.
BIN
BGM/race.ogg
BIN
BGM/race.ogg
Binary file not shown.
BIN
BGM/reason.ogg
BIN
BGM/reason.ogg
Binary file not shown.
BIN
BGM/secret7th.ogg
Normal file
BIN
BGM/secret7th.ogg
Normal file
Binary file not shown.
BIN
BGM/secret8th.ogg
Normal file
BIN
BGM/secret8th.ogg
Normal file
Binary file not shown.
BIN
BGM/way.ogg
BIN
BGM/way.ogg
Binary file not shown.
20
ai.lua
20
ai.lua
@@ -49,14 +49,15 @@ FCL[5]=FCL[3]
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clearScore={[0]=0,0,2,4,12}
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clearScore={[0]=0,0,2,4,12}
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function ifoverlapAI(f,bk,x,y)
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y<1 then return true end
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if y>#f then return nil end
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if y>#f then return end
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for i=1,#bk do for j=1,#bk[1]do
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for i=1,#bk do for j=1,#bk[1]do
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end end
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end
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end
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function resetField(f0,f,start)
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function resetField(f0,f,start)
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while f[start]do
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::L::if f[start]then
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removeRow(f,start)
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removeRow(f,start)
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goto L
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end
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end
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for i=start,#f0 do
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for i=start,#f0 do
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f[i]=getNewRow()
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f[i]=getNewRow()
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@@ -85,8 +86,9 @@ function getScore(field,bn,cb,cx,cy)
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if #field==0 then return 9e99 end--PC best
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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for x=1,10 do
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local h=#field
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local h=#field
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while field[h][x]==0 and h>1 do
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::L::if field[h][x]==0 and h>1 then
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h=h-1
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h=h-1
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goto L
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end
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end
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height[x]=h
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height[x]=h
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if x>3 and x<8 and h>highest then highest=h end
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if x>3 and x<8 and h>highest then highest=h end
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@@ -123,7 +125,7 @@ end
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function AI_getControls(ctrl)
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local Tfield={}--test field
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local field_org=P.field
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local field_org=P.field
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for i=1,#field_org do
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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Tfield[i]=getNewRow()
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for j=1,10 do
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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Tfield[i][j]=field_org[i][j]
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@@ -131,13 +133,14 @@ function AI_getControls(ctrl)
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
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local bn=ifhold==0 and P.bid or P.hid>0 and P.hid or P.nxt[1]
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for dir=0,dirCount[bn] do--each dir
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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for cx=1,11-#cb[1]do--each pos
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local cy=#Tfield+1
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local cy=#Tfield+1
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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cy=cy-1
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cy=cy-1
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goto L
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end--move to bottom
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end--move to bottom
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for i=1,#cb do
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for i=1,#cb do
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local y=cy+i-1
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local y=cy+i-1
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@@ -156,8 +159,11 @@ function AI_getControls(ctrl)
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end
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end
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end
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end
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end
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end
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while #Tfield>0 do
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::L::
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if #Tfield>0 then
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removeRow(Tfield,1)
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removeRow(Tfield,1)
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goto L
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end--Release cache
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end--Release cache
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if best.hold then
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if best.hold then
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ins(ctrl,8)
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ins(ctrl,8)
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BIN
albbph.ttf
BIN
albbph.ttf
Binary file not shown.
81
call&sys.lua
81
call&sys.lua
@@ -12,7 +12,6 @@ function onVirtualkey(x,y)
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end
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end
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return nearest
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return nearest
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end
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end
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|
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function buttonControl_key(i)
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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if not Buttons.sel then
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@@ -142,7 +141,7 @@ function keyDown.setting2(key)
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end
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end
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end
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end
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function keyDown.play(key)
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function keyDown.play(key)
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if key=="escape"then back()return nil end
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if key=="escape"then back()return end
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local m=setting.keyMap
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local m=setting.keyMap
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for p=1,4 do
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for p=1,4 do
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local lib=setting.keyLib[p]
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local lib=setting.keyLib[p]
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@@ -150,7 +149,7 @@ function keyDown.play(key)
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for k=1,12 do
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for k=1,12 do
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if key==m[lib[s]][k]then
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if key==m[lib[s]][k]then
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pressKey(k,players[p])
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pressKey(k,players[p])
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return nil
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return
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||||||
end
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end
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||||||
end
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end
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end
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end
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@@ -165,7 +164,7 @@ function keyUp.play(key)
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for k=1,12 do
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for k=1,12 do
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if key==m[lib[s]][k]then
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if key==m[lib[s]][k]then
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releaseKey(k,players[p])
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releaseKey(k,players[p])
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return nil
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return
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end
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end
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end
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end
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end
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end
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@@ -220,7 +219,7 @@ function gamepadDown.setting2(key)
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end
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end
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end
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end
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function gamepadDown.play(key)
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function gamepadDown.play(key)
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if key=="back"then back()return nil end
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if key=="back"then back()return end
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local m=setting.keyMap
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local m=setting.keyMap
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for p=1,4 do
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for p=1,4 do
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local lib=setting.keyLib[p]
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local lib=setting.keyLib[p]
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@@ -228,7 +227,7 @@ function gamepadDown.play(key)
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for k=1,12 do
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for k=1,12 do
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if key==m[8+lib[s]][k]then
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if key==m[8+lib[s]][k]then
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pressKey(k,players[p])
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pressKey(k,players[p])
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return nil
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return
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end
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end
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end
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end
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end
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end
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@@ -243,7 +242,7 @@ function gamepadUp.play(key)
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for k=1,12 do
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for k=1,12 do
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if key==m[8+lib[s]][k]then
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if key==m[8+lib[s]][k]then
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releaseKey(k,players[p])
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releaseKey(k,players[p])
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return nil
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return
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end
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end
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end
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end
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end
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end
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@@ -254,7 +253,7 @@ function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel-sgn(y),1),#modeID)
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modeSel=min(max(modeSel-sgn(y),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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end
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--Warning,these are not system callbacks!
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function love.mousemoved(x,y,dx,dy,t)
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function love.mousemoved(x,y,dx,dy,t)
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@@ -267,7 +266,7 @@ function love.mousemoved(x,y,dx,dy,t)
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if not(B.hide and B.hide())then
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if not(B.hide and B.hide())then
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if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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Buttons.sel=i
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Buttons.sel=i
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return nil
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return
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end
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end
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end
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end
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end
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end
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@@ -297,6 +296,9 @@ function love.mousepressed(x,y,k,t,num)
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end
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end
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function love.mousereleased(x,y,k,t,num)
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function love.mousereleased(x,y,k,t,num)
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end
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end
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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end
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function love.touchpressed(id,x,y)
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function love.touchpressed(id,x,y)
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if not touching then
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if not touching then
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||||||
touching=id
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touching=id
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@@ -358,15 +360,11 @@ function love.touchmoved(id,x,y,dx,dy)
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|||||||
local l=tc.getTouches()
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local l=tc.getTouches()
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for n=1,#virtualkey do
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for n=1,#virtualkey do
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||||||
local b=virtualkey[n]
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local b=virtualkey[n]
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||||||
local p=false
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||||||
for i=1,#l do
|
for i=1,#l do
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||||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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||||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
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p=true
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||||||
break
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||||||
end
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||||||
end
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end
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||||||
if not p and players[1].isKeyDown then
|
if P.keyPressing[n]then
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||||||
releaseKey(n,players[1])
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releaseKey(n,players[1])
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||||||
end
|
end
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||||||
end
|
end
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||||||
@@ -383,31 +381,25 @@ end
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|||||||
function love.keypressed(i)
|
function love.keypressed(i)
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||||||
if i=="f12"then devMode=not devMode end
|
if i=="f12"then devMode=not devMode end
|
||||||
if devMode then
|
if devMode then
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||||||
if Buttons.sel then
|
if i=="k"then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
P=players.alive[rnd(#players.alive)]
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||||||
if i=="left"then
|
Event.gameover.lose()
|
||||||
B.x=B.x-10
|
elseif i=="q"then
|
||||||
elseif i=="right"then
|
|
||||||
B.x=B.x+10
|
|
||||||
elseif i=="up"then
|
|
||||||
B.y=B.y-10
|
|
||||||
elseif i=="down"then
|
|
||||||
B.y=B.y+10
|
|
||||||
elseif i==","then
|
|
||||||
B.w=B.w-10
|
|
||||||
elseif i=="."then
|
|
||||||
B.w=B.w+10
|
|
||||||
elseif i=="/"then
|
|
||||||
B.h=B.h-10
|
|
||||||
elseif i=="'"then
|
|
||||||
B.h=B.h+10
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if i=="q"then
|
|
||||||
for i=1,#Buttons[scene]do
|
for i=1,#Buttons[scene]do
|
||||||
local B=Buttons[scene][i]
|
local B=Buttons[scene][i]
|
||||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||||
end
|
end
|
||||||
|
elseif Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
if i=="left"then B.x=B.x-10
|
||||||
|
elseif i=="right"then B.x=B.x+10
|
||||||
|
elseif i=="up"then B.y=B.y-10
|
||||||
|
elseif i=="down"then B.y=B.y+10
|
||||||
|
elseif i==","then B.w=B.w-10
|
||||||
|
elseif i=="."then B.w=B.w+10
|
||||||
|
elseif i=="/"then B.h=B.h-10
|
||||||
|
elseif i=="'"then B.h=B.h+10
|
||||||
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if keyDown[scene]then keyDown[scene](i)
|
if keyDown[scene]then keyDown[scene](i)
|
||||||
@@ -444,9 +436,6 @@ function love.joystickhat(js,hat,dir)
|
|||||||
|
|
||||||
end
|
end
|
||||||
]]
|
]]
|
||||||
function love.wheelmoved(x,y)
|
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
--[[
|
--[[
|
||||||
@@ -473,7 +462,9 @@ function love.update(dt)
|
|||||||
for i=1,#Buttons[scene]do
|
for i=1,#Buttons[scene]do
|
||||||
Buttons[scene][i].alpha=0
|
Buttons[scene][i].alpha=0
|
||||||
end--Reset buttons' state
|
end--Reset buttons' state
|
||||||
game[sceneSwaping.tar]()
|
scene=sceneSwaping.tar
|
||||||
|
BGM("blank")
|
||||||
|
sceneInit[scene]()
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
elseif sceneSwaping.time==0 then
|
elseif sceneSwaping.time==0 then
|
||||||
sceneSwaping=nil
|
sceneSwaping=nil
|
||||||
@@ -484,10 +475,10 @@ function love.update(dt)
|
|||||||
updateButton()
|
updateButton()
|
||||||
end
|
end
|
||||||
function love.sendData(data)
|
function love.sendData(data)
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
function love.receiveData(id,data)
|
function love.receiveData(id,data)
|
||||||
return nil
|
return
|
||||||
end
|
end
|
||||||
function love.draw()
|
function love.draw()
|
||||||
gc.clear()
|
gc.clear()
|
||||||
@@ -542,7 +533,7 @@ function love.run()
|
|||||||
local frameT=Timer()
|
local frameT=Timer()
|
||||||
local readyDrawFrame=0
|
local readyDrawFrame=0
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
game.load()--System scene Launch
|
scene="load"sceneInit.load()--System Launch
|
||||||
math.randomseed(os.time()*626)
|
math.randomseed(os.time()*626)
|
||||||
return function()
|
return function()
|
||||||
love.event.pump()
|
love.event.pump()
|
||||||
@@ -567,7 +558,7 @@ function love.run()
|
|||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
if scene=="play"then
|
if scene=="play"then
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
local l=players.alive[i].isKeyDown
|
local l=players.alive[i].keyPressing
|
||||||
for j=1,#l do
|
for j=1,#l do
|
||||||
if l[j]then
|
if l[j]then
|
||||||
releaseKey(j,players.alive[i])
|
releaseKey(j,players.alive[i])
|
||||||
@@ -585,7 +576,7 @@ function love.run()
|
|||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
while Timer()-frameT<1/60 do end
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
frameT=Timer()
|
frameT=Timer()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
4
conf.lua
4
conf.lua
@@ -9,12 +9,12 @@ function love.conf(t)
|
|||||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.7"
|
W.title="Techmino V0.7.9"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
|
W.minwidth,W.minheight=640,360
|
||||||
W.borderless=X
|
W.borderless=X
|
||||||
W.resizable=true
|
W.resizable=true
|
||||||
W.minwidth,W.minheight=640,360
|
|
||||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
W.fullscreen=X
|
W.fullscreen=X
|
||||||
W.vsync=X--0 to set ∞fps
|
W.vsync=X--0 to set ∞fps
|
||||||
|
|||||||
298
gamefunc.lua
298
gamefunc.lua
@@ -1,7 +1,6 @@
|
|||||||
function loadGame(mode,level)
|
function loadGame(mode,level)
|
||||||
--rec={}
|
--rec={}
|
||||||
print(mode)
|
curMode={id=modeID[mode],lv=level,modeName=text.modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
||||||
curMode={id=modeID[mode],lv=level,modeName=modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
|
||||||
gotoScene("play")
|
gotoScene("play")
|
||||||
end
|
end
|
||||||
function resetGameData()
|
function resetGameData()
|
||||||
@@ -12,6 +11,8 @@ function resetGameData()
|
|||||||
players={alive={}}
|
players={alive={}}
|
||||||
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
||||||
loadmode[curMode.id]()
|
loadmode[curMode.id]()
|
||||||
|
curBG=modeEnv.bg
|
||||||
|
BGM(modeEnv.bgm)
|
||||||
|
|
||||||
FX.beam={}
|
FX.beam={}
|
||||||
for k,v in pairs(PTC.dust)do
|
for k,v in pairs(PTC.dust)do
|
||||||
@@ -39,7 +40,7 @@ function resetGameData()
|
|||||||
|
|
||||||
freeRow={}
|
freeRow={}
|
||||||
collectgarbage()
|
collectgarbage()
|
||||||
for i=1,40*#players do
|
for i=1,30*#players do
|
||||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -63,6 +64,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
P.small=P.size<.3
|
P.small=P.size<.3
|
||||||
if P.small then
|
if P.small then
|
||||||
P.centerX,P.centerY=P.x+150*P.size,P.y+300*P.size
|
P.centerX,P.centerY=P.x+150*P.size,P.y+300*P.size
|
||||||
|
P.size=P.size*5
|
||||||
else
|
else
|
||||||
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
||||||
end
|
end
|
||||||
@@ -104,35 +106,36 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
end
|
end
|
||||||
end--reset current game settings
|
end--reset current game settings
|
||||||
|
|
||||||
P.hn,P.hb,P.holded=0,{{}},false
|
P.hid,P.hc,P.hb,P.holded=0,0,{{}},false
|
||||||
P.nxt,P.nb={},{}
|
P.nxt,P.nb={},{}
|
||||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||||
P.freshTime=0
|
P.freshTime=0
|
||||||
P.spinLast,P.lastClear=nil
|
P.spinLast,P.lastClear=nil
|
||||||
if P.gameEnv.sequence<3 then
|
local s=P.gameEnv.sequence
|
||||||
|
if s=="bag7"or s=="his4"then
|
||||||
local bag1={1,2,3,4,5,6,7}
|
local bag1={1,2,3,4,5,6,7}
|
||||||
for i=1,7 do
|
for i=1,7 do
|
||||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||||
P.nb[i]=blocks[P.nxt[i]][0]
|
P.nb[i]=blocks[P.nxt[i]][0]
|
||||||
end
|
end
|
||||||
elseif P.gameEnv.sequence==3 then
|
elseif s=="rnd"then
|
||||||
for i=1,6 do
|
for i=1,6 do
|
||||||
local r=rnd(7)
|
local r=rnd(7)
|
||||||
P.nxt[i]=r
|
P.nxt[i]=r
|
||||||
P.nb[i]=blocks[r][0]
|
P.nb[i]=blocks[r][0]
|
||||||
end
|
end
|
||||||
elseif P.gameEnv.sequence==5 then
|
elseif s=="drought1"then
|
||||||
local bag1={1,2,3,4,5,6}
|
local bag1={1,2,3,4,5,6}
|
||||||
for i=1,6 do
|
for i=1,6 do
|
||||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||||
P.nb[i]=blocks[P.nxt[i]][0]
|
P.nb[i]=blocks[P.nxt[i]][0]
|
||||||
end--First bag
|
end
|
||||||
elseif P.gameEnv.sequence==6 then
|
elseif s=="drought2"then
|
||||||
local bag1={1,2,3,4,6,7}
|
local bag1={1,2,3,4,6,7}
|
||||||
for i=1,6 do
|
for i=1,6 do
|
||||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||||
P.nb[i]=blocks[P.nxt[i]][0]
|
P.nb[i]=blocks[P.nxt[i]][0]
|
||||||
end--First bag
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
P.freshNext=freshMethod[P.gameEnv.sequence]
|
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||||
@@ -142,8 +145,8 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
P.cb,P.sc,P.bid,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||||
P.keyPressing,P.isKeyDown={},{}for i=1,12 do P.keyPressing[i],P.isKeyDown[i]=false,false end
|
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||||
P.moving,P.downing=0,0
|
P.moving,P.downing=0,0
|
||||||
P.waiting,P.falling=0,0
|
P.waiting,P.falling=0,0
|
||||||
P.clearing={}
|
P.clearing={}
|
||||||
@@ -164,15 +167,45 @@ function showText(P,text,type,font,dy,spd,inf)
|
|||||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,speed=spd or 1,inf=inf})
|
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,speed=spd or 1,inf=inf})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function garbageSend(S,R,send,time)
|
||||||
|
local pos=rnd(10)
|
||||||
|
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
||||||
|
R.lastRecv=S
|
||||||
|
if R.atkBuffer.sum<20 then
|
||||||
|
send=min(send,20-R.atkBuffer.sum)
|
||||||
|
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||||
|
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
|
||||||
|
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function garbageRelease()
|
||||||
|
local t=P.showTime*2
|
||||||
|
for i=1,#P.atkBuffer do
|
||||||
|
local atk=P.atkBuffer[i]
|
||||||
|
if not atk.sent and atk.countdown<=0 then
|
||||||
|
for j=1,atk.amount do
|
||||||
|
ins(P.field,1,getNewRow(13))
|
||||||
|
ins(P.visTime,1,getNewRow(t))
|
||||||
|
for k=1,#atk do
|
||||||
|
P.field[1][atk[k]]=0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
||||||
|
atk.sent=true
|
||||||
|
atk.time=0
|
||||||
|
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
function createBeam(S,R,lv)--Player id
|
function createBeam(S,R,lv)--Player id
|
||||||
local x1,y1,x2,y2
|
local x1,y1,x2,y2
|
||||||
if S.small then
|
if S.small then
|
||||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)+15)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15)*S.size
|
x1,y1=S.centerX,S.centerY
|
||||||
else
|
else
|
||||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15+70)*S.size
|
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15+70)*S.size
|
||||||
end
|
end
|
||||||
if R.small then
|
if R.small then
|
||||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
x2,y2=R.x+150*R.size*.2,R.y+300*R.size*.2
|
||||||
else
|
else
|
||||||
x2,y2=R.x+308*R.size,R.y+450*R.size
|
x2,y2=R.x+308*R.size,R.y+450*R.size
|
||||||
end
|
end
|
||||||
@@ -181,23 +214,23 @@ end
|
|||||||
function throwBadge(S,R,amount)--Player id
|
function throwBadge(S,R,amount)--Player id
|
||||||
local x1,y1,x2,y2
|
local x1,y1,x2,y2
|
||||||
if S.small then
|
if S.small then
|
||||||
x1,y1=S.x+150*S.size,S.y+300*S.size
|
x1,y1=S.x+30*S.size,S.y+60*S.size
|
||||||
else
|
else
|
||||||
x1,y1=S.x+308*S.size,S.y+450*S.size
|
x1,y1=S.x+308*S.size,S.y+450*S.size
|
||||||
end
|
end
|
||||||
if R.small then
|
if R.small then
|
||||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
x2,y2=R.x+30*R.size,R.y+60*R.size
|
||||||
else
|
else
|
||||||
x2,y2=R.x+73*R.size,R.y+360*R.size
|
x2,y2=R.x+73*R.size,R.y+345*R.size
|
||||||
end
|
end
|
||||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
||||||
end
|
end
|
||||||
function randomTarget(p)
|
function randomTarget(p)
|
||||||
if #players.alive>1 then
|
if #players.alive>1 then
|
||||||
local r
|
local r
|
||||||
repeat
|
::L::
|
||||||
r=players.alive[rnd(#players.alive)]
|
r=players.alive[rnd(#players.alive)]
|
||||||
until r~=p
|
if r==p then goto L end
|
||||||
return r
|
return r
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -214,7 +247,7 @@ function freshTarget(P)
|
|||||||
for i=1,#P.atker do
|
for i=1,#P.atker do
|
||||||
if not P.atker[i].alive then
|
if not P.atker[i].alive then
|
||||||
rem(P.atker,i)
|
rem(P.atker,i)
|
||||||
break
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -236,16 +269,6 @@ function changeAtk(P,R)
|
|||||||
P.atking=nil
|
P.atking=nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function freshMostBadge()
|
|
||||||
mostBadge,secBadge=nil
|
|
||||||
local m=0
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i].badge>=m then
|
|
||||||
mostBadge,secBadge=players.alive[i],mostBadge
|
|
||||||
m=players.alive[i].badge
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function freshMostDangerous()
|
function freshMostDangerous()
|
||||||
mostDangerous,secDangerous=nil
|
mostDangerous,secDangerous=nil
|
||||||
local m=0
|
local m=0
|
||||||
@@ -260,7 +283,7 @@ function royaleLevelup()
|
|||||||
gameStage=gameStage+1
|
gameStage=gameStage+1
|
||||||
local spd
|
local spd
|
||||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||||
showText(players[1],#players.alive.." Players Remain","beat",50,-100,.3)
|
showText(players[1],text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||||
end
|
end
|
||||||
if gameStage==2 then
|
if gameStage==2 then
|
||||||
spd=30
|
spd=30
|
||||||
@@ -292,50 +315,55 @@ function royaleLevelup()
|
|||||||
end
|
end
|
||||||
function freshgho()
|
function freshgho()
|
||||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||||
while not ifoverlap(P.cb,P.cx,P.cy-1)do
|
::L::if not ifoverlap(P.cb,P.cx,P.cy-1)then
|
||||||
P.cy=P.cy-1
|
P.cy=P.cy-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
P.y_img=P.cy
|
P.y_img=P.cy
|
||||||
else
|
else
|
||||||
P.y_img=P.cy>#P.field+1 and #P.field+1 or P.cy
|
P.y_img=P.cy>#P.field+1 and #P.field+1 or P.cy
|
||||||
while not ifoverlap(P.cb,P.cx,P.y_img-1)do
|
::L::if not ifoverlap(P.cb,P.cx,P.y_img-1)then
|
||||||
P.y_img=P.y_img-1
|
P.y_img=P.y_img-1
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function freshLockDelay()
|
function freshLockDelay()
|
||||||
if P.lockDelay<P.gameEnv.lock and P.freshTime<=P.gameEnv.freshLimit then
|
if P.lockDelay<P.gameEnv.lock or P.cy==P.y_img then
|
||||||
P.lockDelay=P.gameEnv.lock
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
|
P.lockDelay=P.gameEnv.lock
|
||||||
|
end
|
||||||
P.freshTime=P.freshTime+1
|
P.freshTime=P.freshTime+1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function ifoverlap(bk,x,y)
|
function ifoverlap(bk,x,y)
|
||||||
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
||||||
if y>#P.field then return nil end
|
if y>#P.field then return end
|
||||||
for i=1,#bk do for j=1,#bk[1]do
|
for i=1,#bk do for j=1,#bk[1]do
|
||||||
if P.field[y+i-1]and bk[i][j]>0 and P.field[y+i-1][x+j-1]>0 then return true end
|
if P.field[y+i-1]and bk[i][j]>0 and P.field[y+i-1][x+j-1]>0 then return true end
|
||||||
end end
|
end end
|
||||||
end
|
end
|
||||||
function ckfull(i)
|
function ckfull(i)
|
||||||
for j=1,10 do if P.field[i][j]==0 then return nil end end
|
for j=1,10 do if P.field[i][j]==0 then return end end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
function checkrow(s,num)--(cy,r)
|
function checkrow(start,height)--(cy,r)
|
||||||
local c=0--rows cleared
|
local c=0
|
||||||
for i=s,s+num-1 do
|
for i=start,start+height-1 do
|
||||||
if ckfull(i)then
|
if ckfull(i)then
|
||||||
ins(P.clearing,1,i)
|
ins(P.clearing,1,i)
|
||||||
P.falling=P.gameEnv.fall
|
c=c+1
|
||||||
c=c+1--row cleared+1
|
|
||||||
if not P.small then
|
if not P.small then
|
||||||
for k=1,250 do
|
local S=PTC.dust[P.id]
|
||||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
for k=1,100 do
|
||||||
PTC.dust[P.id]:emit(1)
|
S:setPosition(rnd(300),600-30*i+rnd(30))
|
||||||
|
S:emit(3)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if c>0 then P.falling=P.gameEnv.fall end
|
||||||
return c
|
return c
|
||||||
end
|
end
|
||||||
function solid(x,y)
|
function solid(x,y)
|
||||||
@@ -346,10 +374,12 @@ end
|
|||||||
function resetblock()
|
function resetblock()
|
||||||
P.holded=false
|
P.holded=false
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
|
P.bid,P.cb=rem(P.nxt,1),rem(P.nb,1)--block id/current block
|
||||||
|
P.bc=P.bid--block color
|
||||||
P.freshNext()
|
P.freshNext()
|
||||||
P.sc,P.dir=scs[P.bn][0],0
|
P.sc,P.dir=scs[P.bid][0],0--spin center/direction
|
||||||
P.r,P.c=#P.cb,#P.cb[1]
|
P.r,P.c=#P.cb,#P.cb[1]--row/column
|
||||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
P.cx,P.cy=blockPos[P.bid],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||||
|
|
||||||
if P.keyPressing[8]then hold(true)end
|
if P.keyPressing[8]then hold(true)end
|
||||||
@@ -369,11 +399,14 @@ end
|
|||||||
function pressKey(i,p)
|
function pressKey(i,p)
|
||||||
P=p
|
P=p
|
||||||
P.keyPressing[i]=true
|
P.keyPressing[i]=true
|
||||||
P.isKeyDown[i]=true
|
if P.id==1 then
|
||||||
|
virtualkeyDown[i]=true
|
||||||
|
virtualkeyPressTime[i]=10
|
||||||
|
end
|
||||||
if i==10 then
|
if i==10 then
|
||||||
act.restart()
|
act.restart()
|
||||||
elseif P.alive then
|
elseif P.alive then
|
||||||
if P.control and P.waiting<=0 then
|
if P.control and P.waiting<=0 then
|
||||||
act[actName[i]]()
|
act[actName[i]]()
|
||||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||||
elseif P.keyPressing[9]then
|
elseif P.keyPressing[9]then
|
||||||
@@ -402,25 +435,62 @@ function pressKey(i,p)
|
|||||||
end
|
end
|
||||||
function releaseKey(i,p)
|
function releaseKey(i,p)
|
||||||
p.keyPressing[i]=false
|
p.keyPressing[i]=false
|
||||||
p.isKeyDown[i]=false
|
if p.id==1 then virtualkeyDown[i]=false end
|
||||||
-- if playmode=="recording"then ins(rec,{-i,frame})end
|
-- if recording then ins(rec,{-i,frame})end
|
||||||
end
|
end
|
||||||
function spin(d,ifpre)
|
function spin(d,ifpre)
|
||||||
local idir=(P.dir+d)%4
|
local idir=(P.dir+d)%4
|
||||||
if P.bn==6 then
|
if P.bid==6 then
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
SFX(ifpre and"prerotate"or"rotate")
|
SFX(ifpre and"prerotate"or"rotate")
|
||||||
if P.id==1 then
|
if P.gameEnv.ospin and P.freshTime>10 then
|
||||||
stat.rotate=stat.rotate+1
|
if d==1 then
|
||||||
|
if P.cy==P.y_img and solid(P.cx+2,P.cy+1)and solid(P.cx+2,P.cy)and solid(P.cx-1,P.cy+1)and not solid(P.cx-1,P.cy)then
|
||||||
|
if solid(P.cx-2,P.cy)then
|
||||||
|
P.cx=P.cx-1
|
||||||
|
goto T
|
||||||
|
else
|
||||||
|
P.cx=P.cx-2
|
||||||
|
goto I
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif d==-1 then
|
||||||
|
if P.cy==P.y_img and solid(P.cx-1,P.cy+1)and solid(P.cx-1,P.cy)and solid(P.cx+2,P.cy+1)and not solid(P.cx+2,P.cy)then
|
||||||
|
if solid(P.cx+3,P.cy)then
|
||||||
|
goto T
|
||||||
|
else
|
||||||
|
goto I
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif d==2 and P.cy==P.y_img and solid(P.cx-1,P.cy+1)and solid(P.cx+2,P.cy+1)and not solid(P.cx-1,P.cy)and not solid(P.cx+2,P.cy)then
|
||||||
|
P.cx=P.cx-1
|
||||||
|
goto I
|
||||||
|
end
|
||||||
|
goto E
|
||||||
|
::T::
|
||||||
|
P.bid=5
|
||||||
|
P.cb=blocks[5][0]
|
||||||
|
P.sc=scs[5][0]
|
||||||
|
P.r,P.c,P.dir=2,3,0
|
||||||
|
P.spinLast=3
|
||||||
|
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||||
|
goto E
|
||||||
|
::I::
|
||||||
|
P.bid=7
|
||||||
|
P.cb=blocks[7][2]
|
||||||
|
P.sc=scs[7][2]
|
||||||
|
P.r,P.c,P.dir=1,4,2
|
||||||
|
P.spinLast=3
|
||||||
|
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||||
end
|
end
|
||||||
return nil
|
::E::return
|
||||||
end
|
end
|
||||||
local icb=blocks[P.bn][idir]
|
local icb=blocks[P.bid][idir]
|
||||||
local isc=scs[P.bn][idir]
|
local isc=scs[P.bid][idir]
|
||||||
local ir,ic=#icb,#icb[1]
|
local ir,ic=#icb,#icb[1]
|
||||||
local ix,iy=P.cx+P.sc[2]-isc[2],P.cy+P.sc[1]-isc[1]
|
local ix,iy=P.cx+P.sc[2]-isc[2],P.cy+P.sc[1]-isc[1]
|
||||||
local t--succssful test
|
local t--succssful test
|
||||||
local iki=TRS[P.bn][P.dir*10+idir]
|
local iki=TRS[P.bid][P.dir*10+idir]
|
||||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||||
@@ -430,7 +500,7 @@ function spin(d,ifpre)
|
|||||||
end
|
end
|
||||||
if t then
|
if t then
|
||||||
P.cx,P.cy,P.dir=ix,iy,idir
|
P.cx,P.cy,P.dir=ix,iy,idir
|
||||||
P.sc,P.cb=scs[P.bn][idir],icb
|
P.sc,P.cb=scs[P.bid][idir],icb
|
||||||
P.r,P.c=ir,ic
|
P.r,P.c=ir,ic
|
||||||
P.spinLast=testScore[t==2 and -d or d]
|
P.spinLast=testScore[t==2 and -d or d]
|
||||||
freshgho()
|
freshgho()
|
||||||
@@ -443,13 +513,17 @@ function spin(d,ifpre)
|
|||||||
end
|
end
|
||||||
function hold(ifpre)
|
function hold(ifpre)
|
||||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
||||||
P.hn,P.bn=P.bn,P.hn
|
P.hid,P.bid,P.bc=P.bid,P.hid,P.hid
|
||||||
P.hb,P.cb=blocks[P.hn][0],P.hb
|
P.hb,P.cb=blocks[P.hid][0],P.hb
|
||||||
|
|
||||||
if P.bn==0 then P.freshNext()end
|
if P.bid==0 then
|
||||||
P.sc,P.dir=scs[P.bn][0],0
|
P.bid,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||||
|
P.bc=P.bid
|
||||||
|
P.freshNext()
|
||||||
|
end
|
||||||
|
P.sc,P.dir=scs[P.bid][0],0
|
||||||
P.r,P.c=#P.cb,#P.cb[1]
|
P.r,P.c=#P.cb,#P.cb[1]
|
||||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
P.cx,P.cy=blockPos[P.bid],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||||
|
|
||||||
if abs(P.moving)-P.gameEnv.das>1 then
|
if abs(P.moving)-P.gameEnv.das>1 then
|
||||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
||||||
@@ -473,7 +547,7 @@ function drop()
|
|||||||
P.waiting=P.gameEnv.wait
|
P.waiting=P.gameEnv.wait
|
||||||
local dospin=0
|
local dospin=0
|
||||||
if P.spinLast then
|
if P.spinLast then
|
||||||
if P.bn<6 then
|
if P.bid<6 then
|
||||||
local x,y=P.cx+P.sc[2]-1,P.cy+P.sc[1]-1
|
local x,y=P.cx+P.sc[2]-1,P.cy+P.sc[1]-1
|
||||||
local c=0
|
local c=0
|
||||||
if solid(x-1,y+1)then c=c+1 end
|
if solid(x-1,y+1)then c=c+1 end
|
||||||
@@ -486,7 +560,7 @@ function drop()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Three point
|
end--Three point
|
||||||
if P.bn~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
if P.bid~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
||||||
dospin=dospin+2
|
dospin=dospin+2
|
||||||
end--Immobile
|
end--Immobile
|
||||||
end
|
end
|
||||||
@@ -505,22 +579,22 @@ function drop()
|
|||||||
elseif dospin<2 then
|
elseif dospin<2 then
|
||||||
dospin=false
|
dospin=false
|
||||||
elseif dospin==2 then
|
elseif dospin==2 then
|
||||||
mini=P.bn<6 and cc<3 and cc<P.r
|
mini=P.bid<6 and cc<3 and cc<P.r
|
||||||
end
|
end
|
||||||
|
|
||||||
P.combo=P.combo+1--combo=0 is under
|
P.combo=P.combo+1--combo=0 is under
|
||||||
if cc==4 then
|
if cc==4 then
|
||||||
if P.b2b>480 then
|
if P.b2b>480 then
|
||||||
showText(P,"Techrash B2B2B","fly",70)
|
showText(P,text.techrashB3B,"fly",70)
|
||||||
csend=6
|
csend=6
|
||||||
sendTime=80
|
sendTime=100
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif P.b2b>=30 then
|
elseif P.b2b>=30 then
|
||||||
showText(P,"Techrash B2B","drive",70)
|
showText(P,text.techrashB2B,"drive",70)
|
||||||
sendTime=70
|
sendTime=80
|
||||||
csend=5
|
csend=5
|
||||||
else
|
else
|
||||||
showText(P,"Techrash","stretch",80)
|
showText(P,text.techrash,"stretch",80)
|
||||||
sendTime=60
|
sendTime=60
|
||||||
csend=4
|
csend=4
|
||||||
end
|
end
|
||||||
@@ -530,39 +604,39 @@ function drop()
|
|||||||
elseif cc>0 then
|
elseif cc>0 then
|
||||||
if dospin then
|
if dospin then
|
||||||
if P.b2b>480 then
|
if P.b2b>480 then
|
||||||
showText(P,spinName[cc][P.bn].." B2B2B","spin",40)
|
showText(P,text.spin[P.bc]..text.clear[cc]..text.b3b,"spin",40)
|
||||||
csend=b2bATK[cc]+1
|
csend=b2bATK[cc]+1
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif P.b2b>=30 then
|
elseif P.b2b>=30 then
|
||||||
showText(P,spinName[cc][P.bn].." B2B","spin",40)
|
showText(P,text.spin[P.bc]..text.clear[cc]..text.b2b,"spin",40)
|
||||||
csend=b2bATK[cc]
|
csend=b2bATK[cc]
|
||||||
else
|
else
|
||||||
showText(P,spinName[cc][P.bn],"spin",50)
|
showText(P,text.spin[P.bc]..text.clear[cc],"spin",50)
|
||||||
csend=2*cc
|
csend=2*cc
|
||||||
end
|
end
|
||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
if mini then
|
if mini then
|
||||||
showText(P,"Mini","drive",40,10)
|
showText(P,text.mini,"drive",40,10)
|
||||||
csend=ceil(csend*.5)
|
csend=ceil(csend*.5)
|
||||||
sendTime=sendTime+60
|
sendTime=sendTime+60
|
||||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||||
else
|
else
|
||||||
P.b2b=P.b2b+b2bPoint[cc]
|
P.b2b=P.b2b+b2bPoint[cc]
|
||||||
end
|
end
|
||||||
P.lastClear=P.bn*10+cc
|
P.lastClear=P.bid*10+cc
|
||||||
if P.id==1 then
|
if P.id==1 then
|
||||||
stat.spin=stat.spin+1
|
stat.spin=stat.spin+1
|
||||||
end
|
end
|
||||||
SFX(spin_n[cc])
|
SFX(spin_n[cc])
|
||||||
elseif #P.clearing<#P.field then
|
elseif #P.clearing<#P.field then
|
||||||
P.b2b=P.b2b-150-cc*50
|
P.b2b=P.b2b-150-cc*50
|
||||||
showText(P,clearName[cc],"appear",50)
|
showText(P,text.clear[cc],"appear",25+cc*5)
|
||||||
csend=cc-1
|
csend=cc-1
|
||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
P.lastClear=cc
|
P.lastClear=cc
|
||||||
end
|
end
|
||||||
if #P.clearing==#P.field then
|
if #P.clearing==#P.field then
|
||||||
showText(P,"Perfect Clear","flicker",70,-80)
|
showText(P,text.PC,"flicker",70,-80)
|
||||||
csend=csend+min(6+P.cstat.pc,10)
|
csend=csend+min(6+P.cstat.pc,10)
|
||||||
exblock=exblock+2
|
exblock=exblock+2
|
||||||
sendTime=sendTime+30
|
sendTime=sendTime+30
|
||||||
@@ -570,13 +644,13 @@ function drop()
|
|||||||
P.b2b=600
|
P.b2b=600
|
||||||
end
|
end
|
||||||
P.cstat.pc=P.cstat.pc+1
|
P.cstat.pc=P.cstat.pc+1
|
||||||
P.lastClear=P.bn*10+5
|
P.lastClear=P.bid*10+5
|
||||||
SFX("perfectclear")
|
SFX("perfectclear")
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
P.combo=0
|
P.combo=0
|
||||||
if dospin then
|
if dospin then
|
||||||
showText(P,spinName[0][P.bn],"appear",50)
|
showText(P,text.spin[P.bc],"appear",50)
|
||||||
SFX("spin_0")
|
SFX("spin_0")
|
||||||
P.b2b=P.b2b+15
|
P.b2b=P.b2b+15
|
||||||
end
|
end
|
||||||
@@ -584,7 +658,7 @@ function drop()
|
|||||||
|
|
||||||
csend=csend+(renATK[P.combo]or 4)
|
csend=csend+(renATK[P.combo]or 4)
|
||||||
if P.combo>2 then
|
if P.combo>2 then
|
||||||
showText(P,renName[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||||
end
|
end
|
||||||
sendTime=sendTime+20*P.combo
|
sendTime=sendTime+20*P.combo
|
||||||
if cc>0 then
|
if cc>0 then
|
||||||
@@ -616,10 +690,11 @@ function drop()
|
|||||||
if csend>0 then
|
if csend>0 then
|
||||||
showText(P,csend,"zoomout",25,70)
|
showText(P,csend,"zoomout",25,70)
|
||||||
if exblock>0 then
|
if exblock>0 then
|
||||||
showText(P,exblock,"zoomout",10,70)
|
showText(P,exblock,"zoomout",10,90)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
while csend>0 and P.atkBuffer[1]do
|
::L::
|
||||||
|
if csend>0 and P.atkBuffer[1]then
|
||||||
if exblock>0 then
|
if exblock>0 then
|
||||||
exblock=exblock-1
|
exblock=exblock-1
|
||||||
else
|
else
|
||||||
@@ -630,6 +705,7 @@ function drop()
|
|||||||
if P.atkBuffer[1].amount==0 then
|
if P.atkBuffer[1].amount==0 then
|
||||||
rem(P.atkBuffer,1)
|
rem(P.atkBuffer,1)
|
||||||
end
|
end
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
if csend>0 then
|
if csend>0 then
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
@@ -675,42 +751,12 @@ function lock()
|
|||||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||||
for j=1,P.c do
|
for j=1,P.c do
|
||||||
if P.cb[i][j]~=0 then
|
if P.cb[i][j]~=0 then
|
||||||
P.field[y][P.cx+j-1]=P.bn
|
P.field[y][P.cx+j-1]=P.bc
|
||||||
P.visTime[y][P.cx+j-1]=P.showTime
|
P.visTime[y][P.cx+j-1]=P.showTime
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function garbageSend(S,R,send,time)
|
|
||||||
local pos=rnd(10)
|
|
||||||
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
|
||||||
R.lastRecv=S
|
|
||||||
if R.atkBuffer.sum<20 then
|
|
||||||
send=min(send,20-R.atkBuffer.sum)
|
|
||||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
|
||||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
|
|
||||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function garbageRelease()
|
|
||||||
local t=P.showTime*2
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
local atk=P.atkBuffer[i]
|
|
||||||
if not atk.sent and atk.countdown<=0 then
|
|
||||||
for j=1,atk.amount do
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(t))
|
|
||||||
for k=1,#atk do
|
|
||||||
P.field[1][atk[k]]=0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
|
||||||
atk.sent=true
|
|
||||||
atk.time=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
act={
|
act={
|
||||||
moveLeft=function(auto)
|
moveLeft=function(auto)
|
||||||
if P.keyPressing[9]then
|
if P.keyPressing[9]then
|
||||||
@@ -735,7 +781,7 @@ act={
|
|||||||
if P.keyPressing[9]then
|
if P.keyPressing[9]then
|
||||||
if P.atkMode~=2 then
|
if P.atkMode~=2 then
|
||||||
P.atkMode=2
|
P.atkMode=2
|
||||||
changeAtk(P,P~=mostBadge and mostBadge or secBadge or randomTarget(P))
|
freshTarget(P)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not auto then
|
if not auto then
|
||||||
@@ -757,7 +803,7 @@ act={
|
|||||||
if P.keyPressing[9]then
|
if P.keyPressing[9]then
|
||||||
if P.atkMode~=3 then
|
if P.atkMode~=3 then
|
||||||
P.atkMode=3
|
P.atkMode=3
|
||||||
changeAtk(P,P~=mostDangerous and mostDangerous or secDangerous or randomTarget(P))
|
freshTarget(P)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.waiting<=0 then
|
if P.waiting<=0 then
|
||||||
@@ -805,16 +851,22 @@ act={
|
|||||||
end,
|
end,
|
||||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||||
insLeft=function()
|
insLeft=function()
|
||||||
while not ifoverlap(P.cb,P.cx-1,P.cy)do
|
local x0=cx
|
||||||
P.cx,P.lockDelay=P.cx-1,P.gameEnv.lock
|
::L::if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
||||||
|
P.cx=P.cx-1
|
||||||
freshgho()
|
freshgho()
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
|
if x0~=cx then freshLockDelay()end
|
||||||
end,
|
end,
|
||||||
insRight=function()
|
insRight=function()
|
||||||
while not ifoverlap(P.cb,P.cx+1,P.cy)do
|
local x0=cx
|
||||||
P.cx,P.lockDelay=P.cx+1,P.gameEnv.lock
|
::L::if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
||||||
|
P.cx=P.cx+1
|
||||||
freshgho()
|
freshgho()
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
|
if x0~=cx then freshLockDelay()end
|
||||||
end,
|
end,
|
||||||
down1=function()
|
down1=function()
|
||||||
if P.cy~=P.y_img then
|
if P.cy~=P.y_img then
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 638 B |
161
language/chi.lua
Normal file
161
language/chi.lua
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
return{
|
||||||
|
royale_remain=function(n)
|
||||||
|
return "剩余 "..n.." 名玩家"
|
||||||
|
end,
|
||||||
|
cmb={nil,nil,"3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
|
||||||
|
techrash="四清",
|
||||||
|
techrashB2B="四清 B2B",
|
||||||
|
techrashB3B="四清 B2B2B",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
spin={"Z旋","S旋","L旋","J旋","T旋","O旋","I旋"},
|
||||||
|
clear={"单消","双消","三清"},
|
||||||
|
b2b="B2B",
|
||||||
|
b3b="B2B2B",
|
||||||
|
mini="次级",
|
||||||
|
PC="场地全清",
|
||||||
|
|
||||||
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
|
maxspeed="最高速度",
|
||||||
|
speedup="速度加快",
|
||||||
|
|
||||||
|
win="胜利",
|
||||||
|
lose="失败",
|
||||||
|
|
||||||
|
custom="自定义游戏",
|
||||||
|
softdropdas="软降DAS:",
|
||||||
|
softdroparr="软降ARR:",
|
||||||
|
keyboard="键盘",
|
||||||
|
joystick="手柄",
|
||||||
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
|
actName={"左移:","右移:","顺时针旋转:","顺时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
|
modeName={
|
||||||
|
[0]="自定义",
|
||||||
|
"竞速","马拉松","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
|
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="挑战世界纪录",
|
||||||
|
marathon="尝试坚持到最后",
|
||||||
|
zen="无重力消除200行",
|
||||||
|
infinite="科研沙盒",
|
||||||
|
solo="打败AI",
|
||||||
|
tsd="尽可能做T旋消2",
|
||||||
|
blind="最强大脑",
|
||||||
|
dig="核能挖掘机",
|
||||||
|
survivor="防守练习",
|
||||||
|
tech="ALLSPIN练习",
|
||||||
|
pctrain="熟悉全清定式的组合",
|
||||||
|
pcchallenge="100行内尽可能多全清",
|
||||||
|
techmino41="41人混战",
|
||||||
|
techmino99="99人混战",
|
||||||
|
drought="异常序列",
|
||||||
|
hotseat="友尽模式",
|
||||||
|
},
|
||||||
|
|
||||||
|
loadTip="真在加载,不只是动画!",
|
||||||
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
|
tips={
|
||||||
|
"The whole game is made by MrZ!",
|
||||||
|
"Back to Back 10 combo Techrash PC!",
|
||||||
|
"Techmino has a Nspire-CX edition!",
|
||||||
|
"Is B2B2B2B possible?",
|
||||||
|
"MrZ spin Penta!",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O spin Techrash?"
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"游戏运行次数:",
|
||||||
|
"游戏局数:",
|
||||||
|
"游戏时间:",
|
||||||
|
"总方块使用:",
|
||||||
|
"总消行数:",
|
||||||
|
"总攻击行数:",
|
||||||
|
"总按键数:",
|
||||||
|
"总旋转数:",
|
||||||
|
"暂存次数:",
|
||||||
|
"总旋转消行数:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
|
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||||
|
"不过就当成TOP/C2/KOS/TGM3玩好了",
|
||||||
|
"游戏还在测试阶段,请 勿 外 传",
|
||||||
|
"",
|
||||||
|
"使用LOVE2D引擎",
|
||||||
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||||
|
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
|
},
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
"开始",
|
||||||
|
"设置",
|
||||||
|
"帮助",
|
||||||
|
"统计信息",
|
||||||
|
"退出",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
"Λ",
|
||||||
|
"v",
|
||||||
|
"<",
|
||||||
|
">",
|
||||||
|
"开始",
|
||||||
|
"自定义(C)",
|
||||||
|
"返回",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
"Λ",
|
||||||
|
"v",
|
||||||
|
"<",
|
||||||
|
">",
|
||||||
|
"开始",
|
||||||
|
"返回",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
function()return setting.ghost and"阴影 开"or"阴影 关"end,
|
||||||
|
function()return setting.center and"旋转中心 开"or"旋转中心 关"end,
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
function()return setting.sfx and"音效 开"or"音效 关"end,
|
||||||
|
function()return setting.bgm and"音乐 开"or"音乐 关"end,
|
||||||
|
function()return "震动强度:"..setting.vib end,
|
||||||
|
function()return setting.fullscreen and"全屏 开"or"全屏 关"end,
|
||||||
|
function()return setting.bgblock and"背景动画 开"or"背景动画 关"end,
|
||||||
|
function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
|
"控制设置",
|
||||||
|
"触摸设置",
|
||||||
|
function()return langName[setting.lang]end,
|
||||||
|
"保存&返回",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
"返回",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
"返回",
|
||||||
|
function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
|
"默认组合",
|
||||||
|
function()return snapLevelName[snapLevel]end,
|
||||||
|
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
"图标",
|
||||||
|
"大小",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"返回",
|
||||||
|
"作者QQ",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"返回",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}--中文→
|
||||||
161
language/eng.lua
Normal file
161
language/eng.lua
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
return{
|
||||||
|
royale_remain=function(n)
|
||||||
|
return n.." Players Remain"
|
||||||
|
end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="Techrash",
|
||||||
|
techrashB2B="Techrash B2B",
|
||||||
|
techrashB3B="Techrash B2B2B",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
spin={"Z spin","S spin","L spin","J spin","T spin","O spin","I spin"},
|
||||||
|
clear={" single"," double"," triple"},
|
||||||
|
b2b=" B2B",
|
||||||
|
b3b=" B2B2B",
|
||||||
|
mini="Mini",
|
||||||
|
PC="Perfect Clear",
|
||||||
|
|
||||||
|
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||||
|
maxspeed="Max speed",
|
||||||
|
speedup="Speed up",
|
||||||
|
|
||||||
|
win="WIN",
|
||||||
|
lose="LOSE",
|
||||||
|
|
||||||
|
custom="Custom Game",
|
||||||
|
softdropdas="softdropDAS:",
|
||||||
|
softdroparr="softdropARR:",
|
||||||
|
keyboard="Keyboard",
|
||||||
|
joystick="Joystick",
|
||||||
|
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
|
||||||
|
|
||||||
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
|
modeName={
|
||||||
|
[0]="Custom",
|
||||||
|
"Sprint","Marathon","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||||
|
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="Speed run",
|
||||||
|
marathon="Survive and reach target",
|
||||||
|
zen="Clear 200 Lines without gravity",
|
||||||
|
infinite="Infinite game,infinite happiness",
|
||||||
|
solo="Beat AI",
|
||||||
|
tsd="Make more T-spin-doubles",
|
||||||
|
blind="Invisible board",
|
||||||
|
dig="Downstack!",
|
||||||
|
survivor="Hand them!",
|
||||||
|
tech="Techniques practice",
|
||||||
|
pctrain="Let's learn some PCs",
|
||||||
|
pcchallenge="Make PCs in 100 Lines",
|
||||||
|
techmino41="Melee fight with 40 AIs",
|
||||||
|
techmino99="Melee fight with 98 AIs",
|
||||||
|
drought="ERRSEQ flood attack",
|
||||||
|
hotseat="",
|
||||||
|
},
|
||||||
|
|
||||||
|
loadTip="not animation,real loading!",
|
||||||
|
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||||
|
tips={
|
||||||
|
"The whole game is made by MrZ!",
|
||||||
|
"Back to Back 10 combo Techrash PC!",
|
||||||
|
"Techmino has a Nspire-CX edition!",
|
||||||
|
"Is B2B2B2B possible?",
|
||||||
|
"MrZ spin Penta!",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O spin Techrash?"
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"Games run:",
|
||||||
|
"Games played:",
|
||||||
|
"Game time:",
|
||||||
|
"Total block used:",
|
||||||
|
"Total rows cleared:",
|
||||||
|
"Total lines sent:",
|
||||||
|
"Total key pressed:",
|
||||||
|
"Total rotate:",
|
||||||
|
"Total hold:",
|
||||||
|
"Total spin:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"I think you don't need \"help\".",
|
||||||
|
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||||
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
|
"",
|
||||||
|
"Powered by LOVE2D",
|
||||||
|
"Author:MrZ E-mail:1046101471@qq.com",
|
||||||
|
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||||
|
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||||
|
"Any bugs/suggestions to my E-mail.",
|
||||||
|
},
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
"Play",
|
||||||
|
"Settings",
|
||||||
|
"Help",
|
||||||
|
"Statistics",
|
||||||
|
"Quit",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
"Λ",
|
||||||
|
"v",
|
||||||
|
"<",
|
||||||
|
">",
|
||||||
|
"Start",
|
||||||
|
"Custom(C)",
|
||||||
|
"Back",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
"Λ",
|
||||||
|
"v",
|
||||||
|
"<",
|
||||||
|
">",
|
||||||
|
"Start",
|
||||||
|
"Back",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||||
|
function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
"-",
|
||||||
|
"+",
|
||||||
|
function()return setting.sfx and"SFX:on"or"SFX:off"end,
|
||||||
|
function()return setting.bgm and"BGM:on"or"BGM:off"end,
|
||||||
|
function()return "Vibrate level:"..setting.vib end,
|
||||||
|
function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||||
|
function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||||
|
function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||||
|
"Control settings",
|
||||||
|
"Touch settings",
|
||||||
|
function()return langName[setting.lang]end,
|
||||||
|
"Save&Back",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
"Back",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
"Back",
|
||||||
|
function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||||
|
"Defaults",
|
||||||
|
function()return snapLevelName[snapLevel]end,
|
||||||
|
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
"Icon",
|
||||||
|
"Size",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"Back",
|
||||||
|
"Author's qq",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"Back",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
347
main.lua
347
main.lua
@@ -39,7 +39,7 @@ function setFont(s)
|
|||||||
if Fonts[s]then
|
if Fonts[s]then
|
||||||
gc.setFont(Fonts[s])
|
gc.setFont(Fonts[s])
|
||||||
else
|
else
|
||||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
local t=gc.setNewFont("allph.ttf",s-5)
|
||||||
Fonts[s]=t
|
Fonts[s]=t
|
||||||
gc.setFont(t)
|
gc.setFont(t)
|
||||||
end
|
end
|
||||||
@@ -54,11 +54,13 @@ gameEnv0={
|
|||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=1,fall=1,
|
wait=1,fall=1,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
sequence=1,visible=1,
|
sequence="bag7",visible=1,
|
||||||
_20G=false,target=1e99,
|
_20G=false,target=1e99,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
virtualkey={},
|
ospin=true,
|
||||||
reach=null,
|
reach=null,
|
||||||
|
bg="none",
|
||||||
|
bgm="race"
|
||||||
--not all is actually used,some only provide a key
|
--not all is actually used,some only provide a key
|
||||||
}
|
}
|
||||||
customSel={
|
customSel={
|
||||||
@@ -77,44 +79,25 @@ customSel={
|
|||||||
loadmode={
|
loadmode={
|
||||||
sprint=function()
|
sprint=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="game1"
|
|
||||||
BGM("race")
|
|
||||||
end,
|
end,
|
||||||
marathon=function()
|
marathon=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="strap"
|
|
||||||
BGM("way")
|
|
||||||
end,
|
end,
|
||||||
zen=function()
|
zen=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="strap"
|
|
||||||
BGM("infinite")
|
|
||||||
end,
|
end,
|
||||||
infinite=function()
|
infinite=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="glow"
|
|
||||||
BGM("infinite")
|
|
||||||
end,
|
end,
|
||||||
solo=function()
|
solo=function()
|
||||||
createPlayer(1,20,15)--Player
|
createPlayer(1,200,15)
|
||||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
createPlayer(2,830,220,.7,customRange.opponent[3*curMode.lv])
|
||||||
curBG="game2"
|
|
||||||
BGM("race")
|
|
||||||
end,
|
|
||||||
death=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="game2"
|
|
||||||
BGM("push")
|
|
||||||
end,
|
end,
|
||||||
tsd=function()
|
tsd=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="matrix"
|
|
||||||
BGM("reason")
|
|
||||||
end,
|
end,
|
||||||
blind=function()
|
blind=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="glow"
|
|
||||||
BGM("push")
|
|
||||||
end,
|
end,
|
||||||
dig=function()
|
dig=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
@@ -126,122 +109,69 @@ loadmode={
|
|||||||
ins(players[1].task,Event.task.dig_lunatic)
|
ins(players[1].task,Event.task.dig_lunatic)
|
||||||
pushSpeed=1
|
pushSpeed=1
|
||||||
end
|
end
|
||||||
curBG="game2"
|
|
||||||
BGM("push")
|
|
||||||
end,
|
end,
|
||||||
survivor=function()
|
survivor=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
local P=players[1]
|
local P=players[1]
|
||||||
if curMode.lv==1 then
|
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||||
ins(players[1].task,Event.task.survivor_easy)
|
pushSpeed=curMode.lv>2 and 2 or 1
|
||||||
pushSpeed=1
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
ins(players[1].task,Event.task.survivor_normal)
|
|
||||||
pushSpeed=1
|
|
||||||
elseif curMode.lv==3 then
|
|
||||||
ins(players[1].task,Event.task.survivor_hard)
|
|
||||||
pushSpeed=2
|
|
||||||
elseif curMode.lv==4 then
|
|
||||||
ins(players[1].task,Event.task.survivor_lunatic)
|
|
||||||
pushSpeed=2
|
|
||||||
end
|
|
||||||
curBG="game2"
|
|
||||||
BGM("push")
|
|
||||||
end,
|
end,
|
||||||
sudden=function()
|
tech=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="matrix"
|
|
||||||
BGM("way")
|
|
||||||
end,
|
end,
|
||||||
pctrain=function()
|
pctrain=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
local r=rnd(#PClist)
|
P=players[1]
|
||||||
local P=players[1]
|
|
||||||
for i=1,4 do
|
|
||||||
local b=PClist[r][i]
|
|
||||||
ins(P.nxt,b)
|
|
||||||
ins(P.nb,blocks[b][0])
|
|
||||||
end
|
|
||||||
Event.newPC()
|
Event.newPC()
|
||||||
curBG="matrix"
|
P.freshNext()
|
||||||
BGM("infinite")
|
|
||||||
end,
|
end,
|
||||||
pcchallenge=function()
|
pcchallenge=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="matrix"
|
|
||||||
BGM("infinite")
|
|
||||||
end,
|
end,
|
||||||
techmino41=function()
|
techmino41=function()
|
||||||
createPlayer(1,340,15)--Player
|
createPlayer(1,340,15)--Player
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||||
local n,min,max=2
|
local n,min,max=2
|
||||||
if curMode.lv==1 then
|
if curMode.lv==1 then min,max=5,30
|
||||||
min,max=5,30
|
elseif curMode.lv==2 then min,max=3,25
|
||||||
elseif curMode.lv==2 then
|
elseif curMode.lv==3 then min,max=2,20
|
||||||
min,max=3,25
|
elseif curMode.lv==4 then min,max=2,10
|
||||||
elseif curMode.lv==3 then
|
elseif curMode.lv==5 then min,max=1,6
|
||||||
min,max=2,20
|
|
||||||
elseif curMode.lv==4 then
|
|
||||||
min,max=2,10
|
|
||||||
elseif curMode.lv==5 then
|
|
||||||
min,max=1,6
|
|
||||||
end
|
end
|
||||||
for i=1,4 do
|
for i=1,4 do for j=1,5 do
|
||||||
for j=1,5 do
|
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
n=n+1
|
||||||
n=n+1
|
end end
|
||||||
end
|
for i=9,12 do for j=1,5 do
|
||||||
end
|
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||||
for i=9,12 do
|
n=n+1
|
||||||
for j=1,5 do
|
end end
|
||||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
--AIs
|
||||||
n=n+1
|
|
||||||
end
|
|
||||||
end--AIs
|
|
||||||
|
|
||||||
curBG="game3"
|
|
||||||
BGM("race")
|
|
||||||
end,
|
end,
|
||||||
techmino99=function()
|
techmino99=function()
|
||||||
createPlayer(1,340,15)--Player
|
createPlayer(1,340,15)--Player
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||||
local n,min,max=2
|
local n,min,max=2
|
||||||
if curMode.lv==1 then
|
if curMode.lv==1 then min,max=5,32
|
||||||
min,max=5,32
|
elseif curMode.lv==2 then min,max=3,25
|
||||||
elseif curMode.lv==2 then
|
elseif curMode.lv==3 then min,max=2,18
|
||||||
min,max=3,25
|
elseif curMode.lv==4 then min,max=2,12
|
||||||
elseif curMode.lv==3 then
|
elseif curMode.lv==5 then min,max=1,12
|
||||||
min,max=2,18
|
|
||||||
elseif curMode.lv==4 then
|
|
||||||
min,max=2,12
|
|
||||||
elseif curMode.lv==5 then
|
|
||||||
min,max=1,12
|
|
||||||
end
|
end
|
||||||
for i=1,7 do
|
for i=1,7 do for j=1,7 do
|
||||||
for j=1,7 do
|
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
n=n+1
|
||||||
n=n+1
|
end end
|
||||||
end
|
for i=15,21 do for j=1,7 do
|
||||||
end
|
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||||
for i=15,21 do
|
n=n+1
|
||||||
for j=1,7 do
|
end end
|
||||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
--AIs
|
||||||
n=n+1
|
|
||||||
end
|
|
||||||
end--AIs
|
|
||||||
|
|
||||||
curBG="game3"
|
|
||||||
BGM("race")
|
|
||||||
end,
|
end,
|
||||||
drought=function()
|
drought=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="strap"
|
|
||||||
BGM("reason")
|
|
||||||
end,
|
|
||||||
gmroll=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
curBG="glow"
|
|
||||||
BGM("push")
|
|
||||||
end,
|
end,
|
||||||
hotseat=function()
|
hotseat=function()
|
||||||
if curMode.lv==1 then
|
if curMode.lv==1 then
|
||||||
@@ -257,11 +187,8 @@ loadmode={
|
|||||||
createPlayer(3,645,160,.5)
|
createPlayer(3,645,160,.5)
|
||||||
createPlayer(4,955,160,.5)
|
createPlayer(4,955,160,.5)
|
||||||
end
|
end
|
||||||
curBG="game2"
|
|
||||||
BGM("way")
|
|
||||||
end,
|
end,
|
||||||
custom=function()
|
custom=function()
|
||||||
modeEnv={}
|
|
||||||
for i=1,#customID do
|
for i=1,#customID do
|
||||||
local k=customID[i]
|
local k=customID[i]
|
||||||
modeEnv[k]=customRange[k][customSel[k]]
|
modeEnv[k]=customRange[k][customSel[k]]
|
||||||
@@ -274,8 +201,6 @@ loadmode={
|
|||||||
createPlayer(1,20,15)
|
createPlayer(1,20,15)
|
||||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||||
end
|
end
|
||||||
curBG="matrix"
|
|
||||||
BGM("reason")
|
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
mesDisp={
|
mesDisp={
|
||||||
@@ -293,8 +218,8 @@ mesDisp={
|
|||||||
mStr(P.cstat.atk,-75,310)
|
mStr(P.cstat.atk,-75,310)
|
||||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||||
setFont(20)
|
setFont(20)
|
||||||
gc.print("Attack",-98,363)
|
mStr("Attack",-75,363)
|
||||||
gc.print("Efficiency",-110,475)
|
mStr("Efficiency",-75,475)
|
||||||
end,
|
end,
|
||||||
marathon=function()
|
marathon=function()
|
||||||
setFont(50)
|
setFont(50)
|
||||||
@@ -304,14 +229,14 @@ mesDisp={
|
|||||||
end,
|
end,
|
||||||
tsd=function()
|
tsd=function()
|
||||||
setFont(35)
|
setFont(35)
|
||||||
gc.print("TSD",-102,405)
|
mStr("TSD",-75,405)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
mStr(P.cstat.event,-75,330)
|
||||||
end,
|
end,
|
||||||
blind=function()
|
blind=function()
|
||||||
setFont(25)
|
setFont(25)
|
||||||
gc.print("Rows",-102,300)
|
mStr("Rows",-75,300)
|
||||||
gc.print("Techrash",-123,420)
|
mStr("Techrash",-75,420)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
mStr(P.cstat.row,-75,220)
|
mStr(P.cstat.row,-75,220)
|
||||||
mStr(P.cstat.techrash,-75,340)
|
mStr(P.cstat.techrash,-75,340)
|
||||||
@@ -320,23 +245,23 @@ mesDisp={
|
|||||||
setFont(70)
|
setFont(70)
|
||||||
mStr(P.cstat.event,-75,310)
|
mStr(P.cstat.event,-75,310)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Wave",-112,375)
|
mStr("Wave",-75,375)
|
||||||
end,
|
end,
|
||||||
survivor=function()
|
survivor=function()
|
||||||
setFont(70)
|
setFont(70)
|
||||||
mStr(P.cstat.event,-75,310)
|
mStr(P.cstat.event,-75,310)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Wave",-112,375)
|
mStr("Wave",-75,375)
|
||||||
end,
|
end,
|
||||||
pctrain=function()
|
pctrain=function()
|
||||||
setFont(25)
|
setFont(25)
|
||||||
gc.print("Perfect Clear",-140,410)
|
mStr("Perfect Clear",-75,410)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
mStr(P.cstat.pc,-75,330)
|
mStr(P.cstat.pc,-75,330)
|
||||||
end,
|
end,
|
||||||
pcchallenge=function()
|
pcchallenge=function()
|
||||||
setFont(25)
|
setFont(25)
|
||||||
gc.print("Perfect Clear",-140,430)
|
mStr("Perfect Clear",-75,430)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
mStr(P.cstat.pc,-75,350)
|
mStr(P.cstat.pc,-75,350)
|
||||||
setFont(50)
|
setFont(50)
|
||||||
@@ -386,18 +311,21 @@ mesDisp={
|
|||||||
Event={
|
Event={
|
||||||
gameover={
|
gameover={
|
||||||
win=function()
|
win=function()
|
||||||
|
local P=players.alive[1]
|
||||||
P.alive=false
|
P.alive=false
|
||||||
P.control=false
|
P.control=false
|
||||||
P.timing=false
|
P.timing=false
|
||||||
P.waiting=1e99
|
P.waiting=1e99
|
||||||
P.b2b=0
|
P.b2b=0
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
P.rank=#players.alive
|
P.rank=1
|
||||||
P.result="WIN"
|
P.result="WIN"
|
||||||
|
showText(P,1,"appear",60,120,nil,true)
|
||||||
changeAtk(P)
|
changeAtk(P)
|
||||||
end
|
end
|
||||||
while P.task[1]do
|
::L::if P.task[1]then
|
||||||
rem(P.task)
|
rem(P.task)
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
for i=1,#P.atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
P.atkBuffer[i].sent=true
|
P.atkBuffer[i].sent=true
|
||||||
@@ -408,7 +336,7 @@ Event={
|
|||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
showText(P,"WIN","appear",90,nil,nil,true)
|
showText(P,text.win,"beat",90,nil,nil,true)
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||||
ins(P.task,Event.task.win)
|
ins(P.task,Event.task.win)
|
||||||
end,
|
end,
|
||||||
@@ -418,8 +346,9 @@ Event={
|
|||||||
P.timing=false
|
P.timing=false
|
||||||
P.waiting=1e99
|
P.waiting=1e99
|
||||||
P.b2b=0
|
P.b2b=0
|
||||||
while P.task[1]do
|
::L::if P.task[1]then
|
||||||
rem(P.task)
|
rem(P.task)
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
if players.alive[i]==P then
|
if players.alive[i]==P then
|
||||||
@@ -430,10 +359,14 @@ Event={
|
|||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
changeAtk(P)
|
changeAtk(P)
|
||||||
P.result="K.O."
|
P.result="K.O."
|
||||||
P.rank=#players.alive
|
P.rank=#players.alive+1
|
||||||
|
showText(P,P.rank,"appear",60,120,nil,true)
|
||||||
P.strength=0
|
P.strength=0
|
||||||
if P.lastRecv and P.lastRecv.alive then
|
local A=P
|
||||||
local A=P.lastRecv
|
::L::
|
||||||
|
A=A.lastRecv
|
||||||
|
if A and not A.alive and A~=P then goto L end
|
||||||
|
if A and A~=P then
|
||||||
if P.id==1 or A.id==1 then
|
if P.id==1 or A.id==1 then
|
||||||
throwBadge(P,A,P.badge)
|
throwBadge(P,A,P.badge)
|
||||||
P.killMark=A.id==1
|
P.killMark=A.id==1
|
||||||
@@ -444,8 +377,28 @@ Event={
|
|||||||
A.strength=i
|
A.strength=i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if P==mostBadge then
|
||||||
|
mostBadge,secBadge=secBadge
|
||||||
|
elseif P==secBadge then
|
||||||
|
secBadge=nil
|
||||||
|
end
|
||||||
|
if mostBadge then
|
||||||
|
if A.badge>mostBadge.badge then
|
||||||
|
if A~=mostBadge then
|
||||||
|
mostBadge,secBadge=A,mostBadge
|
||||||
|
end
|
||||||
|
elseif secBadge then
|
||||||
|
if A.badge>secBadge.badge then
|
||||||
|
secBadge=A
|
||||||
|
end
|
||||||
|
else
|
||||||
|
secBadge=A
|
||||||
|
end
|
||||||
|
else
|
||||||
|
mostBadge=A
|
||||||
|
end
|
||||||
end
|
end
|
||||||
freshMostBadge()
|
freshMostDangerous()
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
if players.alive[i].atking==P then
|
if players.alive[i].atking==P then
|
||||||
freshTarget(players.alive[i])
|
freshTarget(players.alive[i])
|
||||||
@@ -464,17 +417,21 @@ Event={
|
|||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||||
ins(P.task,Event.task.lose)
|
ins(P.task,Event.task.lose)
|
||||||
if #players.alive==1 then
|
if #players.alive==1 then
|
||||||
ins(players.alive[1].task,Event.task.winTrigger)
|
local t=P
|
||||||
|
P=players.alive[1]
|
||||||
|
Event.gameover.win()
|
||||||
|
P=t
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
marathon_reach=function()
|
marathon_reach=function()
|
||||||
local s=int(P.cstat.row*.1)
|
local s=int(P.cstat.row*.1)
|
||||||
if s>=20 then
|
if s>=20 then
|
||||||
|
P.cstat.row=200
|
||||||
Event.gameover.win()
|
Event.gameover.win()
|
||||||
else
|
else
|
||||||
P.gameEnv.drop=marathon_drop[s]
|
P.gameEnv.drop=marathon_drop[s]
|
||||||
@@ -485,14 +442,31 @@ Event={
|
|||||||
end,
|
end,
|
||||||
marathon_reach_lunatic=function()
|
marathon_reach_lunatic=function()
|
||||||
if P.gameEnv.target==250 then
|
if P.gameEnv.target==250 then
|
||||||
|
P.cstat.row=250
|
||||||
Event.gameover.win()
|
Event.gameover.win()
|
||||||
else
|
else
|
||||||
P.gameEnv.target=P.gameEnv.target+50
|
P.gameEnv.target=P.gameEnv.target+50
|
||||||
local t=P.gameEnv.target/50
|
local t=P.gameEnv.target/50
|
||||||
|
P.gameEnv.lock=rush_lock[t]
|
||||||
|
P.gameEnv.wait=rush_wait[t]
|
||||||
|
P.gameEnv.fall=rush_fall[t]
|
||||||
|
showText(P,text.stage[t],"fly",80,-120)
|
||||||
|
SFX("reach")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
marathon_reach_ultimate=function()
|
||||||
|
if P.cstat.event==5 then
|
||||||
|
P.cstat.row=250
|
||||||
|
Event.gameover.win()
|
||||||
|
else
|
||||||
|
local t=P.cstat.event+1
|
||||||
|
if t==1 then t=2 end
|
||||||
|
P.gameEnv.target=50*t
|
||||||
|
P.cstat.event=t
|
||||||
P.gameEnv.lock=death_lock[t]
|
P.gameEnv.lock=death_lock[t]
|
||||||
P.gameEnv.wait=death_wait[t]
|
P.gameEnv.wait=death_wait[t]
|
||||||
P.gameEnv.fall=death_fall[t]
|
P.gameEnv.fall=death_fall[t]
|
||||||
showText(P,"STAGE "..t,"fly",80,-120)
|
showText(P,text.stage[t],"fly",80,-120)
|
||||||
SFX("reach")
|
SFX("reach")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -501,18 +475,19 @@ Event={
|
|||||||
Event.gameover.lose()
|
Event.gameover.lose()
|
||||||
else
|
else
|
||||||
P.gameEnv.target=P.gameEnv.target+2
|
P.gameEnv.target=P.gameEnv.target+2
|
||||||
if P.cstat.row%10~=0 then
|
P.cstat.event=P.cstat.event+1
|
||||||
|
if #P.field>11 and P.cstat.event%5~=1 then
|
||||||
ins(P.clearing,1)
|
ins(P.clearing,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
sudden_reach=function()
|
tech_reach=function()
|
||||||
if #P.clearing>0 and P.lastClear<10 then
|
if #P.clearing>0 and P.lastClear<10 then
|
||||||
Event.gameover.lose()
|
Event.gameover.lose()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
sudden_reach_hard=function()
|
tech_reach_hard=function()
|
||||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||||
Event.gameover.lose()
|
Event.gameover.lose()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -520,7 +495,7 @@ Event={
|
|||||||
local P=players[1]
|
local P=players[1]
|
||||||
if P.cstat.piece%4==0 then
|
if P.cstat.piece%4==0 then
|
||||||
if #P.field==#P.clearing then
|
if #P.field==#P.clearing then
|
||||||
P.counter=P.cstat.piece==0 and 19 or 0
|
P.counter=P.cstat.piece==0 and 20 or 0
|
||||||
ins(P.task,Event.task.PC)
|
ins(P.task,Event.task.PC)
|
||||||
if curMode.lv==2 then
|
if curMode.lv==2 then
|
||||||
local s=P.cstat.pc*.5
|
local s=P.cstat.pc*.5
|
||||||
@@ -529,34 +504,18 @@ Event={
|
|||||||
P.gameEnv.lock=pc_lock[s]or 20
|
P.gameEnv.lock=pc_lock[s]or 20
|
||||||
P.gameEnv.fall=pc_fall[s]or 5
|
P.gameEnv.fall=pc_fall[s]or 5
|
||||||
if s==10 then
|
if s==10 then
|
||||||
showText(P,"Max speed","appear",80,-120)
|
showText(P,text.maxspeed,"appear",80,-140)
|
||||||
else
|
else
|
||||||
showText(P,"Speed up","appear",30,-130)
|
showText(P,text.speedup,"appear",30,-140)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local r=rnd(#PClist)
|
|
||||||
local f=P.cstat.pc%2==0
|
|
||||||
for i=1,4 do
|
|
||||||
local b=PClist[r][i]
|
|
||||||
if f then
|
|
||||||
if b<3 then b=3-b
|
|
||||||
elseif b<5 then b=7-b
|
|
||||||
end
|
|
||||||
end
|
|
||||||
ins(P.nxt,b)
|
|
||||||
ins(P.nb,blocks[b][0])
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
Event.gameover.lose()
|
Event.gameover.lose()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
task={
|
task={
|
||||||
winTrigger=function()
|
|
||||||
Event.gameover.win()
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
win=function()
|
win=function()
|
||||||
P.endCounter=P.endCounter+1
|
P.endCounter=P.endCounter+1
|
||||||
if P.endCounter>80 then
|
if P.endCounter>80 then
|
||||||
@@ -633,8 +592,9 @@ Event={
|
|||||||
local P=players[1]
|
local P=players[1]
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||||
P.counter=0
|
P.counter=0
|
||||||
|
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -642,30 +602,28 @@ Event={
|
|||||||
local P=players[1]
|
local P=players[1]
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
local d=P.cstat.event
|
local d=P.cstat.event+1
|
||||||
if rnd()<.33 then
|
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||||
elseif rnd()<.33 then
|
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||||
ins(P.atkBuffer,{rnd(10),amount=2,countdown=40,cd0=40,time=0,sent=false,lv=1})
|
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||||
elseif rnd()<.5 then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
|
||||||
else
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
|
||||||
end
|
end
|
||||||
P.counter=0
|
P.counter=0
|
||||||
|
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
survivor_hard=function()
|
survivor_hard=function()
|
||||||
local P=players[1]
|
local P=players[1]
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(80,150-2*P.cstat.event)then
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
if rnd()<.33 then
|
if P.cstat.event%3<2 then
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||||
else
|
else
|
||||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||||
end
|
end
|
||||||
P.counter=0
|
P.counter=0
|
||||||
|
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -673,9 +631,10 @@ Event={
|
|||||||
local P=players[1]
|
local P=players[1]
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(90,150-P.cstat.event)then
|
if P.counter==max(90,150-P.cstat.event)then
|
||||||
local t=max(30,90-2*P.cstat.event)
|
local t=max(60,90-P.cstat.event)
|
||||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||||
P.counter=0
|
P.counter=0
|
||||||
|
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -703,10 +662,10 @@ Event={
|
|||||||
}
|
}
|
||||||
--Game system Data
|
--Game system Data
|
||||||
setting={
|
setting={
|
||||||
|
lang=1,
|
||||||
sfx=true,bgm=true,vib=3,
|
sfx=true,bgm=true,vib=3,
|
||||||
fullscreen=false,
|
fullscreen=false,
|
||||||
bgblock=true,
|
bgblock=true,
|
||||||
lang="eng",
|
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
@@ -762,17 +721,28 @@ stat={
|
|||||||
rotate=0,
|
rotate=0,
|
||||||
spin=0,
|
spin=0,
|
||||||
}
|
}
|
||||||
|
virtualkey={
|
||||||
|
{80,720-80,6400,80},--moveLeft
|
||||||
|
{240,720-80,6400,80},--moveRight
|
||||||
|
{1280-240,720-80,6400,80},--rotRight
|
||||||
|
{1280-400,720-80,6400,80},--rotLeft
|
||||||
|
{1280-240,720-240,6400,80},--rotFlip
|
||||||
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
|
{1280-80,720-400,6400,80},--hold
|
||||||
|
{80,360,6400,80},--swap
|
||||||
|
{80,80,6400,80},--restart
|
||||||
|
--[[
|
||||||
|
{x=0,y=0,r=0},--toLeft
|
||||||
|
{x=0,y=0,r=0},--toRight
|
||||||
|
{x=0,y=0,r=0},--toDown
|
||||||
|
]]
|
||||||
|
|
||||||
|
}
|
||||||
|
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||||
|
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||||
--User Data&User Setting
|
--User Data&User Setting
|
||||||
require("toolfunc")
|
require("toolfunc")
|
||||||
require("gamefunc")
|
|
||||||
require("list")
|
|
||||||
require("texture")
|
|
||||||
require("ai")
|
|
||||||
require("timer")
|
|
||||||
require("paint")
|
|
||||||
require("scene")
|
|
||||||
require("call&sys")
|
|
||||||
|
|
||||||
userData=fs.newFile("userdata")
|
userData=fs.newFile("userdata")
|
||||||
userSetting=fs.newFile("usersetting")
|
userSetting=fs.newFile("usersetting")
|
||||||
if fs.getInfo("userdata")then
|
if fs.getInfo("userdata")then
|
||||||
@@ -782,4 +752,13 @@ if fs.getInfo("usersetting")then
|
|||||||
loadSetting()
|
loadSetting()
|
||||||
elseif system=="Android" or system=="iOS"then
|
elseif system=="Android" or system=="iOS"then
|
||||||
setting.virtualkeySwitch=true
|
setting.virtualkeySwitch=true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
require("gamefunc")
|
||||||
|
require("ai")
|
||||||
|
require("timer")
|
||||||
|
require("paint")
|
||||||
|
require("call&sys")
|
||||||
|
require("list")
|
||||||
|
swapLanguage(setting.lang)
|
||||||
|
require("texture")
|
||||||
140
paint.lua
140
paint.lua
@@ -99,7 +99,7 @@ FX={
|
|||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.translate(150,290+t.dy)
|
gc.translate(150,290+t.dy)
|
||||||
if t.t<20 then
|
if t.t<20 then
|
||||||
local k=.2*(5+(25-t.t)^.5)-.5
|
local k=.2*(5+(25-t.t)^.5)-.45
|
||||||
gc.scale(k,k)
|
gc.scale(k,k)
|
||||||
end
|
end
|
||||||
gc.setColor(1,1,1,a)
|
gc.setColor(1,1,1,a)
|
||||||
@@ -155,32 +155,38 @@ function drawPixel(y,x,id,alpha)
|
|||||||
gc.setColor(1,1,1,alpha)
|
gc.setColor(1,1,1,alpha)
|
||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
end
|
end
|
||||||
function drawPixelmini(y,x,id)
|
function drawAtkPointer(x,y)
|
||||||
gc.draw(blockSkinmini[id],30*x-30,600-30*y,nil,5)
|
gc.setColor(0,.6,1,.35+sin(Timer()*20)*.2)
|
||||||
|
gc.circle("fill",x,y,25,6)
|
||||||
|
local a=Timer()*3%1*.8
|
||||||
|
gc.setColor(0,.6,1,.8-a)
|
||||||
|
gc.circle("line",x,y,25*(1+a),6)
|
||||||
end
|
end
|
||||||
|
|
||||||
function VirtualkeyPreview()
|
function VirtualkeyPreview()
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||||
local b=virtualkey[i]
|
local b=virtualkey[i]
|
||||||
gc.setLineWidth(b[4]*.08)
|
gc.setLineWidth(b[4]*.07)
|
||||||
gc.circle("line",b[1],b[2],b[4]-5)
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function drawVirtualkey()
|
function drawVirtualkey()
|
||||||
local a=setting.virtualkeyAlpha*.2
|
local a=setting.virtualkeyAlpha*.2
|
||||||
local P=players[1]
|
local P=players[1]
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
local p=P.isKeyDown[i]
|
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||||
local b=virtualkey[i]
|
if p then gc.setColor(.75,.75,.75,a)
|
||||||
if p then
|
else gc.setColor(1,1,1,a)
|
||||||
gc.setColor(.75,.75,1,a)
|
end
|
||||||
else
|
gc.setLineWidth(b[4]*.07)
|
||||||
gc.setColor(1,1,1,a)
|
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||||
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||||
|
if virtualkeyPressTime[i]>0 then
|
||||||
|
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||||
|
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||||
end
|
end
|
||||||
gc.setLineWidth(b[4]*.08)
|
|
||||||
gc.circle("line",b[1],p and b[2]+15 or b[2],b[4]-5)
|
|
||||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],p and b[2]+15 or b[2],nil,b[4]*.025,nil,18,18)end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -195,15 +201,15 @@ Pnt.BG={
|
|||||||
end,
|
end,
|
||||||
game1=function()
|
game1=function()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||||
end,
|
end,
|
||||||
game2=function()
|
game2=function()
|
||||||
gc.setColor(1,.5,.5)
|
gc.setColor(1,.5,.5)
|
||||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||||
end,
|
end,
|
||||||
game3=function()
|
game3=function()
|
||||||
gc.setColor(.6,.6,1)
|
gc.setColor(.6,.6,1)
|
||||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||||
end,
|
end,
|
||||||
rgb=function()
|
rgb=function()
|
||||||
gc.clear(
|
gc.clear(
|
||||||
@@ -215,8 +221,8 @@ Pnt.BG={
|
|||||||
strap=function()
|
strap=function()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
local x=Timer()%32*40
|
local x=Timer()%32*40
|
||||||
gc.draw(background[2],x,0,nil,10)
|
gc.draw(background2,x,0,nil,10)
|
||||||
gc.draw(background[2],x-1280,0,nil,10)
|
gc.draw(background2,x-1280,0,nil,10)
|
||||||
end,
|
end,
|
||||||
matrix=function()
|
matrix=function()
|
||||||
for i=0,15 do
|
for i=0,15 do
|
||||||
@@ -237,9 +243,9 @@ function Pnt.load()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.rectangle("line",300,330,680,60)
|
gc.rectangle("line",300,330,680,60)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
mStr(Text.load[loading],640,335)
|
mStr(text.load[loading],640,335)
|
||||||
setFont(25)
|
setFont(25)
|
||||||
mStr("not animation,real loading!",640,400)
|
mStr(text.loadTip,640,400)
|
||||||
end
|
end
|
||||||
function Pnt.intro()
|
function Pnt.intro()
|
||||||
gc.push()
|
gc.push()
|
||||||
@@ -261,7 +267,7 @@ end
|
|||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.7",370,140)
|
gc.print("Alpha V0.7.9",370,140)
|
||||||
gc.print(system,530,110)
|
gc.print(system,530,110)
|
||||||
gc.draw(titleImage,30,30)
|
gc.draw(titleImage,30,30)
|
||||||
end
|
end
|
||||||
@@ -271,25 +277,25 @@ function Pnt.mode()
|
|||||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.setColor(color.white)
|
gc.setColor(color.white)
|
||||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
mStr(text.modeInfo[modeID[modeSel]],270,255)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
gc.setColor(color.grey)
|
gc.setColor(color.grey)
|
||||||
mStr(modeName[modeSel],643,273)
|
mStr(text.modeName[modeSel],643,273)
|
||||||
for i=modeSel-2,modeSel+2 do
|
for i=modeSel-2,modeSel+2 do
|
||||||
if i>=1 and i<=#modeID then
|
if i>=1 and i<=#modeID then
|
||||||
local f=80-abs(i-modeSel)*20
|
local f=80-abs(i-modeSel)*20
|
||||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||||
setFont(f)
|
setFont(f)
|
||||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
mStr(text.modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Pnt.custom()
|
function Pnt.custom()
|
||||||
setFont(80)
|
setFont(80)
|
||||||
gc.setColor(color.lightGrey)
|
gc.setColor(color.lightGrey)
|
||||||
gc.print("Custom Game",20,20)
|
gc.print(text.custom,20,20)
|
||||||
gc.setColor(color.white)
|
gc.setColor(color.white)
|
||||||
gc.print("Custom Game",22,23)
|
gc.print(text.custom,22,23)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
for i=1,#customID do
|
for i=1,#customID do
|
||||||
local k=customID[i]
|
local k=customID[i]
|
||||||
@@ -309,44 +315,44 @@ function Pnt.play()
|
|||||||
if P.small then
|
if P.small then
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,300,600)--Black Background
|
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||||
gc.setLineWidth(13)
|
|
||||||
gc.stencil(stencil_field_small,"replace",1)
|
gc.stencil(stencil_field_small,"replace",1)
|
||||||
gc.translate(0,P.fieldBeneath)
|
gc.translate(0,P.fieldBeneath*.2)
|
||||||
gc.setStencilTest("equal",1)
|
gc.setStencilTest("equal",1)
|
||||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if P.falling<=0 or without(P.clearing,j)then
|
if P.falling<=0 or without(P.clearing,j)then
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if P.field[j][i]>0 then
|
if P.field[j][i]>0 then
|
||||||
drawPixelmini(j,i,P.field[j][i])
|
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setStencilTest()--In-playField mask
|
||||||
gc.translate(0,-P.fieldBeneath)
|
gc.translate(0,-P.fieldBeneath*.2)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
gc.setLineWidth(2)
|
||||||
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,P.strength do
|
for i=1,P.strength do
|
||||||
gc.draw(badgeIcon,61*i-47,15,nil,3)
|
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if P.result then
|
if P.result then
|
||||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||||
setFont(100)
|
setFont(22)mStr(P.result,32,47)
|
||||||
mStr(P.result,150,235)
|
setFont(20)mStr(P.rank,30,82)
|
||||||
if P.killMark then
|
if P.killMark then
|
||||||
gc.setLineWidth(20)
|
gc.setLineWidth(4)
|
||||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||||
gc.circle("line",150,300,420-10*min(P.endCounter,30))
|
gc.circle("line",31,60,84-2*min(P.endCounter,30))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gc.pop()
|
gc.pop()
|
||||||
else
|
else
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)
|
||||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||||
gc.setLineWidth(7)
|
gc.setLineWidth(7)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||||
@@ -369,7 +375,7 @@ function Pnt.play()
|
|||||||
if P.gameEnv.ghost then
|
if P.gameEnv.ghost then
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.cb[i][j]>0 then
|
if P.cb[i][j]>0 then
|
||||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
drawPixel(i+P.y_img-1,j+P.cx-1,P.bc,.3)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end--Ghost
|
end--Ghost
|
||||||
@@ -381,7 +387,7 @@ function Pnt.play()
|
|||||||
end end--BlockShade(lockdelay indicator)
|
end end--BlockShade(lockdelay indicator)
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.cb[i][j]>0 then
|
if P.cb[i][j]>0 then
|
||||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
drawPixel(i+P.cy-1,j+P.cx-1,P.bc,1)
|
||||||
end
|
end
|
||||||
end end--Block
|
end end--Block
|
||||||
if P.gameEnv.center then
|
if P.gameEnv.center then
|
||||||
@@ -395,8 +401,8 @@ function Pnt.play()
|
|||||||
gc.draw(PTC.dust[p])--Draw game field
|
gc.draw(PTC.dust[p])--Draw game field
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setStencilTest()--In-playField mask
|
||||||
gc.translate(0,-P.fieldBeneath)
|
gc.translate(0,-P.fieldBeneath)
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(3)
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||||
|
|
||||||
local h=0
|
local h=0
|
||||||
for i=1,#P.atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
@@ -410,30 +416,30 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
if a.countdown>0 then
|
if a.countdown>0 then
|
||||||
gc.setColor(attackColor[a.lv][1])
|
gc.setColor(attackColor[a.lv][1])
|
||||||
gc.rectangle("fill",307,600-h,12,-bar+5)
|
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||||
gc.setColor(attackColor[a.lv][2])
|
gc.setColor(attackColor[a.lv][2])
|
||||||
gc.rectangle("fill",307,600-h+(-bar+5),12,-(-bar+5)*(1-a.countdown/a.cd0))
|
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||||
--Timing
|
--Timing
|
||||||
else
|
else
|
||||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||||
gc.rectangle("fill",307,600-h,12,-bar+5)
|
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||||
--Warning
|
--Warning
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
gc.setColor(attackColor[a.lv][1])
|
gc.setColor(attackColor[a.lv][1])
|
||||||
bar=bar*(20-a.time)*.05
|
bar=bar*(20-a.time)*.05
|
||||||
gc.rectangle("fill",307,600-h,12,-bar+3)
|
gc.rectangle("fill",304,600-h,12,-bar+2)
|
||||||
--Disappear
|
--Disappear
|
||||||
end
|
end
|
||||||
h=h+bar
|
h=h+bar
|
||||||
end--Buffer line
|
end--Buffer line
|
||||||
|
|
||||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
gc.rectangle("fill",-17,600,10,-P.b2b1)
|
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
||||||
gc.setColor(color.red)
|
gc.setColor(color.red)
|
||||||
gc.rectangle("fill",-23,600-40,16,5)
|
gc.rectangle("fill",-19,600-40,16,5)
|
||||||
gc.setColor(color.blue)
|
gc.setColor(color.blue)
|
||||||
gc.rectangle("fill",-23,600-480,16,5)
|
gc.rectangle("fill",-19,600-480,16,5)
|
||||||
--B2B bar
|
--B2B bar
|
||||||
|
|
||||||
setFont(40)
|
setFont(40)
|
||||||
@@ -443,7 +449,7 @@ function Pnt.play()
|
|||||||
for i=1,#P.hb do
|
for i=1,#P.hb do
|
||||||
for j=1,#P.hb[1] do
|
for j=1,#P.hb[1] do
|
||||||
if P.hb[i][j]>0 then
|
if P.hb[i][j]>0 then
|
||||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hid,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -516,21 +522,18 @@ function Pnt.play()
|
|||||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||||
end
|
end
|
||||||
P=players[1]
|
P=players[1]
|
||||||
if P.atkMode~=4 then
|
gc.setLineWidth(5)
|
||||||
gc.setLineWidth(5)
|
gc.setColor(.8,1,0,.2)
|
||||||
gc.setColor(.8,1,0,.2)
|
|
||||||
else
|
|
||||||
gc.setLineWidth(9)
|
|
||||||
gc.setColor(1,.6,.2,.4)
|
|
||||||
end
|
|
||||||
for i=1,#players[1].atker do
|
for i=1,#players[1].atker do
|
||||||
local p=players[1].atker[i]
|
local p=players[1].atker[i]
|
||||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||||
end
|
end
|
||||||
if P.atkMode~=4 then
|
if P.atkMode~=4 then
|
||||||
if P.atking then
|
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||||
gc.setColor(0,.5,1,.2+(sin(Timer()*10)+1)*.1)
|
else
|
||||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
for i=1,#players[1].atker do
|
||||||
|
local p=players[1].atker[i]
|
||||||
|
drawAtkPointer(p.centerX,p.centerY)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -541,8 +544,8 @@ function Pnt.setting()
|
|||||||
mStr("DAS:"..setting.das,288,158)
|
mStr("DAS:"..setting.das,288,158)
|
||||||
mStr("ARR:"..setting.arr,503,158)
|
mStr("ARR:"..setting.arr,503,158)
|
||||||
setFont(18)
|
setFont(18)
|
||||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
mStr(text.softdropdas..setting.sddas,288,249)
|
||||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
mStr(text.softdroparr..setting.sdarr,503,249)
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting2()
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
@@ -561,7 +564,7 @@ function Pnt.setting2()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(25)
|
setFont(25)
|
||||||
for y=1,13 do
|
for y=1,13 do
|
||||||
mStr(actName_show[y],150,40*y)
|
mStr(text.actName[y],150,40*y)
|
||||||
for x=1,2 do
|
for x=1,2 do
|
||||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||||
end
|
end
|
||||||
@@ -571,8 +574,9 @@ function Pnt.setting2()
|
|||||||
gc.line(200*x-160,30,200*x-160,550)
|
gc.line(200*x-160,30,200*x-160,550)
|
||||||
end
|
end
|
||||||
gc.line(40,550,640,550)
|
gc.line(40,550,640,550)
|
||||||
gc.print("Keyboard | Joystick",335,1)
|
gc.print(text.keyboard,335,1)
|
||||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
gc.print(text.joystick,420,1)
|
||||||
|
gc.print(text.setting2Help,50,620)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||||
end
|
end
|
||||||
@@ -594,7 +598,7 @@ function Pnt.help()
|
|||||||
setFont(32)
|
setFont(32)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,11 do
|
for i=1,11 do
|
||||||
gc.printf(Text.help[i],140,15+43*i,1000,"center")
|
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||||
end
|
end
|
||||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||||
end
|
end
|
||||||
@@ -602,7 +606,7 @@ function Pnt.stat()
|
|||||||
setFont(35)
|
setFont(35)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
gc.print(Text.stat[i],350,20+40*i)
|
gc.print(text.stat[i],350,20+40*i)
|
||||||
end
|
end
|
||||||
|
|
||||||
gc.print(stat.run,650,60)
|
gc.print(stat.run,650,60)
|
||||||
|
|||||||
87
scene.lua
87
scene.lua
@@ -1,87 +0,0 @@
|
|||||||
game={}
|
|
||||||
function game.load()
|
|
||||||
scene="load"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
loading=1--Loading mode
|
|
||||||
loadnum=1--Loading counter
|
|
||||||
loadprogress=0--Loading bar
|
|
||||||
end
|
|
||||||
function game.intro()
|
|
||||||
scene="intro"
|
|
||||||
curBG="none"
|
|
||||||
count=0
|
|
||||||
keeprun=true
|
|
||||||
end
|
|
||||||
function game.main()
|
|
||||||
scene="main"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
collectgarbage()
|
|
||||||
end
|
|
||||||
function game.mode()
|
|
||||||
saveData()
|
|
||||||
modeSel=modeSel or 1
|
|
||||||
levelSel=levelSel or 3
|
|
||||||
scene="mode"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.custom()
|
|
||||||
optSel=optSel or 1
|
|
||||||
scene="custom"
|
|
||||||
curBG="matrix"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.play()
|
|
||||||
scene="play"
|
|
||||||
--curBG="game1"
|
|
||||||
keeprun=false
|
|
||||||
resetGameData()
|
|
||||||
sysSFX("ready")
|
|
||||||
mouseShow=false
|
|
||||||
end
|
|
||||||
function game.setting()
|
|
||||||
scene="setting"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.setting2()
|
|
||||||
scene="setting2"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
curBoard=1
|
|
||||||
keyboardSet=1
|
|
||||||
joystickSet=1
|
|
||||||
keyboardSetting=false
|
|
||||||
joystickSetting=false
|
|
||||||
BGM("blank")
|
|
||||||
end--Control settings
|
|
||||||
function game.setting3()
|
|
||||||
scene="setting3"
|
|
||||||
curBG="game1"
|
|
||||||
keeprun=true
|
|
||||||
defaultSel=1
|
|
||||||
sel=nil
|
|
||||||
snapLevel=1
|
|
||||||
BGM("blank")
|
|
||||||
end--Touch setting
|
|
||||||
function game.help()
|
|
||||||
scene="help"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.stat()
|
|
||||||
scene="stat"
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
BGM("blank")
|
|
||||||
end
|
|
||||||
function game.quit()
|
|
||||||
love.event.quit()
|
|
||||||
end
|
|
||||||
85
texture.lua
85
texture.lua
@@ -62,19 +62,19 @@ c:release()
|
|||||||
--Dust particles
|
--Dust particles
|
||||||
|
|
||||||
PTC.attack={}
|
PTC.attack={}
|
||||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||||
PTC.attack[1]:setParticleLifetime(.25)
|
PTC.attack[1]:setParticleLifetime(.25)
|
||||||
PTC.attack[1]:setEmissionRate(0)
|
PTC.attack[1]:setEmissionRate(0)
|
||||||
PTC.attack[1]:setSpin(10)
|
PTC.attack[1]:setSpin(10)
|
||||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||||
PTC.attack[2]:setParticleLifetime(.3)
|
PTC.attack[2]:setParticleLifetime(.3)
|
||||||
PTC.attack[2]:setEmissionRate(0)
|
PTC.attack[2]:setEmissionRate(0)
|
||||||
PTC.attack[2]:setSpin(8)
|
PTC.attack[2]:setSpin(8)
|
||||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||||
PTC.attack[3]:setParticleLifetime(.4)
|
PTC.attack[3]:setParticleLifetime(.4)
|
||||||
PTC.attack[3]:setEmissionRate(0)
|
PTC.attack[3]:setEmissionRate(0)
|
||||||
PTC.attack[3]:setSpin(6)
|
PTC.attack[3]:setSpin(6)
|
||||||
@@ -83,14 +83,81 @@ PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
|||||||
|
|
||||||
gc.setDefaultFilter("linear","linear")
|
gc.setDefaultFilter("linear","linear")
|
||||||
titleImage=N("/image/mess/title.png")
|
titleImage=N("/image/mess/title.png")
|
||||||
spinCenter=N("/image/mess/spinCenter.png")
|
|
||||||
dialCircle=N("/image/mess/dialCircle.png")
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
background1=N("/image/BG/bg1.jpg")
|
||||||
|
background2=N("/image/BG/bg2.png")
|
||||||
|
|
||||||
background={
|
|
||||||
N("/image/BG/bg1.jpg"),
|
|
||||||
N("/image/BG/bg2.png"),
|
|
||||||
}
|
|
||||||
c=nil
|
c=nil
|
||||||
gc.setCanvas()
|
gc.setCanvas()
|
||||||
|
|
||||||
|
sceneInit={
|
||||||
|
load=function()
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
loading=1--Loading mode
|
||||||
|
loadnum=1--Loading counter
|
||||||
|
loadprogress=0--Loading bar(0~1)
|
||||||
|
end,
|
||||||
|
intro=function()
|
||||||
|
curBG="none"
|
||||||
|
count=0
|
||||||
|
keeprun=true
|
||||||
|
end,
|
||||||
|
main=function()
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
collectgarbage()
|
||||||
|
end,
|
||||||
|
mode=function()
|
||||||
|
saveData()
|
||||||
|
modeSel=modeSel or 1
|
||||||
|
levelSel=levelSel or 3
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
end,
|
||||||
|
custom=function()
|
||||||
|
optSel=optSel or 1
|
||||||
|
curBG="matrix"
|
||||||
|
keeprun=true
|
||||||
|
end,
|
||||||
|
play=function()
|
||||||
|
keeprun=false
|
||||||
|
resetGameData()
|
||||||
|
sysSFX("ready")
|
||||||
|
mouseShow=false
|
||||||
|
end,
|
||||||
|
setting=function()
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
end,
|
||||||
|
setting2=function()
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
curBoard=1
|
||||||
|
keyboardSet=1
|
||||||
|
joystickSet=1
|
||||||
|
keyboardSetting=false
|
||||||
|
joystickSetting=false
|
||||||
|
end,--Control settings
|
||||||
|
setting3=function()
|
||||||
|
curBG="game1"
|
||||||
|
keeprun=true
|
||||||
|
defaultSel=1
|
||||||
|
sel=nil
|
||||||
|
snapLevel=1
|
||||||
|
end,--Touch setting
|
||||||
|
help=function()
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
end,
|
||||||
|
stat=function()
|
||||||
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
|
end,
|
||||||
|
quit=function()
|
||||||
|
love.event.quit()
|
||||||
|
end,
|
||||||
|
}
|
||||||
17
timer.lua
17
timer.lua
@@ -64,10 +64,14 @@ function Tmr.play(dt)
|
|||||||
rem(FX.badge,i)
|
rem(FX.badge,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
if virtualkeyPressTime[i]>0 then
|
||||||
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
|
end
|
||||||
|
end
|
||||||
for i=1,3 do
|
for i=1,3 do
|
||||||
PTC.attack[i]:update(dt)
|
PTC.attack[i]:update(dt)
|
||||||
end
|
end
|
||||||
-- Update attack beam
|
|
||||||
|
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
if frame==179 then
|
if frame==179 then
|
||||||
@@ -83,7 +87,7 @@ function Tmr.play(dt)
|
|||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return nil
|
return
|
||||||
end--Counting,include pre-das
|
end--Counting,include pre-das
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
@@ -105,7 +109,7 @@ function Tmr.play(dt)
|
|||||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||||
else
|
else
|
||||||
AI_getControls(P.ai.controls)
|
AI_getControls(P.ai.controls)
|
||||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -159,8 +163,9 @@ function Tmr.play(dt)
|
|||||||
removeRow(P.field,P.clearing[i])
|
removeRow(P.field,P.clearing[i])
|
||||||
removeRow(P.visTime,P.clearing[i])
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
end
|
||||||
while P.clearing[1]do
|
::L::if P.clearing[1]then
|
||||||
rem(P.clearing)
|
rem(P.clearing)
|
||||||
|
goto L
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif P.waiting>0 then
|
elseif P.waiting>0 then
|
||||||
@@ -245,7 +250,5 @@ function Tmr.play(dt)
|
|||||||
PTC.dust[p]:update(dt)
|
PTC.dust[p]:update(dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode and frame%60==0 then
|
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
||||||
freshMostDangerous()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
44
toolfunc.lua
44
toolfunc.lua
@@ -1,22 +1,22 @@
|
|||||||
function string.splitS(s,sep)
|
function string.splitS(s,sep)
|
||||||
local t={}
|
local t={}
|
||||||
repeat
|
::L::
|
||||||
local i=find(s,sep)or #s+1
|
local i=find(s,sep)or #s+1
|
||||||
ins(t,sub(s,1,i-1))
|
ins(t,sub(s,1,i-1))
|
||||||
s=sub(s,i+#sep)
|
s=sub(s,i+#sep)
|
||||||
until #s==0
|
if #s~=0 then goto L end
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||||
function stringPack(s,v)return s..toS(v)end
|
function stringPack(s,v)return s..toS(v)end
|
||||||
function without(t,v)
|
function without(t,v)
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
if t[i]==v then return nil end
|
if t[i]==v then return end
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
function mStr(s,x,y)
|
function mStr(s,x,y)
|
||||||
gc.printf(s,x-250,y,500,"center")
|
gc.printf(s,x-300,y,600,"center")
|
||||||
end
|
end
|
||||||
|
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
@@ -66,10 +66,19 @@ function stencil_field()
|
|||||||
gc.rectangle("fill",150,60,300,610)
|
gc.rectangle("fill",150,60,300,610)
|
||||||
end
|
end
|
||||||
function stencil_field_small()
|
function stencil_field_small()
|
||||||
gc.rectangle("fill",0,0,300,600)
|
gc.rectangle("fill",0,0,60,120)
|
||||||
end
|
end
|
||||||
--Single-usage funcs
|
--Single-usage funcs
|
||||||
|
function swapLanguage(l)
|
||||||
|
text=require("language/"..langID[l])
|
||||||
|
Buttons.sel=nil
|
||||||
|
for scene,list in pairs(Buttons)do
|
||||||
|
for num=1,#list do
|
||||||
|
list[num].alpha=0
|
||||||
|
list[num].t=text.ButtonText[scene][num]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
function VIB(t)
|
function VIB(t)
|
||||||
if setting.vib>0 then
|
if setting.vib>0 then
|
||||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
@@ -78,14 +87,15 @@ end
|
|||||||
function sysSFX(s,v)
|
function sysSFX(s,v)
|
||||||
if setting.sfx then
|
if setting.sfx then
|
||||||
local n=1
|
local n=1
|
||||||
while sfx[s][n]:isPlaying()do
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
n=n+1
|
n=n+1
|
||||||
if not sfx[s][n]then
|
if not sfx[s][n]then
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
sfx[s][n]:seek(0)
|
sfx[s][n]:seek(0)
|
||||||
break
|
goto quit
|
||||||
end
|
end
|
||||||
end
|
goto L
|
||||||
|
end::quit::
|
||||||
sfx[s][n]:setVolume(v or 1)
|
sfx[s][n]:setVolume(v or 1)
|
||||||
sfx[s][n]:play()
|
sfx[s][n]:play()
|
||||||
end
|
end
|
||||||
@@ -93,14 +103,15 @@ end
|
|||||||
function SFX(s,v)
|
function SFX(s,v)
|
||||||
if setting.sfx and not P.ai then
|
if setting.sfx and not P.ai then
|
||||||
local n=1
|
local n=1
|
||||||
while sfx[s][n]:isPlaying()do
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
n=n+1
|
n=n+1
|
||||||
if not sfx[s][n]then
|
if not sfx[s][n]then
|
||||||
sfx[s][n]=sfx[s][n-1]:clone()
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
sfx[s][n]:seek(0)
|
sfx[s][n]:seek(0)
|
||||||
break
|
goto quit
|
||||||
end
|
end
|
||||||
end
|
goto L
|
||||||
|
end::quit::
|
||||||
sfx[s][n]:setVolume(v or 1)
|
sfx[s][n]:setVolume(v or 1)
|
||||||
sfx[s][n]:play()
|
sfx[s][n]:play()
|
||||||
end
|
end
|
||||||
@@ -133,7 +144,7 @@ function back()
|
|||||||
end
|
end
|
||||||
function loadData()
|
function loadData()
|
||||||
userData:open("r")
|
userData:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userData:read(),"\r\n")
|
local t=string.splitS(userData:read(),"\r\n")
|
||||||
userData:close()
|
userData:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
@@ -168,7 +179,7 @@ function saveData()
|
|||||||
end
|
end
|
||||||
function loadSetting()
|
function loadSetting()
|
||||||
userSetting:open("r")
|
userSetting:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userSetting:read(),"\r\n")
|
local t=string.splitS(userSetting:read(),"\r\n")
|
||||||
userSetting:close()
|
userSetting:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
@@ -179,7 +190,7 @@ function loadSetting()
|
|||||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="vib"then
|
elseif t=="vib"then
|
||||||
setting.vib=toN(v:match("[0123]"))or 0
|
setting.vib=toN(v:match("[01234]"))or 0
|
||||||
elseif t=="fullscreen"then
|
elseif t=="fullscreen"then
|
||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
@@ -227,6 +238,8 @@ function loadSetting()
|
|||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
elseif t=="ghost"or t=="center"then
|
elseif t=="ghost"or t=="center"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
|
elseif t=="lang"then
|
||||||
|
setting[t]=toN(v:match("[12]"))or 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -248,6 +261,7 @@ function saveSetting()
|
|||||||
lib[i]=table.concat(setting.keyLib[i],",")
|
lib[i]=table.concat(setting.keyLib[i],",")
|
||||||
end
|
end
|
||||||
local t=table.concat({
|
local t=table.concat({
|
||||||
|
stringPack("lang=",setting.lang),
|
||||||
stringPack("sfx=",setting.sfx),
|
stringPack("sfx=",setting.sfx),
|
||||||
stringPack("bgm=",setting.bgm),
|
stringPack("bgm=",setting.bgm),
|
||||||
stringPack("vib=",setting.vib),
|
stringPack("vib=",setting.vib),
|
||||||
|
|||||||
Reference in New Issue
Block a user